Upstream version 9.38.198.0
[platform/framework/web/crosswalk.git] / src / cc / resources / tile_manager.cc
1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "cc/resources/tile_manager.h"
6
7 #include <algorithm>
8 #include <limits>
9 #include <string>
10
11 #include "base/bind.h"
12 #include "base/debug/trace_event_argument.h"
13 #include "base/json/json_writer.h"
14 #include "base/logging.h"
15 #include "base/metrics/histogram.h"
16 #include "cc/debug/devtools_instrumentation.h"
17 #include "cc/debug/frame_viewer_instrumentation.h"
18 #include "cc/debug/traced_value.h"
19 #include "cc/layers/picture_layer_impl.h"
20 #include "cc/resources/raster_worker_pool.h"
21 #include "cc/resources/tile.h"
22 #include "skia/ext/paint_simplifier.h"
23 #include "third_party/skia/include/core/SkBitmap.h"
24 #include "third_party/skia/include/core/SkPixelRef.h"
25 #include "ui/gfx/rect_conversions.h"
26
27 namespace cc {
28 namespace {
29
30 // Flag to indicate whether we should try and detect that
31 // a tile is of solid color.
32 const bool kUseColorEstimator = true;
33
34 class RasterTaskImpl : public RasterTask {
35  public:
36   RasterTaskImpl(
37       const Resource* resource,
38       PicturePileImpl* picture_pile,
39       const gfx::Rect& content_rect,
40       float contents_scale,
41       RasterMode raster_mode,
42       TileResolution tile_resolution,
43       int layer_id,
44       const void* tile_id,
45       int source_frame_number,
46       bool analyze_picture,
47       RenderingStatsInstrumentation* rendering_stats,
48       const base::Callback<void(const PicturePileImpl::Analysis&, bool)>& reply,
49       ImageDecodeTask::Vector* dependencies)
50       : RasterTask(resource, dependencies),
51         picture_pile_(picture_pile),
52         content_rect_(content_rect),
53         contents_scale_(contents_scale),
54         raster_mode_(raster_mode),
55         tile_resolution_(tile_resolution),
56         layer_id_(layer_id),
57         tile_id_(tile_id),
58         source_frame_number_(source_frame_number),
59         analyze_picture_(analyze_picture),
60         rendering_stats_(rendering_stats),
61         reply_(reply),
62         canvas_(NULL) {}
63
64   // Overridden from Task:
65   virtual void RunOnWorkerThread() OVERRIDE {
66     TRACE_EVENT0("cc", "RasterizerTaskImpl::RunOnWorkerThread");
67
68     DCHECK(picture_pile_);
69     if (canvas_) {
70       AnalyzeAndRaster(picture_pile_->GetCloneForDrawingOnThread(
71           RasterWorkerPool::GetPictureCloneIndexForCurrentThread()));
72     }
73   }
74
75   // Overridden from RasterizerTask:
76   virtual void ScheduleOnOriginThread(RasterizerTaskClient* client) OVERRIDE {
77     DCHECK(!canvas_);
78     canvas_ = client->AcquireCanvasForRaster(this);
79   }
80   virtual void CompleteOnOriginThread(RasterizerTaskClient* client) OVERRIDE {
81     canvas_ = NULL;
82     client->ReleaseCanvasForRaster(this);
83   }
84   virtual void RunReplyOnOriginThread() OVERRIDE {
85     DCHECK(!canvas_);
86     reply_.Run(analysis_, !HasFinishedRunning());
87   }
88
89  protected:
90   virtual ~RasterTaskImpl() { DCHECK(!canvas_); }
91
92  private:
93   void AnalyzeAndRaster(PicturePileImpl* picture_pile) {
94     DCHECK(picture_pile);
95     DCHECK(canvas_);
96
97     if (analyze_picture_) {
98       Analyze(picture_pile);
99       if (analysis_.is_solid_color)
100         return;
101     }
102
103     Raster(picture_pile);
104   }
105
106   void Analyze(PicturePileImpl* picture_pile) {
107     frame_viewer_instrumentation::ScopedAnalyzeTask analyze_task(
108         tile_id_, tile_resolution_, source_frame_number_, layer_id_);
109
110     DCHECK(picture_pile);
111
112     picture_pile->AnalyzeInRect(
113         content_rect_, contents_scale_, &analysis_, rendering_stats_);
114
115     // Record the solid color prediction.
116     UMA_HISTOGRAM_BOOLEAN("Renderer4.SolidColorTilesAnalyzed",
117                           analysis_.is_solid_color);
118
119     // Clear the flag if we're not using the estimator.
120     analysis_.is_solid_color &= kUseColorEstimator;
121   }
122
123   void Raster(PicturePileImpl* picture_pile) {
124     frame_viewer_instrumentation::ScopedRasterTask raster_task(
125         tile_id_,
126         tile_resolution_,
127         source_frame_number_,
128         layer_id_,
129         raster_mode_);
130     devtools_instrumentation::ScopedLayerTask layer_task(
131         devtools_instrumentation::kRasterTask, layer_id_);
132
133     skia::RefPtr<SkDrawFilter> draw_filter;
134     switch (raster_mode_) {
135       case LOW_QUALITY_RASTER_MODE:
136         draw_filter = skia::AdoptRef(new skia::PaintSimplifier);
137         break;
138       case HIGH_QUALITY_RASTER_MODE:
139         break;
140       case NUM_RASTER_MODES:
141       default:
142         NOTREACHED();
143     }
144     canvas_->setDrawFilter(draw_filter.get());
145
146     base::TimeDelta prev_rasterize_time =
147         rendering_stats_->impl_thread_rendering_stats().rasterize_time;
148
149     // Only record rasterization time for highres tiles, because
150     // lowres tiles are not required for activation and therefore
151     // introduce noise in the measurement (sometimes they get rasterized
152     // before we draw and sometimes they aren't)
153     RenderingStatsInstrumentation* stats =
154         tile_resolution_ == HIGH_RESOLUTION ? rendering_stats_ : NULL;
155     DCHECK(picture_pile);
156     picture_pile->RasterToBitmap(
157         canvas_, content_rect_, contents_scale_, stats);
158
159     if (rendering_stats_->record_rendering_stats()) {
160       base::TimeDelta current_rasterize_time =
161           rendering_stats_->impl_thread_rendering_stats().rasterize_time;
162       HISTOGRAM_CUSTOM_COUNTS(
163           "Renderer4.PictureRasterTimeUS",
164           (current_rasterize_time - prev_rasterize_time).InMicroseconds(),
165           0,
166           100000,
167           100);
168     }
169   }
170
171   PicturePileImpl::Analysis analysis_;
172   scoped_refptr<PicturePileImpl> picture_pile_;
173   gfx::Rect content_rect_;
174   float contents_scale_;
175   RasterMode raster_mode_;
176   TileResolution tile_resolution_;
177   int layer_id_;
178   const void* tile_id_;
179   int source_frame_number_;
180   bool analyze_picture_;
181   RenderingStatsInstrumentation* rendering_stats_;
182   const base::Callback<void(const PicturePileImpl::Analysis&, bool)> reply_;
183   SkCanvas* canvas_;
184
185   DISALLOW_COPY_AND_ASSIGN(RasterTaskImpl);
186 };
187
188 class ImageDecodeTaskImpl : public ImageDecodeTask {
189  public:
190   ImageDecodeTaskImpl(SkPixelRef* pixel_ref,
191                       int layer_id,
192                       RenderingStatsInstrumentation* rendering_stats,
193                       const base::Callback<void(bool was_canceled)>& reply)
194       : pixel_ref_(skia::SharePtr(pixel_ref)),
195         layer_id_(layer_id),
196         rendering_stats_(rendering_stats),
197         reply_(reply) {}
198
199   // Overridden from Task:
200   virtual void RunOnWorkerThread() OVERRIDE {
201     TRACE_EVENT0("cc", "ImageDecodeTaskImpl::RunOnWorkerThread");
202
203     devtools_instrumentation::ScopedImageDecodeTask image_decode_task(
204         pixel_ref_.get());
205     // This will cause the image referred to by pixel ref to be decoded.
