Upstream version 5.34.104.0
[platform/framework/web/crosswalk.git] / src / cc / resources / tile_manager.cc
1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "cc/resources/tile_manager.h"
6
7 #include <algorithm>
8 #include <limits>
9 #include <string>
10
11 #include "base/bind.h"
12 #include "base/json/json_writer.h"
13 #include "base/logging.h"
14 #include "base/metrics/histogram.h"
15 #include "cc/debug/traced_value.h"
16 #include "cc/resources/direct_raster_worker_pool.h"
17 #include "cc/resources/image_raster_worker_pool.h"
18 #include "cc/resources/pixel_buffer_raster_worker_pool.h"
19 #include "cc/resources/raster_worker_pool_delegate.h"
20 #include "cc/resources/tile.h"
21 #include "ui/gfx/rect_conversions.h"
22
23 namespace cc {
24 namespace {
25
26 // Memory limit policy works by mapping some bin states to the NEVER bin.
27 const ManagedTileBin kBinPolicyMap[NUM_TILE_MEMORY_LIMIT_POLICIES][NUM_BINS] = {
28     // [ALLOW_NOTHING]
29     {NEVER_BIN,  // [NOW_AND_READY_TO_DRAW_BIN]
30      NEVER_BIN,  // [NOW_BIN]
31      NEVER_BIN,  // [SOON_BIN]
32      NEVER_BIN,  // [EVENTUALLY_AND_ACTIVE_BIN]
33      NEVER_BIN,  // [EVENTUALLY_BIN]
34      NEVER_BIN,  // [AT_LAST_AND_ACTIVE_BIN]
35      NEVER_BIN,  // [AT_LAST_BIN]
36      NEVER_BIN   // [NEVER_BIN]
37     },
38     // [ALLOW_ABSOLUTE_MINIMUM]
39     {NOW_AND_READY_TO_DRAW_BIN,  // [NOW_AND_READY_TO_DRAW_BIN]
40      NOW_BIN,                    // [NOW_BIN]
41      NEVER_BIN,                  // [SOON_BIN]
42      NEVER_BIN,                  // [EVENTUALLY_AND_ACTIVE_BIN]
43      NEVER_BIN,                  // [EVENTUALLY_BIN]
44      NEVER_BIN,                  // [AT_LAST_AND_ACTIVE_BIN]
45      NEVER_BIN,                  // [AT_LAST_BIN]
46      NEVER_BIN                   // [NEVER_BIN]
47     },
48     // [ALLOW_PREPAINT_ONLY]
49     {NOW_AND_READY_TO_DRAW_BIN,  // [NOW_AND_READY_TO_DRAW_BIN]
50      NOW_BIN,                    // [NOW_BIN]
51      SOON_BIN,                   // [SOON_BIN]
52      NEVER_BIN,                  // [EVENTUALLY_AND_ACTIVE_BIN]
53      NEVER_BIN,                  // [EVENTUALLY_BIN]
54      NEVER_BIN,                  // [AT_LAST_AND_ACTIVE_BIN]
55      NEVER_BIN,                  // [AT_LAST_BIN]
56      NEVER_BIN                   // [NEVER_BIN]
57     },
58     // [ALLOW_ANYTHING]
59     {NOW_AND_READY_TO_DRAW_BIN,  // [NOW_AND_READY_TO_DRAW_BIN]
60      NOW_BIN,                    // [NOW_BIN]
61      SOON_BIN,                   // [SOON_BIN]
62      EVENTUALLY_AND_ACTIVE_BIN,  // [EVENTUALLY_AND_ACTIVE_BIN]
63      EVENTUALLY_BIN,             // [EVENTUALLY_BIN]
64      AT_LAST_AND_ACTIVE_BIN,     // [AT_LAST_AND_ACTIVE_BIN]
65      AT_LAST_BIN,                // [AT_LAST_BIN]
66      NEVER_BIN                   // [NEVER_BIN]
67     }};
68
69 // Ready to draw works by mapping NOW_BIN to NOW_AND_READY_TO_DRAW_BIN.
70 const ManagedTileBin kBinReadyToDrawMap[2][NUM_BINS] = {
71     // Not ready
72     {NOW_AND_READY_TO_DRAW_BIN,  // [NOW_AND_READY_TO_DRAW_BIN]
73      NOW_BIN,                    // [NOW_BIN]
74      SOON_BIN,                   // [SOON_BIN]
75      EVENTUALLY_AND_ACTIVE_BIN,  // [EVENTUALLY_AND_ACTIVE_BIN]
76      EVENTUALLY_BIN,             // [EVENTUALLY_BIN]
77      AT_LAST_AND_ACTIVE_BIN,     // [AT_LAST_AND_ACTIVE_BIN]
78      AT_LAST_BIN,                // [AT_LAST_BIN]
79      NEVER_BIN                   // [NEVER_BIN]
80     },
81     // Ready
82     {NOW_AND_READY_TO_DRAW_BIN,  // [NOW_AND_READY_TO_DRAW_BIN]
83      NOW_AND_READY_TO_DRAW_BIN,  // [NOW_BIN]
84      SOON_BIN,                   // [SOON_BIN]
85      EVENTUALLY_AND_ACTIVE_BIN,  // [EVENTUALLY_AND_ACTIVE_BIN]
86      EVENTUALLY_BIN,             // [EVENTUALLY_BIN]
87      AT_LAST_AND_ACTIVE_BIN,     // [AT_LAST_AND_ACTIVE_BIN]
88      AT_LAST_BIN,                // [AT_LAST_BIN]
89      NEVER_BIN                   // [NEVER_BIN]
90     }};
91
92 // Active works by mapping some bin stats to equivalent _ACTIVE_BIN state.
