Upstream version 5.34.104.0
[platform/framework/web/crosswalk.git] / src / content / browser / gamepad / gamepad_provider.cc
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include <cmath>
6 #include <set>
7 #include <vector>
8
9 #include "base/bind.h"
10 #include "base/logging.h"
11 #include "base/message_loop/message_loop.h"
12 #include "base/message_loop/message_loop_proxy.h"
13 #include "base/threading/thread.h"
14 #include "base/threading/thread_restrictions.h"
15 #include "content/browser/gamepad/gamepad_data_fetcher.h"
16 #include "content/browser/gamepad/gamepad_platform_data_fetcher.h"
17 #include "content/browser/gamepad/gamepad_provider.h"
18 #include "content/common/gamepad_hardware_buffer.h"
19 #include "content/common/gamepad_messages.h"
20 #include "content/common/gamepad_user_gesture.h"
21
22 namespace content {
23
24 GamepadProvider::ClosureAndThread::ClosureAndThread(
25     const base::Closure& c,
26     const scoped_refptr<base::MessageLoopProxy>& m)
27     : closure(c),
28       message_loop(m) {
29 }
30
31 GamepadProvider::ClosureAndThread::~ClosureAndThread() {
32 }
33
34 GamepadProvider::GamepadProvider()
35     : is_paused_(true),
36       have_scheduled_do_poll_(false),
37       devices_changed_(true) {
38   Initialize(scoped_ptr<GamepadDataFetcher>());
39 }
40
41 GamepadProvider::GamepadProvider(scoped_ptr<GamepadDataFetcher> fetcher)
42     : is_paused_(true),
43       have_scheduled_do_poll_(false),
44       devices_changed_(true) {
45   Initialize(fetcher.Pass());
46 }
47
48 GamepadProvider::~GamepadProvider() {
49   base::SystemMonitor* monitor = base::SystemMonitor::Get();
50   if (monitor)
51     monitor->RemoveDevicesChangedObserver(this);
52
53   // Use Stop() to join the polling thread, as there may be pending callbacks
54   // which dereference |polling_thread_|.
55   polling_thread_->Stop();
56   data_fetcher_.reset();
57 }
58
59 base::SharedMemoryHandle GamepadProvider::GetSharedMemoryHandleForProcess(
60     base::ProcessHandle process) {
61   base::SharedMemoryHandle renderer_handle;
62   gamepad_shared_memory_.ShareToProcess(process, &renderer_handle);
63   return renderer_handle;
64 }
65
66 void GamepadProvider::Pause() {
67   {
68     base::AutoLock lock(is_paused_lock_);
69     is_paused_ = true;
70   }
71   base::MessageLoop* polling_loop = polling_thread_->message_loop();
72   polling_loop->PostTask(
73       FROM_HERE,
74       base::Bind(&GamepadProvider::SendPauseHint, Unretained(this), true));
75 }
76
77 void GamepadProvider::Resume() {
78   {
79     base::AutoLock lock(is_paused_lock_);
80     if (!is_paused_)
81         return;
82     is_paused_ = false;
83   }
84
85   base::MessageLoop* polling_loop = polling_thread_->message_loop();
86   polling_loop->PostTask(
87       FROM_HERE,
88       base::Bind(&GamepadProvider::SendPauseHint, Unretained(this), false));
89   polling_loop->PostTask(
90       FROM_HERE,
91       base::Bind(&GamepadProvider::ScheduleDoPoll, Unretained(this)));
92 }
93
94 void GamepadProvider::RegisterForUserGesture(const base::Closure& closure) {
95   base::AutoLock lock(user_gesture_lock_);
96   user_gesture_observers_.push_back(ClosureAndThread(
97       closure, base::MessageLoop::current()->message_loop_proxy()));
98 }
99
100 void GamepadProvider::OnDevicesChanged(base::SystemMonitor::DeviceType type) {
101   base::AutoLock lock(devices_changed_lock_);
102   devices_changed_ = true;
103 }
104
105 void GamepadProvider::Initialize(scoped_ptr<GamepadDataFetcher> fetcher) {
106   size_t data_size = sizeof(GamepadHardwareBuffer);
107   base::SystemMonitor* monitor = base::SystemMonitor::Get();
108   if (monitor)
109     monitor->AddDevicesChangedObserver(this);
110   bool res = gamepad_shared_memory_.CreateAndMapAnonymous(data_size);
111   CHECK(res);
112   GamepadHardwareBuffer* hwbuf = SharedMemoryAsHardwareBuffer();
113   memset(hwbuf, 0, sizeof(GamepadHardwareBuffer));
114
115   polling_thread_.reset(new base::Thread("Gamepad polling thread"));
116 #if defined(OS_LINUX)
117   // On Linux, the data fetcher needs to watch file descriptors, so the message
118   // loop needs to be a libevent loop.
