- add sources.
[platform/framework/web/crosswalk.git] / src / cc / resources / picture_layer_tiling_unittest.cc
1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "cc/resources/picture_layer_tiling.h"
6
7 #include <limits>
8
9 #include "cc/base/math_util.h"
10 #include "cc/resources/picture_layer_tiling_set.h"
11 #include "cc/test/fake_picture_layer_tiling_client.h"
12 #include "testing/gtest/include/gtest/gtest.h"
13 #include "ui/gfx/rect_conversions.h"
14 #include "ui/gfx/size_conversions.h"
15
16 namespace cc {
17 namespace {
18
19 static gfx::Rect ViewportInLayerSpace(
20     const gfx::Transform& transform,
21     gfx::Size device_viewport) {
22
23   gfx::Transform inverse;
24   if (!transform.GetInverse(&inverse))
25     return gfx::Rect();
26
27   gfx::RectF viewport_in_layer_space = MathUtil::ProjectClippedRect(
28       inverse, gfx::RectF(gfx::Point(0, 0), device_viewport));
29
30   return ToEnclosingRect(viewport_in_layer_space);
31 }
32
33 class TestablePictureLayerTiling : public PictureLayerTiling {
34  public:
35   using PictureLayerTiling::SetLiveTilesRect;
36   using PictureLayerTiling::TileAt;
37
38   static scoped_ptr<TestablePictureLayerTiling> Create(
39       float contents_scale,
40       gfx::Size layer_bounds,
41       PictureLayerTilingClient* client) {
42     return make_scoped_ptr(new TestablePictureLayerTiling(
43         contents_scale,
44         layer_bounds,
45         client));
46   }
47
48  protected:
49   TestablePictureLayerTiling(float contents_scale,
50                              gfx::Size layer_bounds,
51                              PictureLayerTilingClient* client)
52       : PictureLayerTiling(contents_scale, layer_bounds, client) { }
53 };
54
55 class PictureLayerTilingIteratorTest : public testing::Test {
56  public:
57   PictureLayerTilingIteratorTest() {}
58   virtual ~PictureLayerTilingIteratorTest() {}
59
60   void Initialize(gfx::Size tile_size,
61                   float contents_scale,
62                   gfx::Size layer_bounds) {
63     client_.SetTileSize(tile_size);
64     tiling_ = TestablePictureLayerTiling::Create(contents_scale,
65                                                  layer_bounds,
66                                                  &client_);
67   }
68
69   void SetLiveRectAndVerifyTiles(gfx::Rect live_tiles_rect) {
70     tiling_->SetLiveTilesRect(live_tiles_rect);
71
72     std::vector<Tile*> tiles = tiling_->AllTilesForTesting();
73     for (std::vector<Tile*>::iterator iter = tiles.begin();
74          iter != tiles.end();
75          ++iter) {
76       EXPECT_TRUE(live_tiles_rect.Intersects((*iter)->content_rect()));
77     }
78   }
79
80   void VerifyTilesExactlyCoverRect(
81       float rect_scale,
82       gfx::Rect request_rect,
83       gfx::Rect expect_rect) {
84     EXPECT_TRUE(request_rect.Contains(expect_rect));
85
86     // Iterators are not valid if this ratio is too large (i.e. the
87     // tiling is too high-res for a low-res destination rect.)  This is an
88     // artifact of snapping geometry to integer coordinates and then mapping
89     // back to floating point texture coordinates.
90     float dest_to_contents_scale = tiling_->contents_scale() / rect_scale;
91     ASSERT_LE(dest_to_contents_scale, 2.0);
92
93     Region remaining = expect_rect;
94     for (PictureLayerTiling::CoverageIterator
95              iter(tiling_.get(), rect_scale, request_rect);
96          iter;
97          ++iter) {
98       // Geometry cannot overlap previous geometry at all
99       gfx::Rect geometry = iter.geometry_rect();
100       EXPECT_TRUE(expect_rect.Contains(geometry));
101       EXPECT_TRUE(remaining.Contains(geometry));
102       remaining.Subtract(geometry);
103
104       // Sanity check that texture coords are within the texture rect.
105       gfx::RectF texture_rect = iter.texture_rect();
106       EXPECT_GE(texture_rect.x(), 0);
107       EXPECT_GE(texture_rect.y(), 0);
108       EXPECT_LE(texture_rect.right(), client_.TileSize().width());
109       EXPECT_LE(texture_rect.bottom(), client_.TileSize().height());
110
111       EXPECT_EQ(iter.texture_size(), client_.TileSize());
112     }
113
114     // The entire rect must be filled by geometry from the tiling.
115     EXPECT_TRUE(remaining.IsEmpty());
116   }
117
118   void VerifyTilesExactlyCoverRect(float rect_scale, gfx::Rect rect) {
119     VerifyTilesExactlyCoverRect(rect_scale, rect, rect);
120   }
121
122   void VerifyTiles(
123       float rect_scale,
124       gfx::Rect rect,
125       base::Callback<void(Tile* tile, gfx::Rect geometry_rect)> callback) {
126     VerifyTiles(tiling_.get(),
127                 rect_scale,
128                 rect,
129                 callback);
130   }
131
132   void VerifyTiles(
133       PictureLayerTiling* tiling,
134       float rect_scale,
135       gfx::Rect rect,
136       base::Callback<void(Tile* tile, gfx::Rect geometry_rect)> callback) {
137     Region remaining = rect;
138     for (PictureLayerTiling::CoverageIterator iter(tiling, rect_scale, rect);
139          iter;
140          ++iter) {
141       remaining.Subtract(iter.geometry_rect());
142       callback.Run(*iter, iter.geometry_rect());
143     }
144     EXPECT_TRUE(remaining.IsEmpty());
145   }
146
147   void VerifyTilesCoverNonContainedRect(float rect_scale, gfx::Rect dest_rect) {
148     float dest_to_contents_scale = tiling_->contents_scale() / rect_scale;
149     gfx::Rect clamped_rect = gfx::ScaleToEnclosingRect(
150         tiling_->ContentRect(), 1.f / dest_to_contents_scale);
151     clamped_rect.Intersect(dest_rect);
152     VerifyTilesExactlyCoverRect(rect_scale, dest_rect, clamped_rect);
153   }
154
155  protected:
156   FakePictureLayerTilingClient client_;
157   scoped_ptr<TestablePictureLayerTiling> tiling_;
158
159  private:
160   DISALLOW_COPY_AND_ASSIGN(PictureLayerTilingIteratorTest);
161 };
162
163 TEST_F(PictureLayerTilingIteratorTest, LiveTilesExactlyCoverLiveTileRect) {
164   Initialize(gfx::Size(100, 100), 1, gfx::Size(1099, 801));
165   SetLiveRectAndVerifyTiles(gfx::Rect(100, 100));
166   SetLiveRectAndVerifyTiles(gfx::Rect(101, 99));
167   SetLiveRectAndVerifyTiles(gfx::Rect(1099, 1));
168   SetLiveRectAndVerifyTiles(gfx::Rect(1, 801));
169   SetLiveRectAndVerifyTiles(gfx::Rect(1099, 1));
170   SetLiveRectAndVerifyTiles(gfx::Rect(201, 800));
171 }
172
173 TEST_F(PictureLayerTilingIteratorTest, IteratorCoversLayerBoundsNoScale) {
174   Initialize(gfx::Size(100, 100), 1, gfx::Size(1099, 801));
175   VerifyTilesExactlyCoverRect(1, gfx::Rect());
176   VerifyTilesExactlyCoverRect(1, gfx::Rect(0, 0, 1099, 801));
177   VerifyTilesExactlyCoverRect(1, gfx::Rect(52, 83, 789, 412));
178
179   // With borders, a size of 3x3 = 1 pixel of content.
