1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/trees/layer_tree_host_impl.h"
10 #include "base/basictypes.h"
11 #include "base/containers/hash_tables.h"
12 #include "base/json/json_writer.h"
13 #include "base/metrics/histogram.h"
14 #include "base/stl_util.h"
15 #include "base/strings/stringprintf.h"
16 #include "cc/animation/scrollbar_animation_controller.h"
17 #include "cc/animation/timing_function.h"
18 #include "cc/base/latency_info_swap_promise_monitor.h"
19 #include "cc/base/math_util.h"
20 #include "cc/base/util.h"
21 #include "cc/debug/benchmark_instrumentation.h"
22 #include "cc/debug/debug_rect_history.h"
23 #include "cc/debug/devtools_instrumentation.h"
24 #include "cc/debug/frame_rate_counter.h"
25 #include "cc/debug/paint_time_counter.h"
26 #include "cc/debug/rendering_stats_instrumentation.h"
27 #include "cc/debug/traced_value.h"
28 #include "cc/input/page_scale_animation.h"
29 #include "cc/input/top_controls_manager.h"
30 #include "cc/layers/append_quads_data.h"
31 #include "cc/layers/heads_up_display_layer_impl.h"
32 #include "cc/layers/layer_impl.h"
33 #include "cc/layers/layer_iterator.h"
34 #include "cc/layers/painted_scrollbar_layer_impl.h"
35 #include "cc/layers/quad_sink.h"
36 #include "cc/layers/render_surface_impl.h"
37 #include "cc/layers/scrollbar_layer_impl_base.h"
38 #include "cc/output/compositor_frame_metadata.h"
39 #include "cc/output/copy_output_request.h"
40 #include "cc/output/delegating_renderer.h"
41 #include "cc/output/gl_renderer.h"
42 #include "cc/output/software_renderer.h"
43 #include "cc/quads/render_pass_draw_quad.h"
44 #include "cc/quads/shared_quad_state.h"
45 #include "cc/quads/solid_color_draw_quad.h"
46 #include "cc/quads/texture_draw_quad.h"
47 #include "cc/resources/direct_raster_worker_pool.h"
48 #include "cc/resources/image_copy_raster_worker_pool.h"
49 #include "cc/resources/image_raster_worker_pool.h"
50 #include "cc/resources/memory_history.h"
51 #include "cc/resources/picture_layer_tiling.h"
52 #include "cc/resources/pixel_buffer_raster_worker_pool.h"
53 #include "cc/resources/prioritized_resource_manager.h"
54 #include "cc/resources/raster_worker_pool.h"
55 #include "cc/resources/resource_pool.h"
56 #include "cc/resources/texture_mailbox_deleter.h"
57 #include "cc/resources/ui_resource_bitmap.h"
58 #include "cc/scheduler/delay_based_time_source.h"
59 #include "cc/trees/damage_tracker.h"
60 #include "cc/trees/layer_tree_host.h"
61 #include "cc/trees/layer_tree_host_common.h"
62 #include "cc/trees/layer_tree_impl.h"
63 #include "cc/trees/occlusion_tracker.h"
64 #include "cc/trees/single_thread_proxy.h"
65 #include "cc/trees/tree_synchronizer.h"
66 #include "gpu/GLES2/gl2extchromium.h"
67 #include "ui/gfx/frame_time.h"
68 #include "ui/gfx/size_conversions.h"
69 #include "ui/gfx/vector2d_conversions.h"
73 void DidVisibilityChange(cc::LayerTreeHostImpl* id, bool visible) {
75 TRACE_EVENT_ASYNC_BEGIN1("webkit",
76 "LayerTreeHostImpl::SetVisible",
83 TRACE_EVENT_ASYNC_END0("webkit", "LayerTreeHostImpl::SetVisible", id);
86 size_t GetMaxTransferBufferUsageBytes(cc::ContextProvider* context_provider) {
87 // Software compositing should not use this value in production. Just use a
88 // default value when testing uploads with the software compositor.
89 if (!context_provider)
90 return std::numeric_limits<size_t>::max();
92 // We want to make sure the default transfer buffer size is equal to the
93 // amount of data that can be uploaded by the compositor to avoid stalling
95 // For reference Chromebook Pixel can upload 1MB in about 0.5ms.
96 const size_t kMaxBytesUploadedPerMs = 1024 * 1024 * 2;
97 // Assuming a two frame deep pipeline between CPU and GPU and we are
98 // drawing 60 frames per second which would require us to draw one
99 // frame in 16 milliseconds.
100 const size_t kMaxTransferBufferUsageBytes = 16 * 2 * kMaxBytesUploadedPerMs;
102 context_provider->ContextCapabilities().max_transfer_buffer_usage_bytes,
103 kMaxTransferBufferUsageBytes);
106 unsigned GetMapImageTextureTarget(cc::ContextProvider* context_provider) {
107 if (!context_provider)
108 return GL_TEXTURE_2D;
110 if (context_provider->ContextCapabilities().gpu.egl_image_external)
111 return GL_TEXTURE_EXTERNAL_OES;
112 if (context_provider->ContextCapabilities().gpu.texture_rectangle)
113 return GL_TEXTURE_RECTANGLE_ARB;
115 return GL_TEXTURE_2D;
122 class LayerTreeHostImplTimeSourceAdapter : public TimeSourceClient {
124 static scoped_ptr<LayerTreeHostImplTimeSourceAdapter> Create(
125 LayerTreeHostImpl* layer_tree_host_impl,
126 scoped_refptr<DelayBasedTimeSource> time_source) {
127 return make_scoped_ptr(
128 new LayerTreeHostImplTimeSourceAdapter(layer_tree_host_impl,
131 virtual ~LayerTreeHostImplTimeSourceAdapter() {
132 time_source_->SetClient(NULL);
133 time_source_->SetActive(false);
136 virtual void OnTimerTick() OVERRIDE {
137 // In single threaded mode we attempt to simulate changing the current
138 // thread by maintaining a fake thread id. When we switch from one
139 // thread to another, we construct DebugScopedSetXXXThread objects that
140 // update the thread id. This lets DCHECKS that ensure we're on the
141 // right thread to work correctly in single threaded mode. The problem
142 // here is that the timer tasks are run via the message loop, and when
143 // they run, we've had no chance to construct a DebugScopedSetXXXThread
144 // object. The result is that we report that we're running on the main
145 // thread. In multi-threaded mode, this timer is run on the compositor
146 // thread, so to keep this consistent in single-threaded mode, we'll
147 // construct a DebugScopedSetImplThread object. There is no need to do
148 // this in multi-threaded mode since the real thread id's will be
149 // correct. In fact, setting fake thread id's interferes with the real
150 // thread id's and causes breakage.
151 scoped_ptr<DebugScopedSetImplThread> set_impl_thread;
152 if (!layer_tree_host_impl_->proxy()->HasImplThread()) {
153 set_impl_thread.reset(
154 new DebugScopedSetImplThread(layer_tree_host_impl_->proxy()));
157 layer_tree_host_impl_->Animate(
158 layer_tree_host_impl_->CurrentFrameTimeTicks());
159 layer_tree_host_impl_->UpdateBackgroundAnimateTicking(true);
160 bool start_ready_animations = true;
161 layer_tree_host_impl_->UpdateAnimationState(start_ready_animations);
163 if (layer_tree_host_impl_->pending_tree()) {
164 layer_tree_host_impl_->pending_tree()->UpdateDrawProperties();
165 layer_tree_host_impl_->ManageTiles();
168 layer_tree_host_impl_->ResetCurrentFrameTimeForNextFrame();
171 void SetActive(bool active) {
172 if (active != time_source_->Active())
173 time_source_->SetActive(active);
176 bool Active() const { return time_source_->Active(); }
179 LayerTreeHostImplTimeSourceAdapter(
180 LayerTreeHostImpl* layer_tree_host_impl,
181 scoped_refptr<DelayBasedTimeSource> time_source)
182 : layer_tree_host_impl_(layer_tree_host_impl),
183 time_source_(time_source) {
184 time_source_->SetClient(this);
187 LayerTreeHostImpl* layer_tree_host_impl_;
188 scoped_refptr<DelayBasedTimeSource> time_source_;
190 DISALLOW_COPY_AND_ASSIGN(LayerTreeHostImplTimeSourceAdapter);
193 LayerTreeHostImpl::FrameData::FrameData()
194 : contains_incomplete_tile(false), has_no_damage(false) {}
196 LayerTreeHostImpl::FrameData::~FrameData() {}
198 scoped_ptr<LayerTreeHostImpl> LayerTreeHostImpl::Create(
199 const LayerTreeSettings& settings,
200 LayerTreeHostImplClient* client,
202 RenderingStatsInstrumentation* rendering_stats_instrumentation,
203 SharedBitmapManager* manager,
205 return make_scoped_ptr(new LayerTreeHostImpl(
206 settings, client, proxy, rendering_stats_instrumentation, manager, id));
209 LayerTreeHostImpl::LayerTreeHostImpl(
210 const LayerTreeSettings& settings,
211 LayerTreeHostImplClient* client,
213 RenderingStatsInstrumentation* rendering_stats_instrumentation,
214 SharedBitmapManager* manager,
218 use_gpu_rasterization_(false),
219 on_demand_task_graph_runner_(NULL),
220 input_handler_client_(NULL),
221 did_lock_scrolling_layer_(false),
222 should_bubble_scrolls_(false),
223 wheel_scrolling_(false),
224 scroll_affects_scroll_handler_(false),
225 scroll_layer_id_when_mouse_over_scrollbar_(0),
226 tile_priorities_dirty_(false),
227 root_layer_scroll_offset_delegate_(NULL),
230 cached_managed_memory_policy_(
231 PrioritizedResourceManager::DefaultMemoryAllocationLimit(),
232 gpu::MemoryAllocation::CUTOFF_ALLOW_EVERYTHING,
233 ManagedMemoryPolicy::kDefaultNumResourcesLimit),
234 pinch_gesture_active_(false),
235 pinch_gesture_end_should_clear_scrolling_layer_(false),
236 fps_counter_(FrameRateCounter::Create(proxy_->HasImplThread())),
237 paint_time_counter_(PaintTimeCounter::Create()),
238 memory_history_(MemoryHistory::Create()),
239 debug_rect_history_(DebugRectHistory::Create()),
240 texture_mailbox_deleter_(new TextureMailboxDeleter(
241 proxy_->HasImplThread() ? proxy_->ImplThreadTaskRunner()
242 : proxy_->MainThreadTaskRunner())),
243 max_memory_needed_bytes_(0),
245 device_scale_factor_(1.f),
246 overhang_ui_resource_id_(0),
247 overdraw_bottom_height_(0.f),
248 device_viewport_valid_for_tile_management_(true),
249 begin_impl_frame_interval_(BeginFrameArgs::DefaultInterval()),
250 animation_registrar_(AnimationRegistrar::Create()),
251 rendering_stats_instrumentation_(rendering_stats_instrumentation),
252 micro_benchmark_controller_(this),
253 need_to_update_visible_tiles_before_draw_(false),
255 did_lose_called_(false),
257 shared_bitmap_manager_(manager),
259 transfer_buffer_memory_limit_(0u) {
260 DCHECK(proxy_->IsImplThread());
261 DidVisibilityChange(this, visible_);
263 SetDebugState(settings.initial_debug_state);
265 if (settings.calculate_top_controls_position) {
266 top_controls_manager_ =
267 TopControlsManager::Create(this,
268 settings.top_controls_height,
269 settings.top_controls_show_threshold,
270 settings.top_controls_hide_threshold);
273 SetDebugState(settings.initial_debug_state);
275 // LTHI always has an active tree.
276 active_tree_ = LayerTreeImpl::create(this);
277 TRACE_EVENT_OBJECT_CREATED_WITH_ID(
278 TRACE_DISABLED_BY_DEFAULT("cc.debug"), "cc::LayerTreeHostImpl", id_);
281 LayerTreeHostImpl::~LayerTreeHostImpl() {
282 DCHECK(proxy_->IsImplThread());
283 TRACE_EVENT0("cc", "LayerTreeHostImpl::~LayerTreeHostImpl()");
284 TRACE_EVENT_OBJECT_DELETED_WITH_ID(
285 TRACE_DISABLED_BY_DEFAULT("cc.debug"), "cc::LayerTreeHostImpl", id_);
287 if (input_handler_client_) {
288 input_handler_client_->WillShutdown();
289 input_handler_client_ = NULL;
292 // The layer trees must be destroyed before the layer tree host. We've
293 // made a contract with our animation controllers that the registrar
294 // will outlive them, and we must make good.
296 recycle_tree_->Shutdown();
298 pending_tree_->Shutdown();
299 active_tree_->Shutdown();
300 recycle_tree_.reset();
301 pending_tree_.reset();
302 active_tree_.reset();
303 DestroyTileManager();
306 void LayerTreeHostImpl::BeginMainFrameAborted(bool did_handle) {
307 // If the begin frame data was handled, then scroll and scale set was applied
308 // by the main thread, so the active tree needs to be updated as if these sent
309 // values were applied and committed.
311 active_tree_->ApplySentScrollAndScaleDeltasFromAbortedCommit();
312 active_tree_->ResetContentsTexturesPurged();
316 void LayerTreeHostImpl::BeginCommit() {
317 TRACE_EVENT0("cc", "LayerTreeHostImpl::BeginCommit");
319 if (settings_.impl_side_painting)
323 void LayerTreeHostImpl::CommitComplete() {
324 TRACE_EVENT0("cc", "LayerTreeHostImpl::CommitComplete");
326 if (settings_.impl_side_painting) {
327 // Impl-side painting needs an update immediately post-commit to have the
328 // opportunity to create tilings. Other paths can call UpdateDrawProperties
329 // more lazily when needed prior to drawing.
330 pending_tree()->ApplyScrollDeltasSinceBeginMainFrame();
331 pending_tree_->set_needs_update_draw_properties();
332 pending_tree_->UpdateDrawProperties();
333 // Start working on newly created tiles immediately if needed.
334 if (!tile_manager_ || !tile_priorities_dirty_)
335 NotifyReadyToActivate();
339 // If we're not in impl-side painting, the tree is immediately considered
341 active_tree_->ProcessUIResourceRequestQueue();
342 active_tree_->DidBecomeActive();
344 ActivateAnimations();
346 active_tree_->set_needs_update_draw_properties();
347 if (time_source_client_adapter_ && time_source_client_adapter_->Active())
348 DCHECK(active_tree_->root_layer());
351 micro_benchmark_controller_.DidCompleteCommit();
354 bool LayerTreeHostImpl::CanDraw() const {
355 // Note: If you are changing this function or any other function that might
356 // affect the result of CanDraw, make sure to call
357 // client_->OnCanDrawStateChanged in the proper places and update the
358 // NotifyIfCanDrawChanged test.
361 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw no renderer",
362 TRACE_EVENT_SCOPE_THREAD);
366 // Must have an OutputSurface if |renderer_| is not NULL.
367 DCHECK(output_surface_);
369 // TODO(boliu): Make draws without root_layer work and move this below
370 // draw_and_swap_full_viewport_every_frame check. Tracked in crbug.com/264967.
