1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/resources/picture_layer_tiling.h"
11 #include "base/debug/trace_event.h"
12 #include "cc/base/math_util.h"
13 #include "ui/gfx/point_conversions.h"
14 #include "ui/gfx/rect_conversions.h"
15 #include "ui/gfx/safe_integer_conversions.h"
16 #include "ui/gfx/size_conversions.h"
20 scoped_ptr<PictureLayerTiling> PictureLayerTiling::Create(
22 gfx::Size layer_bounds,
23 PictureLayerTilingClient* client) {
24 return make_scoped_ptr(new PictureLayerTiling(contents_scale,
29 PictureLayerTiling::PictureLayerTiling(float contents_scale,
30 gfx::Size layer_bounds,
31 PictureLayerTilingClient* client)
32 : contents_scale_(contents_scale),
33 layer_bounds_(layer_bounds),
34 resolution_(NON_IDEAL_RESOLUTION),
36 tiling_data_(gfx::Size(), gfx::Size(), true),
37 last_impl_frame_time_in_seconds_(0.0) {
38 gfx::Size content_bounds =
39 gfx::ToCeiledSize(gfx::ScaleSize(layer_bounds, contents_scale));
40 gfx::Size tile_size = client_->CalculateTileSize(content_bounds);
42 DCHECK(!gfx::ToFlooredSize(
43 gfx::ScaleSize(layer_bounds, contents_scale)).IsEmpty()) <<
44 "Tiling created with scale too small as contents become empty." <<
45 " Layer bounds: " << layer_bounds.ToString() <<
46 " Contents scale: " << contents_scale;
48 tiling_data_.SetTotalSize(content_bounds);
49 tiling_data_.SetMaxTextureSize(tile_size);
52 PictureLayerTiling::~PictureLayerTiling() {
55 void PictureLayerTiling::SetClient(PictureLayerTilingClient* client) {
59 gfx::Rect PictureLayerTiling::ContentRect() const {
60 return gfx::Rect(tiling_data_.total_size());
63 gfx::SizeF PictureLayerTiling::ContentSizeF() const {
64 return gfx::ScaleSize(layer_bounds_, contents_scale_);
67 Tile* PictureLayerTiling::TileAt(int i, int j) const {
68 TileMap::const_iterator iter = tiles_.find(TileMapKey(i, j));
69 if (iter == tiles_.end())
71 return iter->second.get();
74 void PictureLayerTiling::CreateTile(int i,
76 const PictureLayerTiling* twin_tiling) {
78 DCHECK(tiles_.find(key) == tiles_.end());
80 gfx::Rect paint_rect = tiling_data_.TileBoundsWithBorder(i, j);
81 gfx::Rect tile_rect = paint_rect;
82 tile_rect.set_size(tiling_data_.max_texture_size());
84 // Check our twin for a valid tile.
86 tiling_data_.max_texture_size() ==
87 twin_tiling->tiling_data_.max_texture_size()) {
88 if (Tile* candidate_tile = twin_tiling->TileAt(i, j)) {
90 gfx::ScaleToEnclosingRect(paint_rect, 1.0f / contents_scale_);
91 if (!client_->GetInvalidation()->Intersects(rect)) {
92 tiles_[key] = candidate_tile;
98 // Create a new tile because our twin didn't have a valid one.
99 scoped_refptr<Tile> tile = client_->CreateTile(this, tile_rect);
104 Region PictureLayerTiling::OpaqueRegionInContentRect(
105 gfx::Rect content_rect) const {
106 Region opaque_region;
107 // TODO(enne): implement me
108 return opaque_region;
111 void PictureLayerTiling::SetCanUseLCDText(bool can_use_lcd_text) {
112 for (TileMap::iterator it = tiles_.begin(); it != tiles_.end(); ++it)
113 it->second->set_can_use_lcd_text(can_use_lcd_text);
116 void PictureLayerTiling::CreateMissingTilesInLiveTilesRect() {
117 const PictureLayerTiling* twin_tiling = client_->GetTwinTiling(this);
118 for (TilingData::Iterator iter(&tiling_data_, live_tiles_rect_); iter;
120 TileMapKey key = iter.index();
121 TileMap::iterator find = tiles_.find(key);
122 if (find != tiles_.end())
124 CreateTile(key.first, key.second, twin_tiling);
128 void PictureLayerTiling::SetLayerBounds(gfx::Size layer_bounds) {
129 if (layer_bounds_ == layer_bounds)
132 DCHECK(!layer_bounds.IsEmpty());
134 gfx::Size old_layer_bounds = layer_bounds_;
135 layer_bounds_ = layer_bounds;
136 gfx::Size old_content_bounds = tiling_data_.total_size();
137 gfx::Size content_bounds =
138 gfx::ToCeiledSize(gfx::ScaleSize(layer_bounds_, contents_scale_));
140 gfx::Size tile_size = client_->CalculateTileSize(content_bounds);
141 if (tile_size != tiling_data_.max_texture_size()) {
142 tiling_data_.SetTotalSize(content_bounds);
143 tiling_data_.SetMaxTextureSize(tile_size);
148 // Any tiles outside our new bounds are invalid and should be dropped.
