Update To 11.40.268.0
[platform/framework/web/crosswalk.git] / src / cc / resources / raster_tile_priority_queue.cc
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "cc/resources/raster_tile_priority_queue.h"
6
7 namespace cc {
8
9 namespace {
10
11 class RasterOrderComparator {
12  public:
13   explicit RasterOrderComparator(TreePriority tree_priority)
14       : tree_priority_(tree_priority) {}
15
16   bool operator()(
17       const RasterTilePriorityQueue::PairedPictureLayerQueue* a,
18       const RasterTilePriorityQueue::PairedPictureLayerQueue* b) const {
19     // Note that in this function, we have to return true if and only if
20     // a is strictly lower priority than b. Note that for the sake of
21     // completeness, empty queue is considered to have lowest priority.
22     if (a->IsEmpty() || b->IsEmpty())
23       return b->IsEmpty() < a->IsEmpty();
24
25     WhichTree a_tree = a->NextTileIteratorTree(tree_priority_);
26     const PictureLayerImpl::LayerRasterTileIterator* a_iterator =
27         a_tree == ACTIVE_TREE ? &a->active_iterator : &a->pending_iterator;
28
29     WhichTree b_tree = b->NextTileIteratorTree(tree_priority_);
30     const PictureLayerImpl::LayerRasterTileIterator* b_iterator =
31         b_tree == ACTIVE_TREE ? &b->active_iterator : &b->pending_iterator;
32
33     const Tile* a_tile = **a_iterator;
34     const Tile* b_tile = **b_iterator;
35
36     const TilePriority& a_priority =
37         a_tile->priority_for_tree_priority(tree_priority_);
38     const TilePriority& b_priority =
39         b_tile->priority_for_tree_priority(tree_priority_);
40     bool prioritize_low_res = tree_priority_ == SMOOTHNESS_TAKES_PRIORITY;
41
42     // In smoothness mode, we should return pending NOW tiles before active
43     // EVENTUALLY tiles. So if both priorities here are eventually, we need to
44     // check the pending priority.
45     if (prioritize_low_res &&
46         a_priority.priority_bin == TilePriority::EVENTUALLY &&
47         b_priority.priority_bin == TilePriority::EVENTUALLY) {
48       bool a_is_pending_now =
49           a_tile->priority(PENDING_TREE).priority_bin == TilePriority::NOW;
50       bool b_is_pending_now =
51           b_tile->priority(PENDING_TREE).priority_bin == TilePriority::NOW;
52       if (a_is_pending_now || b_is_pending_now)
53         return a_is_pending_now < b_is_pending_now;
54
55       // In case neither one is pending now, fall through.
56     }
57
58     // If the bin is the same but the resolution is not, then the order will be
59     // determined by whether we prioritize low res or not.
60     // TODO(vmpstr): Remove this when TilePriority is no longer a member of Tile
61     // class but instead produced by the iterators.
62     if (b_priority.priority_bin == a_priority.priority_bin &&
63         b_priority.resolution != a_priority.resolution) {
64       // Non ideal resolution should be sorted lower than other resolutions.
65       if (a_priority.resolution == NON_IDEAL_RESOLUTION)
66         return true;
67
68       if (b_priority.resolution == NON_IDEAL_RESOLUTION)
69         return false;
70
71       if (prioritize_low_res)
72         return b_priority.resolution == LOW_RESOLUTION;
73       return b_priority.resolution == HIGH_RESOLUTION;
74     }
75
76     return b_priority.IsHigherPriorityThan(a_priority);
77   }
78
79  private:
80   TreePriority tree_priority_;
81 };
82
83 WhichTree HigherPriorityTree(
84     TreePriority tree_priority,
85     const PictureLayerImpl::LayerRasterTileIterator* active_iterator,
86     const PictureLayerImpl::LayerRasterTileIterator* pending_iterator,
87     const Tile* shared_tile) {
88   switch (tree_priority) {
89     case SMOOTHNESS_TAKES_PRIORITY: {
90       const Tile* active_tile = shared_tile ? shared_tile : **active_iterator;
91       const Tile* pending_tile = shared_tile ? shared_tile : **pending_iterator;
92
93       const TilePriority& active_priority = active_tile->priority(ACTIVE_TREE);
94       const TilePriority& pending_priority =
95           pending_tile->priority(PENDING_TREE);
96
97       // If we're down to eventually bin tiles on the active tree, process the
98       // pending tree to allow tiles required for activation to be initialized
99       // when memory policy only allows prepaint.
