Upstream version 9.38.198.0
[platform/framework/web/crosswalk.git] / src / chrome / browser / chromeos / login / screens / network_screen.cc
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "chrome/browser/chromeos/login/screens/network_screen.h"
6
7 #include "base/location.h"
8 #include "base/logging.h"
9 #include "base/strings/string16.h"
10 #include "base/strings/utf_string_conversions.h"
11 #include "chrome/browser/chromeos/login/help_app_launcher.h"
12 #include "chrome/browser/chromeos/login/helper.h"
13 #include "chrome/browser/chromeos/login/login_utils.h"
14 #include "chrome/browser/chromeos/login/screens/screen_observer.h"
15 #include "chrome/browser/chromeos/login/wizard_controller.h"
16 #include "chrome/grit/chromium_strings.h"
17 #include "chrome/grit/generated_resources.h"
18 #include "chrome/grit/theme_resources.h"
19 #include "chromeos/network/network_handler.h"
20 #include "chromeos/network/network_state_handler.h"
21 #include "ui/base/l10n/l10n_util.h"
22
23 namespace {
24
25 // Time in seconds for connection timeout.
26 const int kConnectionTimeoutSec = 40;
27
28 }  // namespace
29
30 namespace chromeos {
31
32 ///////////////////////////////////////////////////////////////////////////////
33 // NetworkScreen, public:
34
35 NetworkScreen::NetworkScreen(ScreenObserver* screen_observer,
36                              NetworkScreenActor* actor)
37     : WizardScreen(screen_observer),
38       is_network_subscribed_(false),
39       continue_pressed_(false),
40       actor_(actor),
41       network_state_helper_(new login::NetworkStateHelper) {
42   DCHECK(actor_);
43   if (actor_)
44     actor_->SetDelegate(this);
45 }
46
47 NetworkScreen::~NetworkScreen() {
48   if (actor_)
49     actor_->SetDelegate(NULL);
50   connection_timer_.Stop();
51   UnsubscribeNetworkNotification();
52 }
53
54 ////////////////////////////////////////////////////////////////////////////////
55 // NetworkScreen, WizardScreen implementation:
56
57 void NetworkScreen::PrepareToShow() {
58   if (actor_)
59     actor_->PrepareToShow();
60 }
61
62 void NetworkScreen::Show() {
63   Refresh();
64   if (actor_)
65     actor_->Show();
66 }
67
68 void NetworkScreen::Hide() {
69   if (actor_)
70     actor_->Hide();
71 }
72
73 std::string NetworkScreen::GetName() const {
74   return WizardController::kNetworkScreenName;
75 }
76
77 ////////////////////////////////////////////////////////////////////////////////
78 // NetworkScreen, NetworkStateHandlerObserver implementation:
79
80 void NetworkScreen::NetworkConnectionStateChanged(const NetworkState* network) {
81   UpdateStatus();
82 }
83
84 void NetworkScreen::DefaultNetworkChanged(const NetworkState* network) {
85   UpdateStatus();
86 }
87
88 ////////////////////////////////////////////////////////////////////////////////
89 // NetworkScreen, public:
90
91 void NetworkScreen::Refresh() {
92   SubscribeNetworkNotification();
93   UpdateStatus();
94 }
95
96 ///////////////////////////////////////////////////////////////////////////////
97 // NetworkScreen, NetworkScreenActor::Delegate implementation:
98
99 void NetworkScreen::OnActorDestroyed(NetworkScreenActor* actor) {
100   if (actor_ == actor)
101     actor_ = NULL;
102 }
103
104 void NetworkScreen::OnContinuePressed() {
105   if (network_state_helper_->IsConnected()) {
106     NotifyOnConnection();
107   } else {
108     continue_pressed_ = true;
109     WaitForConnection(network_id_);
110   }
111 }
112
113 ////////////////////////////////////////////////////////////////////////////////
114 // NetworkScreen, private:
115
116 void NetworkScreen::SetNetworkStateHelperForTest(
117     login::NetworkStateHelper* helper) {
118   network_state_helper_.reset(helper);
119 }
120
121 void NetworkScreen::SubscribeNetworkNotification() {
122   if (!is_network_subscribed_) {
123     is_network_subscribed_ = true;
124     NetworkHandler::Get()->network_state_handler()->AddObserver(
125         this, FROM_HERE);
126   }
127 }
128
129 void NetworkScreen::UnsubscribeNetworkNotification() {
130   if (is_network_subscribed_) {
131     is_network_subscribed_ = false;
132     NetworkHandler::Get()->network_state_handler()->RemoveObserver(
133         this, FROM_HERE);
134   }
135 }
136
137 void NetworkScreen::NotifyOnConnection() {
138   // TODO(nkostylev): Check network connectivity.
139   UnsubscribeNetworkNotification();
140   connection_timer_.Stop();
141   get_screen_observer()->OnExit(ScreenObserver::NETWORK_CONNECTED);
142 }
143
144 void NetworkScreen::OnConnectionTimeout() {
145   StopWaitingForConnection(network_id_);
146   if (!network_state_helper_->IsConnected() && actor_) {
147     // Show error bubble.
148     actor_->ShowError(
149         l10n_util::GetStringFUTF16(
150             IDS_NETWORK_SELECTION_ERROR,
151             l10n_util::GetStringUTF16(IDS_SHORT_PRODUCT_OS_NAME),
152             network_id_));
153   }
154 }
155
156 void NetworkScreen::UpdateStatus() {
157   if (!actor_)
158     return;
159
160   bool is_connected = network_state_helper_->IsConnected();
161   if (is_connected)
162     actor_->ClearErrors();
163
164   base::string16 network_name = network_state_helper_->GetCurrentNetworkName();
165   if (is_connected) {
166     StopWaitingForConnection(network_name);
167   } else if (network_state_helper_->IsConnecting()) {
168     WaitForConnection(network_name);
169   } else {
170     StopWaitingForConnection(network_id_);
171   }
172 }
173
174 void NetworkScreen::StopWaitingForConnection(const base::string16& network_id) {
175   bool is_connected = network_state_helper_->IsConnected();
176   if (is_connected && continue_pressed_) {
177     NotifyOnConnection();
178     return;
179   }
180
181   continue_pressed_ = false;
182   connection_timer_.Stop();
183
184   network_id_ = network_id;
185   if (actor_) {
186     actor_->ShowConnectingStatus(false, network_id_);
187     actor_->EnableContinue(is_connected);
188   }
189 }
190
191 void NetworkScreen::WaitForConnection(const base::string16& network_id) {
192   if (network_id_ != network_id || !connection_timer_.IsRunning()) {
193     connection_timer_.Stop();
194     connection_timer_.Start(FROM_HERE,
195                             base::TimeDelta::FromSeconds(kConnectionTimeoutSec),
196                             this,
197                             &NetworkScreen::OnConnectionTimeout);
198   }
199
200   network_id_ = network_id;
201   if (actor_) {
202     actor_->ShowConnectingStatus(continue_pressed_, network_id_);
203     actor_->EnableContinue(false);
204   }
205 }
206
207 }  // namespace chromeos