1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/trees/layer_tree_host_impl.h"
10 #include "base/basictypes.h"
11 #include "base/containers/hash_tables.h"
12 #include "base/json/json_writer.h"
13 #include "base/metrics/histogram.h"
14 #include "base/stl_util.h"
15 #include "base/strings/stringprintf.h"
16 #include "cc/animation/scrollbar_animation_controller.h"
17 #include "cc/animation/timing_function.h"
18 #include "cc/base/latency_info_swap_promise_monitor.h"
19 #include "cc/base/math_util.h"
20 #include "cc/base/util.h"
21 #include "cc/debug/benchmark_instrumentation.h"
22 #include "cc/debug/debug_rect_history.h"
23 #include "cc/debug/devtools_instrumentation.h"
24 #include "cc/debug/frame_rate_counter.h"
25 #include "cc/debug/overdraw_metrics.h"
26 #include "cc/debug/paint_time_counter.h"
27 #include "cc/debug/rendering_stats_instrumentation.h"
28 #include "cc/debug/traced_value.h"
29 #include "cc/input/page_scale_animation.h"
30 #include "cc/input/top_controls_manager.h"
31 #include "cc/layers/append_quads_data.h"
32 #include "cc/layers/heads_up_display_layer_impl.h"
33 #include "cc/layers/layer_impl.h"
34 #include "cc/layers/layer_iterator.h"
35 #include "cc/layers/painted_scrollbar_layer_impl.h"
36 #include "cc/layers/render_surface_impl.h"
37 #include "cc/layers/scrollbar_layer_impl_base.h"
38 #include "cc/output/compositor_frame_metadata.h"
39 #include "cc/output/copy_output_request.h"
40 #include "cc/output/delegating_renderer.h"
41 #include "cc/output/gl_renderer.h"
42 #include "cc/output/software_renderer.h"
43 #include "cc/quads/render_pass_draw_quad.h"
44 #include "cc/quads/shared_quad_state.h"
45 #include "cc/quads/solid_color_draw_quad.h"
46 #include "cc/quads/texture_draw_quad.h"
47 #include "cc/resources/memory_history.h"
48 #include "cc/resources/picture_layer_tiling.h"
49 #include "cc/resources/prioritized_resource_manager.h"
50 #include "cc/resources/texture_mailbox_deleter.h"
51 #include "cc/resources/ui_resource_bitmap.h"
52 #include "cc/scheduler/delay_based_time_source.h"
53 #include "cc/trees/damage_tracker.h"
54 #include "cc/trees/layer_tree_host.h"
55 #include "cc/trees/layer_tree_host_common.h"
56 #include "cc/trees/layer_tree_impl.h"
57 #include "cc/trees/quad_culler.h"
58 #include "cc/trees/single_thread_proxy.h"
59 #include "cc/trees/tree_synchronizer.h"
60 #include "gpu/GLES2/gl2extchromium.h"
61 #include "ui/gfx/frame_time.h"
62 #include "ui/gfx/size_conversions.h"
63 #include "ui/gfx/vector2d_conversions.h"
67 void DidVisibilityChange(cc::LayerTreeHostImpl* id, bool visible) {
69 TRACE_EVENT_ASYNC_BEGIN1("webkit",
70 "LayerTreeHostImpl::SetVisible",
77 TRACE_EVENT_ASYNC_END0("webkit", "LayerTreeHostImpl::SetVisible", id);
80 size_t GetMaxTransferBufferUsageBytes(cc::ContextProvider* context_provider) {
81 // Software compositing should not use this value in production. Just use a
82 // default value when testing uploads with the software compositor.
83 if (!context_provider)
84 return std::numeric_limits<size_t>::max();
86 // We want to make sure the default transfer buffer size is equal to the
87 // amount of data that can be uploaded by the compositor to avoid stalling
89 // For reference Chromebook Pixel can upload 1MB in about 0.5ms.
90 const size_t kMaxBytesUploadedPerMs = 1024 * 1024 * 2;
91 // Assuming a two frame deep pipeline between CPU and GPU and we are
92 // drawing 60 frames per second which would require us to draw one
93 // frame in 16 milliseconds.
94 const size_t kMaxTransferBufferUsageBytes = 16 * 2 * kMaxBytesUploadedPerMs;
96 context_provider->ContextCapabilities().max_transfer_buffer_usage_bytes,
97 kMaxTransferBufferUsageBytes);
100 size_t GetMaxRasterTasksUsageBytes(cc::ContextProvider* context_provider) {
101 // Transfer-buffer/raster-tasks limits are different but related. We make
102 // equal here, as this is ideal when using transfer buffers. When not using
103 // transfer buffers we should still limit raster to something similar, to
104 // preserve caching behavior (and limit memory waste when priorities change).
105 return GetMaxTransferBufferUsageBytes(context_provider);
108 unsigned GetMapImageTextureTarget(cc::ContextProvider* context_provider) {
109 if (!context_provider)
110 return GL_TEXTURE_2D;
112 // TODO(reveman): Determine if GL_TEXTURE_EXTERNAL_OES works well on
113 // Android before we enable this. crbug.com/322780
114 #if !defined(OS_ANDROID)
115 if (context_provider->ContextCapabilities().gpu.egl_image_external)
116 return GL_TEXTURE_EXTERNAL_OES;
117 if (context_provider->ContextCapabilities().gpu.texture_rectangle)
118 return GL_TEXTURE_RECTANGLE_ARB;
121 return GL_TEXTURE_2D;
128 class LayerTreeHostImplTimeSourceAdapter : public TimeSourceClient {
130 static scoped_ptr<LayerTreeHostImplTimeSourceAdapter> Create(
131 LayerTreeHostImpl* layer_tree_host_impl,
132 scoped_refptr<DelayBasedTimeSource> time_source) {
133 return make_scoped_ptr(
134 new LayerTreeHostImplTimeSourceAdapter(layer_tree_host_impl,
137 virtual ~LayerTreeHostImplTimeSourceAdapter() {
138 time_source_->SetClient(NULL);
139 time_source_->SetActive(false);
142 virtual void OnTimerTick() OVERRIDE {
143 // In single threaded mode we attempt to simulate changing the current
144 // thread by maintaining a fake thread id. When we switch from one
145 // thread to another, we construct DebugScopedSetXXXThread objects that
146 // update the thread id. This lets DCHECKS that ensure we're on the
147 // right thread to work correctly in single threaded mode. The problem
148 // here is that the timer tasks are run via the message loop, and when
149 // they run, we've had no chance to construct a DebugScopedSetXXXThread
150 // object. The result is that we report that we're running on the main
151 // thread. In multi-threaded mode, this timer is run on the compositor
152 // thread, so to keep this consistent in single-threaded mode, we'll
153 // construct a DebugScopedSetImplThread object. There is no need to do
154 // this in multi-threaded mode since the real thread id's will be
155 // correct. In fact, setting fake thread id's interferes with the real
156 // thread id's and causes breakage.
157 scoped_ptr<DebugScopedSetImplThread> set_impl_thread;
158 if (!layer_tree_host_impl_->proxy()->HasImplThread()) {
159 set_impl_thread.reset(
160 new DebugScopedSetImplThread(layer_tree_host_impl_->proxy()));
163 // TODO(enne): This should probably happen post-animate.
164 if (layer_tree_host_impl_->pending_tree()) {
165 layer_tree_host_impl_->pending_tree()->UpdateDrawProperties();
166 layer_tree_host_impl_->ManageTiles();
169 layer_tree_host_impl_->Animate(
170 layer_tree_host_impl_->CurrentFrameTimeTicks(),
171 layer_tree_host_impl_->CurrentFrameTime());
172 layer_tree_host_impl_->UpdateBackgroundAnimateTicking(true);
173 bool start_ready_animations = true;
174 layer_tree_host_impl_->UpdateAnimationState(start_ready_animations);
175 layer_tree_host_impl_->ResetCurrentFrameTimeForNextFrame();
178 void SetActive(bool active) {
179 if (active != time_source_->Active())
180 time_source_->SetActive(active);
183 bool Active() const { return time_source_->Active(); }
186 LayerTreeHostImplTimeSourceAdapter(
187 LayerTreeHostImpl* layer_tree_host_impl,
188 scoped_refptr<DelayBasedTimeSource> time_source)
189 : layer_tree_host_impl_(layer_tree_host_impl),
190 time_source_(time_source) {
191 time_source_->SetClient(this);
194 LayerTreeHostImpl* layer_tree_host_impl_;
195 scoped_refptr<DelayBasedTimeSource> time_source_;
197 DISALLOW_COPY_AND_ASSIGN(LayerTreeHostImplTimeSourceAdapter);
200 LayerTreeHostImpl::FrameData::FrameData()
201 : contains_incomplete_tile(false), has_no_damage(false) {}
203 LayerTreeHostImpl::FrameData::~FrameData() {}
205 scoped_ptr<LayerTreeHostImpl> LayerTreeHostImpl::Create(
206 const LayerTreeSettings& settings,
207 LayerTreeHostImplClient* client,
209 RenderingStatsInstrumentation* rendering_stats_instrumentation,
210 SharedBitmapManager* manager,
212 return make_scoped_ptr(new LayerTreeHostImpl(
213 settings, client, proxy, rendering_stats_instrumentation, manager, id));
216 LayerTreeHostImpl::LayerTreeHostImpl(
217 const LayerTreeSettings& settings,
218 LayerTreeHostImplClient* client,
220 RenderingStatsInstrumentation* rendering_stats_instrumentation,
221 SharedBitmapManager* manager,
225 input_handler_client_(NULL),
226 did_lock_scrolling_layer_(false),
227 should_bubble_scrolls_(false),
228 wheel_scrolling_(false),
229 scroll_layer_id_when_mouse_over_scrollbar_(0),
230 tile_priorities_dirty_(false),
231 root_layer_scroll_offset_delegate_(NULL),
234 cached_managed_memory_policy_(
235 PrioritizedResourceManager::DefaultMemoryAllocationLimit(),
236 gpu::MemoryAllocation::CUTOFF_ALLOW_EVERYTHING,
237 ManagedMemoryPolicy::kDefaultNumResourcesLimit),
238 pinch_gesture_active_(false),
239 pinch_gesture_end_should_clear_scrolling_layer_(false),
240 fps_counter_(FrameRateCounter::Create(proxy_->HasImplThread())),
241 paint_time_counter_(PaintTimeCounter::Create()),
242 memory_history_(MemoryHistory::Create()),
243 debug_rect_history_(DebugRectHistory::Create()),
244 texture_mailbox_deleter_(new TextureMailboxDeleter),
245 max_memory_needed_bytes_(0),
246 last_sent_memory_visible_bytes_(0),
247 last_sent_memory_visible_and_nearby_bytes_(0),
248 last_sent_memory_use_bytes_(0),
250 device_scale_factor_(1.f),
251 overhang_ui_resource_id_(0),
252 overdraw_bottom_height_(0.f),
253 device_viewport_valid_for_tile_management_(true),
254 external_stencil_test_enabled_(false),
255 animation_registrar_(AnimationRegistrar::Create()),
256 rendering_stats_instrumentation_(rendering_stats_instrumentation),
257 micro_benchmark_controller_(this),
258 need_to_update_visible_tiles_before_draw_(false),
260 did_lose_called_(false),
262 shared_bitmap_manager_(manager),
264 DCHECK(proxy_->IsImplThread());
265 DidVisibilityChange(this, visible_);
267 SetDebugState(settings.initial_debug_state);
269 if (settings.calculate_top_controls_position) {
270 top_controls_manager_ =
271 TopControlsManager::Create(this,
272 settings.top_controls_height,
273 settings.top_controls_show_threshold,
274 settings.top_controls_hide_threshold);
277 SetDebugState(settings.initial_debug_state);
279 // LTHI always has an active tree.
280 active_tree_ = LayerTreeImpl::create(this);
281 TRACE_EVENT_OBJECT_CREATED_WITH_ID(
282 TRACE_DISABLED_BY_DEFAULT("cc.debug"), "cc::LayerTreeHostImpl", this);
285 LayerTreeHostImpl::~LayerTreeHostImpl() {
286 DCHECK(proxy_->IsImplThread());
287 TRACE_EVENT0("cc", "LayerTreeHostImpl::~LayerTreeHostImpl()");
288 TRACE_EVENT_OBJECT_DELETED_WITH_ID(
289 TRACE_DISABLED_BY_DEFAULT("cc.debug"), "cc::LayerTreeHostImpl", this);
291 if (input_handler_client_) {
292 input_handler_client_->WillShutdown();
293 input_handler_client_ = NULL;
296 // The layer trees must be destroyed before the layer tree host. We've
297 // made a contract with our animation controllers that the registrar
298 // will outlive them, and we must make good.
300 recycle_tree_->Shutdown();
302 pending_tree_->Shutdown();
303 active_tree_->Shutdown();
304 recycle_tree_.reset();
305 pending_tree_.reset();
306 active_tree_.reset();
309 void LayerTreeHostImpl::BeginMainFrameAborted(bool did_handle) {
310 // If the begin frame data was handled, then scroll and scale set was applied
311 // by the main thread, so the active tree needs to be updated as if these sent
312 // values were applied and committed.
314 active_tree_->ApplySentScrollAndScaleDeltasFromAbortedCommit();
315 active_tree_->ResetContentsTexturesPurged();
319 void LayerTreeHostImpl::BeginCommit() {}
321 void LayerTreeHostImpl::CommitComplete() {
322 TRACE_EVENT0("cc", "LayerTreeHostImpl::CommitComplete");
324 if (settings_.impl_side_painting) {
325 // Impl-side painting needs an update immediately post-commit to have the
326 // opportunity to create tilings. Other paths can call UpdateDrawProperties
327 // more lazily when needed prior to drawing.
328 pending_tree()->ApplyScrollDeltasSinceBeginMainFrame();
329 pending_tree_->set_needs_update_draw_properties();
330 pending_tree_->UpdateDrawProperties();
331 // Start working on newly created tiles immediately if needed.
332 if (!tile_manager_ || !tile_priorities_dirty_)
333 NotifyReadyToActivate();
337 active_tree_->set_needs_update_draw_properties();
338 if (time_source_client_adapter_ && time_source_client_adapter_->Active())
339 DCHECK(active_tree_->root_layer());
342 client_->SendManagedMemoryStats();
344 micro_benchmark_controller_.DidCompleteCommit();
347 bool LayerTreeHostImpl::CanDraw() const {
348 // Note: If you are changing this function or any other function that might
349 // affect the result of CanDraw, make sure to call
350 // client_->OnCanDrawStateChanged in the proper places and update the
351 // NotifyIfCanDrawChanged test.
354 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw no renderer",
355 TRACE_EVENT_SCOPE_THREAD);
359 // Must have an OutputSurface if |renderer_| is not NULL.
