Update To 11.40.268.0
[platform/framework/web/crosswalk.git] / src / content / browser / compositor / gpu_process_transport_factory.cc
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "content/browser/compositor/gpu_process_transport_factory.h"
6
7 #include <string>
8
9 #include "base/bind.h"
10 #include "base/command_line.h"
11 #include "base/location.h"
12 #include "base/message_loop/message_loop.h"
13 #include "base/metrics/histogram.h"
14 #include "base/threading/thread.h"
15 #include "cc/output/compositor_frame.h"
16 #include "cc/output/output_surface.h"
17 #include "cc/surfaces/surface_manager.h"
18 #include "content/browser/compositor/browser_compositor_output_surface.h"
19 #include "content/browser/compositor/browser_compositor_output_surface_proxy.h"
20 #include "content/browser/compositor/gpu_browser_compositor_output_surface.h"
21 #include "content/browser/compositor/gpu_surfaceless_browser_compositor_output_surface.h"
22 #include "content/browser/compositor/onscreen_display_client.h"
23 #include "content/browser/compositor/reflector_impl.h"
24 #include "content/browser/compositor/software_browser_compositor_output_surface.h"
25 #include "content/browser/compositor/surface_display_output_surface.h"
26 #include "content/browser/gpu/browser_gpu_channel_host_factory.h"
27 #include "content/browser/gpu/browser_gpu_memory_buffer_manager.h"
28 #include "content/browser/gpu/compositor_util.h"
29 #include "content/browser/gpu/gpu_data_manager_impl.h"
30 #include "content/browser/gpu/gpu_surface_tracker.h"
31 #include "content/browser/renderer_host/render_widget_host_impl.h"
32 #include "content/common/gpu/client/context_provider_command_buffer.h"
33 #include "content/common/gpu/client/gl_helper.h"
34 #include "content/common/gpu/client/gpu_channel_host.h"
35 #include "content/common/gpu/client/webgraphicscontext3d_command_buffer_impl.h"
36 #include "content/common/gpu/gpu_process_launch_causes.h"
37 #include "content/common/host_shared_bitmap_manager.h"
38 #include "content/public/common/content_switches.h"
39 #include "gpu/GLES2/gl2extchromium.h"
40 #include "gpu/command_buffer/client/gles2_interface.h"
41 #include "gpu/command_buffer/common/mailbox.h"
42 #include "third_party/khronos/GLES2/gl2.h"
43 #include "ui/compositor/compositor.h"
44 #include "ui/compositor/compositor_constants.h"
45 #include "ui/compositor/compositor_switches.h"
46 #include "ui/gfx/native_widget_types.h"
47 #include "ui/gfx/size.h"
48
49 #if defined(OS_WIN)
50 #include "content/browser/compositor/software_output_device_win.h"
51 #elif defined(USE_OZONE)
52 #include "content/browser/compositor/overlay_candidate_validator_ozone.h"
53 #include "content/browser/compositor/software_output_device_ozone.h"
54 #include "ui/ozone/public/surface_factory_ozone.h"
55 #elif defined(USE_X11)
56 #include "content/browser/compositor/software_output_device_x11.h"
57 #elif defined(OS_MACOSX)
58 #include "content/browser/compositor/software_output_device_mac.h"
59 #endif
60
61 using cc::ContextProvider;
62 using gpu::gles2::GLES2Interface;
63
64 namespace content {
65
66 struct GpuProcessTransportFactory::PerCompositorData {
67   int surface_id;
68   scoped_refptr<ReflectorImpl> reflector;
69   scoped_ptr<OnscreenDisplayClient> display_client;
70 };
71
72 GpuProcessTransportFactory::GpuProcessTransportFactory()
73     : next_surface_id_namespace_(1u),
74       callback_factory_(this) {
75   output_surface_proxy_ = new BrowserCompositorOutputSurfaceProxy(
76       &output_surface_map_);
77 #if defined(OS_CHROMEOS)
78   bool use_thread = !base::CommandLine::ForCurrentProcess()->HasSwitch(
79       switches::kUIDisableThreadedCompositing);
80 #else
81   bool use_thread = false;
82 #endif
83   if (use_thread) {
84     compositor_thread_.reset(new base::Thread("Browser Compositor"));
85     compositor_thread_->Start();
86   }
87   if (UseSurfacesEnabled())
88     surface_manager_ = make_scoped_ptr(new cc::SurfaceManager);
89 }
90
91 GpuProcessTransportFactory::~GpuProcessTransportFactory() {
92   DCHECK(per_compositor_data_.empty());
93
94   // Make sure the lost context callback doesn't try to run during destruction.