206     pixel_ref_->lockPixels();
207     pixel_ref_->unlockPixels();
208   }
209
210   // Overridden from RasterizerTask:
211   virtual void ScheduleOnOriginThread(RasterizerTaskClient* client) OVERRIDE {}
212   virtual void CompleteOnOriginThread(RasterizerTaskClient* client) OVERRIDE {}
213   virtual void RunReplyOnOriginThread() OVERRIDE {
214     reply_.Run(!HasFinishedRunning());
215   }
216
217  protected:
218   virtual ~ImageDecodeTaskImpl() {}
219
220  private:
221   skia::RefPtr<SkPixelRef> pixel_ref_;
222   int layer_id_;
223   RenderingStatsInstrumentation* rendering_stats_;
224   const base::Callback<void(bool was_canceled)> reply_;
225
226   DISALLOW_COPY_AND_ASSIGN(ImageDecodeTaskImpl);
227 };
228
229 const size_t kScheduledRasterTasksLimit = 32u;
230
231 // Memory limit policy works by mapping some bin states to the NEVER bin.
232 const ManagedTileBin kBinPolicyMap[NUM_TILE_MEMORY_LIMIT_POLICIES][NUM_BINS] = {
233     // [ALLOW_NOTHING]
234     {NEVER_BIN,  // [NOW_AND_READY_TO_DRAW_BIN]
235      NEVER_BIN,  // [NOW_BIN]
236      NEVER_BIN,  // [SOON_BIN]
237      NEVER_BIN,  // [EVENTUALLY_AND_ACTIVE_BIN]
238      NEVER_BIN,  // [EVENTUALLY_BIN]
239      NEVER_BIN,  // [AT_LAST_AND_ACTIVE_BIN]
240      NEVER_BIN,  // [AT_LAST_BIN]
241      NEVER_BIN   // [NEVER_BIN]
242     },
243     // [ALLOW_ABSOLUTE_MINIMUM]
244     {NOW_AND_READY_TO_DRAW_BIN,  // [NOW_AND_READY_TO_DRAW_BIN]
245      NOW_BIN,                    // [NOW_BIN]
246      NEVER_BIN,                  // [SOON_BIN]
247      NEVER_BIN,                  // [EVENTUALLY_AND_ACTIVE_BIN]
248      NEVER_BIN,                  // [EVENTUALLY_BIN]
249      NEVER_BIN,                  // [AT_LAST_AND_ACTIVE_BIN]
250      NEVER_BIN,                  // [AT_LAST_BIN]
251      NEVER_BIN                   // [NEVER_BIN]
252     },
253     // [ALLOW_PREPAINT_ONLY]
254     {NOW_AND_READY_TO_DRAW_BIN,  // [NOW_AND_READY_TO_DRAW_BIN]
255      NOW_BIN,                    // [NOW_BIN]
256      SOON_BIN,                   // [SOON_BIN]
257      NEVER_BIN,                  // [EVENTUALLY_AND_ACTIVE_BIN]
258      NEVER_BIN,                  // [EVENTUALLY_BIN]
259      NEVER_BIN,                  // [AT_LAST_AND_ACTIVE_BIN]
260      NEVER_BIN,                  // [AT_LAST_BIN]
261      NEVER_BIN                   // [NEVER_BIN]
262     },
263     // [ALLOW_ANYTHING]
264     {NOW_AND_READY_TO_DRAW_BIN,  // [NOW_AND_READY_TO_DRAW_BIN]
265      NOW_BIN,                    // [NOW_BIN]
266      SOON_BIN,                   // [SOON_BIN]
267      EVENTUALLY_AND_ACTIVE_BIN,  // [EVENTUALLY_AND_ACTIVE_BIN]
268      EVENTUALLY_BIN,             // [EVENTUALLY_BIN]
269      AT_LAST_AND_ACTIVE_BIN,     // [AT_LAST_AND_ACTIVE_BIN]
270      AT_LAST_BIN,                // [AT_LAST_BIN]
271      NEVER_BIN                   // [NEVER_BIN]
272     }};
273
274 // Ready to draw works by mapping NOW_BIN to NOW_AND_READY_TO_DRAW_BIN.
