1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/trees/layer_tree_host_impl.h"
10 #include "base/basictypes.h"
11 #include "base/containers/hash_tables.h"
12 #include "base/debug/trace_event_argument.h"
13 #include "base/json/json_writer.h"
14 #include "base/metrics/histogram.h"
15 #include "base/stl_util.h"
16 #include "base/strings/stringprintf.h"
17 #include "cc/animation/animation_id_provider.h"
18 #include "cc/animation/scroll_offset_animation_curve.h"
19 #include "cc/animation/scrollbar_animation_controller.h"
20 #include "cc/animation/timing_function.h"
21 #include "cc/base/latency_info_swap_promise_monitor.h"
22 #include "cc/base/math_util.h"
23 #include "cc/base/util.h"
24 #include "cc/debug/benchmark_instrumentation.h"
25 #include "cc/debug/debug_rect_history.h"
26 #include "cc/debug/devtools_instrumentation.h"
27 #include "cc/debug/frame_rate_counter.h"
28 #include "cc/debug/paint_time_counter.h"
29 #include "cc/debug/rendering_stats_instrumentation.h"
30 #include "cc/debug/traced_value.h"
31 #include "cc/input/page_scale_animation.h"
32 #include "cc/input/top_controls_manager.h"
33 #include "cc/layers/append_quads_data.h"
34 #include "cc/layers/heads_up_display_layer_impl.h"
35 #include "cc/layers/layer_impl.h"
36 #include "cc/layers/layer_iterator.h"
37 #include "cc/layers/painted_scrollbar_layer_impl.h"
38 #include "cc/layers/render_surface_impl.h"
39 #include "cc/layers/scrollbar_layer_impl_base.h"
40 #include "cc/output/compositor_frame_metadata.h"
41 #include "cc/output/copy_output_request.h"
42 #include "cc/output/delegating_renderer.h"
43 #include "cc/output/gl_renderer.h"
44 #include "cc/output/software_renderer.h"
45 #include "cc/quads/render_pass_draw_quad.h"
46 #include "cc/quads/shared_quad_state.h"
47 #include "cc/quads/solid_color_draw_quad.h"
48 #include "cc/quads/texture_draw_quad.h"
49 #include "cc/resources/bitmap_raster_worker_pool.h"
50 #include "cc/resources/eviction_tile_priority_queue.h"
51 #include "cc/resources/gpu_raster_worker_pool.h"
52 #include "cc/resources/memory_history.h"
53 #include "cc/resources/one_copy_raster_worker_pool.h"
54 #include "cc/resources/picture_layer_tiling.h"
55 #include "cc/resources/pixel_buffer_raster_worker_pool.h"
56 #include "cc/resources/prioritized_resource_manager.h"
57 #include "cc/resources/raster_tile_priority_queue.h"
58 #include "cc/resources/raster_worker_pool.h"
59 #include "cc/resources/resource_pool.h"
60 #include "cc/resources/texture_mailbox_deleter.h"
61 #include "cc/resources/ui_resource_bitmap.h"
62 #include "cc/resources/zero_copy_raster_worker_pool.h"
63 #include "cc/scheduler/delay_based_time_source.h"
64 #include "cc/trees/damage_tracker.h"
65 #include "cc/trees/layer_tree_host.h"
66 #include "cc/trees/layer_tree_host_common.h"
67 #include "cc/trees/layer_tree_impl.h"
68 #include "cc/trees/occlusion_tracker.h"
69 #include "cc/trees/single_thread_proxy.h"
70 #include "cc/trees/tree_synchronizer.h"
71 #include "gpu/command_buffer/client/gles2_interface.h"
72 #include "gpu/GLES2/gl2extchromium.h"
73 #include "ui/gfx/frame_time.h"
74 #include "ui/gfx/geometry/rect_conversions.h"
75 #include "ui/gfx/geometry/size_conversions.h"
76 #include "ui/gfx/geometry/vector2d_conversions.h"
81 // Small helper class that saves the current viewport location as the user sees
82 // it and resets to the same location.
83 class ViewportAnchor {
85 ViewportAnchor(LayerImpl* inner_scroll, LayerImpl* outer_scroll)
86 : inner_(inner_scroll),
87 outer_(outer_scroll) {
88 viewport_in_content_coordinates_ = inner_->TotalScrollOffset();
91 viewport_in_content_coordinates_ += outer_->TotalScrollOffset();
94 void ResetViewportToAnchoredPosition() {
97 inner_->ClampScrollToMaxScrollOffset();
98 outer_->ClampScrollToMaxScrollOffset();
100 gfx::ScrollOffset viewport_location = inner_->TotalScrollOffset() +
101 outer_->TotalScrollOffset();
103 gfx::Vector2dF delta =
104 viewport_in_content_coordinates_.DeltaFrom(viewport_location);
106 delta = outer_->ScrollBy(delta);
107 inner_->ScrollBy(delta);
113 gfx::ScrollOffset viewport_in_content_coordinates_;
117 void DidVisibilityChange(LayerTreeHostImpl* id, bool visible) {
119 TRACE_EVENT_ASYNC_BEGIN1("webkit",
120 "LayerTreeHostImpl::SetVisible",
127 TRACE_EVENT_ASYNC_END0("webkit", "LayerTreeHostImpl::SetVisible", id);
130 size_t GetMaxTransferBufferUsageBytes(
131 const ContextProvider::Capabilities& context_capabilities,
132 double refresh_rate) {
133 // We want to make sure the default transfer buffer size is equal to the
134 // amount of data that can be uploaded by the compositor to avoid stalling
136 // For reference Chromebook Pixel can upload 1MB in about 0.5ms.
137 const size_t kMaxBytesUploadedPerMs = 1024 * 1024 * 2;
139 // We need to upload at least enough work to keep the GPU process busy until
140 // the next time it can handle a request to start more uploads from the
141 // compositor. We assume that it will pick up any sent upload requests within
142 // the time of a vsync, since the browser will want to swap a frame within
143 // that time interval, and then uploads should have a chance to be processed.
144 size_t ms_per_frame = std::floor(1000.0 / refresh_rate);
145 size_t max_transfer_buffer_usage_bytes =
146 ms_per_frame * kMaxBytesUploadedPerMs;
148 // The context may request a lower limit based on the device capabilities.
149 return std::min(context_capabilities.max_transfer_buffer_usage_bytes,
150 max_transfer_buffer_usage_bytes);
153 unsigned GetMapImageTextureTarget(
154 const ContextProvider::Capabilities& context_capabilities) {
155 // TODO(reveman): This should be a setting passed to the compositor instead
156 // of hard-coded here. The target that need to be used depends on our choice
157 // of GpuMemoryBuffer type. Note: SURFACE_TEXTURE needs EXTERNAL_OES,
158 // IO_SURFACE needs RECTANGLE_ARB. crbug.com/431059
159 #if defined(OS_ANDROID)
160 if (context_capabilities.gpu.egl_image_external)
161 return GL_TEXTURE_EXTERNAL_OES;
163 if (context_capabilities.gpu.texture_rectangle)
164 return GL_TEXTURE_RECTANGLE_ARB;
166 return GL_TEXTURE_2D;
169 size_t GetMaxStagingResourceCount() {
170 // Upper bound for number of staging resource to allow.
176 class LayerTreeHostImplTimeSourceAdapter : public TimeSourceClient {
178 static scoped_ptr<LayerTreeHostImplTimeSourceAdapter> Create(
179 LayerTreeHostImpl* layer_tree_host_impl,
180 scoped_refptr<DelayBasedTimeSource> time_source) {
181 return make_scoped_ptr(
182 new LayerTreeHostImplTimeSourceAdapter(layer_tree_host_impl,
185 ~LayerTreeHostImplTimeSourceAdapter() override {
186 time_source_->SetClient(NULL);
187 time_source_->SetActive(false);
190 void OnTimerTick() override {
191 // In single threaded mode we attempt to simulate changing the current
192 // thread by maintaining a fake thread id. When we switch from one
193 // thread to another, we construct DebugScopedSetXXXThread objects that
194 // update the thread id. This lets DCHECKS that ensure we're on the
195 // right thread to work correctly in single threaded mode. The problem
196 // here is that the timer tasks are run via the message loop, and when
197 // they run, we've had no chance to construct a DebugScopedSetXXXThread
198 // object. The result is that we report that we're running on the main
199 // thread. In multi-threaded mode, this timer is run on the compositor
200 // thread, so to keep this consistent in single-threaded mode, we'll
201 // construct a DebugScopedSetImplThread object. There is no need to do
202 // this in multi-threaded mode since the real thread id's will be
203 // correct. In fact, setting fake thread id's interferes with the real
204 // thread id's and causes breakage.
205 scoped_ptr<DebugScopedSetImplThread> set_impl_thread;
206 if (!layer_tree_host_impl_->proxy()->HasImplThread()) {
207 set_impl_thread.reset(
208 new DebugScopedSetImplThread(layer_tree_host_impl_->proxy()));
211 layer_tree_host_impl_->Animate(
212 layer_tree_host_impl_->CurrentBeginFrameArgs().frame_time);
213 layer_tree_host_impl_->UpdateBackgroundAnimateTicking(true);
214 bool start_ready_animations = true;
215 layer_tree_host_impl_->UpdateAnimationState(start_ready_animations);
217 if (layer_tree_host_impl_->pending_tree()) {
218 layer_tree_host_impl_->pending_tree()->UpdateDrawProperties();
219 layer_tree_host_impl_->ManageTiles();
222 layer_tree_host_impl_->ResetCurrentBeginFrameArgsForNextFrame();
225 void SetActive(bool active) {
226 if (active != time_source_->Active())
227 time_source_->SetActive(active);
230 bool Active() const { return time_source_->Active(); }
233 LayerTreeHostImplTimeSourceAdapter(
234 LayerTreeHostImpl* layer_tree_host_impl,
235 scoped_refptr<DelayBasedTimeSource> time_source)
236 : layer_tree_host_impl_(layer_tree_host_impl),
237 time_source_(time_source) {
238 time_source_->SetClient(this);
241 LayerTreeHostImpl* layer_tree_host_impl_;
242 scoped_refptr<DelayBasedTimeSource> time_source_;
244 DISALLOW_COPY_AND_ASSIGN(LayerTreeHostImplTimeSourceAdapter);
247 LayerTreeHostImpl::FrameData::FrameData()
248 : contains_incomplete_tile(false), has_no_damage(false) {}
250 LayerTreeHostImpl::FrameData::~FrameData() {}
252 scoped_ptr<LayerTreeHostImpl> LayerTreeHostImpl::Create(
253 const LayerTreeSettings& settings,
254 LayerTreeHostImplClient* client,
256 RenderingStatsInstrumentation* rendering_stats_instrumentation,
257 SharedBitmapManager* shared_bitmap_manager,
258 gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager,
260 return make_scoped_ptr(new LayerTreeHostImpl(settings,
263 rendering_stats_instrumentation,
264 shared_bitmap_manager,
265 gpu_memory_buffer_manager,
269 LayerTreeHostImpl::LayerTreeHostImpl(
270 const LayerTreeSettings& settings,
271 LayerTreeHostImplClient* client,
273 RenderingStatsInstrumentation* rendering_stats_instrumentation,
274 SharedBitmapManager* shared_bitmap_manager,
275 gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager,
277 : BeginFrameSourceMixIn(),
280 use_gpu_rasterization_(false),
281 input_handler_client_(NULL),
282 did_lock_scrolling_layer_(false),
283 should_bubble_scrolls_(false),
284 wheel_scrolling_(false),
285 scroll_affects_scroll_handler_(false),
286 scroll_layer_id_when_mouse_over_scrollbar_(0),
287 tile_priorities_dirty_(false),
288 root_layer_scroll_offset_delegate_(NULL),
291 cached_managed_memory_policy_(
292 PrioritizedResourceManager::DefaultMemoryAllocationLimit(),
293 gpu::MemoryAllocation::CUTOFF_ALLOW_EVERYTHING,
294 ManagedMemoryPolicy::kDefaultNumResourcesLimit),
295 pinch_gesture_active_(false),
296 pinch_gesture_end_should_clear_scrolling_layer_(false),
297 fps_counter_(FrameRateCounter::Create(proxy_->HasImplThread())),
298 paint_time_counter_(PaintTimeCounter::Create()),
299 memory_history_(MemoryHistory::Create()),
300 debug_rect_history_(DebugRectHistory::Create()),
301 texture_mailbox_deleter_(new TextureMailboxDeleter(
302 proxy_->HasImplThread() ? proxy_->ImplThreadTaskRunner()
303 : proxy_->MainThreadTaskRunner())),
304 max_memory_needed_bytes_(0),
306 device_scale_factor_(1.f),
307 overhang_ui_resource_id_(0),
308 resourceless_software_draw_(false),
309 begin_impl_frame_interval_(BeginFrameArgs::DefaultInterval()),
310 animation_registrar_(AnimationRegistrar::Create()),
311 rendering_stats_instrumentation_(rendering_stats_instrumentation),
312 micro_benchmark_controller_(this),
313 need_to_update_visible_tiles_before_draw_(false),
314 shared_bitmap_manager_(shared_bitmap_manager),
315 gpu_memory_buffer_manager_(gpu_memory_buffer_manager),
317 requires_high_res_to_draw_(false) {
318 DCHECK(proxy_->IsImplThread());
319 DidVisibilityChange(this, visible_);
320 animation_registrar_->set_supports_scroll_animations(
321 proxy_->SupportsImplScrolling());
323 SetDebugState(settings.initial_debug_state);
325 // LTHI always has an active tree.
326 active_tree_ = LayerTreeImpl::create(this);
327 TRACE_EVENT_OBJECT_CREATED_WITH_ID(
328 TRACE_DISABLED_BY_DEFAULT("cc.debug"), "cc::LayerTreeHostImpl", id_);
330 if (settings.calculate_top_controls_position) {
331 top_controls_manager_ =
332 TopControlsManager::Create(this,
333 settings.top_controls_height,
334 settings.top_controls_show_threshold,
335 settings.top_controls_hide_threshold);
337 // TODO(bokan): This is a quick fix. The browser should lock the top
338 // controls to shown on creation but this appears not to work. Tracked
339 // in crbug.com/417680.
340 // Initialize with top controls showing.
341 SetControlsTopOffset(0.f);
345 LayerTreeHostImpl::~LayerTreeHostImpl() {
346 DCHECK(proxy_->IsImplThread());
347 TRACE_EVENT0("cc", "LayerTreeHostImpl::~LayerTreeHostImpl()");
348 TRACE_EVENT_OBJECT_DELETED_WITH_ID(
349 TRACE_DISABLED_BY_DEFAULT("cc.debug"), "cc::LayerTreeHostImpl", id_);
351 if (input_handler_client_) {
352 input_handler_client_->WillShutdown();
353 input_handler_client_ = NULL;
356 // The layer trees must be destroyed before the layer tree host. We've
357 // made a contract with our animation controllers that the registrar
358 // will outlive them, and we must make good.
360 recycle_tree_->Shutdown();
362 pending_tree_->Shutdown();
363 active_tree_->Shutdown();
364 recycle_tree_ = nullptr;
365 pending_tree_ = nullptr;
366 active_tree_ = nullptr;
367 DestroyTileManager();
370 void LayerTreeHostImpl::BeginMainFrameAborted(bool did_handle) {
371 // If the begin frame data was handled, then scroll and scale set was applied
372 // by the main thread, so the active tree needs to be updated as if these sent
373 // values were applied and committed.
375 active_tree_->ApplySentScrollAndScaleDeltasFromAbortedCommit();
376 active_tree_->ResetContentsTexturesPurged();
380 void LayerTreeHostImpl::BeginCommit() {
381 TRACE_EVENT0("cc", "LayerTreeHostImpl::BeginCommit");
383 if (UsePendingTreeForSync())
387 void LayerTreeHostImpl::CommitComplete() {
388 TRACE_EVENT0("cc", "LayerTreeHostImpl::CommitComplete");
391 pending_tree_->ApplyScrollDeltasSinceBeginMainFrame();
392 sync_tree()->set_needs_update_draw_properties();
394 if (settings_.impl_side_painting) {
395 // Impl-side painting needs an update immediately post-commit to have the
396 // opportunity to create tilings. Other paths can call UpdateDrawProperties
397 // more lazily when needed prior to drawing.
398 sync_tree()->UpdateDrawProperties();
399 // Start working on newly created tiles immediately if needed.
400 if (tile_manager_ && tile_priorities_dirty_)
403 NotifyReadyToActivate();
405 // If we're not in impl-side painting, the tree is immediately considered
410 micro_benchmark_controller_.DidCompleteCommit();
413 bool LayerTreeHostImpl::CanDraw() const {
414 // Note: If you are changing this function or any other function that might
415 // affect the result of CanDraw, make sure to call
416 // client_->OnCanDrawStateChanged in the proper places and update the
417 // NotifyIfCanDrawChanged test.
420 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw no renderer",
421 TRACE_EVENT_SCOPE_THREAD);
425 // Must have an OutputSurface if |renderer_| is not NULL.
426 DCHECK(output_surface_);
428 // TODO(boliu): Make draws without root_layer work and move this below
429 // draw_and_swap_full_viewport_every_frame check. Tracked in crbug.com/264967.