95   callback_factory_.InvalidateWeakPtrs();
96 }
97
98 scoped_ptr<WebGraphicsContext3DCommandBufferImpl>
99 GpuProcessTransportFactory::CreateOffscreenCommandBufferContext() {
100   CauseForGpuLaunch cause =
101       CAUSE_FOR_GPU_LAUNCH_WEBGRAPHICSCONTEXT3DCOMMANDBUFFERIMPL_INITIALIZE;
102   scoped_refptr<GpuChannelHost> gpu_channel_host(
103       BrowserGpuChannelHostFactory::instance()->EstablishGpuChannelSync(cause));
104   return CreateContextCommon(gpu_channel_host, 0);
105 }
106
107 scoped_ptr<cc::SoftwareOutputDevice> CreateSoftwareOutputDevice(
108     ui::Compositor* compositor) {
109 #if defined(OS_WIN)
110   return scoped_ptr<cc::SoftwareOutputDevice>(new SoftwareOutputDeviceWin(
111       compositor));
112 #elif defined(USE_OZONE)
113   return scoped_ptr<cc::SoftwareOutputDevice>(new SoftwareOutputDeviceOzone(
114       compositor));
115 #elif defined(USE_X11)
116   return scoped_ptr<cc::SoftwareOutputDevice>(new SoftwareOutputDeviceX11(
117       compositor));
118 #elif defined(OS_MACOSX)
119   return scoped_ptr<cc::SoftwareOutputDevice>(
120       new SoftwareOutputDeviceMac(compositor));
121 #else
122   NOTREACHED();
123   return scoped_ptr<cc::SoftwareOutputDevice>();
124 #endif
125 }
126
127 scoped_ptr<cc::OverlayCandidateValidator> CreateOverlayCandidateValidator(
128     gfx::AcceleratedWidget widget) {
129 #if defined(USE_OZONE)
130   ui::OverlayCandidatesOzone* overlay_candidates =
131       ui::SurfaceFactoryOzone::GetInstance()->GetOverlayCandidates(widget);
132   if (overlay_candidates &&
133       base::CommandLine::ForCurrentProcess()->HasSwitch(
134           switches::kEnableHardwareOverlays)) {
135     return scoped_ptr<cc::OverlayCandidateValidator>(
136         new OverlayCandidateValidatorOzone(widget, overlay_candidates));
137   }
138 #endif
139   return scoped_ptr<cc::OverlayCandidateValidator>();
140 }
141
142 void GpuProcessTransportFactory::CreateOutputSurface(
143     base::WeakPtr<ui::Compositor> compositor,
144     bool software_fallback) {
145   DCHECK(!!compositor);
146   PerCompositorData* data = per_compositor_data_[compositor.get()];
147   if (!data)
148     data = CreatePerCompositorData(compositor.get());
149
150   bool create_software_renderer = software_fallback;
151 #if defined(OS_CHROMEOS)
152   // Software fallback does not happen on Chrome OS.