149 gfx::Rect bounded_live_tiles_rect(live_tiles_rect_);
150 bounded_live_tiles_rect.Intersect(gfx::Rect(content_bounds));
151 SetLiveTilesRect(bounded_live_tiles_rect);
152 tiling_data_.SetTotalSize(content_bounds);
154 // Create tiles for newly exposed areas.
155 Region layer_region((gfx::Rect(layer_bounds_)));
156 layer_region.Subtract(gfx::Rect(old_layer_bounds));
157 Invalidate(layer_region);
160 void PictureLayerTiling::Invalidate(const Region& layer_region) {
161 std::vector<TileMapKey> new_tile_keys;
162 for (Region::Iterator iter(layer_region); iter.has_rect(); iter.next()) {
163 gfx::Rect layer_rect = iter.rect();
164 gfx::Rect content_rect =
165 gfx::ScaleToEnclosingRect(layer_rect, contents_scale_);
166 content_rect.Intersect(live_tiles_rect_);
167 if (content_rect.IsEmpty())
169 for (TilingData::Iterator iter(&tiling_data_, content_rect); iter; ++iter) {
170 TileMapKey key(iter.index());
171 TileMap::iterator find = tiles_.find(key);
172 if (find == tiles_.end())
175 new_tile_keys.push_back(key);
179 const PictureLayerTiling* twin_tiling = client_->GetTwinTiling(this);
180 for (size_t i = 0; i < new_tile_keys.size(); ++i)
181 CreateTile(new_tile_keys[i].first, new_tile_keys[i].second, twin_tiling);
184 PictureLayerTiling::CoverageIterator::CoverageIterator()
195 PictureLayerTiling::CoverageIterator::CoverageIterator(
196 const PictureLayerTiling* tiling,
200 dest_rect_(dest_rect),
201 dest_to_content_scale_(0),
210 if (dest_rect_.IsEmpty())
213 dest_to_content_scale_ = tiling_->contents_scale_ / dest_scale;
214 // This is the maximum size that the dest rect can be, given the content size.
215 gfx::Size dest_content_size = gfx::ToCeiledSize(gfx::ScaleSize(
216 tiling_->ContentRect().size(),
217 1 / dest_to_content_scale_,
218 1 / dest_to_content_scale_));
220 gfx::Rect content_rect =
221 gfx::ScaleToEnclosingRect(dest_rect_,
222 dest_to_content_scale_,
223 dest_to_content_scale_);
224 // IndexFromSrcCoord clamps to valid tile ranges, so it's necessary to
225 // check for non-intersection first.
226 content_rect.Intersect(gfx::Rect(tiling_->tiling_data_.total_size()));
227 if (content_rect.IsEmpty())
230 left_ = tiling_->tiling_data_.TileXIndexFromSrcCoord(content_rect.x());
231 top_ = tiling_->tiling_data_.TileYIndexFromSrcCoord(content_rect.y());
232 right_ = tiling_->tiling_data_.TileXIndexFromSrcCoord(
233 content_rect.right() - 1);
234 bottom_ = tiling_->tiling_data_.TileYIndexFromSrcCoord(
235 content_rect.bottom() - 1);
242 PictureLayerTiling::CoverageIterator::~CoverageIterator() {
245 PictureLayerTiling::CoverageIterator&
246 PictureLayerTiling::CoverageIterator::operator++() {
247 if (tile_j_ > bottom_)
250 bool first_time = tile_i_ < left_;
251 bool new_row = false;
253 if (tile_i_ > right_) {
257 if (tile_j_ > bottom_) {
258 current_tile_ = NULL;
263 current_tile_ = tiling_->TileAt(tile_i_, tile_j_);
265 // Calculate the current geometry rect. Due to floating point rounding
266 // and ToEnclosingRect, tiles might overlap in destination space on the
268 gfx::Rect last_geometry_rect = current_geometry_rect_;
270 gfx::Rect content_rect = tiling_->tiling_data_.TileBounds(tile_i_, tile_j_);
272 current_geometry_rect_ =
273 gfx::ScaleToEnclosingRect(content_rect,
274 1 / dest_to_content_scale_,
275 1 / dest_to_content_scale_);
277 current_geometry_rect_.Intersect(dest_rect_);
282 // Iteration happens left->right, top->bottom. Running off the bottom-right
283 // edge is handled by the intersection above with dest_rect_. Here we make
284 // sure that the new current geometry rect doesn't overlap with the last.