430 if (!active_tree_->root_layer()) {
431 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw no root layer",
432 TRACE_EVENT_SCOPE_THREAD);
436 if (output_surface_->capabilities().draw_and_swap_full_viewport_every_frame)
439 if (DrawViewportSize().IsEmpty()) {
440 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw empty viewport",
441 TRACE_EVENT_SCOPE_THREAD);
444 if (active_tree_->ViewportSizeInvalid()) {
445 TRACE_EVENT_INSTANT0(
446 "cc", "LayerTreeHostImpl::CanDraw viewport size recently changed",
447 TRACE_EVENT_SCOPE_THREAD);
450 if (active_tree_->ContentsTexturesPurged()) {
451 TRACE_EVENT_INSTANT0(
452 "cc", "LayerTreeHostImpl::CanDraw contents textures purged",
453 TRACE_EVENT_SCOPE_THREAD);
456 if (EvictedUIResourcesExist()) {
457 TRACE_EVENT_INSTANT0(
458 "cc", "LayerTreeHostImpl::CanDraw UI resources evicted not recreated",
459 TRACE_EVENT_SCOPE_THREAD);
465 void LayerTreeHostImpl::Animate(base::TimeTicks monotonic_time) {
466 if (input_handler_client_)
467 input_handler_client_->Animate(monotonic_time);
468 AnimatePageScale(monotonic_time);
469 AnimateLayers(monotonic_time);
470 AnimateScrollbars(monotonic_time);
471 AnimateTopControls(monotonic_time);
474 void LayerTreeHostImpl::ManageTiles() {
477 if (!tile_priorities_dirty_)
480 tile_priorities_dirty_ = false;
481 tile_manager_->ManageTiles(global_tile_state_);
483 client_->DidManageTiles();
486 bool LayerTreeHostImpl::IsCurrentlyScrollingLayerAt(
487 const gfx::Point& viewport_point,
488 InputHandler::ScrollInputType type) {
489 if (!CurrentlyScrollingLayer())
492 gfx::PointF device_viewport_point =
493 gfx::ScalePoint(viewport_point, device_scale_factor_);
495 LayerImpl* layer_impl =
496 active_tree_->FindLayerThatIsHitByPoint(device_viewport_point);
498 bool scroll_on_main_thread = false;
499 LayerImpl* scrolling_layer_impl = FindScrollLayerForDeviceViewportPoint(
500 device_viewport_point, type, layer_impl, &scroll_on_main_thread, NULL);
501 return CurrentlyScrollingLayer() == scrolling_layer_impl;
504 bool LayerTreeHostImpl::HaveTouchEventHandlersAt(
505 const gfx::Point& viewport_point) {
507 gfx::PointF device_viewport_point =
508 gfx::ScalePoint(viewport_point, device_scale_factor_);
510 LayerImpl* layer_impl =
511 active_tree_->FindLayerThatIsHitByPointInTouchHandlerRegion(
512 device_viewport_point);
514 return layer_impl != NULL;
517 scoped_ptr<SwapPromiseMonitor>
518 LayerTreeHostImpl::CreateLatencyInfoSwapPromiseMonitor(
519 ui::LatencyInfo* latency) {
520 return make_scoped_ptr(
521 new LatencyInfoSwapPromiseMonitor(latency, NULL, this));
524 void LayerTreeHostImpl::QueueSwapPromiseForMainThreadScrollUpdate(
525 scoped_ptr<SwapPromise> swap_promise) {
526 swap_promises_for_main_thread_scroll_update_.push_back(swap_promise.Pass());
529 void LayerTreeHostImpl::TrackDamageForAllSurfaces(
530 LayerImpl* root_draw_layer,
531 const LayerImplList& render_surface_layer_list) {
532 // For now, we use damage tracking to compute a global scissor. To do this, we
533 // must compute all damage tracking before drawing anything, so that we know
534 // the root damage rect. The root damage rect is then used to scissor each
537 for (int surface_index = render_surface_layer_list.size() - 1;
540 LayerImpl* render_surface_layer = render_surface_layer_list[surface_index];
541 RenderSurfaceImpl* render_surface = render_surface_layer->render_surface();
542 DCHECK(render_surface);
543 render_surface->damage_tracker()->UpdateDamageTrackingState(
544 render_surface->layer_list(),
545 render_surface_layer->id(),
546 render_surface->SurfacePropertyChangedOnlyFromDescendant(),
547 render_surface->content_rect(),
548 render_surface_layer->mask_layer(),
549 render_surface_layer->filters());
553 void LayerTreeHostImpl::FrameData::AsValueInto(
554 base::debug::TracedValue* value) const {
555 value->SetBoolean("contains_incomplete_tile", contains_incomplete_tile);
556 value->SetBoolean("has_no_damage", has_no_damage);
558 // Quad data can be quite large, so only dump render passes if we select
561 TRACE_EVENT_CATEGORY_GROUP_ENABLED(
562 TRACE_DISABLED_BY_DEFAULT("cc.debug.quads"), &quads_enabled);
564 value->BeginArray("render_passes");
565 for (size_t i = 0; i < render_passes.size(); ++i) {
566 value->BeginDictionary();
567 render_passes[i]->AsValueInto(value);
568 value->EndDictionary();
574 void LayerTreeHostImpl::FrameData::AppendRenderPass(
575 scoped_ptr<RenderPass> render_pass) {
576 render_passes_by_id[render_pass->id] = render_pass.get();
577 render_passes.push_back(render_pass.Pass());
580 DrawMode LayerTreeHostImpl::GetDrawMode() const {
581 if (resourceless_software_draw_) {
582 return DRAW_MODE_RESOURCELESS_SOFTWARE;
583 } else if (output_surface_->context_provider()) {
584 return DRAW_MODE_HARDWARE;
586 DCHECK_EQ(!output_surface_->software_device(),
587 output_surface_->capabilities().delegated_rendering &&
588 !output_surface_->capabilities().deferred_gl_initialization)
589 << output_surface_->capabilities().delegated_rendering << " "
590 << output_surface_->capabilities().deferred_gl_initialization;
591 return DRAW_MODE_SOFTWARE;
595 static void AppendQuadsForLayer(
596 RenderPass* target_render_pass,
598 const OcclusionTracker<LayerImpl>& occlusion_tracker,
599 AppendQuadsData* append_quads_data) {
602 occlusion_tracker.GetCurrentOcclusionForLayer(layer->draw_transform()),
606 static void AppendQuadsForRenderSurfaceLayer(
607 RenderPass* target_render_pass,
609 const RenderPass* contributing_render_pass,
610 const OcclusionTracker<LayerImpl>& occlusion_tracker,
611 AppendQuadsData* append_quads_data) {
612 bool is_replica = false;
613 layer->render_surface()->AppendQuads(target_render_pass,
617 contributing_render_pass->id);
619 // Add replica after the surface so that it appears below the surface.
620 if (layer->has_replica()) {
622 layer->render_surface()->AppendQuads(target_render_pass,
626 contributing_render_pass->id);
630 static void AppendQuadsToFillScreen(
631 ResourceProvider::ResourceId overhang_resource_id,
632 const gfx::SizeF& overhang_resource_scaled_size,
633 const gfx::Rect& root_scroll_layer_rect,
634 RenderPass* target_render_pass,
635 LayerImpl* root_layer,
636 SkColor screen_background_color,
637 const OcclusionTracker<LayerImpl>& occlusion_tracker) {
638 if (!root_layer || !SkColorGetA(screen_background_color))
641 Region fill_region = occlusion_tracker.ComputeVisibleRegionInScreen();
642 if (fill_region.IsEmpty())
645 // Divide the fill region into the part to be filled with the overhang
646 // resource and the part to be filled with the background color.
647 Region screen_background_color_region = fill_region;
648 Region overhang_region;
649 if (overhang_resource_id) {
650 overhang_region = fill_region;
651 overhang_region.Subtract(root_scroll_layer_rect);
652 screen_background_color_region.Intersect(root_scroll_layer_rect);
655 // Manually create the quad state for the gutter quads, as the root layer
656 // doesn't have any bounds and so can't generate this itself.
657 // TODO(danakj): Make the gutter quads generated by the solid color layer
658 // (make it smarter about generating quads to fill unoccluded areas).
660 gfx::Rect root_target_rect = root_layer->render_surface()->content_rect();
662 int sorting_context_id = 0;
663 SharedQuadState* shared_quad_state =
664 target_render_pass->CreateAndAppendSharedQuadState();
665 shared_quad_state->SetAll(gfx::Transform(),
666 root_target_rect.size(),
671 SkXfermode::kSrcOver_Mode,
674 for (Region::Iterator fill_rects(screen_background_color_region);
675 fill_rects.has_rect();
677 gfx::Rect screen_space_rect = fill_rects.rect();
678 gfx::Rect visible_screen_space_rect = screen_space_rect;
679 // Skip the quad culler and just append the quads directly to avoid
681 SolidColorDrawQuad* quad =
682 target_render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
683 quad->SetNew(shared_quad_state,
685 visible_screen_space_rect,
686 screen_background_color,
689 for (Region::Iterator fill_rects(overhang_region);
690 fill_rects.has_rect();
692 DCHECK(overhang_resource_id);
693 gfx::Rect screen_space_rect = fill_rects.rect();
694 gfx::Rect opaque_screen_space_rect = screen_space_rect;
695 gfx::Rect visible_screen_space_rect = screen_space_rect;
696 TextureDrawQuad* tex_quad =
697 target_render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
698 const float vertex_opacity[4] = {1.f, 1.f, 1.f, 1.f};
702 opaque_screen_space_rect,
703 visible_screen_space_rect,
704 overhang_resource_id,
707 screen_space_rect.x() / overhang_resource_scaled_size.width(),
708 screen_space_rect.y() / overhang_resource_scaled_size.height()),
710 screen_space_rect.right() / overhang_resource_scaled_size.width(),
711 screen_space_rect.bottom() /
712 overhang_resource_scaled_size.height()),
713 screen_background_color,
719 DrawResult LayerTreeHostImpl::CalculateRenderPasses(
721 DCHECK(frame->render_passes.empty());
723 DCHECK(active_tree_->root_layer());
725 TrackDamageForAllSurfaces(active_tree_->root_layer(),
726 *frame->render_surface_layer_list);
728 // If the root render surface has no visible damage, then don't generate a
730 RenderSurfaceImpl* root_surface =
731 active_tree_->root_layer()->render_surface();
732 bool root_surface_has_no_visible_damage =
733 !root_surface->damage_tracker()->current_damage_rect().Intersects(
734 root_surface->content_rect());
735 bool root_surface_has_contributing_layers =
736 !root_surface->layer_list().empty();
737 bool hud_wants_to_draw_ = active_tree_->hud_layer() &&
738 active_tree_->hud_layer()->IsAnimatingHUDContents();
739 if (root_surface_has_contributing_layers &&
740 root_surface_has_no_visible_damage &&
741 active_tree_->LayersWithCopyOutputRequest().empty() &&
742 !hud_wants_to_draw_) {
744 "LayerTreeHostImpl::CalculateRenderPasses::EmptyDamageRect");
745 frame->has_no_damage = true;
746 DCHECK(!output_surface_->capabilities()
747 .draw_and_swap_full_viewport_every_frame);
752 "LayerTreeHostImpl::CalculateRenderPasses",
753 "render_surface_layer_list.size()",
754 static_cast<uint64>(frame->render_surface_layer_list->size()));
756 // Create the render passes in dependency order.
757 for (int surface_index = frame->render_surface_layer_list->size() - 1;
760 LayerImpl* render_surface_layer =
761 (*frame->render_surface_layer_list)[surface_index];
762 RenderSurfaceImpl* render_surface = render_surface_layer->render_surface();
764 bool should_draw_into_render_pass =
765 render_surface_layer->parent() == NULL ||
766 render_surface->contributes_to_drawn_surface() ||
767 render_surface_layer->HasCopyRequest();
768 if (should_draw_into_render_pass)
769 render_surface_layer->render_surface()->AppendRenderPasses(frame);
772 // When we are displaying the HUD, change the root damage rect to cover the
773 // entire root surface. This will disable partial-swap/scissor optimizations
774 // that would prevent the HUD from updating, since the HUD does not cause
775 // damage itself, to prevent it from messing with damage visualizations. Since
776 // damage visualizations are done off the LayerImpls and RenderSurfaceImpls,
777 // changing the RenderPass does not affect them.
778 if (active_tree_->hud_layer()) {
779 RenderPass* root_pass = frame->render_passes.back();
780 root_pass->damage_rect = root_pass->output_rect;
783 OcclusionTracker<LayerImpl> occlusion_tracker(
784 active_tree_->root_layer()->render_surface()->content_rect());
785 occlusion_tracker.set_minimum_tracking_size(
786 settings_.minimum_occlusion_tracking_size);
788 if (debug_state_.show_occluding_rects) {
789 occlusion_tracker.set_occluding_screen_space_rects_container(
790 &frame->occluding_screen_space_rects);
792 if (debug_state_.show_non_occluding_rects) {
793 occlusion_tracker.set_non_occluding_screen_space_rects_container(
794 &frame->non_occluding_screen_space_rects);
797 // Add quads to the Render passes in front-to-back order to allow for testing
798 // occlusion and performing culling during the tree walk.
799 typedef LayerIterator<LayerImpl> LayerIteratorType;
801 // Typically when we are missing a texture and use a checkerboard quad, we
802 // still draw the frame. However when the layer being checkerboarded is moving
803 // due to an impl-animation, we drop the frame to avoid flashing due to the
804 // texture suddenly appearing in the future.
805 DrawResult draw_result = DRAW_SUCCESS;
806 // When we have a copy request for a layer, we need to draw no matter
807 // what, as the layer may disappear after this frame.
808 bool have_copy_request = false;
810 int layers_drawn = 0;
812 const DrawMode draw_mode = GetDrawMode();
814 int num_missing_tiles = 0;
815 int num_incomplete_tiles = 0;
817 LayerIteratorType end =
818 LayerIteratorType::End(frame->render_surface_layer_list);
819 for (LayerIteratorType it =
820 LayerIteratorType::Begin(frame->render_surface_layer_list);
823 RenderPassId target_render_pass_id =
824 it.target_render_surface_layer()->render_surface()->GetRenderPassId();
825 RenderPass* target_render_pass =
826 frame->render_passes_by_id[target_render_pass_id];
828 occlusion_tracker.EnterLayer(it);
830 AppendQuadsData append_quads_data(target_render_pass_id);
832 if (it.represents_target_render_surface()) {
833 if (it->HasCopyRequest()) {
834 have_copy_request = true;
835 it->TakeCopyRequestsAndTransformToTarget(
836 &target_render_pass->copy_requests);
838 } else if (it.represents_contributing_render_surface() &&
839 it->render_surface()->contributes_to_drawn_surface()) {
840 RenderPassId contributing_render_pass_id =
841 it->render_surface()->GetRenderPassId();
842 RenderPass* contributing_render_pass =
843 frame->render_passes_by_id[contributing_render_pass_id];
844 AppendQuadsForRenderSurfaceLayer(target_render_pass,
846 contributing_render_pass,
849 } else if (it.represents_itself() &&
850 !it->visible_content_rect().IsEmpty()) {
852 occlusion_tracker.GetCurrentOcclusionForLayer(it->draw_transform())
853 .IsOccluded(it->visible_content_rect());
854 if (!occluded && it->WillDraw(draw_mode, resource_provider_.get())) {
855 DCHECK_EQ(active_tree_, it->layer_tree_impl());
857 frame->will_draw_layers.push_back(*it);
859 if (it->HasContributingDelegatedRenderPasses()) {
860 RenderPassId contributing_render_pass_id =
861 it->FirstContributingRenderPassId();
862 while (frame->render_passes_by_id.find(contributing_render_pass_id) !=
863 frame->render_passes_by_id.end()) {
864 RenderPass* render_pass =
865 frame->render_passes_by_id[contributing_render_pass_id];
867 AppendQuadsData append_quads_data(render_pass->id);
868 AppendQuadsForLayer(render_pass,
873 contributing_render_pass_id =
874 it->NextContributingRenderPassId(contributing_render_pass_id);
878 AppendQuadsForLayer(target_render_pass,
887 rendering_stats_instrumentation_->AddVisibleContentArea(
888 append_quads_data.visible_content_area);
889 rendering_stats_instrumentation_->AddApproximatedVisibleContentArea(
890 append_quads_data.approximated_visible_content_area);
892 num_missing_tiles += append_quads_data.num_missing_tiles;
893 num_incomplete_tiles += append_quads_data.num_incomplete_tiles;
895 if (append_quads_data.num_missing_tiles) {
896 bool layer_has_animating_transform =
897 it->screen_space_transform_is_animating() ||
898 it->draw_transform_is_animating();
899 if (layer_has_animating_transform)
900 draw_result = DRAW_ABORTED_CHECKERBOARD_ANIMATIONS;
903 if (append_quads_data.num_incomplete_tiles ||
904 append_quads_data.num_missing_tiles) {
905 frame->contains_incomplete_tile = true;
906 if (RequiresHighResToDraw())
907 draw_result = DRAW_ABORTED_MISSING_HIGH_RES_CONTENT;
910 occlusion_tracker.LeaveLayer(it);
913 if (have_copy_request ||
914 output_surface_->capabilities().draw_and_swap_full_viewport_every_frame)
915 draw_result = DRAW_SUCCESS;
918 for (const auto& render_pass : frame->render_passes) {
919 for (const auto& quad : render_pass->quad_list)
920 DCHECK(quad->shared_quad_state);
921 DCHECK(frame->render_passes_by_id.find(render_pass->id) !=
922 frame->render_passes_by_id.end());
925 DCHECK(frame->render_passes.back()->output_rect.origin().IsOrigin());
927 if (!active_tree_->has_transparent_background()) {
928 frame->render_passes.back()->has_transparent_background = false;
929 AppendQuadsToFillScreen(
930 ResourceIdForUIResource(overhang_ui_resource_id_),
931 gfx::ScaleSize(overhang_ui_resource_size_, device_scale_factor_),
932 active_tree_->RootScrollLayerDeviceViewportBounds(),
933 frame->render_passes.back(),
934 active_tree_->root_layer(),
935 active_tree_->background_color(),
939 RemoveRenderPasses(CullRenderPassesWithNoQuads(), frame);
940 renderer_->DecideRenderPassAllocationsForFrame(frame->render_passes);
942 // Any copy requests left in the tree are not going to get serviced, and
943 // should be aborted.