93 const ManagedTileBin kBinIsActiveMap[2][NUM_BINS] = {
94     // Inactive
95     {NOW_AND_READY_TO_DRAW_BIN,  // [NOW_AND_READY_TO_DRAW_BIN]
96      NOW_BIN,                    // [NOW_BIN]
97      SOON_BIN,                   // [SOON_BIN]
98      EVENTUALLY_AND_ACTIVE_BIN,  // [EVENTUALLY_AND_ACTIVE_BIN]
99      EVENTUALLY_BIN,             // [EVENTUALLY_BIN]
100      AT_LAST_AND_ACTIVE_BIN,     // [AT_LAST_AND_ACTIVE_BIN]
101      AT_LAST_BIN,                // [AT_LAST_BIN]
102      NEVER_BIN                   // [NEVER_BIN]
103     },
104     // Active
105     {NOW_AND_READY_TO_DRAW_BIN,  // [NOW_AND_READY_TO_DRAW_BIN]
106      NOW_BIN,                    // [NOW_BIN]
107      SOON_BIN,                   // [SOON_BIN]
108      EVENTUALLY_AND_ACTIVE_BIN,  // [EVENTUALLY_AND_ACTIVE_BIN]
109      EVENTUALLY_AND_ACTIVE_BIN,  // [EVENTUALLY_BIN]
110      AT_LAST_AND_ACTIVE_BIN,     // [AT_LAST_AND_ACTIVE_BIN]
111      AT_LAST_AND_ACTIVE_BIN,     // [AT_LAST_BIN]
112      NEVER_BIN                   // [NEVER_BIN]
113     }};
114
115 // Determine bin based on three categories of tiles: things we need now,
116 // things we need soon, and eventually.
117 inline ManagedTileBin BinFromTilePriority(const TilePriority& prio) {
118   const float kBackflingGuardDistancePixels = 314.0f;
119
120   if (prio.priority_bin == TilePriority::NOW)
121     return NOW_BIN;
122
123   if (prio.priority_bin == TilePriority::SOON ||
124       prio.distance_to_visible < kBackflingGuardDistancePixels)
125     return SOON_BIN;
126
127   if (prio.distance_to_visible == std::numeric_limits<float>::infinity())
128     return NEVER_BIN;
129
130   return EVENTUALLY_BIN;
131 }
132
133 }  // namespace
134
135 RasterTaskCompletionStats::RasterTaskCompletionStats()
136     : completed_count(0u), canceled_count(0u) {}
137
138 scoped_ptr<base::Value> RasterTaskCompletionStatsAsValue(
139     const RasterTaskCompletionStats& stats) {
140   scoped_ptr<base::DictionaryValue> state(new base::DictionaryValue());
141   state->SetInteger("completed_count", stats.completed_count);
142   state->SetInteger("canceled_count", stats.canceled_count);
143   return state.PassAs<base::Value>();
144 }
145
146 // static
147 scoped_ptr<TileManager> TileManager::Create(
148     TileManagerClient* client,
149     ResourceProvider* resource_provider,
150     ContextProvider* context_provider,
151     RenderingStatsInstrumentation* rendering_stats_instrumentation,
152     bool use_map_image,
153     bool use_rasterize_on_demand,
154     size_t max_transfer_buffer_usage_bytes,
155     size_t max_raster_usage_bytes,
156     unsigned map_image_texture_target) {
157   return make_scoped_ptr(new TileManager(
158       client,
159       resource_provider,
160       context_provider,
161       use_map_image ? ImageRasterWorkerPool::Create(resource_provider,
162                                                     map_image_texture_target)
163                     : PixelBufferRasterWorkerPool::Create(
164                           resource_provider, max_transfer_buffer_usage_bytes),
165       DirectRasterWorkerPool::Create(resource_provider, context_provider),
166       max_raster_usage_bytes,
167       rendering_stats_instrumentation,
168       use_rasterize_on_demand));
169 }
170
171 TileManager::TileManager(
172     TileManagerClient* client,
173     ResourceProvider* resource_provider,
174     ContextProvider* context_provider,
175     scoped_ptr<RasterWorkerPool> raster_worker_pool,
176     scoped_ptr<RasterWorkerPool> direct_raster_worker_pool,
177     size_t max_raster_usage_bytes,
178     RenderingStatsInstrumentation* rendering_stats_instrumentation,
179     bool use_rasterize_on_demand)
180     : client_(client),
181       context_provider_(context_provider),
182       resource_pool_(
183           ResourcePool::Create(resource_provider,
184                                raster_worker_pool->GetResourceTarget(),
185                                raster_worker_pool->GetResourceFormat())),
186       raster_worker_pool_(raster_worker_pool.Pass()),
187       direct_raster_worker_pool_(direct_raster_worker_pool.Pass()),
188       prioritized_tiles_dirty_(false),
189       all_tiles_that_need_to_be_rasterized_have_memory_(true),
190       all_tiles_required_for_activation_have_memory_(true),
191       memory_required_bytes_(0),
192       memory_nice_to_have_bytes_(0),
193       bytes_releasable_(0),
194       resources_releasable_(0),
195       max_raster_usage_bytes_(max_raster_usage_bytes),
196       ever_exceeded_memory_budget_(false),
197       rendering_stats_instrumentation_(rendering_stats_instrumentation),
198       did_initialize_visible_tile_(false),
199       did_check_for_completed_tasks_since_last_schedule_tasks_(true),
200       use_rasterize_on_demand_(use_rasterize_on_demand) {
201   RasterWorkerPool* raster_worker_pools[NUM_RASTER_WORKER_POOL_TYPES] = {
202       raster_worker_pool_.get(),        // RASTER_WORKER_POOL_TYPE_DEFAULT
203       direct_raster_worker_pool_.get()  // RASTER_WORKER_POOL_TYPE_DIRECT
204   };
205   raster_worker_pool_delegate_ = RasterWorkerPoolDelegate::Create(
206       this, raster_worker_pools, arraysize(raster_worker_pools));
207 }
208
209 TileManager::~TileManager() {
210   // Reset global state and manage. This should cause
211   // our memory usage to drop to zero.
