Upstream version 7.35.144.0
[platform/framework/web/crosswalk.git] / src / chrome / browser / notifications / balloon_collection_impl.cc
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "chrome/browser/notifications/balloon_collection_impl.h"
6
7 #include "base/bind.h"
8 #include "base/logging.h"
9 #include "base/stl_util.h"
10 #include "chrome/browser/chrome_notification_types.h"
11 #include "chrome/browser/notifications/balloon.h"
12 #include "chrome/browser/notifications/balloon_host.h"
13 #include "chrome/browser/notifications/notification.h"
14 #include "chrome/browser/ui/browser.h"
15 #include "chrome/browser/ui/panels/docked_panel_collection.h"
16 #include "chrome/browser/ui/panels/panel.h"
17 #include "chrome/browser/ui/panels/panel_manager.h"
18 #include "content/public/browser/notification_registrar.h"
19 #include "content/public/browser/notification_service.h"
20 #include "ui/gfx/rect.h"
21 #include "ui/gfx/screen.h"
22 #include "ui/gfx/size.h"
23
24 // Portion of the screen allotted for notifications. When notification balloons
25 // extend over this, no new notifications are shown until some are closed.
26 const double kPercentBalloonFillFactor = 0.7;
27
28 // Allow at least this number of balloons on the screen.
29 const int kMinAllowedBalloonCount = 2;
30
31 // The spacing between the balloon and the panel.
32 const int kVerticalSpacingBetweenBalloonAndPanel = 5;
33
34 #if USE_OFFSETS
35 // Delay from the mouse leaving the balloon collection before
36 // there is a relayout, in milliseconds.
37 const int kRepositionDelayMs = 300;
38 #endif  // USE_OFFSETS
39
40
41 BalloonCollectionImpl::BalloonCollectionImpl()
42 #if USE_OFFSETS
43     : reposition_factory_(this),
44       added_as_message_loop_observer_(false)
45 #endif
46 {
47   registrar_.Add(this, chrome::NOTIFICATION_PANEL_COLLECTION_UPDATED,
48                  content::NotificationService::AllSources());
49   registrar_.Add(this, chrome::NOTIFICATION_PANEL_CHANGED_EXPANSION_STATE,
50                  content::NotificationService::AllSources());
51
52   SetPositionPreference(BalloonCollection::DEFAULT_POSITION);
53 }
54
55 BalloonCollectionImpl::~BalloonCollectionImpl() {
56 #if USE_OFFSETS
57   RemoveMessageLoopObserver();
58 #endif
59 }
60
61 void BalloonCollectionImpl::AddImpl(const Notification& notification,
62                                     Profile* profile,
63                                     bool add_to_front) {
64   Balloon* new_balloon = MakeBalloon(notification, profile);
65   // The +1 on width is necessary because width is fixed on notifications,
66   // so since we always have the max size, we would always hit the scrollbar
67   // condition.  We are only interested in comparing height to maximum.
68   new_balloon->set_min_scrollbar_size(gfx::Size(1 + layout_.max_balloon_width(),
69                                                 layout_.max_balloon_height()));
70   new_balloon->SetPosition(layout_.OffScreenLocation(), false);
71   new_balloon->Show();
72 #if USE_OFFSETS
73   int count = base_.count();
74   if (count > 0 && layout_.RequiresOffsets())
75     new_balloon->set_offset(base_.balloons()[count - 1]->offset());
76 #endif
77   base_.Add(new_balloon, add_to_front);
78   PositionBalloons(false);
79
80   // There may be no listener in a unit test.
81   if (space_change_listener_)
82     space_change_listener_->OnBalloonSpaceChanged();
83
84   // This is used only for testing.
85   if (!on_collection_changed_callback_.is_null())
86     on_collection_changed_callback_.Run();
87 }
88
89 void BalloonCollectionImpl::Add(const Notification& notification,
90                                 Profile* profile) {
91   AddImpl(notification, profile, false);
92 }
93
94 const Notification* BalloonCollectionImpl::FindById(
95     const std::string& id) const {
96   return base_.FindById(id);
97 }
98
99 bool BalloonCollectionImpl::RemoveById(const std::string& id) {
100   return base_.CloseById(id);
101 }
102
103 bool BalloonCollectionImpl::RemoveBySourceOrigin(const GURL& origin) {
104   return base_.CloseAllBySourceOrigin(origin);
105 }
106
107 bool BalloonCollectionImpl::RemoveByProfile(Profile* profile) {
108   return base_.CloseAllByProfile(profile);
109 }
110
111 void BalloonCollectionImpl::RemoveAll() {
112   base_.CloseAll();
113 }
114
115 bool BalloonCollectionImpl::HasSpace() const {
116   int count = base_.count();
117   if (count < kMinAllowedBalloonCount)
118     return true;
119
120   int max_balloon_size = 0;
121   int total_size = 0;
122   layout_.GetMaxLinearSize(&max_balloon_size, &total_size);
123
124   int current_max_size = max_balloon_size * count;
125   int max_allowed_size = static_cast<int>(total_size *
126                                           kPercentBalloonFillFactor);
127   return current_max_size < max_allowed_size - max_balloon_size;
128 }
129
130 void BalloonCollectionImpl::ResizeBalloon(Balloon* balloon,
131                                           const gfx::Size& size) {
132   balloon->set_content_size(Layout::ConstrainToSizeLimits(size));
133   PositionBalloons(true);
134 }
135
136 void BalloonCollectionImpl::DisplayChanged() {
137   layout_.RefreshSystemMetrics();
138   PositionBalloons(true);
139 }
140
141 void BalloonCollectionImpl::OnBalloonClosed(Balloon* source) {
142 #if USE_OFFSETS
143   // We want to free the balloon when finished.