360 DCHECK(output_surface_);
362 // TODO(boliu): Make draws without root_layer work and move this below
363 // draw_and_swap_full_viewport_every_frame check. Tracked in crbug.com/264967.
364 if (!active_tree_->root_layer()) {
365 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw no root layer",
366 TRACE_EVENT_SCOPE_THREAD);
370 if (output_surface_->capabilities().draw_and_swap_full_viewport_every_frame)
373 if (DrawViewportSize().IsEmpty()) {
374 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw empty viewport",
375 TRACE_EVENT_SCOPE_THREAD);
378 if (active_tree_->ViewportSizeInvalid()) {
379 TRACE_EVENT_INSTANT0(
380 "cc", "LayerTreeHostImpl::CanDraw viewport size recently changed",
381 TRACE_EVENT_SCOPE_THREAD);
384 if (active_tree_->ContentsTexturesPurged()) {
385 TRACE_EVENT_INSTANT0(
386 "cc", "LayerTreeHostImpl::CanDraw contents textures purged",
387 TRACE_EVENT_SCOPE_THREAD);
390 if (EvictedUIResourcesExist()) {
391 TRACE_EVENT_INSTANT0(
392 "cc", "LayerTreeHostImpl::CanDraw UI resources evicted not recreated",
393 TRACE_EVENT_SCOPE_THREAD);
399 void LayerTreeHostImpl::Animate(base::TimeTicks monotonic_time,
400 base::Time wall_clock_time) {
401 if (input_handler_client_)
402 input_handler_client_->Animate(monotonic_time);
403 AnimatePageScale(monotonic_time);
404 AnimateLayers(monotonic_time, wall_clock_time);
405 AnimateScrollbars(monotonic_time);
406 AnimateTopControls(monotonic_time);
409 void LayerTreeHostImpl::ManageTiles() {
412 if (!tile_priorities_dirty_)
414 if (!device_viewport_valid_for_tile_management_)
417 tile_priorities_dirty_ = false;
418 tile_manager_->ManageTiles(global_tile_state_);
420 size_t memory_required_bytes;
421 size_t memory_nice_to_have_bytes;
422 size_t memory_allocated_bytes;
423 size_t memory_used_bytes;
424 tile_manager_->GetMemoryStats(&memory_required_bytes,
425 &memory_nice_to_have_bytes,
426 &memory_allocated_bytes,
428 SendManagedMemoryStats(memory_required_bytes,
429 memory_nice_to_have_bytes,
432 client_->DidManageTiles();
435 void LayerTreeHostImpl::StartPageScaleAnimation(
436 const gfx::Vector2d& target_offset,
439 base::TimeDelta duration) {
440 if (!InnerViewportScrollLayer())
443 gfx::Vector2dF scroll_total = active_tree_->TotalScrollOffset();
444 gfx::SizeF scaled_scrollable_size = active_tree_->ScrollableSize();
445 gfx::SizeF viewport_size = UnscaledScrollableViewportSize();
447 // Easing constants experimentally determined.
448 scoped_ptr<TimingFunction> timing_function =
449 CubicBezierTimingFunction::Create(.8, 0, .3, .9).PassAs<TimingFunction>();
451 page_scale_animation_ =
452 PageScaleAnimation::Create(scroll_total,
453 active_tree_->total_page_scale_factor(),
455 scaled_scrollable_size,
456 timing_function.Pass());
459 gfx::Vector2dF anchor(target_offset);
460 page_scale_animation_->ZoomWithAnchor(anchor,
462 duration.InSecondsF());
464 gfx::Vector2dF scaled_target_offset = target_offset;
465 page_scale_animation_->ZoomTo(scaled_target_offset,
467 duration.InSecondsF());
471 client_->SetNeedsCommitOnImplThread();
472 client_->RenewTreePriority();
475 void LayerTreeHostImpl::ScheduleAnimation() {
479 bool LayerTreeHostImpl::HaveTouchEventHandlersAt(gfx::Point viewport_point) {
480 if (!settings_.touch_hit_testing)
482 if (!EnsureRenderSurfaceLayerList())
485 gfx::PointF device_viewport_point =
486 gfx::ScalePoint(viewport_point, device_scale_factor_);
488 LayerImpl* layer_impl =
489 LayerTreeHostCommon::FindLayerThatIsHitByPointInTouchHandlerRegion(
490 device_viewport_point,
491 active_tree_->RenderSurfaceLayerList());
492 return layer_impl != NULL;
495 scoped_ptr<SwapPromiseMonitor>
496 LayerTreeHostImpl::CreateLatencyInfoSwapPromiseMonitor(
497 ui::LatencyInfo* latency) {
498 return scoped_ptr<SwapPromiseMonitor>(
499 new LatencyInfoSwapPromiseMonitor(latency, NULL, this));
502 void LayerTreeHostImpl::TrackDamageForAllSurfaces(
503 LayerImpl* root_draw_layer,
504 const LayerImplList& render_surface_layer_list) {
505 // For now, we use damage tracking to compute a global scissor. To do this, we
506 // must compute all damage tracking before drawing anything, so that we know
507 // the root damage rect. The root damage rect is then used to scissor each
510 for (int surface_index = render_surface_layer_list.size() - 1;
513 LayerImpl* render_surface_layer = render_surface_layer_list[surface_index];
514 RenderSurfaceImpl* render_surface = render_surface_layer->render_surface();
515 DCHECK(render_surface);
516 render_surface->damage_tracker()->UpdateDamageTrackingState(
517 render_surface->layer_list(),
518 render_surface_layer->id(),
519 render_surface->SurfacePropertyChangedOnlyFromDescendant(),
520 render_surface->content_rect(),
521 render_surface_layer->mask_layer(),
522 render_surface_layer->filters());
526 scoped_ptr<base::Value> LayerTreeHostImpl::FrameData::AsValue() const {
527 scoped_ptr<base::DictionaryValue> value(new base::DictionaryValue());
528 value->SetBoolean("contains_incomplete_tile", contains_incomplete_tile);
529 value->SetBoolean("has_no_damage", has_no_damage);
531 // Quad data can be quite large, so only dump render passes if we select
534 TRACE_EVENT_CATEGORY_GROUP_ENABLED(
535 TRACE_DISABLED_BY_DEFAULT("cc.debug.quads"), &quads_enabled);
537 scoped_ptr<base::ListValue> render_pass_list(new base::ListValue());
538 for (size_t i = 0; i < render_passes.size(); ++i)
539 render_pass_list->Append(render_passes[i]->AsValue().release());
540 value->Set("render_passes", render_pass_list.release());
542 return value.PassAs<base::Value>();
545 void LayerTreeHostImpl::FrameData::AppendRenderPass(
546 scoped_ptr<RenderPass> render_pass) {
547 render_passes_by_id[render_pass->id] = render_pass.get();
548 render_passes.push_back(render_pass.Pass());
551 static DrawMode GetDrawMode(OutputSurface* output_surface) {
552 if (output_surface->ForcedDrawToSoftwareDevice()) {
553 return DRAW_MODE_RESOURCELESS_SOFTWARE;
554 } else if (output_surface->context_provider()) {
555 return DRAW_MODE_HARDWARE;
557 DCHECK_EQ(!output_surface->software_device(),
558 output_surface->capabilities().delegated_rendering);
559 return DRAW_MODE_SOFTWARE;
563 static void AppendQuadsForLayer(RenderPass* target_render_pass,
565 const OcclusionTrackerImpl& occlusion_tracker,
566 AppendQuadsData* append_quads_data) {
567 bool for_surface = false;
568 QuadCuller quad_culler(&target_render_pass->quad_list,
569 &target_render_pass->shared_quad_state_list,
572 layer->ShowDebugBorders(),
574 layer->AppendQuads(&quad_culler, append_quads_data);
577 static void AppendQuadsForRenderSurfaceLayer(
578 RenderPass* target_render_pass,
580 const RenderPass* contributing_render_pass,
581 const OcclusionTrackerImpl& occlusion_tracker,
582 AppendQuadsData* append_quads_data) {
583 bool for_surface = true;
584 QuadCuller quad_culler(&target_render_pass->quad_list,
585 &target_render_pass->shared_quad_state_list,
588 layer->ShowDebugBorders(),
591 bool is_replica = false;
592 layer->render_surface()->AppendQuads(&quad_culler,
595 contributing_render_pass->id);
597 // Add replica after the surface so that it appears below the surface.
598 if (layer->has_replica()) {
600 layer->render_surface()->AppendQuads(&quad_culler,
603 contributing_render_pass->id);
607 static void AppendQuadsToFillScreen(
608 ResourceProvider::ResourceId overhang_resource_id,
609 const gfx::SizeF& overhang_resource_scaled_size,
610 const gfx::Rect& root_scroll_layer_rect,
611 RenderPass* target_render_pass,
612 LayerImpl* root_layer,
613 SkColor screen_background_color,
614 const OcclusionTrackerImpl& occlusion_tracker) {
615 if (!root_layer || !SkColorGetA(screen_background_color))
618 Region fill_region = occlusion_tracker.ComputeVisibleRegionInScreen();
619 if (fill_region.IsEmpty())
622 // Divide the fill region into the part to be filled with the overhang
623 // resource and the part to be filled with the background color.
624 Region screen_background_color_region = fill_region;
625 Region overhang_region;
626 if (overhang_resource_id) {
627 overhang_region = fill_region;
628 overhang_region.Subtract(root_scroll_layer_rect);
629 screen_background_color_region.Intersect(root_scroll_layer_rect);
632 bool for_surface = false;
633 QuadCuller quad_culler(&target_render_pass->quad_list,
634 &target_render_pass->shared_quad_state_list,
637 root_layer->ShowDebugBorders(),
640 // Manually create the quad state for the gutter quads, as the root layer
641 // doesn't have any bounds and so can't generate this itself.
642 // TODO(danakj): Make the gutter quads generated by the solid color layer
643 // (make it smarter about generating quads to fill unoccluded areas).
645 gfx::Rect root_target_rect = root_layer->render_surface()->content_rect();
647 SharedQuadState* shared_quad_state =
648 quad_culler.UseSharedQuadState(SharedQuadState::Create());
649 shared_quad_state->SetAll(root_layer->draw_transform(),
650 root_target_rect.size(),
655 SkXfermode::kSrcOver_Mode);
657 AppendQuadsData append_quads_data;
659 gfx::Transform transform_to_layer_space(gfx::Transform::kSkipInitialization);
660 bool did_invert = root_layer->screen_space_transform().GetInverse(
661 &transform_to_layer_space);
663 for (Region::Iterator fill_rects(screen_background_color_region);
664 fill_rects.has_rect();
666 // The root layer transform is composed of translations and scales only,
667 // no perspective, so mapping is sufficient (as opposed to projecting).
668 gfx::Rect layer_rect = MathUtil::MapEnclosingClippedRect(
669 transform_to_layer_space, fill_rects.rect());
670 // Skip the quad culler and just append the quads directly to avoid
672 scoped_ptr<SolidColorDrawQuad> quad = SolidColorDrawQuad::Create();
674 shared_quad_state, layer_rect, screen_background_color, false);
675 quad_culler.Append(quad.PassAs<DrawQuad>(), &append_quads_data);
677 for (Region::Iterator fill_rects(overhang_region);
678 fill_rects.has_rect();
680 DCHECK(overhang_resource_id);
681 gfx::Rect layer_rect = MathUtil::MapEnclosingClippedRect(
682 transform_to_layer_space, fill_rects.rect());
683 scoped_ptr<TextureDrawQuad> tex_quad = TextureDrawQuad::Create();
684 const float vertex_opacity[4] = {1.f, 1.f, 1.f, 1.f};
689 overhang_resource_id,
691 gfx::PointF(layer_rect.x() / overhang_resource_scaled_size.width(),
692 layer_rect.y() / overhang_resource_scaled_size.height()),
693 gfx::PointF(layer_rect.right() /
694 overhang_resource_scaled_size.width(),
695 layer_rect.bottom() /
696 overhang_resource_scaled_size.height()),
697 screen_background_color,
700 quad_culler.Append(tex_quad.PassAs<DrawQuad>(), &append_quads_data);
704 DrawSwapReadbackResult::DrawResult LayerTreeHostImpl::CalculateRenderPasses(
706 DCHECK(frame->render_passes.empty());
708 DCHECK(active_tree_->root_layer());
710 TrackDamageForAllSurfaces(active_tree_->root_layer(),
711 *frame->render_surface_layer_list);
713 // If the root render surface has no visible damage, then don't generate a
715 RenderSurfaceImpl* root_surface =
716 active_tree_->root_layer()->render_surface();
717 bool root_surface_has_no_visible_damage =
718 !root_surface->damage_tracker()->current_damage_rect().Intersects(
719 root_surface->content_rect());
720 bool root_surface_has_contributing_layers =
721 !root_surface->layer_list().empty();
722 if (root_surface_has_contributing_layers &&
723 root_surface_has_no_visible_damage &&
724 active_tree_->LayersWithCopyOutputRequest().empty()) {
726 "LayerTreeHostImpl::CalculateRenderPasses::EmptyDamageRect");
727 frame->has_no_damage = true;
728 DCHECK(!output_surface_->capabilities()
729 .draw_and_swap_full_viewport_every_frame);
730 return DrawSwapReadbackResult::DRAW_SUCCESS;
734 "LayerTreeHostImpl::CalculateRenderPasses",
735 "render_surface_layer_list.size()",
736 static_cast<uint64>(frame->render_surface_layer_list->size()));
738 // Create the render passes in dependency order.
739 for (int surface_index = frame->render_surface_layer_list->size() - 1;
742 LayerImpl* render_surface_layer =
743 (*frame->render_surface_layer_list)[surface_index];
744 RenderSurfaceImpl* render_surface = render_surface_layer->render_surface();
746 bool should_draw_into_render_pass =
747 render_surface_layer->parent() == NULL ||
748 render_surface->contributes_to_drawn_surface() ||
749 render_surface_layer->HasCopyRequest();
750 if (should_draw_into_render_pass)
751 render_surface_layer->render_surface()->AppendRenderPasses(frame);
754 bool record_metrics_for_frame =
755 settings_.show_overdraw_in_tracing &&
756 base::debug::TraceLog::GetInstance() &&
757 base::debug::TraceLog::GetInstance()->IsEnabled();
758 OcclusionTrackerImpl occlusion_tracker(
759 active_tree_->root_layer()->render_surface()->content_rect(),
760 record_metrics_for_frame);
761 occlusion_tracker.set_minimum_tracking_size(
762 settings_.minimum_occlusion_tracking_size);
764 if (debug_state_.show_occluding_rects) {
765 occlusion_tracker.set_occluding_screen_space_rects_container(
766 &frame->occluding_screen_space_rects);
768 if (debug_state_.show_non_occluding_rects) {
769 occlusion_tracker.set_non_occluding_screen_space_rects_container(
770 &frame->non_occluding_screen_space_rects);
773 // Add quads to the Render passes in front-to-back order to allow for testing
774 // occlusion and performing culling during the tree walk.
