Upstream version 7.36.149.0
[platform/framework/web/crosswalk.git] / src / content / browser / gamepad / gamepad_provider.cc
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include <cmath>
6 #include <set>
7 #include <vector>
8
9 #include "base/bind.h"
10 #include "base/logging.h"
11 #include "base/message_loop/message_loop.h"
12 #include "base/message_loop/message_loop_proxy.h"
13 #include "base/threading/thread.h"
14 #include "base/threading/thread_restrictions.h"
15 #include "content/browser/gamepad/gamepad_data_fetcher.h"
16 #include "content/browser/gamepad/gamepad_platform_data_fetcher.h"
17 #include "content/browser/gamepad/gamepad_provider.h"
18 #include "content/browser/gamepad/gamepad_service.h"
19 #include "content/common/gamepad_hardware_buffer.h"
20 #include "content/common/gamepad_messages.h"
21 #include "content/common/gamepad_user_gesture.h"
22 #include "content/public/browser/browser_thread.h"
23
24 using blink::WebGamepad;
25 using blink::WebGamepads;
26
27 namespace content {
28
29 GamepadProvider::ClosureAndThread::ClosureAndThread(
30     const base::Closure& c,
31     const scoped_refptr<base::MessageLoopProxy>& m)
32     : closure(c),
33       message_loop(m) {
34 }
35
36 GamepadProvider::ClosureAndThread::~ClosureAndThread() {
37 }
38
39 GamepadProvider::GamepadProvider()
40     : is_paused_(true),
41       have_scheduled_do_poll_(false),
42       devices_changed_(true),
43       ever_had_user_gesture_(false) {
44   Initialize(scoped_ptr<GamepadDataFetcher>());
45 }
46
47 GamepadProvider::GamepadProvider(scoped_ptr<GamepadDataFetcher> fetcher)
48     : is_paused_(true),
49       have_scheduled_do_poll_(false),
50       devices_changed_(true),
51       ever_had_user_gesture_(false) {
52   Initialize(fetcher.Pass());
53 }
54
55 GamepadProvider::~GamepadProvider() {
56   base::SystemMonitor* monitor = base::SystemMonitor::Get();
57   if (monitor)
58     monitor->RemoveDevicesChangedObserver(this);
59
60   // Use Stop() to join the polling thread, as there may be pending callbacks
61   // which dereference |polling_thread_|.
62   polling_thread_->Stop();
63   data_fetcher_.reset();
64 }
65
66 base::SharedMemoryHandle GamepadProvider::GetSharedMemoryHandleForProcess(
67     base::ProcessHandle process) {
68   base::SharedMemoryHandle renderer_handle;
69   gamepad_shared_memory_.ShareToProcess(process, &renderer_handle);
70   return renderer_handle;
71 }
72
73 void GamepadProvider::GetCurrentGamepadData(WebGamepads* data) {
74   const WebGamepads& pads = SharedMemoryAsHardwareBuffer()->buffer;
75   base::AutoLock lock(shared_memory_lock_);
76   *data = pads;
77 }
78
79 void GamepadProvider::Pause() {
80   {
81     base::AutoLock lock(is_paused_lock_);
82     is_paused_ = true;
83   }
84   base::MessageLoop* polling_loop = polling_thread_->message_loop();
85   polling_loop->PostTask(
86       FROM_HERE,
87       base::Bind(&GamepadProvider::SendPauseHint, Unretained(this), true));
88 }
89
90 void GamepadProvider::Resume() {
91   {
92     base::AutoLock lock(is_paused_lock_);
93     if (!is_paused_)
94         return;
95     is_paused_ = false;
96   }
97
98   base::MessageLoop* polling_loop = polling_thread_->message_loop();
99   polling_loop->PostTask(
100       FROM_HERE,
101       base::Bind(&GamepadProvider::SendPauseHint, Unretained(this), false));
102   polling_loop->PostTask(
103       FROM_HERE,
104       base::Bind(&GamepadProvider::ScheduleDoPoll, Unretained(this)));
105 }
106
107 void GamepadProvider::RegisterForUserGesture(const base::Closure& closure) {
108   base::AutoLock lock(user_gesture_lock_);
109   user_gesture_observers_.push_back(ClosureAndThread(
110       closure, base::MessageLoop::current()->message_loop_proxy()));
111 }
112
113 void GamepadProvider::OnDevicesChanged(base::SystemMonitor::DeviceType type) {
114   base::AutoLock lock(devices_changed_lock_);
115   devices_changed_ = true;
116 }
117
118 void GamepadProvider::Initialize(scoped_ptr<GamepadDataFetcher> fetcher) {
119   size_t data_size = sizeof(GamepadHardwareBuffer);
120   base::SystemMonitor* monitor = base::SystemMonitor::Get();
121   if (monitor)
122     monitor->AddDevicesChangedObserver(this);
123   bool res = gamepad_shared_memory_.CreateAndMapAnonymous(data_size);
124   CHECK(res);
125   GamepadHardwareBuffer* hwbuf = SharedMemoryAsHardwareBuffer();
126   memset(hwbuf, 0, sizeof(GamepadHardwareBuffer));
127   pad_states_.reset(new PadState[WebGamepads::itemsLengthCap]);
128
129   polling_thread_.reset(new base::Thread("Gamepad polling thread"));
130 #if defined(OS_LINUX)
131   // On Linux, the data fetcher needs to watch file descriptors, so the message
132   // loop needs to be a libevent loop.