288 min_left = dest_rect_.x();
289 min_top = last_geometry_rect.bottom();
291 min_left = last_geometry_rect.right();
292 min_top = last_geometry_rect.y();
295 int inset_left = std::max(0, min_left - current_geometry_rect_.x());
296 int inset_top = std::max(0, min_top - current_geometry_rect_.y());
297 current_geometry_rect_.Inset(inset_left, inset_top, 0, 0);
300 DCHECK_EQ(last_geometry_rect.right(), current_geometry_rect_.x());
301 DCHECK_EQ(last_geometry_rect.bottom(), current_geometry_rect_.bottom());
302 DCHECK_EQ(last_geometry_rect.y(), current_geometry_rect_.y());
308 gfx::Rect PictureLayerTiling::CoverageIterator::geometry_rect() const {
309 return current_geometry_rect_;
313 PictureLayerTiling::CoverageIterator::full_tile_geometry_rect() const {
314 gfx::Rect rect = tiling_->tiling_data_.TileBoundsWithBorder(tile_i_, tile_j_);
315 rect.set_size(tiling_->tiling_data_.max_texture_size());
319 gfx::RectF PictureLayerTiling::CoverageIterator::texture_rect() const {
320 gfx::PointF tex_origin =
321 tiling_->tiling_data_.TileBoundsWithBorder(tile_i_, tile_j_).origin();
323 // Convert from dest space => content space => texture space.
324 gfx::RectF texture_rect(current_geometry_rect_);
325 texture_rect.Scale(dest_to_content_scale_,
326 dest_to_content_scale_);
327 texture_rect.Offset(-tex_origin.OffsetFromOrigin());
328 texture_rect.Intersect(tiling_->ContentRect());
333 gfx::Size PictureLayerTiling::CoverageIterator::texture_size() const {
334 return tiling_->tiling_data_.max_texture_size();
337 void PictureLayerTiling::Reset() {
338 live_tiles_rect_ = gfx::Rect();
342 void PictureLayerTiling::UpdateTilePriorities(
344 gfx::Size device_viewport,
345 gfx::Rect viewport_in_layer_space,
346 gfx::Rect visible_layer_rect,
347 gfx::Size last_layer_bounds,
348 gfx::Size current_layer_bounds,
349 float last_layer_contents_scale,
350 float current_layer_contents_scale,
351 const gfx::Transform& last_screen_transform,
352 const gfx::Transform& current_screen_transform,
353 double current_frame_time_in_seconds,
354 size_t max_tiles_for_interest_area) {
355 if (!NeedsUpdateForFrameAtTime(current_frame_time_in_seconds)) {
356 // This should never be zero for the purposes of has_ever_been_updated().
357 DCHECK_NE(current_frame_time_in_seconds, 0.0);
360 if (ContentRect().IsEmpty()) {
361 last_impl_frame_time_in_seconds_ = current_frame_time_in_seconds;
365 gfx::Rect viewport_in_content_space =
366 gfx::ScaleToEnclosingRect(viewport_in_layer_space, contents_scale_);
367 gfx::Rect visible_content_rect =
368 gfx::ScaleToEnclosingRect(visible_layer_rect, contents_scale_);
370 gfx::Size tile_size = tiling_data_.max_texture_size();
371 int64 interest_rect_area =
372 max_tiles_for_interest_area * tile_size.width() * tile_size.height();
374 gfx::Rect starting_rect = visible_content_rect.IsEmpty()
375 ? viewport_in_content_space
376 : visible_content_rect;
377 gfx::Rect interest_rect = ExpandRectEquallyToAreaBoundedBy(
382 DCHECK(interest_rect.IsEmpty() ||
383 ContentRect().Contains(interest_rect));
385 SetLiveTilesRect(interest_rect);
387 double time_delta = 0;
388 if (last_impl_frame_time_in_seconds_ != 0.0 &&
389 last_layer_bounds == current_layer_bounds) {
391 current_frame_time_in_seconds - last_impl_frame_time_in_seconds_;
394 gfx::Rect view_rect(device_viewport);
395 float current_scale = current_layer_contents_scale / contents_scale_;
396 float last_scale = last_layer_contents_scale / contents_scale_;
398 // Fast path tile priority calculation when both transforms are translations.
