1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/trees/layer_tree_host_impl.h"
10 #include "base/basictypes.h"
11 #include "base/containers/hash_tables.h"
12 #include "base/json/json_writer.h"
13 #include "base/metrics/histogram.h"
14 #include "base/stl_util.h"
15 #include "base/strings/stringprintf.h"
16 #include "cc/animation/scrollbar_animation_controller.h"
17 #include "cc/animation/timing_function.h"
18 #include "cc/base/latency_info_swap_promise_monitor.h"
19 #include "cc/base/math_util.h"
20 #include "cc/base/util.h"
21 #include "cc/debug/benchmark_instrumentation.h"
22 #include "cc/debug/debug_rect_history.h"
23 #include "cc/debug/devtools_instrumentation.h"
24 #include "cc/debug/frame_rate_counter.h"
25 #include "cc/debug/paint_time_counter.h"
26 #include "cc/debug/rendering_stats_instrumentation.h"
27 #include "cc/debug/traced_value.h"
28 #include "cc/input/page_scale_animation.h"
29 #include "cc/input/top_controls_manager.h"
30 #include "cc/layers/append_quads_data.h"
31 #include "cc/layers/heads_up_display_layer_impl.h"
32 #include "cc/layers/layer_impl.h"
33 #include "cc/layers/layer_iterator.h"
34 #include "cc/layers/painted_scrollbar_layer_impl.h"
35 #include "cc/layers/render_surface_impl.h"
36 #include "cc/layers/scrollbar_layer_impl_base.h"
37 #include "cc/output/compositor_frame_metadata.h"
38 #include "cc/output/copy_output_request.h"
39 #include "cc/output/delegating_renderer.h"
40 #include "cc/output/gl_renderer.h"
41 #include "cc/output/software_renderer.h"
42 #include "cc/quads/render_pass_draw_quad.h"
43 #include "cc/quads/shared_quad_state.h"
44 #include "cc/quads/solid_color_draw_quad.h"
45 #include "cc/quads/texture_draw_quad.h"
46 #include "cc/resources/direct_raster_worker_pool.h"
47 #include "cc/resources/image_copy_raster_worker_pool.h"
48 #include "cc/resources/image_raster_worker_pool.h"
49 #include "cc/resources/memory_history.h"
50 #include "cc/resources/picture_layer_tiling.h"
51 #include "cc/resources/pixel_buffer_raster_worker_pool.h"
52 #include "cc/resources/prioritized_resource_manager.h"
53 #include "cc/resources/raster_worker_pool.h"
54 #include "cc/resources/resource_pool.h"
55 #include "cc/resources/texture_mailbox_deleter.h"
56 #include "cc/resources/ui_resource_bitmap.h"
57 #include "cc/scheduler/delay_based_time_source.h"
58 #include "cc/trees/damage_tracker.h"
59 #include "cc/trees/layer_tree_host.h"
60 #include "cc/trees/layer_tree_host_common.h"
61 #include "cc/trees/layer_tree_impl.h"
62 #include "cc/trees/occlusion_tracker.h"
63 #include "cc/trees/quad_culler.h"
64 #include "cc/trees/single_thread_proxy.h"
65 #include "cc/trees/tree_synchronizer.h"
66 #include "gpu/GLES2/gl2extchromium.h"
67 #include "ui/gfx/frame_time.h"
68 #include "ui/gfx/size_conversions.h"
69 #include "ui/gfx/vector2d_conversions.h"
73 void DidVisibilityChange(cc::LayerTreeHostImpl* id, bool visible) {
75 TRACE_EVENT_ASYNC_BEGIN1("webkit",
76 "LayerTreeHostImpl::SetVisible",
83 TRACE_EVENT_ASYNC_END0("webkit", "LayerTreeHostImpl::SetVisible", id);
86 size_t GetMaxTransferBufferUsageBytes(cc::ContextProvider* context_provider) {
87 // Software compositing should not use this value in production. Just use a
88 // default value when testing uploads with the software compositor.
89 if (!context_provider)
90 return std::numeric_limits<size_t>::max();
92 // We want to make sure the default transfer buffer size is equal to the
93 // amount of data that can be uploaded by the compositor to avoid stalling
95 // For reference Chromebook Pixel can upload 1MB in about 0.5ms.
96 const size_t kMaxBytesUploadedPerMs = 1024 * 1024 * 2;
97 // Assuming a two frame deep pipeline between CPU and GPU and we are
98 // drawing 60 frames per second which would require us to draw one
99 // frame in 16 milliseconds.
100 const size_t kMaxTransferBufferUsageBytes = 16 * 2 * kMaxBytesUploadedPerMs;
102 context_provider->ContextCapabilities().max_transfer_buffer_usage_bytes,
103 kMaxTransferBufferUsageBytes);
106 unsigned GetMapImageTextureTarget(cc::ContextProvider* context_provider) {
107 if (!context_provider)
108 return GL_TEXTURE_2D;
110 if (context_provider->ContextCapabilities().gpu.egl_image_external)
111 return GL_TEXTURE_EXTERNAL_OES;
112 if (context_provider->ContextCapabilities().gpu.texture_rectangle)
113 return GL_TEXTURE_RECTANGLE_ARB;
115 return GL_TEXTURE_2D;
122 class LayerTreeHostImplTimeSourceAdapter : public TimeSourceClient {
124 static scoped_ptr<LayerTreeHostImplTimeSourceAdapter> Create(
125 LayerTreeHostImpl* layer_tree_host_impl,
126 scoped_refptr<DelayBasedTimeSource> time_source) {
127 return make_scoped_ptr(
128 new LayerTreeHostImplTimeSourceAdapter(layer_tree_host_impl,
131 virtual ~LayerTreeHostImplTimeSourceAdapter() {
132 time_source_->SetClient(NULL);
133 time_source_->SetActive(false);
136 virtual void OnTimerTick() OVERRIDE {
137 // In single threaded mode we attempt to simulate changing the current
138 // thread by maintaining a fake thread id. When we switch from one
139 // thread to another, we construct DebugScopedSetXXXThread objects that
140 // update the thread id. This lets DCHECKS that ensure we're on the
141 // right thread to work correctly in single threaded mode. The problem
142 // here is that the timer tasks are run via the message loop, and when
143 // they run, we've had no chance to construct a DebugScopedSetXXXThread
144 // object. The result is that we report that we're running on the main
145 // thread. In multi-threaded mode, this timer is run on the compositor
146 // thread, so to keep this consistent in single-threaded mode, we'll
147 // construct a DebugScopedSetImplThread object. There is no need to do
148 // this in multi-threaded mode since the real thread id's will be
149 // correct. In fact, setting fake thread id's interferes with the real
150 // thread id's and causes breakage.
151 scoped_ptr<DebugScopedSetImplThread> set_impl_thread;
152 if (!layer_tree_host_impl_->proxy()->HasImplThread()) {
153 set_impl_thread.reset(
154 new DebugScopedSetImplThread(layer_tree_host_impl_->proxy()));
157 // TODO(enne): This should probably happen post-animate.
158 if (layer_tree_host_impl_->pending_tree()) {
159 layer_tree_host_impl_->pending_tree()->UpdateDrawProperties();
160 layer_tree_host_impl_->ManageTiles();
163 layer_tree_host_impl_->Animate(
164 layer_tree_host_impl_->CurrentFrameTimeTicks());
165 layer_tree_host_impl_->UpdateBackgroundAnimateTicking(true);
166 bool start_ready_animations = true;
167 layer_tree_host_impl_->UpdateAnimationState(start_ready_animations);
168 layer_tree_host_impl_->ResetCurrentFrameTimeForNextFrame();
171 void SetActive(bool active) {
172 if (active != time_source_->Active())
173 time_source_->SetActive(active);
176 bool Active() const { return time_source_->Active(); }
179 LayerTreeHostImplTimeSourceAdapter(
180 LayerTreeHostImpl* layer_tree_host_impl,
181 scoped_refptr<DelayBasedTimeSource> time_source)
182 : layer_tree_host_impl_(layer_tree_host_impl),
183 time_source_(time_source) {
184 time_source_->SetClient(this);
187 LayerTreeHostImpl* layer_tree_host_impl_;
188 scoped_refptr<DelayBasedTimeSource> time_source_;
190 DISALLOW_COPY_AND_ASSIGN(LayerTreeHostImplTimeSourceAdapter);
193 LayerTreeHostImpl::FrameData::FrameData()
194 : contains_incomplete_tile(false), has_no_damage(false) {}
196 LayerTreeHostImpl::FrameData::~FrameData() {}
198 scoped_ptr<LayerTreeHostImpl> LayerTreeHostImpl::Create(
199 const LayerTreeSettings& settings,
200 LayerTreeHostImplClient* client,
202 RenderingStatsInstrumentation* rendering_stats_instrumentation,
203 SharedBitmapManager* manager,
205 return make_scoped_ptr(new LayerTreeHostImpl(
206 settings, client, proxy, rendering_stats_instrumentation, manager, id));
209 LayerTreeHostImpl::LayerTreeHostImpl(
210 const LayerTreeSettings& settings,
211 LayerTreeHostImplClient* client,
213 RenderingStatsInstrumentation* rendering_stats_instrumentation,
214 SharedBitmapManager* manager,
218 input_handler_client_(NULL),
219 did_lock_scrolling_layer_(false),
220 should_bubble_scrolls_(false),
221 wheel_scrolling_(false),
222 scroll_affects_scroll_handler_(false),
223 scroll_layer_id_when_mouse_over_scrollbar_(0),
224 tile_priorities_dirty_(false),
225 root_layer_scroll_offset_delegate_(NULL),
228 cached_managed_memory_policy_(
229 PrioritizedResourceManager::DefaultMemoryAllocationLimit(),
230 gpu::MemoryAllocation::CUTOFF_ALLOW_EVERYTHING,
231 ManagedMemoryPolicy::kDefaultNumResourcesLimit),
232 pinch_gesture_active_(false),
233 pinch_gesture_end_should_clear_scrolling_layer_(false),
234 fps_counter_(FrameRateCounter::Create(proxy_->HasImplThread())),
235 paint_time_counter_(PaintTimeCounter::Create()),
236 memory_history_(MemoryHistory::Create()),
237 debug_rect_history_(DebugRectHistory::Create()),
238 texture_mailbox_deleter_(new TextureMailboxDeleter(
239 proxy_->HasImplThread() ? proxy_->ImplThreadTaskRunner()
240 : proxy_->MainThreadTaskRunner())),
241 max_memory_needed_bytes_(0),
242 last_sent_memory_visible_bytes_(0),
243 last_sent_memory_visible_and_nearby_bytes_(0),
244 last_sent_memory_use_bytes_(0),
246 device_scale_factor_(1.f),
247 overhang_ui_resource_id_(0),
248 overdraw_bottom_height_(0.f),
249 device_viewport_valid_for_tile_management_(true),
250 begin_impl_frame_interval_(BeginFrameArgs::DefaultInterval()),
251 animation_registrar_(AnimationRegistrar::Create()),
252 rendering_stats_instrumentation_(rendering_stats_instrumentation),
253 micro_benchmark_controller_(this),
254 need_to_update_visible_tiles_before_draw_(false),
256 did_lose_called_(false),
258 shared_bitmap_manager_(manager),
260 transfer_buffer_memory_limit_(0u) {
261 DCHECK(proxy_->IsImplThread());
262 DidVisibilityChange(this, visible_);
264 SetDebugState(settings.initial_debug_state);
266 if (settings.calculate_top_controls_position) {
267 top_controls_manager_ =
268 TopControlsManager::Create(this,
269 settings.top_controls_height,
270 settings.top_controls_show_threshold,
271 settings.top_controls_hide_threshold);
274 SetDebugState(settings.initial_debug_state);
276 // LTHI always has an active tree.
277 active_tree_ = LayerTreeImpl::create(this);
278 TRACE_EVENT_OBJECT_CREATED_WITH_ID(
279 TRACE_DISABLED_BY_DEFAULT("cc.debug"), "cc::LayerTreeHostImpl", this);
282 LayerTreeHostImpl::~LayerTreeHostImpl() {
283 DCHECK(proxy_->IsImplThread());
284 TRACE_EVENT0("cc", "LayerTreeHostImpl::~LayerTreeHostImpl()");
285 TRACE_EVENT_OBJECT_DELETED_WITH_ID(
286 TRACE_DISABLED_BY_DEFAULT("cc.debug"), "cc::LayerTreeHostImpl", this);
288 if (input_handler_client_) {
289 input_handler_client_->WillShutdown();
290 input_handler_client_ = NULL;
293 // The layer trees must be destroyed before the layer tree host. We've
294 // made a contract with our animation controllers that the registrar
295 // will outlive them, and we must make good.
297 recycle_tree_->Shutdown();
299 pending_tree_->Shutdown();
300 active_tree_->Shutdown();
301 recycle_tree_.reset();
302 pending_tree_.reset();
303 active_tree_.reset();
304 tile_manager_.reset();
305 resource_pool_.reset();
306 raster_worker_pool_.reset();
307 direct_raster_worker_pool_.reset();
308 staging_resource_pool_.reset();
311 void LayerTreeHostImpl::BeginMainFrameAborted(bool did_handle) {
312 // If the begin frame data was handled, then scroll and scale set was applied
313 // by the main thread, so the active tree needs to be updated as if these sent
314 // values were applied and committed.
316 active_tree_->ApplySentScrollAndScaleDeltasFromAbortedCommit();
317 active_tree_->ResetContentsTexturesPurged();
321 void LayerTreeHostImpl::BeginCommit() {}
323 void LayerTreeHostImpl::CommitComplete() {
324 TRACE_EVENT0("cc", "LayerTreeHostImpl::CommitComplete");
326 if (settings_.impl_side_painting) {
327 // Impl-side painting needs an update immediately post-commit to have the
328 // opportunity to create tilings. Other paths can call UpdateDrawProperties
329 // more lazily when needed prior to drawing.
330 pending_tree()->ApplyScrollDeltasSinceBeginMainFrame();
331 pending_tree_->set_needs_update_draw_properties();
332 pending_tree_->UpdateDrawProperties();
333 // Start working on newly created tiles immediately if needed.
334 if (!tile_manager_ || !tile_priorities_dirty_)
335 NotifyReadyToActivate();
339 active_tree_->set_needs_update_draw_properties();
340 if (time_source_client_adapter_ && time_source_client_adapter_->Active())
341 DCHECK(active_tree_->root_layer());
344 client_->SendManagedMemoryStats();
346 micro_benchmark_controller_.DidCompleteCommit();
349 bool LayerTreeHostImpl::CanDraw() const {
350 // Note: If you are changing this function or any other function that might
351 // affect the result of CanDraw, make sure to call
352 // client_->OnCanDrawStateChanged in the proper places and update the
353 // NotifyIfCanDrawChanged test.
356 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw no renderer",
357 TRACE_EVENT_SCOPE_THREAD);
361 // Must have an OutputSurface if |renderer_| is not NULL.
362 DCHECK(output_surface_);
364 // TODO(boliu): Make draws without root_layer work and move this below
365 // draw_and_swap_full_viewport_every_frame check. Tracked in crbug.com/264967.