180   Initialize(gfx::Size(3, 3), 1, gfx::Size(10, 10));
181   VerifyTilesExactlyCoverRect(1, gfx::Rect(0, 0, 1, 1));
182   VerifyTilesExactlyCoverRect(1, gfx::Rect(0, 0, 2, 2));
183   VerifyTilesExactlyCoverRect(1, gfx::Rect(1, 1, 2, 2));
184   VerifyTilesExactlyCoverRect(1, gfx::Rect(3, 2, 5, 2));
185 }
186
187 TEST_F(PictureLayerTilingIteratorTest, IteratorCoversLayerBoundsTilingScale) {
188   Initialize(gfx::Size(200, 100), 2.0f, gfx::Size(1005, 2010));
189   VerifyTilesExactlyCoverRect(1, gfx::Rect());
190   VerifyTilesExactlyCoverRect(1, gfx::Rect(0, 0, 1005, 2010));
191   VerifyTilesExactlyCoverRect(1, gfx::Rect(50, 112, 512, 381));
192
193   Initialize(gfx::Size(3, 3), 2.0f, gfx::Size(10, 10));
194   VerifyTilesExactlyCoverRect(1, gfx::Rect());
195   VerifyTilesExactlyCoverRect(1, gfx::Rect(0, 0, 1, 1));
196   VerifyTilesExactlyCoverRect(1, gfx::Rect(0, 0, 2, 2));
197   VerifyTilesExactlyCoverRect(1, gfx::Rect(1, 1, 2, 2));
198   VerifyTilesExactlyCoverRect(1, gfx::Rect(3, 2, 5, 2));
199
200   Initialize(gfx::Size(100, 200), 0.5f, gfx::Size(1005, 2010));
201   VerifyTilesExactlyCoverRect(1, gfx::Rect(0, 0, 1005, 2010));
202   VerifyTilesExactlyCoverRect(1, gfx::Rect(50, 112, 512, 381));
203
204   Initialize(gfx::Size(150, 250), 0.37f, gfx::Size(1005, 2010));
205   VerifyTilesExactlyCoverRect(1, gfx::Rect(0, 0, 1005, 2010));
206   VerifyTilesExactlyCoverRect(1, gfx::Rect(50, 112, 512, 381));
207
208   Initialize(gfx::Size(312, 123), 0.01f, gfx::Size(1005, 2010));
209   VerifyTilesExactlyCoverRect(1, gfx::Rect(0, 0, 1005, 2010));
210   VerifyTilesExactlyCoverRect(1, gfx::Rect(50, 112, 512, 381));
211 }
212
213 TEST_F(PictureLayerTilingIteratorTest, IteratorCoversLayerBoundsBothScale) {
214   Initialize(gfx::Size(50, 50), 4.0f, gfx::Size(800, 600));
215   VerifyTilesExactlyCoverRect(2.0f, gfx::Rect());
216   VerifyTilesExactlyCoverRect(2.0f, gfx::Rect(0, 0, 1600, 1200));
217   VerifyTilesExactlyCoverRect(2.0f, gfx::Rect(512, 365, 253, 182));
218
219   float scale = 6.7f;
220   gfx::Size bounds(800, 600);
221   gfx::Rect full_rect(gfx::ToCeiledSize(gfx::ScaleSize(bounds, scale)));
222   Initialize(gfx::Size(256, 512), 5.2f, bounds);
223   VerifyTilesExactlyCoverRect(scale, full_rect);
224   VerifyTilesExactlyCoverRect(scale, gfx::Rect(2014, 1579, 867, 1033));
225 }
226
227 TEST_F(PictureLayerTilingIteratorTest, IteratorEmptyRect) {
228   Initialize(gfx::Size(100, 100), 1.0f, gfx::Size(800, 600));
229
230   gfx::Rect empty;
231   PictureLayerTiling::CoverageIterator iter(tiling_.get(), 1.0f, empty);
232   EXPECT_FALSE(iter);
233 }
234
235 TEST_F(PictureLayerTilingIteratorTest, NonIntersectingRect) {
236   Initialize(gfx::Size(100, 100), 1.0f, gfx::Size(800, 600));
237   gfx::Rect non_intersecting(1000, 1000, 50, 50);
238   PictureLayerTiling::CoverageIterator iter(tiling_.get(), 1, non_intersecting);
239   EXPECT_FALSE(iter);
240 }
241
242 TEST_F(PictureLayerTilingIteratorTest, LayerEdgeTextureCoordinates) {
243   Initialize(gfx::Size(300, 300), 1.0f, gfx::Size(256, 256));
244   // All of these sizes are 256x256, scaled and ceiled.
245   VerifyTilesExactlyCoverRect(1.0f, gfx::Rect(0, 0, 256, 256));
246   VerifyTilesExactlyCoverRect(0.8f, gfx::Rect(0, 0, 205, 205));
247   VerifyTilesExactlyCoverRect(1.2f, gfx::Rect(0, 0, 308, 308));
248 }
249
250 TEST_F(PictureLayerTilingIteratorTest, NonContainedDestRect) {
251   Initialize(gfx::Size(100, 100), 1.0f, gfx::Size(400, 400));
252
253   // Too large in all dimensions
254   VerifyTilesCoverNonContainedRect(1.0f, gfx::Rect(-1000, -1000, 2000, 2000));
255   VerifyTilesCoverNonContainedRect(1.5f, gfx::Rect(-1000, -1000, 2000, 2000));
256   VerifyTilesCoverNonContainedRect(0.5f, gfx::Rect(-1000, -1000, 2000, 2000));
257
258   // Partially covering content, but too large
259   VerifyTilesCoverNonContainedRect(1.0f, gfx::Rect(-1000, 100, 2000, 100));
260   VerifyTilesCoverNonContainedRect(1.5f, gfx::Rect(-1000, 100, 2000, 100));
261   VerifyTilesCoverNonContainedRect(0.5f, gfx::Rect(-1000, 100, 2000, 100));
262 }
263
264 TEST(PictureLayerTilingTest, ExpandRectEqual) {
265   gfx::Rect in(40, 50, 100, 200);
266   gfx::Rect bounds(-1000, -1000, 10000, 10000);
267   int64 target_area = 100 * 200;
268   gfx::Rect out = PictureLayerTiling::ExpandRectEquallyToAreaBoundedBy(
269       in, target_area, bounds, NULL);
270   EXPECT_EQ(in.ToString(), out.ToString());
271 }
272
273 TEST(PictureLayerTilingTest, ExpandRectSmaller) {
274   gfx::Rect in(40, 50, 100, 200);
275   gfx::Rect bounds(-1000, -1000, 10000, 10000);
276   int64 target_area = 100 * 100;
277   gfx::Rect out = PictureLayerTiling::ExpandRectEquallyToAreaBoundedBy(
278       in, target_area, bounds, NULL);
279   EXPECT_EQ(out.bottom() - in.bottom(), in.y() - out.y());
280   EXPECT_EQ(out.right() - in.right(), in.x() - out.x());
281   EXPECT_EQ(out.width() - in.width(), out.height() - in.height());
282   EXPECT_NEAR(100 * 100, out.width() * out.height(), 50);
283   EXPECT_TRUE(bounds.Contains(out));
284 }
285
286 TEST(PictureLayerTilingTest, ExpandRectUnbounded) {
287   gfx::Rect in(40, 50, 100, 200);
288   gfx::Rect bounds(-1000, -1000, 10000, 10000);
289   int64 target_area = 200 * 200;
290   gfx::Rect out = PictureLayerTiling::ExpandRectEquallyToAreaBoundedBy(
291       in, target_area, bounds, NULL);
292   EXPECT_EQ(out.bottom() - in.bottom(), in.y() - out.y());
293   EXPECT_EQ(out.right() - in.right(), in.x() - out.x());
294   EXPECT_EQ(out.width() - in.width(), out.height() - in.height());
295   EXPECT_NEAR(200 * 200, out.width() * out.height(), 100);
296   EXPECT_TRUE(bounds.Contains(out));
297 }
298
299 TEST(PictureLayerTilingTest, ExpandRectBoundedSmaller) {
300   gfx::Rect in(40, 50, 100, 200);
301   gfx::Rect bounds(50, 60, 40, 30);
302   int64 target_area = 200 * 200;
303   gfx::Rect out = PictureLayerTiling::ExpandRectEquallyToAreaBoundedBy(
304       in, target_area, bounds, NULL);
305   EXPECT_EQ(bounds.ToString(), out.ToString());
306 }
307
308 TEST(PictureLayerTilingTest, ExpandRectBoundedEqual) {
309   gfx::Rect in(40, 50, 100, 200);
310   gfx::Rect bounds = in;
311   int64 target_area = 200 * 200;
312   gfx::Rect out = PictureLayerTiling::ExpandRectEquallyToAreaBoundedBy(
313       in, target_area, bounds, NULL);
314   EXPECT_EQ(bounds.ToString(), out.ToString());
315 }
316
317 TEST(PictureLayerTilingTest, ExpandRectBoundedSmallerStretchVertical) {
318   gfx::Rect in(40, 50, 100, 200);
319   gfx::Rect bounds(45, 0, 90, 300);
320   int64 target_area = 200 * 200;
321   gfx::Rect out = PictureLayerTiling::ExpandRectEquallyToAreaBoundedBy(
322       in, target_area, bounds, NULL);
