Upstream version 10.39.225.0
[platform/framework/web/crosswalk.git] / src / content / browser / android / in_process / synchronous_compositor_factory_impl.cc
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "content/browser/android/in_process/synchronous_compositor_factory_impl.h"
6
7 #include "base/observer_list.h"
8 #include "content/browser/android/in_process/synchronous_compositor_output_surface.h"
9 #include "content/public/browser/browser_thread.h"
10 #include "content/renderer/gpu/frame_swap_message_queue.h"
11 #include "gpu/command_buffer/client/gl_in_process_context.h"
12 #include "gpu/command_buffer/common/gles2_cmd_utils.h"
13 #include "ui/gl/android/surface_texture.h"
14 #include "ui/gl/gl_surface.h"
15 #include "ui/gl/gl_surface_stub.h"
16 #include "webkit/common/gpu/context_provider_in_process.h"
17 #include "webkit/common/gpu/webgraphicscontext3d_in_process_command_buffer_impl.h"
18
19 using webkit::gpu::ContextProviderWebContext;
20
21 namespace content {
22
23 namespace {
24
25 blink::WebGraphicsContext3D::Attributes GetDefaultAttribs() {
26   blink::WebGraphicsContext3D::Attributes attributes;
27   attributes.antialias = false;
28   attributes.depth = false;
29   attributes.stencil = false;
30   attributes.shareResources = true;
31   attributes.noAutomaticFlushes = true;
32
33   return attributes;
34 }
35
36 using webkit::gpu::WebGraphicsContext3DInProcessCommandBufferImpl;
37 using webkit::gpu::WebGraphicsContext3DImpl;
38
39 scoped_ptr<gpu::GLInProcessContext> CreateOffscreenContext(
40     const blink::WebGraphicsContext3D::Attributes& attributes) {
41   const gfx::GpuPreference gpu_preference = gfx::PreferDiscreteGpu;
42
43   gpu::gles2::ContextCreationAttribHelper in_process_attribs;
44   WebGraphicsContext3DImpl::ConvertAttributes(
45       attributes, &in_process_attribs);
46   in_process_attribs.lose_context_when_out_of_memory = true;
47
48   scoped_ptr<gpu::GLInProcessContext> context(gpu::GLInProcessContext::Create(
49       NULL /* service */,
50       NULL /* surface */,
51       true /* is_offscreen */,
52       gfx::kNullAcceleratedWidget,
53       gfx::Size(1, 1),
54       NULL /* share_context */,
55       false /* share_resources */,
56       in_process_attribs,
57       gpu_preference,
58       gpu::GLInProcessContextSharedMemoryLimits()));
59   return context.Pass();
60 }
61
62 scoped_ptr<gpu::GLInProcessContext> CreateContext(
63     scoped_refptr<gpu::InProcessCommandBuffer::Service> service,
64     const gpu::GLInProcessContextSharedMemoryLimits& mem_limits) {
65   const gfx::GpuPreference gpu_preference = gfx::PreferDiscreteGpu;
66   gpu::gles2::ContextCreationAttribHelper in_process_attribs;
67   WebGraphicsContext3DImpl::ConvertAttributes(
68       GetDefaultAttribs(), &in_process_attribs);
69   in_process_attribs.lose_context_when_out_of_memory = true;
70
71   scoped_ptr<gpu::GLInProcessContext> context(gpu::GLInProcessContext::Create(
72       service,
73       NULL /* surface */,
74       false /* is_offscreen */,
75       gfx::kNullAcceleratedWidget,
76       gfx::Size(1, 1),
77       NULL /* share_context */,
78       false /* share_resources */,
79       in_process_attribs,
80       gpu_preference,
81       mem_limits));
82   return context.Pass();
83 }
84
85 scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl> WrapContext(
86     scoped_ptr<gpu::GLInProcessContext> context) {
87   if (!context.get())
88     return scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl>();
89
90   return scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl>(
91       WebGraphicsContext3DInProcessCommandBufferImpl::WrapContext(
92           context.Pass(), GetDefaultAttribs()));
93 }
94
95 scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl>
96 WrapContextWithAttributes(
97     scoped_ptr<gpu::GLInProcessContext> context,
98     const blink::WebGraphicsContext3D::Attributes& attributes) {
99   if (!context.get())
100     return scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl>();
101
