1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "chrome/browser/chromeos/login/screens/network_screen.h"
7 #include "base/location.h"
8 #include "base/logging.h"
9 #include "base/strings/string16.h"
10 #include "base/strings/utf_string_conversions.h"
11 #include "chrome/browser/chromeos/login/help_app_launcher.h"
12 #include "chrome/browser/chromeos/login/helper.h"
13 #include "chrome/browser/chromeos/login/login_utils.h"
14 #include "chrome/browser/chromeos/login/screens/screen_observer.h"
15 #include "chrome/browser/chromeos/login/wizard_controller.h"
16 #include "chrome/grit/chromium_strings.h"
17 #include "chrome/grit/generated_resources.h"
18 #include "chrome/grit/theme_resources.h"
19 #include "chromeos/network/network_handler.h"
20 #include "chromeos/network/network_state_handler.h"
21 #include "ui/base/l10n/l10n_util.h"
25 // Time in seconds for connection timeout.
26 const int kConnectionTimeoutSec = 40;
32 ///////////////////////////////////////////////////////////////////////////////
33 // NetworkScreen, public:
35 NetworkScreen::NetworkScreen(ScreenObserver* screen_observer,
36 NetworkScreenActor* actor)
37 : WizardScreen(screen_observer),
38 is_network_subscribed_(false),
39 continue_pressed_(false),
41 network_state_helper_(new login::NetworkStateHelper) {
44 actor_->SetDelegate(this);
47 NetworkScreen::~NetworkScreen() {
49 actor_->SetDelegate(NULL);
50 connection_timer_.Stop();
51 UnsubscribeNetworkNotification();
54 ////////////////////////////////////////////////////////////////////////////////
55 // NetworkScreen, WizardScreen implementation:
57 void NetworkScreen::PrepareToShow() {
59 actor_->PrepareToShow();
62 void NetworkScreen::Show() {
68 void NetworkScreen::Hide() {
73 std::string NetworkScreen::GetName() const {
74 return WizardController::kNetworkScreenName;
77 ////////////////////////////////////////////////////////////////////////////////
78 // NetworkScreen, NetworkStateHandlerObserver implementation:
80 void NetworkScreen::NetworkConnectionStateChanged(const NetworkState* network) {
84 void NetworkScreen::DefaultNetworkChanged(const NetworkState* network) {
88 ////////////////////////////////////////////////////////////////////////////////
89 // NetworkScreen, public:
91 void NetworkScreen::Refresh() {
92 SubscribeNetworkNotification();
96 ///////////////////////////////////////////////////////////////////////////////
97 // NetworkScreen, NetworkScreenActor::Delegate implementation:
99 void NetworkScreen::OnActorDestroyed(NetworkScreenActor* actor) {
104 void NetworkScreen::OnContinuePressed() {
105 if (network_state_helper_->IsConnected()) {
106 NotifyOnConnection();
108 continue_pressed_ = true;
109 WaitForConnection(network_id_);
113 ////////////////////////////////////////////////////////////////////////////////
114 // NetworkScreen, private:
116 void NetworkScreen::SetNetworkStateHelperForTest(
117 login::NetworkStateHelper* helper) {
118 network_state_helper_.reset(helper);
121 void NetworkScreen::SubscribeNetworkNotification() {
122 if (!is_network_subscribed_) {
123 is_network_subscribed_ = true;
124 NetworkHandler::Get()->network_state_handler()->AddObserver(
129 void NetworkScreen::UnsubscribeNetworkNotification() {
130 if (is_network_subscribed_) {
131 is_network_subscribed_ = false;
132 NetworkHandler::Get()->network_state_handler()->RemoveObserver(
137 void NetworkScreen::NotifyOnConnection() {
138 // TODO(nkostylev): Check network connectivity.
139 UnsubscribeNetworkNotification();
140 connection_timer_.Stop();
141 get_screen_observer()->OnExit(ScreenObserver::NETWORK_CONNECTED);
144 void NetworkScreen::OnConnectionTimeout() {
145 StopWaitingForConnection(network_id_);
146 if (!network_state_helper_->IsConnected() && actor_) {
147 // Show error bubble.
149 l10n_util::GetStringFUTF16(
150 IDS_NETWORK_SELECTION_ERROR,
151 l10n_util::GetStringUTF16(IDS_SHORT_PRODUCT_OS_NAME),
156 void NetworkScreen::UpdateStatus() {
160 bool is_connected = network_state_helper_->IsConnected();
162 actor_->ClearErrors();
164 base::string16 network_name = network_state_helper_->GetCurrentNetworkName();
166 StopWaitingForConnection(network_name);
167 } else if (network_state_helper_->IsConnecting()) {
168 WaitForConnection(network_name);
170 StopWaitingForConnection(network_id_);
174 void NetworkScreen::StopWaitingForConnection(const base::string16& network_id) {
175 bool is_connected = network_state_helper_->IsConnected();
176 if (is_connected && continue_pressed_) {
177 NotifyOnConnection();
181 continue_pressed_ = false;
182 connection_timer_.Stop();
184 network_id_ = network_id;
186 actor_->ShowConnectingStatus(false, network_id_);
187 actor_->EnableContinue(is_connected);
191 void NetworkScreen::WaitForConnection(const base::string16& network_id) {
192 if (network_id_ != network_id || !connection_timer_.IsRunning()) {
193 connection_timer_.Stop();
194 connection_timer_.Start(FROM_HERE,
195 base::TimeDelta::FromSeconds(kConnectionTimeoutSec),
197 &NetworkScreen::OnConnectionTimeout);
200 network_id_ = network_id;
202 actor_->ShowConnectingStatus(continue_pressed_, network_id_);
203 actor_->EnableContinue(false);
207 } // namespace chromeos