323   EXPECT_EQ(bounds.ToString(), out.ToString());
324 }
325
326 TEST(PictureLayerTilingTest, ExpandRectBoundedEqualStretchVertical) {
327   gfx::Rect in(40, 50, 100, 200);
328   gfx::Rect bounds(40, 0, 100, 300);
329   int64 target_area = 200 * 200;
330   gfx::Rect out = PictureLayerTiling::ExpandRectEquallyToAreaBoundedBy(
331       in, target_area, bounds, NULL);
332   EXPECT_EQ(bounds.ToString(), out.ToString());
333 }
334
335 TEST(PictureLayerTilingTest, ExpandRectBoundedSmallerStretchHorizontal) {
336   gfx::Rect in(40, 50, 100, 200);
337   gfx::Rect bounds(0, 55, 180, 190);
338   int64 target_area = 200 * 200;
339   gfx::Rect out = PictureLayerTiling::ExpandRectEquallyToAreaBoundedBy(
340       in, target_area, bounds, NULL);
341   EXPECT_EQ(bounds.ToString(), out.ToString());
342 }
343
344 TEST(PictureLayerTilingTest, ExpandRectBoundedEqualStretchHorizontal) {
345   gfx::Rect in(40, 50, 100, 200);
346   gfx::Rect bounds(0, 50, 180, 200);
347   int64 target_area = 200 * 200;
348   gfx::Rect out = PictureLayerTiling::ExpandRectEquallyToAreaBoundedBy(
349       in, target_area, bounds, NULL);
350   EXPECT_EQ(bounds.ToString(), out.ToString());
351 }
352
353 TEST(PictureLayerTilingTest, ExpandRectBoundedLeft) {
354   gfx::Rect in(40, 50, 100, 200);
355   gfx::Rect bounds(20, -1000, 10000, 10000);
356   int64 target_area = 200 * 200;
357   gfx::Rect out = PictureLayerTiling::ExpandRectEquallyToAreaBoundedBy(
358       in, target_area, bounds, NULL);
359   EXPECT_EQ(out.bottom() - in.bottom(), in.y() - out.y());
360   EXPECT_EQ(out.bottom() - in.bottom(), out.right() - in.right());
361   EXPECT_LE(out.width() * out.height(), target_area);
362   EXPECT_GT(out.width() * out.height(),
363             target_area - out.width() - out.height() * 2);
364   EXPECT_TRUE(bounds.Contains(out));
365 }
366
367 TEST(PictureLayerTilingTest, ExpandRectBoundedRight) {
368   gfx::Rect in(40, 50, 100, 200);
369   gfx::Rect bounds(-1000, -1000, 1000+120, 10000);
370   int64 target_area = 200 * 200;
371   gfx::Rect out = PictureLayerTiling::ExpandRectEquallyToAreaBoundedBy(
372       in, target_area, bounds, NULL);
373   EXPECT_EQ(out.bottom() - in.bottom(), in.y() - out.y());
374   EXPECT_EQ(out.bottom() - in.bottom(), in.x() - out.x());
375   EXPECT_LE(out.width() * out.height(), target_area);
376   EXPECT_GT(out.width() * out.height(),
377             target_area - out.width() - out.height() * 2);
378   EXPECT_TRUE(bounds.Contains(out));
379 }
380
381 TEST(PictureLayerTilingTest, ExpandRectBoundedTop) {
382   gfx::Rect in(40, 50, 100, 200);
383   gfx::Rect bounds(-1000, 30, 10000, 10000);
384   int64 target_area = 200 * 200;
385   gfx::Rect out = PictureLayerTiling::ExpandRectEquallyToAreaBoundedBy(
386       in, target_area, bounds, NULL);
387   EXPECT_EQ(out.right() - in.right(), in.x() - out.x());
388   EXPECT_EQ(out.right() - in.right(), out.bottom() - in.bottom());
389   EXPECT_LE(out.width() * out.height(), target_area);
390   EXPECT_GT(out.width() * out.height(),
391             target_area - out.width() * 2 - out.height());
392   EXPECT_TRUE(bounds.Contains(out));
393 }
394
395 TEST(PictureLayerTilingTest, ExpandRectBoundedBottom) {
396   gfx::Rect in(40, 50, 100, 200);
397   gfx::Rect bounds(-1000, -1000, 10000, 1000 + 220);
398   int64 target_area = 200 * 200;
399   gfx::Rect out = PictureLayerTiling::ExpandRectEquallyToAreaBoundedBy(
400       in, target_area, bounds, NULL);
401   EXPECT_EQ(out.right() - in.right(), in.x() - out.x());
402   EXPECT_EQ(out.right() - in.right(), in.y() - out.y());
403   EXPECT_LE(out.width() * out.height(), target_area);
404   EXPECT_GT(out.width() * out.height(),
405             target_area - out.width() * 2 - out.height());
406   EXPECT_TRUE(bounds.Contains(out));
407 }
408
409 TEST(PictureLayerTilingTest, ExpandRectSquishedHorizontally) {
410   gfx::Rect in(40, 50, 100, 200);
411   gfx::Rect bounds(0, -4000, 100+40+20, 100000);
412   int64 target_area = 400 * 400;
413   gfx::Rect out = PictureLayerTiling::ExpandRectEquallyToAreaBoundedBy(
414       in, target_area, bounds, NULL);
415   EXPECT_EQ(20, out.right() - in.right());
416   EXPECT_EQ(40, in.x() - out.x());
417   EXPECT_EQ(out.bottom() - in.bottom(), in.y() - out.y());
418   EXPECT_LE(out.width() * out.height(), target_area);
419   EXPECT_GT(out.width() * out.height(),
420             target_area - out.width() * 2);
421   EXPECT_TRUE(bounds.Contains(out));
422 }
423
424 TEST(PictureLayerTilingTest, ExpandRectSquishedVertically) {
425   gfx::Rect in(40, 50, 100, 200);
426   gfx::Rect bounds(-4000, 0, 100000, 200+50+30);
427   int64 target_area = 400 * 400;
428   gfx::Rect out = PictureLayerTiling::ExpandRectEquallyToAreaBoundedBy(
429       in, target_area, bounds, NULL);
430   EXPECT_EQ(30, out.bottom() - in.bottom());
431   EXPECT_EQ(50, in.y() - out.y());
432   EXPECT_EQ(out.right() - in.right(), in.x() - out.x());
433   EXPECT_LE(out.width() * out.height(), target_area);
434   EXPECT_GT(out.width() * out.height(),
435             target_area - out.height() * 2);
436   EXPECT_TRUE(bounds.Contains(out));
437 }
438
439 TEST(PictureLayerTilingTest, ExpandRectOutOfBoundsFarAway) {
440   gfx::Rect in(400, 500, 100, 200);
441   gfx::Rect bounds(0, 0, 10, 10);
442   int64 target_area = 400 * 400;
443   gfx::Rect out = PictureLayerTiling::ExpandRectEquallyToAreaBoundedBy(
444       in, target_area, bounds, NULL);
445   EXPECT_TRUE(out.IsEmpty());
446 }
447
448 TEST(PictureLayerTilingTest, ExpandRectOutOfBoundsExpandedFullyCover) {
449   gfx::Rect in(40, 50, 100, 100);
450   gfx::Rect bounds(0, 0, 10, 10);
451   int64 target_area = 400 * 400;
452   gfx::Rect out = PictureLayerTiling::ExpandRectEquallyToAreaBoundedBy(
453       in, target_area, bounds, NULL);
454   EXPECT_EQ(bounds.ToString(), out.ToString());
455 }
456
457 TEST(PictureLayerTilingTest, ExpandRectOutOfBoundsExpandedPartlyCover) {
458   gfx::Rect in(600, 600, 100, 100);
459   gfx::Rect bounds(0, 0, 500, 500);
460   int64 target_area = 400 * 400;
461   gfx::Rect out = PictureLayerTiling::ExpandRectEquallyToAreaBoundedBy(
462       in, target_area, bounds, NULL);
463   EXPECT_EQ(bounds.right(), out.right());
464   EXPECT_EQ(bounds.bottom(), out.bottom());
465   EXPECT_LE(out.width() * out.height(), target_area);
466   EXPECT_GT(out.width() * out.height(),
467             target_area - out.width() - out.height());
468   EXPECT_TRUE(bounds.Contains(out));
469 }
470
471 TEST(PictureLayerTilingTest, EmptyStartingRect) {
472   // If a layer has a non-invertible transform, then the starting rect
473   // for the layer would be empty.