366 if (!active_tree_->root_layer()) {
367 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw no root layer",
368 TRACE_EVENT_SCOPE_THREAD);
372 if (output_surface_->capabilities().draw_and_swap_full_viewport_every_frame)
375 if (DrawViewportSize().IsEmpty()) {
376 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw empty viewport",
377 TRACE_EVENT_SCOPE_THREAD);
380 if (active_tree_->ViewportSizeInvalid()) {
381 TRACE_EVENT_INSTANT0(
382 "cc", "LayerTreeHostImpl::CanDraw viewport size recently changed",
383 TRACE_EVENT_SCOPE_THREAD);
386 if (active_tree_->ContentsTexturesPurged()) {
387 TRACE_EVENT_INSTANT0(
388 "cc", "LayerTreeHostImpl::CanDraw contents textures purged",
389 TRACE_EVENT_SCOPE_THREAD);
392 if (EvictedUIResourcesExist()) {
393 TRACE_EVENT_INSTANT0(
394 "cc", "LayerTreeHostImpl::CanDraw UI resources evicted not recreated",
395 TRACE_EVENT_SCOPE_THREAD);
401 void LayerTreeHostImpl::Animate(base::TimeTicks monotonic_time) {
402 if (input_handler_client_)
403 input_handler_client_->Animate(monotonic_time);
404 AnimatePageScale(monotonic_time);
405 AnimateLayers(monotonic_time);
406 AnimateScrollbars(monotonic_time);
407 AnimateTopControls(monotonic_time);
410 void LayerTreeHostImpl::ManageTiles() {
413 if (!tile_priorities_dirty_)
416 tile_priorities_dirty_ = false;
417 tile_manager_->ManageTiles(global_tile_state_);
419 size_t memory_required_bytes;
420 size_t memory_nice_to_have_bytes;
421 size_t memory_allocated_bytes;
422 size_t memory_used_bytes;
423 tile_manager_->GetMemoryStats(&memory_required_bytes,
424 &memory_nice_to_have_bytes,
425 &memory_allocated_bytes,
427 SendManagedMemoryStats(memory_required_bytes,
428 memory_nice_to_have_bytes,
431 client_->DidManageTiles();
434 void LayerTreeHostImpl::StartPageScaleAnimation(
435 const gfx::Vector2d& target_offset,
438 base::TimeDelta duration) {
439 if (!InnerViewportScrollLayer())
442 gfx::Vector2dF scroll_total = active_tree_->TotalScrollOffset();
443 gfx::SizeF scaled_scrollable_size = active_tree_->ScrollableSize();
444 gfx::SizeF viewport_size = UnscaledScrollableViewportSize();
446 // Easing constants experimentally determined.
447 scoped_ptr<TimingFunction> timing_function =
448 CubicBezierTimingFunction::Create(.8, 0, .3, .9).PassAs<TimingFunction>();
450 page_scale_animation_ =
451 PageScaleAnimation::Create(scroll_total,
452 active_tree_->total_page_scale_factor(),
454 scaled_scrollable_size,
455 timing_function.Pass());
458 gfx::Vector2dF anchor(target_offset);
459 page_scale_animation_->ZoomWithAnchor(anchor,
461 duration.InSecondsF());
463 gfx::Vector2dF scaled_target_offset = target_offset;
464 page_scale_animation_->ZoomTo(scaled_target_offset,
466 duration.InSecondsF());
470 client_->SetNeedsCommitOnImplThread();
471 client_->RenewTreePriority();
474 bool LayerTreeHostImpl::IsCurrentlyScrollingLayerAt(
475 const gfx::Point& viewport_point,
476 InputHandler::ScrollInputType type) {
477 if (!CurrentlyScrollingLayer())
480 if (!EnsureRenderSurfaceLayerList())
483 gfx::PointF device_viewport_point =
484 gfx::ScalePoint(viewport_point, device_scale_factor_);
486 LayerImpl* layer_impl = LayerTreeHostCommon::FindLayerThatIsHitByPoint(
487 device_viewport_point, active_tree_->RenderSurfaceLayerList());
489 bool scroll_on_main_thread = false;
490 LayerImpl* scrolling_layer_impl = FindScrollLayerForDeviceViewportPoint(
491 device_viewport_point, type, layer_impl, &scroll_on_main_thread, NULL);
492 return CurrentlyScrollingLayer() == scrolling_layer_impl;
495 bool LayerTreeHostImpl::HaveTouchEventHandlersAt(
496 const gfx::Point& viewport_point) {
497 if (!settings_.touch_hit_testing)
499 if (!EnsureRenderSurfaceLayerList())
502 gfx::PointF device_viewport_point =
503 gfx::ScalePoint(viewport_point, device_scale_factor_);
505 LayerImpl* layer_impl =
506 LayerTreeHostCommon::FindLayerThatIsHitByPointInTouchHandlerRegion(
507 device_viewport_point,
508 active_tree_->RenderSurfaceLayerList());
509 return layer_impl != NULL;
512 scoped_ptr<SwapPromiseMonitor>
513 LayerTreeHostImpl::CreateLatencyInfoSwapPromiseMonitor(
514 ui::LatencyInfo* latency) {
515 return scoped_ptr<SwapPromiseMonitor>(
516 new LatencyInfoSwapPromiseMonitor(latency, NULL, this));
519 void LayerTreeHostImpl::TrackDamageForAllSurfaces(
520 LayerImpl* root_draw_layer,
521 const LayerImplList& render_surface_layer_list) {
522 // For now, we use damage tracking to compute a global scissor. To do this, we
523 // must compute all damage tracking before drawing anything, so that we know
524 // the root damage rect. The root damage rect is then used to scissor each
527 for (int surface_index = render_surface_layer_list.size() - 1;
530 LayerImpl* render_surface_layer = render_surface_layer_list[surface_index];
531 RenderSurfaceImpl* render_surface = render_surface_layer->render_surface();
532 DCHECK(render_surface);
533 render_surface->damage_tracker()->UpdateDamageTrackingState(
534 render_surface->layer_list(),
535 render_surface_layer->id(),
536 render_surface->SurfacePropertyChangedOnlyFromDescendant(),
537 render_surface->content_rect(),
538 render_surface_layer->mask_layer(),
539 render_surface_layer->filters());
543 scoped_ptr<base::Value> LayerTreeHostImpl::FrameData::AsValue() const {
544 scoped_ptr<base::DictionaryValue> value(new base::DictionaryValue());
545 value->SetBoolean("contains_incomplete_tile", contains_incomplete_tile);
546 value->SetBoolean("has_no_damage", has_no_damage);
548 // Quad data can be quite large, so only dump render passes if we select
551 TRACE_EVENT_CATEGORY_GROUP_ENABLED(
552 TRACE_DISABLED_BY_DEFAULT("cc.debug.quads"), &quads_enabled);
554 scoped_ptr<base::ListValue> render_pass_list(new base::ListValue());
555 for (size_t i = 0; i < render_passes.size(); ++i)
556 render_pass_list->Append(render_passes[i]->AsValue().release());
557 value->Set("render_passes", render_pass_list.release());
559 return value.PassAs<base::Value>();
562 void LayerTreeHostImpl::FrameData::AppendRenderPass(
563 scoped_ptr<RenderPass> render_pass) {
564 render_passes_by_id[render_pass->id] = render_pass.get();
565 render_passes.push_back(render_pass.Pass());
568 static DrawMode GetDrawMode(OutputSurface* output_surface) {
569 if (output_surface->ForcedDrawToSoftwareDevice()) {
570 return DRAW_MODE_RESOURCELESS_SOFTWARE;
571 } else if (output_surface->context_provider()) {
572 return DRAW_MODE_HARDWARE;
574 DCHECK_EQ(!output_surface->software_device(),
575 output_surface->capabilities().delegated_rendering);
576 return DRAW_MODE_SOFTWARE;
580 static void AppendQuadsForLayer(
581 RenderPass* target_render_pass,
583 const OcclusionTracker<LayerImpl>& occlusion_tracker,
584 AppendQuadsData* append_quads_data) {
585 QuadCuller quad_culler(target_render_pass, layer, occlusion_tracker);
586 layer->AppendQuads(&quad_culler, append_quads_data);
589 static void AppendQuadsForRenderSurfaceLayer(
590 RenderPass* target_render_pass,
592 const RenderPass* contributing_render_pass,
593 const OcclusionTracker<LayerImpl>& occlusion_tracker,
594 AppendQuadsData* append_quads_data) {
595 QuadCuller quad_culler(target_render_pass, layer, occlusion_tracker);
597 bool is_replica = false;
598 layer->render_surface()->AppendQuads(&quad_culler,
601 contributing_render_pass->id);
603 // Add replica after the surface so that it appears below the surface.
604 if (layer->has_replica()) {
606 layer->render_surface()->AppendQuads(&quad_culler,
609 contributing_render_pass->id);
613 static void AppendQuadsToFillScreen(
614 ResourceProvider::ResourceId overhang_resource_id,
615 const gfx::SizeF& overhang_resource_scaled_size,
616 const gfx::Rect& root_scroll_layer_rect,
617 RenderPass* target_render_pass,
618 LayerImpl* root_layer,
619 SkColor screen_background_color,
620 const OcclusionTracker<LayerImpl>& occlusion_tracker) {
621 if (!root_layer || !SkColorGetA(screen_background_color))
624 Region fill_region = occlusion_tracker.ComputeVisibleRegionInScreen();
625 if (fill_region.IsEmpty())
628 // Divide the fill region into the part to be filled with the overhang
629 // resource and the part to be filled with the background color.
630 Region screen_background_color_region = fill_region;
631 Region overhang_region;
632 if (overhang_resource_id) {
633 overhang_region = fill_region;
634 overhang_region.Subtract(root_scroll_layer_rect);
635 screen_background_color_region.Intersect(root_scroll_layer_rect);
638 QuadCuller quad_culler(target_render_pass, root_layer, occlusion_tracker);
640 // Manually create the quad state for the gutter quads, as the root layer
641 // doesn't have any bounds and so can't generate this itself.
642 // TODO(danakj): Make the gutter quads generated by the solid color layer
643 // (make it smarter about generating quads to fill unoccluded areas).
645 gfx::Rect root_target_rect = root_layer->render_surface()->content_rect();
647 SharedQuadState* shared_quad_state = quad_culler.CreateSharedQuadState();
648 shared_quad_state->SetAll(gfx::Transform(),
649 root_target_rect.size(),
654 SkXfermode::kSrcOver_Mode);
656 for (Region::Iterator fill_rects(screen_background_color_region);
657 fill_rects.has_rect();
659 gfx::Rect screen_space_rect = fill_rects.rect();
660 gfx::Rect visible_screen_space_rect = screen_space_rect;
661 // Skip the quad culler and just append the quads directly to avoid
663 scoped_ptr<SolidColorDrawQuad> quad = SolidColorDrawQuad::Create();
664 quad->SetNew(shared_quad_state,
666 visible_screen_space_rect,
667 screen_background_color,
669 quad_culler.Append(quad.PassAs<DrawQuad>());
671 for (Region::Iterator fill_rects(overhang_region);
672 fill_rects.has_rect();
674 DCHECK(overhang_resource_id);
675 gfx::Rect screen_space_rect = fill_rects.rect();
676 gfx::Rect opaque_screen_space_rect = screen_space_rect;
677 gfx::Rect visible_screen_space_rect = screen_space_rect;
678 scoped_ptr<TextureDrawQuad> tex_quad = TextureDrawQuad::Create();
679 const float vertex_opacity[4] = {1.f, 1.f, 1.f, 1.f};
683 opaque_screen_space_rect,
684 visible_screen_space_rect,
685 overhang_resource_id,
688 screen_space_rect.x() / overhang_resource_scaled_size.width(),
689 screen_space_rect.y() / overhang_resource_scaled_size.height()),
691 screen_space_rect.right() / overhang_resource_scaled_size.width(),
692 screen_space_rect.bottom() /
693 overhang_resource_scaled_size.height()),
694 screen_background_color,
697 quad_culler.Append(tex_quad.PassAs<DrawQuad>());
701 DrawSwapReadbackResult::DrawResult LayerTreeHostImpl::CalculateRenderPasses(
703 DCHECK(frame->render_passes.empty());
705 DCHECK(active_tree_->root_layer());
707 TrackDamageForAllSurfaces(active_tree_->root_layer(),
708 *frame->render_surface_layer_list);
710 // If the root render surface has no visible damage, then don't generate a
712 RenderSurfaceImpl* root_surface =
713 active_tree_->root_layer()->render_surface();
714 bool root_surface_has_no_visible_damage =
715 !root_surface->damage_tracker()->current_damage_rect().Intersects(
716 root_surface->content_rect());
717 bool root_surface_has_contributing_layers =
718 !root_surface->layer_list().empty();
719 bool hud_wants_to_draw_ = active_tree_->hud_layer() &&
720 active_tree_->hud_layer()->IsAnimatingHUDContents();
721 if (root_surface_has_contributing_layers &&
722 root_surface_has_no_visible_damage &&
723 active_tree_->LayersWithCopyOutputRequest().empty() &&
724 !hud_wants_to_draw_) {
726 "LayerTreeHostImpl::CalculateRenderPasses::EmptyDamageRect");
727 frame->has_no_damage = true;
728 DCHECK(!output_surface_->capabilities()
729 .draw_and_swap_full_viewport_every_frame);
730 return DrawSwapReadbackResult::DRAW_SUCCESS;
734 "LayerTreeHostImpl::CalculateRenderPasses",
735 "render_surface_layer_list.size()",
736 static_cast<uint64>(frame->render_surface_layer_list->size()));
738 // Create the render passes in dependency order.
739 for (int surface_index = frame->render_surface_layer_list->size() - 1;
742 LayerImpl* render_surface_layer =
743 (*frame->render_surface_layer_list)[surface_index];
744 RenderSurfaceImpl* render_surface = render_surface_layer->render_surface();
746 bool should_draw_into_render_pass =
747 render_surface_layer->parent() == NULL ||
748 render_surface->contributes_to_drawn_surface() ||
749 render_surface_layer->HasCopyRequest();
750 if (should_draw_into_render_pass)
751 render_surface_layer->render_surface()->AppendRenderPasses(frame);
754 // When we are displaying the HUD, change the root damage rect to cover the
755 // entire root surface. This will disable partial-swap/scissor optimizations
756 // that would prevent the HUD from updating, since the HUD does not cause
757 // damage itself, to prevent it from messing with damage visualizations. Since
758 // damage visualizations are done off the LayerImpls and RenderSurfaceImpls,
759 // changing the RenderPass does not affect them.
760 if (active_tree_->hud_layer()) {
761 RenderPass* root_pass = frame->render_passes.back();
762 root_pass->damage_rect = root_pass->output_rect;
765 OcclusionTracker<LayerImpl> occlusion_tracker(
766 active_tree_->root_layer()->render_surface()->content_rect());
767 occlusion_tracker.set_minimum_tracking_size(
768 settings_.minimum_occlusion_tracking_size);
770 if (debug_state_.show_occluding_rects) {
771 occlusion_tracker.set_occluding_screen_space_rects_container(
772 &frame->occluding_screen_space_rects);
774 if (debug_state_.show_non_occluding_rects) {
775 occlusion_tracker.set_non_occluding_screen_space_rects_container(
776 &frame->non_occluding_screen_space_rects);
779 // Add quads to the Render passes in front-to-back order to allow for testing
780 // occlusion and performing culling during the tree walk.
781 typedef LayerIterator<LayerImpl> LayerIteratorType;
783 // Typically when we are missing a texture and use a checkerboard quad, we
784 // still draw the frame. However when the layer being checkerboarded is moving
785 // due to an impl-animation, we drop the frame to avoid flashing due to the
786 // texture suddenly appearing in the future.
