Update To 11.40.268.0
[platform/framework/web/crosswalk.git] / src / content / browser / gamepad / gamepad_standard_mappings_linux.cc
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "content/browser/gamepad/gamepad_standard_mappings.h"
6
7 namespace content {
8
9 namespace {
10
11 void MapperXInputStyleGamepad(const blink::WebGamepad& input,
12                               blink::WebGamepad* mapped) {
13   *mapped = input;
14   mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[2]);
15   mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[5]);
16   mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[6];
17   mapped->buttons[BUTTON_INDEX_START] = input.buttons[7];
18   mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[9];
19   mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[10];
20   mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[7]);
21   mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[7]);
22   mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[6]);
23   mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] =
24       AxisPositiveAsButton(input.axes[6]);
25   mapped->buttons[BUTTON_INDEX_META] = input.buttons[8];
26   mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[3];
27   mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[4];
28   mapped->buttonsLength = BUTTON_INDEX_COUNT;
29   mapped->axesLength = AXIS_INDEX_COUNT;
30 }
31
32 void MapperLakeviewResearch(const blink::WebGamepad& input,
33                             blink::WebGamepad* mapped) {
34   *mapped = input;
35   mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[2];
36   mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3];
37   mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[0];
38   mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6];
39   mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7];
40   mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = input.buttons[4];
41   mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = input.buttons[5];
42   mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[9];
43   mapped->buttons[BUTTON_INDEX_START] = input.buttons[8];
44   mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[5]);
45   mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[5]);
46   mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[4]);
47   mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] =
48       AxisPositiveAsButton(input.axes[4]);
49   mapped->buttonsLength = BUTTON_INDEX_COUNT - 1;  // no Meta on this device
50   mapped->axesLength = AXIS_INDEX_COUNT;
51 }
52
53 void MapperPlaystationSixAxis(const blink::WebGamepad& input,
54                               blink::WebGamepad* mapped) {
55   *mapped = input;
56   mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[14];
57   mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[13];
58   mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[15];
59   mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[12];
60   mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[10];
61   mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[11];
62   mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[12]);
63   mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[13]);
64   mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[0];
65   mapped->buttons[BUTTON_INDEX_START] = input.buttons[3];
66   mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[1];
67   mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[2];
68   mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisToButton(input.axes[8]);
69   mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisToButton(input.axes[10]);
70   mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = input.buttons[7];
71   mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = AxisToButton(input.axes[9]);
72   mapped->buttons[BUTTON_INDEX_META] = input.buttons[16];
73
74   mapped->buttonsLength = BUTTON_INDEX_COUNT;
75   mapped->axesLength = AXIS_INDEX_COUNT;
76 }
77
78 void MapperDualshock4(const blink::WebGamepad& input,
79                       blink::WebGamepad* mapped) {
80   enum Dualshock4Buttons {
81     DUALSHOCK_BUTTON_TOUCHPAD = BUTTON_INDEX_COUNT,
82     DUALSHOCK_BUTTON_COUNT
83   };
84
85   *mapped = input;
86   mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[1];
87   mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[2];
88   mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[0];
89   mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[3];
90   mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[4];
91   mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[5];
92   mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[3]);
93   mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[4]);
94   mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[8];
95   mapped->buttons[BUTTON_INDEX_START] = input.buttons[9];
96   mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[10];
97   mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[11];
98   mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[7]);
99   mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[7]);
100   mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[6]);
101   mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] =
102       AxisPositiveAsButton(input.axes[6]);
103   mapped->buttons[BUTTON_INDEX_META] = input.buttons[12];
104   mapped->buttons[DUALSHOCK_BUTTON_TOUCHPAD] = input.buttons[13];
105   mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5];
106
107   mapped->buttonsLength = DUALSHOCK_BUTTON_COUNT;
108   mapped->axesLength = AXIS_INDEX_COUNT;
109 }
110
111 void MapperXGEAR(const blink::WebGamepad& input, blink::WebGamepad* mapped) {
112   *mapped = input;
113   mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[2];