399 if (last_screen_transform.IsApproximatelyIdentityOrTranslation(
400 std::numeric_limits<float>::epsilon()) &&
401 current_screen_transform.IsApproximatelyIdentityOrTranslation(
402 std::numeric_limits<float>::epsilon())) {
403 gfx::Vector2dF current_offset(
404 current_screen_transform.matrix().get(0, 3),
405 current_screen_transform.matrix().get(1, 3));
406 gfx::Vector2dF last_offset(
407 last_screen_transform.matrix().get(0, 3),
408 last_screen_transform.matrix().get(1, 3));
410 for (TilingData::Iterator iter(&tiling_data_, interest_rect);
412 TileMap::iterator find = tiles_.find(iter.index());
413 if (find == tiles_.end())
415 Tile* tile = find->second.get();
417 gfx::Rect tile_bounds =
418 tiling_data_.TileBounds(iter.index_x(), iter.index_y());
419 gfx::RectF current_screen_rect = gfx::ScaleRect(
422 current_scale) + current_offset;
423 gfx::RectF last_screen_rect = gfx::ScaleRect(
426 last_scale) + last_offset;
428 float distance_to_visible_in_pixels =
429 TilePriority::manhattanDistance(current_screen_rect, view_rect);
431 float time_to_visible_in_seconds =
432 TilePriority::TimeForBoundsToIntersect(
433 last_screen_rect, current_screen_rect, time_delta, view_rect);
434 TilePriority priority(
436 time_to_visible_in_seconds,
437 distance_to_visible_in_pixels);
438 tile->SetPriority(tree, priority);
440 } else if (!last_screen_transform.HasPerspective() &&
441 !current_screen_transform.HasPerspective()) {
442 // Secondary fast path that can be applied for any affine transforms.
444 // Initialize the necessary geometry in screen space, so that we can
445 // iterate over tiles in screen space without needing a costly transform
446 // mapping for each tile.
448 // Apply screen space transform to the local origin point (0, 0); only the
449 // translation component is needed and can be initialized directly.
450 gfx::Point current_screen_space_origin(
451 current_screen_transform.matrix().get(0, 3),
452 current_screen_transform.matrix().get(1, 3));
454 gfx::Point last_screen_space_origin(
455 last_screen_transform.matrix().get(0, 3),
456 last_screen_transform.matrix().get(1, 3));
458 float current_tile_width = tiling_data_.TileSizeX(0) * current_scale;
459 float last_tile_width = tiling_data_.TileSizeX(0) * last_scale;
460 float current_tile_height = tiling_data_.TileSizeY(0) * current_scale;
461 float last_tile_height = tiling_data_.TileSizeY(0) * last_scale;
463 // Apply screen space transform to local basis vectors (tile_width, 0) and
464 // (0, tile_height); the math simplifies and can be initialized directly.
465 gfx::Vector2dF current_horizontal(
466 current_screen_transform.matrix().get(0, 0) * current_tile_width,
467 current_screen_transform.matrix().get(1, 0) * current_tile_width);
468 gfx::Vector2dF current_vertical(
469 current_screen_transform.matrix().get(0, 1) * current_tile_height,
470 current_screen_transform.matrix().get(1, 1) * current_tile_height);
472 gfx::Vector2dF last_horizontal(
473 last_screen_transform.matrix().get(0, 0) * last_tile_width,
474 last_screen_transform.matrix().get(1, 0) * last_tile_width);
475 gfx::Vector2dF last_vertical(
476 last_screen_transform.matrix().get(0, 1) * last_tile_height,
477 last_screen_transform.matrix().get(1, 1) * last_tile_height);
479 for (TilingData::Iterator iter(&tiling_data_, interest_rect);
481 TileMap::iterator find = tiles_.find(iter.index());
482 if (find == tiles_.end())
485 Tile* tile = find->second.get();
487 int i = iter.index_x();
488 int j = iter.index_y();