212   global_state_ = GlobalStateThatImpactsTilePriority();
213
214   CleanUpReleasedTiles();
215   DCHECK_EQ(0u, tiles_.size());
216
217   RasterWorkerPool::RasterTask::Queue empty[NUM_RASTER_WORKER_POOL_TYPES];
218   raster_worker_pool_delegate_->ScheduleTasks(empty);
219
220   // This should finish all pending tasks and release any uninitialized
221   // resources.
222   raster_worker_pool_delegate_->Shutdown();
223   raster_worker_pool_delegate_->CheckForCompletedTasks();
224
225   DCHECK_EQ(0u, bytes_releasable_);
226   DCHECK_EQ(0u, resources_releasable_);
227 }
228
229 void TileManager::Release(Tile* tile) {
230   prioritized_tiles_dirty_ = true;
231   released_tiles_.push_back(tile);
232 }
233
234 void TileManager::DidChangeTilePriority(Tile* tile) {
235   prioritized_tiles_dirty_ = true;
236 }
237
238 bool TileManager::ShouldForceTasksRequiredForActivationToComplete() const {
239   return global_state_.tree_priority != SMOOTHNESS_TAKES_PRIORITY;
240 }
241
242 void TileManager::CleanUpReleasedTiles() {
243   for (std::vector<Tile*>::iterator it = released_tiles_.begin();
244        it != released_tiles_.end();
245        ++it) {
246     Tile* tile = *it;
247
248     FreeResourcesForTile(tile);
249
250     DCHECK(tiles_.find(tile->id()) != tiles_.end());
251     tiles_.erase(tile->id());
252
253     LayerCountMap::iterator layer_it =
254         used_layer_counts_.find(tile->layer_id());
255     DCHECK_GT(layer_it->second, 0);
256     if (--layer_it->second == 0) {
257       used_layer_counts_.erase(layer_it);
258       image_decode_tasks_.erase(tile->layer_id());
259     }
260
261     delete tile;
262   }
263
264   released_tiles_.clear();
265 }
266
267 void TileManager::UpdatePrioritizedTileSetIfNeeded() {
268   if (!prioritized_tiles_dirty_)
269     return;
270
271   CleanUpReleasedTiles();
272
273   prioritized_tiles_.Clear();
274   GetTilesWithAssignedBins(&prioritized_tiles_);
275   prioritized_tiles_dirty_ = false;
276 }
277
278 void TileManager::DidFinishRunningTasks() {
279   TRACE_EVENT0("cc", "TileManager::DidFinishRunningTasks");
280
281   // When OOM, keep re-assigning memory until we reach a steady state
282   // where top-priority tiles are initialized.
283   if (all_tiles_that_need_to_be_rasterized_have_memory_)
284     return;
285
286   raster_worker_pool_delegate_->CheckForCompletedTasks();
287   did_check_for_completed_tasks_since_last_schedule_tasks_ = true;
288
289   TileVector tiles_that_need_to_be_rasterized;
290   AssignGpuMemoryToTiles(&prioritized_tiles_,
291                          &tiles_that_need_to_be_rasterized);
292
293   // |tiles_that_need_to_be_rasterized| will be empty when we reach a
294   // steady memory state. Keep scheduling tasks until we reach this state.
295   if (!tiles_that_need_to_be_rasterized.empty()) {
296     ScheduleTasks(tiles_that_need_to_be_rasterized);
297     return;
298   }
299
300   // We don't reserve memory for required-for-activation tiles during
301   // accelerated gestures, so we just postpone activation when we don't
302   // have these tiles, and activate after the accelerated gesture.
303   bool allow_rasterize_on_demand =
304       global_state_.tree_priority != SMOOTHNESS_TAKES_PRIORITY;
305
306   // Use on-demand raster for any required-for-activation tiles that have not
307   // been been assigned memory after reaching a steady memory state. This
308   // ensures that we activate even when OOM.
309   for (TileMap::iterator it = tiles_.begin(); it != tiles_.end(); ++it) {
310     Tile* tile = it->second;
311     ManagedTileState& mts = tile->managed_state();
312     ManagedTileState::TileVersion& tile_version =
313         mts.tile_versions[mts.raster_mode];
314
315     if (tile->required_for_activation() && !tile_version.IsReadyToDraw()) {
316       // If we can't raster on demand, give up early (and don't activate).
317       if (!allow_rasterize_on_demand)
318         return;
319       if (use_rasterize_on_demand_)
320         tile_version.set_rasterize_on_demand();
321     }
322   }
323
324   client_->NotifyReadyToActivate();
325 }
326
327 void TileManager::DidFinishRunningTasksRequiredForActivation() {
328   // This is only a true indication that all tiles required for
329   // activation are initialized when no tiles are OOM. We need to
330   // wait for DidFinishRunningTasks() to be called, try to re-assign
331   // memory and in worst case use on-demand raster when tiles
332   // required for activation are OOM.
333   if (!all_tiles_required_for_activation_have_memory_)
334     return;
335
336   client_->NotifyReadyToActivate();
337 }
338
339 void TileManager::GetTilesWithAssignedBins(PrioritizedTileSet* tiles) {
340   TRACE_EVENT0("cc", "TileManager::GetTilesWithAssignedBins");
341
342   // Compute new stats to be return by GetMemoryStats().
343   memory_required_bytes_ = 0;
344   memory_nice_to_have_bytes_ = 0;
345
346   const TileMemoryLimitPolicy memory_policy = global_state_.memory_limit_policy;
347   const TreePriority tree_priority = global_state_.tree_priority;
348
349   // For each tree, bin into different categories of tiles.