371 if (!active_tree_->root_layer()) {
372 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw no root layer",
373 TRACE_EVENT_SCOPE_THREAD);
377 if (output_surface_->capabilities().draw_and_swap_full_viewport_every_frame)
380 if (DrawViewportSize().IsEmpty()) {
381 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw empty viewport",
382 TRACE_EVENT_SCOPE_THREAD);
385 if (active_tree_->ViewportSizeInvalid()) {
386 TRACE_EVENT_INSTANT0(
387 "cc", "LayerTreeHostImpl::CanDraw viewport size recently changed",
388 TRACE_EVENT_SCOPE_THREAD);
391 if (active_tree_->ContentsTexturesPurged()) {
392 TRACE_EVENT_INSTANT0(
393 "cc", "LayerTreeHostImpl::CanDraw contents textures purged",
394 TRACE_EVENT_SCOPE_THREAD);
397 if (EvictedUIResourcesExist()) {
398 TRACE_EVENT_INSTANT0(
399 "cc", "LayerTreeHostImpl::CanDraw UI resources evicted not recreated",
400 TRACE_EVENT_SCOPE_THREAD);
406 void LayerTreeHostImpl::Animate(base::TimeTicks monotonic_time) {
407 if (input_handler_client_)
408 input_handler_client_->Animate(monotonic_time);
409 AnimatePageScale(monotonic_time);
410 AnimateLayers(monotonic_time);
411 AnimateScrollbars(monotonic_time);
412 AnimateTopControls(monotonic_time);
415 void LayerTreeHostImpl::ManageTiles() {
418 if (!tile_priorities_dirty_)
421 tile_priorities_dirty_ = false;
422 tile_manager_->ManageTiles(global_tile_state_);
424 client_->DidManageTiles();
427 void LayerTreeHostImpl::StartPageScaleAnimation(
428 const gfx::Vector2d& target_offset,
431 base::TimeDelta duration) {
432 if (!InnerViewportScrollLayer())
435 gfx::Vector2dF scroll_total = active_tree_->TotalScrollOffset();
436 gfx::SizeF scaled_scrollable_size = active_tree_->ScrollableSize();
437 gfx::SizeF viewport_size = UnscaledScrollableViewportSize();
439 // Easing constants experimentally determined.
440 scoped_ptr<TimingFunction> timing_function =
441 CubicBezierTimingFunction::Create(.8, 0, .3, .9).PassAs<TimingFunction>();
443 page_scale_animation_ =
444 PageScaleAnimation::Create(scroll_total,
445 active_tree_->total_page_scale_factor(),
447 scaled_scrollable_size,
448 timing_function.Pass());
451 gfx::Vector2dF anchor(target_offset);
452 page_scale_animation_->ZoomWithAnchor(anchor,
454 duration.InSecondsF());
456 gfx::Vector2dF scaled_target_offset = target_offset;
457 page_scale_animation_->ZoomTo(scaled_target_offset,
459 duration.InSecondsF());
463 client_->SetNeedsCommitOnImplThread();
464 client_->RenewTreePriority();
467 bool LayerTreeHostImpl::IsCurrentlyScrollingLayerAt(
468 const gfx::Point& viewport_point,
469 InputHandler::ScrollInputType type) {
470 if (!CurrentlyScrollingLayer())
473 gfx::PointF device_viewport_point =
474 gfx::ScalePoint(viewport_point, device_scale_factor_);
476 LayerImpl* layer_impl =
477 active_tree_->FindLayerThatIsHitByPoint(device_viewport_point);
479 bool scroll_on_main_thread = false;
480 LayerImpl* scrolling_layer_impl = FindScrollLayerForDeviceViewportPoint(
481 device_viewport_point, type, layer_impl, &scroll_on_main_thread, NULL);
482 return CurrentlyScrollingLayer() == scrolling_layer_impl;
485 bool LayerTreeHostImpl::HaveTouchEventHandlersAt(
486 const gfx::Point& viewport_point) {
487 if (!settings_.touch_hit_testing)
490 gfx::PointF device_viewport_point =
491 gfx::ScalePoint(viewport_point, device_scale_factor_);
493 LayerImpl* layer_impl =
494 active_tree_->FindLayerThatIsHitByPointInTouchHandlerRegion(
495 device_viewport_point);
497 return layer_impl != NULL;
500 scoped_ptr<SwapPromiseMonitor>
501 LayerTreeHostImpl::CreateLatencyInfoSwapPromiseMonitor(
502 ui::LatencyInfo* latency) {
503 return scoped_ptr<SwapPromiseMonitor>(
504 new LatencyInfoSwapPromiseMonitor(latency, NULL, this));
507 void LayerTreeHostImpl::TrackDamageForAllSurfaces(
508 LayerImpl* root_draw_layer,
509 const LayerImplList& render_surface_layer_list) {
510 // For now, we use damage tracking to compute a global scissor. To do this, we
511 // must compute all damage tracking before drawing anything, so that we know
512 // the root damage rect. The root damage rect is then used to scissor each
515 for (int surface_index = render_surface_layer_list.size() - 1;
518 LayerImpl* render_surface_layer = render_surface_layer_list[surface_index];
519 RenderSurfaceImpl* render_surface = render_surface_layer->render_surface();
520 DCHECK(render_surface);
521 render_surface->damage_tracker()->UpdateDamageTrackingState(
522 render_surface->layer_list(),
523 render_surface_layer->id(),
524 render_surface->SurfacePropertyChangedOnlyFromDescendant(),
525 render_surface->content_rect(),
526 render_surface_layer->mask_layer(),
527 render_surface_layer->filters());
531 scoped_ptr<base::Value> LayerTreeHostImpl::FrameData::AsValue() const {
532 scoped_ptr<base::DictionaryValue> value(new base::DictionaryValue());
533 value->SetBoolean("contains_incomplete_tile", contains_incomplete_tile);
534 value->SetBoolean("has_no_damage", has_no_damage);
536 // Quad data can be quite large, so only dump render passes if we select
539 TRACE_EVENT_CATEGORY_GROUP_ENABLED(
540 TRACE_DISABLED_BY_DEFAULT("cc.debug.quads"), &quads_enabled);
542 scoped_ptr<base::ListValue> render_pass_list(new base::ListValue());
543 for (size_t i = 0; i < render_passes.size(); ++i)
544 render_pass_list->Append(render_passes[i]->AsValue().release());
545 value->Set("render_passes", render_pass_list.release());
547 return value.PassAs<base::Value>();
550 void LayerTreeHostImpl::FrameData::AppendRenderPass(
551 scoped_ptr<RenderPass> render_pass) {
552 render_passes_by_id[render_pass->id] = render_pass.get();
553 render_passes.push_back(render_pass.Pass());
556 static DrawMode GetDrawMode(OutputSurface* output_surface) {
557 if (output_surface->ForcedDrawToSoftwareDevice()) {
558 return DRAW_MODE_RESOURCELESS_SOFTWARE;
559 } else if (output_surface->context_provider()) {
560 return DRAW_MODE_HARDWARE;
562 DCHECK_EQ(!output_surface->software_device(),
563 output_surface->capabilities().delegated_rendering &&
564 !output_surface->capabilities().deferred_gl_initialization)
565 << output_surface->capabilities().delegated_rendering << " "
566 << output_surface->capabilities().deferred_gl_initialization;
567 return DRAW_MODE_SOFTWARE;
571 static void AppendQuadsForLayer(
572 RenderPass* target_render_pass,
574 const OcclusionTracker<LayerImpl>& occlusion_tracker,
575 AppendQuadsData* append_quads_data) {
576 QuadSink quad_culler(target_render_pass, &occlusion_tracker);
577 layer->AppendQuads(&quad_culler, append_quads_data);
580 static void AppendQuadsForRenderSurfaceLayer(
581 RenderPass* target_render_pass,
583 const RenderPass* contributing_render_pass,
584 const OcclusionTracker<LayerImpl>& occlusion_tracker,
585 AppendQuadsData* append_quads_data) {
586 QuadSink quad_culler(target_render_pass, &occlusion_tracker);
588 bool is_replica = false;
589 layer->render_surface()->AppendQuads(&quad_culler,
592 contributing_render_pass->id);
594 // Add replica after the surface so that it appears below the surface.
595 if (layer->has_replica()) {
597 layer->render_surface()->AppendQuads(&quad_culler,
600 contributing_render_pass->id);
604 static void AppendQuadsToFillScreen(
605 ResourceProvider::ResourceId overhang_resource_id,
606 const gfx::SizeF& overhang_resource_scaled_size,
607 const gfx::Rect& root_scroll_layer_rect,
608 RenderPass* target_render_pass,
609 LayerImpl* root_layer,
610 SkColor screen_background_color,
611 const OcclusionTracker<LayerImpl>& occlusion_tracker) {
612 if (!root_layer || !SkColorGetA(screen_background_color))
615 Region fill_region = occlusion_tracker.ComputeVisibleRegionInScreen();
616 if (fill_region.IsEmpty())
619 // Divide the fill region into the part to be filled with the overhang
620 // resource and the part to be filled with the background color.
621 Region screen_background_color_region = fill_region;
622 Region overhang_region;
623 if (overhang_resource_id) {
624 overhang_region = fill_region;
625 overhang_region.Subtract(root_scroll_layer_rect);
626 screen_background_color_region.Intersect(root_scroll_layer_rect);
629 QuadSink quad_culler(target_render_pass, &occlusion_tracker);
631 // Manually create the quad state for the gutter quads, as the root layer
632 // doesn't have any bounds and so can't generate this itself.
633 // TODO(danakj): Make the gutter quads generated by the solid color layer
634 // (make it smarter about generating quads to fill unoccluded areas).
636 gfx::Rect root_target_rect = root_layer->render_surface()->content_rect();
638 int sorting_context_id = 0;
639 SharedQuadState* shared_quad_state = quad_culler.CreateSharedQuadState();
640 shared_quad_state->SetAll(gfx::Transform(),
641 root_target_rect.size(),
646 SkXfermode::kSrcOver_Mode,
649 for (Region::Iterator fill_rects(screen_background_color_region);
650 fill_rects.has_rect();
652 gfx::Rect screen_space_rect = fill_rects.rect();
653 gfx::Rect visible_screen_space_rect = screen_space_rect;
654 // Skip the quad culler and just append the quads directly to avoid
656 scoped_ptr<SolidColorDrawQuad> quad = SolidColorDrawQuad::Create();
657 quad->SetNew(shared_quad_state,
659 visible_screen_space_rect,
660 screen_background_color,
662 quad_culler.Append(quad.PassAs<DrawQuad>());
664 for (Region::Iterator fill_rects(overhang_region);
665 fill_rects.has_rect();
667 DCHECK(overhang_resource_id);
668 gfx::Rect screen_space_rect = fill_rects.rect();
669 gfx::Rect opaque_screen_space_rect = screen_space_rect;
670 gfx::Rect visible_screen_space_rect = screen_space_rect;
671 scoped_ptr<TextureDrawQuad> tex_quad = TextureDrawQuad::Create();
672 const float vertex_opacity[4] = {1.f, 1.f, 1.f, 1.f};
676 opaque_screen_space_rect,
677 visible_screen_space_rect,
678 overhang_resource_id,
681 screen_space_rect.x() / overhang_resource_scaled_size.width(),
682 screen_space_rect.y() / overhang_resource_scaled_size.height()),
684 screen_space_rect.right() / overhang_resource_scaled_size.width(),
685 screen_space_rect.bottom() /
686 overhang_resource_scaled_size.height()),
687 screen_background_color,
690 quad_culler.Append(tex_quad.PassAs<DrawQuad>());
694 DrawResult LayerTreeHostImpl::CalculateRenderPasses(
696 DCHECK(frame->render_passes.empty());
698 DCHECK(active_tree_->root_layer());
700 TrackDamageForAllSurfaces(active_tree_->root_layer(),
701 *frame->render_surface_layer_list);
703 // If the root render surface has no visible damage, then don't generate a
705 RenderSurfaceImpl* root_surface =
706 active_tree_->root_layer()->render_surface();
707 bool root_surface_has_no_visible_damage =
708 !root_surface->damage_tracker()->current_damage_rect().Intersects(
709 root_surface->content_rect());
710 bool root_surface_has_contributing_layers =
711 !root_surface->layer_list().empty();
712 bool hud_wants_to_draw_ = active_tree_->hud_layer() &&
713 active_tree_->hud_layer()->IsAnimatingHUDContents();
714 if (root_surface_has_contributing_layers &&
715 root_surface_has_no_visible_damage &&
716 active_tree_->LayersWithCopyOutputRequest().empty() &&
717 !hud_wants_to_draw_) {
719 "LayerTreeHostImpl::CalculateRenderPasses::EmptyDamageRect");
720 frame->has_no_damage = true;
721 DCHECK(!output_surface_->capabilities()
722 .draw_and_swap_full_viewport_every_frame);
727 "LayerTreeHostImpl::CalculateRenderPasses",
728 "render_surface_layer_list.size()",
729 static_cast<uint64>(frame->render_surface_layer_list->size()));
731 // Create the render passes in dependency order.
732 for (int surface_index = frame->render_surface_layer_list->size() - 1;
735 LayerImpl* render_surface_layer =
736 (*frame->render_surface_layer_list)[surface_index];
737 RenderSurfaceImpl* render_surface = render_surface_layer->render_surface();
739 bool should_draw_into_render_pass =
740 render_surface_layer->parent() == NULL ||
741 render_surface->contributes_to_drawn_surface() ||
742 render_surface_layer->HasCopyRequest();
743 if (should_draw_into_render_pass)
744 render_surface_layer->render_surface()->AppendRenderPasses(frame);
747 // When we are displaying the HUD, change the root damage rect to cover the
748 // entire root surface. This will disable partial-swap/scissor optimizations
749 // that would prevent the HUD from updating, since the HUD does not cause
750 // damage itself, to prevent it from messing with damage visualizations. Since
751 // damage visualizations are done off the LayerImpls and RenderSurfaceImpls,
752 // changing the RenderPass does not affect them.
753 if (active_tree_->hud_layer()) {
754 RenderPass* root_pass = frame->render_passes.back();
755 root_pass->damage_rect = root_pass->output_rect;
758 OcclusionTracker<LayerImpl> occlusion_tracker(
759 active_tree_->root_layer()->render_surface()->content_rect());
760 occlusion_tracker.set_minimum_tracking_size(
761 settings_.minimum_occlusion_tracking_size);
763 if (debug_state_.show_occluding_rects) {
764 occlusion_tracker.set_occluding_screen_space_rects_container(
765 &frame->occluding_screen_space_rects);
767 if (debug_state_.show_non_occluding_rects) {
768 occlusion_tracker.set_non_occluding_screen_space_rects_container(
769 &frame->non_occluding_screen_space_rects);
772 // Add quads to the Render passes in front-to-back order to allow for testing
773 // occlusion and performing culling during the tree walk.
774 typedef LayerIterator<LayerImpl> LayerIteratorType;
776 // Typically when we are missing a texture and use a checkerboard quad, we
777 // still draw the frame. However when the layer being checkerboarded is moving
778 // due to an impl-animation, we drop the frame to avoid flashing due to the
779 // texture suddenly appearing in the future.
780 DrawResult draw_result = DRAW_SUCCESS;
781 // When we have a copy request for a layer, we need to draw no matter
782 // what, as the layer may disappear after this frame.