787 DrawSwapReadbackResult::DrawResult draw_result =
788 DrawSwapReadbackResult::DRAW_SUCCESS;
789 // When we have a copy request for a layer, we need to draw no matter
790 // what, as the layer may disappear after this frame.
791 bool have_copy_request = false;
793 int layers_drawn = 0;
795 const DrawMode draw_mode = GetDrawMode(output_surface_.get());
797 LayerIteratorType end =
798 LayerIteratorType::End(frame->render_surface_layer_list);
799 for (LayerIteratorType it =
800 LayerIteratorType::Begin(frame->render_surface_layer_list);
803 RenderPass::Id target_render_pass_id =
804 it.target_render_surface_layer()->render_surface()->RenderPassId();
805 RenderPass* target_render_pass =
806 frame->render_passes_by_id[target_render_pass_id];
808 occlusion_tracker.EnterLayer(it);
810 AppendQuadsData append_quads_data(target_render_pass_id);
812 if (it.represents_target_render_surface()) {
813 if (it->HasCopyRequest()) {
814 have_copy_request = true;
815 it->TakeCopyRequestsAndTransformToTarget(
816 &target_render_pass->copy_requests);
818 } else if (it.represents_contributing_render_surface() &&
819 it->render_surface()->contributes_to_drawn_surface()) {
820 RenderPass::Id contributing_render_pass_id =
821 it->render_surface()->RenderPassId();
822 RenderPass* contributing_render_pass =
823 frame->render_passes_by_id[contributing_render_pass_id];
824 AppendQuadsForRenderSurfaceLayer(target_render_pass,
826 contributing_render_pass,
829 } else if (it.represents_itself() && it->DrawsContent() &&
830 !it->visible_content_rect().IsEmpty()) {
831 bool occluded = occlusion_tracker.Occluded(it->render_target(),
832 it->visible_content_rect(),
833 it->draw_transform());
834 if (!occluded && it->WillDraw(draw_mode, resource_provider_.get())) {
835 DCHECK_EQ(active_tree_, it->layer_tree_impl());
837 frame->will_draw_layers.push_back(*it);
839 if (it->HasContributingDelegatedRenderPasses()) {
840 RenderPass::Id contributing_render_pass_id =
841 it->FirstContributingRenderPassId();
842 while (frame->render_passes_by_id.find(contributing_render_pass_id) !=
843 frame->render_passes_by_id.end()) {
844 RenderPass* render_pass =
845 frame->render_passes_by_id[contributing_render_pass_id];
847 AppendQuadsData append_quads_data(render_pass->id);
848 AppendQuadsForLayer(render_pass,
853 contributing_render_pass_id =
854 it->NextContributingRenderPassId(contributing_render_pass_id);
858 AppendQuadsForLayer(target_render_pass,
867 rendering_stats_instrumentation_->AddVisibleContentArea(
868 append_quads_data.visible_content_area);
869 rendering_stats_instrumentation_->AddApproximatedVisibleContentArea(
870 append_quads_data.approximated_visible_content_area);
872 if (append_quads_data.num_missing_tiles) {
873 bool layer_has_animating_transform =
874 it->screen_space_transform_is_animating() ||
875 it->draw_transform_is_animating();
876 if (layer_has_animating_transform) {
878 DrawSwapReadbackResult::DRAW_ABORTED_CHECKERBOARD_ANIMATIONS;
882 if (append_quads_data.had_incomplete_tile) {
883 frame->contains_incomplete_tile = true;
884 if (active_tree()->RequiresHighResToDraw())
886 DrawSwapReadbackResult::DRAW_ABORTED_MISSING_HIGH_RES_CONTENT;
889 occlusion_tracker.LeaveLayer(it);
892 if (have_copy_request ||
893 output_surface_->capabilities().draw_and_swap_full_viewport_every_frame)
894 draw_result = DrawSwapReadbackResult::DRAW_SUCCESS;
897 for (size_t i = 0; i < frame->render_passes.size(); ++i) {
898 for (size_t j = 0; j < frame->render_passes[i]->quad_list.size(); ++j)
899 DCHECK(frame->render_passes[i]->quad_list[j]->shared_quad_state);
900 DCHECK(frame->render_passes_by_id.find(frame->render_passes[i]->id)
901 != frame->render_passes_by_id.end());
904 DCHECK(frame->render_passes.back()->output_rect.origin().IsOrigin());
906 if (!active_tree_->has_transparent_background()) {
907 frame->render_passes.back()->has_transparent_background = false;
908 AppendQuadsToFillScreen(
909 ResourceIdForUIResource(overhang_ui_resource_id_),
910 gfx::ScaleSize(overhang_ui_resource_size_, device_scale_factor_),
911 active_tree_->RootScrollLayerDeviceViewportBounds(),
912 frame->render_passes.back(),
913 active_tree_->root_layer(),
914 active_tree_->background_color(),
918 RemoveRenderPasses(CullRenderPassesWithNoQuads(), frame);
919 renderer_->DecideRenderPassAllocationsForFrame(frame->render_passes);
921 // Any copy requests left in the tree are not going to get serviced, and
922 // should be aborted.
923 ScopedPtrVector<CopyOutputRequest> requests_to_abort;
924 while (!active_tree_->LayersWithCopyOutputRequest().empty()) {
925 LayerImpl* layer = active_tree_->LayersWithCopyOutputRequest().back();
926 layer->TakeCopyRequestsAndTransformToTarget(&requests_to_abort);
928 for (size_t i = 0; i < requests_to_abort.size(); ++i)
929 requests_to_abort[i]->SendEmptyResult();
931 // If we're making a frame to draw, it better have at least one render pass.
932 DCHECK(!frame->render_passes.empty());
934 // Should only have one render pass in resourceless software mode.
935 if (output_surface_->ForcedDrawToSoftwareDevice())
936 DCHECK_EQ(1u, frame->render_passes.size());
941 void LayerTreeHostImpl::MainThreadHasStoppedFlinging() {
942 if (input_handler_client_)
943 input_handler_client_->MainThreadHasStoppedFlinging();
946 void LayerTreeHostImpl::UpdateBackgroundAnimateTicking(
947 bool should_background_tick) {
948 DCHECK(proxy_->IsImplThread());
949 if (should_background_tick)
950 DCHECK(active_tree_->root_layer());
952 bool enabled = should_background_tick && needs_animate_layers();
954 // Lazily create the time_source adapter so that we can vary the interval for
956 if (!time_source_client_adapter_) {
957 time_source_client_adapter_ = LayerTreeHostImplTimeSourceAdapter::Create(
959 DelayBasedTimeSource::Create(
960 LowFrequencyAnimationInterval(),
961 proxy_->HasImplThread() ? proxy_->ImplThreadTaskRunner()
962 : proxy_->MainThreadTaskRunner()));
965 time_source_client_adapter_->SetActive(enabled);
968 void LayerTreeHostImpl::DidAnimateScrollOffset() {
969 client_->SetNeedsCommitOnImplThread();
970 client_->RenewTreePriority();
973 void LayerTreeHostImpl::SetViewportDamage(const gfx::Rect& damage_rect) {
974 viewport_damage_rect_.Union(damage_rect);
977 static inline RenderPass* FindRenderPassById(
978 RenderPass::Id render_pass_id,
979 const LayerTreeHostImpl::FrameData& frame) {
980 RenderPassIdHashMap::const_iterator it =
981 frame.render_passes_by_id.find(render_pass_id);
982 return it != frame.render_passes_by_id.end() ? it->second : NULL;
985 static void RemoveRenderPassesRecursive(RenderPass::Id remove_render_pass_id,
986 LayerTreeHostImpl::FrameData* frame) {
987 RenderPass* remove_render_pass =
988 FindRenderPassById(remove_render_pass_id, *frame);
989 // The pass was already removed by another quad - probably the original, and
990 // we are the replica.
991 if (!remove_render_pass)
993 RenderPassList& render_passes = frame->render_passes;
994 RenderPassList::iterator to_remove = std::find(render_passes.begin(),
998 DCHECK(to_remove != render_passes.end());
1000 scoped_ptr<RenderPass> removed_pass = render_passes.take(to_remove);
1001 frame->render_passes.erase(to_remove);
1002 frame->render_passes_by_id.erase(remove_render_pass_id);
1004 // Now follow up for all RenderPass quads and remove their RenderPasses
1006 const QuadList& quad_list = removed_pass->quad_list;
1007 QuadList::ConstBackToFrontIterator quad_list_iterator =
1008 quad_list.BackToFrontBegin();
1009 for (; quad_list_iterator != quad_list.BackToFrontEnd();
1010 ++quad_list_iterator) {
1011 DrawQuad* current_quad = (*quad_list_iterator);
1012 if (current_quad->material != DrawQuad::RENDER_PASS)
1015 RenderPass::Id next_remove_render_pass_id =
1016 RenderPassDrawQuad::MaterialCast(current_quad)->render_pass_id;
1017 RemoveRenderPassesRecursive(next_remove_render_pass_id, frame);
1021 bool LayerTreeHostImpl::CullRenderPassesWithNoQuads::ShouldRemoveRenderPass(
1022 const RenderPassDrawQuad& quad, const FrameData& frame) const {
1023 const RenderPass* render_pass =
1024 FindRenderPassById(quad.render_pass_id, frame);
1028 // If any quad or RenderPass draws into this RenderPass, then keep it.
1029 const QuadList& quad_list = render_pass->quad_list;
1030 for (QuadList::ConstBackToFrontIterator quad_list_iterator =
1031 quad_list.BackToFrontBegin();
1032 quad_list_iterator != quad_list.BackToFrontEnd();
1033 ++quad_list_iterator) {
1034 DrawQuad* current_quad = *quad_list_iterator;
1036 if (current_quad->material != DrawQuad::RENDER_PASS)
1039 const RenderPass* contributing_pass = FindRenderPassById(
1040 RenderPassDrawQuad::MaterialCast(current_quad)->render_pass_id, frame);
1041 if (contributing_pass)
1047 // Defined for linking tests.
1048 template CC_EXPORT void LayerTreeHostImpl::RemoveRenderPasses<
1049 LayerTreeHostImpl::CullRenderPassesWithNoQuads>(
1050 CullRenderPassesWithNoQuads culler, FrameData*);
1053 template <typename RenderPassCuller>
1054 void LayerTreeHostImpl::RemoveRenderPasses(RenderPassCuller culler,
1056 for (size_t it = culler.RenderPassListBegin(frame->render_passes);
1057 it != culler.RenderPassListEnd(frame->render_passes);
1058 it = culler.RenderPassListNext(it)) {
1059 const RenderPass* current_pass = frame->render_passes[it];
1060 const QuadList& quad_list = current_pass->quad_list;
1061 QuadList::ConstBackToFrontIterator quad_list_iterator =
1062 quad_list.BackToFrontBegin();
1064 for (; quad_list_iterator != quad_list.BackToFrontEnd();
1065 ++quad_list_iterator) {
1066 DrawQuad* current_quad = *quad_list_iterator;
1068 if (current_quad->material != DrawQuad::RENDER_PASS)
1071 const RenderPassDrawQuad* render_pass_quad =
1072 RenderPassDrawQuad::MaterialCast(current_quad);
1073 if (!culler.ShouldRemoveRenderPass(*render_pass_quad, *frame))
1076 // We are changing the vector in the middle of iteration. Because we
1077 // delete render passes that draw into the current pass, we are
1078 // guaranteed that any data from the iterator to the end will not
1079 // change. So, capture the iterator position from the end of the
1080 // list, and restore it after the change.
1081 size_t position_from_end = frame->render_passes.size() - it;
1082 RemoveRenderPassesRecursive(render_pass_quad->render_pass_id, frame);
1083 it = frame->render_passes.size() - position_from_end;
1084 DCHECK_GE(frame->render_passes.size(), position_from_end);
1089 DrawSwapReadbackResult::DrawResult LayerTreeHostImpl::PrepareToDraw(
1091 const gfx::Rect& damage_rect) {
1093 "LayerTreeHostImpl::PrepareToDraw",
1094 "SourceFrameNumber",
1095 active_tree_->source_frame_number());
1097 if (need_to_update_visible_tiles_before_draw_ &&
1098 tile_manager_ && tile_manager_->UpdateVisibleTiles()) {
1099 DidInitializeVisibleTile();
1101 need_to_update_visible_tiles_before_draw_ = true;
1103 active_tree_->UpdateDrawProperties();
1105 frame->render_surface_layer_list = &active_tree_->RenderSurfaceLayerList();
1106 frame->render_passes.clear();
1107 frame->render_passes_by_id.clear();
1108 frame->will_draw_layers.clear();
1109 frame->contains_incomplete_tile = false;
1110 frame->has_no_damage = false;
1112 gfx::Rect device_viewport_damage_rect(damage_rect);
1113 if (active_tree_->root_layer()) {
1114 device_viewport_damage_rect.Union(viewport_damage_rect_);
1115 viewport_damage_rect_ = gfx::Rect();
1117 active_tree_->root_layer()->render_surface()->damage_tracker()->
1118 AddDamageNextUpdate(device_viewport_damage_rect);
1121 DrawSwapReadbackResult::DrawResult draw_result = CalculateRenderPasses(frame);
1122 if (draw_result != DrawSwapReadbackResult::DRAW_SUCCESS) {
1123 DCHECK(!output_surface_->capabilities()
1124 .draw_and_swap_full_viewport_every_frame);
1128 // If we return DRAW_SUCCESS, then we expect DrawLayers() to be called before
1129 // this function is called again.
1133 void LayerTreeHostImpl::EvictTexturesForTesting() {
1134 EnforceManagedMemoryPolicy(ManagedMemoryPolicy(0));
1137 void LayerTreeHostImpl::BlockNotifyReadyToActivateForTesting(bool block) {
1141 void LayerTreeHostImpl::DidInitializeVisibleTileForTesting() {
1142 // Add arbitrary damage, to trigger prepare-to-draws.
1143 // Here, setting damage as viewport size, used only for testing.
1144 SetFullRootLayerDamage();
1145 DidInitializeVisibleTile();
1148 void LayerTreeHostImpl::EnforceManagedMemoryPolicy(
1149 const ManagedMemoryPolicy& policy) {
1151 bool evicted_resources = client_->ReduceContentsTextureMemoryOnImplThread(
1152 visible_ ? policy.bytes_limit_when_visible : 0,
1153 ManagedMemoryPolicy::PriorityCutoffToValue(
1154 visible_ ? policy.priority_cutoff_when_visible
1155 : gpu::MemoryAllocation::CUTOFF_ALLOW_NOTHING));
1156 if (evicted_resources) {
1157 active_tree_->SetContentsTexturesPurged();
1159 pending_tree_->SetContentsTexturesPurged();
1160 client_->SetNeedsCommitOnImplThread();
1161 client_->OnCanDrawStateChanged(CanDraw());
1162 client_->RenewTreePriority();
1164 client_->SendManagedMemoryStats();
1166 UpdateTileManagerMemoryPolicy(policy);
1169 void LayerTreeHostImpl::UpdateTileManagerMemoryPolicy(
1170 const ManagedMemoryPolicy& policy) {
1174 global_tile_state_.hard_memory_limit_in_bytes = 0;
1175 global_tile_state_.soft_memory_limit_in_bytes = 0;
1176 if (visible_ && policy.bytes_limit_when_visible > 0) {
1177 global_tile_state_.hard_memory_limit_in_bytes =
1178 policy.bytes_limit_when_visible;
1179 global_tile_state_.soft_memory_limit_in_bytes =
1180 (static_cast<int64>(global_tile_state_.hard_memory_limit_in_bytes) *
1181 settings_.max_memory_for_prepaint_percentage) /
1184 global_tile_state_.memory_limit_policy =
1185 ManagedMemoryPolicy::PriorityCutoffToTileMemoryLimitPolicy(
1187 policy.priority_cutoff_when_visible :
1188 gpu::MemoryAllocation::CUTOFF_ALLOW_NOTHING);
1189 global_tile_state_.num_resources_limit = policy.num_resources_limit;
1191 // TODO(reveman): We should avoid keeping around unused resources if
1192 // possible. crbug.com/224475
1193 // Unused limit is calculated from soft-limit, as hard-limit may
1194 // be very high and shouldn't typically be exceeded.