350   for (TileMap::const_iterator it = tiles_.begin(); it != tiles_.end(); ++it) {
351     Tile* tile = it->second;
352     ManagedTileState& mts = tile->managed_state();
353
354     const ManagedTileState::TileVersion& tile_version =
355         tile->GetTileVersionForDrawing();
356     bool tile_is_ready_to_draw = tile_version.IsReadyToDraw();
357     bool tile_is_active =
358         tile_is_ready_to_draw ||
359         !mts.tile_versions[mts.raster_mode].raster_task_.is_null();
360
361     // Get the active priority and bin.
362     TilePriority active_priority = tile->priority(ACTIVE_TREE);
363     ManagedTileBin active_bin = BinFromTilePriority(active_priority);
364
365     // Get the pending priority and bin.
366     TilePriority pending_priority = tile->priority(PENDING_TREE);
367     ManagedTileBin pending_bin = BinFromTilePriority(pending_priority);
368
369     bool pending_is_low_res = pending_priority.resolution == LOW_RESOLUTION;
370     bool pending_is_non_ideal =
371         pending_priority.resolution == NON_IDEAL_RESOLUTION;
372     bool active_is_non_ideal =
373         active_priority.resolution == NON_IDEAL_RESOLUTION;
374
375     // Adjust pending bin state for low res tiles. This prevents
376     // pending tree low-res tiles from being initialized before
377     // high-res tiles.
378     if (pending_is_low_res)
379       pending_bin = std::max(pending_bin, EVENTUALLY_BIN);
380
381     // Adjust bin state based on if ready to draw.
382     active_bin = kBinReadyToDrawMap[tile_is_ready_to_draw][active_bin];
383     pending_bin = kBinReadyToDrawMap[tile_is_ready_to_draw][pending_bin];
384
385     // Adjust bin state based on if active.
386     active_bin = kBinIsActiveMap[tile_is_active][active_bin];
387     pending_bin = kBinIsActiveMap[tile_is_active][pending_bin];
388
389     // We never want to paint new non-ideal tiles, as we always have
390     // a high-res tile covering that content (paint that instead).
391     if (!tile_is_ready_to_draw && active_is_non_ideal)
392       active_bin = NEVER_BIN;
393     if (!tile_is_ready_to_draw && pending_is_non_ideal)
394       pending_bin = NEVER_BIN;
395
396     // Compute combined bin.
397     ManagedTileBin combined_bin = std::min(active_bin, pending_bin);
398
399     if (!tile_is_ready_to_draw || tile_version.requires_resource()) {
400       // The bin that the tile would have if the GPU memory manager had
401       // a maximally permissive policy, send to the GPU memory manager
402       // to determine policy.
403       ManagedTileBin gpu_memmgr_stats_bin = combined_bin;
404       if ((gpu_memmgr_stats_bin == NOW_BIN) ||
405           (gpu_memmgr_stats_bin == NOW_AND_READY_TO_DRAW_BIN))
406         memory_required_bytes_ += BytesConsumedIfAllocated(tile);
407       if (gpu_memmgr_stats_bin != NEVER_BIN)
408         memory_nice_to_have_bytes_ += BytesConsumedIfAllocated(tile);
409     }
410
411     ManagedTileBin tree_bin[NUM_TREES];
412     tree_bin[ACTIVE_TREE] = kBinPolicyMap[memory_policy][active_bin];
413     tree_bin[PENDING_TREE] = kBinPolicyMap[memory_policy][pending_bin];
414
415     TilePriority tile_priority;
416     switch (tree_priority) {
417       case SAME_PRIORITY_FOR_BOTH_TREES:
418         mts.bin = kBinPolicyMap[memory_policy][combined_bin];
419         tile_priority = tile->combined_priority();
420         break;
421       case SMOOTHNESS_TAKES_PRIORITY:
422         mts.bin = tree_bin[ACTIVE_TREE];
423         tile_priority = active_priority;
424         break;
425       case NEW_CONTENT_TAKES_PRIORITY:
426         mts.bin = tree_bin[PENDING_TREE];
427         tile_priority = pending_priority;
428         break;
429     }
430
431     // Bump up the priority if we determined it's NEVER_BIN on one tree,
432     // but is still required on the other tree.
433     bool is_in_never_bin_on_both_trees = tree_bin[ACTIVE_TREE] == NEVER_BIN &&
434                                          tree_bin[PENDING_TREE] == NEVER_BIN;
435
436     if (mts.bin == NEVER_BIN && !is_in_never_bin_on_both_trees)
437       mts.bin = tile_is_active ? AT_LAST_AND_ACTIVE_BIN : AT_LAST_BIN;
438
439     mts.resolution = tile_priority.resolution;
440     mts.priority_bin = tile_priority.priority_bin;
441     mts.distance_to_visible = tile_priority.distance_to_visible;
442     mts.required_for_activation = tile_priority.required_for_activation;
443
444     mts.visible_and_ready_to_draw =
445         tree_bin[ACTIVE_TREE] == NOW_AND_READY_TO_DRAW_BIN;
446
447     if (mts.bin == NEVER_BIN) {
448       FreeResourcesForTile(tile);
449       continue;
450     }
451
452     // In almost all concievable cases (all in practice right now), we can't get
453     // memory back from visible-active-tree tiles. Further, active-tree tiles
454     // can still be used for animations. Further, ready-to-draw tiles won't
455     // delay activation since they are already rastered. So we should keep
456     // these tiles around in all cases.
457     if (mts.visible_and_ready_to_draw)
458       mts.bin = NOW_AND_READY_TO_DRAW_BIN;
459
460     // Insert the tile into a priority set.
461     tiles->InsertTile(tile, mts.bin);
462   }
463 }
464
465 void TileManager::ManageTiles(const GlobalStateThatImpactsTilePriority& state) {
466   TRACE_EVENT0("cc", "TileManager::ManageTiles");
467
468   // Update internal state.