119   const base::MessageLoop::Type kMessageLoopType = base::MessageLoop::TYPE_IO;
120 #else
121   // On Mac, the data fetcher uses IOKit which depends on CFRunLoop, so the
122   // message loop needs to be a UI-type loop. On Windows it must be a UI loop
123   // to properly pump the MessageWindow that captures device state.
124   const base::MessageLoop::Type kMessageLoopType = base::MessageLoop::TYPE_UI;
125 #endif
126   polling_thread_->StartWithOptions(base::Thread::Options(kMessageLoopType, 0));
127
128   polling_thread_->message_loop()->PostTask(
129       FROM_HERE,
130       base::Bind(&GamepadProvider::DoInitializePollingThread,
131                  base::Unretained(this),
132                  base::Passed(&fetcher)));
133 }
134
135 void GamepadProvider::DoInitializePollingThread(
136     scoped_ptr<GamepadDataFetcher> fetcher) {
137   DCHECK(base::MessageLoop::current() == polling_thread_->message_loop());
138   DCHECK(!data_fetcher_.get());  // Should only initialize once.
139
140   if (!fetcher)
141     fetcher.reset(new GamepadPlatformDataFetcher);
142   data_fetcher_ = fetcher.Pass();
143 }
144
145 void GamepadProvider::SendPauseHint(bool paused) {
146   DCHECK(base::MessageLoop::current() == polling_thread_->message_loop());
147   if (data_fetcher_)
148     data_fetcher_->PauseHint(paused);
149 }
150
151 void GamepadProvider::DoPoll() {
152   DCHECK(base::MessageLoop::current() == polling_thread_->message_loop());
153   DCHECK(have_scheduled_do_poll_);
154   have_scheduled_do_poll_ = false;
155
156   bool changed;
157   GamepadHardwareBuffer* hwbuf = SharedMemoryAsHardwareBuffer();
158
159   ANNOTATE_BENIGN_RACE_SIZED(
160       &hwbuf->buffer,
161       sizeof(blink::WebGamepads),
162       "Racey reads are discarded");
163
164   {
165     base::AutoLock lock(devices_changed_lock_);
166     changed = devices_changed_;
167     devices_changed_ = false;
168   }
169
170   // Acquire the SeqLock. There is only ever one writer to this data.
171   // See gamepad_hardware_buffer.h.
172   hwbuf->sequence.WriteBegin();
173   data_fetcher_->GetGamepadData(&hwbuf->buffer, changed);
174   hwbuf->sequence.WriteEnd();
175
176   CheckForUserGesture();
177
178   // Schedule our next interval of polling.
179   ScheduleDoPoll();
180 }
181
182 void GamepadProvider::ScheduleDoPoll() {
183   DCHECK(base::MessageLoop::current() == polling_thread_->message_loop());
184   if (have_scheduled_do_poll_)
185     return;
186
187   {
188     base::AutoLock lock(is_paused_lock_);
189     if (is_paused_)
190       return;
191   }
192
193   base::MessageLoop::current()->PostDelayedTask(
194       FROM_HERE,
195       base::Bind(&GamepadProvider::DoPoll, Unretained(this)),
196       base::TimeDelta::FromMilliseconds(kDesiredSamplingIntervalMs));
197   have_scheduled_do_poll_ = true;
198 }
199
200 GamepadHardwareBuffer* GamepadProvider::SharedMemoryAsHardwareBuffer() {
201   void* mem = gamepad_shared_memory_.memory();
202   CHECK(mem);
203   return static_cast<GamepadHardwareBuffer*>(mem);
204 }
205
206 void GamepadProvider::CheckForUserGesture() {
207   base::AutoLock lock(user_gesture_lock_);
208   if (user_gesture_observers_.empty())
209     return;  // Don't need to check if nobody is listening.
210
211   if (GamepadsHaveUserGesture(SharedMemoryAsHardwareBuffer()->buffer)) {
212     for (size_t i = 0; i < user_gesture_observers_.size(); i++) {
213       user_gesture_observers_[i].message_loop->PostTask(FROM_HERE,
214           user_gesture_observers_[i].closure);
215     }
216     user_gesture_observers_.clear();
217   }
218 }
219
220 }  // namespace content