- add sources.
[platform/framework/web/crosswalk.git] / src / chrome / browser / ui / toolbar / wrench_icon_painter.cc
1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "chrome/browser/ui/toolbar/wrench_icon_painter.h"
6
7 #include "grit/theme_resources.h"
8 #include "ui/base/theme_provider.h"
9 #include "ui/gfx/animation/multi_animation.h"
10 #include "ui/gfx/canvas.h"
11 #include "ui/gfx/image/image_skia.h"
12 #include "ui/gfx/rect.h"
13
14 namespace {
15
16 // The wrench icon is made up of this many bars stacked vertically.
17 const int kBarCount = 3;
18
19 // |value| is the animation progress from 0 to 1. |index| is the index of the
20 // bar being drawn. This function returns a new progress value (from 0 to 1)
21 // such that bars appear staggered.
22 double GetStaggeredValue(double value, int index) {
23   // When animating the wrench icon's bars the bars are staggered by this
24   // factor.
25   const double kStaggerFactor = 0.15;
26   double maxStaggeredValue = 1.0 - (kBarCount - 1) * kStaggerFactor;
27   double staggeredValue = (value - kStaggerFactor * index) / maxStaggeredValue;
28   return std::min(1.0, std::max(0.0, staggeredValue));
29 }
30
31 }  // namespace
32
33 // static
34 WrenchIconPainter::Severity WrenchIconPainter::SeverityFromUpgradeLevel(
35     UpgradeDetector::UpgradeNotificationAnnoyanceLevel level) {
36   switch (level) {
37     case UpgradeDetector::UPGRADE_ANNOYANCE_NONE:
38       return SEVERITY_NONE;
39     case UpgradeDetector::UPGRADE_ANNOYANCE_LOW:
40       return SEVERITY_LOW;
41     case UpgradeDetector::UPGRADE_ANNOYANCE_ELEVATED:
42       return SEVERITY_MEDIUM;
43     case UpgradeDetector::UPGRADE_ANNOYANCE_HIGH:
44       return SEVERITY_HIGH;
45     case UpgradeDetector::UPGRADE_ANNOYANCE_SEVERE:
46       return SEVERITY_HIGH;
47     case UpgradeDetector::UPGRADE_ANNOYANCE_CRITICAL:
48       return SEVERITY_HIGH;
49   }
50   NOTREACHED();
51   return SEVERITY_NONE;
52 }
53
54 // static
55 bool WrenchIconPainter::ShouldAnimateUpgradeLevel(
56     UpgradeDetector::UpgradeNotificationAnnoyanceLevel level) {
57   bool should_animate = true;
58   if (level == UpgradeDetector::UPGRADE_ANNOYANCE_LOW) {
59     // Only animate low severity upgrades once.
60     static bool should_animate_low_severity = true;
61     should_animate = should_animate_low_severity;
62     should_animate_low_severity = false;
63   }
64   return should_animate;
65 }
66
67 // static
68 WrenchIconPainter::Severity WrenchIconPainter::GlobalErrorSeverity() {
69   // If you change this make sure to also change the menu icon and the bubble
70   // icon.
71   return SEVERITY_MEDIUM;
72 }
73
74 WrenchIconPainter::WrenchIconPainter(Delegate* delegate)
75     : delegate_(delegate),
76       severity_(SEVERITY_NONE) {
77 }
78
79 WrenchIconPainter::~WrenchIconPainter() {}
80
81 void WrenchIconPainter::SetSeverity(Severity severity, bool animate) {
82   if (severity_ == severity)
83     return;
84
85   severity_ = severity;
86   delegate_->ScheduleWrenchIconPaint();
87   animation_.reset();
88   if (severity_ == SEVERITY_NONE || !animate)
89     return;
90
91   gfx::MultiAnimation::Parts parts;
92   // Animate the bars left to right.
93   parts.push_back(gfx::MultiAnimation::Part(1300, gfx::Tween::LINEAR));
94   // Fade out animation.
95   parts.push_back(gfx::MultiAnimation::Part(1000, gfx::Tween::EASE_IN));
96   // Again, animate the bars left to right.
97   parts.push_back(gfx::MultiAnimation::Part(1300, gfx::Tween::LINEAR));
98
99   animation_.reset(
100       new gfx::MultiAnimation(parts, base::TimeDelta::FromMilliseconds(40)));
101   animation_->set_delegate(this);
102   animation_->set_continuous(false);
103   animation_->Start();
104 }
105
106 void WrenchIconPainter::Paint(gfx::Canvas* canvas,
107                               ui::ThemeProvider* theme_provider,
108                               const gfx::Rect& rect,
109                               BezelType bezel_type) {
110   gfx::Point center = rect.CenterPoint();
111
112   // Bezel.
113   if (bezel_type != BEZEL_NONE) {
114     gfx::ImageSkia* image = theme_provider->GetImageSkiaNamed(
115         bezel_type == BEZEL_HOVER ? IDR_TOOLBAR_BEZEL_HOVER
116                                   : IDR_TOOLBAR_BEZEL_PRESSED);
117     canvas->DrawImageInt(*image,
118                          center.x() - image->width() / 2,
119                          center.y() - image->height() / 2);
120   }
121
122   // The bars with no color.
123   {
124     gfx::ImageSkia* image = theme_provider->GetImageSkiaNamed(IDR_TOOLS_BAR);
125     int x = center.x() - image->width() / 2;
126     int y = center.y() - image->height() * kBarCount / 2;
127     for (int i = 0; i < kBarCount; ++i) {
128       canvas->DrawImageInt(*image, x, y);
129       y += image->height();
130     }
131   }
132
133   // The bars with color based on severity.
134   int severity_image_id = GetCurrentSeverityImageID();
135   if (severity_image_id) {
136     gfx::ImageSkia* image =
137         theme_provider->GetImageSkiaNamed(severity_image_id);
138     int x = center.x() - image->width() / 2;
139     int y = center.y() - image->height() * kBarCount / 2;
140     for (int i = 0; i < kBarCount; ++i) {
141       SkPaint paint;
142       int width = image->width();
143
144       if (animation_ && animation_->is_animating()) {
145         if (animation_->current_part_index() % 2 == 1) {
146           // Fade out.
147           int alpha = animation_->CurrentValueBetween(0xFF, 0);
148           if (alpha == 0)
149             continue;
150           paint.setAlpha(alpha);
151         } else {
152           // Stagger the widths.
153           width = image->width() *
154                   GetStaggeredValue(animation_->GetCurrentValue(), i);
155           if (width == 0)
156             continue;
157         }
158       }
159
160       canvas->DrawImageInt(*image, 0, 0, width, image->height(),
161                             x, y, width, image->height(), false, paint);
162       y += image->height();
163     }
164   }
165
166   if (!badge_.isNull())
167     canvas->DrawImageInt(badge_, 0, 0);
168 }
169
170 void WrenchIconPainter::AnimationProgressed(const gfx::Animation* animation) {
171   delegate_->ScheduleWrenchIconPaint();
172 }
173
174 int WrenchIconPainter::GetCurrentSeverityImageID() const {
175   switch (severity_) {
176     case SEVERITY_NONE:
177       return 0;
178     case SEVERITY_LOW:
179       return IDR_TOOLS_BAR_LOW;
180     case SEVERITY_MEDIUM:
181       return IDR_TOOLS_BAR_MEDIUM;
182     case SEVERITY_HIGH:
183       return IDR_TOOLS_BAR_HIGH;
184   }
185   NOTREACHED();
186   return 0;
187 }