275 const ManagedTileBin kBinReadyToDrawMap[2][NUM_BINS] = {
276     // Not ready
277     {NOW_AND_READY_TO_DRAW_BIN,  // [NOW_AND_READY_TO_DRAW_BIN]
278      NOW_BIN,                    // [NOW_BIN]
279      SOON_BIN,                   // [SOON_BIN]
280      EVENTUALLY_AND_ACTIVE_BIN,  // [EVENTUALLY_AND_ACTIVE_BIN]
281      EVENTUALLY_BIN,             // [EVENTUALLY_BIN]
282      AT_LAST_AND_ACTIVE_BIN,     // [AT_LAST_AND_ACTIVE_BIN]
283      AT_LAST_BIN,                // [AT_LAST_BIN]
284      NEVER_BIN                   // [NEVER_BIN]
285     },
286     // Ready
287     {NOW_AND_READY_TO_DRAW_BIN,  // [NOW_AND_READY_TO_DRAW_BIN]
288      NOW_AND_READY_TO_DRAW_BIN,  // [NOW_BIN]
289      SOON_BIN,                   // [SOON_BIN]
290      EVENTUALLY_AND_ACTIVE_BIN,  // [EVENTUALLY_AND_ACTIVE_BIN]
291      EVENTUALLY_BIN,             // [EVENTUALLY_BIN]
292      AT_LAST_AND_ACTIVE_BIN,     // [AT_LAST_AND_ACTIVE_BIN]
293      AT_LAST_BIN,                // [AT_LAST_BIN]
294      NEVER_BIN                   // [NEVER_BIN]
295     }};
296
297 // Active works by mapping some bin stats to equivalent _ACTIVE_BIN state.
298 const ManagedTileBin kBinIsActiveMap[2][NUM_BINS] = {
299     // Inactive
300     {NOW_AND_READY_TO_DRAW_BIN,  // [NOW_AND_READY_TO_DRAW_BIN]
301      NOW_BIN,                    // [NOW_BIN]
302      SOON_BIN,                   // [SOON_BIN]
303      EVENTUALLY_AND_ACTIVE_BIN,  // [EVENTUALLY_AND_ACTIVE_BIN]
304      EVENTUALLY_BIN,             // [EVENTUALLY_BIN]
305      AT_LAST_AND_ACTIVE_BIN,     // [AT_LAST_AND_ACTIVE_BIN]
306      AT_LAST_BIN,                // [AT_LAST_BIN]
307      NEVER_BIN                   // [NEVER_BIN]
308     },
309     // Active
310     {NOW_AND_READY_TO_DRAW_BIN,  // [NOW_AND_READY_TO_DRAW_BIN]
311      NOW_BIN,                    // [NOW_BIN]
312      SOON_BIN,                   // [SOON_BIN]
313      EVENTUALLY_AND_ACTIVE_BIN,  // [EVENTUALLY_AND_ACTIVE_BIN]
314      EVENTUALLY_AND_ACTIVE_BIN,  // [EVENTUALLY_BIN]
315      AT_LAST_AND_ACTIVE_BIN,     // [AT_LAST_AND_ACTIVE_BIN]
316      AT_LAST_AND_ACTIVE_BIN,     // [AT_LAST_BIN]
317      NEVER_BIN                   // [NEVER_BIN]
318     }};
319
320 // Determine bin based on three categories of tiles: things we need now,
321 // things we need soon, and eventually.
322 inline ManagedTileBin BinFromTilePriority(const TilePriority& prio) {
323   if (prio.priority_bin == TilePriority::NOW)
324     return NOW_BIN;
325
326   if (prio.priority_bin == TilePriority::SOON)
327     return SOON_BIN;
328
329   if (prio.distance_to_visible == std::numeric_limits<float>::infinity())
330     return NEVER_BIN;
331
332   return EVENTUALLY_BIN;
333 }
334
335 }  // namespace
336
337 RasterTaskCompletionStats::RasterTaskCompletionStats()
338     : completed_count(0u), canceled_count(0u) {}
339
340 scoped_refptr<base::debug::ConvertableToTraceFormat>
341 RasterTaskCompletionStatsAsValue(const RasterTaskCompletionStats& stats) {
342   scoped_refptr<base::debug::TracedValue> state =
343       new base::debug::TracedValue();
344   state->SetInteger("completed_count", stats.completed_count);
345   state->SetInteger("canceled_count", stats.canceled_count);
346   return state;
347 }
348
349 // static
350 scoped_ptr<TileManager> TileManager::Create(
351     TileManagerClient* client,
352     base::SequencedTaskRunner* task_runner,
353     ResourcePool* resource_pool,
354     Rasterizer* rasterizer,
355     RenderingStatsInstrumentation* rendering_stats_instrumentation) {
356   return make_scoped_ptr(new TileManager(client,
357                                          task_runner,
358                                          resource_pool,
359                                          rasterizer,
360                                          rendering_stats_instrumentation));
361 }
362
363 TileManager::TileManager(
364     TileManagerClient* client,
365     base::SequencedTaskRunner* task_runner,
366     ResourcePool* resource_pool,
367     Rasterizer* rasterizer,
368     RenderingStatsInstrumentation* rendering_stats_instrumentation)
369     : client_(client),
370       task_runner_(task_runner),
371       resource_pool_(resource_pool),
372       rasterizer_(rasterizer),
373       prioritized_tiles_dirty_(false),
374       all_tiles_that_need_to_be_rasterized_have_memory_(true),
375       all_tiles_required_for_activation_have_memory_(true),
376       bytes_releasable_(0),
377       resources_releasable_(0),
378       ever_exceeded_memory_budget_(false),
379       rendering_stats_instrumentation_(rendering_stats_instrumentation),
380       did_initialize_visible_tile_(false),
381       did_check_for_completed_tasks_since_last_schedule_tasks_(true),
382       ready_to_activate_check_notifier_(
383           task_runner_,
384           base::Bind(&TileManager::CheckIfReadyToActivate,
385                      base::Unretained(this))) {
386   rasterizer_->SetClient(this);
387 }
388
389 TileManager::~TileManager() {
390   // Reset global state and manage. This should cause
391   // our memory usage to drop to zero.
392   global_state_ = GlobalStateThatImpactsTilePriority();
393
394   RasterTaskQueue empty;
395   rasterizer_->ScheduleTasks(&empty);
396   orphan_raster_tasks_.clear();
397
398   // This should finish all pending tasks and release any uninitialized
399   // resources.
400   rasterizer_->Shutdown();
401   rasterizer_->CheckForCompletedTasks();
402
403   prioritized_tiles_.Clear();
404
405   FreeResourcesForReleasedTiles();
406   CleanUpReleasedTiles();
407
408   DCHECK_EQ(0u, bytes_releasable_);
409   DCHECK_EQ(0u, resources_releasable_);
410 }
411
412 void TileManager::Release(Tile* tile) {
413   DCHECK(TilePriority() == tile->combined_priority());
414
415   prioritized_tiles_dirty_ = true;
416   released_tiles_.push_back(tile);
417 }
418
419 void TileManager::DidChangeTilePriority(Tile* tile) {
420   prioritized_tiles_dirty_ = true;
421 }
422
423 bool TileManager::ShouldForceTasksRequiredForActivationToComplete() const {
424   return global_state_.tree_priority != SMOOTHNESS_TAKES_PRIORITY;
425 }
426
427 void TileManager::FreeResourcesForReleasedTiles() {
428   for (std::vector<Tile*>::iterator it = released_tiles_.begin();
429        it != released_tiles_.end();
430        ++it) {
431     Tile* tile = *it;
432     FreeResourcesForTile(tile);
433   }
434 }
435
436 void TileManager::CleanUpReleasedTiles() {
437   // Make sure |prioritized_tiles_| doesn't contain any of the tiles
438   // we're about to delete.