944 ScopedPtrVector<CopyOutputRequest> requests_to_abort;
945 while (!active_tree_->LayersWithCopyOutputRequest().empty()) {
946 LayerImpl* layer = active_tree_->LayersWithCopyOutputRequest().back();
947 layer->TakeCopyRequestsAndTransformToTarget(&requests_to_abort);
949 for (size_t i = 0; i < requests_to_abort.size(); ++i)
950 requests_to_abort[i]->SendEmptyResult();
952 // If we're making a frame to draw, it better have at least one render pass.
953 DCHECK(!frame->render_passes.empty());
955 if (active_tree_->has_ever_been_drawn()) {
956 UMA_HISTOGRAM_COUNTS_100(
957 "Compositing.RenderPass.AppendQuadData.NumMissingTiles",
959 UMA_HISTOGRAM_COUNTS_100(
960 "Compositing.RenderPass.AppendQuadData.NumIncompleteTiles",
961 num_incomplete_tiles);
964 // Should only have one render pass in resourceless software mode.
965 DCHECK(draw_mode != DRAW_MODE_RESOURCELESS_SOFTWARE ||
966 frame->render_passes.size() == 1u)
967 << frame->render_passes.size();
972 void LayerTreeHostImpl::MainThreadHasStoppedFlinging() {
973 if (input_handler_client_)
974 input_handler_client_->MainThreadHasStoppedFlinging();
977 void LayerTreeHostImpl::UpdateBackgroundAnimateTicking(
978 bool should_background_tick) {
979 DCHECK(proxy_->IsImplThread());
980 if (should_background_tick)
981 DCHECK(active_tree_->root_layer());
983 bool enabled = should_background_tick && needs_animate_layers();
985 // Lazily create the time_source adapter so that we can vary the interval for
987 if (!time_source_client_adapter_) {
988 time_source_client_adapter_ = LayerTreeHostImplTimeSourceAdapter::Create(
990 DelayBasedTimeSource::Create(
991 LowFrequencyAnimationInterval(),
992 proxy_->HasImplThread() ? proxy_->ImplThreadTaskRunner()
993 : proxy_->MainThreadTaskRunner()));
996 time_source_client_adapter_->SetActive(enabled);
999 void LayerTreeHostImpl::DidAnimateScrollOffset() {
1000 client_->SetNeedsCommitOnImplThread();
1001 client_->RenewTreePriority();
1004 void LayerTreeHostImpl::SetViewportDamage(const gfx::Rect& damage_rect) {
1005 viewport_damage_rect_.Union(damage_rect);
1008 static inline RenderPass* FindRenderPassById(
1009 RenderPassId render_pass_id,
1010 const LayerTreeHostImpl::FrameData& frame) {
1011 RenderPassIdHashMap::const_iterator it =
1012 frame.render_passes_by_id.find(render_pass_id);
1013 return it != frame.render_passes_by_id.end() ? it->second : NULL;
1016 static void RemoveRenderPassesRecursive(RenderPassId remove_render_pass_id,
1017 LayerTreeHostImpl::FrameData* frame) {
1018 RenderPass* remove_render_pass =
1019 FindRenderPassById(remove_render_pass_id, *frame);
1020 // The pass was already removed by another quad - probably the original, and
1021 // we are the replica.
1022 if (!remove_render_pass)
1024 RenderPassList& render_passes = frame->render_passes;
1025 RenderPassList::iterator to_remove = std::find(render_passes.begin(),
1026 render_passes.end(),
1027 remove_render_pass);
1029 DCHECK(to_remove != render_passes.end());
1031 scoped_ptr<RenderPass> removed_pass = render_passes.take(to_remove);
1032 frame->render_passes.erase(to_remove);
1033 frame->render_passes_by_id.erase(remove_render_pass_id);
1035 // Now follow up for all RenderPass quads and remove their RenderPasses
1037 const QuadList& quad_list = removed_pass->quad_list;
1038 for (auto quad_list_iterator = quad_list.BackToFrontBegin();
1039 quad_list_iterator != quad_list.BackToFrontEnd();
1040 ++quad_list_iterator) {
1041 const DrawQuad* current_quad = *quad_list_iterator;
1042 if (current_quad->material != DrawQuad::RENDER_PASS)
1045 RenderPassId next_remove_render_pass_id =
1046 RenderPassDrawQuad::MaterialCast(current_quad)->render_pass_id;
1047 RemoveRenderPassesRecursive(next_remove_render_pass_id, frame);
1051 bool LayerTreeHostImpl::CullRenderPassesWithNoQuads::ShouldRemoveRenderPass(
1052 const RenderPassDrawQuad& quad, const FrameData& frame) const {
1053 const RenderPass* render_pass =
1054 FindRenderPassById(quad.render_pass_id, frame);
1058 // If any quad or RenderPass draws into this RenderPass, then keep it.
1059 const QuadList& quad_list = render_pass->quad_list;
1060 for (auto quad_list_iterator = quad_list.BackToFrontBegin();
1061 quad_list_iterator != quad_list.BackToFrontEnd();
1062 ++quad_list_iterator) {
1063 const DrawQuad* current_quad = *quad_list_iterator;
1065 if (current_quad->material != DrawQuad::RENDER_PASS)
1068 const RenderPass* contributing_pass = FindRenderPassById(
1069 RenderPassDrawQuad::MaterialCast(current_quad)->render_pass_id, frame);
1070 if (contributing_pass)
1076 // Defined for linking tests.
1077 template CC_EXPORT void LayerTreeHostImpl::RemoveRenderPasses<
1078 LayerTreeHostImpl::CullRenderPassesWithNoQuads>(
1079 CullRenderPassesWithNoQuads culler, FrameData*);
1082 template <typename RenderPassCuller>
1083 void LayerTreeHostImpl::RemoveRenderPasses(RenderPassCuller culler,
1085 for (size_t it = culler.RenderPassListBegin(frame->render_passes);
1086 it != culler.RenderPassListEnd(frame->render_passes);
1087 it = culler.RenderPassListNext(it)) {
1088 const RenderPass* current_pass = frame->render_passes[it];
1089 const QuadList& quad_list = current_pass->quad_list;
1091 for (auto quad_list_iterator = quad_list.BackToFrontBegin();
1092 quad_list_iterator != quad_list.BackToFrontEnd();
1093 ++quad_list_iterator) {
1094 const DrawQuad* current_quad = *quad_list_iterator;
1096 if (current_quad->material != DrawQuad::RENDER_PASS)
1099 const RenderPassDrawQuad* render_pass_quad =
1100 RenderPassDrawQuad::MaterialCast(current_quad);
1101 if (!culler.ShouldRemoveRenderPass(*render_pass_quad, *frame))
1104 // We are changing the vector in the middle of iteration. Because we
1105 // delete render passes that draw into the current pass, we are
1106 // guaranteed that any data from the iterator to the end will not
1107 // change. So, capture the iterator position from the end of the
1108 // list, and restore it after the change.
1109 size_t position_from_end = frame->render_passes.size() - it;
1110 RemoveRenderPassesRecursive(render_pass_quad->render_pass_id, frame);
1111 it = frame->render_passes.size() - position_from_end;
1112 DCHECK_GE(frame->render_passes.size(), position_from_end);
1117 DrawResult LayerTreeHostImpl::PrepareToDraw(FrameData* frame) {
1119 "LayerTreeHostImpl::PrepareToDraw",
1120 "SourceFrameNumber",
1121 active_tree_->source_frame_number());
1123 if (need_to_update_visible_tiles_before_draw_ &&
1124 tile_manager_ && tile_manager_->UpdateVisibleTiles()) {
1125 DidInitializeVisibleTile();
1127 need_to_update_visible_tiles_before_draw_ = true;
1129 UMA_HISTOGRAM_CUSTOM_COUNTS(
1130 "Compositing.NumActiveLayers", active_tree_->NumLayers(), 1, 400, 20);
1132 bool ok = active_tree_->UpdateDrawProperties();
1133 DCHECK(ok) << "UpdateDrawProperties failed during draw";
1135 frame->render_surface_layer_list = &active_tree_->RenderSurfaceLayerList();
1136 frame->render_passes.clear();
1137 frame->render_passes_by_id.clear();
1138 frame->will_draw_layers.clear();
1139 frame->contains_incomplete_tile = false;
1140 frame->has_no_damage = false;
1142 if (active_tree_->root_layer()) {
1143 gfx::Rect device_viewport_damage_rect = viewport_damage_rect_;
1144 viewport_damage_rect_ = gfx::Rect();
1146 active_tree_->root_layer()->render_surface()->damage_tracker()->
1147 AddDamageNextUpdate(device_viewport_damage_rect);
1150 DrawResult draw_result = CalculateRenderPasses(frame);
1151 if (draw_result != DRAW_SUCCESS) {
1152 DCHECK(!output_surface_->capabilities()
1153 .draw_and_swap_full_viewport_every_frame);
1157 // If we return DRAW_SUCCESS, then we expect DrawLayers() to be called before
1158 // this function is called again.
1162 void LayerTreeHostImpl::EvictTexturesForTesting() {
1163 EnforceManagedMemoryPolicy(ManagedMemoryPolicy(0));
1166 void LayerTreeHostImpl::BlockNotifyReadyToActivateForTesting(bool block) {
1170 void LayerTreeHostImpl::DidInitializeVisibleTileForTesting() {
1171 // Add arbitrary damage, to trigger prepare-to-draws.
1172 // Here, setting damage as viewport size, used only for testing.
1173 SetFullRootLayerDamage();
1174 DidInitializeVisibleTile();
1177 void LayerTreeHostImpl::ResetTreesForTesting() {
1179 active_tree_->DetachLayerTree();
1180 active_tree_ = LayerTreeImpl::create(this);
1182 pending_tree_->DetachLayerTree();
1183 pending_tree_ = nullptr;
1185 recycle_tree_->DetachLayerTree();
1186 recycle_tree_ = nullptr;
1189 void LayerTreeHostImpl::EnforceManagedMemoryPolicy(
1190 const ManagedMemoryPolicy& policy) {
1192 bool evicted_resources = client_->ReduceContentsTextureMemoryOnImplThread(
1193 visible_ ? policy.bytes_limit_when_visible : 0,
1194 ManagedMemoryPolicy::PriorityCutoffToValue(
1195 visible_ ? policy.priority_cutoff_when_visible
1196 : gpu::MemoryAllocation::CUTOFF_ALLOW_NOTHING));
1197 if (evicted_resources) {
1198 active_tree_->SetContentsTexturesPurged();
1200 pending_tree_->SetContentsTexturesPurged();
1201 client_->SetNeedsCommitOnImplThread();
1202 client_->OnCanDrawStateChanged(CanDraw());
1203 client_->RenewTreePriority();
1206 UpdateTileManagerMemoryPolicy(policy);
1209 void LayerTreeHostImpl::UpdateTileManagerMemoryPolicy(
1210 const ManagedMemoryPolicy& policy) {
1214 global_tile_state_.hard_memory_limit_in_bytes = 0;
1215 global_tile_state_.soft_memory_limit_in_bytes = 0;
1216 if (visible_ && policy.bytes_limit_when_visible > 0) {
1217 global_tile_state_.hard_memory_limit_in_bytes =
1218 policy.bytes_limit_when_visible;
1219 global_tile_state_.soft_memory_limit_in_bytes =
1220 (static_cast<int64>(global_tile_state_.hard_memory_limit_in_bytes) *
1221 settings_.max_memory_for_prepaint_percentage) /
1224 global_tile_state_.memory_limit_policy =
1225 ManagedMemoryPolicy::PriorityCutoffToTileMemoryLimitPolicy(
1227 policy.priority_cutoff_when_visible :
1228 gpu::MemoryAllocation::CUTOFF_ALLOW_NOTHING);
1229 global_tile_state_.num_resources_limit = policy.num_resources_limit;
1231 // TODO(reveman): We should avoid keeping around unused resources if
1232 // possible. crbug.com/224475
1233 // Unused limit is calculated from soft-limit, as hard-limit may
1234 // be very high and shouldn't typically be exceeded.
1235 size_t unused_memory_limit_in_bytes = static_cast<size_t>(
1236 (static_cast<int64>(global_tile_state_.soft_memory_limit_in_bytes) *
1237 settings_.max_unused_resource_memory_percentage) /
1240 DCHECK(resource_pool_);
1241 resource_pool_->CheckBusyResources(false);
1242 // Soft limit is used for resource pool such that memory returns to soft
1243 // limit after going over.
1244 resource_pool_->SetResourceUsageLimits(
1245 global_tile_state_.soft_memory_limit_in_bytes,
1246 unused_memory_limit_in_bytes,
1247 global_tile_state_.num_resources_limit);
1249 // Release all staging resources when invisible.
1250 if (staging_resource_pool_) {
1251 staging_resource_pool_->CheckBusyResources(false);
1252 staging_resource_pool_->SetResourceUsageLimits(
1253 std::numeric_limits<size_t>::max(),
1254 std::numeric_limits<size_t>::max(),
1255 visible_ ? GetMaxStagingResourceCount() : 0);
1258 DidModifyTilePriorities();
1261 void LayerTreeHostImpl::DidModifyTilePriorities() {
1262 DCHECK(settings_.impl_side_painting);
1263 // Mark priorities as dirty and schedule a ManageTiles().
1264 tile_priorities_dirty_ = true;
1265 client_->SetNeedsManageTilesOnImplThread();
1268 void LayerTreeHostImpl::DidInitializeVisibleTile() {
1269 if (client_ && !client_->IsInsideDraw())
1270 client_->DidInitializeVisibleTileOnImplThread();
1273 void LayerTreeHostImpl::GetPictureLayerImplPairs(
1274 std::vector<PictureLayerImpl::Pair>* layer_pairs) const {
1275 DCHECK(layer_pairs->empty());
1276 for (std::vector<PictureLayerImpl*>::const_iterator it =
1277 picture_layers_.begin();
1278 it != picture_layers_.end();
1280 PictureLayerImpl* layer = *it;
1282 // TODO(vmpstr): Iterators and should handle this instead. crbug.com/381704
1283 if (!layer->HasValidTilePriorities())
1286 PictureLayerImpl* twin_layer = layer->GetPendingOrActiveTwinLayer();
1288 // Ignore the twin layer when tile priorities are invalid.
1289 // TODO(vmpstr): Iterators should handle this instead. crbug.com/381704
1290 if (twin_layer && !twin_layer->HasValidTilePriorities())
1293 // If the current tree is ACTIVE_TREE, then always generate a layer_pair.
1294 // If current tree is PENDING_TREE, then only generate a layer_pair if
1295 // there is no twin layer.
1296 if (layer->GetTree() == ACTIVE_TREE) {
1297 DCHECK(!twin_layer || twin_layer->GetTree() == PENDING_TREE);
1298 layer_pairs->push_back(PictureLayerImpl::Pair(layer, twin_layer));
1299 } else if (!twin_layer) {
1300 layer_pairs->push_back(PictureLayerImpl::Pair(NULL, layer));
1305 void LayerTreeHostImpl::BuildRasterQueue(RasterTilePriorityQueue* queue,
1306 TreePriority tree_priority) {
1307 TRACE_EVENT0("cc", "LayerTreeHostImpl::BuildRasterQueue");
1308 picture_layer_pairs_.clear();
1309 GetPictureLayerImplPairs(&picture_layer_pairs_);
1310 queue->Build(picture_layer_pairs_, tree_priority);
1313 void LayerTreeHostImpl::BuildEvictionQueue(EvictionTilePriorityQueue* queue,
1314 TreePriority tree_priority) {
1315 TRACE_EVENT0("cc", "LayerTreeHostImpl::BuildEvictionQueue");
1316 picture_layer_pairs_.clear();
1317 GetPictureLayerImplPairs(&picture_layer_pairs_);
1318 queue->Build(picture_layer_pairs_, tree_priority);
1321 const std::vector<PictureLayerImpl*>& LayerTreeHostImpl::GetPictureLayers()
1323 return picture_layers_;
1326 void LayerTreeHostImpl::NotifyReadyToActivate() {
1327 client_->NotifyReadyToActivate();
1330 void LayerTreeHostImpl::NotifyTileStateChanged(const Tile* tile) {
1331 TRACE_EVENT0("cc", "LayerTreeHostImpl::NotifyTileStateChanged");
1334 LayerImpl* layer_impl =
1335 active_tree_->FindActiveTreeLayerById(tile->layer_id());
1337 layer_impl->NotifyTileStateChanged(tile);
1340 if (pending_tree_) {
1341 LayerImpl* layer_impl =
1342 pending_tree_->FindPendingTreeLayerById(tile->layer_id());
1344 layer_impl->NotifyTileStateChanged(tile);
1348 void LayerTreeHostImpl::SetMemoryPolicy(const ManagedMemoryPolicy& policy) {
1349 SetManagedMemoryPolicy(policy, zero_budget_);
1352 void LayerTreeHostImpl::SetTreeActivationCallback(
1353 const base::Closure& callback) {
1354 DCHECK(proxy_->IsImplThread());
1355 DCHECK(settings_.impl_side_painting || callback.is_null());
1356 tree_activation_callback_ = callback;
1359 void LayerTreeHostImpl::SetManagedMemoryPolicy(
1360 const ManagedMemoryPolicy& policy, bool zero_budget) {
1361 if (cached_managed_memory_policy_ == policy && zero_budget_ == zero_budget)
1364 ManagedMemoryPolicy old_policy = ActualManagedMemoryPolicy();
1366 cached_managed_memory_policy_ = policy;
1367 zero_budget_ = zero_budget;
1368 ManagedMemoryPolicy actual_policy = ActualManagedMemoryPolicy();
1370 if (old_policy == actual_policy)
1373 if (!proxy_->HasImplThread()) {
1374 // In single-thread mode, this can be called on the main thread by
1375 // GLRenderer::OnMemoryAllocationChanged.
