eb4e6c097a43b0f4257318a2a1f90386e264c030
[platform/framework/web/crosswalk.git] / src / cc / resources / texture_uploader.cc
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "cc/resources/texture_uploader.h"
6
7 #include <algorithm>
8 #include <vector>
9
10 #include "base/debug/trace_event.h"
11 #include "base/metrics/histogram.h"
12 #include "cc/base/util.h"
13 #include "cc/resources/prioritized_resource.h"
14 #include "cc/resources/resource.h"
15 #include "gpu/GLES2/gl2extchromium.h"
16 #include "gpu/command_buffer/client/gles2_interface.h"
17 #include "third_party/khronos/GLES2/gl2.h"
18 #include "third_party/khronos/GLES2/gl2ext.h"
19 #include "ui/gfx/rect.h"
20 #include "ui/gfx/vector2d.h"
21
22 using gpu::gles2::GLES2Interface;
23
24 namespace {
25
26 // How many previous uploads to use when predicting future throughput.
27 static const size_t kUploadHistorySizeMax = 1000;
28 static const size_t kUploadHistorySizeInitial = 100;
29
30 // Global estimated number of textures per second to maintain estimates across
31 // subsequent instances of TextureUploader.
32 // More than one thread will not access this variable, so we do not need to
33 // synchronize access.
34 static const double kDefaultEstimatedTexturesPerSecond = 48.0 * 60.0;
35
36 // Flush interval when performing texture uploads.
37 static const size_t kTextureUploadFlushPeriod = 4;
38
39 }  // anonymous namespace
40
41 namespace cc {
42
43 TextureUploader::Query::Query(GLES2Interface* gl)
44     : gl_(gl),
45       query_id_(0),
46       value_(0),
47       has_value_(false),
48       is_non_blocking_(false) {
49   gl_->GenQueriesEXT(1, &query_id_);
50 }
51
52 TextureUploader::Query::~Query() { gl_->DeleteQueriesEXT(1, &query_id_); }
53
54 void TextureUploader::Query::Begin() {
55   has_value_ = false;
56   is_non_blocking_ = false;
57   gl_->BeginQueryEXT(GL_COMMANDS_ISSUED_CHROMIUM, query_id_);
58 }
59
60 void TextureUploader::Query::End() {
61   gl_->EndQueryEXT(GL_COMMANDS_ISSUED_CHROMIUM);
62 }
63
64 bool TextureUploader::Query::IsPending() {
65   unsigned available = 1;
66   gl_->GetQueryObjectuivEXT(
67       query_id_, GL_QUERY_RESULT_AVAILABLE_EXT, &available);
68   return !available;
69 }
70
71 unsigned TextureUploader::Query::Value() {
72   if (!has_value_) {
73     gl_->GetQueryObjectuivEXT(query_id_, GL_QUERY_RESULT_EXT, &value_);
74     has_value_ = true;
75   }
76   return value_;
77 }
78
79 TextureUploader::TextureUploader(GLES2Interface* gl)
80     : gl_(gl),
81       num_blocking_texture_uploads_(0),
82       sub_image_size_(0),
83       num_texture_uploads_since_last_flush_(0) {
84   for (size_t i = kUploadHistorySizeInitial; i > 0; i--)
85     textures_per_second_history_.insert(kDefaultEstimatedTexturesPerSecond);
86 }
87
88 TextureUploader::~TextureUploader() {}
89
90 size_t TextureUploader::NumBlockingUploads() {
91   ProcessQueries();
92   return num_blocking_texture_uploads_;
93 }
94
95 void TextureUploader::MarkPendingUploadsAsNonBlocking() {
96   for (ScopedPtrDeque<Query>::iterator it = pending_queries_.begin();
97        it != pending_queries_.end();
98        ++it) {
99     if ((*it)->is_non_blocking())
100       continue;
101
102     num_blocking_texture_uploads_--;
103     (*it)->mark_as_non_blocking();
104   }
105
106   DCHECK(!num_blocking_texture_uploads_);
107 }
108
109 double TextureUploader::EstimatedTexturesPerSecond() {
110   ProcessQueries();
111
112   // Use the median as our estimate.