439   DCHECK(prioritized_tiles_.IsEmpty());
440
441   std::vector<Tile*>::iterator it = released_tiles_.begin();
442   while (it != released_tiles_.end()) {
443     Tile* tile = *it;
444
445     if (tile->HasRasterTask()) {
446       ++it;
447       continue;
448     }
449
450     DCHECK(!tile->HasResources());
451     DCHECK(tiles_.find(tile->id()) != tiles_.end());
452     tiles_.erase(tile->id());
453
454     LayerCountMap::iterator layer_it =
455         used_layer_counts_.find(tile->layer_id());
456     DCHECK_GT(layer_it->second, 0);
457     if (--layer_it->second == 0) {
458       used_layer_counts_.erase(layer_it);
459       image_decode_tasks_.erase(tile->layer_id());
460     }
461
462     delete tile;
463     it = released_tiles_.erase(it);
464   }
465 }
466
467 void TileManager::UpdatePrioritizedTileSetIfNeeded() {
468   if (!prioritized_tiles_dirty_)
469     return;
470
471   prioritized_tiles_.Clear();
472
473   FreeResourcesForReleasedTiles();
474   CleanUpReleasedTiles();
475
476   GetTilesWithAssignedBins(&prioritized_tiles_);
477   prioritized_tiles_dirty_ = false;
478 }
479
480 void TileManager::DidFinishRunningTasks() {
481   TRACE_EVENT0("cc", "TileManager::DidFinishRunningTasks");
482
483   bool memory_usage_above_limit = resource_pool_->total_memory_usage_bytes() >
484                                   global_state_.soft_memory_limit_in_bytes;
485
486   // When OOM, keep re-assigning memory until we reach a steady state
487   // where top-priority tiles are initialized.
488   if (all_tiles_that_need_to_be_rasterized_have_memory_ &&
489       !memory_usage_above_limit)
490     return;
491
492   rasterizer_->CheckForCompletedTasks();
493   did_check_for_completed_tasks_since_last_schedule_tasks_ = true;
494
495   TileVector tiles_that_need_to_be_rasterized;
496   AssignGpuMemoryToTiles(&prioritized_tiles_,
497                          &tiles_that_need_to_be_rasterized);
498
499   // |tiles_that_need_to_be_rasterized| will be empty when we reach a
500   // steady memory state. Keep scheduling tasks until we reach this state.
501   if (!tiles_that_need_to_be_rasterized.empty()) {
502     ScheduleTasks(tiles_that_need_to_be_rasterized);
503     return;
504   }
505
506   FreeResourcesForReleasedTiles();
507
508   resource_pool_->ReduceResourceUsage();
509
510   // We don't reserve memory for required-for-activation tiles during
511   // accelerated gestures, so we just postpone activation when we don't
512   // have these tiles, and activate after the accelerated gesture.
513   bool allow_rasterize_on_demand =
514       global_state_.tree_priority != SMOOTHNESS_TAKES_PRIORITY;
515
516   // Use on-demand raster for any required-for-activation tiles that have not
517   // been been assigned memory after reaching a steady memory state. This
518   // ensures that we activate even when OOM.
519   for (TileMap::iterator it = tiles_.begin(); it != tiles_.end(); ++it) {
520     Tile* tile = it->second;
521     ManagedTileState& mts = tile->managed_state();
522     ManagedTileState::TileVersion& tile_version =
523         mts.tile_versions[mts.raster_mode];
524
525     if (tile->required_for_activation() && !tile_version.IsReadyToDraw()) {
526       // If we can't raster on demand, give up early (and don't activate).
527       if (!allow_rasterize_on_demand)
528         return;
529
530       tile_version.set_rasterize_on_demand();
531       client_->NotifyTileStateChanged(tile);
532     }
533   }
534
535   DCHECK(IsReadyToActivate());
536   ready_to_activate_check_notifier_.Schedule();
537 }
538
539 void TileManager::DidFinishRunningTasksRequiredForActivation() {
540   // This is only a true indication that all tiles required for
541   // activation are initialized when no tiles are OOM. We need to
542   // wait for DidFinishRunningTasks() to be called, try to re-assign
543   // memory and in worst case use on-demand raster when tiles
544   // required for activation are OOM.
545   if (!all_tiles_required_for_activation_have_memory_)
546     return;
547
548   ready_to_activate_check_notifier_.Schedule();
549 }
550
551 void TileManager::GetTilesWithAssignedBins(PrioritizedTileSet* tiles) {
552   TRACE_EVENT0("cc", "TileManager::GetTilesWithAssignedBins");
553
554   const TileMemoryLimitPolicy memory_policy = global_state_.memory_limit_policy;
555   const TreePriority tree_priority = global_state_.tree_priority;
556
557   // For each tree, bin into different categories of tiles.
558   for (TileMap::const_iterator it = tiles_.begin(); it != tiles_.end(); ++it) {
559     Tile* tile = it->second;
560     ManagedTileState& mts = tile->managed_state();
561
562     const ManagedTileState::TileVersion& tile_version =
563         tile->GetTileVersionForDrawing();
564     bool tile_is_ready_to_draw = tile_version.IsReadyToDraw();
565     bool tile_is_active = tile_is_ready_to_draw ||
566                           mts.tile_versions[mts.raster_mode].raster_task_;
567
568     // Get the active priority and bin.
569     TilePriority active_priority = tile->priority(ACTIVE_TREE);
570     ManagedTileBin active_bin = BinFromTilePriority(active_priority);
571
572     // Get the pending priority and bin.
573     TilePriority pending_priority = tile->priority(PENDING_TREE);
574     ManagedTileBin pending_bin = BinFromTilePriority(pending_priority);
575
576     bool pending_is_low_res = pending_priority.resolution == LOW_RESOLUTION;
577     bool pending_is_non_ideal =
578         pending_priority.resolution == NON_IDEAL_RESOLUTION;
579     bool active_is_non_ideal =
580         active_priority.resolution == NON_IDEAL_RESOLUTION;
581
582     // Adjust bin state based on if ready to draw.
