1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef COMPONENTS_COPRESENCE_MEDIUMS_AUDIO_AUDIO_PLAYER_H_
6 #define COMPONENTS_COPRESENCE_MEDIUMS_AUDIO_AUDIO_PLAYER_H_
10 #include "base/macros.h"
11 #include "base/memory/ref_counted.h"
14 class AudioBusRefCounted;
17 namespace copresence {
19 // The AudioPlayerImpl class will play a set of samples till it is told to stop.
22 // Initializes the object. Do not use this object before calling this method.
23 virtual void Initialize() = 0;
25 // Play the given samples. These samples will keep on being played in a loop
26 // till we explicitly tell the player to stop playing.
28 const scoped_refptr<media::AudioBusRefCounted>& samples) = 0;
31 virtual void Stop() = 0;
33 // Cleans up and deletes this object. Do not use object after this call.
34 virtual void Finalize() = 0;
36 virtual bool IsPlaying() = 0;
39 virtual ~AudioPlayer() {}
42 } // namespace copresence
44 #endif // COMPONENTS_COPRESENCE_MEDIUMS_AUDIO_AUDIO_PLAYER_H_