775 typedef LayerIterator<LayerImpl> LayerIteratorType;
777 // Typically when we are missing a texture and use a checkerboard quad, we
778 // still draw the frame. However when the layer being checkerboarded is moving
779 // due to an impl-animation, we drop the frame to avoid flashing due to the
780 // texture suddenly appearing in the future.
781 DrawSwapReadbackResult::DrawResult draw_result =
782 DrawSwapReadbackResult::DRAW_SUCCESS;
783 // When we have a copy request for a layer, we need to draw no matter
784 // what, as the layer may disappear after this frame.
785 bool have_copy_request = false;
787 int layers_drawn = 0;
789 const DrawMode draw_mode = GetDrawMode(output_surface_.get());
791 LayerIteratorType end =
792 LayerIteratorType::End(frame->render_surface_layer_list);
793 for (LayerIteratorType it =
794 LayerIteratorType::Begin(frame->render_surface_layer_list);
797 RenderPass::Id target_render_pass_id =
798 it.target_render_surface_layer()->render_surface()->RenderPassId();
799 RenderPass* target_render_pass =
800 frame->render_passes_by_id[target_render_pass_id];
802 occlusion_tracker.EnterLayer(it);
804 AppendQuadsData append_quads_data(target_render_pass_id);
806 if (it.represents_target_render_surface()) {
807 if (it->HasCopyRequest()) {
808 have_copy_request = true;
809 it->TakeCopyRequestsAndTransformToTarget(
810 &target_render_pass->copy_requests);
812 } else if (it.represents_contributing_render_surface() &&
813 it->render_surface()->contributes_to_drawn_surface()) {
814 RenderPass::Id contributing_render_pass_id =
815 it->render_surface()->RenderPassId();
816 RenderPass* contributing_render_pass =
817 frame->render_passes_by_id[contributing_render_pass_id];
818 AppendQuadsForRenderSurfaceLayer(target_render_pass,
820 contributing_render_pass,
823 } else if (it.represents_itself() && it->DrawsContent() &&
824 !it->visible_content_rect().IsEmpty()) {
825 bool impl_draw_transform_is_unknown = false;
826 bool occluded = occlusion_tracker.Occluded(
828 it->visible_content_rect(),
829 it->draw_transform(),
830 impl_draw_transform_is_unknown);
831 if (!occluded && it->WillDraw(draw_mode, resource_provider_.get())) {
832 DCHECK_EQ(active_tree_, it->layer_tree_impl());
834 frame->will_draw_layers.push_back(*it);
836 if (it->HasContributingDelegatedRenderPasses()) {
837 RenderPass::Id contributing_render_pass_id =
838 it->FirstContributingRenderPassId();
839 while (frame->render_passes_by_id.find(contributing_render_pass_id) !=
840 frame->render_passes_by_id.end()) {
841 RenderPass* render_pass =
842 frame->render_passes_by_id[contributing_render_pass_id];
844 AppendQuadsData append_quads_data(render_pass->id);
845 AppendQuadsForLayer(render_pass,
850 contributing_render_pass_id =
851 it->NextContributingRenderPassId(contributing_render_pass_id);
855 AppendQuadsForLayer(target_render_pass,
864 if (append_quads_data.num_missing_tiles) {
865 bool layer_has_animating_transform =
866 it->screen_space_transform_is_animating() ||
867 it->draw_transform_is_animating();
868 if (layer_has_animating_transform) {
870 DrawSwapReadbackResult::DRAW_ABORTED_CHECKERBOARD_ANIMATIONS;
874 if (append_quads_data.had_incomplete_tile) {
875 frame->contains_incomplete_tile = true;
876 if (active_tree()->RequiresHighResToDraw())
878 DrawSwapReadbackResult::DRAW_ABORTED_MISSING_HIGH_RES_CONTENT;
881 occlusion_tracker.LeaveLayer(it);
884 if (have_copy_request ||
885 output_surface_->capabilities().draw_and_swap_full_viewport_every_frame)
886 draw_result = DrawSwapReadbackResult::DRAW_SUCCESS;
889 for (size_t i = 0; i < frame->render_passes.size(); ++i) {
890 for (size_t j = 0; j < frame->render_passes[i]->quad_list.size(); ++j)
891 DCHECK(frame->render_passes[i]->quad_list[j]->shared_quad_state);
892 DCHECK(frame->render_passes_by_id.find(frame->render_passes[i]->id)
893 != frame->render_passes_by_id.end());
896 DCHECK(frame->render_passes.back()->output_rect.origin().IsOrigin());
898 if (!active_tree_->has_transparent_background()) {
899 frame->render_passes.back()->has_transparent_background = false;
900 AppendQuadsToFillScreen(
901 ResourceIdForUIResource(overhang_ui_resource_id_),
902 gfx::ScaleSize(overhang_ui_resource_size_, device_scale_factor_),
903 active_tree_->RootScrollLayerDeviceViewportBounds(),
904 frame->render_passes.back(),
905 active_tree_->root_layer(),
906 active_tree_->background_color(),
910 if (draw_result == DrawSwapReadbackResult::DRAW_SUCCESS)
911 occlusion_tracker.overdraw_metrics()->RecordMetrics(this);
913 DCHECK(!have_copy_request);
915 RemoveRenderPasses(CullRenderPassesWithNoQuads(), frame);
916 renderer_->DecideRenderPassAllocationsForFrame(frame->render_passes);
918 // Any copy requests left in the tree are not going to get serviced, and
919 // should be aborted.
920 ScopedPtrVector<CopyOutputRequest> requests_to_abort;
921 while (!active_tree_->LayersWithCopyOutputRequest().empty()) {
922 LayerImpl* layer = active_tree_->LayersWithCopyOutputRequest().back();
923 layer->TakeCopyRequestsAndTransformToTarget(&requests_to_abort);
925 for (size_t i = 0; i < requests_to_abort.size(); ++i)
926 requests_to_abort[i]->SendEmptyResult();
928 // If we're making a frame to draw, it better have at least one render pass.
929 DCHECK(!frame->render_passes.empty());
931 // Should only have one render pass in resourceless software mode.
932 if (output_surface_->ForcedDrawToSoftwareDevice())
933 DCHECK_EQ(1u, frame->render_passes.size());
938 void LayerTreeHostImpl::MainThreadHasStoppedFlinging() {
939 if (input_handler_client_)
940 input_handler_client_->MainThreadHasStoppedFlinging();
943 void LayerTreeHostImpl::UpdateBackgroundAnimateTicking(
944 bool should_background_tick) {
945 DCHECK(proxy_->IsImplThread());
946 if (should_background_tick)
947 DCHECK(active_tree_->root_layer());
949 bool enabled = should_background_tick &&
950 !animation_registrar_->active_animation_controllers().empty();
952 // Lazily create the time_source adapter so that we can vary the interval for
954 if (!time_source_client_adapter_) {
955 time_source_client_adapter_ = LayerTreeHostImplTimeSourceAdapter::Create(
957 DelayBasedTimeSource::Create(
958 LowFrequencyAnimationInterval(),
959 proxy_->HasImplThread() ? proxy_->ImplThreadTaskRunner()
960 : proxy_->MainThreadTaskRunner()));
963 time_source_client_adapter_->SetActive(enabled);
966 void LayerTreeHostImpl::DidAnimateScrollOffset() {
967 client_->SetNeedsCommitOnImplThread();
968 client_->RenewTreePriority();
971 void LayerTreeHostImpl::SetViewportDamage(const gfx::Rect& damage_rect) {
972 viewport_damage_rect_.Union(damage_rect);
975 static inline RenderPass* FindRenderPassById(
976 RenderPass::Id render_pass_id,
977 const LayerTreeHostImpl::FrameData& frame) {
978 RenderPassIdHashMap::const_iterator it =
979 frame.render_passes_by_id.find(render_pass_id);
980 return it != frame.render_passes_by_id.end() ? it->second : NULL;
983 static void RemoveRenderPassesRecursive(RenderPass::Id remove_render_pass_id,
984 LayerTreeHostImpl::FrameData* frame) {
985 RenderPass* remove_render_pass =
986 FindRenderPassById(remove_render_pass_id, *frame);
987 // The pass was already removed by another quad - probably the original, and
988 // we are the replica.
989 if (!remove_render_pass)
991 RenderPassList& render_passes = frame->render_passes;
992 RenderPassList::iterator to_remove = std::find(render_passes.begin(),
996 DCHECK(to_remove != render_passes.end());
998 scoped_ptr<RenderPass> removed_pass = render_passes.take(to_remove);
999 frame->render_passes.erase(to_remove);
1000 frame->render_passes_by_id.erase(remove_render_pass_id);
1002 // Now follow up for all RenderPass quads and remove their RenderPasses
1004 const QuadList& quad_list = removed_pass->quad_list;
1005 QuadList::ConstBackToFrontIterator quad_list_iterator =
1006 quad_list.BackToFrontBegin();
1007 for (; quad_list_iterator != quad_list.BackToFrontEnd();
1008 ++quad_list_iterator) {
1009 DrawQuad* current_quad = (*quad_list_iterator);
1010 if (current_quad->material != DrawQuad::RENDER_PASS)
1013 RenderPass::Id next_remove_render_pass_id =
1014 RenderPassDrawQuad::MaterialCast(current_quad)->render_pass_id;
1015 RemoveRenderPassesRecursive(next_remove_render_pass_id, frame);
1019 bool LayerTreeHostImpl::CullRenderPassesWithNoQuads::ShouldRemoveRenderPass(
1020 const RenderPassDrawQuad& quad, const FrameData& frame) const {
1021 const RenderPass* render_pass =
1022 FindRenderPassById(quad.render_pass_id, frame);
1026 // If any quad or RenderPass draws into this RenderPass, then keep it.
1027 const QuadList& quad_list = render_pass->quad_list;
1028 for (QuadList::ConstBackToFrontIterator quad_list_iterator =
1029 quad_list.BackToFrontBegin();
1030 quad_list_iterator != quad_list.BackToFrontEnd();
1031 ++quad_list_iterator) {
1032 DrawQuad* current_quad = *quad_list_iterator;
1034 if (current_quad->material != DrawQuad::RENDER_PASS)
1037 const RenderPass* contributing_pass = FindRenderPassById(
1038 RenderPassDrawQuad::MaterialCast(current_quad)->render_pass_id, frame);
1039 if (contributing_pass)
1045 // Defined for linking tests.
1046 template CC_EXPORT void LayerTreeHostImpl::RemoveRenderPasses<
1047 LayerTreeHostImpl::CullRenderPassesWithNoQuads>(
1048 CullRenderPassesWithNoQuads culler, FrameData*);
1051 template <typename RenderPassCuller>
1052 void LayerTreeHostImpl::RemoveRenderPasses(RenderPassCuller culler,
1054 for (size_t it = culler.RenderPassListBegin(frame->render_passes);
1055 it != culler.RenderPassListEnd(frame->render_passes);
1056 it = culler.RenderPassListNext(it)) {
1057 const RenderPass* current_pass = frame->render_passes[it];
1058 const QuadList& quad_list = current_pass->quad_list;
1059 QuadList::ConstBackToFrontIterator quad_list_iterator =
1060 quad_list.BackToFrontBegin();
1062 for (; quad_list_iterator != quad_list.BackToFrontEnd();
1063 ++quad_list_iterator) {
1064 DrawQuad* current_quad = *quad_list_iterator;
1066 if (current_quad->material != DrawQuad::RENDER_PASS)
1069 const RenderPassDrawQuad* render_pass_quad =
1070 RenderPassDrawQuad::MaterialCast(current_quad);
1071 if (!culler.ShouldRemoveRenderPass(*render_pass_quad, *frame))
1074 // We are changing the vector in the middle of iteration. Because we
1075 // delete render passes that draw into the current pass, we are
1076 // guaranteed that any data from the iterator to the end will not
1077 // change. So, capture the iterator position from the end of the
1078 // list, and restore it after the change.
1079 size_t position_from_end = frame->render_passes.size() - it;
1080 RemoveRenderPassesRecursive(render_pass_quad->render_pass_id, frame);
1081 it = frame->render_passes.size() - position_from_end;
1082 DCHECK_GE(frame->render_passes.size(), position_from_end);
1087 DrawSwapReadbackResult::DrawResult LayerTreeHostImpl::PrepareToDraw(
1089 const gfx::Rect& damage_rect) {
1091 "LayerTreeHostImpl::PrepareToDraw",
1092 "SourceFrameNumber",
1093 active_tree_->source_frame_number());
1095 if (need_to_update_visible_tiles_before_draw_ &&
1096 tile_manager_ && tile_manager_->UpdateVisibleTiles()) {
1097 DidInitializeVisibleTile();
1099 need_to_update_visible_tiles_before_draw_ = true;
1101 active_tree_->UpdateDrawProperties();
1103 frame->render_surface_layer_list = &active_tree_->RenderSurfaceLayerList();
1104 frame->render_passes.clear();
1105 frame->render_passes_by_id.clear();
1106 frame->will_draw_layers.clear();
1107 frame->contains_incomplete_tile = false;
1108 frame->has_no_damage = false;
1110 gfx::Rect device_viewport_damage_rect(damage_rect);
1111 if (active_tree_->root_layer()) {
1112 device_viewport_damage_rect.Union(viewport_damage_rect_);
1113 viewport_damage_rect_ = gfx::Rect();
1115 active_tree_->root_layer()->render_surface()->damage_tracker()->
1116 AddDamageNextUpdate(device_viewport_damage_rect);
1119 DrawSwapReadbackResult::DrawResult draw_result = CalculateRenderPasses(frame);
1120 if (draw_result != DrawSwapReadbackResult::DRAW_SUCCESS) {
1121 DCHECK(!output_surface_->capabilities()
1122 .draw_and_swap_full_viewport_every_frame);
1126 // If we return DRAW_SUCCESS, then we expect DrawLayers() to be called before
1127 // this function is called again.