474   gfx::Rect in(40, 40, 0, 0);
475   gfx::Rect bounds(0, 0, 10, 10);
476   int64 target_area = 400 * 400;
477   gfx::Rect out = PictureLayerTiling::ExpandRectEquallyToAreaBoundedBy(
478       in, target_area, bounds, NULL);
479   EXPECT_TRUE(out.IsEmpty());
480 }
481
482 static void TileExists(bool exists, Tile* tile, gfx::Rect geometry_rect) {
483   EXPECT_EQ(exists, tile != NULL) << geometry_rect.ToString();
484 }
485
486 TEST_F(PictureLayerTilingIteratorTest, TilesExist) {
487   gfx::Size layer_bounds(1099, 801);
488   Initialize(gfx::Size(100, 100), 1.f, layer_bounds);
489   VerifyTilesExactlyCoverRect(1.f, gfx::Rect(layer_bounds));
490   VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, false));
491
492   tiling_->UpdateTilePriorities(
493       ACTIVE_TREE,
494       layer_bounds,  // device viewport
495       gfx::Rect(layer_bounds),  // viewport in layer space
496       gfx::Rect(layer_bounds),  // visible content rect
497       layer_bounds,  // last layer bounds
498       layer_bounds,  // current layer bounds
499       1.f,  // last contents scale
500       1.f,  // current contents scale
501       gfx::Transform(),  // last screen transform
502       gfx::Transform(),  // current screen transform
503       1.0,  // current frame time
504       10000);  // max tiles in tile manager
505   VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, true));
506
507   // Make the viewport rect empty. All tiles are killed and become zombies.
508   tiling_->UpdateTilePriorities(
509       ACTIVE_TREE,
510       layer_bounds,  // device viewport
511       gfx::Rect(),  // viewport in layer space
512       gfx::Rect(),  // visible content rect
513       layer_bounds,  // last layer bounds
514       layer_bounds,  // current layer bounds
515       1.f,  // last contents scale
516       1.f,  // current contents scale
517       gfx::Transform(),  // last screen transform
518       gfx::Transform(),  // current screen transform
519       2.0,  // current frame time
520       10000);  // max tiles in tile manager
521   VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, false));
522 }
523
524 TEST_F(PictureLayerTilingIteratorTest, TilesExistGiantViewport) {
525   gfx::Size layer_bounds(1099, 801);
526   Initialize(gfx::Size(100, 100), 1.f, layer_bounds);
527   VerifyTilesExactlyCoverRect(1.f, gfx::Rect(layer_bounds));
528   VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, false));
529
530   gfx::Rect giant_rect(-10000000, -10000000, 1000000000, 1000000000);
531
532   tiling_->UpdateTilePriorities(
533       ACTIVE_TREE,
534       layer_bounds,  // device viewport
535       giant_rect,  // viewport in layer space
536       gfx::Rect(layer_bounds),  // visible content rect
537       layer_bounds,  // last layer bounds
538       layer_bounds,  // current layer bounds
539       1.f,  // last contents scale
540       1.f,  // current contents scale
541       gfx::Transform(),  // last screen transform
542       gfx::Transform(),  // current screen transform
543       1.0,  // current frame time
544       10000);  // max tiles in tile manager
545   VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, true));
546
547   // If the visible content rect is empty, it should still have live tiles.
548   tiling_->UpdateTilePriorities(
549       ACTIVE_TREE,
550       layer_bounds,  // device viewport
551       giant_rect,  // viewport in layer space
552       gfx::Rect(),  // visible content rect
553       layer_bounds,  // last layer bounds
554       layer_bounds,  // current layer bounds
555       1.f,  // last contents scale
556       1.f,  // current contents scale
557       gfx::Transform(),  // last screen transform
558       gfx::Transform(),  // current screen transform
559       2.0,  // current frame time
560       10000);  // max tiles in tile manager
561   VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, true));
562 }
563
564 TEST_F(PictureLayerTilingIteratorTest, TilesExistOutsideViewport) {
565   gfx::Size layer_bounds(1099, 801);
566   Initialize(gfx::Size(100, 100), 1.f, layer_bounds);
567   VerifyTilesExactlyCoverRect(1.f, gfx::Rect(layer_bounds));
568   VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, false));
569
570   // This rect does not intersect with the layer, as the layer is outside the
571   // viewport.
572   gfx::Rect viewport_rect(1100, 0, 1000, 1000);
573   EXPECT_FALSE(viewport_rect.Intersects(gfx::Rect(layer_bounds)));
574
575   tiling_->UpdateTilePriorities(
576       ACTIVE_TREE,
577       layer_bounds,  // device viewport
578       viewport_rect,  // viewport in layer space
579       gfx::Rect(),  // visible content rect
580       layer_bounds,  // last layer bounds
581       layer_bounds,  // current layer bounds
582       1.f,  // last contents scale
583       1.f,  // current contents scale
584       gfx::Transform(),  // last screen transform
585       gfx::Transform(),  // current screen transform
586       1.0,  // current frame time
587       10000);  // max tiles in tile manager
588   VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, true));
589 }
590
591 static void TilesIntersectingRectExist(gfx::Rect rect,
592                                        bool intersect_exists,
593                                        Tile* tile,
594                                        gfx::Rect geometry_rect) {
595   bool intersects = rect.Intersects(geometry_rect);
596   bool expected_exists = intersect_exists ? intersects : !intersects;
597   EXPECT_EQ(expected_exists, tile != NULL)
598       << "Rects intersecting " << rect.ToString() << " should exist. "
599       << "Current tile rect is " << geometry_rect.ToString();
600 }
601
602 TEST_F(PictureLayerTilingIteratorTest,
603        TilesExistLargeViewportAndLayerWithSmallVisibleArea) {
604   gfx::Size layer_bounds(10000, 10000);
605   Initialize(gfx::Size(100, 100), 1.f, layer_bounds);
606   VerifyTilesExactlyCoverRect(1.f, gfx::Rect(layer_bounds));
607   VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, false));
608
609   gfx::Rect visible_rect(8000, 8000, 50, 50);
610
611   tiling_->UpdateTilePriorities(
612       ACTIVE_TREE,
613       layer_bounds,  // device viewport
614       gfx::Rect(layer_bounds),  // viewport in layer space
615       visible_rect,  // visible content rect
616       layer_bounds,  // last layer bounds
617       layer_bounds,  // current layer bounds
618       1.f,  // last contents scale
619       1.f,  // current contents scale
620       gfx::Transform(),  // last screen transform
621       gfx::Transform(),  // current screen transform
622       1.0,  // current frame time
623       1);  // max tiles in tile manager
624   VerifyTiles(1.f,
625               gfx::Rect(layer_bounds),
626               base::Bind(&TilesIntersectingRectExist, visible_rect, true));
627 }
628
629 static void CountExistingTiles(int *count,
630                                Tile* tile,
631                                gfx::Rect geometry_rect) {
632   if (tile != NULL)
633     ++(*count);
634 }
635
636 TEST_F(PictureLayerTilingIteratorTest,
637        TilesExistLargeViewportAndLayerWithLargeVisibleArea) {
638   gfx::Size layer_bounds(10000, 10000);
639   Initialize(gfx::Size(100, 100), 1.f, layer_bounds);
640   VerifyTilesExactlyCoverRect(1.f, gfx::Rect(layer_bounds));
641   VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, false));
642
643   tiling_->UpdateTilePriorities(
644       ACTIVE_TREE,
645       layer_bounds,  // device viewport
646       gfx::Rect(layer_bounds),  // viewport in layer space
647       gfx::Rect(layer_bounds),  // visible content rect
648       layer_bounds,  // last layer bounds
649       layer_bounds,  // current layer bounds
650       1.f,  // last contents scale
651       1.f,  // current contents scale
652       gfx::Transform(),  // last screen transform
653       gfx::Transform(),  // current screen transform
654       1.0,  // current frame time
655       1);  // max tiles in tile manager
656
657   int num_tiles = 0;
658   VerifyTiles(1.f,
659               gfx::Rect(layer_bounds),
660               base::Bind(&CountExistingTiles, &num_tiles));
661   // If we're making a rect the size of one tile, it can only overlap up to 4
662   // tiles depending on its position.