102   return scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl>(
103       WebGraphicsContext3DInProcessCommandBufferImpl::WrapContext(
104           context.Pass(), attributes));
105 }
106
107 }  // namespace
108
109 class SynchronousCompositorFactoryImpl::VideoContextProvider
110     : public StreamTextureFactorySynchronousImpl::ContextProvider {
111  public:
112   VideoContextProvider(
113       scoped_ptr<gpu::GLInProcessContext> gl_in_process_context)
114       : gl_in_process_context_(gl_in_process_context.get()) {
115
116     context_provider_ = webkit::gpu::ContextProviderInProcess::Create(
117         WrapContext(gl_in_process_context.Pass()),
118         "Video-Offscreen-main-thread");
119     context_provider_->BindToCurrentThread();
120   }
121
122   virtual scoped_refptr<gfx::SurfaceTexture> GetSurfaceTexture(
123       uint32 stream_id) OVERRIDE {
124     return gl_in_process_context_->GetSurfaceTexture(stream_id);
125   }
126
127   virtual gpu::gles2::GLES2Interface* ContextGL() OVERRIDE {
128     return context_provider_->ContextGL();
129   }
130
131   virtual void AddObserver(StreamTextureFactoryContextObserver* obs) OVERRIDE {
132     observer_list_.AddObserver(obs);
133   }
134
135   virtual void RemoveObserver(
136       StreamTextureFactoryContextObserver* obs) OVERRIDE {
137     observer_list_.RemoveObserver(obs);
138   }
139
140   void RestoreContext() {
141     FOR_EACH_OBSERVER(StreamTextureFactoryContextObserver,
142                       observer_list_,
143                       ResetStreamTextureProxy());
144   }
145
146  private:
147   friend class base::RefCountedThreadSafe<VideoContextProvider>;
148   virtual ~VideoContextProvider() {}
149
150   scoped_refptr<cc::ContextProvider> context_provider_;
151   gpu::GLInProcessContext* gl_in_process_context_;
152   ObserverList<StreamTextureFactoryContextObserver> observer_list_;
153
154   DISALLOW_COPY_AND_ASSIGN(VideoContextProvider);
155 };
156
157 using webkit::gpu::WebGraphicsContext3DInProcessCommandBufferImpl;
158
159 SynchronousCompositorFactoryImpl::SynchronousCompositorFactoryImpl()
160     : record_full_layer_(true),
161       num_hardware_compositors_(0) {
162   SynchronousCompositorFactory::SetInstance(this);
163 }
164
165 SynchronousCompositorFactoryImpl::~SynchronousCompositorFactoryImpl() {}
166
167 scoped_refptr<base::MessageLoopProxy>
168 SynchronousCompositorFactoryImpl::GetCompositorMessageLoop() {
169   return BrowserThread::GetMessageLoopProxyForThread(BrowserThread::UI);
170 }
171
172 bool
173 SynchronousCompositorFactoryImpl::RecordFullLayer() {
174   return record_full_layer_;
175 }
176
177 scoped_ptr<cc::OutputSurface>
178 SynchronousCompositorFactoryImpl::CreateOutputSurface(
179     int routing_id,
180     scoped_refptr<content::FrameSwapMessageQueue> frame_swap_message_queue) {
181   scoped_ptr<SynchronousCompositorOutputSurface> output_surface(
182       new SynchronousCompositorOutputSurface(routing_id,
183                                              frame_swap_message_queue));
184   return output_surface.PassAs<cc::OutputSurface>();
185 }
186
187 InputHandlerManagerClient*
188 SynchronousCompositorFactoryImpl::GetInputHandlerManagerClient() {
189   return synchronous_input_event_filter();
190 }
191
192 scoped_refptr<ContextProviderWebContext>
193 SynchronousCompositorFactoryImpl::CreateOffscreenContextProvider(
194     const blink::WebGraphicsContext3D::Attributes& attributes,
195     const std::string& debug_name) {
196   scoped_ptr<gpu::GLInProcessContext> context =
197       CreateOffscreenContext(attributes);
198   return webkit::gpu::ContextProviderInProcess::Create(
199       WrapContext(context.Pass()), debug_name);
200 }
201
202 scoped_refptr<cc::ContextProvider> SynchronousCompositorFactoryImpl::
203     CreateOnscreenContextProviderForCompositorThread() {
204   DCHECK(service_);
205
206   gpu::GLInProcessContextSharedMemoryLimits mem_limits;
207   // This is half of what RenderWidget uses because synchronous compositor
208   // pipeline is only one frame deep.
