1 define([ 'sprites/Transform' ], function (Transform) {
2 return function translate(frameIndex, objectIndex) {
3 var x = Math.cos(1.2 * (objectIndex + frameIndex * (objectIndex + 1)) / 100) * 160 + 176;
4 var y = Math.sin((objectIndex + frameIndex * (objectIndex + 1)) / 100) * 160 + 176;