144   const Balloons& balloons = base_.balloons();
145
146   Balloons::const_iterator it = balloons.begin();
147   if (layout_.RequiresOffsets()) {
148     gfx::Vector2d offset;
149     bool apply_offset = false;
150     while (it != balloons.end()) {
151       if (*it == source) {
152         ++it;
153         if (it != balloons.end()) {
154           apply_offset = true;
155           offset.set_y((source)->offset().y() - (*it)->offset().y() +
156               (*it)->content_size().height() - source->content_size().height());
157         }
158       } else {
159         if (apply_offset)
160           (*it)->add_offset(offset);
161         ++it;
162       }
163     }
164     // Start listening for UI events so we cancel the offset when the mouse
165     // leaves the balloon area.
166     if (apply_offset)
167       AddMessageLoopObserver();
168   }
169 #endif
170
171   base_.Remove(source);
172   PositionBalloons(true);
173
174   // There may be no listener in a unit test.
175   if (space_change_listener_)
176     space_change_listener_->OnBalloonSpaceChanged();
177
178   // This is used only for testing.
179   if (!on_collection_changed_callback_.is_null())
180     on_collection_changed_callback_.Run();
181 }
182
183 const BalloonCollection::Balloons& BalloonCollectionImpl::GetActiveBalloons() {
184   return base_.balloons();
185 }
186
187 void BalloonCollectionImpl::Observe(
188     int type,
189     const content::NotificationSource& source,
190     const content::NotificationDetails& details) {
191   gfx::Rect bounds;
192   switch (type) {
193     case chrome::NOTIFICATION_PANEL_COLLECTION_UPDATED:
194     case chrome::NOTIFICATION_PANEL_CHANGED_EXPANSION_STATE:
195       layout_.enable_computing_panel_offset();
196       if (layout_.ComputeOffsetToMoveAbovePanels())
197         PositionBalloons(true);
198       break;
199     default:
200       NOTREACHED();
201       break;
202   }
203 }
204
205 void BalloonCollectionImpl::PositionBalloonsInternal(bool reposition) {
206   const Balloons& balloons = base_.balloons();
207
208   layout_.RefreshSystemMetrics();
209   gfx::Point origin = layout_.GetLayoutOrigin();
210   for (Balloons::const_iterator it = balloons.begin();
211        it != balloons.end();
212        ++it) {
213     gfx::Point upper_left = layout_.NextPosition((*it)->GetViewSize(), &origin);
214     (*it)->SetPosition(upper_left, reposition);
215   }
216 }
217
218 gfx::Rect BalloonCollectionImpl::GetBalloonsBoundingBox() const {
219   // Start from the layout origin.
220   gfx::Rect bounds = gfx::Rect(layout_.GetLayoutOrigin(), gfx::Size(0, 0));
221
222   // For each balloon, extend the rectangle.  This approach is indifferent to
223   // the orientation of the balloons.
224   const Balloons& balloons = base_.balloons();
225   Balloons::const_iterator iter;
226   for (iter = balloons.begin(); iter != balloons.end(); ++iter) {
227     gfx::Rect balloon_box = gfx::Rect((*iter)->GetPosition(),
228                                       (*iter)->GetViewSize());
229     bounds.Union(balloon_box);
230   }
231
232   return bounds;
233 }
234
235 #if USE_OFFSETS
236 void BalloonCollectionImpl::AddMessageLoopObserver() {
237   if (!added_as_message_loop_observer_) {
238     base::MessageLoopForUI::current()->AddObserver(this);
239     added_as_message_loop_observer_ = true;
240   }
241 }
242
243 void BalloonCollectionImpl::RemoveMessageLoopObserver() {
244   if (added_as_message_loop_observer_) {
245     base::MessageLoopForUI::current()->RemoveObserver(this);
246     added_as_message_loop_observer_ = false;
247   }
248 }
249
250 void BalloonCollectionImpl::CancelOffsets() {
251   reposition_factory_.InvalidateWeakPtrs();
252
253   // Unhook from listening to all UI events.
