bc9f7ecbe399874f15496dfbba9e96f57f9f029f
[platform/framework/web/crosswalk.git] / src / content / browser / compositor / gpu_process_transport_factory.cc
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "content/browser/compositor/gpu_process_transport_factory.h"
6
7 #include <string>
8
9 #include "base/bind.h"
10 #include "base/command_line.h"
11 #include "base/location.h"
12 #include "base/message_loop/message_loop.h"
13 #include "base/metrics/histogram.h"
14 #include "cc/output/compositor_frame.h"
15 #include "cc/output/output_surface.h"
16 #include "content/browser/compositor/browser_compositor_output_surface.h"
17 #include "content/browser/compositor/browser_compositor_output_surface_proxy.h"
18 #include "content/browser/compositor/gpu_browser_compositor_output_surface.h"
19 #include "content/browser/compositor/reflector_impl.h"
20 #include "content/browser/compositor/software_browser_compositor_output_surface.h"
21 #include "content/browser/gpu/browser_gpu_channel_host_factory.h"
22 #include "content/browser/gpu/gpu_data_manager_impl.h"
23 #include "content/browser/gpu/gpu_surface_tracker.h"
24 #include "content/browser/renderer_host/render_widget_host_impl.h"
25 #include "content/common/gpu/client/context_provider_command_buffer.h"
26 #include "content/common/gpu/client/gl_helper.h"
27 #include "content/common/gpu/client/gpu_channel_host.h"
28 #include "content/common/gpu/client/webgraphicscontext3d_command_buffer_impl.h"
29 #include "content/common/gpu/gpu_process_launch_causes.h"
30 #include "gpu/GLES2/gl2extchromium.h"
31 #include "gpu/command_buffer/client/gles2_interface.h"
32 #include "gpu/command_buffer/common/mailbox.h"
33 #include "third_party/khronos/GLES2/gl2.h"
34 #include "ui/compositor/compositor.h"
35 #include "ui/compositor/compositor_constants.h"
36 #include "ui/compositor/compositor_switches.h"
37 #include "ui/gfx/native_widget_types.h"
38 #include "ui/gfx/size.h"
39
40 #if defined(OS_WIN)
41 #include "content/browser/compositor/software_output_device_win.h"
42 #elif defined(USE_OZONE)
43 #include "content/browser/compositor/software_output_device_ozone.h"
44 #elif defined(USE_X11)
45 #include "content/browser/compositor/software_output_device_x11.h"
46 #endif
47
48 using cc::ContextProvider;
49 using gpu::gles2::GLES2Interface;
50
51 namespace content {
52
53 struct GpuProcessTransportFactory::PerCompositorData {
54   int surface_id;
55   scoped_refptr<ReflectorImpl> reflector;
56 };
57
58 class OwnedTexture : public ui::Texture, ImageTransportFactoryObserver {
59  public:
60   OwnedTexture(const scoped_refptr<ContextProvider>& provider,
61                const gfx::Size& size,
62                float device_scale_factor,
63                GLuint texture_id)
64       : ui::Texture(true, size, device_scale_factor),
65         provider_(provider),
66         texture_id_(texture_id) {
67     ImageTransportFactory::GetInstance()->AddObserver(this);
68   }
69
70   // ui::Texture overrides:
71   virtual unsigned int PrepareTexture() OVERRIDE {
72     // It's possible that we may have lost the context owning our
73     // texture but not yet fired the OnLostResources callback, so poll to see if
74     // it's still valid.
