Upstream version 5.34.104.0
[platform/framework/web/crosswalk.git] / src / cc / test / test_web_graphics_context_3d.h
1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef CC_TEST_TEST_WEB_GRAPHICS_CONTEXT_3D_H_
6 #define CC_TEST_TEST_WEB_GRAPHICS_CONTEXT_3D_H_
7
8 #include <vector>
9
10 #include "base/callback.h"
11 #include "base/compiler_specific.h"
12 #include "base/containers/hash_tables.h"
13 #include "base/containers/scoped_ptr_hash_map.h"
14 #include "base/memory/ref_counted.h"
15 #include "base/memory/scoped_ptr.h"
16 #include "base/memory/weak_ptr.h"
17 #include "base/stl_util.h"
18 #include "base/synchronization/lock.h"
19 #include "cc/output/context_provider.h"
20 #include "cc/test/ordered_texture_map.h"
21 #include "cc/test/test_texture.h"
22 #include "third_party/khronos/GLES2/gl2.h"
23 #include "ui/gfx/rect.h"
24
25 namespace cc {
26 class TestContextSupport;
27
28 class TestWebGraphicsContext3D {
29  public:
30   static scoped_ptr<TestWebGraphicsContext3D> Create();
31
32   virtual ~TestWebGraphicsContext3D();
33
34   void set_context_lost_callback(const base::Closure& callback) {
35     context_lost_callback_ = callback;
36   }
37
38   virtual void reshapeWithScaleFactor(int width,
39                                       int height,
40                                       float scale_factor);
41
42   virtual bool isContextLost();
43
44   virtual void discardFramebufferEXT(GLenum target,
45                                      GLsizei num_attachments,
46                                      const GLenum* attachments) {}
47
48   virtual void activeTexture(GLenum texture) {}
49   virtual void attachShader(GLuint program, GLuint shader);
50   virtual void bindFramebuffer(GLenum target, GLuint framebuffer);
51   virtual void bindRenderbuffer(GLenum target, GLuint renderbuffer);
52   virtual void bindTexture(GLenum target, GLuint texture_id);
53
54   virtual void texParameteri(GLenum target, GLenum pname, GLint param);
55   virtual void getTexParameteriv(GLenum target, GLenum pname, GLint* value);
56   virtual void asyncTexImage2DCHROMIUM(GLenum target,
57                                        GLint level,
58                                        GLenum internalformat,
59                                        GLsizei width,
60                                        GLsizei height,
61                                        GLint border,
62                                        GLenum format,
63                                        GLenum type,
64                                        const void* pixels) {}
65   virtual void asyncTexSubImage2DCHROMIUM(GLenum target,
66                                           GLint level,
67                                           GLint xoffset,
68                                           GLint yoffset,
69                                           GLsizei width,
70                                           GLsizei height,
71                                           GLenum format,
72                                           GLenum type,
73                                           const void* pixels) {}
74   virtual void waitAsyncTexImage2DCHROMIUM(GLenum target) {}
75   virtual void releaseTexImage2DCHROMIUM(GLenum target, GLint image_id) {}
76
77   virtual GLenum checkFramebufferStatus(GLenum target);
78
79   virtual void clear(GLbitfield mask) {}
80   virtual void clearColor(GLclampf red,
81                           GLclampf green,
82                           GLclampf blue,
83                           GLclampf alpha) {}
84   virtual void clearStencil(GLint s) {}
85   virtual void compressedTexImage2D(GLenum target,
86                                     GLint level,
87                                     GLenum internal_format,
88                                     GLsizei width,
89                                     GLsizei height,
90                                     GLint border,
91                                     GLsizei image_size,
92                                     const void* data) {}
93   virtual GLint getUniformLocation(GLuint program, const GLchar* name);
94   virtual GLsizeiptr getVertexAttribOffset(GLuint index, GLenum pname);
95
96   virtual GLboolean isBuffer(GLuint buffer);
97   virtual GLboolean isEnabled(GLenum cap);
98   virtual GLboolean isFramebuffer(GLuint framebuffer);
99   virtual GLboolean isProgram(GLuint program);
100   virtual GLboolean isRenderbuffer(GLuint renderbuffer);
101   virtual GLboolean isShader(GLuint shader);