783 bool have_copy_request = false;
785 int layers_drawn = 0;
787 const DrawMode draw_mode = GetDrawMode(output_surface_.get());
789 LayerIteratorType end =
790 LayerIteratorType::End(frame->render_surface_layer_list);
791 for (LayerIteratorType it =
792 LayerIteratorType::Begin(frame->render_surface_layer_list);
795 RenderPass::Id target_render_pass_id =
796 it.target_render_surface_layer()->render_surface()->RenderPassId();
797 RenderPass* target_render_pass =
798 frame->render_passes_by_id[target_render_pass_id];
800 occlusion_tracker.EnterLayer(it);
802 AppendQuadsData append_quads_data(target_render_pass_id);
804 if (it.represents_target_render_surface()) {
805 if (it->HasCopyRequest()) {
806 have_copy_request = true;
807 it->TakeCopyRequestsAndTransformToTarget(
808 &target_render_pass->copy_requests);
810 } else if (it.represents_contributing_render_surface() &&
811 it->render_surface()->contributes_to_drawn_surface()) {
812 RenderPass::Id contributing_render_pass_id =
813 it->render_surface()->RenderPassId();
814 RenderPass* contributing_render_pass =
815 frame->render_passes_by_id[contributing_render_pass_id];
816 AppendQuadsForRenderSurfaceLayer(target_render_pass,
818 contributing_render_pass,
821 } else if (it.represents_itself() &&
822 !it->visible_content_rect().IsEmpty()) {
823 bool occluded = occlusion_tracker.Occluded(it->render_target(),
824 it->visible_content_rect(),
825 it->draw_transform());
826 if (!occluded && it->WillDraw(draw_mode, resource_provider_.get())) {
827 DCHECK_EQ(active_tree_, it->layer_tree_impl());
829 frame->will_draw_layers.push_back(*it);
831 if (it->HasContributingDelegatedRenderPasses()) {
832 RenderPass::Id contributing_render_pass_id =
833 it->FirstContributingRenderPassId();
834 while (frame->render_passes_by_id.find(contributing_render_pass_id) !=
835 frame->render_passes_by_id.end()) {
836 RenderPass* render_pass =
837 frame->render_passes_by_id[contributing_render_pass_id];
839 AppendQuadsData append_quads_data(render_pass->id);
840 AppendQuadsForLayer(render_pass,
845 contributing_render_pass_id =
846 it->NextContributingRenderPassId(contributing_render_pass_id);
850 AppendQuadsForLayer(target_render_pass,
859 rendering_stats_instrumentation_->AddVisibleContentArea(
860 append_quads_data.visible_content_area);
861 rendering_stats_instrumentation_->AddApproximatedVisibleContentArea(
862 append_quads_data.approximated_visible_content_area);
864 if (append_quads_data.num_missing_tiles) {
865 bool layer_has_animating_transform =
866 it->screen_space_transform_is_animating() ||
867 it->draw_transform_is_animating();
868 if (layer_has_animating_transform)
869 draw_result = DRAW_ABORTED_CHECKERBOARD_ANIMATIONS;
872 if (append_quads_data.had_incomplete_tile) {
873 frame->contains_incomplete_tile = true;
874 if (active_tree()->RequiresHighResToDraw())
875 draw_result = DRAW_ABORTED_MISSING_HIGH_RES_CONTENT;
878 occlusion_tracker.LeaveLayer(it);
881 if (have_copy_request ||
882 output_surface_->capabilities().draw_and_swap_full_viewport_every_frame)
883 draw_result = DRAW_SUCCESS;
886 for (size_t i = 0; i < frame->render_passes.size(); ++i) {
887 for (size_t j = 0; j < frame->render_passes[i]->quad_list.size(); ++j)
888 DCHECK(frame->render_passes[i]->quad_list[j]->shared_quad_state);
889 DCHECK(frame->render_passes_by_id.find(frame->render_passes[i]->id)
890 != frame->render_passes_by_id.end());
893 DCHECK(frame->render_passes.back()->output_rect.origin().IsOrigin());
895 if (!active_tree_->has_transparent_background()) {
896 frame->render_passes.back()->has_transparent_background = false;
897 AppendQuadsToFillScreen(
898 ResourceIdForUIResource(overhang_ui_resource_id_),
899 gfx::ScaleSize(overhang_ui_resource_size_, device_scale_factor_),
900 active_tree_->RootScrollLayerDeviceViewportBounds(),
901 frame->render_passes.back(),
902 active_tree_->root_layer(),
903 active_tree_->background_color(),
907 RemoveRenderPasses(CullRenderPassesWithNoQuads(), frame);
908 renderer_->DecideRenderPassAllocationsForFrame(frame->render_passes);
910 // Any copy requests left in the tree are not going to get serviced, and
911 // should be aborted.
912 ScopedPtrVector<CopyOutputRequest> requests_to_abort;
913 while (!active_tree_->LayersWithCopyOutputRequest().empty()) {
914 LayerImpl* layer = active_tree_->LayersWithCopyOutputRequest().back();
915 layer->TakeCopyRequestsAndTransformToTarget(&requests_to_abort);
917 for (size_t i = 0; i < requests_to_abort.size(); ++i)
918 requests_to_abort[i]->SendEmptyResult();
920 // If we're making a frame to draw, it better have at least one render pass.
921 DCHECK(!frame->render_passes.empty());
923 // Should only have one render pass in resourceless software mode.
924 if (output_surface_->ForcedDrawToSoftwareDevice())
925 DCHECK_EQ(1u, frame->render_passes.size());
930 void LayerTreeHostImpl::MainThreadHasStoppedFlinging() {
931 if (input_handler_client_)
932 input_handler_client_->MainThreadHasStoppedFlinging();
935 void LayerTreeHostImpl::UpdateBackgroundAnimateTicking(
936 bool should_background_tick) {
937 DCHECK(proxy_->IsImplThread());
938 if (should_background_tick)
939 DCHECK(active_tree_->root_layer());
941 bool enabled = should_background_tick && needs_animate_layers();
943 // Lazily create the time_source adapter so that we can vary the interval for
945 if (!time_source_client_adapter_) {
946 time_source_client_adapter_ = LayerTreeHostImplTimeSourceAdapter::Create(
948 DelayBasedTimeSource::Create(
949 LowFrequencyAnimationInterval(),
950 proxy_->HasImplThread() ? proxy_->ImplThreadTaskRunner()
951 : proxy_->MainThreadTaskRunner()));
954 time_source_client_adapter_->SetActive(enabled);
957 void LayerTreeHostImpl::DidAnimateScrollOffset() {
958 client_->SetNeedsCommitOnImplThread();
959 client_->RenewTreePriority();
962 void LayerTreeHostImpl::SetViewportDamage(const gfx::Rect& damage_rect) {
963 viewport_damage_rect_.Union(damage_rect);
966 static inline RenderPass* FindRenderPassById(
967 RenderPass::Id render_pass_id,
968 const LayerTreeHostImpl::FrameData& frame) {
969 RenderPassIdHashMap::const_iterator it =
970 frame.render_passes_by_id.find(render_pass_id);
971 return it != frame.render_passes_by_id.end() ? it->second : NULL;
974 static void RemoveRenderPassesRecursive(RenderPass::Id remove_render_pass_id,
975 LayerTreeHostImpl::FrameData* frame) {
976 RenderPass* remove_render_pass =
977 FindRenderPassById(remove_render_pass_id, *frame);
978 // The pass was already removed by another quad - probably the original, and
979 // we are the replica.
980 if (!remove_render_pass)
982 RenderPassList& render_passes = frame->render_passes;
983 RenderPassList::iterator to_remove = std::find(render_passes.begin(),
987 DCHECK(to_remove != render_passes.end());
989 scoped_ptr<RenderPass> removed_pass = render_passes.take(to_remove);
990 frame->render_passes.erase(to_remove);
991 frame->render_passes_by_id.erase(remove_render_pass_id);
993 // Now follow up for all RenderPass quads and remove their RenderPasses
995 const QuadList& quad_list = removed_pass->quad_list;
996 QuadList::ConstBackToFrontIterator quad_list_iterator =
997 quad_list.BackToFrontBegin();
998 for (; quad_list_iterator != quad_list.BackToFrontEnd();
999 ++quad_list_iterator) {
1000 DrawQuad* current_quad = (*quad_list_iterator);
1001 if (current_quad->material != DrawQuad::RENDER_PASS)
1004 RenderPass::Id next_remove_render_pass_id =
1005 RenderPassDrawQuad::MaterialCast(current_quad)->render_pass_id;
1006 RemoveRenderPassesRecursive(next_remove_render_pass_id, frame);
1010 bool LayerTreeHostImpl::CullRenderPassesWithNoQuads::ShouldRemoveRenderPass(
1011 const RenderPassDrawQuad& quad, const FrameData& frame) const {
1012 const RenderPass* render_pass =
1013 FindRenderPassById(quad.render_pass_id, frame);
1017 // If any quad or RenderPass draws into this RenderPass, then keep it.
1018 const QuadList& quad_list = render_pass->quad_list;
1019 for (QuadList::ConstBackToFrontIterator quad_list_iterator =
1020 quad_list.BackToFrontBegin();
1021 quad_list_iterator != quad_list.BackToFrontEnd();
1022 ++quad_list_iterator) {
1023 DrawQuad* current_quad = *quad_list_iterator;
1025 if (current_quad->material != DrawQuad::RENDER_PASS)
1028 const RenderPass* contributing_pass = FindRenderPassById(
1029 RenderPassDrawQuad::MaterialCast(current_quad)->render_pass_id, frame);
1030 if (contributing_pass)
1036 // Defined for linking tests.
1037 template CC_EXPORT void LayerTreeHostImpl::RemoveRenderPasses<
1038 LayerTreeHostImpl::CullRenderPassesWithNoQuads>(
1039 CullRenderPassesWithNoQuads culler, FrameData*);
1042 template <typename RenderPassCuller>
1043 void LayerTreeHostImpl::RemoveRenderPasses(RenderPassCuller culler,
1045 for (size_t it = culler.RenderPassListBegin(frame->render_passes);
1046 it != culler.RenderPassListEnd(frame->render_passes);
1047 it = culler.RenderPassListNext(it)) {
1048 const RenderPass* current_pass = frame->render_passes[it];
1049 const QuadList& quad_list = current_pass->quad_list;
1050 QuadList::ConstBackToFrontIterator quad_list_iterator =
1051 quad_list.BackToFrontBegin();
1053 for (; quad_list_iterator != quad_list.BackToFrontEnd();
1054 ++quad_list_iterator) {
1055 DrawQuad* current_quad = *quad_list_iterator;
1057 if (current_quad->material != DrawQuad::RENDER_PASS)
1060 const RenderPassDrawQuad* render_pass_quad =
1061 RenderPassDrawQuad::MaterialCast(current_quad);
1062 if (!culler.ShouldRemoveRenderPass(*render_pass_quad, *frame))
1065 // We are changing the vector in the middle of iteration. Because we
1066 // delete render passes that draw into the current pass, we are
1067 // guaranteed that any data from the iterator to the end will not
1068 // change. So, capture the iterator position from the end of the
1069 // list, and restore it after the change.
1070 size_t position_from_end = frame->render_passes.size() - it;
1071 RemoveRenderPassesRecursive(render_pass_quad->render_pass_id, frame);
1072 it = frame->render_passes.size() - position_from_end;
1073 DCHECK_GE(frame->render_passes.size(), position_from_end);
1078 DrawResult LayerTreeHostImpl::PrepareToDraw(FrameData* frame) {
1080 "LayerTreeHostImpl::PrepareToDraw",
1081 "SourceFrameNumber",
1082 active_tree_->source_frame_number());
1084 if (need_to_update_visible_tiles_before_draw_ &&
1085 tile_manager_ && tile_manager_->UpdateVisibleTiles()) {
1086 DidInitializeVisibleTile();
1088 need_to_update_visible_tiles_before_draw_ = true;
1090 bool ok = active_tree_->UpdateDrawProperties();
1091 DCHECK(ok) << "UpdateDrawProperties failed during draw";
1093 frame->render_surface_layer_list = &active_tree_->RenderSurfaceLayerList();
1094 frame->render_passes.clear();
1095 frame->render_passes_by_id.clear();
1096 frame->will_draw_layers.clear();
1097 frame->contains_incomplete_tile = false;
1098 frame->has_no_damage = false;
1100 if (active_tree_->root_layer()) {
1101 gfx::Rect device_viewport_damage_rect = viewport_damage_rect_;
1102 viewport_damage_rect_ = gfx::Rect();
1104 active_tree_->root_layer()->render_surface()->damage_tracker()->
1105 AddDamageNextUpdate(device_viewport_damage_rect);
1108 DrawResult draw_result = CalculateRenderPasses(frame);
1109 if (draw_result != DRAW_SUCCESS) {
1110 DCHECK(!output_surface_->capabilities()
1111 .draw_and_swap_full_viewport_every_frame);
1115 // If we return DRAW_SUCCESS, then we expect DrawLayers() to be called before
1116 // this function is called again.
1120 void LayerTreeHostImpl::EvictTexturesForTesting() {
1121 EnforceManagedMemoryPolicy(ManagedMemoryPolicy(0));
1124 void LayerTreeHostImpl::BlockNotifyReadyToActivateForTesting(bool block) {
1128 void LayerTreeHostImpl::DidInitializeVisibleTileForTesting() {
1129 // Add arbitrary damage, to trigger prepare-to-draws.
1130 // Here, setting damage as viewport size, used only for testing.
1131 SetFullRootLayerDamage();
1132 DidInitializeVisibleTile();
1135 void LayerTreeHostImpl::ResetTreesForTesting() {
1137 active_tree_->DetachLayerTree();
1138 active_tree_ = LayerTreeImpl::create(this);
1140 pending_tree_->DetachLayerTree();
1141 pending_tree_.reset();
1143 recycle_tree_->DetachLayerTree();
1144 recycle_tree_.reset();
1147 void LayerTreeHostImpl::EnforceManagedMemoryPolicy(
1148 const ManagedMemoryPolicy& policy) {
1150 bool evicted_resources = client_->ReduceContentsTextureMemoryOnImplThread(
1151 visible_ ? policy.bytes_limit_when_visible : 0,
1152 ManagedMemoryPolicy::PriorityCutoffToValue(
1153 visible_ ? policy.priority_cutoff_when_visible
1154 : gpu::MemoryAllocation::CUTOFF_ALLOW_NOTHING));
1155 if (evicted_resources) {
1156 active_tree_->SetContentsTexturesPurged();
1158 pending_tree_->SetContentsTexturesPurged();
1159 client_->SetNeedsCommitOnImplThread();
1160 client_->OnCanDrawStateChanged(CanDraw());
1161 client_->RenewTreePriority();
1164 UpdateTileManagerMemoryPolicy(policy);
1167 void LayerTreeHostImpl::UpdateTileManagerMemoryPolicy(
1168 const ManagedMemoryPolicy& policy) {
1172 global_tile_state_.hard_memory_limit_in_bytes = 0;
1173 global_tile_state_.soft_memory_limit_in_bytes = 0;
1174 if (visible_ && policy.bytes_limit_when_visible > 0) {
1175 global_tile_state_.hard_memory_limit_in_bytes =
1176 policy.bytes_limit_when_visible;
1177 global_tile_state_.soft_memory_limit_in_bytes =
1178 (static_cast<int64>(global_tile_state_.hard_memory_limit_in_bytes) *
1179 settings_.max_memory_for_prepaint_percentage) /
1182 global_tile_state_.memory_limit_policy =
1183 ManagedMemoryPolicy::PriorityCutoffToTileMemoryLimitPolicy(
1185 policy.priority_cutoff_when_visible :
1186 gpu::MemoryAllocation::CUTOFF_ALLOW_NOTHING);
1187 global_tile_state_.num_resources_limit = policy.num_resources_limit;
1189 // TODO(reveman): We should avoid keeping around unused resources if
1190 // possible. crbug.com/224475
1191 // Unused limit is calculated from soft-limit, as hard-limit may
1192 // be very high and shouldn't typically be exceeded.