1195 size_t unused_memory_limit_in_bytes = static_cast<size_t>(
1196 (static_cast<int64>(global_tile_state_.soft_memory_limit_in_bytes) *
1197 settings_.max_unused_resource_memory_percentage) /
1200 DCHECK(resource_pool_);
1201 resource_pool_->CheckBusyResources();
1202 // Soft limit is used for resource pool such that memory returns to soft
1203 // limit after going over.
1204 resource_pool_->SetResourceUsageLimits(
1205 global_tile_state_.soft_memory_limit_in_bytes,
1206 unused_memory_limit_in_bytes,
1207 global_tile_state_.num_resources_limit);
1209 // Staging pool resources are used as transfer buffers so we use
1210 // |transfer_buffer_memory_limit_| as the memory limit for this resource pool.
1211 if (staging_resource_pool_) {
1212 staging_resource_pool_->CheckBusyResources();
1213 staging_resource_pool_->SetResourceUsageLimits(
1214 visible_ ? transfer_buffer_memory_limit_ : 0,
1215 transfer_buffer_memory_limit_,
1216 std::numeric_limits<size_t>::max());
1219 DidModifyTilePriorities();
1222 void LayerTreeHostImpl::DidModifyTilePriorities() {
1223 DCHECK(settings_.impl_side_painting);
1224 // Mark priorities as dirty and schedule a ManageTiles().
1225 tile_priorities_dirty_ = true;
1226 client_->SetNeedsManageTilesOnImplThread();
1229 void LayerTreeHostImpl::DidInitializeVisibleTile() {
1230 if (client_ && !client_->IsInsideDraw())
1231 client_->DidInitializeVisibleTileOnImplThread();
1234 void LayerTreeHostImpl::NotifyReadyToActivate() {
1235 client_->NotifyReadyToActivate();
1238 void LayerTreeHostImpl::NotifyTileInitialized(const Tile* tile) {
1239 TRACE_EVENT0("cc", "LayerTreeHostImpl::NotifyTileInitialized");
1242 LayerImpl* layer_impl =
1243 active_tree_->FindActiveTreeLayerById(tile->layer_id());
1245 layer_impl->NotifyTileInitialized(tile);
1248 if (pending_tree_) {
1249 LayerImpl* layer_impl =
1250 pending_tree_->FindPendingTreeLayerById(tile->layer_id());
1252 layer_impl->NotifyTileInitialized(tile);
1256 void LayerTreeHostImpl::SetMemoryPolicy(const ManagedMemoryPolicy& policy) {
1257 SetManagedMemoryPolicy(policy, zero_budget_);
1260 void LayerTreeHostImpl::SetTreeActivationCallback(
1261 const base::Closure& callback) {
1262 DCHECK(proxy_->IsImplThread());
1263 DCHECK(settings_.impl_side_painting || callback.is_null());
1264 tree_activation_callback_ = callback;
1267 void LayerTreeHostImpl::SetManagedMemoryPolicy(
1268 const ManagedMemoryPolicy& policy, bool zero_budget) {
1269 if (cached_managed_memory_policy_ == policy && zero_budget_ == zero_budget)
1272 ManagedMemoryPolicy old_policy = ActualManagedMemoryPolicy();
1274 cached_managed_memory_policy_ = policy;
1275 zero_budget_ = zero_budget;
1276 ManagedMemoryPolicy actual_policy = ActualManagedMemoryPolicy();
1278 if (old_policy == actual_policy)
1281 if (!proxy_->HasImplThread()) {
1282 // In single-thread mode, this can be called on the main thread by
1283 // GLRenderer::OnMemoryAllocationChanged.
1284 DebugScopedSetImplThread impl_thread(proxy_);
1285 EnforceManagedMemoryPolicy(actual_policy);
1287 DCHECK(proxy_->IsImplThread());
1288 EnforceManagedMemoryPolicy(actual_policy);
1291 // If there is already enough memory to draw everything imaginable and the
1292 // new memory limit does not change this, then do not re-commit. Don't bother
1293 // skipping commits if this is not visible (commits don't happen when not
1294 // visible, there will almost always be a commit when this becomes visible).
1295 bool needs_commit = true;
1297 actual_policy.bytes_limit_when_visible >= max_memory_needed_bytes_ &&
1298 old_policy.bytes_limit_when_visible >= max_memory_needed_bytes_ &&
1299 actual_policy.priority_cutoff_when_visible ==
1300 old_policy.priority_cutoff_when_visible) {
1301 needs_commit = false;
1305 client_->SetNeedsCommitOnImplThread();
1308 void LayerTreeHostImpl::SetExternalDrawConstraints(
1309 const gfx::Transform& transform,
1310 const gfx::Rect& viewport,
1311 const gfx::Rect& clip,
1312 bool valid_for_tile_management) {
1313 external_transform_ = transform;
1314 external_viewport_ = viewport;
1315 external_clip_ = clip;
1316 device_viewport_valid_for_tile_management_ = valid_for_tile_management;
1319 void LayerTreeHostImpl::SetNeedsRedrawRect(const gfx::Rect& damage_rect) {
1320 if (damage_rect.IsEmpty())
1322 NotifySwapPromiseMonitorsOfSetNeedsRedraw();
1323 client_->SetNeedsRedrawRectOnImplThread(damage_rect);
1326 void LayerTreeHostImpl::BeginFrame(const BeginFrameArgs& args) {
1327 client_->BeginFrame(args);
1330 void LayerTreeHostImpl::DidSwapBuffers() {
1331 client_->DidSwapBuffersOnImplThread();
1334 void LayerTreeHostImpl::DidSwapBuffersComplete() {
1335 client_->DidSwapBuffersCompleteOnImplThread();
1338 void LayerTreeHostImpl::ReclaimResources(const CompositorFrameAck* ack) {
1339 // TODO(piman): We may need to do some validation on this ack before
1342 renderer_->ReceiveSwapBuffersAck(*ack);
1344 // In OOM, we now might be able to release more resources that were held
1345 // because they were exported.
1346 if (tile_manager_) {
1347 DCHECK(resource_pool_);
1349 resource_pool_->CheckBusyResources();
1350 resource_pool_->ReduceResourceUsage();
1352 // If we're not visible, we likely released resources, so we want to
1353 // aggressively flush here to make sure those DeleteTextures make it to the
1354 // GPU process to free up the memory.
1355 if (resource_provider_ && !visible_)
1356 resource_provider_->ShallowFlushIfSupported();
1359 void LayerTreeHostImpl::OnCanDrawStateChangedForTree() {
1360 client_->OnCanDrawStateChanged(CanDraw());
1363 CompositorFrameMetadata LayerTreeHostImpl::MakeCompositorFrameMetadata() const {
1364 CompositorFrameMetadata metadata;
1365 metadata.device_scale_factor = device_scale_factor_;
1366 metadata.page_scale_factor = active_tree_->total_page_scale_factor();
1367 metadata.viewport_size = active_tree_->ScrollableViewportSize();
1368 metadata.root_layer_size = active_tree_->ScrollableSize();
1369 metadata.min_page_scale_factor = active_tree_->min_page_scale_factor();
1370 metadata.max_page_scale_factor = active_tree_->max_page_scale_factor();
1371 if (top_controls_manager_) {
1372 metadata.location_bar_offset =
1373 gfx::Vector2dF(0.f, top_controls_manager_->controls_top_offset());
1374 metadata.location_bar_content_translation =
1375 gfx::Vector2dF(0.f, top_controls_manager_->content_top_offset());
1376 metadata.overdraw_bottom_height = overdraw_bottom_height_;
1379 if (!InnerViewportScrollLayer())
1382 metadata.root_scroll_offset = active_tree_->TotalScrollOffset();
1387 static void LayerTreeHostImplDidBeginTracingCallback(LayerImpl* layer) {
1388 layer->DidBeginTracing();
1391 void LayerTreeHostImpl::DrawLayers(FrameData* frame,
1392 base::TimeTicks frame_begin_time) {
1393 TRACE_EVENT0("cc", "LayerTreeHostImpl::DrawLayers");
1396 if (frame->has_no_damage) {
1397 TRACE_EVENT_INSTANT0("cc", "EarlyOut_NoDamage", TRACE_EVENT_SCOPE_THREAD);
1398 DCHECK(!output_surface_->capabilities()
1399 .draw_and_swap_full_viewport_every_frame);
1403 DCHECK(!frame->render_passes.empty());
1405 fps_counter_->SaveTimeStamp(frame_begin_time,
1406 !output_surface_->context_provider());
1407 bool on_main_thread = false;
1408 rendering_stats_instrumentation_->IncrementFrameCount(
1411 if (tile_manager_) {
1412 memory_history_->SaveEntry(
1413 tile_manager_->memory_stats_from_last_assign());
1416 if (debug_state_.ShowHudRects()) {
1417 debug_rect_history_->SaveDebugRectsForCurrentFrame(
1418 active_tree_->root_layer(),
1419 active_tree_->hud_layer(),
1420 *frame->render_surface_layer_list,
1421 frame->occluding_screen_space_rects,
1422 frame->non_occluding_screen_space_rects,
1426 if (!settings_.impl_side_painting && debug_state_.continuous_painting) {
1427 const RenderingStats& stats =
1428 rendering_stats_instrumentation_->GetRenderingStats();
1429 paint_time_counter_->SavePaintTime(stats.main_stats.paint_time);
1433 TRACE_EVENT_IS_NEW_TRACE(&is_new_trace);
1435 if (pending_tree_) {
1436 LayerTreeHostCommon::CallFunctionForSubtree(
1437 pending_tree_->root_layer(),
1438 base::Bind(&LayerTreeHostImplDidBeginTracingCallback));
1440 LayerTreeHostCommon::CallFunctionForSubtree(
1441 active_tree_->root_layer(),
1442 base::Bind(&LayerTreeHostImplDidBeginTracingCallback));
1445 TRACE_EVENT_OBJECT_SNAPSHOT_WITH_ID(
1446 TRACE_DISABLED_BY_DEFAULT("cc.debug") ","
1447 TRACE_DISABLED_BY_DEFAULT("cc.debug.quads"), "cc::LayerTreeHostImpl",
1448 this, TracedValue::FromValue(AsValueWithFrame(frame).release()));
1450 // Because the contents of the HUD depend on everything else in the frame, the
1451 // contents of its texture are updated as the last thing before the frame is
1453 if (active_tree_->hud_layer()) {
1454 TRACE_EVENT0("cc", "DrawLayers.UpdateHudTexture");
1455 active_tree_->hud_layer()->UpdateHudTexture(
1456 GetDrawMode(output_surface_.get()), resource_provider_.get());
1459 if (output_surface_->ForcedDrawToSoftwareDevice()) {
1460 bool disable_picture_quad_image_filtering =
1461 IsCurrentlyScrolling() || needs_animate_layers();
1463 scoped_ptr<SoftwareRenderer> temp_software_renderer =
1464 SoftwareRenderer::Create(this, &settings_, output_surface_.get(), NULL);
1465 temp_software_renderer->DrawFrame(&frame->render_passes,
1466 device_scale_factor_,
1469 disable_picture_quad_image_filtering);
1471 renderer_->DrawFrame(&frame->render_passes,
1472 device_scale_factor_,
1477 // The render passes should be consumed by the renderer.
1478 DCHECK(frame->render_passes.empty());
1479 frame->render_passes_by_id.clear();
1481 // The next frame should start by assuming nothing has changed, and changes
1482 // are noted as they occur.
1483 // TODO(boliu): If we did a temporary software renderer frame, propogate the
1484 // damage forward to the next frame.
1485 for (size_t i = 0; i < frame->render_surface_layer_list->size(); i++) {
1486 (*frame->render_surface_layer_list)[i]->render_surface()->damage_tracker()->
1487 DidDrawDamagedArea();
1489 active_tree_->root_layer()->ResetAllChangeTrackingForSubtree();
1491 devtools_instrumentation::DidDrawFrame(id_);
1492 BenchmarkInstrumentation::IssueImplThreadRenderingStatsEvent(
1493 rendering_stats_instrumentation_->impl_thread_rendering_stats());
1494 rendering_stats_instrumentation_->AccumulateAndClearImplThreadStats();
1497 void LayerTreeHostImpl::DidDrawAllLayers(const FrameData& frame) {
1498 for (size_t i = 0; i < frame.will_draw_layers.size(); ++i)
1499 frame.will_draw_layers[i]->DidDraw(resource_provider_.get());
1501 // Once all layers have been drawn, pending texture uploads should no
1502 // longer block future uploads.
1503 resource_provider_->MarkPendingUploadsAsNonBlocking();
1506 void LayerTreeHostImpl::FinishAllRendering() {
1508 renderer_->Finish();
1511 bool LayerTreeHostImpl::IsContextLost() {
1512 DCHECK(proxy_->IsImplThread());
1513 return renderer_ && renderer_->IsContextLost();
1516 const RendererCapabilitiesImpl&
1517 LayerTreeHostImpl::GetRendererCapabilities() const {
1518 return renderer_->Capabilities();
1521 bool LayerTreeHostImpl::SwapBuffers(const LayerTreeHostImpl::FrameData& frame) {
1522 active_tree()->ResetRequiresHighResToDraw();
1523 if (frame.has_no_damage) {
1524 active_tree()->BreakSwapPromises(SwapPromise::SWAP_FAILS);
1527 CompositorFrameMetadata metadata = MakeCompositorFrameMetadata();
1528 active_tree()->FinishSwapPromises(&metadata);
1529 for (size_t i = 0; i < metadata.latency_info.size(); i++) {
1530 TRACE_EVENT_FLOW_STEP0(
1533 TRACE_ID_DONT_MANGLE(metadata.latency_info[i].trace_id),
1536 renderer_->SwapBuffers(metadata);
1540 void LayerTreeHostImpl::SetNeedsBeginFrame(bool enable) {
1541 if (output_surface_)
1542 output_surface_->SetNeedsBeginFrame(enable);
1547 void LayerTreeHostImpl::WillBeginImplFrame(const BeginFrameArgs& args) {
1548 // Sample the frame time now. This time will be used for updating animations
1550 UpdateCurrentFrameTime();
1551 // Cache the begin impl frame interval
1552 begin_impl_frame_interval_ = args.interval;
1555 gfx::SizeF LayerTreeHostImpl::ComputeInnerViewportContainerSize() const {
1556 gfx::SizeF dip_size =
1557 gfx::ScaleSize(device_viewport_size_, 1.f / device_scale_factor());
1560 top_controls_manager_ ? top_controls_manager_->content_top_offset() : 0.f;
1562 return gfx::SizeF(dip_size.width(),
1563 dip_size.height() - top_offset - overdraw_bottom_height_);
1566 void LayerTreeHostImpl::UpdateInnerViewportContainerSize() {
1567 LayerImpl* container_layer = active_tree_->InnerViewportContainerLayer();
1568 if (!container_layer)
1571 // We pass the value returned from UnscaledScrollableViewportSize() here as
1572 // it accounts for scrollbar dimensions when
1573 // container_layer->masks_to_bounds() is set.