100       if (active_priority.priority_bin == TilePriority::EVENTUALLY &&
101           pending_priority.priority_bin == TilePriority::NOW) {
102         return PENDING_TREE;
103       }
104       return ACTIVE_TREE;
105     }
106     case NEW_CONTENT_TAKES_PRIORITY:
107       return PENDING_TREE;
108     case SAME_PRIORITY_FOR_BOTH_TREES: {
109       const Tile* active_tile = shared_tile ? shared_tile : **active_iterator;
110       const Tile* pending_tile = shared_tile ? shared_tile : **pending_iterator;
111
112       const TilePriority& active_priority = active_tile->priority(ACTIVE_TREE);
113       const TilePriority& pending_priority =
114           pending_tile->priority(PENDING_TREE);
115
116       if (active_priority.IsHigherPriorityThan(pending_priority))
117         return ACTIVE_TREE;
118       return PENDING_TREE;
119     }
120     default:
121       NOTREACHED();
122       return ACTIVE_TREE;
123   }
124 }
125
126 }  // namespace
127
128 RasterTilePriorityQueue::RasterTilePriorityQueue() {
129 }
130
131 RasterTilePriorityQueue::~RasterTilePriorityQueue() {
132 }
133
134 void RasterTilePriorityQueue::Build(
135     const std::vector<PictureLayerImpl::Pair>& paired_layers,
136     TreePriority tree_priority) {
137   tree_priority_ = tree_priority;
138   for (std::vector<PictureLayerImpl::Pair>::const_iterator it =
139            paired_layers.begin();
140        it != paired_layers.end();
141        ++it) {
142     paired_queues_.push_back(
143         make_scoped_ptr(new PairedPictureLayerQueue(*it, tree_priority_)));
144   }
145   paired_queues_.make_heap(RasterOrderComparator(tree_priority_));
146 }
147
148 void RasterTilePriorityQueue::Reset() {
149   paired_queues_.clear();
150 }
151
152 bool RasterTilePriorityQueue::IsEmpty() const {
153   return paired_queues_.empty() || paired_queues_.front()->IsEmpty();
154 }
155
156 Tile* RasterTilePriorityQueue::Top() {
157   DCHECK(!IsEmpty());
158   return paired_queues_.front()->Top(tree_priority_);
159 }
160
161 void RasterTilePriorityQueue::Pop() {
162   DCHECK(!IsEmpty());
163
164   paired_queues_.pop_heap(RasterOrderComparator(tree_priority_));
165   PairedPictureLayerQueue* paired_queue = paired_queues_.back();
166   paired_queue->Pop(tree_priority_);
167   paired_queues_.push_heap(RasterOrderComparator(tree_priority_));
168 }
169
170 RasterTilePriorityQueue::PairedPictureLayerQueue::PairedPictureLayerQueue() {
171 }
172
173 RasterTilePriorityQueue::PairedPictureLayerQueue::PairedPictureLayerQueue(
174     const PictureLayerImpl::Pair& layer_pair,
175     TreePriority tree_priority)
176     : active_iterator(layer_pair.active
177                           ? PictureLayerImpl::LayerRasterTileIterator(
178                                 layer_pair.active,
179                                 tree_priority == SMOOTHNESS_TAKES_PRIORITY)
180                           : PictureLayerImpl::LayerRasterTileIterator()),
181       pending_iterator(layer_pair.pending
182                            ? PictureLayerImpl::LayerRasterTileIterator(
183                                  layer_pair.pending,
184                                  tree_priority == SMOOTHNESS_TAKES_PRIORITY)
185                            : PictureLayerImpl::LayerRasterTileIterator()),
186       has_both_layers(layer_pair.active && layer_pair.pending) {
187   if (has_both_layers)
188     SkipTilesReturnedByTwin(tree_priority);
189   TRACE_EVENT_INSTANT1(TRACE_DISABLED_BY_DEFAULT("cc.debug"),
190                        "PairedPictureLayerQueue::PairedPictureLayerQueue",
191                        TRACE_EVENT_SCOPE_THREAD,
192                        "state",
193                        StateAsValue());
194 }
195
196 RasterTilePriorityQueue::PairedPictureLayerQueue::~PairedPictureLayerQueue() {
197   TRACE_EVENT_INSTANT1(TRACE_DISABLED_BY_DEFAULT("cc.debug"),
198                        "PairedPictureLayerQueue::~PairedPictureLayerQueue",
199                        TRACE_EVENT_SCOPE_THREAD,
200                        "state",
201                        StateAsValue());
202 }
203
204 bool RasterTilePriorityQueue::PairedPictureLayerQueue::IsEmpty() const {
205   return !active_iterator && !pending_iterator;
206 }
207
208 Tile* RasterTilePriorityQueue::PairedPictureLayerQueue::Top(
209     TreePriority tree_priority) {
210   DCHECK(!IsEmpty());
211
212   WhichTree next_tree = NextTileIteratorTree(tree_priority);
213   PictureLayerImpl::LayerRasterTileIterator* next_iterator =
214       next_tree == ACTIVE_TREE ? &active_iterator : &pending_iterator;
215   DCHECK(*next_iterator);
216   Tile* tile = **next_iterator;
217   DCHECK(returned_tiles_for_debug.find(tile) == returned_tiles_for_debug.end());
218   return tile;
219 }
220
221 void RasterTilePriorityQueue::PairedPictureLayerQueue::Pop(
222     TreePriority tree_priority) {
223   DCHECK(!IsEmpty());
224
225   WhichTree next_tree = NextTileIteratorTree(tree_priority);
226   PictureLayerImpl::LayerRasterTileIterator* next_iterator =
227       next_tree == ACTIVE_TREE ? &active_iterator : &pending_iterator;
228   DCHECK(*next_iterator);
229   DCHECK(returned_tiles_for_debug.insert(**next_iterator).second);
230   ++(*next_iterator);
231
232   if (has_both_layers)
233     SkipTilesReturnedByTwin(tree_priority);
234
235   // If no empty, use Top to do DCHECK the next iterator.