489 gfx::PointF current_tile_origin = current_screen_space_origin +
490 ScaleVector2d(current_horizontal, i) +
491 ScaleVector2d(current_vertical, j);
492 gfx::PointF last_tile_origin = last_screen_space_origin +
493 ScaleVector2d(last_horizontal, i) +
494 ScaleVector2d(last_vertical, j);
496 gfx::RectF current_screen_rect = gfx::QuadF(
498 current_tile_origin + current_horizontal,
499 current_tile_origin + current_horizontal + current_vertical,
500 current_tile_origin + current_vertical).BoundingBox();
502 gfx::RectF last_screen_rect = gfx::QuadF(
504 last_tile_origin + last_horizontal,
505 last_tile_origin + last_horizontal + last_vertical,
506 last_tile_origin + last_vertical).BoundingBox();
508 float distance_to_visible_in_pixels =
509 TilePriority::manhattanDistance(current_screen_rect, view_rect);
511 float time_to_visible_in_seconds =
512 TilePriority::TimeForBoundsToIntersect(
513 last_screen_rect, current_screen_rect, time_delta, view_rect);
514 TilePriority priority(
516 time_to_visible_in_seconds,
517 distance_to_visible_in_pixels);
518 tile->SetPriority(tree, priority);
521 for (TilingData::Iterator iter(&tiling_data_, interest_rect);
523 TileMap::iterator find = tiles_.find(iter.index());
524 if (find == tiles_.end())
526 Tile* tile = find->second.get();
528 gfx::Rect tile_bounds =
529 tiling_data_.TileBounds(iter.index_x(), iter.index_y());
530 gfx::RectF current_layer_content_rect = gfx::ScaleRect(
534 gfx::RectF current_screen_rect = MathUtil::MapClippedRect(
535 current_screen_transform, current_layer_content_rect);
536 gfx::RectF last_layer_content_rect = gfx::ScaleRect(
540 gfx::RectF last_screen_rect = MathUtil::MapClippedRect(
541 last_screen_transform, last_layer_content_rect);
543 float distance_to_visible_in_pixels =
544 TilePriority::manhattanDistance(current_screen_rect, view_rect);
546 float time_to_visible_in_seconds =
547 TilePriority::TimeForBoundsToIntersect(
548 last_screen_rect, current_screen_rect, time_delta, view_rect);
550 TilePriority priority(
552 time_to_visible_in_seconds,
553 distance_to_visible_in_pixels);
554 tile->SetPriority(tree, priority);
558 last_impl_frame_time_in_seconds_ = current_frame_time_in_seconds;
561 void PictureLayerTiling::SetLiveTilesRect(
562 gfx::Rect new_live_tiles_rect) {
563 DCHECK(new_live_tiles_rect.IsEmpty() ||
564 ContentRect().Contains(new_live_tiles_rect));
565 if (live_tiles_rect_ == new_live_tiles_rect)
568 // Iterate to delete all tiles outside of our new live_tiles rect.
569 for (TilingData::DifferenceIterator iter(&tiling_data_,
571 new_live_tiles_rect);
574 TileMapKey key(iter.index());
575 TileMap::iterator found = tiles_.find(key);
576 // If the tile was outside of the recorded region, it won't exist even
577 // though it was in the live rect.
578 if (found != tiles_.end())
582 const PictureLayerTiling* twin_tiling = client_->GetTwinTiling(this);
584 // Iterate to allocate new tiles for all regions with newly exposed area.
585 for (TilingData::DifferenceIterator iter(&tiling_data_,
590 TileMapKey key(iter.index());
591 CreateTile(key.first, key.second, twin_tiling);
594 live_tiles_rect_ = new_live_tiles_rect;
597 void PictureLayerTiling::DidBecomeRecycled() {
598 // DidBecomeActive below will set the active priority for tiles that are
599 // still in the tree. Calling this first on an active tiling that is becoming
600 // recycled takes care of tiles that are no longer in the active tree (eg.
601 // due to a pending invalidation).
