Upstream version 7.36.149.0
[platform/framework/web/crosswalk.git] / src / chrome / browser / ui / app_list / profile_loader.cc
1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "chrome/browser/ui/app_list/profile_loader.h"
6
7 #include "base/bind.h"
8 #include "base/files/file_path.h"
9 #include "chrome/browser/ui/app_list/profile_store.h"
10 #include "chrome/browser/ui/app_list/scoped_keep_alive.h"
11
12 ProfileLoader::ProfileLoader(ProfileStore* profile_store)
13     : profile_store_(profile_store),
14       profile_load_sequence_id_(0),
15       pending_profile_loads_(0),
16       weak_factory_(this) {
17 }
18
19 ProfileLoader::~ProfileLoader() {
20 }
21
22 bool ProfileLoader::IsAnyProfileLoading() const {
23   return pending_profile_loads_ > 0;
24 }
25
26 void ProfileLoader::InvalidatePendingProfileLoads() {
27   ++profile_load_sequence_id_;
28 }
29
30 void ProfileLoader::LoadProfileInvalidatingOtherLoads(
31     const base::FilePath& profile_file_path,
32     base::Callback<void(Profile*)> callback) {
33   InvalidatePendingProfileLoads();
34
35   Profile* profile = profile_store_->GetProfileByPath(profile_file_path);
36   if (profile) {
37     callback.Run(profile);
38     return;
39   }
40
41   IncrementPendingProfileLoads();
42   profile_store_->LoadProfileAsync(
43       profile_file_path,
44       base::Bind(&ProfileLoader::OnProfileLoaded,
45                  weak_factory_.GetWeakPtr(),
46                  profile_load_sequence_id_,
47                  callback));
48 }
49
50 void ProfileLoader::OnProfileLoaded(int profile_load_sequence_id,
51                                     base::Callback<void(Profile*)> callback,
52                                     Profile* profile) {
53   DecrementPendingProfileLoads();
54   if (profile_load_sequence_id == profile_load_sequence_id_)
55     callback.Run(profile);
56 }
57
58 void ProfileLoader::IncrementPendingProfileLoads() {
59   pending_profile_loads_++;
60   if (pending_profile_loads_ == 1)
61     keep_alive_.reset(new ScopedKeepAlive);
62 }
63
64 void ProfileLoader::DecrementPendingProfileLoads() {
65   pending_profile_loads_--;
66   if (pending_profile_loads_ == 0)
67     keep_alive_.reset();
68 }