Upstream version 10.39.225.0
[platform/framework/web/crosswalk.git] / src / cc / test / render_pass_test_utils.h
1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef CC_TEST_RENDER_PASS_TEST_UTILS_H_
6 #define CC_TEST_RENDER_PASS_TEST_UTILS_H_
7
8 #include "cc/base/scoped_ptr_vector.h"
9 #include "cc/output/filter_operations.h"
10 #include "cc/quads/render_pass.h"
11 #include "cc/resources/resource_provider.h"
12 #include "third_party/skia/include/core/SkColor.h"
13
14 namespace gfx {
15 class Rect;
16 class Transform;
17 }
18
19 namespace cc {
20
21 class SolidColorDrawQuad;
22 class TestRenderPass;
23
24 // Adds a new render pass with the provided properties to the given
25 // render pass list.
26 TestRenderPass* AddRenderPass(RenderPassList* pass_list,
27                               RenderPassId id,
28                               const gfx::Rect& output_rect,
29                               const gfx::Transform& root_transform);
30
31 // Adds a solid quad to a given render pass.
32 SolidColorDrawQuad* AddQuad(TestRenderPass* pass,
33                             const gfx::Rect& rect,
34                             SkColor color);
35
36 // Adds a solid quad to a given render pass and sets is_clipped=true.
37 SolidColorDrawQuad* AddClippedQuad(TestRenderPass* pass,
38                                    const gfx::Rect& rect,
39                                    SkColor color);
40
41 // Adds a solid quad with a transform to a given render pass.
42 SolidColorDrawQuad* AddTransformedQuad(TestRenderPass* pass,
43                                        const gfx::Rect& rect,
44                                        SkColor color,
45                                        const gfx::Transform& transform);
46
47 // Adds a render pass quad to an existing render pass.
48 void AddRenderPassQuad(TestRenderPass* to_pass,
49                        TestRenderPass* contributing_pass);
50
51 // Adds a render pass quad with the given mask resource, filter, and transform.
52 void AddRenderPassQuad(TestRenderPass* toPass,
53                        TestRenderPass* contributing_pass,
54                        ResourceProvider::ResourceId mask_resource_id,
55                        const FilterOperations& filters,
56                        gfx::Transform transform);
57
58 }  // namespace cc
59
60 #endif  // CC_TEST_RENDER_PASS_TEST_UTILS_H_