254   RemoveMessageLoopObserver();
255
256   const Balloons& balloons = base_.balloons();
257   for (Balloons::const_iterator it = balloons.begin();
258        it != balloons.end();
259        ++it)
260     (*it)->set_offset(gfx::Vector2d());
261
262   PositionBalloons(true);
263 }
264
265 void BalloonCollectionImpl::HandleMouseMoveEvent() {
266   if (!IsCursorInBalloonCollection()) {
267     // Mouse has left the region.  Schedule a reposition after
268     // a short delay.
269     if (!reposition_factory_.HasWeakPtrs()) {
270       base::MessageLoop::current()->PostDelayedTask(
271           FROM_HERE,
272           base::Bind(&BalloonCollectionImpl::CancelOffsets,
273                      reposition_factory_.GetWeakPtr()),
274           base::TimeDelta::FromMilliseconds(kRepositionDelayMs));
275     }
276   } else {
277     // Mouse moved back into the region.  Cancel the reposition.
278     reposition_factory_.InvalidateWeakPtrs();
279   }
280 }
281 #endif
282
283 BalloonCollectionImpl::Layout::Layout()
284     : placement_(INVALID),
285       need_to_compute_panel_offset_(false),
286       offset_to_move_above_panels_(0) {
287   RefreshSystemMetrics();
288 }
289
290 void BalloonCollectionImpl::Layout::GetMaxLinearSize(int* max_balloon_size,
291                                                      int* total_size) const {
292   DCHECK(max_balloon_size && total_size);
293
294   // All placement schemes are vertical, so we only care about height.
295   *total_size = work_area_.height();
296   *max_balloon_size = max_balloon_height();
297 }
298
299 gfx::Point BalloonCollectionImpl::Layout::GetLayoutOrigin() const {
300   // For lower-left and lower-right positioning, we need to add an offset
301   // to ensure balloons to stay on top of panels to avoid overlapping.
302   int x = 0;
303   int y = 0;
304   switch (placement_) {
305     case VERTICALLY_FROM_TOP_LEFT: {
306       x = work_area_.x() + HorizontalEdgeMargin();
307       y = work_area_.y() + VerticalEdgeMargin() + offset_to_move_above_panels_;
308       break;
309     }
310     case VERTICALLY_FROM_TOP_RIGHT: {
311       x = work_area_.right() - HorizontalEdgeMargin();
312       y = work_area_.y() + VerticalEdgeMargin() + offset_to_move_above_panels_;
313       break;
314     }
315     case VERTICALLY_FROM_BOTTOM_LEFT:
316       x = work_area_.x() + HorizontalEdgeMargin();
317       y = work_area_.bottom() - VerticalEdgeMargin() -
318           offset_to_move_above_panels_;
319       break;
320     case VERTICALLY_FROM_BOTTOM_RIGHT:
321       x = work_area_.right() - HorizontalEdgeMargin();
322       y = work_area_.bottom() - VerticalEdgeMargin() -
323           offset_to_move_above_panels_;
324       break;
325     default:
326       NOTREACHED();
327       break;
328   }
329   return gfx::Point(x, y);
330 }
331
332 gfx::Point BalloonCollectionImpl::Layout::NextPosition(
333     const gfx::Size& balloon_size,
334     gfx::Point* position_iterator) const {
335   DCHECK(position_iterator);
336
337   int x = 0;
338   int y = 0;
339   switch (placement_) {
340     case VERTICALLY_FROM_TOP_LEFT:
341       x = position_iterator->x();
342       y = position_iterator->y();
343       position_iterator->set_y(position_iterator->y() + balloon_size.height() +
344                                InterBalloonMargin());
345       break;
346     case VERTICALLY_FROM_TOP_RIGHT:
347       x = position_iterator->x() - balloon_size.width();
348       y = position_iterator->y();
349       position_iterator->set_y(position_iterator->y() + balloon_size.height() +
350                                InterBalloonMargin());
351       break;
352     case VERTICALLY_FROM_BOTTOM_LEFT:
353       position_iterator->set_y(position_iterator->y() - balloon_size.height() -
354                                InterBalloonMargin());
355       x = position_iterator->x();
356       y = position_iterator->y();
357       break;
358     case VERTICALLY_FROM_BOTTOM_RIGHT:
359       position_iterator->set_y(position_iterator->y() - balloon_size.height() -
360                                InterBalloonMargin());
361       x = position_iterator->x() - balloon_size.width();
362       y = position_iterator->y();
363       break;
364     default:
365       NOTREACHED();
366       break;
367   }
368   return gfx::Point(x, y);
369 }
370
371 gfx::Point BalloonCollectionImpl::Layout::OffScreenLocation() const {
372   gfx::Point location = GetLayoutOrigin();
373   switch (placement_) {
374     case VERTICALLY_FROM_TOP_LEFT:
375     case VERTICALLY_FROM_BOTTOM_LEFT:
376       location.Offset(0, kBalloonMaxHeight);
377       break;
378     case VERTICALLY_FROM_TOP_RIGHT:
379     case VERTICALLY_FROM_BOTTOM_RIGHT:
380       location.Offset(-kBalloonMaxWidth - BalloonView::GetHorizontalMargin(),
381                       kBalloonMaxHeight);
382       break;
383     default:
384       NOTREACHED();
385       break;
386   }
387   return location;
388 }
389
390 bool BalloonCollectionImpl::Layout::RequiresOffsets() const {
391   // Layout schemes that grow up from the bottom require offsets;
392   // schemes that grow down do not require offsets.