583     active_bin = kBinReadyToDrawMap[tile_is_ready_to_draw][active_bin];
584     pending_bin = kBinReadyToDrawMap[tile_is_ready_to_draw][pending_bin];
585
586     // Adjust bin state based on if active.
587     active_bin = kBinIsActiveMap[tile_is_active][active_bin];
588     pending_bin = kBinIsActiveMap[tile_is_active][pending_bin];
589
590     // We never want to paint new non-ideal tiles, as we always have
591     // a high-res tile covering that content (paint that instead).
592     if (!tile_is_ready_to_draw && active_is_non_ideal)
593       active_bin = NEVER_BIN;
594     if (!tile_is_ready_to_draw && pending_is_non_ideal)
595       pending_bin = NEVER_BIN;
596
597     ManagedTileBin tree_bin[NUM_TREES];
598     tree_bin[ACTIVE_TREE] = kBinPolicyMap[memory_policy][active_bin];
599     tree_bin[PENDING_TREE] = kBinPolicyMap[memory_policy][pending_bin];
600
601     // Adjust pending bin state for low res tiles. This prevents pending tree
602     // low-res tiles from being initialized before high-res tiles.
603     if (pending_is_low_res)
604       tree_bin[PENDING_TREE] = std::max(tree_bin[PENDING_TREE], EVENTUALLY_BIN);
605
606     TilePriority tile_priority;
607     switch (tree_priority) {
608       case SAME_PRIORITY_FOR_BOTH_TREES:
609         mts.bin = std::min(tree_bin[ACTIVE_TREE], tree_bin[PENDING_TREE]);
610         tile_priority = tile->combined_priority();
611         break;
612       case SMOOTHNESS_TAKES_PRIORITY:
613         mts.bin = tree_bin[ACTIVE_TREE];
614         tile_priority = active_priority;
615         break;
616       case NEW_CONTENT_TAKES_PRIORITY:
617         mts.bin = tree_bin[PENDING_TREE];
618         tile_priority = pending_priority;
619         break;
620       default:
621         NOTREACHED();
622     }
623
624     // Bump up the priority if we determined it's NEVER_BIN on one tree,
625     // but is still required on the other tree.
626     bool is_in_never_bin_on_both_trees = tree_bin[ACTIVE_TREE] == NEVER_BIN &&
627                                          tree_bin[PENDING_TREE] == NEVER_BIN;
628
629     if (mts.bin == NEVER_BIN && !is_in_never_bin_on_both_trees)
630       mts.bin = tile_is_active ? AT_LAST_AND_ACTIVE_BIN : AT_LAST_BIN;
631
632     mts.resolution = tile_priority.resolution;
633     mts.priority_bin = tile_priority.priority_bin;
634     mts.distance_to_visible = tile_priority.distance_to_visible;
635     mts.required_for_activation = tile_priority.required_for_activation;
636
637     mts.visible_and_ready_to_draw =
638         tree_bin[ACTIVE_TREE] == NOW_AND_READY_TO_DRAW_BIN;
639
640     // Tiles that are required for activation shouldn't be in NEVER_BIN unless
641     // smoothness takes priority or memory policy allows nothing to be
642     // initialized.
643     DCHECK(!mts.required_for_activation || mts.bin != NEVER_BIN ||
644            tree_priority == SMOOTHNESS_TAKES_PRIORITY ||
645            memory_policy == ALLOW_NOTHING);
646
647     // If the tile is in NEVER_BIN and it does not have an active task, then we
648     // can release the resources early. If it does have the task however, we
649     // should keep it in the prioritized tile set to ensure that AssignGpuMemory
650     // can visit it.
651     if (mts.bin == NEVER_BIN &&
652         !mts.tile_versions[mts.raster_mode].raster_task_) {
653       FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(tile);
654       continue;
655     }
656
657     // Insert the tile into a priority set.
658     tiles->InsertTile(tile, mts.bin);
659   }
660 }
661
662 void TileManager::ManageTiles(const GlobalStateThatImpactsTilePriority& state) {
663   TRACE_EVENT0("cc", "TileManager::ManageTiles");
664
665   // Update internal state.
666   if (state != global_state_) {
667     global_state_ = state;
668     prioritized_tiles_dirty_ = true;
669   }
670
671   // We need to call CheckForCompletedTasks() once in-between each call
672   // to ScheduleTasks() to prevent canceled tasks from being scheduled.
673   if (!did_check_for_completed_tasks_since_last_schedule_tasks_) {
674     rasterizer_->CheckForCompletedTasks();
675     did_check_for_completed_tasks_since_last_schedule_tasks_ = true;
676   }
677
678   UpdatePrioritizedTileSetIfNeeded();
679
680   TileVector tiles_that_need_to_be_rasterized;
681   AssignGpuMemoryToTiles(&prioritized_tiles_,
682                          &tiles_that_need_to_be_rasterized);
683
684   // Finally, schedule rasterizer tasks.
685   ScheduleTasks(tiles_that_need_to_be_rasterized);
686
687   TRACE_EVENT_INSTANT1("cc",
688                        "DidManage",
689                        TRACE_EVENT_SCOPE_THREAD,
690                        "state",
691                        BasicStateAsValue());
692
693   TRACE_COUNTER_ID1("cc",
694                     "unused_memory_bytes",
695                     this,
696                     resource_pool_->total_memory_usage_bytes() -
697                         resource_pool_->acquired_memory_usage_bytes());
698 }
699
700 bool TileManager::UpdateVisibleTiles() {
701   TRACE_EVENT0("cc", "TileManager::UpdateVisibleTiles");
702
703   rasterizer_->CheckForCompletedTasks();
704   did_check_for_completed_tasks_since_last_schedule_tasks_ = true;
705
706   TRACE_EVENT_INSTANT1(
707       "cc",
708       "DidUpdateVisibleTiles",
709       TRACE_EVENT_SCOPE_THREAD,
710       "stats",
711       RasterTaskCompletionStatsAsValue(update_visible_tiles_stats_));
712   update_visible_tiles_stats_ = RasterTaskCompletionStats();
713
714   bool did_initialize_visible_tile = did_initialize_visible_tile_;
715   did_initialize_visible_tile_ = false;
716   return did_initialize_visible_tile;
717 }
718
719 scoped_refptr<base::debug::ConvertableToTraceFormat>
720 TileManager::BasicStateAsValue() const {
721   scoped_refptr<base::debug::TracedValue> value =
722       new base::debug::TracedValue();
723   BasicStateAsValueInto(value.get());
724   return value;
725 }
726
727 void TileManager::BasicStateAsValueInto(base::debug::TracedValue* state) const {
728   state->SetInteger("tile_count", tiles_.size());
729   state->BeginDictionary("global_state");
730   global_state_.AsValueInto(state);
731   state->EndDictionary();
732 }
733
734 void TileManager::AllTilesAsValueInto(base::debug::TracedValue* state) const {
735   for (TileMap::const_iterator it = tiles_.begin(); it != tiles_.end(); ++it) {
736     state->BeginDictionary();
737     it->second->AsValueInto(state);
738     state->EndDictionary();
739   }
740 }
741
742 void TileManager::AssignGpuMemoryToTiles(
743     PrioritizedTileSet* tiles,
744     TileVector* tiles_that_need_to_be_rasterized) {
745   TRACE_EVENT0("cc", "TileManager::AssignGpuMemoryToTiles");
746
747   // Maintain the list of released resources that can potentially be re-used
748   // or deleted.