236   DCHECK(IsEmpty() || Top(tree_priority));
237 }
238
239 void RasterTilePriorityQueue::PairedPictureLayerQueue::SkipTilesReturnedByTwin(
240     TreePriority tree_priority) {
241   // We have both layers (active and pending) thus we can encounter shared
242   // tiles twice (from the active iterator and from the pending iterator).
243   while (!IsEmpty()) {
244     WhichTree next_tree = NextTileIteratorTree(tree_priority);
245     PictureLayerImpl::LayerRasterTileIterator* next_iterator =
246         next_tree == ACTIVE_TREE ? &active_iterator : &pending_iterator;
247
248     // Accept all non-shared tiles.
249     const Tile* tile = **next_iterator;
250     if (!tile->is_shared())
251       break;
252
253     // Accept a shared tile if the next tree is the higher priority one
254     // corresponding the iterator (active or pending) which usually (but due
255     // to spiral iterators not always) returns the shared tile first.
256     if (next_tree == HigherPriorityTree(tree_priority, nullptr, nullptr, tile))
257       break;
258
259     ++(*next_iterator);
260   }
261 }
262
263 WhichTree
264 RasterTilePriorityQueue::PairedPictureLayerQueue::NextTileIteratorTree(
265     TreePriority tree_priority) const {
266   DCHECK(!IsEmpty());
267
268   // If we only have one iterator with tiles, return it.
269   if (!active_iterator)
270     return PENDING_TREE;
271   if (!pending_iterator)
272     return ACTIVE_TREE;
273
274   // Now both iterators have tiles, so we have to decide based on tree priority.
275   return HigherPriorityTree(
276       tree_priority, &active_iterator, &pending_iterator, nullptr);
277 }
278
279 scoped_refptr<base::debug::ConvertableToTraceFormat>
280 RasterTilePriorityQueue::PairedPictureLayerQueue::StateAsValue() const {
281   scoped_refptr<base::debug::TracedValue> state =
282       new base::debug::TracedValue();
283   state->BeginDictionary("active_iterator");
284   TilePriority::PriorityBin active_priority_bin =
285       active_iterator ? (*active_iterator)->priority(ACTIVE_TREE).priority_bin
286                       : TilePriority::EVENTUALLY;
287   TilePriority::PriorityBin pending_priority_bin =
288       active_iterator ? (*active_iterator)->priority(PENDING_TREE).priority_bin
289                       : TilePriority::EVENTUALLY;
290   state->SetBoolean("has_tile", !!active_iterator);
291   state->SetInteger("active_priority_bin", active_priority_bin);
292   state->SetInteger("pending_priority_bin", pending_priority_bin);
293   state->EndDictionary();
294
295   state->BeginDictionary("pending_iterator");
296   active_priority_bin =
297       pending_iterator ? (*pending_iterator)->priority(ACTIVE_TREE).priority_bin
298                        : TilePriority::EVENTUALLY;
299   pending_priority_bin =
300       pending_iterator
301           ? (*pending_iterator)->priority(PENDING_TREE).priority_bin
302           : TilePriority::EVENTUALLY;
303   state->SetBoolean("has_tile", !!pending_iterator);
304   state->SetInteger("active_priority_bin", active_priority_bin);
305   state->SetInteger("pending_priority_bin", pending_priority_bin);
306   state->EndDictionary();
307   return state;
308 }
309
310 }  // namespace cc