1131 void LayerTreeHostImpl::EvictTexturesForTesting() {
1132 EnforceManagedMemoryPolicy(ManagedMemoryPolicy(0));
1135 void LayerTreeHostImpl::BlockNotifyReadyToActivateForTesting(bool block) {
1139 void LayerTreeHostImpl::DidInitializeVisibleTileForTesting() {
1140 DidInitializeVisibleTile();
1143 void LayerTreeHostImpl::EnforceManagedMemoryPolicy(
1144 const ManagedMemoryPolicy& policy) {
1146 bool evicted_resources = client_->ReduceContentsTextureMemoryOnImplThread(
1147 visible_ ? policy.bytes_limit_when_visible : 0,
1148 ManagedMemoryPolicy::PriorityCutoffToValue(
1149 visible_ ? policy.priority_cutoff_when_visible
1150 : gpu::MemoryAllocation::CUTOFF_ALLOW_NOTHING));
1151 if (evicted_resources) {
1152 active_tree_->SetContentsTexturesPurged();
1154 pending_tree_->SetContentsTexturesPurged();
1155 client_->SetNeedsCommitOnImplThread();
1156 client_->OnCanDrawStateChanged(CanDraw());
1157 client_->RenewTreePriority();
1159 client_->SendManagedMemoryStats();
1161 UpdateTileManagerMemoryPolicy(policy);
1164 void LayerTreeHostImpl::UpdateTileManagerMemoryPolicy(
1165 const ManagedMemoryPolicy& policy) {
1169 // TODO(reveman): We should avoid keeping around unused resources if
1170 // possible. crbug.com/224475
1171 global_tile_state_.hard_memory_limit_in_bytes = 0;
1172 global_tile_state_.soft_memory_limit_in_bytes = 0;
1173 if (visible_ && policy.bytes_limit_when_visible > 0) {
1174 global_tile_state_.hard_memory_limit_in_bytes =
1175 policy.bytes_limit_when_visible;
1176 global_tile_state_.soft_memory_limit_in_bytes =
1177 (static_cast<int64>(global_tile_state_.hard_memory_limit_in_bytes) *
1178 settings_.max_memory_for_prepaint_percentage) /
1181 // Unused limit is calculated from soft-limit, as hard-limit may
1182 // be very high and shouldn't typically be exceeded.
1183 global_tile_state_.unused_memory_limit_in_bytes = static_cast<size_t>(
1184 (static_cast<int64>(global_tile_state_.soft_memory_limit_in_bytes) *
1185 settings_.max_unused_resource_memory_percentage) /
1187 global_tile_state_.memory_limit_policy =
1188 ManagedMemoryPolicy::PriorityCutoffToTileMemoryLimitPolicy(
1190 policy.priority_cutoff_when_visible :
1191 gpu::MemoryAllocation::CUTOFF_ALLOW_NOTHING);
1192 global_tile_state_.num_resources_limit = policy.num_resources_limit;
1194 DidModifyTilePriorities();
1197 void LayerTreeHostImpl::DidModifyTilePriorities() {
1198 DCHECK(settings_.impl_side_painting);
1199 // Mark priorities as dirty and schedule a ManageTiles().
1200 tile_priorities_dirty_ = true;
1201 client_->SetNeedsManageTilesOnImplThread();
1204 void LayerTreeHostImpl::DidInitializeVisibleTile() {
1205 // TODO(reveman): Determine tiles that changed and only damage
1206 // what's necessary.
1207 SetFullRootLayerDamage();
1208 if (client_ && !client_->IsInsideDraw())
1209 client_->DidInitializeVisibleTileOnImplThread();
1212 void LayerTreeHostImpl::NotifyReadyToActivate() {
1213 client_->NotifyReadyToActivate();
1216 void LayerTreeHostImpl::SetMemoryPolicy(const ManagedMemoryPolicy& policy) {
1217 SetManagedMemoryPolicy(policy, zero_budget_);
1220 void LayerTreeHostImpl::SetTreeActivationCallback(
1221 const base::Closure& callback) {
1222 DCHECK(proxy_->IsImplThread());
1223 DCHECK(settings_.impl_side_painting || callback.is_null());
1224 tree_activation_callback_ = callback;
1227 void LayerTreeHostImpl::SetManagedMemoryPolicy(
1228 const ManagedMemoryPolicy& policy, bool zero_budget) {
1229 if (cached_managed_memory_policy_ == policy && zero_budget_ == zero_budget)
1232 ManagedMemoryPolicy old_policy = ActualManagedMemoryPolicy();
1234 cached_managed_memory_policy_ = policy;
1235 zero_budget_ = zero_budget;
1236 ManagedMemoryPolicy actual_policy = ActualManagedMemoryPolicy();
1238 if (old_policy == actual_policy)
1241 if (!proxy_->HasImplThread()) {
1242 // In single-thread mode, this can be called on the main thread by
1243 // GLRenderer::OnMemoryAllocationChanged.
1244 DebugScopedSetImplThread impl_thread(proxy_);
1245 EnforceManagedMemoryPolicy(actual_policy);
1247 DCHECK(proxy_->IsImplThread());
1248 EnforceManagedMemoryPolicy(actual_policy);
1251 // If there is already enough memory to draw everything imaginable and the
1252 // new memory limit does not change this, then do not re-commit. Don't bother
1253 // skipping commits if this is not visible (commits don't happen when not
1254 // visible, there will almost always be a commit when this becomes visible).
1255 bool needs_commit = true;
1257 actual_policy.bytes_limit_when_visible >= max_memory_needed_bytes_ &&
1258 old_policy.bytes_limit_when_visible >= max_memory_needed_bytes_ &&
1259 actual_policy.priority_cutoff_when_visible ==
1260 old_policy.priority_cutoff_when_visible) {
1261 needs_commit = false;
1265 client_->SetNeedsCommitOnImplThread();
1268 void LayerTreeHostImpl::SetExternalDrawConstraints(
1269 const gfx::Transform& transform,
1270 const gfx::Rect& viewport,
1271 const gfx::Rect& clip,
1272 bool valid_for_tile_management) {
1273 external_transform_ = transform;
1274 external_viewport_ = viewport;
1275 external_clip_ = clip;
1276 device_viewport_valid_for_tile_management_ = valid_for_tile_management;
1279 void LayerTreeHostImpl::SetNeedsRedrawRect(const gfx::Rect& damage_rect) {
1280 if (damage_rect.IsEmpty())
1282 NotifySwapPromiseMonitorsOfSetNeedsRedraw();
1283 client_->SetNeedsRedrawRectOnImplThread(damage_rect);
1286 void LayerTreeHostImpl::BeginImplFrame(const BeginFrameArgs& args) {
1287 client_->BeginImplFrame(args);
1290 void LayerTreeHostImpl::DidSwapBuffers() {
1291 client_->DidSwapBuffersOnImplThread();
1294 void LayerTreeHostImpl::OnSwapBuffersComplete() {
1295 client_->OnSwapBuffersCompleteOnImplThread();
1298 void LayerTreeHostImpl::ReclaimResources(const CompositorFrameAck* ack) {
1299 // TODO(piman): We may need to do some validation on this ack before
1302 renderer_->ReceiveSwapBuffersAck(*ack);
1305 void LayerTreeHostImpl::OnCanDrawStateChangedForTree() {
1306 client_->OnCanDrawStateChanged(CanDraw());
1309 CompositorFrameMetadata LayerTreeHostImpl::MakeCompositorFrameMetadata() const {
1310 CompositorFrameMetadata metadata;
1311 metadata.device_scale_factor = device_scale_factor_;
1312 metadata.page_scale_factor = active_tree_->total_page_scale_factor();
1313 metadata.viewport_size = active_tree_->ScrollableViewportSize();
1314 metadata.root_layer_size = active_tree_->ScrollableSize();
1315 metadata.min_page_scale_factor = active_tree_->min_page_scale_factor();
1316 metadata.max_page_scale_factor = active_tree_->max_page_scale_factor();
1317 if (top_controls_manager_) {
1318 metadata.location_bar_offset =
1319 gfx::Vector2dF(0.f, top_controls_manager_->controls_top_offset());
1320 metadata.location_bar_content_translation =
1321 gfx::Vector2dF(0.f, top_controls_manager_->content_top_offset());
1322 metadata.overdraw_bottom_height = overdraw_bottom_height_;
1325 if (!InnerViewportScrollLayer())
1328 metadata.root_scroll_offset = active_tree_->TotalScrollOffset();
1333 static void LayerTreeHostImplDidBeginTracingCallback(LayerImpl* layer) {
1334 layer->DidBeginTracing();
1337 void LayerTreeHostImpl::DrawLayers(FrameData* frame,
1338 base::TimeTicks frame_begin_time) {
1339 TRACE_EVENT0("cc", "LayerTreeHostImpl::DrawLayers");
1342 if (frame->has_no_damage) {
1343 TRACE_EVENT_INSTANT0("cc", "EarlyOut_NoDamage", TRACE_EVENT_SCOPE_THREAD);
1344 DCHECK(!output_surface_->capabilities()
1345 .draw_and_swap_full_viewport_every_frame);
1349 DCHECK(!frame->render_passes.empty());
1351 fps_counter_->SaveTimeStamp(frame_begin_time,
1352 !output_surface_->context_provider());
1353 bool on_main_thread = false;
1354 rendering_stats_instrumentation_->IncrementFrameCount(
1357 if (tile_manager_) {
1358 memory_history_->SaveEntry(
1359 tile_manager_->memory_stats_from_last_assign());
1362 if (debug_state_.ShowHudRects()) {
1363 debug_rect_history_->SaveDebugRectsForCurrentFrame(
1364 active_tree_->root_layer(),
1365 *frame->render_surface_layer_list,
1366 frame->occluding_screen_space_rects,
1367 frame->non_occluding_screen_space_rects,
1371 if (!settings_.impl_side_painting && debug_state_.continuous_painting) {
1372 const RenderingStats& stats =
1373 rendering_stats_instrumentation_->GetRenderingStats();
1374 paint_time_counter_->SavePaintTime(stats.main_stats.paint_time);
1378 TRACE_EVENT_IS_NEW_TRACE(&is_new_trace);
1380 if (pending_tree_) {
1381 LayerTreeHostCommon::CallFunctionForSubtree(
1382 pending_tree_->root_layer(),
1383 base::Bind(&LayerTreeHostImplDidBeginTracingCallback));
1385 LayerTreeHostCommon::CallFunctionForSubtree(
1386 active_tree_->root_layer(),
1387 base::Bind(&LayerTreeHostImplDidBeginTracingCallback));
1390 TRACE_EVENT_OBJECT_SNAPSHOT_WITH_ID(
1391 TRACE_DISABLED_BY_DEFAULT("cc.debug") ","
1392 TRACE_DISABLED_BY_DEFAULT("cc.debug.quads"), "cc::LayerTreeHostImpl",
1393 this, TracedValue::FromValue(AsValueWithFrame(frame).release()));
1395 // Because the contents of the HUD depend on everything else in the frame, the
1396 // contents of its texture are updated as the last thing before the frame is
1398 if (active_tree_->hud_layer()) {
1399 TRACE_EVENT0("cc", "DrawLayers.UpdateHudTexture");
1400 active_tree_->hud_layer()->UpdateHudTexture(
1401 GetDrawMode(output_surface_.get()), resource_provider_.get());
1404 if (output_surface_->ForcedDrawToSoftwareDevice()) {
1405 bool allow_partial_swap = false;
1406 bool disable_picture_quad_image_filtering =
1407 IsCurrentlyScrolling() || needs_animate_layers();
1409 scoped_ptr<SoftwareRenderer> temp_software_renderer =
1410 SoftwareRenderer::Create(this, &settings_, output_surface_.get(), NULL);
1411 temp_software_renderer->DrawFrame(&frame->render_passes,
1413 device_scale_factor_,
1417 disable_picture_quad_image_filtering);
1419 // We don't track damage on the HUD layer (it interacts with damage tracking
1420 // visualizations), so disable partial swaps to make the HUD layer display
1422 bool allow_partial_swap = !debug_state_.ShowHudRects();
1424 renderer_->DrawFrame(&frame->render_passes,
1425 offscreen_context_provider_.get(),
1426 device_scale_factor_,
1432 // The render passes should be consumed by the renderer.
1433 DCHECK(frame->render_passes.empty());
1434 frame->render_passes_by_id.clear();
1436 // The next frame should start by assuming nothing has changed, and changes
1437 // are noted as they occur.
1438 // TODO(boliu): If we did a temporary software renderer frame, propogate the
1439 // damage forward to the next frame.
1440 for (size_t i = 0; i < frame->render_surface_layer_list->size(); i++) {
1441 (*frame->render_surface_layer_list)[i]->render_surface()->damage_tracker()->
1442 DidDrawDamagedArea();
1444 active_tree_->root_layer()->ResetAllChangeTrackingForSubtree();
1446 devtools_instrumentation::DidDrawFrame(id_);
1447 BenchmarkInstrumentation::IssueImplThreadRenderingStatsEvent(
1448 rendering_stats_instrumentation_->impl_thread_rendering_stats());
1449 rendering_stats_instrumentation_->AccumulateAndClearImplThreadStats();
1452 void LayerTreeHostImpl::DidDrawAllLayers(const FrameData& frame) {
1453 for (size_t i = 0; i < frame.will_draw_layers.size(); ++i)
1454 frame.will_draw_layers[i]->DidDraw(resource_provider_.get());
1456 // Once all layers have been drawn, pending texture uploads should no
1457 // longer block future uploads.
1458 resource_provider_->MarkPendingUploadsAsNonBlocking();
1461 void LayerTreeHostImpl::FinishAllRendering() {
1463 renderer_->Finish();
1466 bool LayerTreeHostImpl::IsContextLost() {
1467 DCHECK(proxy_->IsImplThread());
1468 return renderer_ && renderer_->IsContextLost();
1471 const RendererCapabilitiesImpl&
1472 LayerTreeHostImpl::GetRendererCapabilities() const {
1473 return renderer_->Capabilities();
1476 bool LayerTreeHostImpl::SwapBuffers(const LayerTreeHostImpl::FrameData& frame) {
1477 active_tree()->ResetRequiresHighResToDraw();
1478 if (frame.has_no_damage) {
1479 active_tree()->BreakSwapPromises(SwapPromise::SWAP_FAILS);
1482 CompositorFrameMetadata metadata = MakeCompositorFrameMetadata();
1483 active_tree()->FinishSwapPromises(&metadata);
1484 renderer_->SwapBuffers(metadata);
1488 void LayerTreeHostImpl::SetNeedsBeginImplFrame(bool enable) {
1489 if (output_surface_)
1490 output_surface_->SetNeedsBeginImplFrame(enable);
1493 gfx::SizeF LayerTreeHostImpl::ComputeInnerViewportContainerSize() const {
1494 gfx::SizeF dip_size =
1495 gfx::ScaleSize(device_viewport_size_, 1.f / device_scale_factor());
1498 top_controls_manager_ ? top_controls_manager_->content_top_offset() : 0.f;
1500 return gfx::SizeF(dip_size.width(),
1501 dip_size.height() - top_offset - overdraw_bottom_height_);
1504 void LayerTreeHostImpl::UpdateInnerViewportContainerSize() {
1505 LayerImpl* container_layer = active_tree_->InnerViewportContainerLayer();
1506 if (!container_layer)
1509 // We pass the value returned from UnscaledScrollableViewportSize() here as
1510 // it accounts for scrollbar dimensions when
1511 // container_layer->masks_to_bounds() is set.