102   virtual GLboolean isTexture(GLuint texture);
103
104   virtual void useProgram(GLuint program);
105
106   virtual void viewport(GLint x, GLint y, GLsizei width, GLsizei height) {}
107
108   virtual void genBuffers(GLsizei count, GLuint* ids);
109   virtual void genFramebuffers(GLsizei count, GLuint* ids);
110   virtual void genRenderbuffers(GLsizei count, GLuint* ids);
111   virtual void genTextures(GLsizei count, GLuint* ids);
112
113   virtual void deleteBuffers(GLsizei count, GLuint* ids);
114   virtual void deleteFramebuffers(GLsizei count, GLuint* ids);
115   virtual void deleteRenderbuffers(GLsizei count, GLuint* ids);
116   virtual void deleteTextures(GLsizei count, GLuint* ids);
117
118   virtual GLuint createBuffer();
119   virtual GLuint createFramebuffer();
120   virtual GLuint createRenderbuffer();
121   virtual GLuint createTexture();
122
123   virtual void deleteBuffer(GLuint id);
124   virtual void deleteFramebuffer(GLuint id);
125   virtual void deleteRenderbuffer(GLuint id);
126   virtual void deleteTexture(GLuint id);
127
128   virtual GLuint createProgram();
129   virtual GLuint createShader(GLenum);
130   virtual GLuint createExternalTexture();
131
132   virtual void deleteProgram(GLuint id);
133   virtual void deleteShader(GLuint id);
134
135   virtual void texStorage2DEXT(GLenum target,
136                                GLint levels,
137                                GLuint internalformat,
138                                GLint width,
139                                GLint height) {}
140
141   virtual GLuint createQueryEXT();
142   virtual void deleteQueryEXT(GLuint query) {}
143   virtual void beginQueryEXT(GLenum target, GLuint query) {}
144   virtual void endQueryEXT(GLenum target);
145   virtual void getQueryObjectuivEXT(GLuint query, GLenum pname, GLuint* params);
146
147   virtual void scissor(GLint x, GLint y, GLsizei width, GLsizei height) {}
148
149   virtual void texImage2D(GLenum target,
150                           GLint level,
151                           GLenum internalformat,
152                           GLsizei width,
153                           GLsizei height,
154                           GLint border,
155                           GLenum format,
156                           GLenum type,
157                           const void* pixels) {}
158
159   virtual void texSubImage2D(GLenum target,
160                              GLint level,
161                              GLint xoffset,
162                              GLint yoffset,
163                              GLsizei width,
164                              GLsizei height,
165                              GLenum format,
166                              GLenum type,
167                              const void* pixels) {}
168
169   virtual void genMailboxCHROMIUM(GLbyte* mailbox);
170   virtual void produceTextureCHROMIUM(GLenum target,
171                                       const GLbyte* mailbox) { }
172   virtual void consumeTextureCHROMIUM(GLenum target,
173                                       const GLbyte* mailbox) { }
174
175   virtual void loseContextCHROMIUM(GLenum current, GLenum other);
176
177   virtual void bindTexImage2DCHROMIUM(GLenum target, GLint image_id) {}
178
179   virtual void drawArrays(GLenum mode, GLint first, GLsizei count) {}
180   virtual void drawElements(GLenum mode,
181                             GLsizei count,
182                             GLenum type,
183                             GLintptr offset) {}
184   virtual void disable(GLenum cap) {}
185   virtual void enable(GLenum cap) {}
186   virtual void finish();
187   virtual void flush();
188   virtual void shallowFlushCHROMIUM() {}
189
190   virtual void getAttachedShaders(GLuint program,
191                                   GLsizei max_count,
192                                   GLsizei* count,
193                                   GLuint* shaders) {}
194   virtual GLint getAttribLocation(GLuint program, const GLchar* name);
195   virtual void getBooleanv(GLenum pname, GLboolean* value) {}
196   virtual void getBufferParameteriv(GLenum target, GLenum pname, GLint* value) {
197   }
198   virtual GLenum getError();
199   virtual void getFloatv(GLenum pname, GLfloat* value) {}
200   virtual void getFramebufferAttachmentParameteriv(GLenum target,
201                                                    GLenum attachment,
202                                                    GLenum pname,
203                                                    GLint* value) {}