1193 size_t unused_memory_limit_in_bytes = static_cast<size_t>(
1194 (static_cast<int64>(global_tile_state_.soft_memory_limit_in_bytes) *
1195 settings_.max_unused_resource_memory_percentage) /
1198 DCHECK(resource_pool_);
1199 resource_pool_->CheckBusyResources();
1200 // Soft limit is used for resource pool such that memory returns to soft
1201 // limit after going over.
1202 resource_pool_->SetResourceUsageLimits(
1203 global_tile_state_.soft_memory_limit_in_bytes,
1204 unused_memory_limit_in_bytes,
1205 global_tile_state_.num_resources_limit);
1207 // Staging pool resources are used as transfer buffers so we use
1208 // |transfer_buffer_memory_limit_| as the memory limit for this resource pool.
1209 if (staging_resource_pool_) {
1210 staging_resource_pool_->CheckBusyResources();
1211 staging_resource_pool_->SetResourceUsageLimits(
1212 visible_ ? transfer_buffer_memory_limit_ : 0,
1213 transfer_buffer_memory_limit_,
1214 std::numeric_limits<size_t>::max());
1217 DidModifyTilePriorities();
1220 void LayerTreeHostImpl::DidModifyTilePriorities() {
1221 DCHECK(settings_.impl_side_painting);
1222 // Mark priorities as dirty and schedule a ManageTiles().
1223 tile_priorities_dirty_ = true;
1224 client_->SetNeedsManageTilesOnImplThread();
1227 void LayerTreeHostImpl::DidInitializeVisibleTile() {
1228 if (client_ && !client_->IsInsideDraw())
1229 client_->DidInitializeVisibleTileOnImplThread();
1232 const std::vector<PictureLayerImpl*>& LayerTreeHostImpl::GetPictureLayers() {
1233 return picture_layers_;
1236 void LayerTreeHostImpl::NotifyReadyToActivate() {
1237 client_->NotifyReadyToActivate();
1240 void LayerTreeHostImpl::NotifyTileStateChanged(const Tile* tile) {
1241 TRACE_EVENT0("cc", "LayerTreeHostImpl::NotifyTileStateChanged");
1244 LayerImpl* layer_impl =
1245 active_tree_->FindActiveTreeLayerById(tile->layer_id());
1247 layer_impl->NotifyTileStateChanged(tile);
1250 if (pending_tree_) {
1251 LayerImpl* layer_impl =
1252 pending_tree_->FindPendingTreeLayerById(tile->layer_id());
1254 layer_impl->NotifyTileStateChanged(tile);
1258 void LayerTreeHostImpl::SetMemoryPolicy(const ManagedMemoryPolicy& policy) {
1259 SetManagedMemoryPolicy(policy, zero_budget_);
1262 void LayerTreeHostImpl::SetTreeActivationCallback(
1263 const base::Closure& callback) {
1264 DCHECK(proxy_->IsImplThread());
1265 DCHECK(settings_.impl_side_painting || callback.is_null());
1266 tree_activation_callback_ = callback;
1269 void LayerTreeHostImpl::SetManagedMemoryPolicy(
1270 const ManagedMemoryPolicy& policy, bool zero_budget) {
1271 if (cached_managed_memory_policy_ == policy && zero_budget_ == zero_budget)
1274 ManagedMemoryPolicy old_policy = ActualManagedMemoryPolicy();
1276 cached_managed_memory_policy_ = policy;
1277 zero_budget_ = zero_budget;
1278 ManagedMemoryPolicy actual_policy = ActualManagedMemoryPolicy();
1280 if (old_policy == actual_policy)
1283 if (!proxy_->HasImplThread()) {
1284 // In single-thread mode, this can be called on the main thread by
1285 // GLRenderer::OnMemoryAllocationChanged.
1286 DebugScopedSetImplThread impl_thread(proxy_);
1287 EnforceManagedMemoryPolicy(actual_policy);
1289 DCHECK(proxy_->IsImplThread());
1290 EnforceManagedMemoryPolicy(actual_policy);
1293 // If there is already enough memory to draw everything imaginable and the
1294 // new memory limit does not change this, then do not re-commit. Don't bother
1295 // skipping commits if this is not visible (commits don't happen when not
1296 // visible, there will almost always be a commit when this becomes visible).
1297 bool needs_commit = true;
1299 actual_policy.bytes_limit_when_visible >= max_memory_needed_bytes_ &&
1300 old_policy.bytes_limit_when_visible >= max_memory_needed_bytes_ &&
1301 actual_policy.priority_cutoff_when_visible ==
1302 old_policy.priority_cutoff_when_visible) {
1303 needs_commit = false;
1307 client_->SetNeedsCommitOnImplThread();
1310 void LayerTreeHostImpl::SetExternalDrawConstraints(
1311 const gfx::Transform& transform,
1312 const gfx::Rect& viewport,
1313 const gfx::Rect& clip,
1314 bool valid_for_tile_management) {
1315 if (external_transform_ != transform || external_viewport_ != viewport) {
1316 active_tree_->set_needs_update_draw_properties();
1319 external_transform_ = transform;
1320 external_viewport_ = viewport;
1321 external_clip_ = clip;
1322 device_viewport_valid_for_tile_management_ = valid_for_tile_management;
1325 void LayerTreeHostImpl::SetNeedsRedrawRect(const gfx::Rect& damage_rect) {
1326 if (damage_rect.IsEmpty())
1328 NotifySwapPromiseMonitorsOfSetNeedsRedraw();
1329 client_->SetNeedsRedrawRectOnImplThread(damage_rect);
1332 void LayerTreeHostImpl::BeginFrame(const BeginFrameArgs& args) {
1333 client_->BeginFrame(args);
1336 void LayerTreeHostImpl::DidSwapBuffers() {
1337 client_->DidSwapBuffersOnImplThread();
1340 void LayerTreeHostImpl::DidSwapBuffersComplete() {
1341 client_->DidSwapBuffersCompleteOnImplThread();
1344 void LayerTreeHostImpl::ReclaimResources(const CompositorFrameAck* ack) {
1345 // TODO(piman): We may need to do some validation on this ack before
1348 renderer_->ReceiveSwapBuffersAck(*ack);
1350 // In OOM, we now might be able to release more resources that were held
1351 // because they were exported.
1352 if (tile_manager_) {
1353 DCHECK(resource_pool_);
1355 resource_pool_->CheckBusyResources();
1356 resource_pool_->ReduceResourceUsage();
1358 // If we're not visible, we likely released resources, so we want to
1359 // aggressively flush here to make sure those DeleteTextures make it to the
1360 // GPU process to free up the memory.
1361 if (resource_provider_ && !visible_)
1362 resource_provider_->ShallowFlushIfSupported();
1365 void LayerTreeHostImpl::OnCanDrawStateChangedForTree() {
1366 client_->OnCanDrawStateChanged(CanDraw());
1369 CompositorFrameMetadata LayerTreeHostImpl::MakeCompositorFrameMetadata() const {
1370 CompositorFrameMetadata metadata;
1371 metadata.device_scale_factor = device_scale_factor_;
1372 metadata.page_scale_factor = active_tree_->total_page_scale_factor();
1373 metadata.viewport_size = active_tree_->ScrollableViewportSize();
1374 metadata.root_layer_size = active_tree_->ScrollableSize();
1375 metadata.min_page_scale_factor = active_tree_->min_page_scale_factor();
1376 metadata.max_page_scale_factor = active_tree_->max_page_scale_factor();
1377 if (top_controls_manager_) {
1378 metadata.location_bar_offset =
1379 gfx::Vector2dF(0.f, top_controls_manager_->controls_top_offset());
1380 metadata.location_bar_content_translation =
1381 gfx::Vector2dF(0.f, top_controls_manager_->content_top_offset());
1382 metadata.overdraw_bottom_height = overdraw_bottom_height_;
1385 if (!InnerViewportScrollLayer())
1388 metadata.root_scroll_offset = active_tree_->TotalScrollOffset();
1393 static void LayerTreeHostImplDidBeginTracingCallback(LayerImpl* layer) {
1394 layer->DidBeginTracing();
1397 void LayerTreeHostImpl::DrawLayers(FrameData* frame,
1398 base::TimeTicks frame_begin_time) {
1399 TRACE_EVENT0("cc", "LayerTreeHostImpl::DrawLayers");
1402 if (frame->has_no_damage) {
1403 TRACE_EVENT_INSTANT0("cc", "EarlyOut_NoDamage", TRACE_EVENT_SCOPE_THREAD);
1404 DCHECK(!output_surface_->capabilities()
1405 .draw_and_swap_full_viewport_every_frame);
1409 DCHECK(!frame->render_passes.empty());
1411 fps_counter_->SaveTimeStamp(frame_begin_time,
1412 !output_surface_->context_provider());
1413 bool on_main_thread = false;
1414 rendering_stats_instrumentation_->IncrementFrameCount(
1417 if (tile_manager_) {
1418 memory_history_->SaveEntry(
1419 tile_manager_->memory_stats_from_last_assign());
1422 if (debug_state_.ShowHudRects()) {
1423 debug_rect_history_->SaveDebugRectsForCurrentFrame(
1424 active_tree_->root_layer(),
1425 active_tree_->hud_layer(),
1426 *frame->render_surface_layer_list,
1427 frame->occluding_screen_space_rects,
1428 frame->non_occluding_screen_space_rects,
1432 if (!settings_.impl_side_painting && debug_state_.continuous_painting) {
1433 const RenderingStats& stats =
1434 rendering_stats_instrumentation_->GetRenderingStats();
1435 paint_time_counter_->SavePaintTime(stats.main_stats.paint_time);
1439 TRACE_EVENT_IS_NEW_TRACE(&is_new_trace);
1441 if (pending_tree_) {
1442 LayerTreeHostCommon::CallFunctionForSubtree(
1443 pending_tree_->root_layer(),
1444 base::Bind(&LayerTreeHostImplDidBeginTracingCallback));
1446 LayerTreeHostCommon::CallFunctionForSubtree(
1447 active_tree_->root_layer(),
1448 base::Bind(&LayerTreeHostImplDidBeginTracingCallback));
1451 TRACE_EVENT_OBJECT_SNAPSHOT_WITH_ID(
1452 TRACE_DISABLED_BY_DEFAULT("cc.debug") ","
1453 TRACE_DISABLED_BY_DEFAULT("cc.debug.quads") ","
1454 TRACE_DISABLED_BY_DEFAULT("devtools.timeline.layers"),
1455 "cc::LayerTreeHostImpl",
1457 TracedValue::FromValue(AsValueWithFrame(frame).release()));
1459 // Because the contents of the HUD depend on everything else in the frame, the
1460 // contents of its texture are updated as the last thing before the frame is
1462 if (active_tree_->hud_layer()) {
1463 TRACE_EVENT0("cc", "DrawLayers.UpdateHudTexture");
1464 active_tree_->hud_layer()->UpdateHudTexture(
1465 GetDrawMode(output_surface_.get()), resource_provider_.get());
1468 if (output_surface_->ForcedDrawToSoftwareDevice()) {
1469 bool disable_picture_quad_image_filtering =
1470 IsCurrentlyScrolling() || needs_animate_layers();
1472 scoped_ptr<SoftwareRenderer> temp_software_renderer =
1473 SoftwareRenderer::Create(this, &settings_, output_surface_.get(), NULL);
1474 temp_software_renderer->DrawFrame(&frame->render_passes,
1475 device_scale_factor_,
1478 disable_picture_quad_image_filtering);
1480 renderer_->DrawFrame(&frame->render_passes,
1481 device_scale_factor_,
1486 // The render passes should be consumed by the renderer.
1487 DCHECK(frame->render_passes.empty());
1488 frame->render_passes_by_id.clear();
1490 // The next frame should start by assuming nothing has changed, and changes
1491 // are noted as they occur.
1492 // TODO(boliu): If we did a temporary software renderer frame, propogate the
1493 // damage forward to the next frame.
1494 for (size_t i = 0; i < frame->render_surface_layer_list->size(); i++) {
1495 (*frame->render_surface_layer_list)[i]->render_surface()->damage_tracker()->
1496 DidDrawDamagedArea();
1498 active_tree_->root_layer()->ResetAllChangeTrackingForSubtree();
1500 devtools_instrumentation::DidDrawFrame(id_);
1501 BenchmarkInstrumentation::IssueImplThreadRenderingStatsEvent(
1502 rendering_stats_instrumentation_->impl_thread_rendering_stats());
1503 rendering_stats_instrumentation_->AccumulateAndClearImplThreadStats();
1506 void LayerTreeHostImpl::DidDrawAllLayers(const FrameData& frame) {
1507 for (size_t i = 0; i < frame.will_draw_layers.size(); ++i)
1508 frame.will_draw_layers[i]->DidDraw(resource_provider_.get());
1510 // Once all layers have been drawn, pending texture uploads should no
1511 // longer block future uploads.
1512 resource_provider_->MarkPendingUploadsAsNonBlocking();
1515 void LayerTreeHostImpl::FinishAllRendering() {
1517 renderer_->Finish();
1520 bool LayerTreeHostImpl::IsContextLost() {
1521 DCHECK(proxy_->IsImplThread());
1522 return renderer_ && renderer_->IsContextLost();
1525 void LayerTreeHostImpl::SetUseGpuRasterization(bool use_gpu) {
1526 if (use_gpu == use_gpu_rasterization_)
1529 use_gpu_rasterization_ = use_gpu;
1530 ReleaseTreeResources();
1532 // Replace existing tile manager with another one that uses appropriate
1534 if (tile_manager_) {
1535 DestroyTileManager();
1536 CreateAndSetTileManager();
1539 // We have released tilings for both active and pending tree.
1540 // We would not have any content to draw until the pending tree is activated.
1541 // Prevent the active tree from drawing until activation.
1542 active_tree_->SetRequiresHighResToDraw();
1545 const RendererCapabilitiesImpl&
1546 LayerTreeHostImpl::GetRendererCapabilities() const {
1547 return renderer_->Capabilities();
1550 bool LayerTreeHostImpl::SwapBuffers(const LayerTreeHostImpl::FrameData& frame) {
1551 active_tree()->ResetRequiresHighResToDraw();
1552 if (frame.has_no_damage) {
1553 active_tree()->BreakSwapPromises(SwapPromise::SWAP_FAILS);
1556 CompositorFrameMetadata metadata = MakeCompositorFrameMetadata();
1557 active_tree()->FinishSwapPromises(&metadata);
1558 for (size_t i = 0; i < metadata.latency_info.size(); i++) {
1559 TRACE_EVENT_FLOW_STEP0(
1562 TRACE_ID_DONT_MANGLE(metadata.latency_info[i].trace_id),
1565 renderer_->SwapBuffers(metadata);
1569 void LayerTreeHostImpl::SetNeedsBeginFrame(bool enable) {
1570 if (output_surface_)
1571 output_surface_->SetNeedsBeginFrame(enable);
1576 void LayerTreeHostImpl::WillBeginImplFrame(const BeginFrameArgs& args) {
1577 // Sample the frame time now. This time will be used for updating animations
1579 UpdateCurrentFrameTime();
1580 // Cache the begin impl frame interval
1581 begin_impl_frame_interval_ = args.interval;
1584 gfx::SizeF LayerTreeHostImpl::ComputeInnerViewportContainerSize() const {
1585 gfx::SizeF dip_size =
1586 gfx::ScaleSize(device_viewport_size_, 1.f / device_scale_factor());
1589 top_controls_manager_ ? top_controls_manager_->content_top_offset() : 0.f;
1591 return gfx::SizeF(dip_size.width(),
1592 dip_size.height() - top_offset - overdraw_bottom_height_);
1595 void LayerTreeHostImpl::UpdateInnerViewportContainerSize() {
1596 LayerImpl* container_layer = active_tree_->InnerViewportContainerLayer();
1597 if (!container_layer)
1600 // We pass the value returned from UnscaledScrollableViewportSize() here as
1601 // it accounts for scrollbar dimensions when
1602 // container_layer->masks_to_bounds() is set.