1512 container_layer->SetTemporaryImplBounds(UnscaledScrollableViewportSize());
1515 gfx::SizeF LayerTreeHostImpl::UnscaledScrollableViewportSize() const {
1516 // Use the root container layer bounds if it clips to them, otherwise, the
1517 // true viewport size should be used.
1518 LayerImpl* container_layer = active_tree_->InnerViewportContainerLayer();
1519 if (container_layer && container_layer->masks_to_bounds()) {
1520 DCHECK(!top_controls_manager_);
1521 DCHECK_EQ(0, overdraw_bottom_height_);
1522 return container_layer->bounds();
1525 return ComputeInnerViewportContainerSize();
1528 float LayerTreeHostImpl::VerticalAdjust() const {
1529 if (!active_tree_->InnerViewportContainerLayer())
1532 return active_tree_->InnerViewportContainerLayer()->BoundsDelta().y();
1535 void LayerTreeHostImpl::DidLoseOutputSurface() {
1536 if (resource_provider_)
1537 resource_provider_->DidLoseOutputSurface();
1538 // TODO(jamesr): The renderer_ check is needed to make some of the
1539 // LayerTreeHostContextTest tests pass, but shouldn't be necessary (or
1540 // important) in production. We should adjust the test to not need this.
1542 client_->DidLoseOutputSurfaceOnImplThread();
1544 did_lose_called_ = true;
1548 void LayerTreeHostImpl::Readback(void* pixels,
1549 const gfx::Rect& rect_in_device_viewport) {
1551 renderer_->GetFramebufferPixels(pixels, rect_in_device_viewport);
1554 bool LayerTreeHostImpl::HaveRootScrollLayer() const {
1555 return !!InnerViewportScrollLayer();
1558 LayerImpl* LayerTreeHostImpl::RootLayer() const {
1559 return active_tree_->root_layer();
1562 LayerImpl* LayerTreeHostImpl::InnerViewportScrollLayer() const {
1563 return active_tree_->InnerViewportScrollLayer();
1566 LayerImpl* LayerTreeHostImpl::OuterViewportScrollLayer() const {
1567 return active_tree_->OuterViewportScrollLayer();
1570 LayerImpl* LayerTreeHostImpl::CurrentlyScrollingLayer() const {
1571 return active_tree_->CurrentlyScrollingLayer();
1574 bool LayerTreeHostImpl::IsCurrentlyScrolling() const {
1575 return CurrentlyScrollingLayer() ||
1576 (InnerViewportScrollLayer() &&
1577 InnerViewportScrollLayer()->IsExternalFlingActive()) ||
1578 (OuterViewportScrollLayer() &&
1579 OuterViewportScrollLayer()->IsExternalFlingActive());
1582 // Content layers can be either directly scrollable or contained in an outer
1583 // scrolling layer which applies the scroll transform. Given a content layer,
1584 // this function returns the associated scroll layer if any.
1585 static LayerImpl* FindScrollLayerForContentLayer(LayerImpl* layer_impl) {
1589 if (layer_impl->scrollable())
1592 if (layer_impl->DrawsContent() &&
1593 layer_impl->parent() &&
1594 layer_impl->parent()->scrollable())
1595 return layer_impl->parent();
1600 void LayerTreeHostImpl::CreatePendingTree() {
1601 CHECK(!pending_tree_);
1603 recycle_tree_.swap(pending_tree_);
1605 pending_tree_ = LayerTreeImpl::create(this);
1606 client_->OnCanDrawStateChanged(CanDraw());
1607 TRACE_EVENT_ASYNC_BEGIN0("cc", "PendingTree:waiting", pending_tree_.get());
1610 void LayerTreeHostImpl::UpdateVisibleTiles() {
1611 if (tile_manager_ && tile_manager_->UpdateVisibleTiles())
1612 DidInitializeVisibleTile();
1613 need_to_update_visible_tiles_before_draw_ = false;
1616 void LayerTreeHostImpl::ActivatePendingTree() {
1617 CHECK(pending_tree_);
1618 TRACE_EVENT_ASYNC_END0("cc", "PendingTree:waiting", pending_tree_.get());
1620 need_to_update_visible_tiles_before_draw_ = true;
1622 active_tree_->SetRootLayerScrollOffsetDelegate(NULL);
1623 active_tree_->PushPersistedState(pending_tree_.get());
1624 if (pending_tree_->needs_full_tree_sync()) {
1625 active_tree_->SetRootLayer(
1626 TreeSynchronizer::SynchronizeTrees(pending_tree_->root_layer(),
1627 active_tree_->DetachLayerTree(),
1628 active_tree_.get()));
1630 TreeSynchronizer::PushProperties(pending_tree_->root_layer(),
1631 active_tree_->root_layer());
1632 DCHECK(!recycle_tree_);
1634 // Process any requests in the UI resource queue. The request queue is given
1635 // in LayerTreeHost::FinishCommitOnImplThread. This must take place before
1637 pending_tree_->ProcessUIResourceRequestQueue();
1639 pending_tree_->PushPropertiesTo(active_tree_.get());
1641 // Now that we've synced everything from the pending tree to the active
1642 // tree, rename the pending tree the recycle tree so we can reuse it on the
1644 pending_tree_.swap(recycle_tree_);
1646 active_tree_->DidBecomeActive();
1647 active_tree_->SetRootLayerScrollOffsetDelegate(
1648 root_layer_scroll_offset_delegate_);
1650 client_->OnCanDrawStateChanged(CanDraw());
1652 client_->RenewTreePriority();
1654 if (debug_state_.continuous_painting) {
1655 const RenderingStats& stats =
1656 rendering_stats_instrumentation_->GetRenderingStats();
1657 paint_time_counter_->SavePaintTime(stats.main_stats.paint_time +
1658 stats.main_stats.record_time +
1659 stats.impl_stats.rasterize_time);
1662 UpdateInnerViewportContainerSize();
1663 client_->DidActivatePendingTree();
1664 if (!tree_activation_callback_.is_null())
1665 tree_activation_callback_.Run();
1667 if (time_source_client_adapter_ && time_source_client_adapter_->Active())
1668 DCHECK(active_tree_->root_layer());
1669 devtools_instrumentation::DidActivateLayerTree(
1670 id_, active_tree_->source_frame_number());
1673 void LayerTreeHostImpl::SetVisible(bool visible) {
1674 DCHECK(proxy_->IsImplThread());
1676 if (visible_ == visible)
1679 DidVisibilityChange(this, visible_);
1680 EnforceManagedMemoryPolicy(ActualManagedMemoryPolicy());
1683 active_tree()->SetRequiresHighResToDraw();
1684 EvictAllUIResources();
1687 // Evict tiles immediately if invisible since this tab may never get another
1688 // draw or timer tick.
1695 renderer_->SetVisible(visible);
1698 void LayerTreeHostImpl::SetNeedsRedraw() {
1699 NotifySwapPromiseMonitorsOfSetNeedsRedraw();
1700 client_->SetNeedsRedrawOnImplThread();
1703 ManagedMemoryPolicy LayerTreeHostImpl::ActualManagedMemoryPolicy() const {
1704 ManagedMemoryPolicy actual = cached_managed_memory_policy_;
1705 // TODO(ernstm): The second condition disables pre-painting for all layers
1706 // when GPU rasterization is enabled. Once we selectively enable GPU
1707 // rasterization per layer, we also need to disable pre-painting selectively:
1709 if (debug_state_.rasterize_only_visible_content ||
1710 settings_.gpu_rasterization) {
1711 actual.priority_cutoff_when_visible =
1712 gpu::MemoryAllocation::CUTOFF_ALLOW_REQUIRED_ONLY;
1716 actual.bytes_limit_when_visible = 0;
1722 size_t LayerTreeHostImpl::memory_allocation_limit_bytes() const {
1723 return ActualManagedMemoryPolicy().bytes_limit_when_visible;
1726 int LayerTreeHostImpl::memory_allocation_priority_cutoff() const {
1727 return ManagedMemoryPolicy::PriorityCutoffToValue(
1728 ActualManagedMemoryPolicy().priority_cutoff_when_visible);
1731 void LayerTreeHostImpl::ReleaseTreeResources() {
1732 if (active_tree_->root_layer())
1733 SendReleaseResourcesRecursive(active_tree_->root_layer());
1734 if (pending_tree_ && pending_tree_->root_layer())
1735 SendReleaseResourcesRecursive(pending_tree_->root_layer());
1736 if (recycle_tree_ && recycle_tree_->root_layer())
1737 SendReleaseResourcesRecursive(recycle_tree_->root_layer());
1739 EvictAllUIResources();
1742 void LayerTreeHostImpl::CreateAndSetRenderer(
1743 OutputSurface* output_surface,
1744 ResourceProvider* resource_provider,
1745 bool skip_gl_renderer) {
1747 if (output_surface->capabilities().delegated_rendering) {
1748 renderer_ = DelegatingRenderer::Create(
1749 this, &settings_, output_surface, resource_provider);
1750 } else if (output_surface->context_provider() && !skip_gl_renderer) {
1751 renderer_ = GLRenderer::Create(this,
1755 texture_mailbox_deleter_.get(),
1756 settings_.highp_threshold_min);
1757 } else if (output_surface->software_device()) {
1758 renderer_ = SoftwareRenderer::Create(
1759 this, &settings_, output_surface, resource_provider);
1763 renderer_->SetVisible(visible_);
1764 SetFullRootLayerDamage();
1766 // See note in LayerTreeImpl::UpdateDrawProperties. Renderer needs to be
1767 // initialized to get max texture size. Also, after releasing resources,
1768 // trees need another update to generate new ones.
1769 active_tree_->set_needs_update_draw_properties();
1771 pending_tree_->set_needs_update_draw_properties();
1772 client_->UpdateRendererCapabilitiesOnImplThread();
1776 void LayerTreeHostImpl::CreateAndSetTileManager(
1777 ResourceProvider* resource_provider,
1778 ContextProvider* context_provider,
1779 bool using_map_image,
1780 bool allow_rasterize_on_demand) {
1781 DCHECK(settings_.impl_side_painting);
1782 DCHECK(resource_provider);
1784 TileManager::Create(this,
1787 rendering_stats_instrumentation_,
1789 allow_rasterize_on_demand,
1790 GetMaxTransferBufferUsageBytes(context_provider),
1791 GetMaxRasterTasksUsageBytes(context_provider),
1792 GetMapImageTextureTarget(context_provider));
1794 UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy());
1795 need_to_update_visible_tiles_before_draw_ = false;
1798 void LayerTreeHostImpl::EnforceZeroBudget(bool zero_budget) {
1799 SetManagedMemoryPolicy(cached_managed_memory_policy_, zero_budget);
1802 bool LayerTreeHostImpl::InitializeRenderer(
1803 scoped_ptr<OutputSurface> output_surface) {
1805 DCHECK(!renderer_ || did_lose_called_);
1808 // Since we will create a new resource provider, we cannot continue to use
1809 // the old resources (i.e. render_surfaces and texture IDs). Clear them
1810 // before we destroy the old resource provider.
1811 ReleaseTreeResources();
1813 // Note: order is important here.
1815 tile_manager_.reset();
1816 resource_provider_.reset();
1817 output_surface_.reset();
1819 if (!output_surface->BindToClient(this))
1822 scoped_ptr<ResourceProvider> resource_provider =
1823 ResourceProvider::Create(output_surface.get(),
1824 shared_bitmap_manager_,
1825 settings_.highp_threshold_min,
1826 settings_.use_rgba_4444_textures,
1827 settings_.texture_id_allocation_chunk_size);
1828 if (!resource_provider)
1831 if (output_surface->capabilities().deferred_gl_initialization)
1832 EnforceZeroBudget(true);
1834 bool skip_gl_renderer = false;
1835 CreateAndSetRenderer(
1836 output_surface.get(), resource_provider.get(), skip_gl_renderer);
1841 if (settings_.impl_side_painting) {
1842 CreateAndSetTileManager(
1843 resource_provider.get(),
1844 output_surface->context_provider().get(),
1845 GetRendererCapabilities().using_map_image,
1846 GetRendererCapabilities().allow_rasterize_on_demand);
1849 // Setup BeginImplFrameEmulation if it's not supported natively
1850 if (!settings_.begin_impl_frame_scheduling_enabled) {
1851 const base::TimeDelta display_refresh_interval =
1852 base::TimeDelta::FromMicroseconds(
1853 base::Time::kMicrosecondsPerSecond /
1854 settings_.refresh_rate);
1856 output_surface->InitializeBeginImplFrameEmulation(
1857 proxy_->ImplThreadTaskRunner(),
1858 settings_.throttle_frame_production,
1859 display_refresh_interval);
1862 int max_frames_pending =
1863 output_surface->capabilities().max_frames_pending;
1864 if (max_frames_pending <= 0)
1865 max_frames_pending = OutputSurface::DEFAULT_MAX_FRAMES_PENDING;
1866 output_surface->SetMaxFramesPending(max_frames_pending);
1868 resource_provider_ = resource_provider.Pass();
1869 output_surface_ = output_surface.Pass();
1871 client_->OnCanDrawStateChanged(CanDraw());
1876 bool LayerTreeHostImpl::DeferredInitialize(
1877 scoped_refptr<ContextProvider> offscreen_context_provider) {
1878 DCHECK(output_surface_->capabilities().deferred_gl_initialization);
1879 DCHECK(settings_.impl_side_painting);
1880 DCHECK(output_surface_->context_provider());
1882 ReleaseTreeResources();
1885 bool resource_provider_success = resource_provider_->InitializeGL();
1887 bool success = resource_provider_success;
1889 bool skip_gl_renderer = false;
1890 CreateAndSetRenderer(
1891 output_surface_.get(), resource_provider_.get(), skip_gl_renderer);
1897 if (offscreen_context_provider.get() &&
1898 !offscreen_context_provider->BindToCurrentThread())
1903 EnforceZeroBudget(false);
1904 client_->SetNeedsCommitOnImplThread();
1906 if (offscreen_context_provider.get()) {
1907 if (offscreen_context_provider->BindToCurrentThread())
1908 offscreen_context_provider->VerifyContexts();
1909 offscreen_context_provider = NULL;
1912 client_->DidLoseOutputSurfaceOnImplThread();
1914 if (resource_provider_success) {
1915 // If this fails the context provider will be dropped from the output
1916 // surface and destroyed. But the GLRenderer expects the output surface
1917 // to stick around - and hold onto the context3d - as long as it is alive.
1918 // TODO(danakj): Remove the need for this code path: crbug.com/276411
1921 // The resource provider can't stay in GL mode or it tries to clean up GL
1922 // stuff, but the context provider is going away on the output surface
1923 // which contradicts being in GL mode.