393   bool offsets = (placement_ == VERTICALLY_FROM_BOTTOM_LEFT ||
394                   placement_ == VERTICALLY_FROM_BOTTOM_RIGHT);
395
396 #if defined(OS_MACOSX)
397   // These schemes are in screen-coordinates, and top and bottom
398   // are inverted on Mac.
399   offsets = !offsets;
400 #endif
401
402   return offsets;
403 }
404
405 // static
406 gfx::Size BalloonCollectionImpl::Layout::ConstrainToSizeLimits(
407     const gfx::Size& size) {
408   // restrict to the min & max sizes
409   return gfx::Size(
410       std::max(min_balloon_width(),
411                std::min(max_balloon_width(), size.width())),
412       std::max(min_balloon_height(),
413                std::min(max_balloon_height(), size.height())));
414 }
415
416 bool BalloonCollectionImpl::Layout::ComputeOffsetToMoveAbovePanels() {
417   // If the offset is not enabled due to that we have not received a
418   // notification about panel, don't proceed because we don't want to call
419   // PanelManager::GetInstance() to create an instance when panel is not
420   // present.
421   if (!need_to_compute_panel_offset_)
422     return false;
423
424   const DockedPanelCollection::Panels& panels =
425       PanelManager::GetInstance()->docked_collection()->panels();
426   int offset_to_move_above_panels = 0;
427
428   // The offset is the maximum height of panels that could overlap with the
429   // balloons.
430   if (NeedToMoveAboveLeftSidePanels()) {
431     for (DockedPanelCollection::Panels::const_reverse_iterator iter =
432              panels.rbegin();
433          iter != panels.rend(); ++iter) {
434       // No need to check panels beyond the area occupied by the balloons.
435       if ((*iter)->GetBounds().x() >= work_area_.x() + max_balloon_width())
436         break;
437
438       int current_height = (*iter)->GetBounds().height();
439       if (current_height > offset_to_move_above_panels)
440         offset_to_move_above_panels = current_height;
441     }
442   } else if (NeedToMoveAboveRightSidePanels()) {
443     for (DockedPanelCollection::Panels::const_iterator iter = panels.begin();
444          iter != panels.end(); ++iter) {
445       // No need to check panels beyond the area occupied by the balloons.
446       if ((*iter)->GetBounds().right() <=
447           work_area_.right() - max_balloon_width())
448         break;
449
450       int current_height = (*iter)->GetBounds().height();
451       if (current_height > offset_to_move_above_panels)
452         offset_to_move_above_panels = current_height;
453     }
454   }
455
456   // Ensure that we have some sort of margin between the 1st balloon and the
457   // panel beneath it even the vertical edge margin is 0 as on Mac.
458   if (offset_to_move_above_panels && !VerticalEdgeMargin())
459     offset_to_move_above_panels += kVerticalSpacingBetweenBalloonAndPanel;
460
461   // If no change is detected, return false to indicate that we do not need to
462   // reposition balloons.
463   if (offset_to_move_above_panels_ == offset_to_move_above_panels)
464     return false;
465
466   offset_to_move_above_panels_ = offset_to_move_above_panels;
467   return true;
468 }
469
470 bool BalloonCollectionImpl::Layout::RefreshSystemMetrics() {
471   bool changed = false;
472
473 #if defined(OS_MACOSX)
474   gfx::Rect new_work_area = GetMacWorkArea();
475 #else
476   // TODO(scottmg): NativeScreen is wrong. http://crbug.com/133312
477   gfx::Rect new_work_area =
478       gfx::Screen::GetNativeScreen()->GetPrimaryDisplay().work_area();
479 #endif
480   if (work_area_ != new_work_area) {
481     work_area_.SetRect(new_work_area.x(), new_work_area.y(),
482                        new_work_area.width(), new_work_area.height());
483     changed = true;
484   }
485
486   return changed;
487 }