663   EXPECT_LE(num_tiles, 4);
664   VerifyTiles(1.f, gfx::Rect(), base::Bind(&TileExists, false));
665 }
666
667 TEST_F(PictureLayerTilingIteratorTest, AddTilingsToMatchScale) {
668   gfx::Size layer_bounds(1099, 801);
669   gfx::Size tile_size(100, 100);
670
671   client_.SetTileSize(tile_size);
672
673   PictureLayerTilingSet active_set(&client_, layer_bounds);
674
675   active_set.AddTiling(1.f);
676
677   VerifyTiles(active_set.tiling_at(0),
678               1.f,
679               gfx::Rect(layer_bounds),
680               base::Bind(&TileExists, false));
681
682   active_set.UpdateTilePriorities(
683       PENDING_TREE,
684       layer_bounds,  // device viewport
685       gfx::Rect(layer_bounds),  // viewport in layer space
686       gfx::Rect(layer_bounds),  // visible content rect
687       layer_bounds,  // last layer bounds
688       layer_bounds,  // current layer bounds
689       1.f,  // last contents scale
690       1.f,  // current contents scale
691       gfx::Transform(),  // last screen transform
692       gfx::Transform(),  // current screen transform
693       1.0,  // current frame time
694       10000);  // max tiles in tile manager
695
696   // The active tiling has tiles now.
697   VerifyTiles(active_set.tiling_at(0),
698               1.f,
699               gfx::Rect(layer_bounds),
700               base::Bind(&TileExists, true));
701
702   // Add the same tilings to the pending set.
703   PictureLayerTilingSet pending_set(&client_, layer_bounds);
704   Region invalidation;
705   pending_set.SyncTilings(active_set, layer_bounds, invalidation, 0.f);
706
707   // The pending tiling starts with no tiles.
708   VerifyTiles(pending_set.tiling_at(0),
709               1.f,
710               gfx::Rect(layer_bounds),
711               base::Bind(&TileExists, false));
712
713   // UpdateTilePriorities on the pending tiling at the same frame time. The
714   // pending tiling should get tiles.
715   pending_set.UpdateTilePriorities(
716       PENDING_TREE,
717       layer_bounds,  // device viewport
718       gfx::Rect(layer_bounds),  // viewport in layer space
719       gfx::Rect(layer_bounds),  // visible content rect
720       layer_bounds,  // last layer bounds
721       layer_bounds,  // current layer bounds
722       1.f,  // last contents scale
723       1.f,  // current contents scale
724       gfx::Transform(),  // last screen transform
725       gfx::Transform(),  // current screen transform
726       1.0,  // current frame time
727       10000);  // max tiles in tile manager
728
729   VerifyTiles(pending_set.tiling_at(0),
730               1.f,
731               gfx::Rect(layer_bounds),
732               base::Bind(&TileExists, true));
733 }
734
735 TEST(UpdateTilePrioritiesTest, VisibleTiles) {
736   // The TilePriority of visible tiles should have zero distance_to_visible
737   // and time_to_visible.
738
739   FakePictureLayerTilingClient client;
740   scoped_ptr<TestablePictureLayerTiling> tiling;
741
742   gfx::Size device_viewport(800, 600);
743   gfx::Rect visible_layer_rect(0, 0, 200, 200);
744   gfx::Size last_layer_bounds(200, 200);
745   gfx::Size current_layer_bounds(200, 200);
746   float last_layer_contents_scale = 1.f;
747   float current_layer_contents_scale = 1.f;
748   gfx::Transform last_screen_transform;
749   gfx::Transform current_screen_transform;
750   double current_frame_time_in_seconds = 1.0;
751   size_t max_tiles_for_interest_area = 10000;
752
753   gfx::Rect viewport_in_layer_space = ViewportInLayerSpace(
754       current_screen_transform, device_viewport);
755
756   client.SetTileSize(gfx::Size(100, 100));
757   tiling = TestablePictureLayerTiling::Create(1.0f,  // contents_scale
758                                               current_layer_bounds,
759                                               &client);
760
761   tiling->UpdateTilePriorities(
762       ACTIVE_TREE,
763       device_viewport,
764       viewport_in_layer_space,
765       visible_layer_rect,
766       last_layer_bounds,
767       current_layer_bounds,
768       last_layer_contents_scale,
769       current_layer_contents_scale,
770       last_screen_transform,
771       current_screen_transform,
772       current_frame_time_in_seconds,
773       max_tiles_for_interest_area);
774
775   ASSERT_TRUE(tiling->TileAt(0, 0));
776   ASSERT_TRUE(tiling->TileAt(0, 1));
777   ASSERT_TRUE(tiling->TileAt(1, 0));
778   ASSERT_TRUE(tiling->TileAt(1, 1));
779
780   TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE);
781   EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels);
782   EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds);
783
784   priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE);
785   EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels);
786   EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds);
787
788   priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE);
789   EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels);
790   EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds);
791
792   priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE);
793   EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels);
794   EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds);
795 }
796
797 TEST(UpdateTilePrioritiesTest, OffscreenTiles) {
798   // The TilePriority of offscreen tiles (without movement) should have nonzero
799   // distance_to_visible and infinite time_to_visible.
800
801   FakePictureLayerTilingClient client;
802   scoped_ptr<TestablePictureLayerTiling> tiling;
803
804   gfx::Size device_viewport(800, 600);
805   gfx::Rect visible_layer_rect(0, 0, 0, 0);  // offscreen; nothing is visible.