1376 DebugScopedSetImplThread impl_thread(proxy_);
1377 EnforceManagedMemoryPolicy(actual_policy);
1379 DCHECK(proxy_->IsImplThread());
1380 EnforceManagedMemoryPolicy(actual_policy);
1383 // If there is already enough memory to draw everything imaginable and the
1384 // new memory limit does not change this, then do not re-commit. Don't bother
1385 // skipping commits if this is not visible (commits don't happen when not
1386 // visible, there will almost always be a commit when this becomes visible).
1387 bool needs_commit = true;
1389 actual_policy.bytes_limit_when_visible >= max_memory_needed_bytes_ &&
1390 old_policy.bytes_limit_when_visible >= max_memory_needed_bytes_ &&
1391 actual_policy.priority_cutoff_when_visible ==
1392 old_policy.priority_cutoff_when_visible) {
1393 needs_commit = false;
1397 client_->SetNeedsCommitOnImplThread();
1400 void LayerTreeHostImpl::SetExternalDrawConstraints(
1401 const gfx::Transform& transform,
1402 const gfx::Rect& viewport,
1403 const gfx::Rect& clip,
1404 const gfx::Rect& viewport_rect_for_tile_priority,
1405 const gfx::Transform& transform_for_tile_priority,
1406 bool resourceless_software_draw) {
1407 gfx::Rect viewport_rect_for_tile_priority_in_view_space;
1408 if (!resourceless_software_draw) {
1409 gfx::Transform screen_to_view(gfx::Transform::kSkipInitialization);
1410 if (transform_for_tile_priority.GetInverse(&screen_to_view)) {
1411 // Convert from screen space to view space.
1412 viewport_rect_for_tile_priority_in_view_space =
1413 gfx::ToEnclosingRect(MathUtil::ProjectClippedRect(
1414 screen_to_view, viewport_rect_for_tile_priority));
1418 if (external_transform_ != transform || external_viewport_ != viewport ||
1419 resourceless_software_draw_ != resourceless_software_draw ||
1420 viewport_rect_for_tile_priority_ !=
1421 viewport_rect_for_tile_priority_in_view_space) {
1422 active_tree_->set_needs_update_draw_properties();
1425 external_transform_ = transform;
1426 external_viewport_ = viewport;
1427 external_clip_ = clip;
1428 viewport_rect_for_tile_priority_ =
1429 viewport_rect_for_tile_priority_in_view_space;
1430 resourceless_software_draw_ = resourceless_software_draw;
1433 void LayerTreeHostImpl::SetNeedsRedrawRect(const gfx::Rect& damage_rect) {
1434 if (damage_rect.IsEmpty())
1436 NotifySwapPromiseMonitorsOfSetNeedsRedraw();
1437 client_->SetNeedsRedrawRectOnImplThread(damage_rect);
1440 void LayerTreeHostImpl::BeginFrame(const BeginFrameArgs& args) {
1441 CallOnBeginFrame(args);
1444 void LayerTreeHostImpl::DidSwapBuffers() {
1445 client_->DidSwapBuffersOnImplThread();
1448 void LayerTreeHostImpl::DidSwapBuffersComplete() {
1449 client_->DidSwapBuffersCompleteOnImplThread();
1452 void LayerTreeHostImpl::ReclaimResources(const CompositorFrameAck* ack) {
1453 // TODO(piman): We may need to do some validation on this ack before
1456 renderer_->ReceiveSwapBuffersAck(*ack);
1458 // In OOM, we now might be able to release more resources that were held
1459 // because they were exported.
1460 if (tile_manager_) {
1461 DCHECK(resource_pool_);
1463 resource_pool_->CheckBusyResources(false);
1464 resource_pool_->ReduceResourceUsage();
1466 // If we're not visible, we likely released resources, so we want to
1467 // aggressively flush here to make sure those DeleteTextures make it to the
1468 // GPU process to free up the memory.
1469 if (output_surface_->context_provider() && !visible_) {
1470 output_surface_->context_provider()->ContextGL()->ShallowFlushCHROMIUM();
1474 void LayerTreeHostImpl::OnCanDrawStateChangedForTree() {
1475 client_->OnCanDrawStateChanged(CanDraw());
1478 CompositorFrameMetadata LayerTreeHostImpl::MakeCompositorFrameMetadata() const {
1479 CompositorFrameMetadata metadata;
1480 metadata.device_scale_factor = device_scale_factor_;
1481 metadata.page_scale_factor = active_tree_->total_page_scale_factor();
1482 metadata.scrollable_viewport_size = active_tree_->ScrollableViewportSize();
1483 metadata.root_layer_size = active_tree_->ScrollableSize();
1484 metadata.min_page_scale_factor = active_tree_->min_page_scale_factor();
1485 metadata.max_page_scale_factor = active_tree_->max_page_scale_factor();
1486 if (top_controls_manager_) {
1487 metadata.location_bar_offset =
1488 gfx::Vector2dF(0.f, top_controls_manager_->ControlsTopOffset());
1489 metadata.location_bar_content_translation =
1490 gfx::Vector2dF(0.f, top_controls_manager_->ContentTopOffset());
1493 active_tree_->GetViewportSelection(&metadata.selection_start,
1494 &metadata.selection_end);
1496 if (!InnerViewportScrollLayer())
1499 // TODO(miletus) : Change the metadata to hold ScrollOffset.
1500 metadata.root_scroll_offset = gfx::ScrollOffsetToVector2dF(
1501 active_tree_->TotalScrollOffset());
1506 static void LayerTreeHostImplDidBeginTracingCallback(LayerImpl* layer) {
1507 layer->DidBeginTracing();
1510 void LayerTreeHostImpl::DrawLayers(FrameData* frame,
1511 base::TimeTicks frame_begin_time) {
1512 TRACE_EVENT0("cc", "LayerTreeHostImpl::DrawLayers");
1515 if (frame->has_no_damage) {
1516 TRACE_EVENT_INSTANT0("cc", "EarlyOut_NoDamage", TRACE_EVENT_SCOPE_THREAD);
1517 DCHECK(!output_surface_->capabilities()
1518 .draw_and_swap_full_viewport_every_frame);
1522 DCHECK(!frame->render_passes.empty());
1524 fps_counter_->SaveTimeStamp(frame_begin_time,
1525 !output_surface_->context_provider());
1526 rendering_stats_instrumentation_->IncrementFrameCount(1);
1528 if (tile_manager_) {
1529 memory_history_->SaveEntry(
1530 tile_manager_->memory_stats_from_last_assign());
1533 if (debug_state_.ShowHudRects()) {
1534 debug_rect_history_->SaveDebugRectsForCurrentFrame(
1535 active_tree_->root_layer(),
1536 active_tree_->hud_layer(),
1537 *frame->render_surface_layer_list,
1538 frame->occluding_screen_space_rects,
1539 frame->non_occluding_screen_space_rects,
1543 if (!settings_.impl_side_painting && debug_state_.continuous_painting) {
1544 const RenderingStats& stats =
1545 rendering_stats_instrumentation_->GetRenderingStats();
1546 paint_time_counter_->SavePaintTime(stats.main_stats.paint_time);
1550 TRACE_EVENT_IS_NEW_TRACE(&is_new_trace);
1552 if (pending_tree_) {
1553 LayerTreeHostCommon::CallFunctionForSubtree(
1554 pending_tree_->root_layer(),
1555 base::Bind(&LayerTreeHostImplDidBeginTracingCallback));
1557 LayerTreeHostCommon::CallFunctionForSubtree(
1558 active_tree_->root_layer(),
1559 base::Bind(&LayerTreeHostImplDidBeginTracingCallback));
1563 TRACE_EVENT0("cc", "DrawLayers.FrameViewerTracing");
1564 TRACE_EVENT_OBJECT_SNAPSHOT_WITH_ID(
1565 TRACE_DISABLED_BY_DEFAULT("cc.debug") ","
1566 TRACE_DISABLED_BY_DEFAULT("cc.debug.quads") ","
1567 TRACE_DISABLED_BY_DEFAULT("devtools.timeline.layers"),
1568 "cc::LayerTreeHostImpl",
1570 AsValueWithFrame(frame));
1573 const DrawMode draw_mode = GetDrawMode();
1575 // Because the contents of the HUD depend on everything else in the frame, the
1576 // contents of its texture are updated as the last thing before the frame is
1578 if (active_tree_->hud_layer()) {
1579 TRACE_EVENT0("cc", "DrawLayers.UpdateHudTexture");
1580 active_tree_->hud_layer()->UpdateHudTexture(draw_mode,
1581 resource_provider_.get());
1584 if (draw_mode == DRAW_MODE_RESOURCELESS_SOFTWARE) {
1585 bool disable_picture_quad_image_filtering =
1586 IsActivelyScrolling() || needs_animate_layers();
1588 scoped_ptr<SoftwareRenderer> temp_software_renderer =
1589 SoftwareRenderer::Create(this, &settings_, output_surface_.get(), NULL);
1590 temp_software_renderer->DrawFrame(&frame->render_passes,
1591 device_scale_factor_,
1594 disable_picture_quad_image_filtering);
1596 renderer_->DrawFrame(&frame->render_passes,
1597 device_scale_factor_,
1602 // The render passes should be consumed by the renderer.
1603 DCHECK(frame->render_passes.empty());
1604 frame->render_passes_by_id.clear();
1606 // The next frame should start by assuming nothing has changed, and changes
1607 // are noted as they occur.
1608 // TODO(boliu): If we did a temporary software renderer frame, propogate the
1609 // damage forward to the next frame.
1610 for (size_t i = 0; i < frame->render_surface_layer_list->size(); i++) {
1611 (*frame->render_surface_layer_list)[i]->render_surface()->damage_tracker()->
1612 DidDrawDamagedArea();
1614 active_tree_->root_layer()->ResetAllChangeTrackingForSubtree();
1616 active_tree_->set_has_ever_been_drawn(true);
1617 devtools_instrumentation::DidDrawFrame(id_);
1618 benchmark_instrumentation::IssueImplThreadRenderingStatsEvent(
1619 rendering_stats_instrumentation_->impl_thread_rendering_stats());
1620 rendering_stats_instrumentation_->AccumulateAndClearImplThreadStats();
1623 void LayerTreeHostImpl::DidDrawAllLayers(const FrameData& frame) {
1624 for (size_t i = 0; i < frame.will_draw_layers.size(); ++i)
1625 frame.will_draw_layers[i]->DidDraw(resource_provider_.get());
1627 // Once all layers have been drawn, pending texture uploads should no
1628 // longer block future uploads.
1629 resource_provider_->MarkPendingUploadsAsNonBlocking();
1632 void LayerTreeHostImpl::FinishAllRendering() {
1634 renderer_->Finish();
1637 void LayerTreeHostImpl::SetUseGpuRasterization(bool use_gpu) {
1638 if (use_gpu == use_gpu_rasterization_)
1641 use_gpu_rasterization_ = use_gpu;
1642 ReleaseTreeResources();
1644 // Replace existing tile manager with another one that uses appropriate
1646 if (tile_manager_) {
1647 DestroyTileManager();
1648 CreateAndSetTileManager();
1651 // We have released tilings for both active and pending tree.
1652 // We would not have any content to draw until the pending tree is activated.
1653 // Prevent the active tree from drawing until activation.
1654 SetRequiresHighResToDraw();
1657 const RendererCapabilitiesImpl&
1658 LayerTreeHostImpl::GetRendererCapabilities() const {
1659 return renderer_->Capabilities();
1662 bool LayerTreeHostImpl::SwapBuffers(const LayerTreeHostImpl::FrameData& frame) {
1663 ResetRequiresHighResToDraw();
1664 if (frame.has_no_damage) {
1665 active_tree()->BreakSwapPromises(SwapPromise::SWAP_FAILS);
1668 CompositorFrameMetadata metadata = MakeCompositorFrameMetadata();
1669 active_tree()->FinishSwapPromises(&metadata);
1670 for (size_t i = 0; i < metadata.latency_info.size(); i++) {
1671 TRACE_EVENT_FLOW_STEP0(
1674 TRACE_ID_DONT_MANGLE(metadata.latency_info[i].trace_id),
1677 renderer_->SwapBuffers(metadata);
1681 void LayerTreeHostImpl::OnNeedsBeginFramesChange(bool enable) {
1682 if (output_surface_)
1683 output_surface_->SetNeedsBeginFrame(enable);
1688 void LayerTreeHostImpl::WillBeginImplFrame(const BeginFrameArgs& args) {
1689 // Sample the frame time now. This time will be used for updating animations
1691 UpdateCurrentBeginFrameArgs(args);
1692 // Cache the begin impl frame interval
1693 begin_impl_frame_interval_ = args.interval;
1696 void LayerTreeHostImpl::UpdateViewportContainerSizes() {
1697 LayerImpl* inner_container = active_tree_->InnerViewportContainerLayer();
1698 LayerImpl* outer_container = active_tree_->OuterViewportContainerLayer();
1700 if (!inner_container || !top_controls_manager_)
1703 ViewportAnchor anchor(InnerViewportScrollLayer(),
1704 OuterViewportScrollLayer());
1706 // Adjust the inner viewport by shrinking/expanding the container to account
1707 // for the change in top controls height since the last Resize from Blink.
1708 inner_container->SetBoundsDelta(
1709 gfx::Vector2dF(0, active_tree_->top_controls_layout_height() -
1710 active_tree_->total_top_controls_content_offset()));
1712 if (!outer_container || outer_container->BoundsForScrolling().IsEmpty())
1715 // Adjust the outer viewport container as well, since adjusting only the
1716 // inner may cause its bounds to exceed those of the outer, causing scroll
1717 // clamping. We adjust it so it maintains the same aspect ratio as the
1719 float aspect_ratio = inner_container->BoundsForScrolling().width() /
1720 inner_container->BoundsForScrolling().height();
1721 float target_height = outer_container->BoundsForScrolling().width() /
1723 float current_outer_height = outer_container->BoundsForScrolling().height() -
1724 outer_container->bounds_delta().y();
1725 gfx::Vector2dF delta(0, target_height - current_outer_height);
1727 outer_container->SetBoundsDelta(delta);
1728 active_tree_->InnerViewportScrollLayer()->SetBoundsDelta(delta);
1730 anchor.ResetViewportToAnchoredPosition();
1733 void LayerTreeHostImpl::SetTopControlsLayoutHeight(float height) {
1734 if (active_tree_->top_controls_layout_height() == height)
1737 active_tree_->set_top_controls_layout_height(height);
1738 UpdateViewportContainerSizes();
1739 SetFullRootLayerDamage();
1742 void LayerTreeHostImpl::SynchronouslyInitializeAllTiles() {
1743 // Only valid for the single-threaded non-scheduled/synchronous case
1744 // using the zero copy raster worker pool.
1745 single_thread_synchronous_task_graph_runner_->RunUntilIdle();
1748 void LayerTreeHostImpl::DidLoseOutputSurface() {
1749 if (resource_provider_)
1750 resource_provider_->DidLoseOutputSurface();
1751 client_->DidLoseOutputSurfaceOnImplThread();
1754 bool LayerTreeHostImpl::HaveRootScrollLayer() const {
1755 return !!InnerViewportScrollLayer();
1758 LayerImpl* LayerTreeHostImpl::RootLayer() const {
1759 return active_tree_->root_layer();
1762 LayerImpl* LayerTreeHostImpl::InnerViewportScrollLayer() const {
1763 return active_tree_->InnerViewportScrollLayer();
1766 LayerImpl* LayerTreeHostImpl::OuterViewportScrollLayer() const {
1767 return active_tree_->OuterViewportScrollLayer();
1770 LayerImpl* LayerTreeHostImpl::CurrentlyScrollingLayer() const {
1771 return active_tree_->CurrentlyScrollingLayer();
1774 bool LayerTreeHostImpl::IsActivelyScrolling() const {
1775 return (did_lock_scrolling_layer_ && CurrentlyScrollingLayer()) ||
1776 (InnerViewportScrollLayer() &&
1777 InnerViewportScrollLayer()->IsExternalFlingActive()) ||
1778 (OuterViewportScrollLayer() &&
1779 OuterViewportScrollLayer()->IsExternalFlingActive());
1782 // Content layers can be either directly scrollable or contained in an outer
1783 // scrolling layer which applies the scroll transform. Given a content layer,
1784 // this function returns the associated scroll layer if any.