113   std::multiset<double>::iterator median = textures_per_second_history_.begin();
114   std::advance(median, textures_per_second_history_.size() / 2);
115   return *median;
116 }
117
118 void TextureUploader::BeginQuery() {
119   if (available_queries_.empty())
120     available_queries_.push_back(Query::Create(gl_));
121
122   available_queries_.front()->Begin();
123 }
124
125 void TextureUploader::EndQuery() {
126   available_queries_.front()->End();
127   pending_queries_.push_back(available_queries_.take_front());
128   num_blocking_texture_uploads_++;
129 }
130
131 void TextureUploader::Upload(const uint8* image,
132                              const gfx::Rect& image_rect,
133                              const gfx::Rect& source_rect,
134                              gfx::Vector2d dest_offset,
135                              ResourceFormat format,
136                              const gfx::Size& size) {
137   CHECK(image_rect.Contains(source_rect));
138
139   bool is_full_upload = dest_offset.IsZero() && source_rect.size() == size;
140
141   if (is_full_upload)
142     BeginQuery();
143
144   if (format == ETC1) {
145     // ETC1 does not support subimage uploads.
146     DCHECK(is_full_upload);
147     UploadWithTexImageETC1(image, size);
148   } else {
149     UploadWithMapTexSubImage(
150         image, image_rect, source_rect, dest_offset, format);
151   }
152
153   if (is_full_upload)
154     EndQuery();
155
156   num_texture_uploads_since_last_flush_++;
157   if (num_texture_uploads_since_last_flush_ >= kTextureUploadFlushPeriod)
158     Flush();
159 }
160
161 void TextureUploader::Flush() {
162   if (!num_texture_uploads_since_last_flush_)
163     return;
164
165   gl_->ShallowFlushCHROMIUM();
166
167   num_texture_uploads_since_last_flush_ = 0;
168 }
169
170 void TextureUploader::ReleaseCachedQueries() {
171   ProcessQueries();
172   available_queries_.clear();
173 }
174
175 void TextureUploader::UploadWithTexSubImage(const uint8* image,
176                                             const gfx::Rect& image_rect,
177                                             const gfx::Rect& source_rect,
178                                             gfx::Vector2d dest_offset,
179                                             ResourceFormat format) {
180   TRACE_EVENT0("cc", "TextureUploader::UploadWithTexSubImage");
181
182   // Early-out if this is a no-op, and assert that |image| be valid if this is
183   // not a no-op.
184   if (source_rect.IsEmpty())
185     return;
186   DCHECK(image);
187
188   // Offset from image-rect to source-rect.
189   gfx::Vector2d offset(source_rect.origin() - image_rect.origin());
190
191   const uint8* pixel_source;
192   unsigned bytes_per_pixel = BitsPerPixel(format) / 8;
193   // Use 4-byte row alignment (OpenGL default) for upload performance.
194   // Assuming that GL_UNPACK_ALIGNMENT has not changed from default.
195   unsigned upload_image_stride =
196       RoundUp(bytes_per_pixel * source_rect.width(), 4u);
197
198   if (upload_image_stride == image_rect.width() * bytes_per_pixel &&
199       !offset.x()) {
200     pixel_source = &image[image_rect.width() * bytes_per_pixel * offset.y()];
201   } else {
202     size_t needed_size = upload_image_stride * source_rect.height();
203     if (sub_image_size_ < needed_size) {
204       sub_image_.reset(new uint8[needed_size]);
205       sub_image_size_ = needed_size;
206     }
207     // Strides not equal, so do a row-by-row memcpy from the
208     // paint results into a temp buffer for uploading.
209     for (int row = 0; row < source_rect.height(); ++row)
210       memcpy(&sub_image_[upload_image_stride * row],
211              &image[bytes_per_pixel *
212                     (offset.x() + (offset.y() + row) * image_rect.width())],
213              source_rect.width() * bytes_per_pixel);
214
215     pixel_source = &sub_image_[0];
216   }
217
218   gl_->TexSubImage2D(GL_TEXTURE_2D,
219                      0,
220                      dest_offset.x(),
221                      dest_offset.y(),
222                      source_rect.width(),
223                      source_rect.height(),
224                      GLDataFormat(format),
225                      GLDataType(format),
226                      pixel_source);
227 }
228
229 void TextureUploader::UploadWithMapTexSubImage(const uint8* image,
230                                                const gfx::Rect& image_rect,
231                                                const gfx::Rect& source_rect,
232                                                gfx::Vector2d dest_offset,
233                                                ResourceFormat format) {
234   TRACE_EVENT0("cc", "TextureUploader::UploadWithMapTexSubImage");
235
236   // Early-out if this is a no-op, and assert that |image| be valid if this is
237   // not a no-op.