1603 container_layer->SetTemporaryImplBounds(UnscaledScrollableViewportSize());
1606 gfx::SizeF LayerTreeHostImpl::UnscaledScrollableViewportSize() const {
1607 // Use the root container layer bounds if it clips to them, otherwise, the
1608 // true viewport size should be used.
1609 LayerImpl* container_layer = active_tree_->InnerViewportContainerLayer();
1610 if (container_layer && container_layer->masks_to_bounds()) {
1611 DCHECK(!top_controls_manager_);
1612 DCHECK_EQ(0, overdraw_bottom_height_);
1613 return container_layer->bounds();
1616 return ComputeInnerViewportContainerSize();
1619 float LayerTreeHostImpl::VerticalAdjust() const {
1620 if (!active_tree_->InnerViewportContainerLayer())
1623 return active_tree_->InnerViewportContainerLayer()->BoundsDelta().y();
1626 void LayerTreeHostImpl::DidLoseOutputSurface() {
1627 if (resource_provider_)
1628 resource_provider_->DidLoseOutputSurface();
1629 // TODO(jamesr): The renderer_ check is needed to make some of the
1630 // LayerTreeHostContextTest tests pass, but shouldn't be necessary (or
1631 // important) in production. We should adjust the test to not need this.
1633 client_->DidLoseOutputSurfaceOnImplThread();
1635 did_lose_called_ = true;
1639 bool LayerTreeHostImpl::HaveRootScrollLayer() const {
1640 return !!InnerViewportScrollLayer();
1643 LayerImpl* LayerTreeHostImpl::RootLayer() const {
1644 return active_tree_->root_layer();
1647 LayerImpl* LayerTreeHostImpl::InnerViewportScrollLayer() const {
1648 return active_tree_->InnerViewportScrollLayer();
1651 LayerImpl* LayerTreeHostImpl::OuterViewportScrollLayer() const {
1652 return active_tree_->OuterViewportScrollLayer();
1655 LayerImpl* LayerTreeHostImpl::CurrentlyScrollingLayer() const {
1656 return active_tree_->CurrentlyScrollingLayer();
1659 bool LayerTreeHostImpl::IsCurrentlyScrolling() const {
1660 return CurrentlyScrollingLayer() ||
1661 (InnerViewportScrollLayer() &&
1662 InnerViewportScrollLayer()->IsExternalFlingActive()) ||
1663 (OuterViewportScrollLayer() &&
1664 OuterViewportScrollLayer()->IsExternalFlingActive());
1667 // Content layers can be either directly scrollable or contained in an outer
1668 // scrolling layer which applies the scroll transform. Given a content layer,
1669 // this function returns the associated scroll layer if any.
1670 static LayerImpl* FindScrollLayerForContentLayer(LayerImpl* layer_impl) {
1674 if (layer_impl->scrollable())
1677 if (layer_impl->DrawsContent() &&
1678 layer_impl->parent() &&
1679 layer_impl->parent()->scrollable())
1680 return layer_impl->parent();
1685 void LayerTreeHostImpl::CreatePendingTree() {
1686 CHECK(!pending_tree_);
1688 recycle_tree_.swap(pending_tree_);
1690 pending_tree_ = LayerTreeImpl::create(this);
1692 // Update the delta from the active tree, which may have
1693 // adjusted its delta prior to the pending tree being created.
1694 DCHECK_EQ(1.f, pending_tree_->sent_page_scale_delta());
1695 pending_tree_->SetPageScaleDelta(active_tree_->page_scale_delta() /
1696 active_tree_->sent_page_scale_delta());
1698 client_->OnCanDrawStateChanged(CanDraw());
1699 TRACE_EVENT_ASYNC_BEGIN0("cc", "PendingTree:waiting", pending_tree_.get());
1702 void LayerTreeHostImpl::UpdateVisibleTiles() {
1703 if (tile_manager_ && tile_manager_->UpdateVisibleTiles())
1704 DidInitializeVisibleTile();
1705 need_to_update_visible_tiles_before_draw_ = false;
1708 void LayerTreeHostImpl::ActivatePendingTree() {
1709 CHECK(pending_tree_);
1710 TRACE_EVENT_ASYNC_END0("cc", "PendingTree:waiting", pending_tree_.get());
1712 need_to_update_visible_tiles_before_draw_ = true;
1714 active_tree_->SetRootLayerScrollOffsetDelegate(NULL);
1715 active_tree_->PushPersistedState(pending_tree_.get());
1716 if (pending_tree_->needs_full_tree_sync()) {
1717 active_tree_->SetRootLayer(
1718 TreeSynchronizer::SynchronizeTrees(pending_tree_->root_layer(),
1719 active_tree_->DetachLayerTree(),
1720 active_tree_.get()));
1722 TreeSynchronizer::PushProperties(pending_tree_->root_layer(),
1723 active_tree_->root_layer());
1724 DCHECK(!recycle_tree_);
1726 // Process any requests in the UI resource queue. The request queue is given
1727 // in LayerTreeHost::FinishCommitOnImplThread. This must take place before
1729 pending_tree_->ProcessUIResourceRequestQueue();
1731 pending_tree_->PushPropertiesTo(active_tree_.get());
1733 // Now that we've synced everything from the pending tree to the active
1734 // tree, rename the pending tree the recycle tree so we can reuse it on the
1736 pending_tree_.swap(recycle_tree_);
1738 active_tree_->DidBecomeActive();
1739 active_tree_->SetRootLayerScrollOffsetDelegate(
1740 root_layer_scroll_offset_delegate_);
1741 ActivateAnimations();
1743 client_->OnCanDrawStateChanged(CanDraw());
1745 client_->RenewTreePriority();
1747 if (debug_state_.continuous_painting) {
1748 const RenderingStats& stats =
1749 rendering_stats_instrumentation_->GetRenderingStats();
1750 paint_time_counter_->SavePaintTime(stats.main_stats.paint_time +
1751 stats.main_stats.record_time +
1752 stats.impl_stats.rasterize_time);
1755 UpdateInnerViewportContainerSize();
1756 client_->DidActivatePendingTree();
1757 if (!tree_activation_callback_.is_null())
1758 tree_activation_callback_.Run();
1760 if (time_source_client_adapter_ && time_source_client_adapter_->Active())
1761 DCHECK(active_tree_->root_layer());
1764 void LayerTreeHostImpl::SetVisible(bool visible) {
1765 DCHECK(proxy_->IsImplThread());
1767 if (visible_ == visible)
1770 DidVisibilityChange(this, visible_);
1771 EnforceManagedMemoryPolicy(ActualManagedMemoryPolicy());
1773 // If we just became visible, we have to ensure that we draw high res tiles,
1774 // to prevent checkerboard/low res flashes.
1776 active_tree()->SetRequiresHighResToDraw();
1778 EvictAllUIResources();
1780 // Evict tiles immediately if invisible since this tab may never get another
1781 // draw or timer tick.
1788 renderer_->SetVisible(visible);
1791 void LayerTreeHostImpl::SetNeedsAnimate() {
1792 NotifySwapPromiseMonitorsOfSetNeedsRedraw();
1793 client_->SetNeedsAnimateOnImplThread();
1796 void LayerTreeHostImpl::SetNeedsRedraw() {
1797 NotifySwapPromiseMonitorsOfSetNeedsRedraw();
1798 client_->SetNeedsRedrawOnImplThread();
1801 ManagedMemoryPolicy LayerTreeHostImpl::ActualManagedMemoryPolicy() const {
1802 ManagedMemoryPolicy actual = cached_managed_memory_policy_;
1803 if (debug_state_.rasterize_only_visible_content) {
1804 actual.priority_cutoff_when_visible =
1805 gpu::MemoryAllocation::CUTOFF_ALLOW_REQUIRED_ONLY;
1806 } else if (use_gpu_rasterization()) {
1807 actual.priority_cutoff_when_visible =
1808 gpu::MemoryAllocation::CUTOFF_ALLOW_NICE_TO_HAVE;
1812 actual.bytes_limit_when_visible = 0;
1818 size_t LayerTreeHostImpl::memory_allocation_limit_bytes() const {
1819 return ActualManagedMemoryPolicy().bytes_limit_when_visible;
1822 int LayerTreeHostImpl::memory_allocation_priority_cutoff() const {
1823 return ManagedMemoryPolicy::PriorityCutoffToValue(
1824 ActualManagedMemoryPolicy().priority_cutoff_when_visible);
1827 void LayerTreeHostImpl::ReleaseTreeResources() {
1828 active_tree_->ReleaseResources();
1830 pending_tree_->ReleaseResources();
1832 recycle_tree_->ReleaseResources();
1834 EvictAllUIResources();
1837 void LayerTreeHostImpl::CreateAndSetRenderer() {
1839 DCHECK(output_surface_);
1840 DCHECK(resource_provider_);
1842 if (output_surface_->capabilities().delegated_rendering) {
1843 renderer_ = DelegatingRenderer::Create(
1844 this, &settings_, output_surface_.get(), resource_provider_.get());
1845 } else if (output_surface_->context_provider()) {
1846 renderer_ = GLRenderer::Create(this,
1848 output_surface_.get(),
1849 resource_provider_.get(),
1850 texture_mailbox_deleter_.get(),
1851 settings_.highp_threshold_min);
1852 } else if (output_surface_->software_device()) {
1853 renderer_ = SoftwareRenderer::Create(
1854 this, &settings_, output_surface_.get(), resource_provider_.get());
1858 renderer_->SetVisible(visible_);
1859 SetFullRootLayerDamage();
1861 // See note in LayerTreeImpl::UpdateDrawProperties. Renderer needs to be
1862 // initialized to get max texture size. Also, after releasing resources,
1863 // trees need another update to generate new ones.
1864 active_tree_->set_needs_update_draw_properties();
1866 pending_tree_->set_needs_update_draw_properties();
1867 client_->UpdateRendererCapabilitiesOnImplThread();
1870 void LayerTreeHostImpl::CreateAndSetTileManager() {
1871 DCHECK(!tile_manager_);
1872 DCHECK(settings_.impl_side_painting);
1873 DCHECK(output_surface_);
1874 DCHECK(resource_provider_);
1875 DCHECK(proxy_->ImplThreadTaskRunner());
1877 ContextProvider* context_provider = output_surface_->context_provider();
1878 transfer_buffer_memory_limit_ =
1879 GetMaxTransferBufferUsageBytes(context_provider);
1881 if (use_gpu_rasterization_ && context_provider) {
1883 ResourcePool::Create(resource_provider_.get(),
1885 resource_provider_->best_texture_format());
1887 raster_worker_pool_ =
1888 DirectRasterWorkerPool::Create(proxy_->ImplThreadTaskRunner(),
1889 resource_provider_.get(),
1891 on_demand_task_graph_runner_ = &synchronous_task_graph_runner_;
1892 } else if (UseZeroCopyTextureUpload()) {
1894 ResourcePool::Create(resource_provider_.get(),
1895 GetMapImageTextureTarget(context_provider),
1896 resource_provider_->best_texture_format());
1898 raster_worker_pool_ =
1899 ImageRasterWorkerPool::Create(proxy_->ImplThreadTaskRunner(),
1900 RasterWorkerPool::GetTaskGraphRunner(),
1901 resource_provider_.get());
1902 on_demand_task_graph_runner_ = RasterWorkerPool::GetTaskGraphRunner();
1903 } else if (UseOneCopyTextureUpload()) {
1904 // We need to create a staging resource pool when using copy rasterizer.
1905 staging_resource_pool_ =
1906 ResourcePool::Create(resource_provider_.get(),
1907 GetMapImageTextureTarget(context_provider),
1908 resource_provider_->best_texture_format());
1910 ResourcePool::Create(resource_provider_.get(),
1912 resource_provider_->best_texture_format());
1914 raster_worker_pool_ = ImageCopyRasterWorkerPool::Create(
1915 proxy_->ImplThreadTaskRunner(),
1916 RasterWorkerPool::GetTaskGraphRunner(),
1917 resource_provider_.get(),
1918 staging_resource_pool_.get());
1919 on_demand_task_graph_runner_ = RasterWorkerPool::GetTaskGraphRunner();
1921 resource_pool_ = ResourcePool::Create(
1922 resource_provider_.get(),
1924 resource_provider_->memory_efficient_texture_format());
1926 raster_worker_pool_ = PixelBufferRasterWorkerPool::Create(
1927 proxy_->ImplThreadTaskRunner(),
1928 RasterWorkerPool::GetTaskGraphRunner(),
1929 resource_provider_.get(),
1930 transfer_buffer_memory_limit_);
1931 on_demand_task_graph_runner_ = RasterWorkerPool::GetTaskGraphRunner();
1935 TileManager::Create(this,
1936 proxy_->ImplThreadTaskRunner(),
1937 resource_pool_.get(),
1938 raster_worker_pool_->AsRasterizer(),
1939 rendering_stats_instrumentation_);
1941 UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy());
1942 need_to_update_visible_tiles_before_draw_ = false;
1943 on_demand_task_namespace_ = on_demand_task_graph_runner_->GetNamespaceToken();
1946 void LayerTreeHostImpl::DestroyTileManager() {
1947 tile_manager_.reset();
1948 resource_pool_.reset();
1949 staging_resource_pool_.reset();
1950 raster_worker_pool_.reset();
1953 bool LayerTreeHostImpl::UseZeroCopyTextureUpload() const {
1954 // Note: we use zero-copy by default when the renderer is using
1955 // shared memory resources.
1956 return (settings_.use_zero_copy ||
1957 GetRendererCapabilities().using_shared_memory_resources) &&
1958 GetRendererCapabilities().using_map_image;
1961 bool LayerTreeHostImpl::UseOneCopyTextureUpload() const {
1962 // Sync query support is required by one-copy rasterizer.
1963 return settings_.use_one_copy && GetRendererCapabilities().using_map_image &&
1964 resource_provider_->use_sync_query();
1967 void LayerTreeHostImpl::EnforceZeroBudget(bool zero_budget) {
1968 SetManagedMemoryPolicy(cached_managed_memory_policy_, zero_budget);
1971 bool LayerTreeHostImpl::InitializeRenderer(
1972 scoped_ptr<OutputSurface> output_surface) {
1973 TRACE_EVENT0("cc", "LayerTreeHostImpl::InitializeRenderer");
1975 DCHECK(!renderer_ || did_lose_called_);
1978 // Since we will create a new resource provider, we cannot continue to use
1979 // the old resources (i.e. render_surfaces and texture IDs). Clear them
1980 // before we destroy the old resource provider.
1981 ReleaseTreeResources();
1983 // Note: order is important here.