1785 static LayerImpl* FindScrollLayerForContentLayer(LayerImpl* layer_impl) {
1789 if (layer_impl->scrollable())
1792 if (layer_impl->DrawsContent() &&
1793 layer_impl->parent() &&
1794 layer_impl->parent()->scrollable())
1795 return layer_impl->parent();
1800 void LayerTreeHostImpl::CreatePendingTree() {
1801 CHECK(!pending_tree_);
1803 recycle_tree_.swap(pending_tree_);
1805 pending_tree_ = LayerTreeImpl::create(this);
1807 // Update the delta from the active tree, which may have
1808 // adjusted its delta prior to the pending tree being created.
1809 DCHECK_EQ(1.f, pending_tree_->sent_page_scale_delta());
1810 DCHECK_EQ(0.f, pending_tree_->sent_top_controls_delta());
1811 pending_tree_->SetPageScaleDelta(active_tree_->page_scale_delta() /
1812 active_tree_->sent_page_scale_delta());
1813 pending_tree_->set_top_controls_delta(
1814 active_tree_->top_controls_delta() -
1815 active_tree_->sent_top_controls_delta());
1817 client_->OnCanDrawStateChanged(CanDraw());
1818 TRACE_EVENT_ASYNC_BEGIN0("cc", "PendingTree:waiting", pending_tree_.get());
1821 void LayerTreeHostImpl::UpdateVisibleTiles() {
1822 if (tile_manager_ && tile_manager_->UpdateVisibleTiles())
1823 DidInitializeVisibleTile();
1824 need_to_update_visible_tiles_before_draw_ = false;
1827 void LayerTreeHostImpl::ActivateSyncTree() {
1828 need_to_update_visible_tiles_before_draw_ = true;
1830 if (pending_tree_) {
1831 TRACE_EVENT_ASYNC_END0("cc", "PendingTree:waiting", pending_tree_.get());
1833 active_tree_->SetRootLayerScrollOffsetDelegate(NULL);
1834 active_tree_->PushPersistedState(pending_tree_.get());
1835 // Process any requests in the UI resource queue. The request queue is
1836 // given in LayerTreeHost::FinishCommitOnImplThread. This must take place
1838 pending_tree_->ProcessUIResourceRequestQueue();
1840 if (pending_tree_->needs_full_tree_sync()) {
1841 active_tree_->SetRootLayer(
1842 TreeSynchronizer::SynchronizeTrees(pending_tree_->root_layer(),
1843 active_tree_->DetachLayerTree(),
1844 active_tree_.get()));
1846 TreeSynchronizer::PushProperties(pending_tree_->root_layer(),
1847 active_tree_->root_layer());
1848 pending_tree_->PushPropertiesTo(active_tree_.get());
1850 // Now that we've synced everything from the pending tree to the active
1851 // tree, rename the pending tree the recycle tree so we can reuse it on the
1853 DCHECK(!recycle_tree_);
1854 pending_tree_.swap(recycle_tree_);
1856 active_tree_->SetRootLayerScrollOffsetDelegate(
1857 root_layer_scroll_offset_delegate_);
1859 if (top_controls_manager_) {
1860 top_controls_manager_->SetControlsTopOffset(
1861 active_tree_->total_top_controls_content_offset() -
1862 top_controls_manager_->top_controls_height());
1865 UpdateViewportContainerSizes();
1867 active_tree_->ProcessUIResourceRequestQueue();
1870 active_tree_->DidBecomeActive();
1871 ActivateAnimations();
1872 if (settings_.impl_side_painting)
1873 client_->RenewTreePriority();
1875 client_->OnCanDrawStateChanged(CanDraw());
1876 client_->DidActivateSyncTree();
1877 if (!tree_activation_callback_.is_null())
1878 tree_activation_callback_.Run();
1880 if (debug_state_.continuous_painting) {
1881 const RenderingStats& stats =
1882 rendering_stats_instrumentation_->GetRenderingStats();
1883 // TODO(hendrikw): This requires a different metric when we commit directly
1884 // to the active tree. See crbug.com/429311.
1885 paint_time_counter_->SavePaintTime(
1886 stats.impl_stats.commit_to_activate_duration.GetLastTimeDelta() +
1887 stats.impl_stats.draw_duration.GetLastTimeDelta());
1890 if (time_source_client_adapter_ && time_source_client_adapter_->Active())
1891 DCHECK(active_tree_->root_layer());
1893 scoped_ptr<PageScaleAnimation> page_scale_animation =
1894 active_tree_->TakePageScaleAnimation();
1895 if (page_scale_animation) {
1896 page_scale_animation_ = page_scale_animation.Pass();
1898 client_->SetNeedsCommitOnImplThread();
1899 client_->RenewTreePriority();
1903 void LayerTreeHostImpl::SetVisible(bool visible) {
1904 DCHECK(proxy_->IsImplThread());
1906 if (visible_ == visible)
1909 DidVisibilityChange(this, visible_);
1910 EnforceManagedMemoryPolicy(ActualManagedMemoryPolicy());
1912 // If we just became visible, we have to ensure that we draw high res tiles,
1913 // to prevent checkerboard/low res flashes.
1915 SetRequiresHighResToDraw();
1917 EvictAllUIResources();
1919 // Evict tiles immediately if invisible since this tab may never get another
1920 // draw or timer tick.
1927 renderer_->SetVisible(visible);
1930 void LayerTreeHostImpl::SetNeedsAnimate() {
1931 NotifySwapPromiseMonitorsOfSetNeedsRedraw();
1932 client_->SetNeedsAnimateOnImplThread();
1935 void LayerTreeHostImpl::SetNeedsRedraw() {
1936 NotifySwapPromiseMonitorsOfSetNeedsRedraw();
1937 client_->SetNeedsRedrawOnImplThread();
1940 ManagedMemoryPolicy LayerTreeHostImpl::ActualManagedMemoryPolicy() const {
1941 ManagedMemoryPolicy actual = cached_managed_memory_policy_;
1942 if (debug_state_.rasterize_only_visible_content) {
1943 actual.priority_cutoff_when_visible =
1944 gpu::MemoryAllocation::CUTOFF_ALLOW_REQUIRED_ONLY;
1945 } else if (use_gpu_rasterization()) {
1946 actual.priority_cutoff_when_visible =
1947 gpu::MemoryAllocation::CUTOFF_ALLOW_NICE_TO_HAVE;
1951 actual.bytes_limit_when_visible = 0;
1957 size_t LayerTreeHostImpl::memory_allocation_limit_bytes() const {
1958 return ActualManagedMemoryPolicy().bytes_limit_when_visible;
1961 int LayerTreeHostImpl::memory_allocation_priority_cutoff() const {
1962 return ManagedMemoryPolicy::PriorityCutoffToValue(
1963 ActualManagedMemoryPolicy().priority_cutoff_when_visible);
1966 void LayerTreeHostImpl::ReleaseTreeResources() {
1967 active_tree_->ReleaseResources();
1969 pending_tree_->ReleaseResources();
1971 recycle_tree_->ReleaseResources();
1973 EvictAllUIResources();
1976 void LayerTreeHostImpl::CreateAndSetRenderer() {
1978 DCHECK(output_surface_);
1979 DCHECK(resource_provider_);
1981 if (output_surface_->capabilities().delegated_rendering) {
1982 renderer_ = DelegatingRenderer::Create(
1983 this, &settings_, output_surface_.get(), resource_provider_.get());
1984 } else if (output_surface_->context_provider()) {
1985 renderer_ = GLRenderer::Create(this,
1987 output_surface_.get(),
1988 resource_provider_.get(),
1989 texture_mailbox_deleter_.get(),
1990 settings_.highp_threshold_min);
1991 } else if (output_surface_->software_device()) {
1992 renderer_ = SoftwareRenderer::Create(
1993 this, &settings_, output_surface_.get(), resource_provider_.get());
1997 renderer_->SetVisible(visible_);
1998 SetFullRootLayerDamage();
2000 // See note in LayerTreeImpl::UpdateDrawProperties. Renderer needs to be
2001 // initialized to get max texture size. Also, after releasing resources,
2002 // trees need another update to generate new ones.
2003 active_tree_->set_needs_update_draw_properties();
2005 pending_tree_->set_needs_update_draw_properties();
2006 client_->UpdateRendererCapabilitiesOnImplThread();
2009 void LayerTreeHostImpl::CreateAndSetTileManager() {
2010 DCHECK(!tile_manager_);
2011 DCHECK(settings_.impl_side_painting);
2012 DCHECK(output_surface_);
2013 DCHECK(resource_provider_);
2015 CreateResourceAndRasterWorkerPool(
2016 &raster_worker_pool_, &resource_pool_, &staging_resource_pool_);
2017 DCHECK(raster_worker_pool_);
2018 DCHECK(resource_pool_);
2020 base::SingleThreadTaskRunner* task_runner =
2021 proxy_->HasImplThread() ? proxy_->ImplThreadTaskRunner()
2022 : proxy_->MainThreadTaskRunner();
2023 DCHECK(task_runner);
2024 size_t scheduled_raster_task_limit =
2025 IsSynchronousSingleThreaded() ? std::numeric_limits<size_t>::max()
2026 : settings_.scheduled_raster_task_limit;
2027 tile_manager_ = TileManager::Create(this,
2029 resource_pool_.get(),
2030 raster_worker_pool_->AsRasterizer(),
2031 rendering_stats_instrumentation_,
2032 scheduled_raster_task_limit);
2034 UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy());
2035 need_to_update_visible_tiles_before_draw_ = false;
2038 void LayerTreeHostImpl::CreateResourceAndRasterWorkerPool(
2039 scoped_ptr<RasterWorkerPool>* raster_worker_pool,
2040 scoped_ptr<ResourcePool>* resource_pool,
2041 scoped_ptr<ResourcePool>* staging_resource_pool) {
2042 base::SingleThreadTaskRunner* task_runner =
2043 proxy_->HasImplThread() ? proxy_->ImplThreadTaskRunner()
2044 : proxy_->MainThreadTaskRunner();
2045 DCHECK(task_runner);
2047 ContextProvider* context_provider = output_surface_->context_provider();
2048 bool should_use_zero_copy_rasterizer =
2049 settings_.use_zero_copy || IsSynchronousSingleThreaded();
2051 if (!context_provider) {
2053 ResourcePool::Create(resource_provider_.get(),
2055 resource_provider_->best_texture_format());
2057 *raster_worker_pool =
2058 BitmapRasterWorkerPool::Create(task_runner,
2059 RasterWorkerPool::GetTaskGraphRunner(),
2060 resource_provider_.get());
2061 } else if (use_gpu_rasterization_) {
2063 ResourcePool::Create(resource_provider_.get(),
2065 resource_provider_->best_texture_format());
2067 *raster_worker_pool =
2068 GpuRasterWorkerPool::Create(task_runner,
2070 resource_provider_.get(),
2071 settings_.use_distance_field_text);
2072 } else if (should_use_zero_copy_rasterizer && CanUseZeroCopyRasterizer()) {
2073 *resource_pool = ResourcePool::Create(
2074 resource_provider_.get(),
2075 GetMapImageTextureTarget(context_provider->ContextCapabilities()),
2076 resource_provider_->best_texture_format());
2078 TaskGraphRunner* task_graph_runner;
2079 if (IsSynchronousSingleThreaded()) {
2080 DCHECK(!single_thread_synchronous_task_graph_runner_);
2081 single_thread_synchronous_task_graph_runner_.reset(new TaskGraphRunner);
2082 task_graph_runner = single_thread_synchronous_task_graph_runner_.get();
2084 task_graph_runner = RasterWorkerPool::GetTaskGraphRunner();
2087 *raster_worker_pool = ZeroCopyRasterWorkerPool::Create(
2088 task_runner, task_graph_runner, resource_provider_.get());
2089 } else if (settings_.use_one_copy && CanUseOneCopyRasterizer()) {
2090 // We need to create a staging resource pool when using copy rasterizer.
2091 *staging_resource_pool = ResourcePool::Create(
2092 resource_provider_.get(),
2093 GetMapImageTextureTarget(context_provider->ContextCapabilities()),
2094 resource_provider_->best_texture_format());
2096 ResourcePool::Create(resource_provider_.get(),
2098 resource_provider_->best_texture_format());
2100 *raster_worker_pool =
2101 OneCopyRasterWorkerPool::Create(task_runner,
2102 RasterWorkerPool::GetTaskGraphRunner(),
2104 resource_provider_.get(),
2105 staging_resource_pool_.get());
2107 *resource_pool = ResourcePool::Create(
2108 resource_provider_.get(),
2110 resource_provider_->memory_efficient_texture_format());
2112 *raster_worker_pool = PixelBufferRasterWorkerPool::Create(
2114 RasterWorkerPool::GetTaskGraphRunner(),
2116 resource_provider_.get(),
2117 GetMaxTransferBufferUsageBytes(context_provider->ContextCapabilities(),
2118 settings_.refresh_rate));
2122 void LayerTreeHostImpl::DestroyTileManager() {
2123 tile_manager_ = nullptr;
2124 resource_pool_ = nullptr;
2125 staging_resource_pool_ = nullptr;
2126 raster_worker_pool_ = nullptr;
2127 single_thread_synchronous_task_graph_runner_ = nullptr;
2130 bool LayerTreeHostImpl::UsePendingTreeForSync() const {
2131 // In impl-side painting, synchronize to the pending tree so that it has
2132 // time to raster before being displayed.
2133 return settings_.impl_side_painting;
2136 bool LayerTreeHostImpl::IsSynchronousSingleThreaded() const {
2137 return !proxy_->HasImplThread() && !settings_.single_thread_proxy_scheduler;
2140 bool LayerTreeHostImpl::CanUseZeroCopyRasterizer() const {
2141 return GetRendererCapabilities().using_image;
2144 bool LayerTreeHostImpl::CanUseOneCopyRasterizer() const {
2145 // Sync query support is required by one-copy rasterizer.
2146 return GetRendererCapabilities().using_image &&
2147 resource_provider_->use_sync_query();
2150 void LayerTreeHostImpl::EnforceZeroBudget(bool zero_budget) {
2151 SetManagedMemoryPolicy(cached_managed_memory_policy_, zero_budget);
2154 bool LayerTreeHostImpl::InitializeRenderer(
2155 scoped_ptr<OutputSurface> output_surface) {
2156 TRACE_EVENT0("cc", "LayerTreeHostImpl::InitializeRenderer");
2158 // Since we will create a new resource provider, we cannot continue to use
2159 // the old resources (i.e. render_surfaces and texture IDs). Clear them
2160 // before we destroy the old resource provider.
2161 ReleaseTreeResources();
2163 // Note: order is important here.
2164 renderer_ = nullptr;
2165 DestroyTileManager();
2166 resource_provider_ = nullptr;
2167 output_surface_ = nullptr;
2169 if (!output_surface->BindToClient(this))
2172 output_surface_ = output_surface.Pass();
2173 resource_provider_ =
2174 ResourceProvider::Create(output_surface_.get(),
2175 shared_bitmap_manager_,
2176 gpu_memory_buffer_manager_,
2177 proxy_->blocking_main_thread_task_runner(),
2178 settings_.highp_threshold_min,
2179 settings_.use_rgba_4444_textures,
2180 settings_.texture_id_allocation_chunk_size);
2182 if (output_surface_->capabilities().deferred_gl_initialization)
2183 EnforceZeroBudget(true);
2185 CreateAndSetRenderer();
2187 if (settings_.impl_side_painting)
2188 CreateAndSetTileManager();
2190 // Initialize vsync parameters to sane values.
2191 const base::TimeDelta display_refresh_interval =
2192 base::TimeDelta::FromMicroseconds(base::Time::kMicrosecondsPerSecond /
2193 settings_.refresh_rate);
2194 CommitVSyncParameters(base::TimeTicks(), display_refresh_interval);
2196 // TODO(brianderson): Don't use a hard-coded parent draw time.
2197 base::TimeDelta parent_draw_time =
2198 (!settings_.begin_frame_scheduling_enabled &&
2199 output_surface_->capabilities().adjust_deadline_for_parent)
2200 ? BeginFrameArgs::DefaultEstimatedParentDrawTime()
2201 : base::TimeDelta();
2202 client_->SetEstimatedParentDrawTime(parent_draw_time);
2204 int max_frames_pending = output_surface_->capabilities().max_frames_pending;
2205 if (max_frames_pending <= 0)
2206 max_frames_pending = OutputSurface::DEFAULT_MAX_FRAMES_PENDING;
2207 client_->SetMaxSwapsPendingOnImplThread(max_frames_pending);
2208 client_->OnCanDrawStateChanged(CanDraw());
2210 // There will not be anything to draw here, so set high res
2211 // to avoid checkerboards, typically when we are recovering
2212 // from lost context.