153   create_software_renderer = false;
154 #elif defined(OS_WIN)
155   if (::GetProp(compositor->widget(), kForceSoftwareCompositor)) {
156     if (::RemoveProp(compositor->widget(), kForceSoftwareCompositor))
157       create_software_renderer = true;
158   }
159 #endif
160   if (!GpuDataManagerImpl::GetInstance()->CanUseGpuBrowserCompositor())
161     create_software_renderer = true;
162
163   if (!create_software_renderer) {
164     CauseForGpuLaunch cause =
165         CAUSE_FOR_GPU_LAUNCH_WEBGRAPHICSCONTEXT3DCOMMANDBUFFERIMPL_INITIALIZE;
166     BrowserGpuChannelHostFactory::instance()->EstablishGpuChannel(
167         cause,
168         base::Bind(&GpuProcessTransportFactory::EstablishedGpuChannel,
169                    callback_factory_.GetWeakPtr(),
170                    compositor,
171                    create_software_renderer));
172   } else {
173     EstablishedGpuChannel(compositor, create_software_renderer);
174   }
175 }
176
177 void GpuProcessTransportFactory::EstablishedGpuChannel(
178     base::WeakPtr<ui::Compositor> compositor,
179     bool create_software_renderer) {
180   if (!compositor)
181     return;
182   PerCompositorData* data = per_compositor_data_[compositor.get()];
183   DCHECK(data);
184   scoped_refptr<GpuChannelHost> gpu_channel_host =
185       BrowserGpuChannelHostFactory::instance()->GetGpuChannel();
186   scoped_refptr<ContextProviderCommandBuffer> context_provider;
187   if (gpu_channel_host.get() && !create_software_renderer) {
188     context_provider = ContextProviderCommandBuffer::Create(
189         GpuProcessTransportFactory::CreateContextCommon(gpu_channel_host,
190                                                         data->surface_id),
191         "Compositor");
192   }
193
194   UMA_HISTOGRAM_BOOLEAN("Aura.CreatedGpuBrowserCompositor",
195                         !!context_provider.get());
196
197   if (context_provider.get()) {
198     scoped_refptr<base::SingleThreadTaskRunner> compositor_thread_task_runner =
199         GetCompositorMessageLoop();
200     if (!compositor_thread_task_runner.get())
201       compositor_thread_task_runner = base::MessageLoopProxy::current();
202
203     // Here we know the GpuProcessHost has been set up, because we created a
204     // context.
205     output_surface_proxy_->ConnectToGpuProcessHost(
206         compositor_thread_task_runner.get());
207   }
208
209   if (UseSurfacesEnabled()) {
210     // This gets a bit confusing. Here we have a ContextProvider configured to
211     // render directly to this widget. We need to make an OnscreenDisplayClient
212     // associated with this context, then return a SurfaceDisplayOutputSurface
213     // set up to draw to the display's surface.
214     cc::SurfaceManager* manager = surface_manager_.get();
215     scoped_ptr<cc::OutputSurface> display_surface;
216     if (!context_provider.get()) {
217       display_surface =
218           make_scoped_ptr(new SoftwareBrowserCompositorOutputSurface(
219               output_surface_proxy_,
220               CreateSoftwareOutputDevice(compositor.get()),
221               data->surface_id,
222               &output_surface_map_,
223               compositor->vsync_manager()));
224     } else {
225       display_surface = make_scoped_ptr(new GpuBrowserCompositorOutputSurface(
226           context_provider,
227           data->surface_id,
228           &output_surface_map_,
229           compositor->vsync_manager(),
230           CreateOverlayCandidateValidator(compositor->widget())));
231     }
232     scoped_ptr<OnscreenDisplayClient> display_client(new OnscreenDisplayClient(
233         display_surface.Pass(), manager, compositor->task_runner()));
234
235     scoped_ptr<SurfaceDisplayOutputSurface> output_surface(
236         new SurfaceDisplayOutputSurface(
237             manager, compositor->surface_id_allocator(), context_provider));