1985 DestroyTileManager();
1986 resource_provider_.reset();
1987 output_surface_.reset();
1989 if (!output_surface->BindToClient(this))
1992 output_surface_ = output_surface.Pass();
1993 resource_provider_ =
1994 ResourceProvider::Create(output_surface_.get(),
1995 shared_bitmap_manager_,
1996 settings_.highp_threshold_min,
1997 settings_.use_rgba_4444_textures,
1998 settings_.texture_id_allocation_chunk_size,
1999 settings_.use_distance_field_text);
2001 if (output_surface_->capabilities().deferred_gl_initialization)
2002 EnforceZeroBudget(true);
2004 CreateAndSetRenderer();
2006 transfer_buffer_memory_limit_ =
2007 GetMaxTransferBufferUsageBytes(output_surface_->context_provider());
2009 if (settings_.impl_side_painting)
2010 CreateAndSetTileManager();
2012 // Initialize vsync parameters to sane values.
2013 const base::TimeDelta display_refresh_interval =
2014 base::TimeDelta::FromMicroseconds(base::Time::kMicrosecondsPerSecond /
2015 settings_.refresh_rate);
2016 CommitVSyncParameters(base::TimeTicks(), display_refresh_interval);
2018 // TODO(brianderson): Don't use a hard-coded parent draw time.
2019 base::TimeDelta parent_draw_time =
2020 (!settings_.begin_frame_scheduling_enabled &&
2021 output_surface_->capabilities().adjust_deadline_for_parent)
2022 ? BeginFrameArgs::DefaultEstimatedParentDrawTime()
2023 : base::TimeDelta();
2024 client_->SetEstimatedParentDrawTime(parent_draw_time);
2026 int max_frames_pending = output_surface_->capabilities().max_frames_pending;
2027 if (max_frames_pending <= 0)
2028 max_frames_pending = OutputSurface::DEFAULT_MAX_FRAMES_PENDING;
2029 client_->SetMaxSwapsPendingOnImplThread(max_frames_pending);
2030 client_->OnCanDrawStateChanged(CanDraw());
2035 void LayerTreeHostImpl::CommitVSyncParameters(base::TimeTicks timebase,
2036 base::TimeDelta interval) {
2037 client_->CommitVSyncParameters(timebase, interval);
2040 void LayerTreeHostImpl::DeferredInitialize() {
2041 DCHECK(output_surface_->capabilities().deferred_gl_initialization);
2042 DCHECK(settings_.impl_side_painting);
2043 DCHECK(output_surface_->context_provider());
2045 ReleaseTreeResources();
2047 DestroyTileManager();
2049 resource_provider_->InitializeGL();
2051 CreateAndSetRenderer();
2052 EnforceZeroBudget(false);
2053 CreateAndSetTileManager();
2055 client_->SetNeedsCommitOnImplThread();
2058 void LayerTreeHostImpl::ReleaseGL() {
2059 DCHECK(output_surface_->capabilities().deferred_gl_initialization);
2060 DCHECK(settings_.impl_side_painting);
2061 DCHECK(output_surface_->context_provider());
2063 ReleaseTreeResources();
2065 DestroyTileManager();
2067 resource_provider_->InitializeSoftware();
2068 output_surface_->ReleaseContextProvider();
2070 CreateAndSetRenderer();
2071 EnforceZeroBudget(true);
2072 CreateAndSetTileManager();
2074 client_->SetNeedsCommitOnImplThread();
2077 void LayerTreeHostImpl::SetViewportSize(const gfx::Size& device_viewport_size) {
2078 if (device_viewport_size == device_viewport_size_)
2082 active_tree_->SetViewportSizeInvalid();
2084 device_viewport_size_ = device_viewport_size;
2086 UpdateInnerViewportContainerSize();
2087 client_->OnCanDrawStateChanged(CanDraw());
2088 SetFullRootLayerDamage();
2091 void LayerTreeHostImpl::SetOverdrawBottomHeight(float overdraw_bottom_height) {
2092 if (overdraw_bottom_height == overdraw_bottom_height_)
2094 overdraw_bottom_height_ = overdraw_bottom_height;
2096 UpdateInnerViewportContainerSize();
2097 SetFullRootLayerDamage();
2100 void LayerTreeHostImpl::SetOverhangUIResource(
2101 UIResourceId overhang_ui_resource_id,
2102 const gfx::Size& overhang_ui_resource_size) {
2103 overhang_ui_resource_id_ = overhang_ui_resource_id;
2104 overhang_ui_resource_size_ = overhang_ui_resource_size;
2107 void LayerTreeHostImpl::SetDeviceScaleFactor(float device_scale_factor) {
2108 if (device_scale_factor == device_scale_factor_)
2110 device_scale_factor_ = device_scale_factor;
2112 UpdateInnerViewportContainerSize();
2113 SetFullRootLayerDamage();
2116 gfx::Size LayerTreeHostImpl::DrawViewportSize() const {
2117 return DeviceViewport().size();
2120 gfx::Rect LayerTreeHostImpl::DeviceViewport() const {
2121 if (external_viewport_.IsEmpty())
2122 return gfx::Rect(device_viewport_size_);
2124 return external_viewport_;
2127 gfx::Rect LayerTreeHostImpl::DeviceClip() const {
2128 if (external_clip_.IsEmpty())
2129 return DeviceViewport();
2131 return external_clip_;
2134 const gfx::Transform& LayerTreeHostImpl::DrawTransform() const {
2135 return external_transform_;
2138 void LayerTreeHostImpl::DidChangeTopControlsPosition() {
2139 UpdateInnerViewportContainerSize();
2142 active_tree_->set_needs_update_draw_properties();
2143 SetFullRootLayerDamage();
2146 void LayerTreeHostImpl::BindToClient(InputHandlerClient* client) {
2147 DCHECK(input_handler_client_ == NULL);
2148 input_handler_client_ = client;
2151 static LayerImpl* NextScrollLayer(LayerImpl* layer) {
2152 if (LayerImpl* scroll_parent = layer->scroll_parent())
2153 return scroll_parent;
2154 return layer->parent();
2157 LayerImpl* LayerTreeHostImpl::FindScrollLayerForDeviceViewportPoint(
2158 const gfx::PointF& device_viewport_point,
2159 InputHandler::ScrollInputType type,
2160 LayerImpl* layer_impl,
2161 bool* scroll_on_main_thread,
2162 bool* optional_has_ancestor_scroll_handler) const {
2163 DCHECK(scroll_on_main_thread);
2165 // Walk up the hierarchy and look for a scrollable layer.
2166 LayerImpl* potentially_scrolling_layer_impl = NULL;
2167 for (; layer_impl; layer_impl = NextScrollLayer(layer_impl)) {
2168 // The content layer can also block attempts to scroll outside the main
2170 ScrollStatus status = layer_impl->TryScroll(device_viewport_point, type);
2171 if (status == ScrollOnMainThread) {
2172 *scroll_on_main_thread = true;
2176 LayerImpl* scroll_layer_impl = FindScrollLayerForContentLayer(layer_impl);
2177 if (!scroll_layer_impl)
2180 status = scroll_layer_impl->TryScroll(device_viewport_point, type);
2181 // If any layer wants to divert the scroll event to the main thread, abort.
2182 if (status == ScrollOnMainThread) {
2183 *scroll_on_main_thread = true;
2187 if (optional_has_ancestor_scroll_handler &&
2188 scroll_layer_impl->have_scroll_event_handlers())
2189 *optional_has_ancestor_scroll_handler = true;
2191 if (status == ScrollStarted && !potentially_scrolling_layer_impl)
2192 potentially_scrolling_layer_impl = scroll_layer_impl;
2195 // Falling back to the root scroll layer ensures generation of root overscroll
2196 // notifications while preventing scroll updates from being unintentionally
2197 // forwarded to the main thread.
2198 if (!potentially_scrolling_layer_impl)
2199 potentially_scrolling_layer_impl = OuterViewportScrollLayer()
2200 ? OuterViewportScrollLayer()
2201 : InnerViewportScrollLayer();
2203 return potentially_scrolling_layer_impl;
2206 // Similar to LayerImpl::HasAncestor, but walks up the scroll parents.
2207 static bool HasScrollAncestor(LayerImpl* child, LayerImpl* scroll_ancestor) {
2208 DCHECK(scroll_ancestor);
2209 for (LayerImpl* ancestor = child; ancestor;
2210 ancestor = NextScrollLayer(ancestor)) {
2211 if (ancestor->scrollable())
2212 return ancestor == scroll_ancestor;
2217 InputHandler::ScrollStatus LayerTreeHostImpl::ScrollBegin(
2218 const gfx::Point& viewport_point,
2219 InputHandler::ScrollInputType type) {
2220 TRACE_EVENT0("cc", "LayerTreeHostImpl::ScrollBegin");
2222 if (top_controls_manager_)
2223 top_controls_manager_->ScrollBegin();
2225 DCHECK(!CurrentlyScrollingLayer());
2226 ClearCurrentlyScrollingLayer();
2228 gfx::PointF device_viewport_point = gfx::ScalePoint(viewport_point,
2229 device_scale_factor_);
2230 LayerImpl* layer_impl =
2231 active_tree_->FindLayerThatIsHitByPoint(device_viewport_point);
2234 LayerImpl* scroll_layer_impl =
2235 active_tree_->FindFirstScrollingLayerThatIsHitByPoint(
2236 device_viewport_point);
2237 if (scroll_layer_impl && !HasScrollAncestor(layer_impl, scroll_layer_impl))
2238 return ScrollUnknown;
2241 bool scroll_on_main_thread = false;
2242 LayerImpl* scrolling_layer_impl =
2243 FindScrollLayerForDeviceViewportPoint(device_viewport_point,
2246 &scroll_on_main_thread,
2247 &scroll_affects_scroll_handler_);
2249 if (scroll_on_main_thread) {
2250 UMA_HISTOGRAM_BOOLEAN("TryScroll.SlowScroll", true);
2251 return ScrollOnMainThread;
2254 if (scrolling_layer_impl) {
2255 active_tree_->SetCurrentlyScrollingLayer(scrolling_layer_impl);
2256 should_bubble_scrolls_ = (type != NonBubblingGesture);
2257 wheel_scrolling_ = (type == Wheel);
2258 client_->RenewTreePriority();
2259 UMA_HISTOGRAM_BOOLEAN("TryScroll.SlowScroll", false);
2260 return ScrollStarted;
2262 return ScrollIgnored;
2265 gfx::Vector2dF LayerTreeHostImpl::ScrollLayerWithViewportSpaceDelta(
2266 LayerImpl* layer_impl,
2267 float scale_from_viewport_to_screen_space,
2268 const gfx::PointF& viewport_point,
2269 const gfx::Vector2dF& viewport_delta) {
2270 // Layers with non-invertible screen space transforms should not have passed
2271 // the scroll hit test in the first place.
2272 DCHECK(layer_impl->screen_space_transform().IsInvertible());
2273 gfx::Transform inverse_screen_space_transform(
2274 gfx::Transform::kSkipInitialization);
2275 bool did_invert = layer_impl->screen_space_transform().GetInverse(
2276 &inverse_screen_space_transform);
2277 // TODO(shawnsingh): With the advent of impl-side crolling for non-root
2278 // layers, we may need to explicitly handle uninvertible transforms here.
2281 gfx::PointF screen_space_point =
2282 gfx::ScalePoint(viewport_point, scale_from_viewport_to_screen_space);
2284 gfx::Vector2dF screen_space_delta = viewport_delta;
2285 screen_space_delta.Scale(scale_from_viewport_to_screen_space);
2287 // First project the scroll start and end points to local layer space to find
2288 // the scroll delta in layer coordinates.
2289 bool start_clipped, end_clipped;
2290 gfx::PointF screen_space_end_point = screen_space_point + screen_space_delta;
2291 gfx::PointF local_start_point =
2292 MathUtil::ProjectPoint(inverse_screen_space_transform,
2295 gfx::PointF local_end_point =
2296 MathUtil::ProjectPoint(inverse_screen_space_transform,
2297 screen_space_end_point,
2300 // In general scroll point coordinates should not get clipped.
2301 DCHECK(!start_clipped);
2302 DCHECK(!end_clipped);
2303 if (start_clipped || end_clipped)
2304 return gfx::Vector2dF();
2306 // local_start_point and local_end_point are in content space but we want to
2307 // move them to layer space for scrolling.
2308 float width_scale = 1.f / layer_impl->contents_scale_x();
2309 float height_scale = 1.f / layer_impl->contents_scale_y();
2310 local_start_point.Scale(width_scale, height_scale);
2311 local_end_point.Scale(width_scale, height_scale);
2313 // Apply the scroll delta.
2314 gfx::Vector2dF previous_delta = layer_impl->ScrollDelta();
2315 layer_impl->ScrollBy(local_end_point - local_start_point);
2317 // Get the end point in the layer's content space so we can apply its
2318 // ScreenSpaceTransform.
2319 gfx::PointF actual_local_end_point = local_start_point +
2320 layer_impl->ScrollDelta() -
2322 gfx::PointF actual_local_content_end_point =
2323 gfx::ScalePoint(actual_local_end_point,
2325 1.f / height_scale);
2327 // Calculate the applied scroll delta in viewport space coordinates.
2328 gfx::PointF actual_screen_space_end_point =
2329 MathUtil::MapPoint(layer_impl->screen_space_transform(),
2330 actual_local_content_end_point,
2332 DCHECK(!end_clipped);
2334 return gfx::Vector2dF();
2335 gfx::PointF actual_viewport_end_point =
2336 gfx::ScalePoint(actual_screen_space_end_point,
2337 1.f / scale_from_viewport_to_screen_space);
2338 return actual_viewport_end_point - viewport_point;
2341 static gfx::Vector2dF ScrollLayerWithLocalDelta(LayerImpl* layer_impl,
2342 const gfx::Vector2dF& local_delta) {
2343 gfx::Vector2dF previous_delta(layer_impl->ScrollDelta());
2344 layer_impl->ScrollBy(local_delta);
2345 return layer_impl->ScrollDelta() - previous_delta;
2348 bool LayerTreeHostImpl::ScrollBy(const gfx::Point& viewport_point,
2349 const gfx::Vector2dF& scroll_delta) {
2350 TRACE_EVENT0("cc", "LayerTreeHostImpl::ScrollBy");
2351 if (!CurrentlyScrollingLayer())
2354 gfx::Vector2dF pending_delta = scroll_delta;
2355 gfx::Vector2dF unused_root_delta;
2356 bool did_scroll_x = false;
2357 bool did_scroll_y = false;
2358 bool did_scroll_top_controls = false;
2359 // TODO(wjmaclean) Should we guard against CurrentlyScrollingLayer() == 0
2361 bool consume_by_top_controls =
2362 top_controls_manager_ &&
2363 (((CurrentlyScrollingLayer() == InnerViewportScrollLayer() ||
2364 CurrentlyScrollingLayer() == OuterViewportScrollLayer()) &&
2365 InnerViewportScrollLayer()->MaxScrollOffset().y() > 0) ||
2366 scroll_delta.y() < 0);
2368 for (LayerImpl* layer_impl = CurrentlyScrollingLayer();
2370 layer_impl = layer_impl->parent()) {
2371 if (!layer_impl->scrollable())
2374 if (layer_impl == InnerViewportScrollLayer()) {
2375 // Only allow bubble scrolling when the scroll is in the direction to make
2376 // the top controls visible.
2377 gfx::Vector2dF applied_delta;
2378 gfx::Vector2dF excess_delta;
2379 if (consume_by_top_controls) {
2380 excess_delta = top_controls_manager_->ScrollBy(pending_delta);
2381 applied_delta = pending_delta - excess_delta;
2382 pending_delta = excess_delta;
2383 // Force updating of vertical adjust values if needed.