469   if (state != global_state_) {
470     global_state_ = state;
471     prioritized_tiles_dirty_ = true;
472     // Soft limit is used for resource pool such that
473     // memory returns to soft limit after going over.
474     resource_pool_->SetResourceUsageLimits(
475         global_state_.soft_memory_limit_in_bytes,
476         global_state_.unused_memory_limit_in_bytes,
477         global_state_.num_resources_limit);
478   }
479
480   // We need to call CheckForCompletedTasks() once in-between each call
481   // to ScheduleTasks() to prevent canceled tasks from being scheduled.
482   if (!did_check_for_completed_tasks_since_last_schedule_tasks_) {
483     raster_worker_pool_delegate_->CheckForCompletedTasks();
484     did_check_for_completed_tasks_since_last_schedule_tasks_ = true;
485   }
486
487   UpdatePrioritizedTileSetIfNeeded();
488
489   TileVector tiles_that_need_to_be_rasterized;
490   AssignGpuMemoryToTiles(&prioritized_tiles_,
491                          &tiles_that_need_to_be_rasterized);
492
493   // Finally, schedule rasterizer tasks.
494   ScheduleTasks(tiles_that_need_to_be_rasterized);
495
496   TRACE_EVENT_INSTANT1("cc",
497                        "DidManage",
498                        TRACE_EVENT_SCOPE_THREAD,
499                        "state",
500                        TracedValue::FromValue(BasicStateAsValue().release()));
501
502   TRACE_COUNTER_ID1("cc",
503                     "unused_memory_bytes",
504                     this,
505                     resource_pool_->total_memory_usage_bytes() -
506                         resource_pool_->acquired_memory_usage_bytes());
507 }
508
509 bool TileManager::UpdateVisibleTiles() {
510   TRACE_EVENT0("cc", "TileManager::UpdateVisibleTiles");
511
512   raster_worker_pool_delegate_->CheckForCompletedTasks();
513   did_check_for_completed_tasks_since_last_schedule_tasks_ = true;
514
515   TRACE_EVENT_INSTANT1(
516       "cc",
517       "DidUpdateVisibleTiles",
518       TRACE_EVENT_SCOPE_THREAD,
519       "stats",
520       TracedValue::FromValue(RasterTaskCompletionStatsAsValue(
521                                  update_visible_tiles_stats_).release()));
522   update_visible_tiles_stats_ = RasterTaskCompletionStats();
523
524   bool did_initialize_visible_tile = did_initialize_visible_tile_;
525   did_initialize_visible_tile_ = false;
526   return did_initialize_visible_tile;
527 }
528
529 void TileManager::GetMemoryStats(size_t* memory_required_bytes,
530                                  size_t* memory_nice_to_have_bytes,
531                                  size_t* memory_allocated_bytes,
532                                  size_t* memory_used_bytes) const {
533   *memory_required_bytes = memory_required_bytes_;
534   *memory_nice_to_have_bytes = memory_nice_to_have_bytes_;
535   *memory_allocated_bytes = resource_pool_->total_memory_usage_bytes();
536   *memory_used_bytes = resource_pool_->acquired_memory_usage_bytes();
537 }
538
539 scoped_ptr<base::Value> TileManager::BasicStateAsValue() const {
540   scoped_ptr<base::DictionaryValue> state(new base::DictionaryValue());
541   state->SetInteger("tile_count", tiles_.size());
542   state->Set("global_state", global_state_.AsValue().release());
543   state->Set("memory_requirements", GetMemoryRequirementsAsValue().release());
544   return state.PassAs<base::Value>();
545 }
546
547 scoped_ptr<base::Value> TileManager::AllTilesAsValue() const {
548   scoped_ptr<base::ListValue> state(new base::ListValue());
549   for (TileMap::const_iterator it = tiles_.begin(); it != tiles_.end(); ++it)
550     state->Append(it->second->AsValue().release());
551
552   return state.PassAs<base::Value>();
553 }
554
555 scoped_ptr<base::Value> TileManager::GetMemoryRequirementsAsValue() const {
556   scoped_ptr<base::DictionaryValue> requirements(new base::DictionaryValue());
557
558   size_t memory_required_bytes;
559   size_t memory_nice_to_have_bytes;
560   size_t memory_allocated_bytes;
561   size_t memory_used_bytes;
562   GetMemoryStats(&memory_required_bytes,
563                  &memory_nice_to_have_bytes,
564                  &memory_allocated_bytes,
565                  &memory_used_bytes);
566   requirements->SetInteger("memory_required_bytes", memory_required_bytes);
567   requirements->SetInteger("memory_nice_to_have_bytes",
568                            memory_nice_to_have_bytes);
569   requirements->SetInteger("memory_allocated_bytes", memory_allocated_bytes);
570   requirements->SetInteger("memory_used_bytes", memory_used_bytes);
571   return requirements.PassAs<base::Value>();
572 }
573
574 RasterMode TileManager::DetermineRasterMode(const Tile* tile) const {
575   DCHECK(tile);
576   DCHECK(tile->picture_pile());
577
578   const ManagedTileState& mts = tile->managed_state();
579   RasterMode current_mode = mts.raster_mode;
580
581   RasterMode raster_mode = HIGH_QUALITY_RASTER_MODE;
582   if (tile->managed_state().resolution == LOW_RESOLUTION)
583     raster_mode = LOW_QUALITY_RASTER_MODE;
584   else if (tile->can_use_lcd_text())
585     raster_mode = HIGH_QUALITY_RASTER_MODE;
586   else if (mts.tile_versions[current_mode].has_text_ ||
587            !mts.tile_versions[current_mode].IsReadyToDraw())
588     raster_mode = HIGH_QUALITY_NO_LCD_RASTER_MODE;
589
590   return std::min(raster_mode, current_mode);
591 }
592
593 void TileManager::AssignGpuMemoryToTiles(
594     PrioritizedTileSet* tiles,
595     TileVector* tiles_that_need_to_be_rasterized) {
596   TRACE_EVENT0("cc", "TileManager::AssignGpuMemoryToTiles");
597
598   // Maintain the list of released resources that can potentially be re-used
599   // or deleted.