1924 // TODO(danakj): Remove the need for this code path: crbug.com/276411
1925 resource_provider_->InitializeSoftware();
1929 SetOffscreenContextProvider(offscreen_context_provider);
1933 void LayerTreeHostImpl::ReleaseGL() {
1934 DCHECK(output_surface_->capabilities().deferred_gl_initialization);
1935 DCHECK(settings_.impl_side_painting);
1936 DCHECK(output_surface_->context_provider());
1938 ReleaseTreeResources();
1940 tile_manager_.reset();
1941 resource_provider_->InitializeSoftware();
1943 bool skip_gl_renderer = true;
1944 CreateAndSetRenderer(
1945 output_surface_.get(), resource_provider_.get(), skip_gl_renderer);
1948 EnforceZeroBudget(true);
1949 CreateAndSetTileManager(resource_provider_.get(),
1951 GetRendererCapabilities().using_map_image,
1952 GetRendererCapabilities().allow_rasterize_on_demand);
1953 DCHECK(tile_manager_);
1955 SetOffscreenContextProvider(NULL);
1957 client_->SetNeedsCommitOnImplThread();
1960 void LayerTreeHostImpl::SetViewportSize(const gfx::Size& device_viewport_size) {
1961 if (device_viewport_size == device_viewport_size_)
1965 active_tree_->SetViewportSizeInvalid();
1967 device_viewport_size_ = device_viewport_size;
1969 UpdateInnerViewportContainerSize();
1970 client_->OnCanDrawStateChanged(CanDraw());
1971 SetFullRootLayerDamage();
1974 void LayerTreeHostImpl::SetOverdrawBottomHeight(float overdraw_bottom_height) {
1975 if (overdraw_bottom_height == overdraw_bottom_height_)
1977 overdraw_bottom_height_ = overdraw_bottom_height;
1979 UpdateInnerViewportContainerSize();
1980 SetFullRootLayerDamage();
1983 void LayerTreeHostImpl::SetOverhangUIResource(
1984 UIResourceId overhang_ui_resource_id,
1985 const gfx::Size& overhang_ui_resource_size) {
1986 overhang_ui_resource_id_ = overhang_ui_resource_id;
1987 overhang_ui_resource_size_ = overhang_ui_resource_size;
1990 void LayerTreeHostImpl::SetDeviceScaleFactor(float device_scale_factor) {
1991 if (device_scale_factor == device_scale_factor_)
1993 device_scale_factor_ = device_scale_factor;
1995 UpdateInnerViewportContainerSize();
1996 SetFullRootLayerDamage();
1999 gfx::Size LayerTreeHostImpl::DrawViewportSize() const {
2000 return DeviceViewport().size();
2003 gfx::Rect LayerTreeHostImpl::DeviceViewport() const {
2004 if (external_viewport_.IsEmpty())
2005 return gfx::Rect(device_viewport_size_);
2007 return external_viewport_;
2010 gfx::Rect LayerTreeHostImpl::DeviceClip() const {
2011 if (external_clip_.IsEmpty())
2012 return DeviceViewport();
2014 return external_clip_;
2017 const gfx::Transform& LayerTreeHostImpl::DrawTransform() const {
2018 return external_transform_;
2021 void LayerTreeHostImpl::DidChangeTopControlsPosition() {
2022 UpdateInnerViewportContainerSize();
2024 active_tree_->set_needs_update_draw_properties();
2025 SetFullRootLayerDamage();
2028 bool LayerTreeHostImpl::EnsureRenderSurfaceLayerList() {
2029 active_tree_->UpdateDrawProperties();
2030 return !active_tree_->RenderSurfaceLayerList().empty();
2033 void LayerTreeHostImpl::BindToClient(InputHandlerClient* client) {
2034 DCHECK(input_handler_client_ == NULL);
2035 input_handler_client_ = client;
2038 static LayerImpl* NextScrollLayer(LayerImpl* layer) {
2039 if (LayerImpl* scroll_parent = layer->scroll_parent())
2040 return scroll_parent;
2041 return layer->parent();
2044 LayerImpl* LayerTreeHostImpl::FindScrollLayerForDeviceViewportPoint(
2045 const gfx::PointF& device_viewport_point,
2046 InputHandler::ScrollInputType type,
2047 LayerImpl* layer_impl, bool* scroll_on_main_thread) const {
2048 DCHECK(scroll_on_main_thread);
2050 // Walk up the hierarchy and look for a scrollable layer.
2051 LayerImpl* potentially_scrolling_layer_impl = 0;
2052 for (; layer_impl; layer_impl = NextScrollLayer(layer_impl)) {
2053 // The content layer can also block attempts to scroll outside the main
2055 ScrollStatus status = layer_impl->TryScroll(device_viewport_point, type);
2056 if (status == ScrollOnMainThread) {
2057 *scroll_on_main_thread = true;
2061 LayerImpl* scroll_layer_impl = FindScrollLayerForContentLayer(layer_impl);
2062 if (!scroll_layer_impl)
2065 status = scroll_layer_impl->TryScroll(device_viewport_point, type);
2066 // If any layer wants to divert the scroll event to the main thread, abort.
2067 if (status == ScrollOnMainThread) {
2068 *scroll_on_main_thread = true;
2072 if (status == ScrollStarted && !potentially_scrolling_layer_impl)
2073 potentially_scrolling_layer_impl = scroll_layer_impl;
2076 return potentially_scrolling_layer_impl;
2079 InputHandler::ScrollStatus LayerTreeHostImpl::ScrollBegin(
2080 gfx::Point viewport_point, InputHandler::ScrollInputType type) {
2081 TRACE_EVENT0("cc", "LayerTreeHostImpl::ScrollBegin");
2083 if (top_controls_manager_)
2084 top_controls_manager_->ScrollBegin();
2086 DCHECK(!CurrentlyScrollingLayer());
2087 ClearCurrentlyScrollingLayer();
2089 if (!EnsureRenderSurfaceLayerList())
2090 return ScrollIgnored;
2092 gfx::PointF device_viewport_point = gfx::ScalePoint(viewport_point,
2093 device_scale_factor_);
2094 LayerImpl* layer_impl = LayerTreeHostCommon::FindLayerThatIsHitByPoint(
2095 device_viewport_point,
2096 active_tree_->RenderSurfaceLayerList());
2097 bool scroll_on_main_thread = false;
2098 LayerImpl* potentially_scrolling_layer_impl =
2099 FindScrollLayerForDeviceViewportPoint(device_viewport_point, type,
2100 layer_impl, &scroll_on_main_thread);
2102 if (scroll_on_main_thread) {
2103 UMA_HISTOGRAM_BOOLEAN("TryScroll.SlowScroll", true);
2104 return ScrollOnMainThread;
2107 // If we want to send a DidOverscroll for this scroll it can't be ignored.
2108 if (!potentially_scrolling_layer_impl)
2109 potentially_scrolling_layer_impl = OuterViewportScrollLayer()
2110 ? OuterViewportScrollLayer()
2111 : InnerViewportScrollLayer();
2113 if (potentially_scrolling_layer_impl) {
2114 active_tree_->SetCurrentlyScrollingLayer(
2115 potentially_scrolling_layer_impl);
2116 should_bubble_scrolls_ = (type != NonBubblingGesture);
2117 wheel_scrolling_ = (type == Wheel);
2118 client_->RenewTreePriority();
2119 UMA_HISTOGRAM_BOOLEAN("TryScroll.SlowScroll", false);
2120 return ScrollStarted;
2122 return ScrollIgnored;
2125 gfx::Vector2dF LayerTreeHostImpl::ScrollLayerWithViewportSpaceDelta(
2126 LayerImpl* layer_impl,
2127 float scale_from_viewport_to_screen_space,
2128 const gfx::PointF& viewport_point,
2129 const gfx::Vector2dF& viewport_delta) {
2130 // Layers with non-invertible screen space transforms should not have passed
2131 // the scroll hit test in the first place.
2132 DCHECK(layer_impl->screen_space_transform().IsInvertible());
2133 gfx::Transform inverse_screen_space_transform(
2134 gfx::Transform::kSkipInitialization);
2135 bool did_invert = layer_impl->screen_space_transform().GetInverse(
2136 &inverse_screen_space_transform);
2137 // TODO(shawnsingh): With the advent of impl-side crolling for non-root
2138 // layers, we may need to explicitly handle uninvertible transforms here.
2141 gfx::PointF screen_space_point =
2142 gfx::ScalePoint(viewport_point, scale_from_viewport_to_screen_space);
2144 gfx::Vector2dF screen_space_delta = viewport_delta;
2145 screen_space_delta.Scale(scale_from_viewport_to_screen_space);
2147 // First project the scroll start and end points to local layer space to find
2148 // the scroll delta in layer coordinates.
2149 bool start_clipped, end_clipped;
2150 gfx::PointF screen_space_end_point = screen_space_point + screen_space_delta;
2151 gfx::PointF local_start_point =
2152 MathUtil::ProjectPoint(inverse_screen_space_transform,
2155 gfx::PointF local_end_point =
2156 MathUtil::ProjectPoint(inverse_screen_space_transform,
2157 screen_space_end_point,
2160 // In general scroll point coordinates should not get clipped.
2161 DCHECK(!start_clipped);
2162 DCHECK(!end_clipped);
2163 if (start_clipped || end_clipped)
2164 return gfx::Vector2dF();
2166 // local_start_point and local_end_point are in content space but we want to
2167 // move them to layer space for scrolling.
2168 float width_scale = 1.f / layer_impl->contents_scale_x();
2169 float height_scale = 1.f / layer_impl->contents_scale_y();
2170 local_start_point.Scale(width_scale, height_scale);
2171 local_end_point.Scale(width_scale, height_scale);
2173 // Apply the scroll delta.
2174 gfx::Vector2dF previous_delta = layer_impl->ScrollDelta();
2175 layer_impl->ScrollBy(local_end_point - local_start_point);
2177 // Get the end point in the layer's content space so we can apply its
2178 // ScreenSpaceTransform.
2179 gfx::PointF actual_local_end_point = local_start_point +
2180 layer_impl->ScrollDelta() -
2182 gfx::PointF actual_local_content_end_point =
2183 gfx::ScalePoint(actual_local_end_point,
2185 1.f / height_scale);
2187 // Calculate the applied scroll delta in viewport space coordinates.
2188 gfx::PointF actual_screen_space_end_point =
2189 MathUtil::MapPoint(layer_impl->screen_space_transform(),
2190 actual_local_content_end_point,
2192 DCHECK(!end_clipped);
2194 return gfx::Vector2dF();
2195 gfx::PointF actual_viewport_end_point =
2196 gfx::ScalePoint(actual_screen_space_end_point,
2197 1.f / scale_from_viewport_to_screen_space);
2198 return actual_viewport_end_point - viewport_point;
2201 static gfx::Vector2dF ScrollLayerWithLocalDelta(LayerImpl* layer_impl,
2202 const gfx::Vector2dF& local_delta) {
2203 gfx::Vector2dF previous_delta(layer_impl->ScrollDelta());
2204 layer_impl->ScrollBy(local_delta);
2205 return layer_impl->ScrollDelta() - previous_delta;
2208 bool LayerTreeHostImpl::ScrollBy(gfx::Point viewport_point,
2209 const gfx::Vector2dF& scroll_delta) {
2210 TRACE_EVENT0("cc", "LayerTreeHostImpl::ScrollBy");
2211 if (!CurrentlyScrollingLayer())
2214 gfx::Vector2dF pending_delta = scroll_delta;
2215 gfx::Vector2dF unused_root_delta;
2216 bool did_scroll_x = false;
2217 bool did_scroll_y = false;
2218 // TODO(wjmaclean) Should we guard against CurrentlyScrollingLayer() == 0
2220 bool consume_by_top_controls =
2221 top_controls_manager_ &&
2222 (((CurrentlyScrollingLayer() == InnerViewportScrollLayer() ||
2223 CurrentlyScrollingLayer() == OuterViewportScrollLayer()) &&
2224 InnerViewportScrollLayer()->MaxScrollOffset().y() > 0) ||
2225 scroll_delta.y() < 0);
2227 for (LayerImpl* layer_impl = CurrentlyScrollingLayer();
2229 layer_impl = layer_impl->parent()) {
2230 if (!layer_impl->scrollable())
2233 if (layer_impl == InnerViewportScrollLayer()) {
2234 // Only allow bubble scrolling when the scroll is in the direction to make
2235 // the top controls visible.
2236 gfx::Vector2dF applied_delta;
2237 gfx::Vector2dF excess_delta;
2238 if (consume_by_top_controls) {
2239 excess_delta = top_controls_manager_->ScrollBy(pending_delta);
2240 applied_delta = pending_delta - excess_delta;
2241 pending_delta = excess_delta;
2242 // Force updating of vertical adjust values if needed.
2243 if (applied_delta.y() != 0)
2244 layer_impl->ScrollbarParametersDidChange();
2246 // Track root layer deltas for reporting overscroll.
2247 unused_root_delta = pending_delta;
2250 gfx::Vector2dF applied_delta;
2251 // Gesture events need to be transformed from viewport coordinates to local
2252 // layer coordinates so that the scrolling contents exactly follow the
2253 // user's finger. In contrast, wheel events represent a fixed amount of
2254 // scrolling so we can just apply them directly.
2255 if (!wheel_scrolling_) {
2256 float scale_from_viewport_to_screen_space = device_scale_factor_;
2258 ScrollLayerWithViewportSpaceDelta(layer_impl,
2259 scale_from_viewport_to_screen_space,
2260 viewport_point, pending_delta);
2262 applied_delta = ScrollLayerWithLocalDelta(layer_impl, pending_delta);
2265 // If the layer wasn't able to move, try the next one in the hierarchy.
2266 float move_threshold = 0.1f;
2267 bool did_move_layer_x = std::abs(applied_delta.x()) > move_threshold;
2268 bool did_move_layer_y = std::abs(applied_delta.y()) > move_threshold;
2269 did_scroll_x |= did_move_layer_x;
2270 did_scroll_y |= did_move_layer_y;
2271 if (!did_move_layer_x && !did_move_layer_y) {
2272 if (should_bubble_scrolls_ || !did_lock_scrolling_layer_)
2278 if (layer_impl == InnerViewportScrollLayer())
2279 unused_root_delta.Subtract(applied_delta);
2281 did_lock_scrolling_layer_ = true;
2282 if (!should_bubble_scrolls_) {
2283 active_tree_->SetCurrentlyScrollingLayer(layer_impl);
2287 // If the applied delta is within 45 degrees of the input delta, bail out to
2288 // make it easier to scroll just one layer in one direction without
2289 // affecting any of its parents.
2290 float angle_threshold = 45;
2291 if (MathUtil::SmallestAngleBetweenVectors(
2292 applied_delta, pending_delta) < angle_threshold) {
2293 pending_delta = gfx::Vector2d();
2297 // Allow further movement only on an axis perpendicular to the direction in
2298 // which the layer moved.