75     if (provider_ && provider_->IsContextLost())
76       texture_id_ = 0u;
77     return texture_id_;
78   }
79
80   // ImageTransportFactory overrides:
81   virtual void OnLostResources() OVERRIDE {
82     DeleteTexture();
83     provider_ = NULL;
84   }
85
86  protected:
87   virtual ~OwnedTexture() {
88     ImageTransportFactory::GetInstance()->RemoveObserver(this);
89     DeleteTexture();
90   }
91
92  protected:
93   void DeleteTexture() {
94     if (texture_id_) {
95       provider_->ContextGL()->DeleteTextures(1, &texture_id_);
96       texture_id_ = 0;
97     }
98   }
99
100   scoped_refptr<cc::ContextProvider> provider_;
101   GLuint texture_id_;
102
103  private:
104   DISALLOW_COPY_AND_ASSIGN(OwnedTexture);
105 };
106
107 class ImageTransportClientTexture : public OwnedTexture {
108  public:
109   ImageTransportClientTexture(const scoped_refptr<ContextProvider>& provider,
110                               float device_scale_factor,
111                               GLuint texture_id)
112       : OwnedTexture(provider,
113                      gfx::Size(0, 0),
114                      device_scale_factor,
115                      texture_id) {}
116
117   virtual void Consume(const gpu::Mailbox& mailbox,
118                        const gfx::Size& new_size) OVERRIDE {
119     mailbox_ = mailbox;
120     if (mailbox.IsZero())
121       return;
122
123     DCHECK(provider_ && texture_id_);
124     GLES2Interface* gl = provider_->ContextGL();
125     gl->BindTexture(GL_TEXTURE_2D, texture_id_);
126     gl->ConsumeTextureCHROMIUM(GL_TEXTURE_2D, mailbox.name);
127     size_ = new_size;
128     gl->ShallowFlushCHROMIUM();
129   }
130
131   virtual gpu::Mailbox Produce() OVERRIDE { return mailbox_; }
132
133  protected:
134   virtual ~ImageTransportClientTexture() {}
135
136  private:
137   gpu::Mailbox mailbox_;
138   DISALLOW_COPY_AND_ASSIGN(ImageTransportClientTexture);
139 };
140
141 GpuProcessTransportFactory::GpuProcessTransportFactory()
142     : callback_factory_(this), offscreen_content_bound_to_other_thread_(false) {
143   output_surface_proxy_ = new BrowserCompositorOutputSurfaceProxy(
144       &output_surface_map_);
145 }
146
147 GpuProcessTransportFactory::~GpuProcessTransportFactory() {
148   DCHECK(per_compositor_data_.empty());
149
150   // Make sure the lost context callback doesn't try to run during destruction.
151   callback_factory_.InvalidateWeakPtrs();
152
153   if (offscreen_compositor_contexts_.get() &&
154       offscreen_content_bound_to_other_thread_) {
155     // Leak shared contexts on other threads, as we can not get to the correct
156     // thread to destroy them.
157     offscreen_compositor_contexts_->set_leak_on_destroy();
158   }
159 }
160
161 scoped_ptr<WebGraphicsContext3DCommandBufferImpl>
162 GpuProcessTransportFactory::CreateOffscreenCommandBufferContext() {
163   return CreateContextCommon(0);
164 }
165
166 scoped_ptr<cc::SoftwareOutputDevice> CreateSoftwareOutputDevice(
167     ui::Compositor* compositor) {
168 #if defined(OS_WIN)
169   return scoped_ptr<cc::SoftwareOutputDevice>(new SoftwareOutputDeviceWin(
170       compositor));
171 #elif defined(USE_OZONE)
172   return scoped_ptr<cc::SoftwareOutputDevice>(new SoftwareOutputDeviceOzone(
173       compositor));
174 #elif defined(USE_X11)
175   return scoped_ptr<cc::SoftwareOutputDevice>(new SoftwareOutputDeviceX11(
176       compositor));
177 #else
178   NOTREACHED();
179   return scoped_ptr<cc::SoftwareOutputDevice>();
180 #endif
181 }
182
183 scoped_ptr<cc::OutputSurface> GpuProcessTransportFactory::CreateOutputSurface(
184     ui::Compositor* compositor, bool software_fallback) {
185   PerCompositorData* data = per_compositor_data_[compositor];
186   if (!data)
187     data = CreatePerCompositorData(compositor);
188
189   bool create_software_renderer = software_fallback;
190 #if defined(OS_CHROMEOS)
191   // Software fallback does not happen on Chrome OS.
