Upstream version 9.38.198.0
[platform/framework/web/crosswalk.git] / src / cc / test / layer_test_common.cc
1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "cc/test/layer_test_common.h"
6
7 #include "cc/base/math_util.h"
8 #include "cc/base/region.h"
9 #include "cc/layers/append_quads_data.h"
10 #include "cc/quads/draw_quad.h"
11 #include "cc/quads/render_pass.h"
12 #include "cc/test/fake_output_surface.h"
13 #include "cc/test/mock_occlusion_tracker.h"
14 #include "cc/trees/layer_tree_host_common.h"
15 #include "testing/gtest/include/gtest/gtest.h"
16 #include "ui/gfx/point_conversions.h"
17 #include "ui/gfx/rect.h"
18 #include "ui/gfx/rect_conversions.h"
19 #include "ui/gfx/size_conversions.h"
20
21 namespace cc {
22
23 // Align with expected and actual output.
24 const char* LayerTestCommon::quad_string = "    Quad: ";
25
26 static bool CanRectFBeSafelyRoundedToRect(const gfx::RectF& r) {
27   // Ensure that range of float values is not beyond integer range.
28   if (!r.IsExpressibleAsRect())
29     return false;
30
31   // Ensure that the values are actually integers.
32   if (gfx::ToFlooredPoint(r.origin()) == r.origin() &&
33       gfx::ToFlooredSize(r.size()) == r.size())
34     return true;
35
36   return false;
37 }
38
39 void LayerTestCommon::VerifyQuadsExactlyCoverRect(const QuadList& quads,
40                                                   const gfx::Rect& rect) {
41   Region remaining = rect;
42
43   for (size_t i = 0; i < quads.size(); ++i) {
44     DrawQuad* quad = quads[i];
45     gfx::RectF quad_rectf =
46         MathUtil::MapClippedRect(quad->quadTransform(), gfx::RectF(quad->rect));
47
48     // Before testing for exact coverage in the integer world, assert that
49     // rounding will not round the rect incorrectly.
50     ASSERT_TRUE(CanRectFBeSafelyRoundedToRect(quad_rectf));
51
52     gfx::Rect quad_rect = gfx::ToEnclosingRect(quad_rectf);
53
54     EXPECT_TRUE(rect.Contains(quad_rect)) << quad_string << i
55                                           << " rect: " << rect.ToString()
56                                           << " quad: " << quad_rect.ToString();
57     EXPECT_TRUE(remaining.Contains(quad_rect))
58         << quad_string << i << " remaining: " << remaining.ToString()
59         << " quad: " << quad_rect.ToString();
60     remaining.Subtract(quad_rect);
61   }
62
63   EXPECT_TRUE(remaining.IsEmpty());
64 }
65
66 // static
67 void LayerTestCommon::VerifyQuadsCoverRectWithOcclusion(
68     const QuadList& quads,
69     const gfx::Rect& rect,
70     const gfx::Rect& occluded,
71     size_t* partially_occluded_count) {
72   // No quad should exist if it's fully occluded.
73   for (size_t i = 0; i < quads.size(); ++i) {
74     EXPECT_FALSE(occluded.Contains(quads[i]->visible_rect));
75   }
76
77   // Quads that are fully occluded on one axis only should be shrunken.
78   for (size_t i = 0; i < quads.size(); ++i) {
79     DrawQuad* quad = quads[i];
80     DCHECK(quad->quadTransform().IsIdentityOrIntegerTranslation());
81     gfx::Rect target_rect =
82         MathUtil::MapEnclosingClippedRect(quad->quadTransform(), quad->rect);
83     gfx::Rect target_visible_rect = MathUtil::MapEnclosingClippedRect(
84         quad->quadTransform(), quad->visible_rect);
85
86     bool fully_occluded_horizontal = target_rect.x() >= occluded.x() &&
87                                      target_rect.right() <= occluded.right();
88     bool fully_occluded_vertical = target_rect.y() >= occluded.y() &&
89                                    target_rect.bottom() <= occluded.bottom();
90     bool should_be_occluded =
91         target_rect.Intersects(occluded) &&
92         (fully_occluded_vertical || fully_occluded_horizontal);
93     if (!should_be_occluded) {
94       EXPECT_EQ(quad->rect.ToString(), quad->visible_rect.ToString());
95     } else {
96       EXPECT_NE(quad->rect.ToString(), quad->visible_rect.ToString());
97       EXPECT_TRUE(quad->rect.Contains(quad->visible_rect));
98       ++(*partially_occluded_count);
99     }
100   }
101 }
102
103 LayerTestCommon::LayerImplTest::LayerImplTest()
104     : host_(FakeLayerTreeHost::Create()),
105       root_layer_impl_(LayerImpl::Create(host_->host_impl()->active_tree(), 1)),
106       render_pass_(RenderPass::Create()) {
107   scoped_ptr<FakeOutputSurface> output_surface = FakeOutputSurface::Create3d();
108   host_->host_impl()->InitializeRenderer(
109       output_surface.PassAs<OutputSurface>());
110 }
111
112 LayerTestCommon::LayerImplTest::~LayerImplTest() {}
113
114 void LayerTestCommon::LayerImplTest::CalcDrawProps(
115     const gfx::Size& viewport_size) {
116   LayerImplList layer_list;
117   LayerTreeHostCommon::CalcDrawPropsImplInputsForTesting inputs(
118       root_layer_impl_.get(), viewport_size, &layer_list);
119   LayerTreeHostCommon::CalculateDrawProperties(&inputs);
120 }
121
122 void LayerTestCommon::LayerImplTest::AppendQuadsWithOcclusion(
123     LayerImpl* layer_impl,
124     const gfx::Rect& occluded) {
125   AppendQuadsData data;
126
127   render_pass_->quad_list.clear();
128   render_pass_->shared_quad_state_list.clear();
129   occlusion_tracker_.set_occluded_target_rect(occluded);
130   layer_impl->WillDraw(DRAW_MODE_HARDWARE, resource_provider());
131   layer_impl->AppendQuads(render_pass_.get(), occlusion_tracker_, &data);
132   layer_impl->DidDraw(resource_provider());
133 }
134
135 void LayerTestCommon::LayerImplTest::AppendQuadsForPassWithOcclusion(
136     LayerImpl* layer_impl,
137     const RenderPass::Id& id,
138     const gfx::Rect& occluded) {
139   AppendQuadsData data(id);
140
141   render_pass_->quad_list.clear();
142   render_pass_->shared_quad_state_list.clear();
143   occlusion_tracker_.set_occluded_target_rect(occluded);
144   layer_impl->WillDraw(DRAW_MODE_HARDWARE, resource_provider());
145   layer_impl->AppendQuads(render_pass_.get(), occlusion_tracker_, &data);
146   layer_impl->DidDraw(resource_provider());
147 }
148
149 void LayerTestCommon::LayerImplTest::AppendSurfaceQuadsWithOcclusion(
150     RenderSurfaceImpl* surface_impl,
151     const gfx::Rect& occluded) {
152   AppendQuadsData data;
153
154   render_pass_->quad_list.clear();
155   render_pass_->shared_quad_state_list.clear();
156   occlusion_tracker_.set_occluded_target_rect_for_contributing_surface(
157       occluded);
158   bool for_replica = false;
159   RenderPass::Id id(1, 1);
160   surface_impl->AppendQuads(
161       render_pass_.get(), occlusion_tracker_, &data, for_replica, id);
162 }
163
164 }  // namespace cc