749   // If this operation becomes expensive too, only do this after some
750   // resource(s) was returned. Note that in that case, one also need to
751   // invalidate when releasing some resource from the pool.
752   resource_pool_->CheckBusyResources();
753
754   // Now give memory out to the tiles until we're out, and build
755   // the needs-to-be-rasterized queue.
756   all_tiles_that_need_to_be_rasterized_have_memory_ = true;
757   all_tiles_required_for_activation_have_memory_ = true;
758
759   // Cast to prevent overflow.
760   int64 soft_bytes_available =
761       static_cast<int64>(bytes_releasable_) +
762       static_cast<int64>(global_state_.soft_memory_limit_in_bytes) -
763       static_cast<int64>(resource_pool_->acquired_memory_usage_bytes());
764   int64 hard_bytes_available =
765       static_cast<int64>(bytes_releasable_) +
766       static_cast<int64>(global_state_.hard_memory_limit_in_bytes) -
767       static_cast<int64>(resource_pool_->acquired_memory_usage_bytes());
768   int resources_available = resources_releasable_ +
769                             global_state_.num_resources_limit -
770                             resource_pool_->acquired_resource_count();
771   size_t soft_bytes_allocatable =
772       std::max(static_cast<int64>(0), soft_bytes_available);
773   size_t hard_bytes_allocatable =
774       std::max(static_cast<int64>(0), hard_bytes_available);
775   size_t resources_allocatable = std::max(0, resources_available);
776
777   size_t bytes_that_exceeded_memory_budget = 0;
778   size_t soft_bytes_left = soft_bytes_allocatable;
779   size_t hard_bytes_left = hard_bytes_allocatable;
780
781   size_t resources_left = resources_allocatable;
782   bool oomed_soft = false;
783   bool oomed_hard = false;
784   bool have_hit_soft_memory = false;  // Soft memory comes after hard.
785
786   unsigned schedule_priority = 1u;
787   for (PrioritizedTileSet::Iterator it(tiles, true); it; ++it) {
788     Tile* tile = *it;
789     ManagedTileState& mts = tile->managed_state();
790
791     mts.scheduled_priority = schedule_priority++;
792
793     mts.raster_mode = tile->DetermineOverallRasterMode();
794
795     ManagedTileState::TileVersion& tile_version =
796         mts.tile_versions[mts.raster_mode];
797
798     // If this tile doesn't need a resource, then nothing to do.
799     if (!tile_version.requires_resource())
800       continue;
801
802     // If the tile is not needed, free it up.
803     if (mts.bin == NEVER_BIN) {
804       FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(tile);
805       continue;
806     }
807
808     const bool tile_uses_hard_limit = mts.bin <= NOW_BIN;
809     const size_t bytes_if_allocated = BytesConsumedIfAllocated(tile);
810     const size_t tile_bytes_left =
811         (tile_uses_hard_limit) ? hard_bytes_left : soft_bytes_left;
812
813     // Hard-limit is reserved for tiles that would cause a calamity
814     // if they were to go away, so by definition they are the highest
815     // priority memory, and must be at the front of the list.
816     DCHECK(!(have_hit_soft_memory && tile_uses_hard_limit));
817     have_hit_soft_memory |= !tile_uses_hard_limit;
818
819     size_t tile_bytes = 0;
820     size_t tile_resources = 0;
821
822     // It costs to maintain a resource.
823     for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) {
824       if (mts.tile_versions[mode].resource_) {
825         tile_bytes += bytes_if_allocated;
826         tile_resources++;
827       }
828     }
829
830     // Allow lower priority tiles with initialized resources to keep
831     // their memory by only assigning memory to new raster tasks if
832     // they can be scheduled.
833     bool reached_scheduled_raster_tasks_limit =
834         tiles_that_need_to_be_rasterized->size() >= kScheduledRasterTasksLimit;
835     if (!reached_scheduled_raster_tasks_limit) {
836       // If we don't have the required version, and it's not in flight
837       // then we'll have to pay to create a new task.
838       if (!tile_version.resource_ && !tile_version.raster_task_) {
839         tile_bytes += bytes_if_allocated;
840         tile_resources++;
841       }
842     }
843
844     // Tile is OOM.
845     if (tile_bytes > tile_bytes_left || tile_resources > resources_left) {
846       FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(tile);
847
848       // This tile was already on screen and now its resources have been
849       // released. In order to prevent checkerboarding, set this tile as
850       // rasterize on demand immediately.
851       if (mts.visible_and_ready_to_draw)
852         tile_version.set_rasterize_on_demand();
853
854       oomed_soft = true;
855       if (tile_uses_hard_limit) {
856         oomed_hard = true;
857         bytes_that_exceeded_memory_budget += tile_bytes;
858       }
859     } else {
860       resources_left -= tile_resources;
861       hard_bytes_left -= tile_bytes;
862       soft_bytes_left =
863           (soft_bytes_left > tile_bytes) ? soft_bytes_left - tile_bytes : 0;
864       if (tile_version.resource_)
865         continue;
866     }
867
868     DCHECK(!tile_version.resource_);
869
870     // Tile shouldn't be rasterized if |tiles_that_need_to_be_rasterized|
871     // has reached it's limit or we've failed to assign gpu memory to this
872     // or any higher priority tile. Preventing tiles that fit into memory
873     // budget to be rasterized when higher priority tile is oom is
874     // important for two reasons:
875     // 1. Tile size should not impact raster priority.