806   gfx::Size last_layer_bounds(200, 200);
807   gfx::Size current_layer_bounds(200, 200);
808   float last_layer_contents_scale = 1.f;
809   float current_layer_contents_scale = 1.f;
810   gfx::Transform last_screen_transform;
811   gfx::Transform current_screen_transform;
812   double current_frame_time_in_seconds = 1.0;
813   size_t max_tiles_for_interest_area = 10000;
814
815   current_screen_transform.Translate(850, 0);
816   last_screen_transform = current_screen_transform;
817
818   gfx::Rect viewport_in_layer_space = ViewportInLayerSpace(
819       current_screen_transform, device_viewport);
820
821   client.SetTileSize(gfx::Size(100, 100));
822   tiling = TestablePictureLayerTiling::Create(1.0f,  // contents_scale
823                                               current_layer_bounds,
824                                               &client);
825
826   tiling->UpdateTilePriorities(
827       ACTIVE_TREE,
828       device_viewport,
829       viewport_in_layer_space,
830       visible_layer_rect,
831       last_layer_bounds,
832       current_layer_bounds,
833       last_layer_contents_scale,
834       current_layer_contents_scale,
835       last_screen_transform,
836       current_screen_transform,
837       current_frame_time_in_seconds,
838       max_tiles_for_interest_area);
839
840   ASSERT_TRUE(tiling->TileAt(0, 0));
841   ASSERT_TRUE(tiling->TileAt(0, 1));
842   ASSERT_TRUE(tiling->TileAt(1, 0));
843   ASSERT_TRUE(tiling->TileAt(1, 1));
844
845   TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE);
846   EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
847   EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
848                   priority.time_to_visible_in_seconds);
849
850   priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE);
851   EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
852   EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
853                   priority.time_to_visible_in_seconds);
854
855   priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE);
856   EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
857   EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
858                   priority.time_to_visible_in_seconds);
859
860   priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE);
861   EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
862   EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
863                   priority.time_to_visible_in_seconds);
864
865   // Furthermore, in this scenario tiles on the right hand side should have a
866   // larger distance to visible.
867   TilePriority left = tiling->TileAt(0, 0)->priority(ACTIVE_TREE);
868   TilePriority right = tiling->TileAt(1, 0)->priority(ACTIVE_TREE);
869   EXPECT_GT(right.distance_to_visible_in_pixels,
870             left.distance_to_visible_in_pixels);
871
872   left = tiling->TileAt(0, 1)->priority(ACTIVE_TREE);
873   right = tiling->TileAt(1, 1)->priority(ACTIVE_TREE);
874   EXPECT_GT(right.distance_to_visible_in_pixels,
875             left.distance_to_visible_in_pixels);
876 }
877
878 TEST(UpdateTilePrioritiesTest, PartiallyOffscreenLayer) {
879   // Sanity check that a layer with some tiles visible and others offscreen has
880   // correct TilePriorities for each tile.
881
882   FakePictureLayerTilingClient client;
883   scoped_ptr<TestablePictureLayerTiling> tiling;
884
885   gfx::Size device_viewport(800, 600);
886   gfx::Rect visible_layer_rect(0, 0, 100, 100);  // only top quarter.
887   gfx::Size last_layer_bounds(200, 200);
888   gfx::Size current_layer_bounds(200, 200);
889   float last_layer_contents_scale = 1.f;
890   float current_layer_contents_scale = 1.f;
891   gfx::Transform last_screen_transform;
892   gfx::Transform current_screen_transform;
893   double current_frame_time_in_seconds = 1.0;
894   size_t max_tiles_for_interest_area = 10000;
895
896   current_screen_transform.Translate(705, 505);
897   last_screen_transform = current_screen_transform;
898
899   gfx::Rect viewport_in_layer_space = ViewportInLayerSpace(
900       current_screen_transform, device_viewport);
901
902   client.SetTileSize(gfx::Size(100, 100));
903   tiling = TestablePictureLayerTiling::Create(1.0f,  // contents_scale
904                                               current_layer_bounds,
905                                               &client);
906
907   tiling->UpdateTilePriorities(
908       ACTIVE_TREE,
909       device_viewport,
910       viewport_in_layer_space,
911       visible_layer_rect,
912       last_layer_bounds,
913       current_layer_bounds,
914       last_layer_contents_scale,
915       current_layer_contents_scale,
916       last_screen_transform,
917       current_screen_transform,
918       current_frame_time_in_seconds,
919       max_tiles_for_interest_area);
920
921   ASSERT_TRUE(tiling->TileAt(0, 0));
922   ASSERT_TRUE(tiling->TileAt(0, 1));
923   ASSERT_TRUE(tiling->TileAt(1, 0));
924   ASSERT_TRUE(tiling->TileAt(1, 1));
925
926   TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE);
927   EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels);
928   EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds);
929
930   priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE);
931   EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
932   EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
933                   priority.time_to_visible_in_seconds);
934
935   priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE);
936   EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
937   EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
938                   priority.time_to_visible_in_seconds);
939
940   priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE);
941   EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
942   EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
943                   priority.time_to_visible_in_seconds);
944 }
945
946 TEST(UpdateTilePrioritiesTest, PartiallyOffscreenRotatedLayer) {
947   // Each tile of a layer may be affected differently by a transform; Check
948   // that UpdateTilePriorities correctly accounts for the transform between
949   // layer space and screen space.
950
951   FakePictureLayerTilingClient client;
952   scoped_ptr<TestablePictureLayerTiling> tiling;
953
954   gfx::Size device_viewport(800, 600);
955   gfx::Rect visible_layer_rect(0, 0, 100, 100);  // only top-left quarter.
956   gfx::Size last_layer_bounds(200, 200);
957   gfx::Size current_layer_bounds(200, 200);
958   float last_layer_contents_scale = 1.f;
959   float current_layer_contents_scale = 1.f;
960   gfx::Transform last_screen_transform;
961   gfx::Transform current_screen_transform;
962   double current_frame_time_in_seconds = 1.0;
963   size_t max_tiles_for_interest_area = 10000;
964
965   // A diagonally rotated layer that is partially off the bottom of the screen.
966   // In this configuration, only the top-left tile would be visible.
967   current_screen_transform.Translate(400, 550);
968   current_screen_transform.RotateAboutZAxis(45);
969   last_screen_transform = current_screen_transform;
970
971   gfx::Rect viewport_in_layer_space = ViewportInLayerSpace(
972       current_screen_transform, device_viewport);
973
974   client.SetTileSize(gfx::Size(100, 100));
975   tiling = TestablePictureLayerTiling::Create(1.0f,  // contents_scale
976                                               current_layer_bounds,
977                                               &client);
978
979   tiling->UpdateTilePriorities(
980       ACTIVE_TREE,
981       device_viewport,
982       viewport_in_layer_space,
983       visible_layer_rect,
984       last_layer_bounds,
985       current_layer_bounds,
986       last_layer_contents_scale,
987       current_layer_contents_scale,
988       last_screen_transform,
989       current_screen_transform,
990       current_frame_time_in_seconds,
991       max_tiles_for_interest_area);
992
993   ASSERT_TRUE(tiling->TileAt(0, 0));
994   ASSERT_TRUE(tiling->TileAt(0, 1));
995   ASSERT_TRUE(tiling->TileAt(1, 0));
996   ASSERT_TRUE(tiling->TileAt(1, 1));
997
998   TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE);
999   EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels);
1000   EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds);
1001
1002   priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE);
1003   EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
1004   EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
1005                   priority.time_to_visible_in_seconds);
1006
1007   priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE);
1008   EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
1009   EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
1010                   priority.time_to_visible_in_seconds);
1011
1012   priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE);
1013   EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
1014   EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
1015                   priority.time_to_visible_in_seconds);
1016
1017   // Furthermore, in this scenario the bottom-right tile should have the larger
1018   // distance to visible.
1019   TilePriority top_left = tiling->TileAt(0, 0)->priority(ACTIVE_TREE);
1020   TilePriority top_right = tiling->TileAt(1, 0)->priority(ACTIVE_TREE);
1021   TilePriority bottom_left = tiling->TileAt(0, 1)->priority(ACTIVE_TREE);
1022   TilePriority bottom_right = tiling->TileAt(1, 1)->priority(ACTIVE_TREE);
1023   EXPECT_GT(top_right.distance_to_visible_in_pixels,
1024             top_left.distance_to_visible_in_pixels);
1025   EXPECT_GT(bottom_left.distance_to_visible_in_pixels,
1026             top_left.distance_to_visible_in_pixels);
1027
1028   EXPECT_GT(bottom_right.distance_to_visible_in_pixels,
1029             bottom_left.distance_to_visible_in_pixels);
1030   EXPECT_GT(bottom_right.distance_to_visible_in_pixels,
1031             top_right.distance_to_visible_in_pixels);
1032 }
1033
1034 TEST(UpdateTilePrioritiesTest, PerspectiveLayer) {
1035   // Perspective transforms need to take a different code path.