2213 SetRequiresHighResToDraw();
2218 void LayerTreeHostImpl::CommitVSyncParameters(base::TimeTicks timebase,
2219 base::TimeDelta interval) {
2220 client_->CommitVSyncParameters(timebase, interval);
2223 void LayerTreeHostImpl::DeferredInitialize() {
2224 DCHECK(output_surface_->capabilities().deferred_gl_initialization);
2225 DCHECK(settings_.impl_side_painting);
2226 DCHECK(output_surface_->context_provider());
2228 ReleaseTreeResources();
2229 renderer_ = nullptr;
2230 DestroyTileManager();
2232 resource_provider_->InitializeGL();
2234 CreateAndSetRenderer();
2235 EnforceZeroBudget(false);
2236 CreateAndSetTileManager();
2238 client_->SetNeedsCommitOnImplThread();
2241 void LayerTreeHostImpl::ReleaseGL() {
2242 DCHECK(output_surface_->capabilities().deferred_gl_initialization);
2243 DCHECK(settings_.impl_side_painting);
2244 DCHECK(output_surface_->context_provider());
2246 ReleaseTreeResources();
2247 renderer_ = nullptr;
2248 DestroyTileManager();
2250 resource_provider_->InitializeSoftware();
2251 output_surface_->ReleaseContextProvider();
2253 CreateAndSetRenderer();
2254 EnforceZeroBudget(true);
2255 CreateAndSetTileManager();
2257 client_->SetNeedsCommitOnImplThread();
2260 void LayerTreeHostImpl::SetViewportSize(const gfx::Size& device_viewport_size) {
2261 if (device_viewport_size == device_viewport_size_)
2265 active_tree_->SetViewportSizeInvalid();
2267 device_viewport_size_ = device_viewport_size;
2269 UpdateViewportContainerSizes();
2270 client_->OnCanDrawStateChanged(CanDraw());
2271 SetFullRootLayerDamage();
2272 active_tree_->set_needs_update_draw_properties();
2275 void LayerTreeHostImpl::SetOverhangUIResource(
2276 UIResourceId overhang_ui_resource_id,
2277 const gfx::Size& overhang_ui_resource_size) {
2278 overhang_ui_resource_id_ = overhang_ui_resource_id;
2279 overhang_ui_resource_size_ = overhang_ui_resource_size;
2282 void LayerTreeHostImpl::SetDeviceScaleFactor(float device_scale_factor) {
2283 if (device_scale_factor == device_scale_factor_)
2285 device_scale_factor_ = device_scale_factor;
2287 SetFullRootLayerDamage();
2290 const gfx::Rect LayerTreeHostImpl::ViewportRectForTilePriority() const {
2291 if (viewport_rect_for_tile_priority_.IsEmpty())
2292 return DeviceViewport();
2294 return viewport_rect_for_tile_priority_;
2297 gfx::Size LayerTreeHostImpl::DrawViewportSize() const {
2298 return DeviceViewport().size();
2301 gfx::Rect LayerTreeHostImpl::DeviceViewport() const {
2302 if (external_viewport_.IsEmpty())
2303 return gfx::Rect(device_viewport_size_);
2305 return external_viewport_;
2308 gfx::Rect LayerTreeHostImpl::DeviceClip() const {
2309 if (external_clip_.IsEmpty())
2310 return DeviceViewport();
2312 return external_clip_;
2315 const gfx::Transform& LayerTreeHostImpl::DrawTransform() const {
2316 return external_transform_;
2319 void LayerTreeHostImpl::DidChangeTopControlsPosition() {
2320 UpdateViewportContainerSizes();
2323 active_tree_->set_needs_update_draw_properties();
2324 SetFullRootLayerDamage();
2327 void LayerTreeHostImpl::SetControlsTopOffset(float offset) {
2328 float current_top_offset = active_tree_->top_controls_content_offset() -
2329 top_controls_manager_->top_controls_height();
2330 active_tree_->set_top_controls_delta(offset - current_top_offset);
2333 float LayerTreeHostImpl::ControlsTopOffset() const {
2334 return active_tree_->total_top_controls_content_offset() -
2335 top_controls_manager_->top_controls_height();
2338 void LayerTreeHostImpl::BindToClient(InputHandlerClient* client) {
2339 DCHECK(input_handler_client_ == NULL);
2340 input_handler_client_ = client;
2343 static LayerImpl* NextScrollLayer(LayerImpl* layer) {
2344 if (LayerImpl* scroll_parent = layer->scroll_parent())
2345 return scroll_parent;
2346 return layer->parent();
2349 LayerImpl* LayerTreeHostImpl::FindScrollLayerForDeviceViewportPoint(
2350 const gfx::PointF& device_viewport_point,
2351 InputHandler::ScrollInputType type,
2352 LayerImpl* layer_impl,
2353 bool* scroll_on_main_thread,
2354 bool* optional_has_ancestor_scroll_handler) const {
2355 DCHECK(scroll_on_main_thread);
2357 // Walk up the hierarchy and look for a scrollable layer.
2358 LayerImpl* potentially_scrolling_layer_impl = NULL;
2359 for (; layer_impl; layer_impl = NextScrollLayer(layer_impl)) {
2360 // The content layer can also block attempts to scroll outside the main
2362 ScrollStatus status = layer_impl->TryScroll(device_viewport_point, type);
2363 if (status == ScrollOnMainThread) {
2364 *scroll_on_main_thread = true;
2368 LayerImpl* scroll_layer_impl = FindScrollLayerForContentLayer(layer_impl);
2369 if (!scroll_layer_impl)
2372 status = scroll_layer_impl->TryScroll(device_viewport_point, type);
2373 // If any layer wants to divert the scroll event to the main thread, abort.
2374 if (status == ScrollOnMainThread) {
2375 *scroll_on_main_thread = true;
2379 if (optional_has_ancestor_scroll_handler &&
2380 scroll_layer_impl->have_scroll_event_handlers())
2381 *optional_has_ancestor_scroll_handler = true;
2383 if (status == ScrollStarted && !potentially_scrolling_layer_impl)
2384 potentially_scrolling_layer_impl = scroll_layer_impl;
2387 // Falling back to the root scroll layer ensures generation of root overscroll
2388 // notifications while preventing scroll updates from being unintentionally
2389 // forwarded to the main thread.
2390 if (!potentially_scrolling_layer_impl)
2391 potentially_scrolling_layer_impl = OuterViewportScrollLayer()
2392 ? OuterViewportScrollLayer()
2393 : InnerViewportScrollLayer();
2395 return potentially_scrolling_layer_impl;
2398 // Similar to LayerImpl::HasAncestor, but walks up the scroll parents.
2399 static bool HasScrollAncestor(LayerImpl* child, LayerImpl* scroll_ancestor) {
2400 DCHECK(scroll_ancestor);
2401 for (LayerImpl* ancestor = child; ancestor;
2402 ancestor = NextScrollLayer(ancestor)) {
2403 if (ancestor->scrollable())
2404 return ancestor == scroll_ancestor;
2409 InputHandler::ScrollStatus LayerTreeHostImpl::ScrollBegin(
2410 const gfx::Point& viewport_point,
2411 InputHandler::ScrollInputType type) {
2412 TRACE_EVENT0("cc", "LayerTreeHostImpl::ScrollBegin");
2414 if (top_controls_manager_)
2415 top_controls_manager_->ScrollBegin();
2417 DCHECK(!CurrentlyScrollingLayer());
2418 ClearCurrentlyScrollingLayer();
2420 gfx::PointF device_viewport_point = gfx::ScalePoint(viewport_point,
2421 device_scale_factor_);
2422 LayerImpl* layer_impl =
2423 active_tree_->FindLayerThatIsHitByPoint(device_viewport_point);
2426 LayerImpl* scroll_layer_impl =
2427 active_tree_->FindFirstScrollingLayerThatIsHitByPoint(
2428 device_viewport_point);
2429 if (scroll_layer_impl && !HasScrollAncestor(layer_impl, scroll_layer_impl))
2430 return ScrollUnknown;
2433 bool scroll_on_main_thread = false;
2434 LayerImpl* scrolling_layer_impl =
2435 FindScrollLayerForDeviceViewportPoint(device_viewport_point,
2438 &scroll_on_main_thread,
2439 &scroll_affects_scroll_handler_);
2441 if (scroll_on_main_thread) {
2442 UMA_HISTOGRAM_BOOLEAN("TryScroll.SlowScroll", true);
2443 return ScrollOnMainThread;
2446 if (scrolling_layer_impl) {
2447 active_tree_->SetCurrentlyScrollingLayer(scrolling_layer_impl);
2448 should_bubble_scrolls_ = (type != NonBubblingGesture);
2449 wheel_scrolling_ = (type == Wheel);
2450 client_->RenewTreePriority();
2451 UMA_HISTOGRAM_BOOLEAN("TryScroll.SlowScroll", false);
2452 return ScrollStarted;
2454 return ScrollIgnored;
2457 InputHandler::ScrollStatus LayerTreeHostImpl::ScrollAnimated(
2458 const gfx::Point& viewport_point,
2459 const gfx::Vector2dF& scroll_delta) {
2460 if (LayerImpl* layer_impl = CurrentlyScrollingLayer()) {
2461 Animation* animation =
2462 layer_impl->layer_animation_controller()->GetAnimation(
2463 Animation::ScrollOffset);
2465 return ScrollIgnored;
2467 ScrollOffsetAnimationCurve* curve =
2468 animation->curve()->ToScrollOffsetAnimationCurve();
2470 gfx::ScrollOffset new_target =
2471 gfx::ScrollOffsetWithDelta(curve->target_value(), scroll_delta);
2472 new_target.SetToMax(gfx::ScrollOffset());
2473 new_target.SetToMin(layer_impl->MaxScrollOffset());
2475 curve->UpdateTarget(animation->TrimTimeToCurrentIteration(
2476 CurrentBeginFrameArgs().frame_time),
2479 return ScrollStarted;
2481 // ScrollAnimated is only used for wheel scrolls. We use the same bubbling
2482 // behavior as ScrollBy to determine which layer to animate, but we do not
2483 // do the Android-specific things in ScrollBy like showing top controls.
2484 InputHandler::ScrollStatus scroll_status = ScrollBegin(viewport_point, Wheel);
2485 if (scroll_status == ScrollStarted) {
2486 gfx::Vector2dF pending_delta = scroll_delta;
2487 for (LayerImpl* layer_impl = CurrentlyScrollingLayer(); layer_impl;
2488 layer_impl = layer_impl->parent()) {
2489 if (!layer_impl->scrollable())
2492 gfx::ScrollOffset current_offset = layer_impl->TotalScrollOffset();
2493 gfx::ScrollOffset target_offset =
2494 ScrollOffsetWithDelta(current_offset, pending_delta);
2495 target_offset.SetToMax(gfx::ScrollOffset());
2496 target_offset.SetToMin(layer_impl->MaxScrollOffset());
2497 gfx::Vector2dF actual_delta = target_offset.DeltaFrom(current_offset);
2499 const float kEpsilon = 0.1f;
2500 bool can_layer_scroll = (std::abs(actual_delta.x()) > kEpsilon ||
2501 std::abs(actual_delta.y()) > kEpsilon);
2503 if (!can_layer_scroll) {
2504 layer_impl->ScrollBy(actual_delta);
2505 pending_delta -= actual_delta;
2509 active_tree_->SetCurrentlyScrollingLayer(layer_impl);
2511 scoped_ptr<ScrollOffsetAnimationCurve> curve =
2512 ScrollOffsetAnimationCurve::Create(target_offset,
2513 EaseInOutTimingFunction::Create());
2514 curve->SetInitialValue(current_offset);
2516 scoped_ptr<Animation> animation =
2517 Animation::Create(curve.Pass(),
2518 AnimationIdProvider::NextAnimationId(),
2519 AnimationIdProvider::NextGroupId(),
2520 Animation::ScrollOffset);
2521 animation->set_is_impl_only(true);
2523 layer_impl->layer_animation_controller()->AddAnimation(animation.Pass());
2526 return ScrollStarted;
2530 return scroll_status;
2533 gfx::Vector2dF LayerTreeHostImpl::ScrollLayerWithViewportSpaceDelta(
2534 LayerImpl* layer_impl,
2535 float scale_from_viewport_to_screen_space,
2536 const gfx::PointF& viewport_point,
2537 const gfx::Vector2dF& viewport_delta) {
2538 // Layers with non-invertible screen space transforms should not have passed
2539 // the scroll hit test in the first place.
2540 DCHECK(layer_impl->screen_space_transform().IsInvertible());
2541 gfx::Transform inverse_screen_space_transform(
2542 gfx::Transform::kSkipInitialization);
2543 bool did_invert = layer_impl->screen_space_transform().GetInverse(
2544 &inverse_screen_space_transform);
2545 // TODO(shawnsingh): With the advent of impl-side crolling for non-root
2546 // layers, we may need to explicitly handle uninvertible transforms here.
2549 gfx::PointF screen_space_point =
2550 gfx::ScalePoint(viewport_point, scale_from_viewport_to_screen_space);
2552 gfx::Vector2dF screen_space_delta = viewport_delta;
2553 screen_space_delta.Scale(scale_from_viewport_to_screen_space);
2555 // First project the scroll start and end points to local layer space to find
2556 // the scroll delta in layer coordinates.
2557 bool start_clipped, end_clipped;
2558 gfx::PointF screen_space_end_point = screen_space_point + screen_space_delta;
2559 gfx::PointF local_start_point =
2560 MathUtil::ProjectPoint(inverse_screen_space_transform,
2563 gfx::PointF local_end_point =
2564 MathUtil::ProjectPoint(inverse_screen_space_transform,
2565 screen_space_end_point,
2568 // In general scroll point coordinates should not get clipped.
2569 DCHECK(!start_clipped);
2570 DCHECK(!end_clipped);
2571 if (start_clipped || end_clipped)
2572 return gfx::Vector2dF();
2574 // local_start_point and local_end_point are in content space but we want to
2575 // move them to layer space for scrolling.
2576 float width_scale = 1.f / layer_impl->contents_scale_x();
2577 float height_scale = 1.f / layer_impl->contents_scale_y();
2578 local_start_point.Scale(width_scale, height_scale);
2579 local_end_point.Scale(width_scale, height_scale);
2581 // Apply the scroll delta.
2582 gfx::Vector2dF previous_delta = layer_impl->ScrollDelta();
2583 layer_impl->ScrollBy(local_end_point - local_start_point);
2585 // Get the end point in the layer's content space so we can apply its
2586 // ScreenSpaceTransform.
2587 gfx::PointF actual_local_end_point = local_start_point +
2588 layer_impl->ScrollDelta() -
2590 gfx::PointF actual_local_content_end_point =
2591 gfx::ScalePoint(actual_local_end_point,
2593 1.f / height_scale);
2595 // Calculate the applied scroll delta in viewport space coordinates.
2596 gfx::PointF actual_screen_space_end_point =
2597 MathUtil::MapPoint(layer_impl->screen_space_transform(),
2598 actual_local_content_end_point,
2600 DCHECK(!end_clipped);
2602 return gfx::Vector2dF();
2603 gfx::PointF actual_viewport_end_point =
2604 gfx::ScalePoint(actual_screen_space_end_point,
2605 1.f / scale_from_viewport_to_screen_space);
2606 return actual_viewport_end_point - viewport_point;
2609 static gfx::Vector2dF ScrollLayerWithLocalDelta(LayerImpl* layer_impl,
2610 const gfx::Vector2dF& local_delta) {
2611 gfx::Vector2dF previous_delta(layer_impl->ScrollDelta());
2612 layer_impl->ScrollBy(local_delta);
2613 return layer_impl->ScrollDelta() - previous_delta;
2616 bool LayerTreeHostImpl::ShouldTopControlsConsumeScroll(
2617 const gfx::Vector2dF& scroll_delta) const {
2618 DCHECK(CurrentlyScrollingLayer());
2620 if (!top_controls_manager_)
2623 // Always consume if it's in the direction to show the top controls.
2624 if (scroll_delta.y() < 0)
2627 if (CurrentlyScrollingLayer() != InnerViewportScrollLayer() &&
2628 CurrentlyScrollingLayer() != OuterViewportScrollLayer())
2631 if (InnerViewportScrollLayer()->MaxScrollOffset().y() > 0)
2634 if (OuterViewportScrollLayer() &&
2635 OuterViewportScrollLayer()->MaxScrollOffset().y() > 0)
2641 InputHandlerScrollResult LayerTreeHostImpl::ScrollBy(
2642 const gfx::Point& viewport_point,
2643 const gfx::Vector2dF& scroll_delta) {
2644 TRACE_EVENT0("cc", "LayerTreeHostImpl::ScrollBy");
2645 if (!CurrentlyScrollingLayer())
2646 return InputHandlerScrollResult();
2648 gfx::Vector2dF pending_delta = scroll_delta;
2649 gfx::Vector2dF unused_root_delta;
2650 bool did_scroll_x = false;
2651 bool did_scroll_y = false;
2652 bool did_scroll_top_controls = false;
2654 bool consume_by_top_controls = ShouldTopControlsConsumeScroll(scroll_delta);
2656 // There's an edge case where the outer viewport isn't scrollable when the
2657 // scroll starts, however, as the top controls show the outer viewport becomes
2658 // scrollable. Therefore, always try scrolling the outer viewport before the
2660 // TODO(bokan): Move the top controls logic out of the loop since the scroll
2661 // that causes the outer viewport to become scrollable will still be applied
2662 // to the inner viewport.
2663 LayerImpl* start_layer = CurrentlyScrollingLayer();
2664 if (start_layer == InnerViewportScrollLayer() && OuterViewportScrollLayer())
2665 start_layer = OuterViewportScrollLayer();
2667 for (LayerImpl* layer_impl = start_layer;
2669 layer_impl = layer_impl->parent()) {
2670 if (!layer_impl->scrollable())
2673 if (layer_impl == InnerViewportScrollLayer() ||
2674 layer_impl == OuterViewportScrollLayer()) {
2675 if (consume_by_top_controls) {
2676 gfx::Vector2dF excess_delta =
2677 top_controls_manager_->ScrollBy(pending_delta);
2678 gfx::Vector2dF applied_delta = pending_delta - excess_delta;
2679 pending_delta = excess_delta;
2680 // Force updating of vertical adjust values if needed.
