Update To 11.40.268.0
[platform/framework/web/crosswalk.git] / src / chrome / browser / component_updater / swiftshader_component_installer.cc
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "chrome/browser/component_updater/swiftshader_component_installer.h"
6
7 #include <stdint.h>
8 #include <string>
9 #include <vector>
10
11 #include "base/base_paths.h"
12 #include "base/bind.h"
13 #include "base/compiler_specific.h"
14 #include "base/files/file_enumerator.h"
15 #include "base/files/file_path.h"
16 #include "base/files/file_util.h"
17 #include "base/logging.h"
18 #include "base/path_service.h"
19 #include "base/strings/string_util.h"
20 #include "base/values.h"
21 #include "components/component_updater/component_updater_paths.h"
22 #include "components/component_updater/component_updater_service.h"
23 #include "content/public/browser/browser_thread.h"
24 #include "content/public/browser/gpu_data_manager.h"
25 #include "content/public/browser/gpu_data_manager_observer.h"
26 #include "gpu/config/gpu_feature_type.h"
27
28 using content::BrowserThread;
29 using content::GpuDataManager;
30
31 namespace component_updater {
32
33 namespace {
34
35 // CRX hash. The extension id is: nhfgdggnnopgbfdlpeoalgcjdgfafocg.
36 const uint8_t kSha2Hash[] = {0xd7, 0x56, 0x36, 0x6d, 0xde, 0xf6, 0x15, 0x3b,
37                              0xf4, 0xe0, 0xb6, 0x29, 0x36, 0x50, 0x5e, 0x26,
38                              0xbd, 0x77, 0x8b, 0x8e, 0x35, 0xc2, 0x7e, 0x43,
39                              0x52, 0x47, 0x62, 0xed, 0x12, 0xca, 0xcc, 0x6a};
40
41 // File name of the internal SwiftShader plugin on different platforms.
42 const base::FilePath::CharType kSwiftShaderEglName[] =
43     FILE_PATH_LITERAL("libegl.dll");
44 const base::FilePath::CharType kSwiftShaderGlesName[] =
45     FILE_PATH_LITERAL("libglesv2.dll");
46
47 const char kSwiftShaderManifestName[] = "SwiftShader";
48
49 // If we don't have a SwiftShader component, this is the version we claim.
50 const char kNullVersion[] = "0.0.0.0";
51
52 // The base directory on windows looks like:
53 // <profile>\AppData\Local\Google\Chrome\User Data\SwiftShader\.
54 base::FilePath GetSwiftShaderBaseDirectory() {
55   base::FilePath result;
56   if (!PathService::Get(DIR_SWIFT_SHADER, &result))
57     NOTREACHED() << "Couldn't get SwiftShader directory.";
58   return result;
59 }
60
61 // SwiftShader has version encoded in the path itself
62 // so we need to enumerate the directories to find the full path.
63 // On success it returns something like:
64 // <profile>\AppData\Local\Google\Chrome\User Data\SwiftShader\10.3.44.555\.
65 bool GetLatestSwiftShaderDirectory(base::FilePath* result,
66                                    Version* latest,
67                                    std::vector<base::FilePath>* older_dirs) {
68   base::FilePath base_dir = GetSwiftShaderBaseDirectory();
69   bool found = false;
70   base::FileEnumerator file_enumerator(
71       base_dir, false, base::FileEnumerator::DIRECTORIES);
72   for (base::FilePath path = file_enumerator.Next(); !path.value().empty();
73        path = file_enumerator.Next()) {
74     Version version(path.BaseName().MaybeAsASCII());
75     if (!version.IsValid())
76       continue;
77     if (version.CompareTo(*latest) > 0 &&
78         base::PathExists(path.Append(kSwiftShaderEglName)) &&
79         base::PathExists(path.Append(kSwiftShaderGlesName))) {
80       if (found && older_dirs)
81         older_dirs->push_back(*result);
82       *latest = version;
83       *result = path;
84       found = true;
85     } else {
86       if (older_dirs)
87         older_dirs->push_back(path);
88     }
89   }
90   return found;
91 }
92
93 void RegisterSwiftShaderWithChrome(const base::FilePath& path) {
94   DCHECK(BrowserThread::CurrentlyOn(BrowserThread::UI));
95   GpuDataManager::GetInstance()->RegisterSwiftShaderPath(path);
96 }
97
98 class SwiftShaderComponentInstaller : public ComponentInstaller {
99  public:
100   explicit SwiftShaderComponentInstaller(const Version& version);
101
102   ~SwiftShaderComponentInstaller() override {}
103
104   void OnUpdateError(int error) override;
105
106   bool Install(const base::DictionaryValue& manifest,
107                const base::FilePath& unpack_path) override;
108
109   bool GetInstalledFile(const std::string& file,
110                         base::FilePath* installed_file) override;
111
112  private:
113   Version current_version_;
114 };
115
116 SwiftShaderComponentInstaller::SwiftShaderComponentInstaller(
117     const Version& version)
118     : current_version_(version) {
119   DCHECK(version.IsValid());
120 }
121
122 void SwiftShaderComponentInstaller::OnUpdateError(int error) {
123   NOTREACHED() << "SwiftShader update error: " << error;
124 }
125
126 bool SwiftShaderComponentInstaller::Install(
127     const base::DictionaryValue& manifest,
128     const base::FilePath& unpack_path) {
129   std::string name;
130   manifest.GetStringASCII("name", &name);
131   if (name != kSwiftShaderManifestName)
132     return false;
133   std::string proposed_version;
134   manifest.GetStringASCII("version", &proposed_version);
135   Version version(proposed_version.c_str());
136   if (!version.IsValid())
137     return false;
138   if (current_version_.CompareTo(version) >= 0)
139     return false;
140   if (!base::PathExists(unpack_path.Append(kSwiftShaderEglName)) ||
141       !base::PathExists(unpack_path.Append(kSwiftShaderGlesName)))
142     return false;
143   // Passed the basic tests. Time to install it.