133   const base::MessageLoop::Type kMessageLoopType = base::MessageLoop::TYPE_IO;
134 #else
135   // On Mac, the data fetcher uses IOKit which depends on CFRunLoop, so the
136   // message loop needs to be a UI-type loop. On Windows it must be a UI loop
137   // to properly pump the MessageWindow that captures device state.
138   const base::MessageLoop::Type kMessageLoopType = base::MessageLoop::TYPE_UI;
139 #endif
140   polling_thread_->StartWithOptions(base::Thread::Options(kMessageLoopType, 0));
141
142   polling_thread_->message_loop()->PostTask(
143       FROM_HERE,
144       base::Bind(&GamepadProvider::DoInitializePollingThread,
145                  base::Unretained(this),
146                  base::Passed(&fetcher)));
147 }
148
149 void GamepadProvider::DoInitializePollingThread(
150     scoped_ptr<GamepadDataFetcher> fetcher) {
151   DCHECK(base::MessageLoop::current() == polling_thread_->message_loop());
152   DCHECK(!data_fetcher_.get());  // Should only initialize once.
153
154   if (!fetcher)
155     fetcher.reset(new GamepadPlatformDataFetcher);
156   data_fetcher_ = fetcher.Pass();
157 }
158
159 void GamepadProvider::SendPauseHint(bool paused) {
160   DCHECK(base::MessageLoop::current() == polling_thread_->message_loop());
161   if (data_fetcher_)
162     data_fetcher_->PauseHint(paused);
163 }
164
165 bool GamepadProvider::PadState::Match(const WebGamepad& pad) const {
166   return connected_ == pad.connected &&
167          axes_length_ == pad.axesLength &&
168          buttons_length_ == pad.buttonsLength &&
169          memcmp(id_, pad.id, arraysize(id_)) == 0 &&
170          memcmp(mapping_, pad.mapping, arraysize(mapping_)) == 0;
171 }
172
173 void GamepadProvider::PadState::SetPad(const WebGamepad& pad) {
174   DCHECK(pad.connected);
175   connected_ = true;
176   axes_length_ = pad.axesLength;
177   buttons_length_ = pad.buttonsLength;
178   memcpy(id_, pad.id, arraysize(id_));
179   memcpy(mapping_, pad.mapping, arraysize(mapping_));
180 }
181
182 void GamepadProvider::PadState::SetDisconnected() {
183   connected_ = false;
184   axes_length_ = 0;
185   buttons_length_ = 0;
186   memset(id_, 0, arraysize(id_));
187   memset(mapping_, 0, arraysize(mapping_));
188 }
189
190 void GamepadProvider::PadState::AsWebGamepad(WebGamepad* pad) {
191   pad->connected = connected_;
192   pad->axesLength = axes_length_;
193   pad->buttonsLength = buttons_length_;
194   memcpy(pad->id, id_, arraysize(id_));
195   memcpy(pad->mapping, mapping_, arraysize(mapping_));
196   memset(pad->axes, 0, arraysize(pad->axes));
197   memset(pad->buttons, 0, arraysize(pad->buttons));
198 }
199
200 void GamepadProvider::DoPoll() {
201   DCHECK(base::MessageLoop::current() == polling_thread_->message_loop());
202   DCHECK(have_scheduled_do_poll_);
203   have_scheduled_do_poll_ = false;
204
205   bool changed;
206   GamepadHardwareBuffer* hwbuf = SharedMemoryAsHardwareBuffer();
207
208   ANNOTATE_BENIGN_RACE_SIZED(
209       &hwbuf->buffer,
210       sizeof(WebGamepads),
211       "Racey reads are discarded");
212
213   {
214     base::AutoLock lock(devices_changed_lock_);
215     changed = devices_changed_;
216     devices_changed_ = false;
217   }
218
219   {
220     base::AutoLock lock(shared_memory_lock_);
221
222     // Acquire the SeqLock. There is only ever one writer to this data.