2384 if (applied_delta.y() != 0) {
2385 did_scroll_top_controls = true;
2386 layer_impl->ScrollbarParametersDidChange();
2389 // Track root layer deltas for reporting overscroll.
2390 unused_root_delta = pending_delta;
2393 gfx::Vector2dF applied_delta;
2394 // Gesture events need to be transformed from viewport coordinates to local
2395 // layer coordinates so that the scrolling contents exactly follow the
2396 // user's finger. In contrast, wheel events represent a fixed amount of
2397 // scrolling so we can just apply them directly.
2398 if (!wheel_scrolling_) {
2399 float scale_from_viewport_to_screen_space = device_scale_factor_;
2401 ScrollLayerWithViewportSpaceDelta(layer_impl,
2402 scale_from_viewport_to_screen_space,
2403 viewport_point, pending_delta);
2405 applied_delta = ScrollLayerWithLocalDelta(layer_impl, pending_delta);
2408 const float kEpsilon = 0.1f;
2409 if (layer_impl == InnerViewportScrollLayer()) {
2410 unused_root_delta.Subtract(applied_delta);
2411 if (std::abs(unused_root_delta.x()) < kEpsilon)
2412 unused_root_delta.set_x(0.0f);
2413 if (std::abs(unused_root_delta.y()) < kEpsilon)
2414 unused_root_delta.set_y(0.0f);
2415 // Disable overscroll on axes which is impossible to scroll.
2416 if (settings_.report_overscroll_only_for_scrollable_axes) {
2417 if (std::abs(active_tree_->TotalMaxScrollOffset().x()) <= kEpsilon)
2418 unused_root_delta.set_x(0.0f);
2419 if (std::abs(active_tree_->TotalMaxScrollOffset().y()) <= kEpsilon)
2420 unused_root_delta.set_y(0.0f);
2424 // If the layer wasn't able to move, try the next one in the hierarchy.
2425 bool did_move_layer_x = std::abs(applied_delta.x()) > kEpsilon;
2426 bool did_move_layer_y = std::abs(applied_delta.y()) > kEpsilon;
2427 did_scroll_x |= did_move_layer_x;
2428 did_scroll_y |= did_move_layer_y;
2429 if (!did_move_layer_x && !did_move_layer_y) {
2430 // Scrolls should always bubble between the outer and inner viewports
2431 if (should_bubble_scrolls_ || !did_lock_scrolling_layer_ ||
2432 layer_impl == OuterViewportScrollLayer())
2438 did_lock_scrolling_layer_ = true;
2439 if (!should_bubble_scrolls_) {
2440 active_tree_->SetCurrentlyScrollingLayer(layer_impl);
2444 // If the applied delta is within 45 degrees of the input delta, bail out to
2445 // make it easier to scroll just one layer in one direction without
2446 // affecting any of its parents.
2447 float angle_threshold = 45;
2448 if (MathUtil::SmallestAngleBetweenVectors(
2449 applied_delta, pending_delta) < angle_threshold) {
2450 pending_delta = gfx::Vector2d();
2454 // Allow further movement only on an axis perpendicular to the direction in
2455 // which the layer moved.
2456 gfx::Vector2dF perpendicular_axis(-applied_delta.y(), applied_delta.x());
2457 pending_delta = MathUtil::ProjectVector(pending_delta, perpendicular_axis);
2459 if (gfx::ToRoundedVector2d(pending_delta).IsZero())
2463 bool did_scroll_content = did_scroll_x || did_scroll_y;
2464 if (did_scroll_content) {
2465 client_->SetNeedsCommitOnImplThread();
2467 client_->RenewTreePriority();
2470 // Scrolling along an axis resets accumulated root overscroll for that axis.
2472 accumulated_root_overscroll_.set_x(0);
2474 accumulated_root_overscroll_.set_y(0);
2476 accumulated_root_overscroll_ += unused_root_delta;
2477 bool did_overscroll = !unused_root_delta.IsZero();
2478 if (did_overscroll && input_handler_client_) {
2479 input_handler_client_->DidOverscroll(accumulated_root_overscroll_,
2483 return did_scroll_content || did_scroll_top_controls;
2486 // This implements scrolling by page as described here:
2487 // http://msdn.microsoft.com/en-us/library/windows/desktop/ms645601(v=vs.85).aspx#_win32_The_Mouse_Wheel
2488 // for events with WHEEL_PAGESCROLL set.
2489 bool LayerTreeHostImpl::ScrollVerticallyByPage(const gfx::Point& viewport_point,
2490 ScrollDirection direction) {
2491 DCHECK(wheel_scrolling_);
2493 for (LayerImpl* layer_impl = CurrentlyScrollingLayer();
2495 layer_impl = layer_impl->parent()) {
2496 if (!layer_impl->scrollable())
2499 if (!layer_impl->HasScrollbar(VERTICAL))
2502 float height = layer_impl->clip_height();
2504 // These magical values match WebKit and are designed to scroll nearly the
2505 // entire visible content height but leave a bit of overlap.
2506 float page = std::max(height * 0.875f, 1.f);
2507 if (direction == SCROLL_BACKWARD)
2510 gfx::Vector2dF delta = gfx::Vector2dF(0.f, page);
2512 gfx::Vector2dF applied_delta = ScrollLayerWithLocalDelta(layer_impl, delta);
2514 if (!applied_delta.IsZero()) {
2515 client_->SetNeedsCommitOnImplThread();
2517 client_->RenewTreePriority();
2521 active_tree_->SetCurrentlyScrollingLayer(layer_impl);
2527 void LayerTreeHostImpl::SetRootLayerScrollOffsetDelegate(
2528 LayerScrollOffsetDelegate* root_layer_scroll_offset_delegate) {
2529 root_layer_scroll_offset_delegate_ = root_layer_scroll_offset_delegate;
2530 active_tree_->SetRootLayerScrollOffsetDelegate(
2531 root_layer_scroll_offset_delegate_);
2534 void LayerTreeHostImpl::OnRootLayerDelegatedScrollOffsetChanged() {
2535 DCHECK(root_layer_scroll_offset_delegate_ != NULL);
2536 client_->SetNeedsCommitOnImplThread();
2537 active_tree_->set_needs_update_draw_properties();
2540 void LayerTreeHostImpl::ClearCurrentlyScrollingLayer() {
2541 active_tree_->ClearCurrentlyScrollingLayer();
2542 did_lock_scrolling_layer_ = false;
2543 scroll_affects_scroll_handler_ = false;
2544 accumulated_root_overscroll_ = gfx::Vector2dF();
2547 void LayerTreeHostImpl::ScrollEnd() {
2548 if (top_controls_manager_)
2549 top_controls_manager_->ScrollEnd();
2550 ClearCurrentlyScrollingLayer();
2553 InputHandler::ScrollStatus LayerTreeHostImpl::FlingScrollBegin() {
2554 if (!active_tree_->CurrentlyScrollingLayer())
2555 return ScrollIgnored;
2557 if (settings_.ignore_root_layer_flings &&
2558 (active_tree_->CurrentlyScrollingLayer() == InnerViewportScrollLayer() ||
2559 active_tree_->CurrentlyScrollingLayer() == OuterViewportScrollLayer())) {
2560 ClearCurrentlyScrollingLayer();
2561 return ScrollIgnored;
2564 if (!wheel_scrolling_) {
2565 // Allow the fling to lock to the first layer that moves after the initial
2566 // fling |ScrollBy()| event.
2567 did_lock_scrolling_layer_ = false;
2568 should_bubble_scrolls_ = false;
2571 return ScrollStarted;
2574 float LayerTreeHostImpl::DeviceSpaceDistanceToLayer(
2575 const gfx::PointF& device_viewport_point,
2576 LayerImpl* layer_impl) {
2578 return std::numeric_limits<float>::max();
2580 gfx::Rect layer_impl_bounds(
2581 layer_impl->content_bounds());
2583 gfx::RectF device_viewport_layer_impl_bounds = MathUtil::MapClippedRect(
2584 layer_impl->screen_space_transform(),
2587 return device_viewport_layer_impl_bounds.ManhattanDistanceToPoint(
2588 device_viewport_point);
2591 void LayerTreeHostImpl::MouseMoveAt(const gfx::Point& viewport_point) {
2592 gfx::PointF device_viewport_point = gfx::ScalePoint(viewport_point,
2593 device_scale_factor_);
2594 LayerImpl* layer_impl =
2595 active_tree_->FindLayerThatIsHitByPoint(device_viewport_point);
2596 if (HandleMouseOverScrollbar(layer_impl, device_viewport_point))
2599 if (scroll_layer_id_when_mouse_over_scrollbar_) {
2600 LayerImpl* scroll_layer_impl = active_tree_->LayerById(
2601 scroll_layer_id_when_mouse_over_scrollbar_);
2603 // The check for a null scroll_layer_impl below was added to see if it will
2604 // eliminate the crashes described in http://crbug.com/326635.
2605 // TODO(wjmaclean) Add a unit test if this fixes the crashes.
2606 ScrollbarAnimationController* animation_controller =
2607 scroll_layer_impl ? scroll_layer_impl->scrollbar_animation_controller()
2609 if (animation_controller)
2610 animation_controller->DidMouseMoveOffScrollbar();
2611 scroll_layer_id_when_mouse_over_scrollbar_ = 0;
2614 bool scroll_on_main_thread = false;
2615 LayerImpl* scroll_layer_impl =
2616 FindScrollLayerForDeviceViewportPoint(device_viewport_point,
2617 InputHandler::Gesture,
2619 &scroll_on_main_thread,
2621 if (scroll_on_main_thread || !scroll_layer_impl)
2624 ScrollbarAnimationController* animation_controller =
2625 scroll_layer_impl->scrollbar_animation_controller();
2626 if (!animation_controller)
2629 // TODO(wjmaclean) Is it ok to choose distance from more than two scrollbars?
2630 float distance_to_scrollbar = std::numeric_limits<float>::max();
2631 for (LayerImpl::ScrollbarSet::iterator it =
2632 scroll_layer_impl->scrollbars()->begin();
2633 it != scroll_layer_impl->scrollbars()->end();
2635 distance_to_scrollbar =
2636 std::min(distance_to_scrollbar,
2637 DeviceSpaceDistanceToLayer(device_viewport_point, *it));
2639 animation_controller->DidMouseMoveNear(distance_to_scrollbar /
2640 device_scale_factor_);
2643 bool LayerTreeHostImpl::HandleMouseOverScrollbar(LayerImpl* layer_impl,
2644 const gfx::PointF& device_viewport_point) {
2645 if (layer_impl && layer_impl->ToScrollbarLayer()) {
2646 int scroll_layer_id = layer_impl->ToScrollbarLayer()->ScrollLayerId();
2647 layer_impl = active_tree_->LayerById(scroll_layer_id);
2648 if (layer_impl && layer_impl->scrollbar_animation_controller()) {
2649 scroll_layer_id_when_mouse_over_scrollbar_ = scroll_layer_id;
2650 layer_impl->scrollbar_animation_controller()->DidMouseMoveNear(0);
2652 scroll_layer_id_when_mouse_over_scrollbar_ = 0;
2661 void LayerTreeHostImpl::PinchGestureBegin() {
2662 pinch_gesture_active_ = true;
2663 previous_pinch_anchor_ = gfx::Point();
2664 client_->RenewTreePriority();
2665 pinch_gesture_end_should_clear_scrolling_layer_ = !CurrentlyScrollingLayer();
2666 if (active_tree_->OuterViewportScrollLayer()) {
2667 active_tree_->SetCurrentlyScrollingLayer(
2668 active_tree_->OuterViewportScrollLayer());
2670 active_tree_->SetCurrentlyScrollingLayer(
2671 active_tree_->InnerViewportScrollLayer());
2673 if (top_controls_manager_)
2674 top_controls_manager_->PinchBegin();
2677 void LayerTreeHostImpl::PinchGestureUpdate(float magnify_delta,
2678 const gfx::Point& anchor) {
2679 if (!InnerViewportScrollLayer())
2682 TRACE_EVENT0("cc", "LayerTreeHostImpl::PinchGestureUpdate");
2684 // For a moment the scroll offset ends up being outside of the max range. This
2685 // confuses the delegate so we switch it off till after we're done processing
2686 // the pinch update.
2687 active_tree_->SetRootLayerScrollOffsetDelegate(NULL);
2689 // Keep the center-of-pinch anchor specified by (x, y) in a stable
2690 // position over the course of the magnify.
2691 float page_scale_delta = active_tree_->page_scale_delta();
2692 gfx::PointF previous_scale_anchor =
2693 gfx::ScalePoint(anchor, 1.f / page_scale_delta);
2694 active_tree_->SetPageScaleDelta(page_scale_delta * magnify_delta);
2695 page_scale_delta = active_tree_->page_scale_delta();
2696 gfx::PointF new_scale_anchor =
2697 gfx::ScalePoint(anchor, 1.f / page_scale_delta);
2698 gfx::Vector2dF move = previous_scale_anchor - new_scale_anchor;
2700 previous_pinch_anchor_ = anchor;
2702 move.Scale(1 / active_tree_->page_scale_factor());
2703 // If clamping the inner viewport scroll offset causes a change, it should
2704 // be accounted for from the intended move.
2705 move -= InnerViewportScrollLayer()->ClampScrollToMaxScrollOffset();
2707 // We manually manage the bubbling behaviour here as it is different to that
2708 // implemented in LayerTreeHostImpl::ScrollBy(). Specifically:
2709 // 1) we want to explicit limit the bubbling to the outer/inner viewports,
2710 // 2) we don't want the directional limitations on the unused parts that
2711 // ScrollBy() implements, and
2712 // 3) pinching should not engage the top controls manager.
2713 gfx::Vector2dF unused = OuterViewportScrollLayer()
2714 ? OuterViewportScrollLayer()->ScrollBy(move)
2717 if (!unused.IsZero()) {
2718 InnerViewportScrollLayer()->ScrollBy(unused);
2719 InnerViewportScrollLayer()->ClampScrollToMaxScrollOffset();
2722 active_tree_->SetRootLayerScrollOffsetDelegate(
2723 root_layer_scroll_offset_delegate_);
2725 client_->SetNeedsCommitOnImplThread();
2727 client_->RenewTreePriority();
2730 void LayerTreeHostImpl::PinchGestureEnd() {
2731 pinch_gesture_active_ = false;
2732 if (pinch_gesture_end_should_clear_scrolling_layer_) {
2733 pinch_gesture_end_should_clear_scrolling_layer_ = false;
2734 ClearCurrentlyScrollingLayer();
2736 if (top_controls_manager_)
2737 top_controls_manager_->PinchEnd();
2738 client_->SetNeedsCommitOnImplThread();
2741 static void CollectScrollDeltas(ScrollAndScaleSet* scroll_info,
2742 LayerImpl* layer_impl) {
2746 gfx::Vector2d scroll_delta =
2747 gfx::ToFlooredVector2d(layer_impl->ScrollDelta());
2748 if (!scroll_delta.IsZero()) {
2749 LayerTreeHostCommon::ScrollUpdateInfo scroll;
2750 scroll.layer_id = layer_impl->id();
2751 scroll.scroll_delta = scroll_delta;
2752 scroll_info->scrolls.push_back(scroll);
2753 layer_impl->SetSentScrollDelta(scroll_delta);
2756 for (size_t i = 0; i < layer_impl->children().size(); ++i)
2757 CollectScrollDeltas(scroll_info, layer_impl->children()[i]);
2760 scoped_ptr<ScrollAndScaleSet> LayerTreeHostImpl::ProcessScrollDeltas() {
2761 scoped_ptr<ScrollAndScaleSet> scroll_info(new ScrollAndScaleSet());
2763 CollectScrollDeltas(scroll_info.get(), active_tree_->root_layer());
2764 scroll_info->page_scale_delta = active_tree_->page_scale_delta();
2765 active_tree_->set_sent_page_scale_delta(scroll_info->page_scale_delta);
2767 return scroll_info.Pass();
2770 void LayerTreeHostImpl::SetFullRootLayerDamage() {
2771 SetViewportDamage(gfx::Rect(DrawViewportSize()));
2774 void LayerTreeHostImpl::RunOnDemandRasterTask(Task* on_demand_raster_task) {
2775 DCHECK(on_demand_task_graph_runner_);
2777 // Construct a task graph that contains this single raster task.