1574 container_layer->SetTemporaryImplBounds(UnscaledScrollableViewportSize());
1577 gfx::SizeF LayerTreeHostImpl::UnscaledScrollableViewportSize() const {
1578 // Use the root container layer bounds if it clips to them, otherwise, the
1579 // true viewport size should be used.
1580 LayerImpl* container_layer = active_tree_->InnerViewportContainerLayer();
1581 if (container_layer && container_layer->masks_to_bounds()) {
1582 DCHECK(!top_controls_manager_);
1583 DCHECK_EQ(0, overdraw_bottom_height_);
1584 return container_layer->bounds();
1587 return ComputeInnerViewportContainerSize();
1590 float LayerTreeHostImpl::VerticalAdjust() const {
1591 if (!active_tree_->InnerViewportContainerLayer())
1594 return active_tree_->InnerViewportContainerLayer()->BoundsDelta().y();
1597 void LayerTreeHostImpl::DidLoseOutputSurface() {
1598 if (resource_provider_)
1599 resource_provider_->DidLoseOutputSurface();
1600 // TODO(jamesr): The renderer_ check is needed to make some of the
1601 // LayerTreeHostContextTest tests pass, but shouldn't be necessary (or
1602 // important) in production. We should adjust the test to not need this.
1604 client_->DidLoseOutputSurfaceOnImplThread();
1606 did_lose_called_ = true;
1610 void LayerTreeHostImpl::Readback(void* pixels,
1611 const gfx::Rect& rect_in_device_viewport) {
1613 renderer_->GetFramebufferPixels(pixels, rect_in_device_viewport);
1616 bool LayerTreeHostImpl::HaveRootScrollLayer() const {
1617 return !!InnerViewportScrollLayer();
1620 LayerImpl* LayerTreeHostImpl::RootLayer() const {
1621 return active_tree_->root_layer();
1624 LayerImpl* LayerTreeHostImpl::InnerViewportScrollLayer() const {
1625 return active_tree_->InnerViewportScrollLayer();
1628 LayerImpl* LayerTreeHostImpl::OuterViewportScrollLayer() const {
1629 return active_tree_->OuterViewportScrollLayer();
1632 LayerImpl* LayerTreeHostImpl::CurrentlyScrollingLayer() const {
1633 return active_tree_->CurrentlyScrollingLayer();
1636 bool LayerTreeHostImpl::IsCurrentlyScrolling() const {
1637 return CurrentlyScrollingLayer() ||
1638 (InnerViewportScrollLayer() &&
1639 InnerViewportScrollLayer()->IsExternalFlingActive()) ||
1640 (OuterViewportScrollLayer() &&
1641 OuterViewportScrollLayer()->IsExternalFlingActive());
1644 // Content layers can be either directly scrollable or contained in an outer
1645 // scrolling layer which applies the scroll transform. Given a content layer,
1646 // this function returns the associated scroll layer if any.
1647 static LayerImpl* FindScrollLayerForContentLayer(LayerImpl* layer_impl) {
1651 if (layer_impl->scrollable())
1654 if (layer_impl->DrawsContent() &&
1655 layer_impl->parent() &&
1656 layer_impl->parent()->scrollable())
1657 return layer_impl->parent();
1662 void LayerTreeHostImpl::CreatePendingTree() {
1663 CHECK(!pending_tree_);
1665 recycle_tree_.swap(pending_tree_);
1667 pending_tree_ = LayerTreeImpl::create(this);
1668 client_->OnCanDrawStateChanged(CanDraw());
1669 TRACE_EVENT_ASYNC_BEGIN0("cc", "PendingTree:waiting", pending_tree_.get());
1672 void LayerTreeHostImpl::UpdateVisibleTiles() {
1673 if (tile_manager_ && tile_manager_->UpdateVisibleTiles())
1674 DidInitializeVisibleTile();
1675 need_to_update_visible_tiles_before_draw_ = false;
1678 void LayerTreeHostImpl::ActivatePendingTree() {
1679 CHECK(pending_tree_);
1680 TRACE_EVENT_ASYNC_END0("cc", "PendingTree:waiting", pending_tree_.get());
1682 need_to_update_visible_tiles_before_draw_ = true;
1684 active_tree_->SetRootLayerScrollOffsetDelegate(NULL);
1685 active_tree_->PushPersistedState(pending_tree_.get());
1686 if (pending_tree_->needs_full_tree_sync()) {
1687 active_tree_->SetRootLayer(
1688 TreeSynchronizer::SynchronizeTrees(pending_tree_->root_layer(),
1689 active_tree_->DetachLayerTree(),
1690 active_tree_.get()));
1692 TreeSynchronizer::PushProperties(pending_tree_->root_layer(),
1693 active_tree_->root_layer());
1694 DCHECK(!recycle_tree_);
1696 // Process any requests in the UI resource queue. The request queue is given
1697 // in LayerTreeHost::FinishCommitOnImplThread. This must take place before
1699 pending_tree_->ProcessUIResourceRequestQueue();
1701 pending_tree_->PushPropertiesTo(active_tree_.get());
1703 // Now that we've synced everything from the pending tree to the active
1704 // tree, rename the pending tree the recycle tree so we can reuse it on the
1706 pending_tree_.swap(recycle_tree_);
1708 active_tree_->DidBecomeActive();
1709 active_tree_->SetRootLayerScrollOffsetDelegate(
1710 root_layer_scroll_offset_delegate_);
1711 ActivateAnimations();
1713 client_->OnCanDrawStateChanged(CanDraw());
1715 client_->RenewTreePriority();
1717 if (debug_state_.continuous_painting) {
1718 const RenderingStats& stats =
1719 rendering_stats_instrumentation_->GetRenderingStats();
1720 paint_time_counter_->SavePaintTime(stats.main_stats.paint_time +
1721 stats.main_stats.record_time +
1722 stats.impl_stats.rasterize_time);
1725 UpdateInnerViewportContainerSize();
1726 client_->DidActivatePendingTree();
1727 if (!tree_activation_callback_.is_null())
1728 tree_activation_callback_.Run();
1730 if (time_source_client_adapter_ && time_source_client_adapter_->Active())
1731 DCHECK(active_tree_->root_layer());
1732 devtools_instrumentation::DidActivateLayerTree(
1733 id_, active_tree_->source_frame_number());
1736 void LayerTreeHostImpl::SetVisible(bool visible) {
1737 DCHECK(proxy_->IsImplThread());
1739 if (visible_ == visible)
1742 DidVisibilityChange(this, visible_);
1743 EnforceManagedMemoryPolicy(ActualManagedMemoryPolicy());
1746 active_tree()->SetRequiresHighResToDraw();
1747 EvictAllUIResources();
1750 // Evict tiles immediately if invisible since this tab may never get another
1751 // draw or timer tick.
1758 renderer_->SetVisible(visible);
1761 void LayerTreeHostImpl::SetNeedsAnimate() {
1762 NotifySwapPromiseMonitorsOfSetNeedsRedraw();
1763 client_->SetNeedsAnimateOnImplThread();
1766 void LayerTreeHostImpl::SetNeedsRedraw() {
1767 NotifySwapPromiseMonitorsOfSetNeedsRedraw();
1768 client_->SetNeedsRedrawOnImplThread();
1771 ManagedMemoryPolicy LayerTreeHostImpl::ActualManagedMemoryPolicy() const {
1772 ManagedMemoryPolicy actual = cached_managed_memory_policy_;
1773 bool any_tree_use_gpu_rasterization =
1774 (active_tree_ && active_tree_->use_gpu_rasterization()) ||
1775 (pending_tree_ && pending_tree_->use_gpu_rasterization());
1776 if (debug_state_.rasterize_only_visible_content) {
1777 actual.priority_cutoff_when_visible =
1778 gpu::MemoryAllocation::CUTOFF_ALLOW_REQUIRED_ONLY;
1779 } else if (any_tree_use_gpu_rasterization) {
1780 actual.priority_cutoff_when_visible =
1781 gpu::MemoryAllocation::CUTOFF_ALLOW_NICE_TO_HAVE;
1785 actual.bytes_limit_when_visible = 0;
1791 size_t LayerTreeHostImpl::memory_allocation_limit_bytes() const {
1792 return ActualManagedMemoryPolicy().bytes_limit_when_visible;
1795 int LayerTreeHostImpl::memory_allocation_priority_cutoff() const {
1796 return ManagedMemoryPolicy::PriorityCutoffToValue(
1797 ActualManagedMemoryPolicy().priority_cutoff_when_visible);
1800 void LayerTreeHostImpl::ReleaseTreeResources() {
1801 active_tree_->ReleaseResources();
1803 pending_tree_->ReleaseResources();
1805 recycle_tree_->ReleaseResources();
1807 EvictAllUIResources();
1810 void LayerTreeHostImpl::CreateAndSetRenderer(
1811 OutputSurface* output_surface,
1812 ResourceProvider* resource_provider,
1813 bool skip_gl_renderer) {
1815 if (output_surface->capabilities().delegated_rendering) {
1816 renderer_ = DelegatingRenderer::Create(
1817 this, &settings_, output_surface, resource_provider);
1818 } else if (output_surface->context_provider() && !skip_gl_renderer) {
1819 renderer_ = GLRenderer::Create(this,
1823 texture_mailbox_deleter_.get(),
1824 settings_.highp_threshold_min);
1825 } else if (output_surface->software_device()) {
1826 renderer_ = SoftwareRenderer::Create(
1827 this, &settings_, output_surface, resource_provider);
1831 renderer_->SetVisible(visible_);
1832 SetFullRootLayerDamage();
1834 // See note in LayerTreeImpl::UpdateDrawProperties. Renderer needs to be
1835 // initialized to get max texture size. Also, after releasing resources,
1836 // trees need another update to generate new ones.
1837 active_tree_->set_needs_update_draw_properties();
1839 pending_tree_->set_needs_update_draw_properties();
1840 client_->UpdateRendererCapabilitiesOnImplThread();
1843 void LayerTreeHostImpl::CreateAndSetTileManager(
1844 ResourceProvider* resource_provider,
1845 ContextProvider* context_provider,
1848 bool allow_rasterize_on_demand) {
1849 DCHECK(settings_.impl_side_painting);
1850 DCHECK(resource_provider);
1851 DCHECK(proxy_->ImplThreadTaskRunner());
1853 transfer_buffer_memory_limit_ =
1854 GetMaxTransferBufferUsageBytes(context_provider);
1856 if (use_zero_copy) {
1858 ResourcePool::Create(resource_provider,
1859 GetMapImageTextureTarget(context_provider),
1860 resource_provider->best_texture_format());
1861 raster_worker_pool_ =
1862 ImageRasterWorkerPool::Create(proxy_->ImplThreadTaskRunner(),
1863 RasterWorkerPool::GetTaskGraphRunner(),
1865 } else if (use_one_copy) {
1866 // We need to create a staging resource pool when using copy rasterizer.
1867 staging_resource_pool_ =
1868 ResourcePool::Create(resource_provider,
1869 GetMapImageTextureTarget(context_provider),
1870 resource_provider->best_texture_format());
1872 ResourcePool::Create(resource_provider,
1874 resource_provider->best_texture_format());
1876 raster_worker_pool_ = ImageCopyRasterWorkerPool::Create(
1877 proxy_->ImplThreadTaskRunner(),
1878 RasterWorkerPool::GetTaskGraphRunner(),
1880 staging_resource_pool_.get());
1882 raster_worker_pool_ = PixelBufferRasterWorkerPool::Create(
1883 proxy_->ImplThreadTaskRunner(),
1884 RasterWorkerPool::GetTaskGraphRunner(),
1886 transfer_buffer_memory_limit_);
1887 resource_pool_ = ResourcePool::Create(
1890 resource_provider->memory_efficient_texture_format());
1892 direct_raster_worker_pool_ = DirectRasterWorkerPool::Create(
1893 proxy_->ImplThreadTaskRunner(), resource_provider, context_provider);
1895 TileManager::Create(this,
1896 resource_pool_.get(),
1897 raster_worker_pool_->AsRasterizer(),
1898 direct_raster_worker_pool_->AsRasterizer(),
1899 allow_rasterize_on_demand,
1900 rendering_stats_instrumentation_);
1902 UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy());
1903 need_to_update_visible_tiles_before_draw_ = false;
1906 void LayerTreeHostImpl::EnforceZeroBudget(bool zero_budget) {
1907 SetManagedMemoryPolicy(cached_managed_memory_policy_, zero_budget);
1910 bool LayerTreeHostImpl::InitializeRenderer(
1911 scoped_ptr<OutputSurface> output_surface) {
1913 DCHECK(!renderer_ || did_lose_called_);
1916 // Since we will create a new resource provider, we cannot continue to use
1917 // the old resources (i.e. render_surfaces and texture IDs). Clear them
1918 // before we destroy the old resource provider.
1919 ReleaseTreeResources();
1921 // Note: order is important here.
1923 tile_manager_.reset();
1924 resource_pool_.reset();
1925 staging_resource_pool_.reset();
1926 raster_worker_pool_.reset();
1927 direct_raster_worker_pool_.reset();
1928 resource_provider_.reset();
1929 output_surface_.reset();
1931 if (!output_surface->BindToClient(this))
1934 scoped_ptr<ResourceProvider> resource_provider =
1935 ResourceProvider::Create(output_surface.get(),
1936 shared_bitmap_manager_,
1937 settings_.highp_threshold_min,
1938 settings_.use_rgba_4444_textures,
1939 settings_.texture_id_allocation_chunk_size,
1940 settings_.use_distance_field_text);
1942 if (output_surface->capabilities().deferred_gl_initialization)
1943 EnforceZeroBudget(true);
1945 bool skip_gl_renderer = false;
1946 CreateAndSetRenderer(
1947 output_surface.get(), resource_provider.get(), skip_gl_renderer);
1949 transfer_buffer_memory_limit_ =
1950 GetMaxTransferBufferUsageBytes(output_surface->context_provider().get());
1952 if (settings_.impl_side_painting) {
1953 // Note: we use zero-copy rasterizer by default when the renderer is using
1954 // shared memory resources.
1955 bool use_zero_copy =
1956 (settings_.use_zero_copy ||
1957 GetRendererCapabilities().using_shared_memory_resources) &&
1958 GetRendererCapabilities().using_map_image;
1960 // Sync query support is required by one-copy rasterizer.
1961 bool use_one_copy = settings_.use_one_copy &&
1962 GetRendererCapabilities().using_map_image &&
1963 resource_provider->use_sync_query();
1965 CreateAndSetTileManager(
1966 resource_provider.get(),
1967 output_surface->context_provider().get(),
1970 GetRendererCapabilities().allow_rasterize_on_demand);
1973 // Initialize vsync parameters to sane values.
1974 const base::TimeDelta display_refresh_interval =
1975 base::TimeDelta::FromMicroseconds(base::Time::kMicrosecondsPerSecond /
1976 settings_.refresh_rate);
1977 CommitVSyncParameters(base::TimeTicks(), display_refresh_interval);
1979 // TODO(brianderson): Don't use a hard-coded parent draw time.