238     display_client->set_surface_output_surface(output_surface.get());
239     output_surface->set_display_client(display_client.get());
240     data->display_client = display_client.Pass();
241     compositor->SetOutputSurface(output_surface.Pass());
242     return;
243   }
244
245   if (!context_provider.get()) {
246     if (compositor_thread_.get()) {
247       LOG(FATAL) << "Failed to create UI context, but can't use software"
248                  " compositing with browser threaded compositing. Aborting.";
249     }
250
251     scoped_ptr<SoftwareBrowserCompositorOutputSurface> surface(
252         new SoftwareBrowserCompositorOutputSurface(
253             output_surface_proxy_,
254             CreateSoftwareOutputDevice(compositor.get()),
255             data->surface_id,
256             &output_surface_map_,
257             compositor->vsync_manager()));
258     compositor->SetOutputSurface(surface.Pass());
259     return;
260   }
261
262   scoped_ptr<BrowserCompositorOutputSurface> surface;
263 #if defined(USE_OZONE)
264   if (ui::SurfaceFactoryOzone::GetInstance()->CanShowPrimaryPlaneAsOverlay()) {
265     surface.reset(new GpuSurfacelessBrowserCompositorOutputSurface(
266         context_provider,
267         data->surface_id,
268         &output_surface_map_,
269         compositor->vsync_manager(),
270         CreateOverlayCandidateValidator(compositor->widget()),
271         GL_RGB,
272         compositor_thread_ != nullptr));
273   }
274 #endif
275   if (!surface)
276     surface.reset(new GpuBrowserCompositorOutputSurface(
277         context_provider,
278         data->surface_id,
279         &output_surface_map_,
280         compositor->vsync_manager(),
281         CreateOverlayCandidateValidator(compositor->widget())));
282
283   if (data->reflector.get())
284     data->reflector->ReattachToOutputSurfaceFromMainThread(surface.get());
285
286   compositor->SetOutputSurface(surface.Pass());
287 }
288
289 scoped_refptr<ui::Reflector> GpuProcessTransportFactory::CreateReflector(
290     ui::Compositor* source,
291     ui::Layer* target) {
292   PerCompositorData* data = per_compositor_data_[source];
293   DCHECK(data);
294
295   data->reflector = new ReflectorImpl(source,
296                                       target,
297                                       &output_surface_map_,
298                                       GetCompositorMessageLoop(),
299                                       data->surface_id);
300   return data->reflector;
301 }
302
303 void GpuProcessTransportFactory::RemoveReflector(
304     scoped_refptr<ui::Reflector> reflector) {
305   ReflectorImpl* reflector_impl =
306       static_cast<ReflectorImpl*>(reflector.get());
307   PerCompositorData* data =
308       per_compositor_data_[reflector_impl->mirrored_compositor()];
309   DCHECK(data);
310   data->reflector->Shutdown();
311   data->reflector = NULL;
312 }
313
314 void GpuProcessTransportFactory::RemoveCompositor(ui::Compositor* compositor) {
315   PerCompositorDataMap::iterator it = per_compositor_data_.find(compositor);
316   if (it == per_compositor_data_.end())
317     return;
318   PerCompositorData* data = it->second;
319   DCHECK(data);
320   GpuSurfaceTracker::Get()->RemoveSurface(data->surface_id);
321   delete data;
322   per_compositor_data_.erase(it);
323   if (per_compositor_data_.empty()) {
324     // Destroying the GLHelper may cause some async actions to be cancelled,
325     // causing things to request a new GLHelper. Due to crbug.com/176091 the
326     // GLHelper created in this case would be lost/leaked if we just reset()
327     // on the |gl_helper_| variable directly. So instead we call reset() on a
328     // local scoped_ptr.
329     scoped_ptr<GLHelper> helper = gl_helper_.Pass();
330
331     // If there are any observer left at this point, make sure they clean up
332     // before we destroy the GLHelper.