144   base::FilePath path =
145       GetSwiftShaderBaseDirectory().AppendASCII(version.GetString());
146   if (base::PathExists(path))
147     return false;
148   if (!base::Move(unpack_path, path))
149     return false;
150   // Installation is done. Now tell the rest of chrome.
151   current_version_ = version;
152   BrowserThread::PostTask(BrowserThread::UI,
153                           FROM_HERE,
154                           base::Bind(&RegisterSwiftShaderWithChrome, path));
155   return true;
156 }
157
158 bool SwiftShaderComponentInstaller::GetInstalledFile(
159     const std::string& file,
160     base::FilePath* installed_file) {
161   return false;
162 }
163
164 void FinishSwiftShaderUpdateRegistration(ComponentUpdateService* cus,
165                                          const Version& version) {
166   DCHECK(BrowserThread::CurrentlyOn(BrowserThread::UI));
167
168   CrxComponent swiftshader;
169   swiftshader.name = "Swift Shader";
170   swiftshader.installer = new SwiftShaderComponentInstaller(version);
171   swiftshader.version = version;
172   swiftshader.pk_hash.assign(kSha2Hash, &kSha2Hash[sizeof(kSha2Hash)]);
173   if (cus->RegisterComponent(swiftshader) != ComponentUpdateService::kOk) {
174     NOTREACHED() << "SwiftShader component registration fail";
175   }
176 }
177
178 class UpdateChecker : public content::GpuDataManagerObserver {
179  public:
180   explicit UpdateChecker(ComponentUpdateService* cus);
181
182   void OnGpuInfoUpdate() override;
183
184  private:
185   ComponentUpdateService* cus_;
186 };
187
188 UpdateChecker::UpdateChecker(ComponentUpdateService* cus) : cus_(cus) {
189 }
190
191 void UpdateChecker::OnGpuInfoUpdate() {
192   GpuDataManager* gpu_data_manager = GpuDataManager::GetInstance();
193
194   if (!gpu_data_manager->GpuAccessAllowed(NULL) ||
195       gpu_data_manager->IsFeatureBlacklisted(gpu::GPU_FEATURE_TYPE_WEBGL) ||
196       gpu_data_manager->ShouldUseSwiftShader()) {
197     gpu_data_manager->RemoveObserver(this);
198     DCHECK(BrowserThread::CurrentlyOn(BrowserThread::FILE));
199     base::FilePath path = GetSwiftShaderBaseDirectory();
200
201     Version version(kNullVersion);
202     GetLatestSwiftShaderDirectory(&path, &version, NULL);
203
204     BrowserThread::PostTask(
205         BrowserThread::UI,
206         FROM_HERE,
207         base::Bind(&FinishSwiftShaderUpdateRegistration, cus_, version));
208   }
209 }
210
211 #if defined(ENABLE_SWIFTSHADER)
212
213 // Check if there already is a version of swiftshader installed,
214 // and if so register it.
215 void RegisterSwiftShaderPath(ComponentUpdateService* cus) {
216   DCHECK(BrowserThread::CurrentlyOn(BrowserThread::FILE));
217   base::FilePath path = GetSwiftShaderBaseDirectory();
218   if (!base::PathExists(path)) {
219     if (!base::CreateDirectory(path)) {
220       NOTREACHED() << "Could not create SwiftShader directory.";
221       return;
222     }
223   }
224
225   Version version(kNullVersion);
226   std::vector<base::FilePath> older_dirs;
227   if (GetLatestSwiftShaderDirectory(&path, &version, &older_dirs))
228     BrowserThread::PostTask(BrowserThread::UI,
229                             FROM_HERE,
230                             base::Bind(&RegisterSwiftShaderWithChrome, path));
231
232   UpdateChecker* update_checker = new UpdateChecker(cus);
233   GpuDataManager::GetInstance()->AddObserver(update_checker);
234   update_checker->OnGpuInfoUpdate();
235   // We leak update_checker here, because it has to stick around for the life
236   // of the GpuDataManager.
237
238   // Remove older versions of SwiftShader.
239   for (std::vector<base::FilePath>::iterator iter = older_dirs.begin();
240        iter != older_dirs.end();
241        ++iter) {
242     base::DeleteFile(*iter, true);
243   }
244 }
245
246 #endif  // ENABLE_SWIFTSHADER
247
248 }  // namespace
249
250 void RegisterSwiftShaderComponent(ComponentUpdateService* cus) {
251 #if defined(ENABLE_SWIFTSHADER)
252   BrowserThread::PostTask(BrowserThread::FILE,
253                           FROM_HERE,
254                           base::Bind(&RegisterSwiftShaderPath, cus));
255 #endif
256 }
257
258 }  // namespace component_updater