2779 graph.nodes.push_back(
2780 TaskGraph::Node(on_demand_raster_task,
2781 RasterWorkerPool::kOnDemandRasterTaskPriority,
2784 // Schedule task and wait for task graph runner to finish running it.
2785 on_demand_task_graph_runner_->ScheduleTasks(on_demand_task_namespace_,
2788 if (on_demand_task_graph_runner_ == &synchronous_task_graph_runner_)
2789 on_demand_task_graph_runner_->RunUntilIdle();
2791 on_demand_task_graph_runner_->WaitForTasksToFinishRunning(
2792 on_demand_task_namespace_);
2794 // Collect task now that it has finished running.
2795 Task::Vector completed_tasks;
2796 on_demand_task_graph_runner_->CollectCompletedTasks(on_demand_task_namespace_,
2798 DCHECK_EQ(1u, completed_tasks.size());
2799 DCHECK_EQ(completed_tasks[0], on_demand_raster_task);
2802 void LayerTreeHostImpl::ScrollViewportBy(gfx::Vector2dF scroll_delta) {
2803 DCHECK(InnerViewportScrollLayer());
2804 LayerImpl* scroll_layer = OuterViewportScrollLayer()
2805 ? OuterViewportScrollLayer()
2806 : InnerViewportScrollLayer();
2808 gfx::Vector2dF unused_delta = scroll_layer->ScrollBy(scroll_delta);
2810 if (!unused_delta.IsZero() && (scroll_layer == OuterViewportScrollLayer()))
2811 InnerViewportScrollLayer()->ScrollBy(unused_delta);
2814 void LayerTreeHostImpl::AnimatePageScale(base::TimeTicks monotonic_time) {
2815 if (!page_scale_animation_)
2818 gfx::Vector2dF scroll_total = active_tree_->TotalScrollOffset();
2820 if (!page_scale_animation_->IsAnimationStarted())
2821 page_scale_animation_->StartAnimation(monotonic_time);
2823 active_tree_->SetPageScaleDelta(
2824 page_scale_animation_->PageScaleFactorAtTime(monotonic_time) /
2825 active_tree_->page_scale_factor());
2826 gfx::Vector2dF next_scroll =
2827 page_scale_animation_->ScrollOffsetAtTime(monotonic_time);
2829 ScrollViewportBy(next_scroll - scroll_total);
2832 if (page_scale_animation_->IsAnimationCompleteAtTime(monotonic_time)) {
2833 page_scale_animation_.reset();
2834 client_->SetNeedsCommitOnImplThread();
2835 client_->RenewTreePriority();
2841 void LayerTreeHostImpl::AnimateTopControls(base::TimeTicks time) {
2842 if (!top_controls_manager_ || !top_controls_manager_->animation())
2844 gfx::Vector2dF scroll = top_controls_manager_->Animate(time);
2845 if (active_tree_->TotalScrollOffset().y() == 0.f)
2847 if (!scroll.IsZero()) {
2848 ScrollViewportBy(gfx::ScaleVector2d(
2849 scroll, 1.f / active_tree_->total_page_scale_factor()));
2855 void LayerTreeHostImpl::AnimateLayers(base::TimeTicks monotonic_time) {
2856 if (!settings_.accelerated_animation_enabled ||
2857 !needs_animate_layers() ||
2858 !active_tree_->root_layer())
2861 TRACE_EVENT0("cc", "LayerTreeHostImpl::AnimateLayers");
2862 AnimationRegistrar::AnimationControllerMap copy =
2863 animation_registrar_->active_animation_controllers();
2864 for (AnimationRegistrar::AnimationControllerMap::iterator iter = copy.begin();
2867 (*iter).second->Animate(monotonic_time);
2872 void LayerTreeHostImpl::UpdateAnimationState(bool start_ready_animations) {
2873 if (!settings_.accelerated_animation_enabled ||
2874 !needs_animate_layers() ||
2875 !active_tree_->root_layer())
2878 TRACE_EVENT0("cc", "LayerTreeHostImpl::UpdateAnimationState");
2879 scoped_ptr<AnimationEventsVector> events =
2880 make_scoped_ptr(new AnimationEventsVector);
2881 AnimationRegistrar::AnimationControllerMap copy =
2882 animation_registrar_->active_animation_controllers();
2883 for (AnimationRegistrar::AnimationControllerMap::iterator iter = copy.begin();
2886 (*iter).second->UpdateState(start_ready_animations, events.get());
2888 if (!events->empty()) {
2889 client_->PostAnimationEventsToMainThreadOnImplThread(events.Pass());
2895 void LayerTreeHostImpl::ActivateAnimations() {
2896 if (!settings_.accelerated_animation_enabled || !needs_animate_layers() ||
2897 !active_tree_->root_layer())
2900 TRACE_EVENT0("cc", "LayerTreeHostImpl::ActivateAnimations");
2901 AnimationRegistrar::AnimationControllerMap copy =
2902 animation_registrar_->active_animation_controllers();
2903 for (AnimationRegistrar::AnimationControllerMap::iterator iter = copy.begin();
2906 (*iter).second->ActivateAnimations();
2909 base::TimeDelta LayerTreeHostImpl::LowFrequencyAnimationInterval() const {
2910 return base::TimeDelta::FromSeconds(1);
2913 std::string LayerTreeHostImpl::LayerTreeAsJson() const {
2915 if (active_tree_->root_layer()) {
2916 scoped_ptr<base::Value> json(active_tree_->root_layer()->LayerTreeAsJson());
2917 base::JSONWriter::WriteWithOptions(
2918 json.get(), base::JSONWriter::OPTIONS_PRETTY_PRINT, &str);
2923 int LayerTreeHostImpl::SourceAnimationFrameNumber() const {
2924 return fps_counter_->current_frame_number();
2927 void LayerTreeHostImpl::AnimateScrollbars(base::TimeTicks time) {
2928 AnimateScrollbarsRecursive(active_tree_->root_layer(), time);
2931 void LayerTreeHostImpl::AnimateScrollbarsRecursive(LayerImpl* layer,
2932 base::TimeTicks time) {
2936 ScrollbarAnimationController* scrollbar_controller =
2937 layer->scrollbar_animation_controller();
2938 if (scrollbar_controller)
2939 scrollbar_controller->Animate(time);
2941 for (size_t i = 0; i < layer->children().size(); ++i)
2942 AnimateScrollbarsRecursive(layer->children()[i], time);
2945 void LayerTreeHostImpl::PostDelayedScrollbarFade(
2946 const base::Closure& start_fade,
2947 base::TimeDelta delay) {
2948 client_->PostDelayedScrollbarFadeOnImplThread(start_fade, delay);
2951 void LayerTreeHostImpl::SetNeedsScrollbarAnimationFrame() {
2952 TRACE_EVENT_INSTANT0(
2954 "LayerTreeHostImpl::SetNeedsRedraw due to scrollbar fade",
2955 TRACE_EVENT_SCOPE_THREAD);
2959 void LayerTreeHostImpl::SetTreePriority(TreePriority priority) {
2963 if (global_tile_state_.tree_priority == priority)
2965 global_tile_state_.tree_priority = priority;
2966 DidModifyTilePriorities();
2969 void LayerTreeHostImpl::UpdateCurrentFrameTime() {
2970 DCHECK(current_frame_timeticks_.is_null());
2971 current_frame_timeticks_ = gfx::FrameTime::Now();
2974 void LayerTreeHostImpl::ResetCurrentFrameTimeForNextFrame() {
2975 current_frame_timeticks_ = base::TimeTicks();
2978 base::TimeTicks LayerTreeHostImpl::CurrentFrameTimeTicks() {
2979 // Try to use the current frame time to keep animations non-jittery. But if
2980 // we're not in a frame (because this is during an input event or a delayed
2981 // task), fall back to physical time. This should still be monotonic.
2982 if (!current_frame_timeticks_.is_null())
2983 return current_frame_timeticks_;
2984 return gfx::FrameTime::Now();
2987 scoped_ptr<base::Value> LayerTreeHostImpl::AsValueWithFrame(
2988 FrameData* frame) const {
2989 scoped_ptr<base::DictionaryValue> state(new base::DictionaryValue());
2990 if (this->pending_tree_)
2991 state->Set("activation_state", ActivationStateAsValue().release());
2992 state->Set("device_viewport_size",
2993 MathUtil::AsValue(device_viewport_size_).release());
2995 state->Set("tiles", tile_manager_->AllTilesAsValue().release());
2996 state->Set("active_tree", active_tree_->AsValue().release());
2998 state->Set("pending_tree", pending_tree_->AsValue().release());
3000 state->Set("frame", frame->AsValue().release());
3001 return state.PassAs<base::Value>();
3004 scoped_ptr<base::Value> LayerTreeHostImpl::ActivationStateAsValue() const {
3005 scoped_ptr<base::DictionaryValue> state(new base::DictionaryValue());
3006 state->Set("lthi", TracedValue::CreateIDRef(this).release());
3008 state->Set("tile_manager", tile_manager_->BasicStateAsValue().release());
3009 return state.PassAs<base::Value>();
3012 void LayerTreeHostImpl::SetDebugState(
3013 const LayerTreeDebugState& new_debug_state) {
3014 if (LayerTreeDebugState::Equal(debug_state_, new_debug_state))
3016 if (debug_state_.continuous_painting != new_debug_state.continuous_painting)
3017 paint_time_counter_->ClearHistory();
3019 debug_state_ = new_debug_state;
3020 UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy());
3021 SetFullRootLayerDamage();
3024 void LayerTreeHostImpl::CreateUIResource(UIResourceId uid,
3025 const UIResourceBitmap& bitmap) {
3028 GLint wrap_mode = 0;
3029 switch (bitmap.GetWrapMode()) {
3030 case UIResourceBitmap::CLAMP_TO_EDGE:
3031 wrap_mode = GL_CLAMP_TO_EDGE;
3033 case UIResourceBitmap::REPEAT:
3034 wrap_mode = GL_REPEAT;
3038 // Allow for multiple creation requests with the same UIResourceId. The
3039 // previous resource is simply deleted.
3040 ResourceProvider::ResourceId id = ResourceIdForUIResource(uid);
3042 DeleteUIResource(uid);
3044 ResourceFormat format = resource_provider_->best_texture_format();
3045 if (bitmap.GetFormat() == UIResourceBitmap::ETC1)
3047 id = resource_provider_->CreateResource(
3050 ResourceProvider::TextureUsageAny,
3053 UIResourceData data;
3054 data.resource_id = id;
3055 data.size = bitmap.GetSize();
3056 data.opaque = bitmap.GetOpaque();
3058 ui_resource_map_[uid] = data;
3060 AutoLockUIResourceBitmap bitmap_lock(bitmap);
3061 resource_provider_->SetPixels(id,
3062 bitmap_lock.GetPixels(),
3063 gfx::Rect(bitmap.GetSize()),
3064 gfx::Rect(bitmap.GetSize()),
3065 gfx::Vector2d(0, 0));
3066 MarkUIResourceNotEvicted(uid);
3069 void LayerTreeHostImpl::DeleteUIResource(UIResourceId uid) {
3070 ResourceProvider::ResourceId id = ResourceIdForUIResource(uid);
3072 resource_provider_->DeleteResource(id);
3073 ui_resource_map_.erase(uid);
3075 MarkUIResourceNotEvicted(uid);
3078 void LayerTreeHostImpl::EvictAllUIResources() {
3079 if (ui_resource_map_.empty())
3082 for (UIResourceMap::const_iterator iter = ui_resource_map_.begin();
3083 iter != ui_resource_map_.end();
3085 evicted_ui_resources_.insert(iter->first);
3086 resource_provider_->DeleteResource(iter->second.resource_id);
3088 ui_resource_map_.clear();
3090 client_->SetNeedsCommitOnImplThread();
3091 client_->OnCanDrawStateChanged(CanDraw());
3092 client_->RenewTreePriority();
3095 ResourceProvider::ResourceId LayerTreeHostImpl::ResourceIdForUIResource(
3096 UIResourceId uid) const {
3097 UIResourceMap::const_iterator iter = ui_resource_map_.find(uid);
3098 if (iter != ui_resource_map_.end())
3099 return iter->second.resource_id;
3103 bool LayerTreeHostImpl::IsUIResourceOpaque(UIResourceId uid) const {
3104 UIResourceMap::const_iterator iter = ui_resource_map_.find(uid);
3105 DCHECK(iter != ui_resource_map_.end());
3106 return iter->second.opaque;
3109 bool LayerTreeHostImpl::EvictedUIResourcesExist() const {
3110 return !evicted_ui_resources_.empty();
3113 void LayerTreeHostImpl::MarkUIResourceNotEvicted(UIResourceId uid) {
3114 std::set<UIResourceId>::iterator found_in_evicted =
3115 evicted_ui_resources_.find(uid);
3116 if (found_in_evicted == evicted_ui_resources_.end())
3118 evicted_ui_resources_.erase(found_in_evicted);
3119 if (evicted_ui_resources_.empty())
3120 client_->OnCanDrawStateChanged(CanDraw());
3123 void LayerTreeHostImpl::ScheduleMicroBenchmark(
3124 scoped_ptr<MicroBenchmarkImpl> benchmark) {
3125 micro_benchmark_controller_.ScheduleRun(benchmark.Pass());
3128 void LayerTreeHostImpl::InsertSwapPromiseMonitor(SwapPromiseMonitor* monitor) {
3129 swap_promise_monitor_.insert(monitor);
3132 void LayerTreeHostImpl::RemoveSwapPromiseMonitor(SwapPromiseMonitor* monitor) {
3133 swap_promise_monitor_.erase(monitor);
3136 void LayerTreeHostImpl::NotifySwapPromiseMonitorsOfSetNeedsRedraw() {
3137 std::set<SwapPromiseMonitor*>::iterator it = swap_promise_monitor_.begin();
3138 for (; it != swap_promise_monitor_.end(); it++)
3139 (*it)->OnSetNeedsRedrawOnImpl();
3142 void LayerTreeHostImpl::RegisterPictureLayerImpl(PictureLayerImpl* layer) {
3143 DCHECK(std::find(picture_layers_.begin(), picture_layers_.end(), layer) ==
3144 picture_layers_.end());
3145 picture_layers_.push_back(layer);
3148 void LayerTreeHostImpl::UnregisterPictureLayerImpl(PictureLayerImpl* layer) {
3149 std::vector<PictureLayerImpl*>::iterator it =
3150 std::find(picture_layers_.begin(), picture_layers_.end(), layer);
3151 DCHECK(it != picture_layers_.end());
3152 picture_layers_.erase(it);