600   // If this operation becomes expensive too, only do this after some
601   // resource(s) was returned. Note that in that case, one also need to
602   // invalidate when releasing some resource from the pool.
603   resource_pool_->CheckBusyResources();
604
605   // Now give memory out to the tiles until we're out, and build
606   // the needs-to-be-rasterized queue.
607   all_tiles_that_need_to_be_rasterized_have_memory_ = true;
608   all_tiles_required_for_activation_have_memory_ = true;
609
610   // Cast to prevent overflow.
611   int64 soft_bytes_available =
612       static_cast<int64>(bytes_releasable_) +
613       static_cast<int64>(global_state_.soft_memory_limit_in_bytes) -
614       static_cast<int64>(resource_pool_->acquired_memory_usage_bytes());
615   int64 hard_bytes_available =
616       static_cast<int64>(bytes_releasable_) +
617       static_cast<int64>(global_state_.hard_memory_limit_in_bytes) -
618       static_cast<int64>(resource_pool_->acquired_memory_usage_bytes());
619   int resources_available = resources_releasable_ +
620                             global_state_.num_resources_limit -
621                             resource_pool_->acquired_resource_count();
622   size_t soft_bytes_allocatable =
623       std::max(static_cast<int64>(0), soft_bytes_available);
624   size_t hard_bytes_allocatable =
625       std::max(static_cast<int64>(0), hard_bytes_available);
626   size_t resources_allocatable = std::max(0, resources_available);
627
628   size_t bytes_that_exceeded_memory_budget = 0;
629   size_t soft_bytes_left = soft_bytes_allocatable;
630   size_t hard_bytes_left = hard_bytes_allocatable;
631
632   size_t resources_left = resources_allocatable;
633   bool oomed_soft = false;
634   bool oomed_hard = false;
635   bool have_hit_soft_memory = false;  // Soft memory comes after hard.
636
637   // Memory we assign to raster tasks now will be deducted from our memory
638   // in future iterations if priorities change. By assigning at most half
639   // the raster limit, we will always have another 50% left even if priorities
640   // change completely (assuming we check for completed/cancelled rasters
641   // between each call to this function).
642   size_t max_raster_bytes = max_raster_usage_bytes_ / 2;
643   size_t raster_bytes = 0;
644
645   unsigned schedule_priority = 1u;
646   for (PrioritizedTileSet::Iterator it(tiles, true); it; ++it) {
647     Tile* tile = *it;
648     ManagedTileState& mts = tile->managed_state();
649
650     mts.scheduled_priority = schedule_priority++;
651
652     mts.raster_mode = DetermineRasterMode(tile);
653
654     ManagedTileState::TileVersion& tile_version =
655         mts.tile_versions[mts.raster_mode];
656
657     // If this tile doesn't need a resource, then nothing to do.
658     if (!tile_version.requires_resource())
659       continue;
660
661     // If the tile is not needed, free it up.
662     if (mts.bin == NEVER_BIN) {
663       FreeResourcesForTile(tile);
664       continue;
665     }
666
667     const bool tile_uses_hard_limit = mts.bin <= NOW_BIN;
668     const size_t bytes_if_allocated = BytesConsumedIfAllocated(tile);
669     const size_t raster_bytes_if_rastered = raster_bytes + bytes_if_allocated;
670     const size_t tile_bytes_left =
671         (tile_uses_hard_limit) ? hard_bytes_left : soft_bytes_left;
672
673     // Hard-limit is reserved for tiles that would cause a calamity
674     // if they were to go away, so by definition they are the highest
675     // priority memory, and must be at the front of the list.
676     DCHECK(!(have_hit_soft_memory && tile_uses_hard_limit));
677     have_hit_soft_memory |= !tile_uses_hard_limit;
678
679     size_t tile_bytes = 0;
680     size_t tile_resources = 0;
681
682     // It costs to maintain a resource.
683     for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) {
684       if (mts.tile_versions[mode].resource_) {
685         tile_bytes += bytes_if_allocated;
686         tile_resources++;
687       }
688     }
689
690     // Allow lower priority tiles with initialized resources to keep
691     // their memory by only assigning memory to new raster tasks if
692     // they can be scheduled.
693     if (raster_bytes_if_rastered <= max_raster_bytes) {
694       // If we don't have the required version, and it's not in flight
695       // then we'll have to pay to create a new task.
696       if (!tile_version.resource_ && tile_version.raster_task_.is_null()) {
697         tile_bytes += bytes_if_allocated;
698         tile_resources++;
699       }
700     }
701
702     // Tile is OOM.
703     if (tile_bytes > tile_bytes_left || tile_resources > resources_left) {
704       FreeResourcesForTile(tile);
705
706       // This tile was already on screen and now its resources have been
707       // released. In order to prevent checkerboarding, set this tile as
708       // rasterize on demand immediately.
709       if (mts.visible_and_ready_to_draw && use_rasterize_on_demand_)
710         tile_version.set_rasterize_on_demand();
711
712       oomed_soft = true;
713       if (tile_uses_hard_limit) {
714         oomed_hard = true;
715         bytes_that_exceeded_memory_budget += tile_bytes;
716       }
717     } else {
718       resources_left -= tile_resources;
719       hard_bytes_left -= tile_bytes;
720       soft_bytes_left =
721           (soft_bytes_left > tile_bytes) ? soft_bytes_left - tile_bytes : 0;
722       if (tile_version.resource_)
723         continue;
724     }
725
726     DCHECK(!tile_version.resource_);
727
728     // Tile shouldn't be rasterized if |tiles_that_need_to_be_rasterized|
729     // has reached it's limit or we've failed to assign gpu memory to this
730     // or any higher priority tile. Preventing tiles that fit into memory
731     // budget to be rasterized when higher priority tile is oom is
732     // important for two reasons:
733     // 1. Tile size should not impact raster priority.