2681 if (applied_delta.y() != 0)
2682 did_scroll_top_controls = true;
2684 // Track root layer deltas for reporting overscroll.
2685 if (layer_impl == InnerViewportScrollLayer())
2686 unused_root_delta = pending_delta;
2689 gfx::Vector2dF applied_delta;
2690 // Gesture events need to be transformed from viewport coordinates to local
2691 // layer coordinates so that the scrolling contents exactly follow the
2692 // user's finger. In contrast, wheel events represent a fixed amount of
2693 // scrolling so we can just apply them directly.
2694 if (!wheel_scrolling_) {
2695 float scale_from_viewport_to_screen_space = device_scale_factor_;
2697 ScrollLayerWithViewportSpaceDelta(layer_impl,
2698 scale_from_viewport_to_screen_space,
2699 viewport_point, pending_delta);
2701 applied_delta = ScrollLayerWithLocalDelta(layer_impl, pending_delta);
2704 const float kEpsilon = 0.1f;
2705 if (layer_impl == InnerViewportScrollLayer()) {
2706 unused_root_delta.Subtract(applied_delta);
2707 if (std::abs(unused_root_delta.x()) < kEpsilon)
2708 unused_root_delta.set_x(0.0f);
2709 if (std::abs(unused_root_delta.y()) < kEpsilon)
2710 unused_root_delta.set_y(0.0f);
2711 // Disable overscroll on axes which is impossible to scroll.
2712 if (settings_.report_overscroll_only_for_scrollable_axes) {
2713 if (std::abs(active_tree_->TotalMaxScrollOffset().x()) <= kEpsilon ||
2714 !layer_impl->user_scrollable_horizontal())
2715 unused_root_delta.set_x(0.0f);
2716 if (std::abs(active_tree_->TotalMaxScrollOffset().y()) <= kEpsilon ||
2717 !layer_impl->user_scrollable_vertical())
2718 unused_root_delta.set_y(0.0f);
2722 // Scrolls should bubble perfectly between the outer and inner viewports.
2723 bool allow_unrestricted_bubbling_for_current_layer =
2724 layer_impl == OuterViewportScrollLayer();
2725 bool allow_bubbling_for_current_layer =
2726 allow_unrestricted_bubbling_for_current_layer || should_bubble_scrolls_;
2728 // If the layer wasn't able to move, try the next one in the hierarchy.
2729 bool did_move_layer_x = std::abs(applied_delta.x()) > kEpsilon;
2730 bool did_move_layer_y = std::abs(applied_delta.y()) > kEpsilon;
2731 did_scroll_x |= did_move_layer_x;
2732 did_scroll_y |= did_move_layer_y;
2733 if (!did_move_layer_x && !did_move_layer_y) {
2734 if (allow_bubbling_for_current_layer || !did_lock_scrolling_layer_)
2740 did_lock_scrolling_layer_ = true;
2741 if (!allow_bubbling_for_current_layer) {
2742 active_tree_->SetCurrentlyScrollingLayer(layer_impl);
2746 if (allow_unrestricted_bubbling_for_current_layer) {
2747 pending_delta -= applied_delta;
2749 // If the applied delta is within 45 degrees of the input delta, bail out
2750 // to make it easier to scroll just one layer in one direction without
2751 // affecting any of its parents.
2752 float angle_threshold = 45;
2753 if (MathUtil::SmallestAngleBetweenVectors(applied_delta, pending_delta) <
2755 pending_delta = gfx::Vector2dF();
2759 // Allow further movement only on an axis perpendicular to the direction
2760 // in which the layer moved.
2761 gfx::Vector2dF perpendicular_axis(-applied_delta.y(), applied_delta.x());
2763 MathUtil::ProjectVector(pending_delta, perpendicular_axis);
2766 if (gfx::ToRoundedVector2d(pending_delta).IsZero())
2770 bool did_scroll_content = did_scroll_x || did_scroll_y;
2771 if (did_scroll_content) {
2772 // If we are scrolling with an active scroll handler, forward latency
2773 // tracking information to the main thread so the delay introduced by the
2774 // handler is accounted for.
2775 if (scroll_affects_scroll_handler())
2776 NotifySwapPromiseMonitorsOfForwardingToMainThread();
2777 client_->SetNeedsCommitOnImplThread();
2779 client_->RenewTreePriority();
2782 // Scrolling along an axis resets accumulated root overscroll for that axis.
2784 accumulated_root_overscroll_.set_x(0);
2786 accumulated_root_overscroll_.set_y(0);
2787 accumulated_root_overscroll_ += unused_root_delta;
2789 InputHandlerScrollResult scroll_result;
2790 scroll_result.did_scroll = did_scroll_content || did_scroll_top_controls;
2791 scroll_result.did_overscroll_root = !unused_root_delta.IsZero();
2792 scroll_result.accumulated_root_overscroll = accumulated_root_overscroll_;
2793 scroll_result.unused_scroll_delta = unused_root_delta;
2794 return scroll_result;
2797 // This implements scrolling by page as described here:
2798 // http://msdn.microsoft.com/en-us/library/windows/desktop/ms645601(v=vs.85).aspx#_win32_The_Mouse_Wheel
2799 // for events with WHEEL_PAGESCROLL set.
2800 bool LayerTreeHostImpl::ScrollVerticallyByPage(const gfx::Point& viewport_point,
2801 ScrollDirection direction) {
2802 DCHECK(wheel_scrolling_);
2804 for (LayerImpl* layer_impl = CurrentlyScrollingLayer();
2806 layer_impl = layer_impl->parent()) {
2807 if (!layer_impl->scrollable())
2810 if (!layer_impl->HasScrollbar(VERTICAL))
2813 float height = layer_impl->clip_height();
2815 // These magical values match WebKit and are designed to scroll nearly the
2816 // entire visible content height but leave a bit of overlap.
2817 float page = std::max(height * 0.875f, 1.f);
2818 if (direction == SCROLL_BACKWARD)
2821 gfx::Vector2dF delta = gfx::Vector2dF(0.f, page);
2823 gfx::Vector2dF applied_delta = ScrollLayerWithLocalDelta(layer_impl, delta);
2825 if (!applied_delta.IsZero()) {
2826 client_->SetNeedsCommitOnImplThread();
2828 client_->RenewTreePriority();
2832 active_tree_->SetCurrentlyScrollingLayer(layer_impl);
2838 void LayerTreeHostImpl::SetRootLayerScrollOffsetDelegate(
2839 LayerScrollOffsetDelegate* root_layer_scroll_offset_delegate) {
2840 root_layer_scroll_offset_delegate_ = root_layer_scroll_offset_delegate;
2841 active_tree_->SetRootLayerScrollOffsetDelegate(
2842 root_layer_scroll_offset_delegate_);
2845 void LayerTreeHostImpl::OnRootLayerDelegatedScrollOffsetChanged() {
2846 DCHECK(root_layer_scroll_offset_delegate_);
2847 client_->SetNeedsCommitOnImplThread();
2849 active_tree_->OnRootLayerDelegatedScrollOffsetChanged();
2850 active_tree_->set_needs_update_draw_properties();
2853 void LayerTreeHostImpl::ClearCurrentlyScrollingLayer() {
2854 active_tree_->ClearCurrentlyScrollingLayer();
2855 did_lock_scrolling_layer_ = false;
2856 scroll_affects_scroll_handler_ = false;
2857 accumulated_root_overscroll_ = gfx::Vector2dF();
2860 void LayerTreeHostImpl::ScrollEnd() {
2861 if (top_controls_manager_)
2862 top_controls_manager_->ScrollEnd();
2863 ClearCurrentlyScrollingLayer();
2866 InputHandler::ScrollStatus LayerTreeHostImpl::FlingScrollBegin() {
2867 if (!active_tree_->CurrentlyScrollingLayer())
2868 return ScrollIgnored;
2870 if (settings_.ignore_root_layer_flings &&
2871 (active_tree_->CurrentlyScrollingLayer() == InnerViewportScrollLayer() ||
2872 active_tree_->CurrentlyScrollingLayer() == OuterViewportScrollLayer())) {
2873 ClearCurrentlyScrollingLayer();
2874 return ScrollIgnored;
2877 if (!wheel_scrolling_) {
2878 // Allow the fling to lock to the first layer that moves after the initial
2879 // fling |ScrollBy()| event.
2880 did_lock_scrolling_layer_ = false;
2881 should_bubble_scrolls_ = false;
2884 return ScrollStarted;
2887 float LayerTreeHostImpl::DeviceSpaceDistanceToLayer(
2888 const gfx::PointF& device_viewport_point,
2889 LayerImpl* layer_impl) {
2891 return std::numeric_limits<float>::max();
2893 gfx::Rect layer_impl_bounds(
2894 layer_impl->content_bounds());
2896 gfx::RectF device_viewport_layer_impl_bounds = MathUtil::MapClippedRect(
2897 layer_impl->screen_space_transform(),
2900 return device_viewport_layer_impl_bounds.ManhattanDistanceToPoint(
2901 device_viewport_point);
2904 void LayerTreeHostImpl::MouseMoveAt(const gfx::Point& viewport_point) {
2905 gfx::PointF device_viewport_point = gfx::ScalePoint(viewport_point,
2906 device_scale_factor_);
2907 LayerImpl* layer_impl =
2908 active_tree_->FindLayerThatIsHitByPoint(device_viewport_point);
2909 if (HandleMouseOverScrollbar(layer_impl, device_viewport_point))
2912 if (scroll_layer_id_when_mouse_over_scrollbar_) {
2913 LayerImpl* scroll_layer_impl = active_tree_->LayerById(
2914 scroll_layer_id_when_mouse_over_scrollbar_);
2916 // The check for a null scroll_layer_impl below was added to see if it will
2917 // eliminate the crashes described in http://crbug.com/326635.
2918 // TODO(wjmaclean) Add a unit test if this fixes the crashes.
2919 ScrollbarAnimationController* animation_controller =
2920 scroll_layer_impl ? scroll_layer_impl->scrollbar_animation_controller()
2922 if (animation_controller)
2923 animation_controller->DidMouseMoveOffScrollbar();
2924 scroll_layer_id_when_mouse_over_scrollbar_ = 0;
2927 bool scroll_on_main_thread = false;
2928 LayerImpl* scroll_layer_impl =
2929 FindScrollLayerForDeviceViewportPoint(device_viewport_point,
2930 InputHandler::Gesture,
2932 &scroll_on_main_thread,
2934 if (scroll_on_main_thread || !scroll_layer_impl)
2937 ScrollbarAnimationController* animation_controller =
2938 scroll_layer_impl->scrollbar_animation_controller();
2939 if (!animation_controller)
2942 // TODO(wjmaclean) Is it ok to choose distance from more than two scrollbars?
2943 float distance_to_scrollbar = std::numeric_limits<float>::max();
2944 for (LayerImpl::ScrollbarSet::iterator it =
2945 scroll_layer_impl->scrollbars()->begin();
2946 it != scroll_layer_impl->scrollbars()->end();
2948 distance_to_scrollbar =
2949 std::min(distance_to_scrollbar,
2950 DeviceSpaceDistanceToLayer(device_viewport_point, *it));
2952 animation_controller->DidMouseMoveNear(distance_to_scrollbar /
2953 device_scale_factor_);
2956 bool LayerTreeHostImpl::HandleMouseOverScrollbar(LayerImpl* layer_impl,
2957 const gfx::PointF& device_viewport_point) {
2958 if (layer_impl && layer_impl->ToScrollbarLayer()) {
2959 int scroll_layer_id = layer_impl->ToScrollbarLayer()->ScrollLayerId();
2960 layer_impl = active_tree_->LayerById(scroll_layer_id);
2961 if (layer_impl && layer_impl->scrollbar_animation_controller()) {
2962 scroll_layer_id_when_mouse_over_scrollbar_ = scroll_layer_id;
2963 layer_impl->scrollbar_animation_controller()->DidMouseMoveNear(0);
2965 scroll_layer_id_when_mouse_over_scrollbar_ = 0;
2974 void LayerTreeHostImpl::PinchGestureBegin() {
2975 pinch_gesture_active_ = true;
2976 previous_pinch_anchor_ = gfx::Point();
2977 client_->RenewTreePriority();
2978 pinch_gesture_end_should_clear_scrolling_layer_ = !CurrentlyScrollingLayer();
2979 if (active_tree_->OuterViewportScrollLayer()) {
2980 active_tree_->SetCurrentlyScrollingLayer(
2981 active_tree_->OuterViewportScrollLayer());
2983 active_tree_->SetCurrentlyScrollingLayer(
2984 active_tree_->InnerViewportScrollLayer());
2986 if (top_controls_manager_)
2987 top_controls_manager_->PinchBegin();
2990 void LayerTreeHostImpl::PinchGestureUpdate(float magnify_delta,
2991 const gfx::Point& anchor) {
2992 if (!InnerViewportScrollLayer())
2995 TRACE_EVENT0("cc", "LayerTreeHostImpl::PinchGestureUpdate");
2997 // For a moment the scroll offset ends up being outside of the max range. This
2998 // confuses the delegate so we switch it off till after we're done processing
2999 // the pinch update.
3000 active_tree_->SetRootLayerScrollOffsetDelegate(NULL);
3002 // Keep the center-of-pinch anchor specified by (x, y) in a stable
3003 // position over the course of the magnify.
3004 float page_scale_delta = active_tree_->page_scale_delta();
3005 gfx::PointF previous_scale_anchor =
3006 gfx::ScalePoint(anchor, 1.f / page_scale_delta);
3007 active_tree_->SetPageScaleDelta(page_scale_delta * magnify_delta);
3008 page_scale_delta = active_tree_->page_scale_delta();
3009 gfx::PointF new_scale_anchor =
3010 gfx::ScalePoint(anchor, 1.f / page_scale_delta);
3011 gfx::Vector2dF move = previous_scale_anchor - new_scale_anchor;
3013 previous_pinch_anchor_ = anchor;
3015 move.Scale(1 / active_tree_->page_scale_factor());
3016 // If clamping the inner viewport scroll offset causes a change, it should
3017 // be accounted for from the intended move.
3018 move -= InnerViewportScrollLayer()->ClampScrollToMaxScrollOffset();
3020 // We manually manage the bubbling behaviour here as it is different to that
3021 // implemented in LayerTreeHostImpl::ScrollBy(). Specifically:
3022 // 1) we want to explicit limit the bubbling to the outer/inner viewports,
3023 // 2) we don't want the directional limitations on the unused parts that
3024 // ScrollBy() implements, and
3025 // 3) pinching should not engage the top controls manager.
3026 gfx::Vector2dF unused = OuterViewportScrollLayer()
3027 ? OuterViewportScrollLayer()->ScrollBy(move)
3030 if (!unused.IsZero()) {
3031 InnerViewportScrollLayer()->ScrollBy(unused);
3032 InnerViewportScrollLayer()->ClampScrollToMaxScrollOffset();
3035 active_tree_->SetRootLayerScrollOffsetDelegate(
3036 root_layer_scroll_offset_delegate_);
3038 client_->SetNeedsCommitOnImplThread();
3040 client_->RenewTreePriority();
3043 void LayerTreeHostImpl::PinchGestureEnd() {
3044 pinch_gesture_active_ = false;
3045 if (pinch_gesture_end_should_clear_scrolling_layer_) {
3046 pinch_gesture_end_should_clear_scrolling_layer_ = false;
3047 ClearCurrentlyScrollingLayer();
3049 if (top_controls_manager_)
3050 top_controls_manager_->PinchEnd();
3051 client_->SetNeedsCommitOnImplThread();
3052 // When a pinch ends, we may be displaying content cached at incorrect scales,
3053 // so updating draw properties and drawing will ensure we are using the right
3054 // scales that we want when we're not inside a pinch.