1980 base::TimeDelta parent_draw_time =
1981 output_surface->capabilities().adjust_deadline_for_parent
1982 ? BeginFrameArgs::DefaultDeadlineAdjustment()
1983 : base::TimeDelta();
1984 client_->SetEstimatedParentDrawTime(parent_draw_time);
1986 int max_frames_pending =
1987 output_surface->capabilities().max_frames_pending;
1988 if (max_frames_pending <= 0)
1989 max_frames_pending = OutputSurface::DEFAULT_MAX_FRAMES_PENDING;
1990 client_->SetMaxSwapsPendingOnImplThread(max_frames_pending);
1992 resource_provider_ = resource_provider.Pass();
1993 output_surface_ = output_surface.Pass();
1995 client_->OnCanDrawStateChanged(CanDraw());
2000 void LayerTreeHostImpl::CommitVSyncParameters(base::TimeTicks timebase,
2001 base::TimeDelta interval) {
2002 client_->CommitVSyncParameters(timebase, interval);
2005 void LayerTreeHostImpl::DeferredInitialize() {
2006 DCHECK(output_surface_->capabilities().deferred_gl_initialization);
2007 DCHECK(settings_.impl_side_painting);
2008 DCHECK(output_surface_->context_provider());
2010 ReleaseTreeResources();
2013 resource_provider_->InitializeGL();
2015 bool skip_gl_renderer = false;
2016 CreateAndSetRenderer(
2017 output_surface_.get(), resource_provider_.get(), skip_gl_renderer);
2019 EnforceZeroBudget(false);
2020 client_->SetNeedsCommitOnImplThread();
2023 void LayerTreeHostImpl::ReleaseGL() {
2024 DCHECK(output_surface_->capabilities().deferred_gl_initialization);
2025 DCHECK(settings_.impl_side_painting);
2026 DCHECK(output_surface_->context_provider());
2028 ReleaseTreeResources();
2030 tile_manager_.reset();
2031 resource_pool_.reset();
2032 raster_worker_pool_.reset();
2033 direct_raster_worker_pool_.reset();
2034 staging_resource_pool_.reset();
2035 resource_provider_->InitializeSoftware();
2037 bool skip_gl_renderer = true;
2038 CreateAndSetRenderer(
2039 output_surface_.get(), resource_provider_.get(), skip_gl_renderer);
2041 EnforceZeroBudget(true);
2042 DCHECK(GetRendererCapabilities().using_map_image);
2043 CreateAndSetTileManager(resource_provider_.get(),
2047 GetRendererCapabilities().allow_rasterize_on_demand);
2048 DCHECK(tile_manager_);
2050 client_->SetNeedsCommitOnImplThread();
2053 void LayerTreeHostImpl::SetViewportSize(const gfx::Size& device_viewport_size) {
2054 if (device_viewport_size == device_viewport_size_)
2058 active_tree_->SetViewportSizeInvalid();
2060 device_viewport_size_ = device_viewport_size;
2062 UpdateInnerViewportContainerSize();
2063 client_->OnCanDrawStateChanged(CanDraw());
2064 SetFullRootLayerDamage();
2067 void LayerTreeHostImpl::SetOverdrawBottomHeight(float overdraw_bottom_height) {
2068 if (overdraw_bottom_height == overdraw_bottom_height_)
2070 overdraw_bottom_height_ = overdraw_bottom_height;
2072 UpdateInnerViewportContainerSize();
2073 SetFullRootLayerDamage();
2076 void LayerTreeHostImpl::SetOverhangUIResource(
2077 UIResourceId overhang_ui_resource_id,
2078 const gfx::Size& overhang_ui_resource_size) {
2079 overhang_ui_resource_id_ = overhang_ui_resource_id;
2080 overhang_ui_resource_size_ = overhang_ui_resource_size;
2083 void LayerTreeHostImpl::SetDeviceScaleFactor(float device_scale_factor) {
2084 if (device_scale_factor == device_scale_factor_)
2086 device_scale_factor_ = device_scale_factor;
2088 UpdateInnerViewportContainerSize();
2089 SetFullRootLayerDamage();
2092 gfx::Size LayerTreeHostImpl::DrawViewportSize() const {
2093 return DeviceViewport().size();
2096 gfx::Rect LayerTreeHostImpl::DeviceViewport() const {
2097 if (external_viewport_.IsEmpty())
2098 return gfx::Rect(device_viewport_size_);
2100 return external_viewport_;
2103 gfx::Rect LayerTreeHostImpl::DeviceClip() const {
2104 if (external_clip_.IsEmpty())
2105 return DeviceViewport();
2107 return external_clip_;
2110 const gfx::Transform& LayerTreeHostImpl::DrawTransform() const {
2111 return external_transform_;
2114 void LayerTreeHostImpl::DidChangeTopControlsPosition() {
2115 UpdateInnerViewportContainerSize();
2118 active_tree_->set_needs_update_draw_properties();
2119 SetFullRootLayerDamage();
2122 bool LayerTreeHostImpl::EnsureRenderSurfaceLayerList() {
2123 active_tree_->UpdateDrawProperties();
2124 return !active_tree_->RenderSurfaceLayerList().empty();
2127 void LayerTreeHostImpl::BindToClient(InputHandlerClient* client) {
2128 DCHECK(input_handler_client_ == NULL);
2129 input_handler_client_ = client;
2132 static LayerImpl* NextScrollLayer(LayerImpl* layer) {
2133 if (LayerImpl* scroll_parent = layer->scroll_parent())
2134 return scroll_parent;
2135 return layer->parent();
2138 LayerImpl* LayerTreeHostImpl::FindScrollLayerForDeviceViewportPoint(
2139 const gfx::PointF& device_viewport_point,
2140 InputHandler::ScrollInputType type,
2141 LayerImpl* layer_impl,
2142 bool* scroll_on_main_thread,
2143 bool* optional_has_ancestor_scroll_handler) const {
2144 DCHECK(scroll_on_main_thread);
2146 // Walk up the hierarchy and look for a scrollable layer.
2147 LayerImpl* potentially_scrolling_layer_impl = 0;
2148 for (; layer_impl; layer_impl = NextScrollLayer(layer_impl)) {
2149 // The content layer can also block attempts to scroll outside the main
2151 ScrollStatus status = layer_impl->TryScroll(device_viewport_point, type);
2152 if (status == ScrollOnMainThread) {
2153 *scroll_on_main_thread = true;
2157 LayerImpl* scroll_layer_impl = FindScrollLayerForContentLayer(layer_impl);
2158 if (!scroll_layer_impl)
2161 status = scroll_layer_impl->TryScroll(device_viewport_point, type);
2162 // If any layer wants to divert the scroll event to the main thread, abort.
2163 if (status == ScrollOnMainThread) {
2164 *scroll_on_main_thread = true;
2168 if (optional_has_ancestor_scroll_handler &&
2169 scroll_layer_impl->have_scroll_event_handlers())
2170 *optional_has_ancestor_scroll_handler = true;
2172 if (status == ScrollStarted && !potentially_scrolling_layer_impl)
2173 potentially_scrolling_layer_impl = scroll_layer_impl;
2176 // Falling back to the root scroll layer ensures generation of root overscroll
2177 // notifications while preventing scroll updates from being unintentionally
2178 // forwarded to the main thread.
2179 if (!potentially_scrolling_layer_impl)
2180 potentially_scrolling_layer_impl = OuterViewportScrollLayer()
2181 ? OuterViewportScrollLayer()
2182 : InnerViewportScrollLayer();
2184 return potentially_scrolling_layer_impl;
2187 // Similar to LayerImpl::HasAncestor, but walks up the scroll parents.
2188 static bool HasScrollAncestor(LayerImpl* child, LayerImpl* scroll_ancestor) {
2189 DCHECK(scroll_ancestor);
2190 for (LayerImpl* ancestor = child; ancestor;
2191 ancestor = NextScrollLayer(ancestor)) {
2192 if (ancestor->scrollable())
2193 return ancestor == scroll_ancestor;
2198 InputHandler::ScrollStatus LayerTreeHostImpl::ScrollBegin(
2199 const gfx::Point& viewport_point,
2200 InputHandler::ScrollInputType type) {
2201 TRACE_EVENT0("cc", "LayerTreeHostImpl::ScrollBegin");
2203 if (top_controls_manager_)
2204 top_controls_manager_->ScrollBegin();
2206 DCHECK(!CurrentlyScrollingLayer());
2207 ClearCurrentlyScrollingLayer();
2209 if (!EnsureRenderSurfaceLayerList())
2210 return ScrollIgnored;
2212 gfx::PointF device_viewport_point = gfx::ScalePoint(viewport_point,
2213 device_scale_factor_);
2214 LayerImpl* layer_impl = LayerTreeHostCommon::FindLayerThatIsHitByPoint(
2215 device_viewport_point,
2216 active_tree_->RenderSurfaceLayerList());
2219 LayerImpl* scroll_layer_impl =
2220 LayerTreeHostCommon::FindFirstScrollingLayerThatIsHitByPoint(
2221 device_viewport_point, active_tree_->RenderSurfaceLayerList());
2222 if (scroll_layer_impl && !HasScrollAncestor(layer_impl, scroll_layer_impl))
2223 return ScrollUnknown;
2226 bool scroll_on_main_thread = false;
2227 LayerImpl* scrolling_layer_impl =
2228 FindScrollLayerForDeviceViewportPoint(device_viewport_point,
2231 &scroll_on_main_thread,
2232 &scroll_affects_scroll_handler_);
2234 if (scroll_on_main_thread) {
2235 UMA_HISTOGRAM_BOOLEAN("TryScroll.SlowScroll", true);
2236 return ScrollOnMainThread;
2239 if (scrolling_layer_impl) {
2240 active_tree_->SetCurrentlyScrollingLayer(scrolling_layer_impl);
2241 should_bubble_scrolls_ = (type != NonBubblingGesture);
2242 wheel_scrolling_ = (type == Wheel);
2243 client_->RenewTreePriority();
2244 UMA_HISTOGRAM_BOOLEAN("TryScroll.SlowScroll", false);
2245 return ScrollStarted;
2247 return ScrollIgnored;
2250 gfx::Vector2dF LayerTreeHostImpl::ScrollLayerWithViewportSpaceDelta(
2251 LayerImpl* layer_impl,
2252 float scale_from_viewport_to_screen_space,
2253 const gfx::PointF& viewport_point,
2254 const gfx::Vector2dF& viewport_delta) {
2255 // Layers with non-invertible screen space transforms should not have passed
2256 // the scroll hit test in the first place.
2257 DCHECK(layer_impl->screen_space_transform().IsInvertible());
2258 gfx::Transform inverse_screen_space_transform(
2259 gfx::Transform::kSkipInitialization);
2260 bool did_invert = layer_impl->screen_space_transform().GetInverse(
2261 &inverse_screen_space_transform);
2262 // TODO(shawnsingh): With the advent of impl-side crolling for non-root
2263 // layers, we may need to explicitly handle uninvertible transforms here.
2266 gfx::PointF screen_space_point =
2267 gfx::ScalePoint(viewport_point, scale_from_viewport_to_screen_space);
2269 gfx::Vector2dF screen_space_delta = viewport_delta;
2270 screen_space_delta.Scale(scale_from_viewport_to_screen_space);
2272 // First project the scroll start and end points to local layer space to find
2273 // the scroll delta in layer coordinates.
2274 bool start_clipped, end_clipped;
2275 gfx::PointF screen_space_end_point = screen_space_point + screen_space_delta;
2276 gfx::PointF local_start_point =
2277 MathUtil::ProjectPoint(inverse_screen_space_transform,
2280 gfx::PointF local_end_point =
2281 MathUtil::ProjectPoint(inverse_screen_space_transform,
2282 screen_space_end_point,
2285 // In general scroll point coordinates should not get clipped.
2286 DCHECK(!start_clipped);
2287 DCHECK(!end_clipped);
2288 if (start_clipped || end_clipped)
2289 return gfx::Vector2dF();
2291 // local_start_point and local_end_point are in content space but we want to
2292 // move them to layer space for scrolling.
2293 float width_scale = 1.f / layer_impl->contents_scale_x();
2294 float height_scale = 1.f / layer_impl->contents_scale_y();
2295 local_start_point.Scale(width_scale, height_scale);
2296 local_end_point.Scale(width_scale, height_scale);
2298 // Apply the scroll delta.
2299 gfx::Vector2dF previous_delta = layer_impl->ScrollDelta();
2300 layer_impl->ScrollBy(local_end_point - local_start_point);
2302 // Get the end point in the layer's content space so we can apply its
2303 // ScreenSpaceTransform.
2304 gfx::PointF actual_local_end_point = local_start_point +
2305 layer_impl->ScrollDelta() -
2307 gfx::PointF actual_local_content_end_point =
2308 gfx::ScalePoint(actual_local_end_point,
2310 1.f / height_scale);
2312 // Calculate the applied scroll delta in viewport space coordinates.
2313 gfx::PointF actual_screen_space_end_point =
2314 MathUtil::MapPoint(layer_impl->screen_space_transform(),
2315 actual_local_content_end_point,
2317 DCHECK(!end_clipped);
2319 return gfx::Vector2dF();
2320 gfx::PointF actual_viewport_end_point =
2321 gfx::ScalePoint(actual_screen_space_end_point,
2322 1.f / scale_from_viewport_to_screen_space);
2323 return actual_viewport_end_point - viewport_point;
2326 static gfx::Vector2dF ScrollLayerWithLocalDelta(LayerImpl* layer_impl,
2327 const gfx::Vector2dF& local_delta) {
2328 gfx::Vector2dF previous_delta(layer_impl->ScrollDelta());
2329 layer_impl->ScrollBy(local_delta);
2330 return layer_impl->ScrollDelta() - previous_delta;
2333 bool LayerTreeHostImpl::ScrollBy(const gfx::Point& viewport_point,
2334 const gfx::Vector2dF& scroll_delta) {
2335 TRACE_EVENT0("cc", "LayerTreeHostImpl::ScrollBy");
2336 if (!CurrentlyScrollingLayer())
2339 gfx::Vector2dF pending_delta = scroll_delta;
2340 gfx::Vector2dF unused_root_delta;
2341 bool did_scroll_x = false;
2342 bool did_scroll_y = false;
2343 bool did_scroll_top_controls = false;
2344 // TODO(wjmaclean) Should we guard against CurrentlyScrollingLayer() == 0
2346 bool consume_by_top_controls =
2347 top_controls_manager_ &&
2348 (((CurrentlyScrollingLayer() == InnerViewportScrollLayer() ||
2349 CurrentlyScrollingLayer() == OuterViewportScrollLayer()) &&
2350 InnerViewportScrollLayer()->MaxScrollOffset().y() > 0) ||
2351 scroll_delta.y() < 0);
2353 for (LayerImpl* layer_impl = CurrentlyScrollingLayer();
2355 layer_impl = layer_impl->parent()) {
2356 if (!layer_impl->scrollable())
2359 if (layer_impl == InnerViewportScrollLayer()) {
2360 // Only allow bubble scrolling when the scroll is in the direction to make
2361 // the top controls visible.
2362 gfx::Vector2dF applied_delta;
2363 gfx::Vector2dF excess_delta;
2364 if (consume_by_top_controls) {
2365 excess_delta = top_controls_manager_->ScrollBy(pending_delta);
2366 applied_delta = pending_delta - excess_delta;
2367 pending_delta = excess_delta;
2368 // Force updating of vertical adjust values if needed.