204
205   virtual void getIntegerv(GLenum pname, GLint* value);
206
207   virtual void getProgramiv(GLuint program, GLenum pname, GLint* value);
208
209   virtual void getRenderbufferParameteriv(GLenum target,
210                                           GLenum pname,
211                                           GLint* value) {}
212
213   virtual void getShaderiv(GLuint shader, GLenum pname, GLint* value);
214
215   virtual void getShaderPrecisionFormat(GLenum shadertype,
216                                         GLenum precisiontype,
217                                         GLint* range,
218                                         GLint* precision);
219
220   virtual void getTexParameterfv(GLenum target, GLenum pname, GLfloat* value) {}
221   virtual void getUniformfv(GLuint program, GLint location, GLfloat* value) {}
222   virtual void getUniformiv(GLuint program, GLint location, GLint* value) {}
223   virtual void getVertexAttribfv(GLuint index, GLenum pname, GLfloat* value) {}
224   virtual void getVertexAttribiv(GLuint index, GLenum pname, GLint* value) {}
225
226   virtual void bindBuffer(GLenum target, GLuint buffer);
227   virtual void bufferData(GLenum target,
228                           GLsizeiptr size,
229                           const void* data,
230                           GLenum usage);
231   virtual void* mapBufferCHROMIUM(GLenum target,
232                                   GLenum access);
233   virtual GLboolean unmapBufferCHROMIUM(GLenum target);
234
235   virtual GLuint createImageCHROMIUM(GLsizei width,
236                                      GLsizei height,
237                                      GLenum internalformat);
238   virtual void destroyImageCHROMIUM(GLuint image_id);
239   virtual void getImageParameterivCHROMIUM(GLuint image_id,
240                                            GLenum pname,
241                                            GLint* params);
242   virtual void* mapImageCHROMIUM(GLuint image_id, GLenum access);
243   virtual void unmapImageCHROMIUM(GLuint image_id);
244   virtual void texImageIOSurface2DCHROMIUM(GLenum target,
245                                            GLsizei width,
246                                            GLsizei height,
247                                            GLuint io_surface_id,
248                                            GLuint plane) {}
249
250   virtual unsigned insertSyncPoint();
251   virtual void waitSyncPoint(unsigned sync_point);
252
253   unsigned last_waited_sync_point() const { return last_waited_sync_point_; }
254
255   const ContextProvider::Capabilities& test_capabilities() const {
256     return test_capabilities_;
257   }
258
259   void set_context_lost(bool context_lost) { context_lost_ = context_lost; }
260   void set_times_bind_texture_succeeds(int times) {
261     times_bind_texture_succeeds_ = times;
262   }
263   void set_times_end_query_succeeds(int times) {
264     times_end_query_succeeds_ = times;
265   }
266
267   // When set, mapImageCHROMIUM and mapBufferCHROMIUM will return NULL after
268   // this many times.
269   void set_times_map_image_chromium_succeeds(int times) {
270     times_map_image_chromium_succeeds_ = times;
271   }
272   void set_times_map_buffer_chromium_succeeds(int times) {
273     times_map_buffer_chromium_succeeds_ = times;
274   }
275
276   size_t NumTextures() const;
277   GLuint TextureAt(int i) const;
278
279   size_t NumUsedTextures() const { return used_textures_.size(); }
280   bool UsedTexture(int texture) const {
281     return ContainsKey(used_textures_, texture);
282   }
283   void ResetUsedTextures() { used_textures_.clear(); }
284
285   void set_have_extension_io_surface(bool have) {
286     test_capabilities_.gpu.iosurface = have;
287     test_capabilities_.gpu.texture_rectangle = have;
288   }
289   void set_have_extension_egl_image(bool have) {
290     test_capabilities_.gpu.egl_image_external = have;
291   }
292   void set_have_post_sub_buffer(bool have) {
293     test_capabilities_.gpu.post_sub_buffer = have;
294   }
295   void set_have_discard_framebuffer(bool have) {
296     test_capabilities_.gpu.discard_framebuffer = have;
297   }
298   void set_support_compressed_texture_etc1(bool support) {
299     test_capabilities_.gpu.texture_format_etc1 = support;
300   }
301   void set_support_texture_storage(bool support) {
302     test_capabilities_.gpu.texture_storage = support;
303   }
304
305   // When this context is lost, all contexts in its share group are also lost.