192   create_software_renderer = false;
193 #elif defined(OS_WIN)
194   if (::GetProp(compositor->widget(), kForceSoftwareCompositor)) {
195     if (::RemoveProp(compositor->widget(), kForceSoftwareCompositor))
196       create_software_renderer = true;
197   }
198 #endif
199
200   scoped_refptr<ContextProviderCommandBuffer> context_provider;
201   if (!create_software_renderer) {
202     context_provider = ContextProviderCommandBuffer::Create(
203         GpuProcessTransportFactory::CreateContextCommon(data->surface_id),
204         "Compositor");
205   }
206
207   UMA_HISTOGRAM_BOOLEAN("Aura.CreatedGpuBrowserCompositor", !!context_provider);
208
209   if (!context_provider.get()) {
210     if (ui::Compositor::WasInitializedWithThread()) {
211       LOG(FATAL) << "Failed to create UI context, but can't use software"
212                  " compositing with browser threaded compositing. Aborting.";
213     }
214
215     scoped_ptr<SoftwareBrowserCompositorOutputSurface> surface(
216         new SoftwareBrowserCompositorOutputSurface(
217             output_surface_proxy_,
218             CreateSoftwareOutputDevice(compositor),
219             per_compositor_data_[compositor]->surface_id,
220             &output_surface_map_,
221             compositor->vsync_manager()));
222     return surface.PassAs<cc::OutputSurface>();
223   }
224
225   scoped_refptr<base::SingleThreadTaskRunner> compositor_thread_task_runner =
226       ui::Compositor::GetCompositorMessageLoop();
227   if (!compositor_thread_task_runner.get())
228     compositor_thread_task_runner = base::MessageLoopProxy::current();
229
230   // Here we know the GpuProcessHost has been set up, because we created a
231   // context.
232   output_surface_proxy_->ConnectToGpuProcessHost(
233       compositor_thread_task_runner.get());
234
235   scoped_ptr<BrowserCompositorOutputSurface> surface(
236       new GpuBrowserCompositorOutputSurface(
237           context_provider,
238           per_compositor_data_[compositor]->surface_id,
239           &output_surface_map_,
240           compositor->vsync_manager()));
241   if (data->reflector.get())
242     data->reflector->ReattachToOutputSurfaceFromMainThread(surface.get());
243
244   return surface.PassAs<cc::OutputSurface>();
245 }
246
247 scoped_refptr<ui::Reflector> GpuProcessTransportFactory::CreateReflector(
248     ui::Compositor* source,
249     ui::Layer* target) {
250   PerCompositorData* data = per_compositor_data_[source];
251   DCHECK(data);
252
253   if (data->reflector.get())
254     RemoveObserver(data->reflector.get());
255
256   data->reflector = new ReflectorImpl(
257       source, target, &output_surface_map_, data->surface_id);
258   AddObserver(data->reflector.get());
259   return data->reflector;
260 }
261
262 void GpuProcessTransportFactory::RemoveReflector(
263     scoped_refptr<ui::Reflector> reflector) {
264   ReflectorImpl* reflector_impl =
265       static_cast<ReflectorImpl*>(reflector.get());
266   PerCompositorData* data =
267       per_compositor_data_[reflector_impl->mirrored_compositor()];
268   DCHECK(data);
269   RemoveObserver(reflector_impl);
270   data->reflector->Shutdown();
271   data->reflector = NULL;
272 }
273
274 void GpuProcessTransportFactory::RemoveCompositor(ui::Compositor* compositor) {
275   PerCompositorDataMap::iterator it = per_compositor_data_.find(compositor);
276   if (it == per_compositor_data_.end())
277     return;
278   PerCompositorData* data = it->second;
279   DCHECK(data);
280   GpuSurfaceTracker::Get()->RemoveSurface(data->surface_id);
281   delete data;
282   per_compositor_data_.erase(it);
283   if (per_compositor_data_.empty()) {
284     // Destroying the GLHelper may cause some async actions to be cancelled,
285     // causing things to request a new GLHelper. Due to crbug.com/176091 the
286     // GLHelper created in this case would be lost/leaked if we just reset()
287     // on the |gl_helper_| variable directly. So instead we call reset() on a
288     // local scoped_ptr.
