- add sources.
[platform/framework/web/crosswalk.git] / src / chrome / renderer / spellchecker / cocoa_spelling_engine_mac.cc
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "cocoa_spelling_engine_mac.h"
6
7 #include "chrome/common/spellcheck_messages.h"
8 #include "content/public/renderer/render_thread.h"
9
10 using content::RenderThread;
11
12 SpellingEngine* CreateNativeSpellingEngine() {
13   return new CocoaSpellingEngine();
14 }
15
16 void CocoaSpellingEngine::Init(base::PlatformFile bdict_file) {
17   DCHECK(bdict_file == base::kInvalidPlatformFileValue);
18 }
19
20 bool CocoaSpellingEngine::InitializeIfNeeded() {
21   return false;  // We never need to initialize.
22 }
23
24 bool CocoaSpellingEngine::IsEnabled() {
25   return true;  // OSX is always enabled.
26 }
27
28 // Synchronously query against NSSpellCheck.
29 // TODO(groby): We might want async support here, too. Ideally,
30 // all engines share a similar path for async requests.
31 bool CocoaSpellingEngine::CheckSpelling(const string16& word_to_check,
32                                         int tag) {
33   bool word_correct = false;
34   RenderThread::Get()->Send(new SpellCheckHostMsg_CheckSpelling(
35       word_to_check, tag, &word_correct));
36   return word_correct;
37 }
38
39 // Synchronously query against NSSpellCheck.
40 // TODO(groby): We might want async support here, too. Ideally,
41 // all engines share a similar path for async requests.
42 void CocoaSpellingEngine::FillSuggestionList(
43     const string16& wrong_word,
44     std::vector<string16>* optional_suggestions) {
45     RenderThread::Get()->Send(new SpellCheckHostMsg_FillSuggestionList(
46         wrong_word, optional_suggestions));
47 }