2299 gfx::Vector2dF perpendicular_axis(-applied_delta.y(), applied_delta.x());
2300 pending_delta = MathUtil::ProjectVector(pending_delta, perpendicular_axis);
2302 if (gfx::ToRoundedVector2d(pending_delta).IsZero())
2306 bool did_scroll = did_scroll_x || did_scroll_y;
2308 client_->SetNeedsCommitOnImplThread();
2310 client_->RenewTreePriority();
2313 // Scrolling along an axis resets accumulated root overscroll for that axis.
2315 accumulated_root_overscroll_.set_x(0);
2317 accumulated_root_overscroll_.set_y(0);
2319 accumulated_root_overscroll_ += unused_root_delta;
2320 bool did_overscroll = !gfx::ToRoundedVector2d(unused_root_delta).IsZero();
2321 if (did_overscroll && input_handler_client_) {
2322 DidOverscrollParams params;
2323 params.accumulated_overscroll = accumulated_root_overscroll_;
2324 params.latest_overscroll_delta = unused_root_delta;
2325 params.current_fling_velocity = current_fling_velocity_;
2326 input_handler_client_->DidOverscroll(params);
2332 // This implements scrolling by page as described here:
2333 // http://msdn.microsoft.com/en-us/library/windows/desktop/ms645601(v=vs.85).aspx#_win32_The_Mouse_Wheel
2334 // for events with WHEEL_PAGESCROLL set.
2335 bool LayerTreeHostImpl::ScrollVerticallyByPage(gfx::Point viewport_point,
2336 ScrollDirection direction) {
2337 DCHECK(wheel_scrolling_);
2339 for (LayerImpl* layer_impl = CurrentlyScrollingLayer();
2341 layer_impl = layer_impl->parent()) {
2342 if (!layer_impl->scrollable())
2345 if (!layer_impl->HasScrollbar(VERTICAL))
2348 float height = layer_impl->clip_height();
2350 // These magical values match WebKit and are designed to scroll nearly the
2351 // entire visible content height but leave a bit of overlap.
2352 float page = std::max(height * 0.875f, 1.f);
2353 if (direction == SCROLL_BACKWARD)
2356 gfx::Vector2dF delta = gfx::Vector2dF(0.f, page);
2358 gfx::Vector2dF applied_delta = ScrollLayerWithLocalDelta(layer_impl, delta);
2360 if (!applied_delta.IsZero()) {
2361 client_->SetNeedsCommitOnImplThread();
2363 client_->RenewTreePriority();
2367 active_tree_->SetCurrentlyScrollingLayer(layer_impl);
2373 void LayerTreeHostImpl::SetRootLayerScrollOffsetDelegate(
2374 LayerScrollOffsetDelegate* root_layer_scroll_offset_delegate) {
2375 root_layer_scroll_offset_delegate_ = root_layer_scroll_offset_delegate;
2376 active_tree_->SetRootLayerScrollOffsetDelegate(
2377 root_layer_scroll_offset_delegate_);
2380 void LayerTreeHostImpl::OnRootLayerDelegatedScrollOffsetChanged() {
2381 DCHECK(root_layer_scroll_offset_delegate_ != NULL);
2382 client_->SetNeedsCommitOnImplThread();
2385 void LayerTreeHostImpl::ClearCurrentlyScrollingLayer() {
2386 active_tree_->ClearCurrentlyScrollingLayer();
2387 did_lock_scrolling_layer_ = false;
2388 accumulated_root_overscroll_ = gfx::Vector2dF();
2389 current_fling_velocity_ = gfx::Vector2dF();
2392 void LayerTreeHostImpl::ScrollEnd() {
2393 if (top_controls_manager_)
2394 top_controls_manager_->ScrollEnd();
2395 ClearCurrentlyScrollingLayer();
2396 StartScrollbarAnimation();
2399 InputHandler::ScrollStatus LayerTreeHostImpl::FlingScrollBegin() {
2400 if (!active_tree_->CurrentlyScrollingLayer())
2401 return ScrollIgnored;
2403 if (settings_.ignore_root_layer_flings &&
2404 (active_tree_->CurrentlyScrollingLayer() == InnerViewportScrollLayer() ||
2405 active_tree_->CurrentlyScrollingLayer() == OuterViewportScrollLayer())) {
2406 ClearCurrentlyScrollingLayer();
2407 return ScrollIgnored;
2410 if (!wheel_scrolling_) {
2411 // Allow the fling to lock to the first layer that moves after the initial
2412 // fling |ScrollBy()| event.
2413 did_lock_scrolling_layer_ = false;
2414 should_bubble_scrolls_ = false;
2417 return ScrollStarted;
2420 void LayerTreeHostImpl::NotifyCurrentFlingVelocity(
2421 const gfx::Vector2dF& velocity) {
2422 current_fling_velocity_ = velocity;
2425 float LayerTreeHostImpl::DeviceSpaceDistanceToLayer(
2426 const gfx::PointF& device_viewport_point,
2427 LayerImpl* layer_impl) {
2429 return std::numeric_limits<float>::max();
2431 gfx::Rect layer_impl_bounds(
2432 layer_impl->content_bounds());
2434 gfx::RectF device_viewport_layer_impl_bounds = MathUtil::MapClippedRect(
2435 layer_impl->screen_space_transform(),
2438 return device_viewport_layer_impl_bounds.ManhattanDistanceToPoint(
2439 device_viewport_point);
2442 void LayerTreeHostImpl::MouseMoveAt(gfx::Point viewport_point) {
2443 if (!EnsureRenderSurfaceLayerList())
2446 gfx::PointF device_viewport_point = gfx::ScalePoint(viewport_point,
2447 device_scale_factor_);
2449 LayerImpl* layer_impl = LayerTreeHostCommon::FindLayerThatIsHitByPoint(
2450 device_viewport_point,
2451 active_tree_->RenderSurfaceLayerList());
2452 if (HandleMouseOverScrollbar(layer_impl, device_viewport_point))
2455 if (scroll_layer_id_when_mouse_over_scrollbar_) {
2456 LayerImpl* scroll_layer_impl = active_tree_->LayerById(
2457 scroll_layer_id_when_mouse_over_scrollbar_);
2459 // The check for a null scroll_layer_impl below was added to see if it will
2460 // eliminate the crashes described in http://crbug.com/326635.
2461 // TODO(wjmaclean) Add a unit test if this fixes the crashes.
2462 ScrollbarAnimationController* animation_controller =
2463 scroll_layer_impl ? scroll_layer_impl->scrollbar_animation_controller()
2465 if (animation_controller) {
2466 animation_controller->DidMouseMoveOffScrollbar(
2467 CurrentPhysicalTimeTicks());
2468 StartScrollbarAnimation();
2470 scroll_layer_id_when_mouse_over_scrollbar_ = 0;
2473 bool scroll_on_main_thread = false;
2474 LayerImpl* scroll_layer_impl = FindScrollLayerForDeviceViewportPoint(
2475 device_viewport_point, InputHandler::Gesture, layer_impl,
2476 &scroll_on_main_thread);
2477 if (scroll_on_main_thread || !scroll_layer_impl)
2480 ScrollbarAnimationController* animation_controller =
2481 scroll_layer_impl->scrollbar_animation_controller();
2482 if (!animation_controller)
2485 // TODO(wjmaclean) Is it ok to choose distance from more than two scrollbars?
2486 float distance_to_scrollbar = std::numeric_limits<float>::max();
2487 for (LayerImpl::ScrollbarSet::iterator it =
2488 scroll_layer_impl->scrollbars()->begin();
2489 it != scroll_layer_impl->scrollbars()->end();
2491 distance_to_scrollbar =
2492 std::min(distance_to_scrollbar,
2493 DeviceSpaceDistanceToLayer(device_viewport_point, *it));
2495 bool should_animate = animation_controller->DidMouseMoveNear(
2496 CurrentPhysicalTimeTicks(), distance_to_scrollbar / device_scale_factor_);
2498 StartScrollbarAnimation();
2501 bool LayerTreeHostImpl::HandleMouseOverScrollbar(LayerImpl* layer_impl,
2502 const gfx::PointF& device_viewport_point) {
2503 if (layer_impl && layer_impl->ToScrollbarLayer()) {
2504 int scroll_layer_id = layer_impl->ToScrollbarLayer()->ScrollLayerId();
2505 layer_impl = active_tree_->LayerById(scroll_layer_id);
2506 if (layer_impl && layer_impl->scrollbar_animation_controller()) {
2507 scroll_layer_id_when_mouse_over_scrollbar_ = scroll_layer_id;
2508 bool should_animate =
2509 layer_impl->scrollbar_animation_controller()->DidMouseMoveNear(
2510 CurrentPhysicalTimeTicks(), 0);
2512 StartScrollbarAnimation();
2514 scroll_layer_id_when_mouse_over_scrollbar_ = 0;
2523 void LayerTreeHostImpl::PinchGestureBegin() {
2524 pinch_gesture_active_ = true;
2525 previous_pinch_anchor_ = gfx::Point();
2526 client_->RenewTreePriority();
2527 pinch_gesture_end_should_clear_scrolling_layer_ = !CurrentlyScrollingLayer();
2528 if (active_tree_->OuterViewportScrollLayer()) {
2529 active_tree_->SetCurrentlyScrollingLayer(
2530 active_tree_->OuterViewportScrollLayer());
2532 active_tree_->SetCurrentlyScrollingLayer(
2533 active_tree_->InnerViewportScrollLayer());
2535 if (top_controls_manager_)
2536 top_controls_manager_->PinchBegin();
2539 void LayerTreeHostImpl::PinchGestureUpdate(float magnify_delta,
2540 gfx::Point anchor) {
2541 TRACE_EVENT0("cc", "LayerTreeHostImpl::PinchGestureUpdate");
2543 DCHECK(InnerViewportScrollLayer());
2545 // Keep the center-of-pinch anchor specified by (x, y) in a stable
2546 // position over the course of the magnify.
2547 float page_scale_delta = active_tree_->page_scale_delta();
2548 gfx::PointF previous_scale_anchor =
2549 gfx::ScalePoint(anchor, 1.f / page_scale_delta);
2550 active_tree_->SetPageScaleDelta(page_scale_delta * magnify_delta);
2551 page_scale_delta = active_tree_->page_scale_delta();
2552 gfx::PointF new_scale_anchor =
2553 gfx::ScalePoint(anchor, 1.f / page_scale_delta);
2554 gfx::Vector2dF move = previous_scale_anchor - new_scale_anchor;
2556 previous_pinch_anchor_ = anchor;
2558 move.Scale(1 / active_tree_->page_scale_factor());
2559 // If clamping the inner viewport scroll offset causes a change, it should
2560 // be accounted for from the intended move.
2561 move -= InnerViewportScrollLayer()->ClampScrollToMaxScrollOffset();
2563 // We manually manage the bubbling behaviour here as it is different to that
2564 // implemented in LayerTreeHostImpl::ScrollBy(). Specifically:
2565 // 1) we want to explicit limit the bubbling to the outer/inner viewports,
2566 // 2) we don't want the directional limitations on the unused parts that
2567 // ScrollBy() implements, and
2568 // 3) pinching should not engage the top controls manager.
2569 gfx::Vector2dF unused = OuterViewportScrollLayer()
2570 ? OuterViewportScrollLayer()->ScrollBy(move)
2573 if (!unused.IsZero()) {
2574 InnerViewportScrollLayer()->ScrollBy(unused);
2575 InnerViewportScrollLayer()->ClampScrollToMaxScrollOffset();
2578 client_->SetNeedsCommitOnImplThread();
2580 client_->RenewTreePriority();
2583 void LayerTreeHostImpl::PinchGestureEnd() {
2584 pinch_gesture_active_ = false;
2585 if (pinch_gesture_end_should_clear_scrolling_layer_) {
2586 pinch_gesture_end_should_clear_scrolling_layer_ = false;
2587 ClearCurrentlyScrollingLayer();
2589 if (top_controls_manager_)
2590 top_controls_manager_->PinchEnd();
2591 client_->SetNeedsCommitOnImplThread();
2594 static void CollectScrollDeltas(ScrollAndScaleSet* scroll_info,
2595 LayerImpl* layer_impl) {
2599 gfx::Vector2d scroll_delta =
2600 gfx::ToFlooredVector2d(layer_impl->ScrollDelta());
2601 if (!scroll_delta.IsZero()) {
2602 LayerTreeHostCommon::ScrollUpdateInfo scroll;
2603 scroll.layer_id = layer_impl->id();
2604 scroll.scroll_delta = scroll_delta;
2605 scroll_info->scrolls.push_back(scroll);
2606 layer_impl->SetSentScrollDelta(scroll_delta);
2609 for (size_t i = 0; i < layer_impl->children().size(); ++i)
2610 CollectScrollDeltas(scroll_info, layer_impl->children()[i]);
2613 scoped_ptr<ScrollAndScaleSet> LayerTreeHostImpl::ProcessScrollDeltas() {
2614 scoped_ptr<ScrollAndScaleSet> scroll_info(new ScrollAndScaleSet());
2616 CollectScrollDeltas(scroll_info.get(), active_tree_->root_layer());
2617 scroll_info->page_scale_delta = active_tree_->page_scale_delta();
2618 active_tree_->set_sent_page_scale_delta(scroll_info->page_scale_delta);
2620 return scroll_info.Pass();
2623 void LayerTreeHostImpl::SetFullRootLayerDamage() {
2624 SetViewportDamage(gfx::Rect(DrawViewportSize()));
2627 void LayerTreeHostImpl::ScrollViewportBy(gfx::Vector2dF scroll_delta) {
2628 DCHECK(InnerViewportScrollLayer());
2629 LayerImpl* scroll_layer = OuterViewportScrollLayer()
2630 ? OuterViewportScrollLayer()
2631 : InnerViewportScrollLayer();
2633 gfx::Vector2dF unused_delta = scroll_layer->ScrollBy(scroll_delta);
2635 if (!unused_delta.IsZero() && (scroll_layer == OuterViewportScrollLayer()))
2636 InnerViewportScrollLayer()->ScrollBy(unused_delta);
2639 void LayerTreeHostImpl::AnimatePageScale(base::TimeTicks time) {
2640 if (!page_scale_animation_)
2643 double monotonic_time = (time - base::TimeTicks()).InSecondsF();
2644 gfx::Vector2dF scroll_total = active_tree_->TotalScrollOffset();
2646 if (!page_scale_animation_->IsAnimationStarted())
2647 page_scale_animation_->StartAnimation(monotonic_time);
2649 active_tree_->SetPageScaleDelta(
2650 page_scale_animation_->PageScaleFactorAtTime(monotonic_time) /
2651 active_tree_->page_scale_factor());
2652 gfx::Vector2dF next_scroll =
2653 page_scale_animation_->ScrollOffsetAtTime(monotonic_time);
2655 ScrollViewportBy(next_scroll - scroll_total);
2658 if (page_scale_animation_->IsAnimationCompleteAtTime(monotonic_time)) {
2659 page_scale_animation_.reset();
2660 client_->SetNeedsCommitOnImplThread();
2661 client_->RenewTreePriority();
2665 void LayerTreeHostImpl::AnimateTopControls(base::TimeTicks time) {
2666 if (!top_controls_manager_ || !top_controls_manager_->animation())
2668 gfx::Vector2dF scroll = top_controls_manager_->Animate(time);
2669 if (active_tree_->TotalScrollOffset().y() == 0.f)
2671 if (scroll.IsZero()) {
2672 // This may happen on the first animation step. Force redraw otherwise
2673 // the animation would stop because of no new frames.