238   if (source_rect.IsEmpty())
239     return;
240   DCHECK(image);
241   // Compressed textures have no implementation of mapTexSubImage.
242   DCHECK_NE(ETC1, format);
243
244   // Offset from image-rect to source-rect.
245   gfx::Vector2d offset(source_rect.origin() - image_rect.origin());
246
247   unsigned bytes_per_pixel = BitsPerPixel(format) / 8;
248   // Use 4-byte row alignment (OpenGL default) for upload performance.
249   // Assuming that GL_UNPACK_ALIGNMENT has not changed from default.
250   unsigned upload_image_stride =
251       RoundUp(bytes_per_pixel * source_rect.width(), 4u);
252
253   // Upload tile data via a mapped transfer buffer
254   uint8* pixel_dest =
255       static_cast<uint8*>(gl_->MapTexSubImage2DCHROMIUM(GL_TEXTURE_2D,
256                                                         0,
257                                                         dest_offset.x(),
258                                                         dest_offset.y(),
259                                                         source_rect.width(),
260                                                         source_rect.height(),
261                                                         GLDataFormat(format),
262                                                         GLDataType(format),
263                                                         GL_WRITE_ONLY));
264
265   if (!pixel_dest) {
266     UploadWithTexSubImage(image, image_rect, source_rect, dest_offset, format);
267     return;
268   }
269
270   if (upload_image_stride == image_rect.width() * bytes_per_pixel &&
271       !offset.x()) {
272     memcpy(pixel_dest,
273            &image[image_rect.width() * bytes_per_pixel * offset.y()],
274            source_rect.height() * image_rect.width() * bytes_per_pixel);
275   } else {
276     // Strides not equal, so do a row-by-row memcpy from the
277     // paint results into the pixel_dest.
278     for (int row = 0; row < source_rect.height(); ++row) {
279       memcpy(&pixel_dest[upload_image_stride * row],
280              &image[bytes_per_pixel *
281                     (offset.x() + (offset.y() + row) * image_rect.width())],
282              source_rect.width() * bytes_per_pixel);
283     }
284   }
285
286   gl_->UnmapTexSubImage2DCHROMIUM(pixel_dest);
287 }
288
289 void TextureUploader::UploadWithTexImageETC1(const uint8* image,
290                                              const gfx::Size& size) {
291   TRACE_EVENT0("cc", "TextureUploader::UploadWithTexImageETC1");
292   DCHECK_EQ(0, size.width() % 4);
293   DCHECK_EQ(0, size.height() % 4);
294
295   gl_->CompressedTexImage2D(GL_TEXTURE_2D,
296                             0,
297                             GLInternalFormat(ETC1),
298                             size.width(),
299                             size.height(),
300                             0,
301                             Resource::MemorySizeBytes(size, ETC1),
302                             image);
303 }
304
305 void TextureUploader::ProcessQueries() {
306   while (!pending_queries_.empty()) {
307     if (pending_queries_.front()->IsPending())
308       break;
309
310     unsigned us_elapsed = pending_queries_.front()->Value();
311     UMA_HISTOGRAM_CUSTOM_COUNTS(
312         "Renderer4.TextureGpuUploadTimeUS", us_elapsed, 0, 100000, 50);
313
314     // Clamp the queries to saner values in case the queries fail.
315     us_elapsed = std::max(1u, us_elapsed);
316     us_elapsed = std::min(15000u, us_elapsed);
317
318     if (!pending_queries_.front()->is_non_blocking())
319       num_blocking_texture_uploads_--;
320
321     // Remove the min and max value from our history and insert the new one.
322     double textures_per_second = 1.0 / (us_elapsed * 1e-6);
323     if (textures_per_second_history_.size() >= kUploadHistorySizeMax) {
324       textures_per_second_history_.erase(textures_per_second_history_.begin());
325       textures_per_second_history_.erase(--textures_per_second_history_.end());
326     }
327     textures_per_second_history_.insert(textures_per_second);
328
329     available_queries_.push_back(pending_queries_.take_front());
330   }
331 }
332
333 }  // namespace cc