223     // See gamepad_hardware_buffer.h.
224     hwbuf->sequence.WriteBegin();
225     data_fetcher_->GetGamepadData(&hwbuf->buffer, changed);
226     hwbuf->sequence.WriteEnd();
227   }
228
229   CheckForUserGesture();
230
231   if (ever_had_user_gesture_) {
232     for (unsigned i = 0; i < WebGamepads::itemsLengthCap; ++i) {
233       WebGamepad& pad = hwbuf->buffer.items[i];
234       PadState& state = pad_states_.get()[i];
235       if (pad.connected && !state.connected()) {
236         OnGamepadConnectionChange(true, i, pad);
237       } else if (!pad.connected && state.connected()) {
238         OnGamepadConnectionChange(false, i, pad);
239       } else if (pad.connected && state.connected() && !state.Match(pad)) {
240         WebGamepad old_pad;
241         state.AsWebGamepad(&old_pad);
242         OnGamepadConnectionChange(false, i, old_pad);
243         OnGamepadConnectionChange(true, i, pad);
244       }
245     }
246   }
247
248   // Schedule our next interval of polling.
249   ScheduleDoPoll();
250 }
251
252 void GamepadProvider::ScheduleDoPoll() {
253   DCHECK(base::MessageLoop::current() == polling_thread_->message_loop());
254   if (have_scheduled_do_poll_)
255     return;
256
257   {
258     base::AutoLock lock(is_paused_lock_);
259     if (is_paused_)
260       return;
261   }
262
263   base::MessageLoop::current()->PostDelayedTask(
264       FROM_HERE,
265       base::Bind(&GamepadProvider::DoPoll, Unretained(this)),
266       base::TimeDelta::FromMilliseconds(kDesiredSamplingIntervalMs));
267   have_scheduled_do_poll_ = true;
268 }
269
270 void GamepadProvider::OnGamepadConnectionChange(
271     bool connected, int index, const WebGamepad& pad) {
272   PadState& state = pad_states_.get()[index];
273   if (connected)
274     state.SetPad(pad);
275   else
276     state.SetDisconnected();
277
278   BrowserThread::PostTask(
279       BrowserThread::IO,
280       FROM_HERE,
281       base::Bind(&GamepadProvider::DispatchGamepadConnectionChange,
282                  base::Unretained(this),
283                  connected,
284                  index,
285                  pad));
286 }
287
288 void GamepadProvider::DispatchGamepadConnectionChange(
289     bool connected, int index, const WebGamepad& pad) {
290   if (connected)
291     GamepadService::GetInstance()->OnGamepadConnected(index, pad);
292   else
293     GamepadService::GetInstance()->OnGamepadDisconnected(index, pad);
294 }
295
296 GamepadHardwareBuffer* GamepadProvider::SharedMemoryAsHardwareBuffer() {
297   void* mem = gamepad_shared_memory_.memory();
298   CHECK(mem);
299   return static_cast<GamepadHardwareBuffer*>(mem);
300 }
301
302 void GamepadProvider::CheckForUserGesture() {
303   base::AutoLock lock(user_gesture_lock_);
304   if (user_gesture_observers_.empty() && ever_had_user_gesture_)
305     return;
306
307   if (GamepadsHaveUserGesture(SharedMemoryAsHardwareBuffer()->buffer)) {
308     ever_had_user_gesture_ = true;
309     for (size_t i = 0; i < user_gesture_observers_.size(); i++) {
310       user_gesture_observers_[i].message_loop->PostTask(FROM_HERE,
311           user_gesture_observers_[i].closure);
312     }
313     user_gesture_observers_.clear();
314   }
315 }
316
317 }  // namespace content