2676 ScrollViewportBy(gfx::ScaleVector2d(
2677 scroll, 1.f / active_tree_->total_page_scale_factor()));
2681 void LayerTreeHostImpl::AnimateLayers(base::TimeTicks monotonic_time,
2682 base::Time wall_clock_time) {
2683 if (!settings_.accelerated_animation_enabled ||
2684 animation_registrar_->active_animation_controllers().empty() ||
2685 !active_tree_->root_layer())
2688 TRACE_EVENT0("cc", "LayerTreeHostImpl::AnimateLayers");
2690 last_animation_time_ = wall_clock_time;
2691 double monotonic_seconds = (monotonic_time - base::TimeTicks()).InSecondsF();
2693 AnimationRegistrar::AnimationControllerMap copy =
2694 animation_registrar_->active_animation_controllers();
2695 for (AnimationRegistrar::AnimationControllerMap::iterator iter = copy.begin();
2698 (*iter).second->Animate(monotonic_seconds);
2703 void LayerTreeHostImpl::UpdateAnimationState(bool start_ready_animations) {
2704 if (!settings_.accelerated_animation_enabled ||
2705 animation_registrar_->active_animation_controllers().empty() ||
2706 !active_tree_->root_layer())
2709 TRACE_EVENT0("cc", "LayerTreeHostImpl::UpdateAnimationState");
2710 scoped_ptr<AnimationEventsVector> events =
2711 make_scoped_ptr(new AnimationEventsVector);
2712 AnimationRegistrar::AnimationControllerMap copy =
2713 animation_registrar_->active_animation_controllers();
2714 for (AnimationRegistrar::AnimationControllerMap::iterator iter = copy.begin();
2717 (*iter).second->UpdateState(start_ready_animations, events.get());
2719 if (!events->empty()) {
2720 client_->PostAnimationEventsToMainThreadOnImplThread(events.Pass(),
2721 last_animation_time_);
2725 base::TimeDelta LayerTreeHostImpl::LowFrequencyAnimationInterval() const {
2726 return base::TimeDelta::FromSeconds(1);
2729 void LayerTreeHostImpl::SendReleaseResourcesRecursive(LayerImpl* current) {
2731 current->ReleaseResources();
2732 if (current->mask_layer())
2733 SendReleaseResourcesRecursive(current->mask_layer());
2734 if (current->replica_layer())
2735 SendReleaseResourcesRecursive(current->replica_layer());
2736 for (size_t i = 0; i < current->children().size(); ++i)
2737 SendReleaseResourcesRecursive(current->children()[i]);
2740 void LayerTreeHostImpl::SetOffscreenContextProvider(
2741 const scoped_refptr<ContextProvider>& offscreen_context_provider) {
2742 if (!offscreen_context_provider.get()) {
2743 offscreen_context_provider_ = NULL;
2747 if (!offscreen_context_provider->BindToCurrentThread()) {
2748 offscreen_context_provider_ = NULL;
2752 offscreen_context_provider_ = offscreen_context_provider;
2755 std::string LayerTreeHostImpl::LayerTreeAsJson() const {
2757 if (active_tree_->root_layer()) {
2758 scoped_ptr<base::Value> json(active_tree_->root_layer()->LayerTreeAsJson());
2759 base::JSONWriter::WriteWithOptions(
2760 json.get(), base::JSONWriter::OPTIONS_PRETTY_PRINT, &str);
2765 int LayerTreeHostImpl::SourceAnimationFrameNumber() const {
2766 return fps_counter_->current_frame_number();
2769 void LayerTreeHostImpl::SendManagedMemoryStats(
2770 size_t memory_visible_bytes,
2771 size_t memory_visible_and_nearby_bytes,
2772 size_t memory_use_bytes) {
2776 // Round the numbers being sent up to the next 8MB, to throttle the rate
2777 // at which we spam the GPU process.
2778 static const size_t rounding_step = 8 * 1024 * 1024;
2779 memory_visible_bytes = RoundUp(memory_visible_bytes, rounding_step);
2780 memory_visible_and_nearby_bytes = RoundUp(memory_visible_and_nearby_bytes,
2782 memory_use_bytes = RoundUp(memory_use_bytes, rounding_step);
2783 if (last_sent_memory_visible_bytes_ == memory_visible_bytes &&
2784 last_sent_memory_visible_and_nearby_bytes_ ==
2785 memory_visible_and_nearby_bytes &&
2786 last_sent_memory_use_bytes_ == memory_use_bytes) {
2789 last_sent_memory_visible_bytes_ = memory_visible_bytes;
2790 last_sent_memory_visible_and_nearby_bytes_ = memory_visible_and_nearby_bytes;
2791 last_sent_memory_use_bytes_ = memory_use_bytes;
2793 renderer_->SendManagedMemoryStats(last_sent_memory_visible_bytes_,
2794 last_sent_memory_visible_and_nearby_bytes_,
2795 last_sent_memory_use_bytes_);
2798 void LayerTreeHostImpl::AnimateScrollbars(base::TimeTicks time) {
2799 AnimateScrollbarsRecursive(active_tree_->root_layer(), time);
2802 void LayerTreeHostImpl::AnimateScrollbarsRecursive(LayerImpl* layer,
2803 base::TimeTicks time) {
2807 ScrollbarAnimationController* scrollbar_controller =
2808 layer->scrollbar_animation_controller();
2809 if (scrollbar_controller && scrollbar_controller->Animate(time)) {
2810 TRACE_EVENT_INSTANT0(
2811 "cc", "LayerTreeHostImpl::SetNeedsRedraw due to AnimateScrollbars",
2812 TRACE_EVENT_SCOPE_THREAD);
2816 for (size_t i = 0; i < layer->children().size(); ++i)
2817 AnimateScrollbarsRecursive(layer->children()[i], time);
2820 void LayerTreeHostImpl::StartScrollbarAnimation() {
2821 TRACE_EVENT0("cc", "LayerTreeHostImpl::StartScrollbarAnimation");
2822 StartScrollbarAnimationRecursive(RootLayer(), CurrentPhysicalTimeTicks());
2825 void LayerTreeHostImpl::StartScrollbarAnimationRecursive(LayerImpl* layer,
2826 base::TimeTicks time) {
2830 ScrollbarAnimationController* scrollbar_controller =
2831 layer->scrollbar_animation_controller();
2832 if (scrollbar_controller && scrollbar_controller->IsAnimating()) {
2833 base::TimeDelta delay = scrollbar_controller->DelayBeforeStart(time);
2834 if (delay > base::TimeDelta())
2835 client_->RequestScrollbarAnimationOnImplThread(delay);
2836 else if (scrollbar_controller->Animate(time))
2840 for (size_t i = 0; i < layer->children().size(); ++i)
2841 StartScrollbarAnimationRecursive(layer->children()[i], time);
2844 void LayerTreeHostImpl::SetTreePriority(TreePriority priority) {
2848 if (global_tile_state_.tree_priority == priority)
2850 global_tile_state_.tree_priority = priority;
2851 DidModifyTilePriorities();
2854 void LayerTreeHostImpl::ResetCurrentFrameTimeForNextFrame() {
2855 current_frame_timeticks_ = base::TimeTicks();
2856 current_frame_time_ = base::Time();
2859 void LayerTreeHostImpl::UpdateCurrentFrameTime(base::TimeTicks* ticks,
2860 base::Time* now) const {
2861 if (ticks->is_null()) {
2862 DCHECK(now->is_null());
2863 *ticks = CurrentPhysicalTimeTicks();
2864 *now = base::Time::Now();
2868 base::TimeTicks LayerTreeHostImpl::CurrentFrameTimeTicks() {
2869 UpdateCurrentFrameTime(¤t_frame_timeticks_, ¤t_frame_time_);
2870 return current_frame_timeticks_;
2873 base::Time LayerTreeHostImpl::CurrentFrameTime() {
2874 UpdateCurrentFrameTime(¤t_frame_timeticks_, ¤t_frame_time_);
2875 return current_frame_time_;
2878 base::TimeTicks LayerTreeHostImpl::CurrentPhysicalTimeTicks() const {
2879 return gfx::FrameTime::Now();
2882 scoped_ptr<base::Value> LayerTreeHostImpl::AsValueWithFrame(
2883 FrameData* frame) const {
2884 scoped_ptr<base::DictionaryValue> state(new base::DictionaryValue());
2885 if (this->pending_tree_)
2886 state->Set("activation_state", ActivationStateAsValue().release());
2887 state->Set("device_viewport_size",
2888 MathUtil::AsValue(device_viewport_size_).release());
2890 state->Set("tiles", tile_manager_->AllTilesAsValue().release());
2891 state->Set("active_tree", active_tree_->AsValue().release());
2893 state->Set("pending_tree", pending_tree_->AsValue().release());
2895 state->Set("frame", frame->AsValue().release());
2896 return state.PassAs<base::Value>();
2899 scoped_ptr<base::Value> LayerTreeHostImpl::ActivationStateAsValue() const {
2900 scoped_ptr<base::DictionaryValue> state(new base::DictionaryValue());
2901 state->Set("lthi", TracedValue::CreateIDRef(this).release());
2903 state->Set("tile_manager", tile_manager_->BasicStateAsValue().release());
2904 return state.PassAs<base::Value>();
2907 void LayerTreeHostImpl::SetDebugState(
2908 const LayerTreeDebugState& new_debug_state) {
2909 if (LayerTreeDebugState::Equal(debug_state_, new_debug_state))
2911 if (debug_state_.continuous_painting != new_debug_state.continuous_painting)
2912 paint_time_counter_->ClearHistory();
2914 debug_state_ = new_debug_state;
2915 UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy());
2916 SetFullRootLayerDamage();
2919 void LayerTreeHostImpl::CreateUIResource(UIResourceId uid,
2920 const UIResourceBitmap& bitmap) {
2923 GLint wrap_mode = 0;
2924 switch (bitmap.GetWrapMode()) {
2925 case UIResourceBitmap::CLAMP_TO_EDGE:
2926 wrap_mode = GL_CLAMP_TO_EDGE;
2928 case UIResourceBitmap::REPEAT:
2929 wrap_mode = GL_REPEAT;
2933 // Allow for multiple creation requests with the same UIResourceId. The
2934 // previous resource is simply deleted.
2935 ResourceProvider::ResourceId id = ResourceIdForUIResource(uid);
2937 DeleteUIResource(uid);
2939 ResourceFormat format = resource_provider_->best_texture_format();
2940 if (bitmap.GetFormat() == UIResourceBitmap::ETC1)
2942 id = resource_provider_->CreateResource(
2945 ResourceProvider::TextureUsageAny,
2948 UIResourceData data;
2949 data.resource_id = id;
2950 data.size = bitmap.GetSize();
2951 data.opaque = bitmap.GetOpaque();
2953 ui_resource_map_[uid] = data;
2955 AutoLockUIResourceBitmap bitmap_lock(bitmap);
2956 resource_provider_->SetPixels(id,
2957 bitmap_lock.GetPixels(),
2958 gfx::Rect(bitmap.GetSize()),
2959 gfx::Rect(bitmap.GetSize()),
2960 gfx::Vector2d(0, 0));
2961 MarkUIResourceNotEvicted(uid);
2964 void LayerTreeHostImpl::DeleteUIResource(UIResourceId uid) {
2965 ResourceProvider::ResourceId id = ResourceIdForUIResource(uid);
2967 resource_provider_->DeleteResource(id);
2968 ui_resource_map_.erase(uid);
2970 MarkUIResourceNotEvicted(uid);
2973 void LayerTreeHostImpl::EvictAllUIResources() {
2974 if (ui_resource_map_.empty())
2977 for (UIResourceMap::const_iterator iter = ui_resource_map_.begin();
2978 iter != ui_resource_map_.end();
2980 evicted_ui_resources_.insert(iter->first);
2981 resource_provider_->DeleteResource(iter->second.resource_id);
2983 ui_resource_map_.clear();
2985 client_->SetNeedsCommitOnImplThread();
2986 client_->OnCanDrawStateChanged(CanDraw());
2987 client_->RenewTreePriority();
2990 ResourceProvider::ResourceId LayerTreeHostImpl::ResourceIdForUIResource(
2991 UIResourceId uid) const {
2992 UIResourceMap::const_iterator iter = ui_resource_map_.find(uid);
2993 if (iter != ui_resource_map_.end())
2994 return iter->second.resource_id;
2998 bool LayerTreeHostImpl::IsUIResourceOpaque(UIResourceId uid) const {
2999 UIResourceMap::const_iterator iter = ui_resource_map_.find(uid);
3000 DCHECK(iter != ui_resource_map_.end());
3001 return iter->second.opaque;
3004 bool LayerTreeHostImpl::EvictedUIResourcesExist() const {
3005 return !evicted_ui_resources_.empty();
3008 void LayerTreeHostImpl::MarkUIResourceNotEvicted(UIResourceId uid) {
3009 std::set<UIResourceId>::iterator found_in_evicted =
3010 evicted_ui_resources_.find(uid);
3011 if (found_in_evicted == evicted_ui_resources_.end())
3013 evicted_ui_resources_.erase(found_in_evicted);
3014 if (evicted_ui_resources_.empty())
3015 client_->OnCanDrawStateChanged(CanDraw());
3018 void LayerTreeHostImpl::ScheduleMicroBenchmark(
3019 scoped_ptr<MicroBenchmarkImpl> benchmark) {
3020 micro_benchmark_controller_.ScheduleRun(benchmark.Pass());
3023 void LayerTreeHostImpl::InsertSwapPromiseMonitor(SwapPromiseMonitor* monitor) {
3024 swap_promise_monitor_.insert(monitor);
3027 void LayerTreeHostImpl::RemoveSwapPromiseMonitor(SwapPromiseMonitor* monitor) {
3028 swap_promise_monitor_.erase(monitor);
3031 void LayerTreeHostImpl::NotifySwapPromiseMonitorsOfSetNeedsRedraw() {
3032 std::set<SwapPromiseMonitor*>::iterator it = swap_promise_monitor_.begin();
3033 for (; it != swap_promise_monitor_.end(); it++)
3034 (*it)->OnSetNeedsRedrawOnImpl();