- add sources.
[platform/framework/web/crosswalk.git] / src / content / browser / renderer_host / gamepad_browser_message_filter.h
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef CONTENT_BROWSER_RENDERER_HOST_GAMEPAD_BROWSER_MESSAGE_FILTER_H_
6 #define CONTENT_BROWSER_RENDERER_HOST_GAMEPAD_BROWSER_MESSAGE_FILTER_H_
7
8 #include "base/compiler_specific.h"
9 #include "base/memory/shared_memory.h"
10 #include "content/public/browser/browser_message_filter.h"
11
12 namespace content {
13
14 class GamepadService;
15 class RenderProcessHost;
16
17 class GamepadBrowserMessageFilter : public BrowserMessageFilter {
18  public:
19   GamepadBrowserMessageFilter();
20
21   // BrowserMessageFilter implementation.
22   virtual bool OnMessageReceived(const IPC::Message& message,
23                                  bool* message_was_ok) OVERRIDE;
24
25  private:
26   virtual ~GamepadBrowserMessageFilter();
27
28   void OnGamepadStartPolling(base::SharedMemoryHandle* renderer_handle);
29   void OnGamepadStopPolling();
30
31   bool is_started_;
32
33   DISALLOW_COPY_AND_ASSIGN(GamepadBrowserMessageFilter);
34 };
35
36 }  // namespace content
37
38 #endif  // CONTENT_BROWSER_RENDERER_HOST_GAMEPAD_BROWSER_MESSAGE_FILTER_H_