289     scoped_ptr<GLHelper> helper = gl_helper_.Pass();
290     helper.reset();
291     DCHECK(!gl_helper_) << "Destroying the GLHelper should not cause a new "
292                            "GLHelper to be created.";
293   }
294 }
295
296 bool GpuProcessTransportFactory::DoesCreateTestContexts() { return false; }
297
298 ui::ContextFactory* GpuProcessTransportFactory::AsContextFactory() {
299   return this;
300 }
301
302 gfx::GLSurfaceHandle GpuProcessTransportFactory::GetSharedSurfaceHandle() {
303   gfx::GLSurfaceHandle handle = gfx::GLSurfaceHandle(
304       gfx::kNullPluginWindow, gfx::TEXTURE_TRANSPORT);
305   handle.parent_client_id =
306       BrowserGpuChannelHostFactory::instance()->GetGpuChannelId();
307   return handle;
308 }
309
310 scoped_refptr<ui::Texture> GpuProcessTransportFactory::CreateTransportClient(
311     float device_scale_factor) {
312   scoped_refptr<cc::ContextProvider> provider =
313       SharedMainThreadContextProvider();
314   if (!provider.get())
315     return NULL;
316   GLuint texture_id = 0;
317   provider->ContextGL()->GenTextures(1, &texture_id);
318   scoped_refptr<ImageTransportClientTexture> image(
319       new ImageTransportClientTexture(
320           provider, device_scale_factor, texture_id));
321   return image;
322 }
323
324 scoped_refptr<ui::Texture> GpuProcessTransportFactory::CreateOwnedTexture(
325     const gfx::Size& size,
326     float device_scale_factor,
327     unsigned int texture_id) {
328   scoped_refptr<cc::ContextProvider> provider =
329       SharedMainThreadContextProvider();
330   if (!provider.get())
331     return NULL;
332   scoped_refptr<OwnedTexture> image(new OwnedTexture(
333       provider, size, device_scale_factor, texture_id));
334   return image;
335 }
336
337 GLHelper* GpuProcessTransportFactory::GetGLHelper() {
338   if (!gl_helper_ && !per_compositor_data_.empty()) {
339     scoped_refptr<cc::ContextProvider> provider =
340         SharedMainThreadContextProvider();
341     if (provider.get())
342       gl_helper_.reset(new GLHelper(provider->ContextGL(),
343                                     provider->ContextSupport()));
344   }
345   return gl_helper_.get();
346 }
347
348 void GpuProcessTransportFactory::AddObserver(
349     ImageTransportFactoryObserver* observer) {
350   observer_list_.AddObserver(observer);
351 }
352
353 void GpuProcessTransportFactory::RemoveObserver(
354     ImageTransportFactoryObserver* observer) {
355   observer_list_.RemoveObserver(observer);
356 }
357
358 scoped_refptr<cc::ContextProvider>
359 GpuProcessTransportFactory::OffscreenCompositorContextProvider() {
360   // Don't check for DestroyedOnMainThread() here. We hear about context
361   // loss for this context through the lost context callback. If the context
362   // is lost, we want to leave this ContextProvider available until the lost
363   // context notification is sent to the ImageTransportFactoryObserver clients.
364   if (offscreen_compositor_contexts_.get())
365     return offscreen_compositor_contexts_;
366
367   offscreen_compositor_contexts_ = ContextProviderCommandBuffer::Create(
368       GpuProcessTransportFactory::CreateOffscreenCommandBufferContext(),
369       "Compositor-Offscreen");
370   offscreen_content_bound_to_other_thread_ =
371       ui::Compositor::WasInitializedWithThread();
372
373   return offscreen_compositor_contexts_;
374 }
375
376 scoped_refptr<cc::ContextProvider>
377 GpuProcessTransportFactory::SharedMainThreadContextProvider() {
378   if (shared_main_thread_contexts_.get())
379     return shared_main_thread_contexts_;
380
381   // In threaded compositing mode, we have to create our own context for the
382   // main thread since the compositor's context will be bound to the
383   // compositor thread. When not in threaded mode, we still need a separate
384   // context so that skia and gl_helper don't step on each other.