114   mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1];
115   mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3];
116   mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[0];
117   mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6];
118   mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7];
119   mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = input.buttons[4];
120   mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = input.buttons[5];
121   mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[5]);
122   mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[5]);
123   mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[4]);
124   mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] =
125       AxisPositiveAsButton(input.axes[4]);
126   mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[3];
127   mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[2];
128   mapped->buttonsLength = BUTTON_INDEX_COUNT - 1;  // no Meta on this device
129   mapped->axesLength = AXIS_INDEX_COUNT;
130 }
131
132 void MapperDragonRiseGeneric(const blink::WebGamepad& input,
133                              blink::WebGamepad* mapped) {
134   *mapped = input;
135   mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[6]);
136   mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[6]);
137   mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[5]);
138   mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] =
139       AxisPositiveAsButton(input.axes[5]);
140   mapped->axes[AXIS_INDEX_LEFT_STICK_X] = input.axes[0];
141   mapped->axes[AXIS_INDEX_LEFT_STICK_Y] = input.axes[1];
142   mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[3];
143   mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[4];
144   mapped->buttonsLength = BUTTON_INDEX_COUNT - 1;  // no Meta on this device
145   mapped->axesLength = AXIS_INDEX_COUNT;
146 }
147
148 void MapperOnLiveWireless(const blink::WebGamepad& input,
149                           blink::WebGamepad* mapped) {
150   *mapped = input;
151   mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[2]);
152   mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[5]);
153   mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[6];
154   mapped->buttons[BUTTON_INDEX_START] = input.buttons[7];
155   mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[9];
156   mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[10];
157   mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[7]);
158   mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[7]);
159   mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[6]);
160   mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] =
161       AxisPositiveAsButton(input.axes[6]);
162   mapped->buttons[BUTTON_INDEX_META] = input.buttons[8];
163   mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[3];
164   mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[4];
165
166   mapped->buttonsLength = BUTTON_INDEX_COUNT;
167   mapped->axesLength = AXIS_INDEX_COUNT;
168 }
169
170 void MapperADT1(const blink::WebGamepad& input, blink::WebGamepad* mapped) {
171   *mapped = input;
172   mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[5]);
173   mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[4]);
174   mapped->buttons[BUTTON_INDEX_BACK_SELECT] = NullButton();
175   mapped->buttons[BUTTON_INDEX_START] = NullButton();
176   mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[7];
177   mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[8];
178   mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[7]);
179   mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[7]);
180   mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[6]);
181   mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] =
182       AxisPositiveAsButton(input.axes[6]);
183   mapped->buttons[BUTTON_INDEX_META] = input.buttons[6];
184
185   mapped->buttonsLength = BUTTON_INDEX_COUNT;
186   mapped->axesLength = AXIS_INDEX_COUNT;
187 }
188
189 struct MappingData {
190   const char* const vendor_id;
191   const char* const product_id;
192   GamepadStandardMappingFunction function;
193 } AvailableMappings[] = {
194       // http://www.linux-usb.org/usb.ids
195       {"0079", "0006", MapperDragonRiseGeneric},   // DragonRise Generic USB
196       {"045e", "028e", MapperXInputStyleGamepad},  // Xbox 360 Controller
197       {"045e",
198        "028f",
199        MapperXInputStyleGamepad},  // Xbox 360 Wireless Controller
200       {"046d", "c21d", MapperXInputStyleGamepad},  // Logitech F310
201       {"046d", "c21e", MapperXInputStyleGamepad},  // Logitech F510
202       {"046d", "c21f", MapperXInputStyleGamepad},  // Logitech F710
203       {"054c", "0268", MapperPlaystationSixAxis},  // Playstation SIXAXIS
204       {"054c", "05c4", MapperDualshock4},          // Playstation Dualshock 4
205       {"0925", "0005", MapperLakeviewResearch},    // SmartJoy PLUS Adapter
206       {"0925", "8866", MapperLakeviewResearch},    // WiseGroup MP-8866
207       {"0e8f", "0003", MapperXGEAR},           // XFXforce XGEAR PS2 Controller
208       {"2378", "1008", MapperOnLiveWireless},  // OnLive Controller (Bluetooth)
209       {"2378", "100a", MapperOnLiveWireless},  // OnLive Controller (Wired)
210       {"18d1", "2c40", MapperADT1},            // ADT-1 Controller
211 };
212
213 }  // namespace
214
215 GamepadStandardMappingFunction GetGamepadStandardMappingFunction(
216     const base::StringPiece& vendor_id,
217     const base::StringPiece& product_id) {
218   for (size_t i = 0; i < arraysize(AvailableMappings); ++i) {
219     MappingData& item = AvailableMappings[i];
220     if (vendor_id == item.vendor_id && product_id == item.product_id)
221       return item.function;
222   }
223   return NULL;
224 }
225
226 }  // namespace content