734     // 2. Tiles with existing raster task could otherwise incorrectly
735     //    be added as they are not affected by |bytes_allocatable|.
736     if (oomed_soft || raster_bytes_if_rastered > max_raster_bytes) {
737       all_tiles_that_need_to_be_rasterized_have_memory_ = false;
738       if (tile->required_for_activation())
739         all_tiles_required_for_activation_have_memory_ = false;
740       it.DisablePriorityOrdering();
741       continue;
742     }
743
744     raster_bytes = raster_bytes_if_rastered;
745     tiles_that_need_to_be_rasterized->push_back(tile);
746   }
747
748   // OOM reporting uses hard-limit, soft-OOM is normal depending on limit.
749   ever_exceeded_memory_budget_ |= oomed_hard;
750   if (ever_exceeded_memory_budget_) {
751     TRACE_COUNTER_ID2("cc",
752                       "over_memory_budget",
753                       this,
754                       "budget",
755                       global_state_.hard_memory_limit_in_bytes,
756                       "over",
757                       bytes_that_exceeded_memory_budget);
758   }
759   memory_stats_from_last_assign_.total_budget_in_bytes =
760       global_state_.hard_memory_limit_in_bytes;
761   memory_stats_from_last_assign_.bytes_allocated =
762       hard_bytes_allocatable - hard_bytes_left;
763   memory_stats_from_last_assign_.bytes_unreleasable =
764       hard_bytes_allocatable - bytes_releasable_;
765   memory_stats_from_last_assign_.bytes_over = bytes_that_exceeded_memory_budget;
766 }
767
768 void TileManager::FreeResourceForTile(Tile* tile, RasterMode mode) {
769   ManagedTileState& mts = tile->managed_state();
770   if (mts.tile_versions[mode].resource_) {
771     resource_pool_->ReleaseResource(mts.tile_versions[mode].resource_.Pass());
772
773     DCHECK_GE(bytes_releasable_, BytesConsumedIfAllocated(tile));
774     DCHECK_GE(resources_releasable_, 1u);
775
776     bytes_releasable_ -= BytesConsumedIfAllocated(tile);
777     --resources_releasable_;
778   }
779 }
780
781 void TileManager::FreeResourcesForTile(Tile* tile) {
782   for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) {
783     FreeResourceForTile(tile, static_cast<RasterMode>(mode));
784   }
785 }
786
787 void TileManager::FreeUnusedResourcesForTile(Tile* tile) {
788   DCHECK(tile->IsReadyToDraw());
789   ManagedTileState& mts = tile->managed_state();
790   RasterMode used_mode = HIGH_QUALITY_NO_LCD_RASTER_MODE;
791   for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) {
792     if (mts.tile_versions[mode].IsReadyToDraw()) {
793       used_mode = static_cast<RasterMode>(mode);
794       break;
795     }
796   }
797
798   for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) {
799     if (mode != used_mode)
800       FreeResourceForTile(tile, static_cast<RasterMode>(mode));
801   }
802 }
803
804 void TileManager::ScheduleTasks(
805     const TileVector& tiles_that_need_to_be_rasterized) {
806   TRACE_EVENT1("cc",
807                "TileManager::ScheduleTasks",
808                "count",
809                tiles_that_need_to_be_rasterized.size());
810
811   DCHECK(did_check_for_completed_tasks_since_last_schedule_tasks_);
812
813   for (size_t i = 0; i < NUM_RASTER_WORKER_POOL_TYPES; ++i)
814     raster_queue_[i].Reset();
815
816   // Build a new task queue containing all task currently needed. Tasks
817   // are added in order of priority, highest priority task first.
818   for (TileVector::const_iterator it = tiles_that_need_to_be_rasterized.begin();
819        it != tiles_that_need_to_be_rasterized.end();
820        ++it) {
821     Tile* tile = *it;
822     ManagedTileState& mts = tile->managed_state();
823     ManagedTileState::TileVersion& tile_version =
824         mts.tile_versions[mts.raster_mode];
825
826     DCHECK(tile_version.requires_resource());
827     DCHECK(!tile_version.resource_);
828
829     if (tile_version.raster_task_.is_null())
830       tile_version.raster_task_ = CreateRasterTask(tile);
831
832     size_t pool_type = tile->use_gpu_rasterization()
833                            ? RASTER_WORKER_POOL_TYPE_DIRECT
834                            : RASTER_WORKER_POOL_TYPE_DEFAULT;
835
836     raster_queue_[pool_type]
837         .Append(tile_version.raster_task_, tile->required_for_activation());
838   }
839
840   // We must reduce the amount of unused resoruces before calling
841   // ScheduleTasks to prevent usage from rising above limits.
842   resource_pool_->ReduceResourceUsage();
843
844   // Schedule running of |raster_tasks_|. This replaces any previously
845   // scheduled tasks and effectively cancels all tasks not present
846   // in |raster_tasks_|.