333     FOR_EACH_OBSERVER(
334         ImageTransportFactoryObserver, observer_list_, OnLostResources());
335
336     helper.reset();
337     DCHECK(!gl_helper_) << "Destroying the GLHelper should not cause a new "
338                            "GLHelper to be created.";
339   }
340 }
341
342 bool GpuProcessTransportFactory::DoesCreateTestContexts() { return false; }
343
344 cc::SharedBitmapManager* GpuProcessTransportFactory::GetSharedBitmapManager() {
345   return HostSharedBitmapManager::current();
346 }
347
348 gpu::GpuMemoryBufferManager*
349 GpuProcessTransportFactory::GetGpuMemoryBufferManager() {
350   return BrowserGpuMemoryBufferManager::current();
351 }
352
353 ui::ContextFactory* GpuProcessTransportFactory::GetContextFactory() {
354   return this;
355 }
356
357 base::MessageLoopProxy* GpuProcessTransportFactory::GetCompositorMessageLoop() {
358   if (!compositor_thread_)
359     return NULL;
360   return compositor_thread_->message_loop_proxy().get();
361 }
362
363 gfx::GLSurfaceHandle GpuProcessTransportFactory::GetSharedSurfaceHandle() {
364   gfx::GLSurfaceHandle handle = gfx::GLSurfaceHandle(
365       gfx::kNullPluginWindow, gfx::NULL_TRANSPORT);
366   handle.parent_client_id =
367       BrowserGpuChannelHostFactory::instance()->GetGpuChannelId();
368   return handle;
369 }
370
371 scoped_ptr<cc::SurfaceIdAllocator>
372 GpuProcessTransportFactory::CreateSurfaceIdAllocator() {
373   return make_scoped_ptr(
374       new cc::SurfaceIdAllocator(next_surface_id_namespace_++));
375 }
376
377 cc::SurfaceManager* GpuProcessTransportFactory::GetSurfaceManager() {
378   return surface_manager_.get();
379 }
380
381 GLHelper* GpuProcessTransportFactory::GetGLHelper() {
382   if (!gl_helper_ && !per_compositor_data_.empty()) {
383     scoped_refptr<cc::ContextProvider> provider =
384         SharedMainThreadContextProvider();
385     if (provider.get())
386       gl_helper_.reset(new GLHelper(provider->ContextGL(),
387                                     provider->ContextSupport()));
388   }
389   return gl_helper_.get();
390 }
391
392 void GpuProcessTransportFactory::AddObserver(
393     ImageTransportFactoryObserver* observer) {
394   observer_list_.AddObserver(observer);
395 }
396
397 void GpuProcessTransportFactory::RemoveObserver(
398     ImageTransportFactoryObserver* observer) {
399   observer_list_.RemoveObserver(observer);
400 }
401
402 #if defined(OS_MACOSX)
403 void GpuProcessTransportFactory::OnSurfaceDisplayed(int surface_id) {
404   BrowserCompositorOutputSurface* surface = output_surface_map_.Lookup(
405       surface_id);
406   if (surface)
407     surface->OnSurfaceDisplayed();
408 }
409 #endif
410
411 scoped_refptr<cc::ContextProvider>
412 GpuProcessTransportFactory::SharedMainThreadContextProvider() {
413   if (shared_main_thread_contexts_.get())
414     return shared_main_thread_contexts_;
415
416   // In threaded compositing mode, we have to create our own context for the
417   // main thread since the compositor's context will be bound to the
418   // compositor thread. When not in threaded mode, we still need a separate
419   // context so that skia and gl_helper don't step on each other.