876     // 2. Tiles with existing raster task could otherwise incorrectly
877     //    be added as they are not affected by |bytes_allocatable|.
878     bool can_schedule_tile =
879         !oomed_soft && !reached_scheduled_raster_tasks_limit;
880
881     if (!can_schedule_tile) {
882       all_tiles_that_need_to_be_rasterized_have_memory_ = false;
883       if (tile->required_for_activation())
884         all_tiles_required_for_activation_have_memory_ = false;
885       it.DisablePriorityOrdering();
886       continue;
887     }
888
889     tiles_that_need_to_be_rasterized->push_back(tile);
890   }
891
892   // OOM reporting uses hard-limit, soft-OOM is normal depending on limit.
893   ever_exceeded_memory_budget_ |= oomed_hard;
894   if (ever_exceeded_memory_budget_) {
895     TRACE_COUNTER_ID2("cc",
896                       "over_memory_budget",
897                       this,
898                       "budget",
899                       global_state_.hard_memory_limit_in_bytes,
900                       "over",
901                       bytes_that_exceeded_memory_budget);
902   }
903   UMA_HISTOGRAM_BOOLEAN("TileManager.ExceededMemoryBudget", oomed_hard);
904   memory_stats_from_last_assign_.total_budget_in_bytes =
905       global_state_.hard_memory_limit_in_bytes;
906   memory_stats_from_last_assign_.bytes_allocated =
907       hard_bytes_allocatable - hard_bytes_left;
908   memory_stats_from_last_assign_.bytes_unreleasable =
909       resource_pool_->acquired_memory_usage_bytes() - bytes_releasable_;
910   memory_stats_from_last_assign_.bytes_over = bytes_that_exceeded_memory_budget;
911 }
912
913 void TileManager::FreeResourceForTile(Tile* tile, RasterMode mode) {
914   ManagedTileState& mts = tile->managed_state();
915   if (mts.tile_versions[mode].resource_) {
916     resource_pool_->ReleaseResource(mts.tile_versions[mode].resource_.Pass());
917
918     DCHECK_GE(bytes_releasable_, BytesConsumedIfAllocated(tile));
919     DCHECK_GE(resources_releasable_, 1u);
920
921     bytes_releasable_ -= BytesConsumedIfAllocated(tile);
922     --resources_releasable_;
923   }
924 }
925
926 void TileManager::FreeResourcesForTile(Tile* tile) {
927   for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) {
928     FreeResourceForTile(tile, static_cast<RasterMode>(mode));
929   }
930 }
931
932 void TileManager::FreeUnusedResourcesForTile(Tile* tile) {
933   DCHECK(tile->IsReadyToDraw());
934   ManagedTileState& mts = tile->managed_state();
935   RasterMode used_mode = LOW_QUALITY_RASTER_MODE;
936   for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) {
937     if (mts.tile_versions[mode].IsReadyToDraw()) {
938       used_mode = static_cast<RasterMode>(mode);
939       break;
940     }
941   }
942
943   for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) {
944     if (mode != used_mode)
945       FreeResourceForTile(tile, static_cast<RasterMode>(mode));
946   }
947 }
948
949 void TileManager::FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(
950     Tile* tile) {
951   bool was_ready_to_draw = tile->IsReadyToDraw();
952   FreeResourcesForTile(tile);
953   if (was_ready_to_draw)
954     client_->NotifyTileStateChanged(tile);
955 }
956
957 void TileManager::ScheduleTasks(
958     const TileVector& tiles_that_need_to_be_rasterized) {
959   TRACE_EVENT1("cc",
960                "TileManager::ScheduleTasks",
961                "count",
962                tiles_that_need_to_be_rasterized.size());
963
964   DCHECK(did_check_for_completed_tasks_since_last_schedule_tasks_);
965
966   raster_queue_.Reset();
967
968   // Build a new task queue containing all task currently needed. Tasks
969   // are added in order of priority, highest priority task first.
970   for (TileVector::const_iterator it = tiles_that_need_to_be_rasterized.begin();
971        it != tiles_that_need_to_be_rasterized.end();
972        ++it) {
973     Tile* tile = *it;
974     ManagedTileState& mts = tile->managed_state();
975     ManagedTileState::TileVersion& tile_version =
976         mts.tile_versions[mts.raster_mode];
977
978     DCHECK(tile_version.requires_resource());
979     DCHECK(!tile_version.resource_);
980
981     if (!tile_version.raster_task_)
982       tile_version.raster_task_ = CreateRasterTask(tile);
983
984     raster_queue_.items.push_back(RasterTaskQueue::Item(
985         tile_version.raster_task_.get(), tile->required_for_activation()));
986     raster_queue_.required_for_activation_count +=
987         tile->required_for_activation();
988   }
989
990   // We must reduce the amount of unused resoruces before calling
991   // ScheduleTasks to prevent usage from rising above limits.
992   resource_pool_->ReduceResourceUsage();
993
994   // Schedule running of |raster_tasks_|. This replaces any previously
995   // scheduled tasks and effectively cancels all tasks not present
996   // in |raster_tasks_|.
997   rasterizer_->ScheduleTasks(&raster_queue_);
998
999   // It's now safe to clean up orphan tasks as raster worker pool is not
1000   // allowed to keep around unreferenced raster tasks after ScheduleTasks() has
1001   // been called.
1002   orphan_raster_tasks_.clear();
1003
1004   did_check_for_completed_tasks_since_last_schedule_tasks_ = false;
1005 }
1006
1007 scoped_refptr<ImageDecodeTask> TileManager::CreateImageDecodeTask(
1008     Tile* tile,
1009     SkPixelRef* pixel_ref) {
1010   return make_scoped_refptr(new ImageDecodeTaskImpl(
1011       pixel_ref,
1012       tile->layer_id(),
1013       rendering_stats_instrumentation_,
1014       base::Bind(&TileManager::OnImageDecodeTaskCompleted,
1015                  base::Unretained(this),
1016                  tile->layer_id(),
1017                  base::Unretained(pixel_ref))));
1018 }
1019
1020 scoped_refptr<RasterTask> TileManager::CreateRasterTask(Tile* tile) {
1021   ManagedTileState& mts = tile->managed_state();
1022
1023   scoped_ptr<ScopedResource> resource =
1024       resource_pool_->AcquireResource(tile->size());
1025   const ScopedResource* const_resource = resource.get();
1026
1027   // Create and queue all image decode tasks that this tile depends on.
