1 define([ 'sprites/Transform' ], function (Transform) {
2 return function scale(frameIndex, objectIndex) {
3 var scale = Math.sin((objectIndex + frameIndex * (objectIndex + 1)) / 100) / 2 + 1;
4 var x = Math.cos(1.2 * objectIndex) * 160 + 176;
5 var y = Math.sin(objectIndex) * 160 + 176;