420   shared_main_thread_contexts_ = ContextProviderCommandBuffer::Create(
421       GpuProcessTransportFactory::CreateOffscreenCommandBufferContext(),
422       "Offscreen-MainThread");
423
424   if (shared_main_thread_contexts_.get()) {
425     shared_main_thread_contexts_->SetLostContextCallback(
426         base::Bind(&GpuProcessTransportFactory::
427                         OnLostMainThreadSharedContextInsideCallback,
428                    callback_factory_.GetWeakPtr()));
429     if (!shared_main_thread_contexts_->BindToCurrentThread())
430       shared_main_thread_contexts_ = NULL;
431   }
432   return shared_main_thread_contexts_;
433 }
434
435 GpuProcessTransportFactory::PerCompositorData*
436 GpuProcessTransportFactory::CreatePerCompositorData(
437     ui::Compositor* compositor) {
438   DCHECK(!per_compositor_data_[compositor]);
439
440   gfx::AcceleratedWidget widget = compositor->widget();
441   GpuSurfaceTracker* tracker = GpuSurfaceTracker::Get();
442
443   PerCompositorData* data = new PerCompositorData;
444   data->surface_id = tracker->AddSurfaceForNativeWidget(widget);
445   tracker->SetSurfaceHandle(
446       data->surface_id,
447       gfx::GLSurfaceHandle(widget, gfx::NATIVE_DIRECT));
448
449   per_compositor_data_[compositor] = data;
450
451   return data;
452 }
453
454 scoped_ptr<WebGraphicsContext3DCommandBufferImpl>
455 GpuProcessTransportFactory::CreateContextCommon(
456     scoped_refptr<GpuChannelHost> gpu_channel_host,
457     int surface_id) {
458   if (!GpuDataManagerImpl::GetInstance()->CanUseGpuBrowserCompositor())
459     return scoped_ptr<WebGraphicsContext3DCommandBufferImpl>();
460   blink::WebGraphicsContext3D::Attributes attrs;
461   attrs.shareResources = true;
462   attrs.depth = false;
463   attrs.stencil = false;
464   attrs.antialias = false;
465   attrs.noAutomaticFlushes = true;
466   bool lose_context_when_out_of_memory = true;
467   if (!gpu_channel_host.get()) {
468     LOG(ERROR) << "Failed to establish GPU channel.";
469     return scoped_ptr<WebGraphicsContext3DCommandBufferImpl>();
470   }
471   GURL url("chrome://gpu/GpuProcessTransportFactory::CreateContextCommon");
472   scoped_ptr<WebGraphicsContext3DCommandBufferImpl> context(
473       new WebGraphicsContext3DCommandBufferImpl(
474           surface_id,
475           url,
476           gpu_channel_host.get(),
477           attrs,
478           lose_context_when_out_of_memory,
479           WebGraphicsContext3DCommandBufferImpl::SharedMemoryLimits(),
480           NULL));
481   return context.Pass();
482 }
483
484 void GpuProcessTransportFactory::OnLostMainThreadSharedContextInsideCallback() {
485   base::MessageLoop::current()->PostTask(
486       FROM_HERE,
487       base::Bind(&GpuProcessTransportFactory::OnLostMainThreadSharedContext,
488                  callback_factory_.GetWeakPtr()));
489 }
490
491 void GpuProcessTransportFactory::OnLostMainThreadSharedContext() {
492   LOG(ERROR) << "Lost UI shared context.";
493
494   // Keep old resources around while we call the observers, but ensure that
495   // new resources are created if needed.
496   // Kill shared contexts for both threads in tandem so they are always in
497   // the same share group.
498   scoped_refptr<cc::ContextProvider> lost_shared_main_thread_contexts =
499       shared_main_thread_contexts_;
500   shared_main_thread_contexts_  = NULL;
501
502   scoped_ptr<GLHelper> lost_gl_helper = gl_helper_.Pass();
503
504   FOR_EACH_OBSERVER(ImageTransportFactoryObserver,
505                     observer_list_,
506                     OnLostResources());
507
508   // Kill things that use the shared context before killing the shared context.
509   lost_gl_helper.reset();
510   lost_shared_main_thread_contexts  = NULL;
511 }
512
513 }  // namespace content