3055 active_tree_->set_needs_update_draw_properties();
3057 // TODO(danakj): Don't set root damage. Just updating draw properties and
3058 // getting new tiles rastered should be enough! crbug.com/427423
3059 SetFullRootLayerDamage();
3062 static void CollectScrollDeltas(ScrollAndScaleSet* scroll_info,
3063 LayerImpl* layer_impl) {
3067 gfx::Vector2d scroll_delta =
3068 gfx::ToFlooredVector2d(layer_impl->ScrollDelta());
3069 if (!scroll_delta.IsZero()) {
3070 LayerTreeHostCommon::ScrollUpdateInfo scroll;
3071 scroll.layer_id = layer_impl->id();
3072 scroll.scroll_delta = scroll_delta;
3073 scroll_info->scrolls.push_back(scroll);
3074 layer_impl->SetSentScrollDelta(scroll_delta);
3077 for (size_t i = 0; i < layer_impl->children().size(); ++i)
3078 CollectScrollDeltas(scroll_info, layer_impl->children()[i]);
3081 scoped_ptr<ScrollAndScaleSet> LayerTreeHostImpl::ProcessScrollDeltas() {
3082 scoped_ptr<ScrollAndScaleSet> scroll_info(new ScrollAndScaleSet());
3084 CollectScrollDeltas(scroll_info.get(), active_tree_->root_layer());
3085 scroll_info->page_scale_delta = active_tree_->page_scale_delta();
3086 active_tree_->set_sent_page_scale_delta(scroll_info->page_scale_delta);
3087 scroll_info->swap_promises.swap(swap_promises_for_main_thread_scroll_update_);
3088 scroll_info->top_controls_delta = active_tree()->top_controls_delta();
3089 active_tree_->set_sent_top_controls_delta(scroll_info->top_controls_delta);
3091 return scroll_info.Pass();
3094 void LayerTreeHostImpl::SetFullRootLayerDamage() {
3095 SetViewportDamage(gfx::Rect(DrawViewportSize()));
3098 void LayerTreeHostImpl::ScrollViewportInnerFirst(gfx::Vector2dF scroll_delta) {
3099 DCHECK(InnerViewportScrollLayer());
3100 LayerImpl* scroll_layer = InnerViewportScrollLayer();
3102 gfx::Vector2dF unused_delta = scroll_layer->ScrollBy(scroll_delta);
3103 if (!unused_delta.IsZero() && OuterViewportScrollLayer())
3104 OuterViewportScrollLayer()->ScrollBy(unused_delta);
3107 void LayerTreeHostImpl::ScrollViewportBy(gfx::Vector2dF scroll_delta) {
3108 DCHECK(InnerViewportScrollLayer());
3109 LayerImpl* scroll_layer = OuterViewportScrollLayer()
3110 ? OuterViewportScrollLayer()
3111 : InnerViewportScrollLayer();
3113 gfx::Vector2dF unused_delta = scroll_layer->ScrollBy(scroll_delta);
3115 if (!unused_delta.IsZero() && (scroll_layer == OuterViewportScrollLayer()))
3116 InnerViewportScrollLayer()->ScrollBy(unused_delta);
3119 void LayerTreeHostImpl::AnimatePageScale(base::TimeTicks monotonic_time) {
3120 if (!page_scale_animation_)
3123 gfx::ScrollOffset scroll_total = active_tree_->TotalScrollOffset();
3125 if (!page_scale_animation_->IsAnimationStarted())
3126 page_scale_animation_->StartAnimation(monotonic_time);
3128 active_tree_->SetPageScaleDelta(
3129 page_scale_animation_->PageScaleFactorAtTime(monotonic_time) /
3130 active_tree_->page_scale_factor());
3131 gfx::ScrollOffset next_scroll = gfx::ScrollOffset(
3132 page_scale_animation_->ScrollOffsetAtTime(monotonic_time));
3134 ScrollViewportInnerFirst(next_scroll.DeltaFrom(scroll_total));
3137 if (page_scale_animation_->IsAnimationCompleteAtTime(monotonic_time)) {
3138 page_scale_animation_ = nullptr;
3139 client_->SetNeedsCommitOnImplThread();
3140 client_->RenewTreePriority();
3146 void LayerTreeHostImpl::AnimateTopControls(base::TimeTicks time) {
3147 if (!top_controls_manager_ || !top_controls_manager_->animation())
3150 gfx::Vector2dF scroll = top_controls_manager_->Animate(time);
3152 if (top_controls_manager_->animation())
3155 if (active_tree_->TotalScrollOffset().y() == 0.f)
3158 if (scroll.IsZero())
3161 ScrollViewportBy(gfx::ScaleVector2d(
3162 scroll, 1.f / active_tree_->total_page_scale_factor()));
3164 client_->SetNeedsCommitOnImplThread();
3165 client_->RenewTreePriority();
3168 void LayerTreeHostImpl::AnimateLayers(base::TimeTicks monotonic_time) {
3169 if (!settings_.accelerated_animation_enabled ||
3170 !needs_animate_layers() ||
3171 !active_tree_->root_layer())
3174 TRACE_EVENT0("cc", "LayerTreeHostImpl::AnimateLayers");
3175 AnimationRegistrar::AnimationControllerMap copy =
3176 animation_registrar_->active_animation_controllers();
3177 for (AnimationRegistrar::AnimationControllerMap::iterator iter = copy.begin();
3180 (*iter).second->Animate(monotonic_time);
3185 void LayerTreeHostImpl::UpdateAnimationState(bool start_ready_animations) {
3186 if (!settings_.accelerated_animation_enabled ||
3187 !needs_animate_layers() ||
3188 !active_tree_->root_layer())
3191 TRACE_EVENT0("cc", "LayerTreeHostImpl::UpdateAnimationState");
3192 scoped_ptr<AnimationEventsVector> events =
3193 make_scoped_ptr(new AnimationEventsVector);
3194 AnimationRegistrar::AnimationControllerMap copy =
3195 animation_registrar_->active_animation_controllers();
3196 for (AnimationRegistrar::AnimationControllerMap::iterator iter = copy.begin();
3199 (*iter).second->UpdateState(start_ready_animations, events.get());
3201 if (!events->empty()) {
3202 client_->PostAnimationEventsToMainThreadOnImplThread(events.Pass());
3208 void LayerTreeHostImpl::ActivateAnimations() {
3209 if (!settings_.accelerated_animation_enabled || !needs_animate_layers() ||
3210 !active_tree_->root_layer())
3213 TRACE_EVENT0("cc", "LayerTreeHostImpl::ActivateAnimations");
3214 AnimationRegistrar::AnimationControllerMap copy =
3215 animation_registrar_->active_animation_controllers();
3216 for (AnimationRegistrar::AnimationControllerMap::iterator iter = copy.begin();
3219 (*iter).second->ActivateAnimations();
3222 base::TimeDelta LayerTreeHostImpl::LowFrequencyAnimationInterval() const {
3223 return base::TimeDelta::FromSeconds(1);
3226 std::string LayerTreeHostImpl::LayerTreeAsJson() const {
3228 if (active_tree_->root_layer()) {
3229 scoped_ptr<base::Value> json(active_tree_->root_layer()->LayerTreeAsJson());
3230 base::JSONWriter::WriteWithOptions(
3231 json.get(), base::JSONWriter::OPTIONS_PRETTY_PRINT, &str);
3236 int LayerTreeHostImpl::SourceAnimationFrameNumber() const {
3237 return fps_counter_->current_frame_number();
3240 void LayerTreeHostImpl::AnimateScrollbars(base::TimeTicks time) {
3241 AnimateScrollbarsRecursive(active_tree_->root_layer(), time);
3244 void LayerTreeHostImpl::AnimateScrollbarsRecursive(LayerImpl* layer,
3245 base::TimeTicks time) {
3249 ScrollbarAnimationController* scrollbar_controller =
3250 layer->scrollbar_animation_controller();
3251 if (scrollbar_controller)
3252 scrollbar_controller->Animate(time);
3254 for (size_t i = 0; i < layer->children().size(); ++i)
3255 AnimateScrollbarsRecursive(layer->children()[i], time);
3258 void LayerTreeHostImpl::PostDelayedScrollbarFade(
3259 const base::Closure& start_fade,
3260 base::TimeDelta delay) {
3261 client_->PostDelayedScrollbarFadeOnImplThread(start_fade, delay);
3264 void LayerTreeHostImpl::SetNeedsScrollbarAnimationFrame() {
3265 TRACE_EVENT_INSTANT0(
3267 "LayerTreeHostImpl::SetNeedsRedraw due to scrollbar fade",
3268 TRACE_EVENT_SCOPE_THREAD);
3272 void LayerTreeHostImpl::SetTreePriority(TreePriority priority) {
3276 if (global_tile_state_.tree_priority == priority)
3278 global_tile_state_.tree_priority = priority;
3279 DidModifyTilePriorities();
3282 TreePriority LayerTreeHostImpl::GetTreePriority() const {
3283 return global_tile_state_.tree_priority;
3286 void LayerTreeHostImpl::UpdateCurrentBeginFrameArgs(
3287 const BeginFrameArgs& args) {
3288 DCHECK(!current_begin_frame_args_.IsValid());
3289 current_begin_frame_args_ = args;
3290 // TODO(skyostil): Stop overriding the frame time once the usage of frame
3291 // timing is unified.
3292 current_begin_frame_args_.frame_time = gfx::FrameTime::Now();
3295 void LayerTreeHostImpl::ResetCurrentBeginFrameArgsForNextFrame() {
3296 current_begin_frame_args_ = BeginFrameArgs();
3299 BeginFrameArgs LayerTreeHostImpl::CurrentBeginFrameArgs() const {
3300 // Try to use the current frame time to keep animations non-jittery. But if
3301 // we're not in a frame (because this is during an input event or a delayed
3302 // task), fall back to physical time. This should still be monotonic.
3303 if (current_begin_frame_args_.IsValid())
3304 return current_begin_frame_args_;
3305 return BeginFrameArgs::Create(gfx::FrameTime::Now(),
3307 BeginFrameArgs::DefaultInterval());
3310 void LayerTreeHostImpl::AsValueInto(base::debug::TracedValue* value) const {
3311 return AsValueWithFrameInto(NULL, value);
3314 scoped_refptr<base::debug::ConvertableToTraceFormat>
3315 LayerTreeHostImpl::AsValue() const {
3316 return AsValueWithFrame(NULL);
3319 scoped_refptr<base::debug::ConvertableToTraceFormat>
3320 LayerTreeHostImpl::AsValueWithFrame(FrameData* frame) const {
3321 scoped_refptr<base::debug::TracedValue> state =
3322 new base::debug::TracedValue();
3323 AsValueWithFrameInto(frame, state.get());
3327 void LayerTreeHostImpl::AsValueWithFrameInto(
3329 base::debug::TracedValue* state) const {
3330 if (this->pending_tree_) {
3331 state->BeginDictionary("activation_state");
3332 ActivationStateAsValueInto(state);
3333 state->EndDictionary();
3335 state->BeginDictionary("device_viewport_size");
3336 MathUtil::AddToTracedValue(device_viewport_size_, state);
3337 state->EndDictionary();
3339 std::set<const Tile*> tiles;
3340 active_tree_->GetAllTilesForTracing(&tiles);
3342 pending_tree_->GetAllTilesForTracing(&tiles);
3344 state->BeginArray("active_tiles");
3345 for (std::set<const Tile*>::const_iterator it = tiles.begin();
3348 const Tile* tile = *it;
3350 state->BeginDictionary();
3351 tile->AsValueInto(state);
3352 state->EndDictionary();
3356 if (tile_manager_) {
3357 state->BeginDictionary("tile_manager_basic_state");
3358 tile_manager_->BasicStateAsValueInto(state);
3359 state->EndDictionary();
3361 state->BeginDictionary("active_tree");
3362 active_tree_->AsValueInto(state);
3363 state->EndDictionary();
3364 if (pending_tree_) {
3365 state->BeginDictionary("pending_tree");
3366 pending_tree_->AsValueInto(state);
3367 state->EndDictionary();
3370 state->BeginDictionary("frame");
3371 frame->AsValueInto(state);
3372 state->EndDictionary();
3376 scoped_refptr<base::debug::ConvertableToTraceFormat>
3377 LayerTreeHostImpl::ActivationStateAsValue() const {
3378 scoped_refptr<base::debug::TracedValue> state =
3379 new base::debug::TracedValue();
3380 ActivationStateAsValueInto(state.get());
3384 void LayerTreeHostImpl::ActivationStateAsValueInto(
3385 base::debug::TracedValue* state) const {
3386 TracedValue::SetIDRef(this, state, "lthi");
3387 if (tile_manager_) {
3388 state->BeginDictionary("tile_manager");
3389 tile_manager_->BasicStateAsValueInto(state);
3390 state->EndDictionary();
3394 void LayerTreeHostImpl::SetDebugState(
3395 const LayerTreeDebugState& new_debug_state) {
3396 if (LayerTreeDebugState::Equal(debug_state_, new_debug_state))
3398 if (debug_state_.continuous_painting != new_debug_state.continuous_painting)
3399 paint_time_counter_->ClearHistory();
3401 debug_state_ = new_debug_state;
3402 UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy());
3403 SetFullRootLayerDamage();
3406 void LayerTreeHostImpl::CreateUIResource(UIResourceId uid,
3407 const UIResourceBitmap& bitmap) {
3410 GLint wrap_mode = 0;
3411 switch (bitmap.GetWrapMode()) {
3412 case UIResourceBitmap::CLAMP_TO_EDGE:
3413 wrap_mode = GL_CLAMP_TO_EDGE;
3415 case UIResourceBitmap::REPEAT:
3416 wrap_mode = GL_REPEAT;
3420 // Allow for multiple creation requests with the same UIResourceId. The
3421 // previous resource is simply deleted.
3422 ResourceProvider::ResourceId id = ResourceIdForUIResource(uid);
3424 DeleteUIResource(uid);
3426 ResourceFormat format = resource_provider_->best_texture_format();
3427 switch (bitmap.GetFormat()) {
3428 case UIResourceBitmap::RGBA8:
3430 case UIResourceBitmap::ALPHA_8:
3433 case UIResourceBitmap::ETC1:
3438 resource_provider_->CreateResource(bitmap.GetSize(),
3440 ResourceProvider::TextureHintImmutable,
3443 UIResourceData data;
3444 data.resource_id = id;
3445 data.size = bitmap.GetSize();
3446 data.opaque = bitmap.GetOpaque();
3448 ui_resource_map_[uid] = data;
3450 AutoLockUIResourceBitmap bitmap_lock(bitmap);
3451 resource_provider_->SetPixels(id,
3452 bitmap_lock.GetPixels(),
3453 gfx::Rect(bitmap.GetSize()),
3454 gfx::Rect(bitmap.GetSize()),
3455 gfx::Vector2d(0, 0));
3456 MarkUIResourceNotEvicted(uid);
3459 void LayerTreeHostImpl::DeleteUIResource(UIResourceId uid) {
3460 ResourceProvider::ResourceId id = ResourceIdForUIResource(uid);
3462 resource_provider_->DeleteResource(id);
3463 ui_resource_map_.erase(uid);
3465 MarkUIResourceNotEvicted(uid);
3468 void LayerTreeHostImpl::EvictAllUIResources() {
3469 if (ui_resource_map_.empty())
3472 for (UIResourceMap::const_iterator iter = ui_resource_map_.begin();
3473 iter != ui_resource_map_.end();
3475 evicted_ui_resources_.insert(iter->first);
3476 resource_provider_->DeleteResource(iter->second.resource_id);
3478 ui_resource_map_.clear();
3480 client_->SetNeedsCommitOnImplThread();
3481 client_->OnCanDrawStateChanged(CanDraw());
3482 client_->RenewTreePriority();
3485 ResourceProvider::ResourceId LayerTreeHostImpl::ResourceIdForUIResource(
3486 UIResourceId uid) const {
3487 UIResourceMap::const_iterator iter = ui_resource_map_.find(uid);
3488 if (iter != ui_resource_map_.end())
3489 return iter->second.resource_id;
3493 bool LayerTreeHostImpl::IsUIResourceOpaque(UIResourceId uid) const {
3494 UIResourceMap::const_iterator iter = ui_resource_map_.find(uid);
3495 DCHECK(iter != ui_resource_map_.end());
3496 return iter->second.opaque;
3499 bool LayerTreeHostImpl::EvictedUIResourcesExist() const {
3500 return !evicted_ui_resources_.empty();
3503 void LayerTreeHostImpl::MarkUIResourceNotEvicted(UIResourceId uid) {
3504 std::set<UIResourceId>::iterator found_in_evicted =
3505 evicted_ui_resources_.find(uid);
3506 if (found_in_evicted == evicted_ui_resources_.end())
3508 evicted_ui_resources_.erase(found_in_evicted);
3509 if (evicted_ui_resources_.empty())
3510 client_->OnCanDrawStateChanged(CanDraw());
3513 void LayerTreeHostImpl::ScheduleMicroBenchmark(
3514 scoped_ptr<MicroBenchmarkImpl> benchmark) {
3515 micro_benchmark_controller_.ScheduleRun(benchmark.Pass());
3518 void LayerTreeHostImpl::InsertSwapPromiseMonitor(SwapPromiseMonitor* monitor) {
3519 swap_promise_monitor_.insert(monitor);
3522 void LayerTreeHostImpl::RemoveSwapPromiseMonitor(SwapPromiseMonitor* monitor) {
3523 swap_promise_monitor_.erase(monitor);
3526 void LayerTreeHostImpl::NotifySwapPromiseMonitorsOfSetNeedsRedraw() {
3527 std::set<SwapPromiseMonitor*>::iterator it = swap_promise_monitor_.begin();
3528 for (; it != swap_promise_monitor_.end(); it++)
3529 (*it)->OnSetNeedsRedrawOnImpl();
3532 void LayerTreeHostImpl::NotifySwapPromiseMonitorsOfForwardingToMainThread() {
3533 std::set<SwapPromiseMonitor*>::iterator it = swap_promise_monitor_.begin();
3534 for (; it != swap_promise_monitor_.end(); it++)
3535 (*it)->OnForwardScrollUpdateToMainThreadOnImpl();
3538 void LayerTreeHostImpl::RegisterPictureLayerImpl(PictureLayerImpl* layer) {
3539 DCHECK(std::find(picture_layers_.begin(), picture_layers_.end(), layer) ==
3540 picture_layers_.end());
3541 picture_layers_.push_back(layer);
3544 void LayerTreeHostImpl::UnregisterPictureLayerImpl(PictureLayerImpl* layer) {
3545 std::vector<PictureLayerImpl*>::iterator it =
3546 std::find(picture_layers_.begin(), picture_layers_.end(), layer);
3547 DCHECK(it != picture_layers_.end());
3548 picture_layers_.erase(it);