1036   // This test checks tile priorities of a perspective layer.
1037
1038   FakePictureLayerTilingClient client;
1039   scoped_ptr<TestablePictureLayerTiling> tiling;
1040
1041   gfx::Size device_viewport(800, 600);
1042   gfx::Rect visible_layer_rect(0, 0, 0, 0);  // offscreen.
1043   gfx::Size last_layer_bounds(200, 200);
1044   gfx::Size current_layer_bounds(200, 200);
1045   float last_layer_contents_scale = 1.f;
1046   float current_layer_contents_scale = 1.f;
1047   gfx::Transform last_screen_transform;
1048   gfx::Transform current_screen_transform;
1049   double current_frame_time_in_seconds = 1.0;
1050   size_t max_tiles_for_interest_area = 10000;
1051
1052   // A 3d perspective layer rotated about its Y axis, translated to almost
1053   // fully offscreen. The left side will appear closer (i.e. larger in 2d) than
1054   // the right side, so the top-left tile will technically be closer than the
1055   // top-right.
1056
1057   // Translate layer to offscreen
1058   current_screen_transform.Translate(400.0, 630.0);
1059   // Apply perspective about the center of the layer
1060   current_screen_transform.Translate(100.0, 100.0);
1061   current_screen_transform.ApplyPerspectiveDepth(100.0);
1062   current_screen_transform.RotateAboutYAxis(10.0);
1063   current_screen_transform.Translate(-100.0, -100.0);
1064   last_screen_transform = current_screen_transform;
1065
1066   // Sanity check that this transform wouldn't cause w<0 clipping.
1067   bool clipped;
1068   MathUtil::MapQuad(current_screen_transform,
1069                     gfx::QuadF(gfx::RectF(0, 0, 200, 200)),
1070                     &clipped);
1071   ASSERT_FALSE(clipped);
1072
1073   gfx::Rect viewport_in_layer_space = ViewportInLayerSpace(
1074       current_screen_transform, device_viewport);
1075
1076   client.SetTileSize(gfx::Size(100, 100));
1077   tiling = TestablePictureLayerTiling::Create(1.0f,  // contents_scale
1078                                               current_layer_bounds,
1079                                               &client);
1080
1081   tiling->UpdateTilePriorities(
1082       ACTIVE_TREE,
1083       device_viewport,
1084       viewport_in_layer_space,
1085       visible_layer_rect,
1086       last_layer_bounds,
1087       current_layer_bounds,
1088       last_layer_contents_scale,
1089       current_layer_contents_scale,
1090       last_screen_transform,
1091       current_screen_transform,
1092       current_frame_time_in_seconds,
1093       max_tiles_for_interest_area);
1094
1095   ASSERT_TRUE(tiling->TileAt(0, 0));
1096   ASSERT_TRUE(tiling->TileAt(0, 1));
1097   ASSERT_TRUE(tiling->TileAt(1, 0));
1098   ASSERT_TRUE(tiling->TileAt(1, 1));
1099
1100   // All tiles will have a positive distance_to_visible
1101   // and an infinite time_to_visible.
1102   TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE);
1103   EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
1104   EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
1105                   priority.time_to_visible_in_seconds);
1106
1107   priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE);
1108   EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
1109   EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
1110                   priority.time_to_visible_in_seconds);
1111
1112   priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE);
1113   EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
1114   EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
1115                   priority.time_to_visible_in_seconds);
1116
1117   priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE);
1118   EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
1119   EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
1120                   priority.time_to_visible_in_seconds);
1121
1122   // Furthermore, in this scenario the top-left distance_to_visible
1123   // will be smallest, followed by top-right. The bottom layers
1124   // will of course be further than the top layers.
1125   TilePriority top_left = tiling->TileAt(0, 0)->priority(ACTIVE_TREE);
1126   TilePriority top_right = tiling->TileAt(1, 0)->priority(ACTIVE_TREE);
1127   TilePriority bottom_left = tiling->TileAt(0, 1)->priority(ACTIVE_TREE);
1128   TilePriority bottom_right = tiling->TileAt(1, 1)->priority(ACTIVE_TREE);
1129   EXPECT_GT(top_right.distance_to_visible_in_pixels,
1130             top_left.distance_to_visible_in_pixels);
1131
1132   EXPECT_GT(bottom_right.distance_to_visible_in_pixels,
1133             top_right.distance_to_visible_in_pixels);
1134
1135   EXPECT_GT(bottom_left.distance_to_visible_in_pixels,
1136             top_left.distance_to_visible_in_pixels);
1137 }
1138
1139 TEST(UpdateTilePrioritiesTest, PerspectiveLayerClippedByW) {
1140   // Perspective transforms need to take a different code path.
1141   // This test checks tile priorities of a perspective layer.
1142
1143   FakePictureLayerTilingClient client;
1144   scoped_ptr<TestablePictureLayerTiling> tiling;
1145
1146   gfx::Size device_viewport(800, 600);
1147   gfx::Rect visible_layer_rect(0, 0, 0, 0);  // offscreen.
1148   gfx::Size last_layer_bounds(200, 200);
1149   gfx::Size current_layer_bounds(200, 200);
1150   float last_layer_contents_scale = 1.f;
1151   float current_layer_contents_scale = 1.f;
1152   gfx::Transform last_screen_transform;
1153   gfx::Transform current_screen_transform;
1154   double current_frame_time_in_seconds = 1.0;
1155   size_t max_tiles_for_interest_area = 10000;
1156
1157   // A 3d perspective layer rotated about its Y axis, translated to almost
1158   // fully offscreen. The left side will appear closer (i.e. larger in 2d) than
1159   // the right side, so the top-left tile will technically be closer than the
1160   // top-right.
1161
1162   // Translate layer to offscreen
1163   current_screen_transform.Translate(400.0, 970.0);
1164   // Apply perspective and rotation about the center of the layer
1165   current_screen_transform.Translate(100.0, 100.0);
1166   current_screen_transform.ApplyPerspectiveDepth(10.0);
1167   current_screen_transform.RotateAboutYAxis(10.0);
1168   current_screen_transform.Translate(-100.0, -100.0);
1169   last_screen_transform = current_screen_transform;
1170
1171   // Sanity check that this transform does cause w<0 clipping for the left side
1172   // of the layer, but not the right side.
1173   bool clipped;
1174   MathUtil::MapQuad(current_screen_transform,
1175                     gfx::QuadF(gfx::RectF(0, 0, 100, 200)),
1176                     &clipped);
1177   ASSERT_TRUE(clipped);
1178
1179   MathUtil::MapQuad(current_screen_transform,
1180                     gfx::QuadF(gfx::RectF(100, 0, 100, 200)),
1181                     &clipped);
1182   ASSERT_FALSE(clipped);
1183
1184   gfx::Rect viewport_in_layer_space = ViewportInLayerSpace(
1185       current_screen_transform, device_viewport);
1186
1187   client.SetTileSize(gfx::Size(100, 100));
1188   tiling = TestablePictureLayerTiling::Create(1.0f,  // contents_scale
1189                                               current_layer_bounds,
1190                                               &client);
1191
1192   tiling->UpdateTilePriorities(
1193       ACTIVE_TREE,
1194       device_viewport,
1195       viewport_in_layer_space,
1196       visible_layer_rect,
1197       last_layer_bounds,
1198       current_layer_bounds,
1199       last_layer_contents_scale,
1200       current_layer_contents_scale,
1201       last_screen_transform,
1202       current_screen_transform,
1203       current_frame_time_in_seconds,
1204       max_tiles_for_interest_area);
1205
1206   ASSERT_TRUE(tiling->TileAt(0, 0));
1207   ASSERT_TRUE(tiling->TileAt(0, 1));
1208   ASSERT_TRUE(tiling->TileAt(1, 0));
1209   ASSERT_TRUE(tiling->TileAt(1, 1));
1210
1211   // Left-side tiles will be clipped by the transform, so we have to assume
1212   // they are visible just in case.