209   mem_limits.mapped_memory_reclaim_limit = 6 * 1024 * 1024;
210   return webkit::gpu::ContextProviderInProcess::Create(
211       WrapContext(CreateContext(service_, mem_limits)),
212       "Child-Compositor");
213 }
214
215 scoped_refptr<StreamTextureFactory>
216 SynchronousCompositorFactoryImpl::CreateStreamTextureFactory(int frame_id) {
217   scoped_refptr<StreamTextureFactorySynchronousImpl> factory(
218       StreamTextureFactorySynchronousImpl::Create(
219           base::Bind(
220               &SynchronousCompositorFactoryImpl::TryCreateStreamTextureFactory,
221               base::Unretained(this)),
222           frame_id));
223   return factory;
224 }
225
226 webkit::gpu::WebGraphicsContext3DImpl*
227 SynchronousCompositorFactoryImpl::CreateOffscreenGraphicsContext3D(
228     const blink::WebGraphicsContext3D::Attributes& attributes) {
229   return WrapContextWithAttributes(CreateOffscreenContext(attributes),
230                                    attributes).release();
231 }
232
233 void SynchronousCompositorFactoryImpl::CompositorInitializedHardwareDraw() {
234   base::AutoLock lock(num_hardware_compositor_lock_);
235   num_hardware_compositors_++;
236   if (num_hardware_compositors_ == 1 && main_thread_proxy_) {
237     main_thread_proxy_->PostTask(
238         FROM_HERE,
239         base::Bind(
240             &SynchronousCompositorFactoryImpl::RestoreContextOnMainThread,
241             base::Unretained(this)));
242   }
243 }
244
245 void SynchronousCompositorFactoryImpl::CompositorReleasedHardwareDraw() {
246   base::AutoLock lock(num_hardware_compositor_lock_);
247   DCHECK_GT(num_hardware_compositors_, 0u);
248   num_hardware_compositors_--;
249 }
250
251 void SynchronousCompositorFactoryImpl::RestoreContextOnMainThread() {
252   if (CanCreateMainThreadContext() && video_context_provider_ )
253     video_context_provider_->RestoreContext();
254 }
255
256 bool SynchronousCompositorFactoryImpl::CanCreateMainThreadContext() {
257   base::AutoLock lock(num_hardware_compositor_lock_);
258   return num_hardware_compositors_ > 0;
259 }
260
261 scoped_refptr<StreamTextureFactorySynchronousImpl::ContextProvider>
262 SynchronousCompositorFactoryImpl::TryCreateStreamTextureFactory() {
263   {
264     base::AutoLock lock(num_hardware_compositor_lock_);
265     main_thread_proxy_ = base::MessageLoopProxy::current();
266   }
267
268   // Always fail creation even if |video_context_provider_| is not NULL.
269   // This is to avoid synchronous calls that may deadlock. Setting
270   // |video_context_provider_| to null is also not safe since it makes
271   // synchronous destruction uncontrolled and possibly deadlock.
272   if (!CanCreateMainThreadContext()) {
273     return
274         scoped_refptr<StreamTextureFactorySynchronousImpl::ContextProvider>();
275   }
276
277   if (!video_context_provider_) {
278     DCHECK(service_);
279
280     video_context_provider_ = new VideoContextProvider(
281         CreateContext(service_,
282                       gpu::GLInProcessContextSharedMemoryLimits()));
283   }
284   return video_context_provider_;
285 }
286
287 void SynchronousCompositorFactoryImpl::SetDeferredGpuService(
288     scoped_refptr<gpu::InProcessCommandBuffer::Service> service) {
289   DCHECK(!service_);
290   service_ = service;
291 }
292
293 void SynchronousCompositorFactoryImpl::SetRecordFullDocument(
294     bool record_full_document) {
295   record_full_layer_ = record_full_document;
296 }
297
298 }  // namespace content