847   raster_worker_pool_delegate_->ScheduleTasks(raster_queue_);
848
849   did_check_for_completed_tasks_since_last_schedule_tasks_ = false;
850 }
851
852 RasterWorkerPool::Task TileManager::CreateImageDecodeTask(
853     Tile* tile,
854     SkPixelRef* pixel_ref) {
855   return RasterWorkerPool::CreateImageDecodeTask(
856       pixel_ref,
857       tile->layer_id(),
858       rendering_stats_instrumentation_,
859       base::Bind(&TileManager::OnImageDecodeTaskCompleted,
860                  base::Unretained(this),
861                  tile->layer_id(),
862                  base::Unretained(pixel_ref)));
863 }
864
865 RasterWorkerPool::RasterTask TileManager::CreateRasterTask(Tile* tile) {
866   ManagedTileState& mts = tile->managed_state();
867
868   scoped_ptr<ScopedResource> resource =
869       resource_pool_->AcquireResource(tile->tile_size_.size());
870   const ScopedResource* const_resource = resource.get();
871
872   // Create and queue all image decode tasks that this tile depends on.
873   RasterWorkerPool::Task::Set decode_tasks;
874   PixelRefTaskMap& existing_pixel_refs = image_decode_tasks_[tile->layer_id()];
875   for (PicturePileImpl::PixelRefIterator iter(
876            tile->content_rect(), tile->contents_scale(), tile->picture_pile());
877        iter;
878        ++iter) {
879     SkPixelRef* pixel_ref = *iter;
880     uint32_t id = pixel_ref->getGenerationID();
881
882     // Append existing image decode task if available.
883     PixelRefTaskMap::iterator decode_task_it = existing_pixel_refs.find(id);
884     if (decode_task_it != existing_pixel_refs.end()) {
885       decode_tasks.Insert(decode_task_it->second);
886       continue;
887     }
888
889     // Create and append new image decode task for this pixel ref.
890     RasterWorkerPool::Task decode_task = CreateImageDecodeTask(tile, pixel_ref);
891     decode_tasks.Insert(decode_task);
892     existing_pixel_refs[id] = decode_task;
893   }
894
895   return RasterWorkerPool::CreateRasterTask(
896       const_resource,
897       tile->picture_pile(),
898       tile->content_rect(),
899       tile->contents_scale(),
900       mts.raster_mode,
901       mts.resolution,
902       tile->layer_id(),
903       static_cast<const void*>(tile),
904       tile->source_frame_number(),
905       rendering_stats_instrumentation_,
906       base::Bind(&TileManager::OnRasterTaskCompleted,
907                  base::Unretained(this),
908                  tile->id(),
909                  base::Passed(&resource),
910                  mts.raster_mode),
911       &decode_tasks,
912       context_provider_);
913 }
914
915 void TileManager::OnImageDecodeTaskCompleted(int layer_id,
916                                              SkPixelRef* pixel_ref,
917                                              bool was_canceled) {
918   // If the task was canceled, we need to clean it up
919   // from |image_decode_tasks_|.
920   if (!was_canceled)
921     return;
922
923   LayerPixelRefTaskMap::iterator layer_it = image_decode_tasks_.find(layer_id);
924
925   if (layer_it == image_decode_tasks_.end())
926     return;
927
928   PixelRefTaskMap& pixel_ref_tasks = layer_it->second;
929   PixelRefTaskMap::iterator task_it =
930       pixel_ref_tasks.find(pixel_ref->getGenerationID());
931
932   if (task_it != pixel_ref_tasks.end())
933     pixel_ref_tasks.erase(task_it);
934 }
935
936 void TileManager::OnRasterTaskCompleted(
937     Tile::Id tile_id,
938     scoped_ptr<ScopedResource> resource,
939     RasterMode raster_mode,
940     const PicturePileImpl::Analysis& analysis,
941     bool was_canceled) {
942   TileMap::iterator it = tiles_.find(tile_id);
943   if (it == tiles_.end()) {
944     ++update_visible_tiles_stats_.canceled_count;
945     resource_pool_->ReleaseResource(resource.Pass());
946     return;
947   }
948
949   Tile* tile = it->second;
950   ManagedTileState& mts = tile->managed_state();
951   ManagedTileState::TileVersion& tile_version = mts.tile_versions[raster_mode];
952   DCHECK(!tile_version.raster_task_.is_null());
953   tile_version.raster_task_.Reset();
954
955   if (was_canceled) {
956     ++update_visible_tiles_stats_.canceled_count;
957     resource_pool_->ReleaseResource(resource.Pass());
958     return;
959   }
960
961   ++update_visible_tiles_stats_.completed_count;
962
963   tile_version.set_has_text(analysis.has_text);
964   if (analysis.is_solid_color) {
965     tile_version.set_solid_color(analysis.solid_color);
966     resource_pool_->ReleaseResource(resource.Pass());
967   } else {
968     tile_version.set_use_resource();
969     tile_version.resource_ = resource.Pass();
970
971     bytes_releasable_ += BytesConsumedIfAllocated(tile);
972     ++resources_releasable_;
973   }
974
975   FreeUnusedResourcesForTile(tile);
976   if (tile->priority(ACTIVE_TREE).distance_to_visible == 0.f)
977     did_initialize_visible_tile_ = true;
978 }
979
980 scoped_refptr<Tile> TileManager::CreateTile(PicturePileImpl* picture_pile,
981                                             const gfx::Size& tile_size,
982                                             const gfx::Rect& content_rect,
983                                             const gfx::Rect& opaque_rect,
984                                             float contents_scale,
985                                             int layer_id,
986                                             int source_frame_number,
987                                             int flags) {
988   scoped_refptr<Tile> tile = make_scoped_refptr(new Tile(this,
989                                                          picture_pile,
990                                                          tile_size,
991                                                          content_rect,
992                                                          opaque_rect,
993                                                          contents_scale,
994                                                          layer_id,
995                                                          source_frame_number,
996                                                          flags));
997   DCHECK(tiles_.find(tile->id()) == tiles_.end());
998
999   tiles_[tile->id()] = tile;
1000   used_layer_counts_[tile->layer_id()]++;
1001   prioritized_tiles_dirty_ = true;
1002   return tile;
1003 }
1004
1005 }  // namespace cc