1028   ImageDecodeTask::Vector decode_tasks;
1029   PixelRefTaskMap& existing_pixel_refs = image_decode_tasks_[tile->layer_id()];
1030   for (PicturePileImpl::PixelRefIterator iter(
1031            tile->content_rect(), tile->contents_scale(), tile->picture_pile());
1032        iter;
1033        ++iter) {
1034     SkPixelRef* pixel_ref = *iter;
1035     uint32_t id = pixel_ref->getGenerationID();
1036
1037     // Append existing image decode task if available.
1038     PixelRefTaskMap::iterator decode_task_it = existing_pixel_refs.find(id);
1039     if (decode_task_it != existing_pixel_refs.end()) {
1040       decode_tasks.push_back(decode_task_it->second);
1041       continue;
1042     }
1043
1044     // Create and append new image decode task for this pixel ref.
1045     scoped_refptr<ImageDecodeTask> decode_task =
1046         CreateImageDecodeTask(tile, pixel_ref);
1047     decode_tasks.push_back(decode_task);
1048     existing_pixel_refs[id] = decode_task;
1049   }
1050
1051   return make_scoped_refptr(
1052       new RasterTaskImpl(const_resource,
1053                          tile->picture_pile(),
1054                          tile->content_rect(),
1055                          tile->contents_scale(),
1056                          mts.raster_mode,
1057                          mts.resolution,
1058                          tile->layer_id(),
1059                          static_cast<const void*>(tile),
1060                          tile->source_frame_number(),
1061                          tile->use_picture_analysis(),
1062                          rendering_stats_instrumentation_,
1063                          base::Bind(&TileManager::OnRasterTaskCompleted,
1064                                     base::Unretained(this),
1065                                     tile->id(),
1066                                     base::Passed(&resource),
1067                                     mts.raster_mode),
1068                          &decode_tasks));
1069 }
1070
1071 void TileManager::OnImageDecodeTaskCompleted(int layer_id,
1072                                              SkPixelRef* pixel_ref,
1073                                              bool was_canceled) {
1074   // If the task was canceled, we need to clean it up
1075   // from |image_decode_tasks_|.
1076   if (!was_canceled)
1077     return;
1078
1079   LayerPixelRefTaskMap::iterator layer_it = image_decode_tasks_.find(layer_id);
1080   if (layer_it == image_decode_tasks_.end())
1081     return;
1082
1083   PixelRefTaskMap& pixel_ref_tasks = layer_it->second;
1084   PixelRefTaskMap::iterator task_it =
1085       pixel_ref_tasks.find(pixel_ref->getGenerationID());
1086
1087   if (task_it != pixel_ref_tasks.end())
1088     pixel_ref_tasks.erase(task_it);
1089 }
1090
1091 void TileManager::OnRasterTaskCompleted(
1092     Tile::Id tile_id,
1093     scoped_ptr<ScopedResource> resource,
1094     RasterMode raster_mode,
1095     const PicturePileImpl::Analysis& analysis,
1096     bool was_canceled) {
1097   DCHECK(tiles_.find(tile_id) != tiles_.end());
1098
1099   Tile* tile = tiles_[tile_id];
1100   ManagedTileState& mts = tile->managed_state();
1101   ManagedTileState::TileVersion& tile_version = mts.tile_versions[raster_mode];
1102   DCHECK(tile_version.raster_task_);
1103   orphan_raster_tasks_.push_back(tile_version.raster_task_);
1104   tile_version.raster_task_ = NULL;
1105
1106   if (was_canceled) {
1107     ++update_visible_tiles_stats_.canceled_count;
1108     resource_pool_->ReleaseResource(resource.Pass());
1109     return;
1110   }
1111
1112   ++update_visible_tiles_stats_.completed_count;
1113
1114   if (analysis.is_solid_color) {
1115     tile_version.set_solid_color(analysis.solid_color);
1116     resource_pool_->ReleaseResource(resource.Pass());
1117   } else {
1118     tile_version.set_use_resource();
1119     tile_version.resource_ = resource.Pass();
1120
1121     bytes_releasable_ += BytesConsumedIfAllocated(tile);
1122     ++resources_releasable_;
1123   }
1124
1125   FreeUnusedResourcesForTile(tile);
1126   if (tile->priority(ACTIVE_TREE).distance_to_visible == 0.f)
1127     did_initialize_visible_tile_ = true;
1128
1129   client_->NotifyTileStateChanged(tile);
1130 }
1131
1132 scoped_refptr<Tile> TileManager::CreateTile(PicturePileImpl* picture_pile,
1133                                             const gfx::Size& tile_size,
1134                                             const gfx::Rect& content_rect,
1135                                             const gfx::Rect& opaque_rect,
1136                                             float contents_scale,
1137                                             int layer_id,
1138                                             int source_frame_number,
1139                                             int flags) {
1140   scoped_refptr<Tile> tile = make_scoped_refptr(new Tile(this,
1141                                                          picture_pile,
1142                                                          tile_size,
1143                                                          content_rect,
1144                                                          opaque_rect,
1145                                                          contents_scale,
1146                                                          layer_id,
1147                                                          source_frame_number,
1148                                                          flags));
1149   DCHECK(tiles_.find(tile->id()) == tiles_.end());
1150
1151   tiles_[tile->id()] = tile;
1152   used_layer_counts_[tile->layer_id()]++;
1153   prioritized_tiles_dirty_ = true;
1154   return tile;
1155 }
1156
1157 void TileManager::SetRasterizerForTesting(Rasterizer* rasterizer) {
1158   rasterizer_ = rasterizer;
1159   rasterizer_->SetClient(this);
1160 }
1161
1162 bool TileManager::IsReadyToActivate() const {
1163   const std::vector<PictureLayerImpl*>& layers = client_->GetPictureLayers();
1164
1165   for (std::vector<PictureLayerImpl*>::const_iterator it = layers.begin();
1166        it != layers.end();
1167        ++it) {
1168     if (!(*it)->AllTilesRequiredForActivationAreReadyToDraw())
1169       return false;
1170   }
1171
1172   return true;
1173 }
1174
1175 void TileManager::CheckIfReadyToActivate() {
1176   TRACE_EVENT0("cc", "TileManager::CheckIfReadyToActivate");
1177
1178   rasterizer_->CheckForCompletedTasks();
1179   did_check_for_completed_tasks_since_last_schedule_tasks_ = true;
1180
1181   if (IsReadyToActivate())
1182     client_->NotifyReadyToActivate();
1183 }
1184
1185 }  // namespace cc