306   void add_share_group_context(TestWebGraphicsContext3D* context3d) {
307     shared_contexts_.push_back(context3d);
308   }
309
310   void set_max_texture_size(int size) { max_texture_size_ = size; }
311
312   static const GLuint kExternalTextureId;
313   virtual GLuint NextTextureId();
314   virtual void RetireTextureId(GLuint id);
315
316   virtual GLuint NextBufferId();
317   virtual void RetireBufferId(GLuint id);
318
319   virtual GLuint NextImageId();
320   virtual void RetireImageId(GLuint id);
321
322   size_t GetTransferBufferMemoryUsedBytes() const;
323   void SetMaxTransferBufferUsageBytes(size_t max_transfer_buffer_usage_bytes);
324   size_t GetPeakTransferBufferMemoryUsedBytes() const {
325     return peak_transfer_buffer_memory_used_bytes_;
326   }
327
328   void set_test_support(TestContextSupport* test_support) {
329     test_support_ = test_support;
330   }
331
332   int width() const { return width_; }
333   int height() const { return height_; }
334   bool reshape_called() const { return reshape_called_; }
335   void clear_reshape_called() { reshape_called_ = false; }
336   float scale_factor() const { return scale_factor_; }
337
338   enum UpdateType {
339     NoUpdate = 0,
340     PrepareTexture,
341     PostSubBuffer
342   };
343
344   gfx::Rect update_rect() const { return update_rect_; }
345
346   UpdateType last_update_type() { return last_update_type_; }
347
348  protected:
349   struct TextureTargets {
350     TextureTargets();
351     ~TextureTargets();
352
353     void BindTexture(GLenum target, GLuint id);
354     void UnbindTexture(GLuint id);
355
356     GLuint BoundTexture(GLenum target);
357
358    private:
359     typedef base::hash_map<GLenum, GLuint> TargetTextureMap;
360     TargetTextureMap bound_textures_;
361   };
362
363   struct Buffer {
364     Buffer();
365     ~Buffer();
366
367     GLenum target;
368     scoped_ptr<uint8[]> pixels;
369     size_t size;
370
371    private:
372     DISALLOW_COPY_AND_ASSIGN(Buffer);
373   };
374
375   struct Image {
376     Image();
377     ~Image();
378
379     scoped_ptr<uint8[]> pixels;
380
381    private:
382     DISALLOW_COPY_AND_ASSIGN(Image);
383   };
384
385   struct Namespace : public base::RefCountedThreadSafe<Namespace> {
386     Namespace();
387
388     // Protects all fields.
389     base::Lock lock;
390     unsigned next_buffer_id;
391     unsigned next_image_id;
392     unsigned next_texture_id;
393     base::ScopedPtrHashMap<unsigned, Buffer> buffers;
394     base::ScopedPtrHashMap<unsigned, Image> images;
395     OrderedTextureMap textures;
396
397    private:
398     friend class base::RefCountedThreadSafe<Namespace>;
399     ~Namespace();
400     DISALLOW_COPY_AND_ASSIGN(Namespace);
401   };
402
403   TestWebGraphicsContext3D();
404
405   void CreateNamespace();
406   GLuint BoundTextureId(GLenum target);
407   scoped_refptr<TestTexture> BoundTexture(GLenum target);
408   void CheckTextureIsBound(GLenum target);
409
410   unsigned context_id_;
411   ContextProvider::Capabilities test_capabilities_;
412   int times_bind_texture_succeeds_;
413   int times_end_query_succeeds_;
414   bool context_lost_;
415   int times_map_image_chromium_succeeds_;
416   int times_map_buffer_chromium_succeeds_;
417   base::Closure context_lost_callback_;
418   base::hash_set<unsigned> used_textures_;
419   unsigned next_program_id_;
420   base::hash_set<unsigned> program_set_;
421   unsigned next_shader_id_;
422   base::hash_set<unsigned> shader_set_;
423   std::vector<TestWebGraphicsContext3D*> shared_contexts_;
424   int max_texture_size_;
425   bool reshape_called_;
426   int width_;
427   int height_;
428   float scale_factor_;
429   TestContextSupport* test_support_;
430   gfx::Rect update_rect_;
431   UpdateType last_update_type_;
432   unsigned next_insert_sync_point_;
433   unsigned last_waited_sync_point_;
434
435   unsigned bound_buffer_;
436   TextureTargets texture_targets_;
437
438   size_t peak_transfer_buffer_memory_used_bytes_;
439
440   scoped_refptr<Namespace> namespace_;
441   static Namespace* shared_namespace_;
442
443   base::WeakPtrFactory<TestWebGraphicsContext3D> weak_ptr_factory_;
444 };
445
446 }  // namespace cc
447
448 #endif  // CC_TEST_TEST_WEB_GRAPHICS_CONTEXT_3D_H_