385   shared_main_thread_contexts_ = ContextProviderCommandBuffer::Create(
386       GpuProcessTransportFactory::CreateOffscreenCommandBufferContext(),
387       "Offscreen-MainThread");
388
389   if (shared_main_thread_contexts_) {
390     shared_main_thread_contexts_->SetLostContextCallback(
391         base::Bind(&GpuProcessTransportFactory::
392                         OnLostMainThreadSharedContextInsideCallback,
393                    callback_factory_.GetWeakPtr()));
394     if (!shared_main_thread_contexts_->BindToCurrentThread()) {
395       shared_main_thread_contexts_ = NULL;
396       offscreen_compositor_contexts_ = NULL;
397     }
398   }
399   return shared_main_thread_contexts_;
400 }
401
402 GpuProcessTransportFactory::PerCompositorData*
403 GpuProcessTransportFactory::CreatePerCompositorData(
404     ui::Compositor* compositor) {
405   DCHECK(!per_compositor_data_[compositor]);
406
407   gfx::AcceleratedWidget widget = compositor->widget();
408   GpuSurfaceTracker* tracker = GpuSurfaceTracker::Get();
409
410   PerCompositorData* data = new PerCompositorData;
411   data->surface_id = tracker->AddSurfaceForNativeWidget(widget);
412   tracker->SetSurfaceHandle(
413       data->surface_id,
414       gfx::GLSurfaceHandle(widget, gfx::NATIVE_DIRECT));
415
416   per_compositor_data_[compositor] = data;
417
418   return data;
419 }
420
421 scoped_ptr<WebGraphicsContext3DCommandBufferImpl>
422 GpuProcessTransportFactory::CreateContextCommon(int surface_id) {
423   if (!GpuDataManagerImpl::GetInstance()->CanUseGpuBrowserCompositor())
424     return scoped_ptr<WebGraphicsContext3DCommandBufferImpl>();
425   blink::WebGraphicsContext3D::Attributes attrs;
426   attrs.shareResources = true;
427   attrs.depth = false;
428   attrs.stencil = false;
429   attrs.antialias = false;
430   attrs.noAutomaticFlushes = true;
431   CauseForGpuLaunch cause =
432       CAUSE_FOR_GPU_LAUNCH_WEBGRAPHICSCONTEXT3DCOMMANDBUFFERIMPL_INITIALIZE;
433   scoped_refptr<GpuChannelHost> gpu_channel_host(
434       BrowserGpuChannelHostFactory::instance()->EstablishGpuChannelSync(cause));
435   if (!gpu_channel_host) {
436     LOG(ERROR) << "Failed to establish GPU channel.";
437     return scoped_ptr<WebGraphicsContext3DCommandBufferImpl>();
438   }
439   GURL url("chrome://gpu/GpuProcessTransportFactory::CreateContextCommon");
440   scoped_ptr<WebGraphicsContext3DCommandBufferImpl> context(
441       new WebGraphicsContext3DCommandBufferImpl(
442           surface_id,
443           url,
444           gpu_channel_host.get(),
445           attrs,
446           false,
447           WebGraphicsContext3DCommandBufferImpl::SharedMemoryLimits(),
448           NULL));
449   return context.Pass();
450 }
451
452 void GpuProcessTransportFactory::OnLostMainThreadSharedContextInsideCallback() {
453   base::MessageLoop::current()->PostTask(
454       FROM_HERE,
455       base::Bind(&GpuProcessTransportFactory::OnLostMainThreadSharedContext,
456                  callback_factory_.GetWeakPtr()));
457 }
458
459 void GpuProcessTransportFactory::OnLostMainThreadSharedContext() {
460   LOG(ERROR) << "Lost UI shared context.";
461
462   // Keep old resources around while we call the observers, but ensure that
463   // new resources are created if needed.
464   // Kill shared contexts for both threads in tandem so they are always in
465   // the same share group.
466   scoped_refptr<cc::ContextProvider> lost_offscreen_compositor_contexts =
467       offscreen_compositor_contexts_;
468   scoped_refptr<cc::ContextProvider> lost_shared_main_thread_contexts =
469       shared_main_thread_contexts_;
470   offscreen_compositor_contexts_ = NULL;
471   shared_main_thread_contexts_  = NULL;
472
473   scoped_ptr<GLHelper> lost_gl_helper = gl_helper_.Pass();
474
475   FOR_EACH_OBSERVER(ImageTransportFactoryObserver,
476                     observer_list_,
477                     OnLostResources());
478
479   // Kill things that use the shared context before killing the shared context.
480   lost_gl_helper.reset();
481   lost_offscreen_compositor_contexts = NULL;
482   lost_shared_main_thread_contexts  = NULL;
483 }
484
485 }  // namespace content