2369 if (applied_delta.y() != 0) {
2370 did_scroll_top_controls = true;
2371 layer_impl->ScrollbarParametersDidChange();
2374 // Track root layer deltas for reporting overscroll.
2375 unused_root_delta = pending_delta;
2378 gfx::Vector2dF applied_delta;
2379 // Gesture events need to be transformed from viewport coordinates to local
2380 // layer coordinates so that the scrolling contents exactly follow the
2381 // user's finger. In contrast, wheel events represent a fixed amount of
2382 // scrolling so we can just apply them directly.
2383 if (!wheel_scrolling_) {
2384 float scale_from_viewport_to_screen_space = device_scale_factor_;
2386 ScrollLayerWithViewportSpaceDelta(layer_impl,
2387 scale_from_viewport_to_screen_space,
2388 viewport_point, pending_delta);
2390 applied_delta = ScrollLayerWithLocalDelta(layer_impl, pending_delta);
2393 const float kEpsilon = 0.1f;
2394 if (layer_impl == InnerViewportScrollLayer()) {
2395 unused_root_delta.Subtract(applied_delta);
2396 if (std::abs(unused_root_delta.x()) < kEpsilon)
2397 unused_root_delta.set_x(0.0f);
2398 if (std::abs(unused_root_delta.y()) < kEpsilon)
2399 unused_root_delta.set_y(0.0f);
2400 // Disable overscroll on axes which is impossible to scroll.
2401 if (settings_.report_overscroll_only_for_scrollable_axes) {
2402 if (std::abs(active_tree_->TotalMaxScrollOffset().x()) <= kEpsilon)
2403 unused_root_delta.set_x(0.0f);
2404 if (std::abs(active_tree_->TotalMaxScrollOffset().y()) <= kEpsilon)
2405 unused_root_delta.set_y(0.0f);
2409 // If the layer wasn't able to move, try the next one in the hierarchy.
2410 bool did_move_layer_x = std::abs(applied_delta.x()) > kEpsilon;
2411 bool did_move_layer_y = std::abs(applied_delta.y()) > kEpsilon;
2412 did_scroll_x |= did_move_layer_x;
2413 did_scroll_y |= did_move_layer_y;
2414 if (!did_move_layer_x && !did_move_layer_y) {
2415 // Scrolls should always bubble between the outer and inner viewports
2416 if (should_bubble_scrolls_ || !did_lock_scrolling_layer_ ||
2417 layer_impl == OuterViewportScrollLayer())
2423 did_lock_scrolling_layer_ = true;
2424 if (!should_bubble_scrolls_) {
2425 active_tree_->SetCurrentlyScrollingLayer(layer_impl);
2429 // If the applied delta is within 45 degrees of the input delta, bail out to
2430 // make it easier to scroll just one layer in one direction without
2431 // affecting any of its parents.
2432 float angle_threshold = 45;
2433 if (MathUtil::SmallestAngleBetweenVectors(
2434 applied_delta, pending_delta) < angle_threshold) {
2435 pending_delta = gfx::Vector2d();
2439 // Allow further movement only on an axis perpendicular to the direction in
2440 // which the layer moved.
2441 gfx::Vector2dF perpendicular_axis(-applied_delta.y(), applied_delta.x());
2442 pending_delta = MathUtil::ProjectVector(pending_delta, perpendicular_axis);
2444 if (gfx::ToRoundedVector2d(pending_delta).IsZero())
2448 bool did_scroll_content = did_scroll_x || did_scroll_y;
2449 if (did_scroll_content) {
2450 client_->SetNeedsCommitOnImplThread();
2452 client_->RenewTreePriority();
2455 // Scrolling along an axis resets accumulated root overscroll for that axis.
2457 accumulated_root_overscroll_.set_x(0);
2459 accumulated_root_overscroll_.set_y(0);
2461 accumulated_root_overscroll_ += unused_root_delta;
2462 bool did_overscroll = !unused_root_delta.IsZero();
2463 if (did_overscroll && input_handler_client_) {
2464 input_handler_client_->DidOverscroll(accumulated_root_overscroll_,
2468 return did_scroll_content || did_scroll_top_controls;
2471 // This implements scrolling by page as described here:
2472 // http://msdn.microsoft.com/en-us/library/windows/desktop/ms645601(v=vs.85).aspx#_win32_The_Mouse_Wheel
2473 // for events with WHEEL_PAGESCROLL set.
2474 bool LayerTreeHostImpl::ScrollVerticallyByPage(const gfx::Point& viewport_point,
2475 ScrollDirection direction) {
2476 DCHECK(wheel_scrolling_);
2478 for (LayerImpl* layer_impl = CurrentlyScrollingLayer();
2480 layer_impl = layer_impl->parent()) {
2481 if (!layer_impl->scrollable())
2484 if (!layer_impl->HasScrollbar(VERTICAL))
2487 float height = layer_impl->clip_height();
2489 // These magical values match WebKit and are designed to scroll nearly the
2490 // entire visible content height but leave a bit of overlap.
2491 float page = std::max(height * 0.875f, 1.f);
2492 if (direction == SCROLL_BACKWARD)
2495 gfx::Vector2dF delta = gfx::Vector2dF(0.f, page);
2497 gfx::Vector2dF applied_delta = ScrollLayerWithLocalDelta(layer_impl, delta);
2499 if (!applied_delta.IsZero()) {
2500 client_->SetNeedsCommitOnImplThread();
2502 client_->RenewTreePriority();
2506 active_tree_->SetCurrentlyScrollingLayer(layer_impl);
2512 void LayerTreeHostImpl::SetRootLayerScrollOffsetDelegate(
2513 LayerScrollOffsetDelegate* root_layer_scroll_offset_delegate) {
2514 root_layer_scroll_offset_delegate_ = root_layer_scroll_offset_delegate;
2515 active_tree_->SetRootLayerScrollOffsetDelegate(
2516 root_layer_scroll_offset_delegate_);
2519 void LayerTreeHostImpl::OnRootLayerDelegatedScrollOffsetChanged() {
2520 DCHECK(root_layer_scroll_offset_delegate_ != NULL);
2521 client_->SetNeedsCommitOnImplThread();
2524 void LayerTreeHostImpl::ClearCurrentlyScrollingLayer() {
2525 active_tree_->ClearCurrentlyScrollingLayer();
2526 did_lock_scrolling_layer_ = false;
2527 scroll_affects_scroll_handler_ = false;
2528 accumulated_root_overscroll_ = gfx::Vector2dF();
2531 void LayerTreeHostImpl::ScrollEnd() {
2532 if (top_controls_manager_)
2533 top_controls_manager_->ScrollEnd();
2534 ClearCurrentlyScrollingLayer();
2537 InputHandler::ScrollStatus LayerTreeHostImpl::FlingScrollBegin() {
2538 if (!active_tree_->CurrentlyScrollingLayer())
2539 return ScrollIgnored;
2541 if (settings_.ignore_root_layer_flings &&
2542 (active_tree_->CurrentlyScrollingLayer() == InnerViewportScrollLayer() ||
2543 active_tree_->CurrentlyScrollingLayer() == OuterViewportScrollLayer())) {
2544 ClearCurrentlyScrollingLayer();
2545 return ScrollIgnored;
2548 if (!wheel_scrolling_) {
2549 // Allow the fling to lock to the first layer that moves after the initial
2550 // fling |ScrollBy()| event.
2551 did_lock_scrolling_layer_ = false;
2552 should_bubble_scrolls_ = false;
2555 return ScrollStarted;
2558 float LayerTreeHostImpl::DeviceSpaceDistanceToLayer(
2559 const gfx::PointF& device_viewport_point,
2560 LayerImpl* layer_impl) {
2562 return std::numeric_limits<float>::max();
2564 gfx::Rect layer_impl_bounds(
2565 layer_impl->content_bounds());
2567 gfx::RectF device_viewport_layer_impl_bounds = MathUtil::MapClippedRect(
2568 layer_impl->screen_space_transform(),
2571 return device_viewport_layer_impl_bounds.ManhattanDistanceToPoint(
2572 device_viewport_point);
2575 void LayerTreeHostImpl::MouseMoveAt(const gfx::Point& viewport_point) {
2576 if (!EnsureRenderSurfaceLayerList())
2579 gfx::PointF device_viewport_point = gfx::ScalePoint(viewport_point,
2580 device_scale_factor_);
2582 LayerImpl* layer_impl = LayerTreeHostCommon::FindLayerThatIsHitByPoint(
2583 device_viewport_point,
2584 active_tree_->RenderSurfaceLayerList());
2585 if (HandleMouseOverScrollbar(layer_impl, device_viewport_point))
2588 if (scroll_layer_id_when_mouse_over_scrollbar_) {
2589 LayerImpl* scroll_layer_impl = active_tree_->LayerById(
2590 scroll_layer_id_when_mouse_over_scrollbar_);
2592 // The check for a null scroll_layer_impl below was added to see if it will
2593 // eliminate the crashes described in http://crbug.com/326635.
2594 // TODO(wjmaclean) Add a unit test if this fixes the crashes.
2595 ScrollbarAnimationController* animation_controller =
2596 scroll_layer_impl ? scroll_layer_impl->scrollbar_animation_controller()
2598 if (animation_controller)
2599 animation_controller->DidMouseMoveOffScrollbar();
2600 scroll_layer_id_when_mouse_over_scrollbar_ = 0;
2603 bool scroll_on_main_thread = false;
2604 LayerImpl* scroll_layer_impl =
2605 FindScrollLayerForDeviceViewportPoint(device_viewport_point,
2606 InputHandler::Gesture,
2608 &scroll_on_main_thread,
2610 if (scroll_on_main_thread || !scroll_layer_impl)
2613 ScrollbarAnimationController* animation_controller =
2614 scroll_layer_impl->scrollbar_animation_controller();
2615 if (!animation_controller)
2618 // TODO(wjmaclean) Is it ok to choose distance from more than two scrollbars?
2619 float distance_to_scrollbar = std::numeric_limits<float>::max();
2620 for (LayerImpl::ScrollbarSet::iterator it =
2621 scroll_layer_impl->scrollbars()->begin();
2622 it != scroll_layer_impl->scrollbars()->end();
2624 distance_to_scrollbar =
2625 std::min(distance_to_scrollbar,
2626 DeviceSpaceDistanceToLayer(device_viewport_point, *it));
2628 animation_controller->DidMouseMoveNear(distance_to_scrollbar /
2629 device_scale_factor_);
2632 bool LayerTreeHostImpl::HandleMouseOverScrollbar(LayerImpl* layer_impl,
2633 const gfx::PointF& device_viewport_point) {
2634 if (layer_impl && layer_impl->ToScrollbarLayer()) {
2635 int scroll_layer_id = layer_impl->ToScrollbarLayer()->ScrollLayerId();
2636 layer_impl = active_tree_->LayerById(scroll_layer_id);
2637 if (layer_impl && layer_impl->scrollbar_animation_controller()) {
2638 scroll_layer_id_when_mouse_over_scrollbar_ = scroll_layer_id;
2639 layer_impl->scrollbar_animation_controller()->DidMouseMoveNear(0);
2641 scroll_layer_id_when_mouse_over_scrollbar_ = 0;
2650 void LayerTreeHostImpl::PinchGestureBegin() {
2651 pinch_gesture_active_ = true;
2652 previous_pinch_anchor_ = gfx::Point();
2653 client_->RenewTreePriority();
2654 pinch_gesture_end_should_clear_scrolling_layer_ = !CurrentlyScrollingLayer();
2655 if (active_tree_->OuterViewportScrollLayer()) {
2656 active_tree_->SetCurrentlyScrollingLayer(
2657 active_tree_->OuterViewportScrollLayer());
2659 active_tree_->SetCurrentlyScrollingLayer(
2660 active_tree_->InnerViewportScrollLayer());
2662 if (top_controls_manager_)
2663 top_controls_manager_->PinchBegin();
2666 void LayerTreeHostImpl::PinchGestureUpdate(float magnify_delta,
2667 const gfx::Point& anchor) {
2668 if (!InnerViewportScrollLayer())
2671 TRACE_EVENT0("cc", "LayerTreeHostImpl::PinchGestureUpdate");
2673 // Keep the center-of-pinch anchor specified by (x, y) in a stable
2674 // position over the course of the magnify.
2675 float page_scale_delta = active_tree_->page_scale_delta();
2676 gfx::PointF previous_scale_anchor =
2677 gfx::ScalePoint(anchor, 1.f / page_scale_delta);
2678 active_tree_->SetPageScaleDelta(page_scale_delta * magnify_delta);
2679 page_scale_delta = active_tree_->page_scale_delta();
2680 gfx::PointF new_scale_anchor =
2681 gfx::ScalePoint(anchor, 1.f / page_scale_delta);
2682 gfx::Vector2dF move = previous_scale_anchor - new_scale_anchor;
2684 previous_pinch_anchor_ = anchor;
2686 move.Scale(1 / active_tree_->page_scale_factor());
2687 // If clamping the inner viewport scroll offset causes a change, it should
2688 // be accounted for from the intended move.
2689 move -= InnerViewportScrollLayer()->ClampScrollToMaxScrollOffset();
2691 // We manually manage the bubbling behaviour here as it is different to that
2692 // implemented in LayerTreeHostImpl::ScrollBy(). Specifically:
2693 // 1) we want to explicit limit the bubbling to the outer/inner viewports,
2694 // 2) we don't want the directional limitations on the unused parts that
2695 // ScrollBy() implements, and
2696 // 3) pinching should not engage the top controls manager.