1213   TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE);
1214   EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels);
1215   EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds);
1216
1217   priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE);
1218   EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels);
1219   EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds);
1220
1221   // Right-side tiles will have a positive distance_to_visible
1222   // and an infinite time_to_visible.
1223   priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE);
1224   EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
1225   EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
1226                   priority.time_to_visible_in_seconds);
1227
1228   priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE);
1229   EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
1230   EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
1231                   priority.time_to_visible_in_seconds);
1232 }
1233
1234 TEST(UpdateTilePrioritiesTest, BasicMotion) {
1235   // Test that time_to_visible is computed correctly when
1236   // there is some motion.
1237
1238   FakePictureLayerTilingClient client;
1239   scoped_ptr<TestablePictureLayerTiling> tiling;
1240
1241   gfx::Size device_viewport(800, 600);
1242   gfx::Rect visible_layer_rect(0, 0, 0, 0);
1243   gfx::Size last_layer_bounds(200, 200);
1244   gfx::Size current_layer_bounds(200, 200);
1245   float last_layer_contents_scale = 1.f;
1246   float current_layer_contents_scale = 1.f;
1247   gfx::Transform last_screen_transform;
1248   gfx::Transform current_screen_transform;
1249   double last_frame_time_in_seconds = 1.0;
1250   double current_frame_time_in_seconds = 2.0;
1251   size_t max_tiles_for_interest_area = 10000;
1252
1253   // Offscreen layer is coming closer to viewport at 1000 pixels per second.
1254   current_screen_transform.Translate(1800, 0);
1255   last_screen_transform.Translate(2800, 0);
1256
1257   gfx::Rect viewport_in_layer_space = ViewportInLayerSpace(
1258       current_screen_transform, device_viewport);
1259
1260   client.SetTileSize(gfx::Size(100, 100));
1261   tiling = TestablePictureLayerTiling::Create(1.0f,  // contents_scale
1262                                               current_layer_bounds,
1263                                               &client);
1264
1265   // previous ("last") frame
1266   tiling->UpdateTilePriorities(
1267       ACTIVE_TREE,
1268       device_viewport,
1269       viewport_in_layer_space,
1270       visible_layer_rect,
1271       last_layer_bounds,
1272       last_layer_bounds,
1273       last_layer_contents_scale,
1274       last_layer_contents_scale,
1275       last_screen_transform,
1276       last_screen_transform,
1277       last_frame_time_in_seconds,
1278       max_tiles_for_interest_area);
1279
1280   // current frame
1281   tiling->UpdateTilePriorities(
1282       ACTIVE_TREE,
1283       device_viewport,
1284       viewport_in_layer_space,
1285       visible_layer_rect,
1286       last_layer_bounds,
1287       current_layer_bounds,
1288       last_layer_contents_scale,
1289       current_layer_contents_scale,
1290       last_screen_transform,
1291       current_screen_transform,
1292       current_frame_time_in_seconds,
1293       max_tiles_for_interest_area);
1294
1295   ASSERT_TRUE(tiling->TileAt(0, 0));
1296   ASSERT_TRUE(tiling->TileAt(0, 1));
1297   ASSERT_TRUE(tiling->TileAt(1, 0));
1298   ASSERT_TRUE(tiling->TileAt(1, 1));
1299
1300   TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE);
1301   EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
1302   EXPECT_FLOAT_EQ(1.f,
1303                   priority.time_to_visible_in_seconds);
1304
1305   priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE);
1306   EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
1307   EXPECT_FLOAT_EQ(1.f,
1308                   priority.time_to_visible_in_seconds);
1309
1310   // time_to_visible for the right hand side layers needs an extra 0.099
1311   // seconds because this tile is 99 pixels further away.
1312   priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE);
1313   EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
1314   EXPECT_FLOAT_EQ(1.099f,
1315                   priority.time_to_visible_in_seconds);
1316
1317   priority = tiling->TileAt(1, 1)->priority(ACTIVE_TREE);
1318   EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
1319   EXPECT_FLOAT_EQ(1.099f,
1320                   priority.time_to_visible_in_seconds);
1321 }
1322
1323 TEST(UpdateTilePrioritiesTest, RotationMotion) {
1324   // Each tile of a layer may be affected differently by a transform; Check
1325   // that UpdateTilePriorities correctly accounts for the transform between
1326   // layer space and screen space.
1327
1328   FakePictureLayerTilingClient client;
1329   scoped_ptr<TestablePictureLayerTiling> tiling;
1330
1331   gfx::Size device_viewport(800, 600);
1332   gfx::Rect visible_layer_rect(0, 0, 0, 0);  // offscren.
1333   gfx::Size last_layer_bounds(200, 200);
1334   gfx::Size current_layer_bounds(200, 200);
1335   float last_layer_contents_scale = 1.f;
1336   float current_layer_contents_scale = 1.f;
1337   gfx::Transform last_screen_transform;
1338   gfx::Transform current_screen_transform;
1339   double last_frame_time_in_seconds = 1.0;
1340   double current_frame_time_in_seconds = 2.0;
1341   size_t max_tiles_for_interest_area = 10000;
1342
1343   // Rotation motion is set up specifically so that:
1344   //  - rotation occurs about the center of the layer
1345   //  - the top-left tile becomes visible on rotation
1346   //  - the top-right tile will have an infinite time_to_visible
1347   //    because it is rotating away from viewport.
1348   //  - bottom-left layer will have a positive non-zero time_to_visible
1349   //    because it is rotating toward the viewport.
1350   current_screen_transform.Translate(400, 550);
1351   current_screen_transform.RotateAboutZAxis(45);
1352
1353   last_screen_transform.Translate(400, 550);
1354
1355   gfx::Rect viewport_in_layer_space = ViewportInLayerSpace(
1356       current_screen_transform, device_viewport);
1357
1358   client.SetTileSize(gfx::Size(100, 100));
1359   tiling = TestablePictureLayerTiling::Create(1.0f,  // contents_scale
1360                                               current_layer_bounds,
1361                                               &client);
1362
1363   // previous ("last") frame
1364   tiling->UpdateTilePriorities(
1365       ACTIVE_TREE,
1366       device_viewport,
1367       viewport_in_layer_space,
1368       visible_layer_rect,
1369       last_layer_bounds,
1370       last_layer_bounds,
1371       last_layer_contents_scale,
1372       last_layer_contents_scale,
1373       last_screen_transform,
1374       last_screen_transform,
1375       last_frame_time_in_seconds,
1376       max_tiles_for_interest_area);
1377
1378   // current frame
1379   tiling->UpdateTilePriorities(
1380       ACTIVE_TREE,
1381       device_viewport,
1382       viewport_in_layer_space,
1383       visible_layer_rect,
1384       last_layer_bounds,
1385       current_layer_bounds,
1386       last_layer_contents_scale,
1387       current_layer_contents_scale,
1388       last_screen_transform,
1389       current_screen_transform,
1390       current_frame_time_in_seconds,
1391       max_tiles_for_interest_area);
1392
1393   ASSERT_TRUE(tiling->TileAt(0, 0));
1394   ASSERT_TRUE(tiling->TileAt(0, 1));
1395   ASSERT_TRUE(tiling->TileAt(1, 0));
1396   ASSERT_TRUE(tiling->TileAt(1, 1));
1397
1398   TilePriority priority = tiling->TileAt(0, 0)->priority(ACTIVE_TREE);
1399   EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible_in_pixels);
1400   EXPECT_FLOAT_EQ(0.f, priority.time_to_visible_in_seconds);
1401
1402   priority = tiling->TileAt(0, 1)->priority(ACTIVE_TREE);
1403   EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
1404   EXPECT_GT(priority.time_to_visible_in_seconds, 0.f);
1405
1406   priority = tiling->TileAt(1, 0)->priority(ACTIVE_TREE);
1407   EXPECT_GT(priority.distance_to_visible_in_pixels, 0.f);
1408   EXPECT_FLOAT_EQ(std::numeric_limits<float>::infinity(),
1409                   priority.time_to_visible_in_seconds);
1410 }
1411
1412 }  // namespace
1413 }  // namespace cc