2697 gfx::Vector2dF unused = OuterViewportScrollLayer()
2698 ? OuterViewportScrollLayer()->ScrollBy(move)
2701 if (!unused.IsZero()) {
2702 InnerViewportScrollLayer()->ScrollBy(unused);
2703 InnerViewportScrollLayer()->ClampScrollToMaxScrollOffset();
2706 client_->SetNeedsCommitOnImplThread();
2708 client_->RenewTreePriority();
2711 void LayerTreeHostImpl::PinchGestureEnd() {
2712 pinch_gesture_active_ = false;
2713 if (pinch_gesture_end_should_clear_scrolling_layer_) {
2714 pinch_gesture_end_should_clear_scrolling_layer_ = false;
2715 ClearCurrentlyScrollingLayer();
2717 if (top_controls_manager_)
2718 top_controls_manager_->PinchEnd();
2719 client_->SetNeedsCommitOnImplThread();
2722 static void CollectScrollDeltas(ScrollAndScaleSet* scroll_info,
2723 LayerImpl* layer_impl) {
2727 gfx::Vector2d scroll_delta =
2728 gfx::ToFlooredVector2d(layer_impl->ScrollDelta());
2729 if (!scroll_delta.IsZero()) {
2730 LayerTreeHostCommon::ScrollUpdateInfo scroll;
2731 scroll.layer_id = layer_impl->id();
2732 scroll.scroll_delta = scroll_delta;
2733 scroll_info->scrolls.push_back(scroll);
2734 layer_impl->SetSentScrollDelta(scroll_delta);
2737 for (size_t i = 0; i < layer_impl->children().size(); ++i)
2738 CollectScrollDeltas(scroll_info, layer_impl->children()[i]);
2741 scoped_ptr<ScrollAndScaleSet> LayerTreeHostImpl::ProcessScrollDeltas() {
2742 scoped_ptr<ScrollAndScaleSet> scroll_info(new ScrollAndScaleSet());
2744 CollectScrollDeltas(scroll_info.get(), active_tree_->root_layer());
2745 scroll_info->page_scale_delta = active_tree_->page_scale_delta();
2746 active_tree_->set_sent_page_scale_delta(scroll_info->page_scale_delta);
2748 return scroll_info.Pass();
2751 void LayerTreeHostImpl::SetFullRootLayerDamage() {
2752 SetViewportDamage(gfx::Rect(DrawViewportSize()));
2755 void LayerTreeHostImpl::ScrollViewportBy(gfx::Vector2dF scroll_delta) {
2756 DCHECK(InnerViewportScrollLayer());
2757 LayerImpl* scroll_layer = OuterViewportScrollLayer()
2758 ? OuterViewportScrollLayer()
2759 : InnerViewportScrollLayer();
2761 gfx::Vector2dF unused_delta = scroll_layer->ScrollBy(scroll_delta);
2763 if (!unused_delta.IsZero() && (scroll_layer == OuterViewportScrollLayer()))
2764 InnerViewportScrollLayer()->ScrollBy(unused_delta);
2767 void LayerTreeHostImpl::AnimatePageScale(base::TimeTicks monotonic_time) {
2768 if (!page_scale_animation_)
2771 // TODO(ajuma): http://crbug.com/178171 - Animations use double for monotonic
2773 double monotonic_time_for_cc_animations =
2774 (monotonic_time - base::TimeTicks()).InSecondsF();
2775 gfx::Vector2dF scroll_total = active_tree_->TotalScrollOffset();
2777 if (!page_scale_animation_->IsAnimationStarted())
2778 page_scale_animation_->StartAnimation(monotonic_time_for_cc_animations);
2780 active_tree_->SetPageScaleDelta(page_scale_animation_->PageScaleFactorAtTime(
2781 monotonic_time_for_cc_animations) /
2782 active_tree_->page_scale_factor());
2783 gfx::Vector2dF next_scroll = page_scale_animation_->ScrollOffsetAtTime(
2784 monotonic_time_for_cc_animations);
2786 ScrollViewportBy(next_scroll - scroll_total);
2789 if (page_scale_animation_->IsAnimationCompleteAtTime(
2790 monotonic_time_for_cc_animations)) {
2791 page_scale_animation_.reset();
2792 client_->SetNeedsCommitOnImplThread();
2793 client_->RenewTreePriority();
2799 void LayerTreeHostImpl::AnimateTopControls(base::TimeTicks time) {
2800 if (!top_controls_manager_ || !top_controls_manager_->animation())
2802 gfx::Vector2dF scroll = top_controls_manager_->Animate(time);
2803 if (active_tree_->TotalScrollOffset().y() == 0.f)
2805 if (!scroll.IsZero()) {
2806 ScrollViewportBy(gfx::ScaleVector2d(
2807 scroll, 1.f / active_tree_->total_page_scale_factor()));
2813 void LayerTreeHostImpl::AnimateLayers(base::TimeTicks monotonic_time) {
2814 if (!settings_.accelerated_animation_enabled ||
2815 !needs_animate_layers() ||
2816 !active_tree_->root_layer())
2819 TRACE_EVENT0("cc", "LayerTreeHostImpl::AnimateLayers");
2821 // TODO(ajuma): http://crbug.com/178171 - Animations use double for monotonic
2823 double monotonic_time_for_cc_animations =
2824 (monotonic_time - base::TimeTicks()).InSecondsF();
2825 AnimationRegistrar::AnimationControllerMap copy =
2826 animation_registrar_->active_animation_controllers();
2827 for (AnimationRegistrar::AnimationControllerMap::iterator iter = copy.begin();
2830 (*iter).second->Animate(monotonic_time_for_cc_animations);
2835 void LayerTreeHostImpl::UpdateAnimationState(bool start_ready_animations) {
2836 if (!settings_.accelerated_animation_enabled ||
2837 !needs_animate_layers() ||
2838 !active_tree_->root_layer())
2841 TRACE_EVENT0("cc", "LayerTreeHostImpl::UpdateAnimationState");
2842 scoped_ptr<AnimationEventsVector> events =
2843 make_scoped_ptr(new AnimationEventsVector);
2844 AnimationRegistrar::AnimationControllerMap copy =
2845 animation_registrar_->active_animation_controllers();
2846 for (AnimationRegistrar::AnimationControllerMap::iterator iter = copy.begin();
2849 (*iter).second->UpdateState(start_ready_animations, events.get());
2851 if (!events->empty()) {
2852 client_->PostAnimationEventsToMainThreadOnImplThread(events.Pass());
2858 void LayerTreeHostImpl::ActivateAnimations() {
2859 if (!settings_.accelerated_animation_enabled || !needs_animate_layers() ||
2860 !active_tree_->root_layer())
2863 TRACE_EVENT0("cc", "LayerTreeHostImpl::ActivateAnimations");
2864 AnimationRegistrar::AnimationControllerMap copy =
2865 animation_registrar_->active_animation_controllers();
2866 for (AnimationRegistrar::AnimationControllerMap::iterator iter = copy.begin();
2869 (*iter).second->ActivateAnimations();
2872 base::TimeDelta LayerTreeHostImpl::LowFrequencyAnimationInterval() const {
2873 return base::TimeDelta::FromSeconds(1);
2876 std::string LayerTreeHostImpl::LayerTreeAsJson() const {
2878 if (active_tree_->root_layer()) {
2879 scoped_ptr<base::Value> json(active_tree_->root_layer()->LayerTreeAsJson());
2880 base::JSONWriter::WriteWithOptions(
2881 json.get(), base::JSONWriter::OPTIONS_PRETTY_PRINT, &str);
2886 int LayerTreeHostImpl::SourceAnimationFrameNumber() const {
2887 return fps_counter_->current_frame_number();
2890 void LayerTreeHostImpl::SendManagedMemoryStats(
2891 size_t memory_visible_bytes,
2892 size_t memory_visible_and_nearby_bytes,
2893 size_t memory_use_bytes) {
2897 // Round the numbers being sent up to the next 8MB, to throttle the rate
2898 // at which we spam the GPU process.
2899 static const size_t rounding_step = 8 * 1024 * 1024;
2900 memory_visible_bytes = RoundUp(memory_visible_bytes, rounding_step);
2901 memory_visible_and_nearby_bytes = RoundUp(memory_visible_and_nearby_bytes,
2903 memory_use_bytes = RoundUp(memory_use_bytes, rounding_step);
2904 if (last_sent_memory_visible_bytes_ == memory_visible_bytes &&
2905 last_sent_memory_visible_and_nearby_bytes_ ==
2906 memory_visible_and_nearby_bytes &&
2907 last_sent_memory_use_bytes_ == memory_use_bytes) {
2910 last_sent_memory_visible_bytes_ = memory_visible_bytes;
2911 last_sent_memory_visible_and_nearby_bytes_ = memory_visible_and_nearby_bytes;
2912 last_sent_memory_use_bytes_ = memory_use_bytes;
2914 renderer_->SendManagedMemoryStats(last_sent_memory_visible_bytes_,
2915 last_sent_memory_visible_and_nearby_bytes_,
2916 last_sent_memory_use_bytes_);
2919 void LayerTreeHostImpl::AnimateScrollbars(base::TimeTicks time) {
2920 AnimateScrollbarsRecursive(active_tree_->root_layer(), time);
2923 void LayerTreeHostImpl::AnimateScrollbarsRecursive(LayerImpl* layer,
2924 base::TimeTicks time) {
2928 ScrollbarAnimationController* scrollbar_controller =
2929 layer->scrollbar_animation_controller();
2930 if (scrollbar_controller)
2931 scrollbar_controller->Animate(time);
2933 for (size_t i = 0; i < layer->children().size(); ++i)
2934 AnimateScrollbarsRecursive(layer->children()[i], time);
2937 void LayerTreeHostImpl::PostDelayedScrollbarFade(
2938 const base::Closure& start_fade,
2939 base::TimeDelta delay) {
2940 client_->PostDelayedScrollbarFadeOnImplThread(start_fade, delay);
2943 void LayerTreeHostImpl::SetNeedsScrollbarAnimationFrame() {
2944 TRACE_EVENT_INSTANT0(
2946 "LayerTreeHostImpl::SetNeedsRedraw due to scrollbar fade",
2947 TRACE_EVENT_SCOPE_THREAD);
2951 void LayerTreeHostImpl::SetTreePriority(TreePriority priority) {
2955 if (global_tile_state_.tree_priority == priority)
2957 global_tile_state_.tree_priority = priority;
2958 DidModifyTilePriorities();
2961 void LayerTreeHostImpl::UpdateCurrentFrameTime() {
2962 DCHECK(current_frame_timeticks_.is_null());
2963 current_frame_timeticks_ = gfx::FrameTime::Now();
2966 void LayerTreeHostImpl::ResetCurrentFrameTimeForNextFrame() {
2967 current_frame_timeticks_ = base::TimeTicks();
2970 base::TimeTicks LayerTreeHostImpl::CurrentFrameTimeTicks() {
2971 // Try to use the current frame time to keep animations non-jittery. But if
2972 // we're not in a frame (because this is during an input event or a delayed
2973 // task), fall back to physical time. This should still be monotonic.
2974 if (!current_frame_timeticks_.is_null())
2975 return current_frame_timeticks_;
2976 return gfx::FrameTime::Now();
2979 scoped_ptr<base::Value> LayerTreeHostImpl::AsValueWithFrame(
2980 FrameData* frame) const {
2981 scoped_ptr<base::DictionaryValue> state(new base::DictionaryValue());
2982 if (this->pending_tree_)
2983 state->Set("activation_state", ActivationStateAsValue().release());
2984 state->Set("device_viewport_size",
2985 MathUtil::AsValue(device_viewport_size_).release());
2987 state->Set("tiles", tile_manager_->AllTilesAsValue().release());
2988 state->Set("active_tree", active_tree_->AsValue().release());
2990 state->Set("pending_tree", pending_tree_->AsValue().release());
2992 state->Set("frame", frame->AsValue().release());
2993 return state.PassAs<base::Value>();
2996 scoped_ptr<base::Value> LayerTreeHostImpl::ActivationStateAsValue() const {
2997 scoped_ptr<base::DictionaryValue> state(new base::DictionaryValue());
2998 state->Set("lthi", TracedValue::CreateIDRef(this).release());
3000 state->Set("tile_manager", tile_manager_->BasicStateAsValue().release());
3001 return state.PassAs<base::Value>();
3004 void LayerTreeHostImpl::SetDebugState(
3005 const LayerTreeDebugState& new_debug_state) {
3006 if (LayerTreeDebugState::Equal(debug_state_, new_debug_state))
3008 if (debug_state_.continuous_painting != new_debug_state.continuous_painting)
3009 paint_time_counter_->ClearHistory();
3011 debug_state_ = new_debug_state;
3012 UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy());
3013 SetFullRootLayerDamage();
3016 void LayerTreeHostImpl::CreateUIResource(UIResourceId uid,
3017 const UIResourceBitmap& bitmap) {
3020 GLint wrap_mode = 0;
3021 switch (bitmap.GetWrapMode()) {
3022 case UIResourceBitmap::CLAMP_TO_EDGE:
3023 wrap_mode = GL_CLAMP_TO_EDGE;
3025 case UIResourceBitmap::REPEAT:
3026 wrap_mode = GL_REPEAT;
3030 // Allow for multiple creation requests with the same UIResourceId. The
3031 // previous resource is simply deleted.
3032 ResourceProvider::ResourceId id = ResourceIdForUIResource(uid);
3034 DeleteUIResource(uid);
3036 ResourceFormat format = resource_provider_->best_texture_format();
3037 if (bitmap.GetFormat() == UIResourceBitmap::ETC1)
3039 id = resource_provider_->CreateResource(
3042 ResourceProvider::TextureUsageAny,
3045 UIResourceData data;
3046 data.resource_id = id;
3047 data.size = bitmap.GetSize();
3048 data.opaque = bitmap.GetOpaque();
3050 ui_resource_map_[uid] = data;
3052 AutoLockUIResourceBitmap bitmap_lock(bitmap);
3053 resource_provider_->SetPixels(id,
3054 bitmap_lock.GetPixels(),
3055 gfx::Rect(bitmap.GetSize()),
3056 gfx::Rect(bitmap.GetSize()),
3057 gfx::Vector2d(0, 0));
3058 MarkUIResourceNotEvicted(uid);
3061 void LayerTreeHostImpl::DeleteUIResource(UIResourceId uid) {
3062 ResourceProvider::ResourceId id = ResourceIdForUIResource(uid);
3064 resource_provider_->DeleteResource(id);
3065 ui_resource_map_.erase(uid);
3067 MarkUIResourceNotEvicted(uid);
3070 void LayerTreeHostImpl::EvictAllUIResources() {
3071 if (ui_resource_map_.empty())
3074 for (UIResourceMap::const_iterator iter = ui_resource_map_.begin();
3075 iter != ui_resource_map_.end();
3077 evicted_ui_resources_.insert(iter->first);
3078 resource_provider_->DeleteResource(iter->second.resource_id);
3080 ui_resource_map_.clear();
3082 client_->SetNeedsCommitOnImplThread();
3083 client_->OnCanDrawStateChanged(CanDraw());
3084 client_->RenewTreePriority();
3087 ResourceProvider::ResourceId LayerTreeHostImpl::ResourceIdForUIResource(
3088 UIResourceId uid) const {
3089 UIResourceMap::const_iterator iter = ui_resource_map_.find(uid);
3090 if (iter != ui_resource_map_.end())
3091 return iter->second.resource_id;
3095 bool LayerTreeHostImpl::IsUIResourceOpaque(UIResourceId uid) const {
3096 UIResourceMap::const_iterator iter = ui_resource_map_.find(uid);
3097 DCHECK(iter != ui_resource_map_.end());
3098 return iter->second.opaque;
3101 bool LayerTreeHostImpl::EvictedUIResourcesExist() const {
3102 return !evicted_ui_resources_.empty();
3105 void LayerTreeHostImpl::MarkUIResourceNotEvicted(UIResourceId uid) {
3106 std::set<UIResourceId>::iterator found_in_evicted =
3107 evicted_ui_resources_.find(uid);
3108 if (found_in_evicted == evicted_ui_resources_.end())
3110 evicted_ui_resources_.erase(found_in_evicted);
3111 if (evicted_ui_resources_.empty())
3112 client_->OnCanDrawStateChanged(CanDraw());
3115 void LayerTreeHostImpl::ScheduleMicroBenchmark(
3116 scoped_ptr<MicroBenchmarkImpl> benchmark) {
3117 micro_benchmark_controller_.ScheduleRun(benchmark.Pass());
3120 void LayerTreeHostImpl::InsertSwapPromiseMonitor(SwapPromiseMonitor* monitor) {
3121 swap_promise_monitor_.insert(monitor);
3124 void LayerTreeHostImpl::RemoveSwapPromiseMonitor(SwapPromiseMonitor* monitor) {
3125 swap_promise_monitor_.erase(monitor);
3128 void LayerTreeHostImpl::NotifySwapPromiseMonitorsOfSetNeedsRedraw() {
3129 std::set<SwapPromiseMonitor*>::iterator it = swap_promise_monitor_.begin();
3130 for (; it != swap_promise_monitor_.end(); it++)
3131 (*it)->OnSetNeedsRedrawOnImpl();