602 for (TileMap::const_iterator it = tiles_.begin(); it != tiles_.end(); ++it) {
603 it->second->SetPriority(ACTIVE_TREE, TilePriority());
607 void PictureLayerTiling::DidBecomeActive() {
608 for (TileMap::const_iterator it = tiles_.begin(); it != tiles_.end(); ++it) {
609 it->second->SetPriority(ACTIVE_TREE, it->second->priority(PENDING_TREE));
610 it->second->SetPriority(PENDING_TREE, TilePriority());
612 // Tile holds a ref onto a picture pile. If the tile never gets invalidated
613 // and recreated, then that picture pile ref could exist indefinitely. To
614 // prevent this, ask the client to update the pile to its own ref. This
615 // will cause PicturePileImpls and their clones to get deleted once the
616 // corresponding PictureLayerImpl and any in flight raster jobs go out of
618 client_->UpdatePile(it->second.get());
622 void PictureLayerTiling::UpdateTilesToCurrentPile() {
623 for (TileMap::const_iterator it = tiles_.begin(); it != tiles_.end(); ++it) {
624 client_->UpdatePile(it->second.get());
628 scoped_ptr<base::Value> PictureLayerTiling::AsValue() const {
629 scoped_ptr<base::DictionaryValue> state(new base::DictionaryValue());
630 state->SetInteger("num_tiles", tiles_.size());
631 state->SetDouble("content_scale", contents_scale_);
632 state->Set("content_bounds",
633 MathUtil::AsValue(ContentRect().size()).release());
634 return state.PassAs<base::Value>();
637 size_t PictureLayerTiling::GPUMemoryUsageInBytes() const {
639 for (TileMap::const_iterator it = tiles_.begin(); it != tiles_.end(); ++it) {
640 const Tile* tile = it->second.get();
641 amount += tile->GPUMemoryUsageInBytes();
646 PictureLayerTiling::RectExpansionCache::RectExpansionCache()
647 : previous_target(0) {
652 // This struct represents an event at which the expending rect intersects
653 // one of its boundaries. 4 intersection events will occur during expansion.
655 enum { BOTTOM, TOP, LEFT, RIGHT } edge;
660 // Compute the delta to expand from edges to cover target_area.
661 int ComputeExpansionDelta(int num_x_edges, int num_y_edges,
662 int width, int height,
664 // Compute coefficients for the quadratic equation:
665 // a*x^2 + b*x + c = 0
666 int a = num_y_edges * num_x_edges;
667 int b = num_y_edges * width + num_x_edges * height;
668 int64 c = static_cast<int64>(width) * height - target_area;
670 // Compute the delta for our edges using the quadratic equation.
671 return a == 0 ? -c / b :
672 (-b + static_cast<int>(
673 std::sqrt(static_cast<int64>(b) * b - 4.0 * a * c))) / (2 * a);
678 gfx::Rect PictureLayerTiling::ExpandRectEquallyToAreaBoundedBy(
679 gfx::Rect starting_rect,
681 gfx::Rect bounding_rect,
682 RectExpansionCache* cache) {
683 if (starting_rect.IsEmpty())
684 return starting_rect;
687 cache->previous_start == starting_rect &&
688 cache->previous_bounds == bounding_rect &&
689 cache->previous_target == target_area)
690 return cache->previous_result;
693 cache->previous_start = starting_rect;
694 cache->previous_bounds = bounding_rect;
695 cache->previous_target = target_area;
698 DCHECK(!bounding_rect.IsEmpty());
699 DCHECK_GT(target_area, 0);
701 // Expand the starting rect to cover target_area, if it is smaller than it.
702 int delta = ComputeExpansionDelta(
703 2, 2, starting_rect.width(), starting_rect.height(), target_area);
704 gfx::Rect expanded_starting_rect = starting_rect;
706 expanded_starting_rect.Inset(-delta, -delta);
708 gfx::Rect rect = IntersectRects(expanded_starting_rect, bounding_rect);
709 if (rect.IsEmpty()) {
710 // The starting_rect and bounding_rect are far away.
712 cache->previous_result = rect;
715 if (delta >= 0 && rect == expanded_starting_rect) {
716 // The starting rect already covers the entire bounding_rect and isn't too
717 // large for the target_area.
719 cache->previous_result = rect;
723 // Continue to expand/shrink rect to let it cover target_area.
725 // These values will be updated by the loop and uses as the output.
726 int origin_x = rect.x();
727 int origin_y = rect.y();
728 int width = rect.width();
729 int height = rect.height();
731 // In the beginning we will consider 2 edges in each dimension.
735 // Create an event list.
736 EdgeEvent events[] = {
737 { EdgeEvent::BOTTOM, &num_y_edges, rect.y() - bounding_rect.y() },
738 { EdgeEvent::TOP, &num_y_edges, bounding_rect.bottom() - rect.bottom() },
739 { EdgeEvent::LEFT, &num_x_edges, rect.x() - bounding_rect.x() },
740 { EdgeEvent::RIGHT, &num_x_edges, bounding_rect.right() - rect.right() }
743 // Sort the events by distance (closest first).
744 if (events[0].distance > events[1].distance) std::swap(events[0], events[1]);
745 if (events[2].distance > events[3].distance) std::swap(events[2], events[3]);
746 if (events[0].distance > events[2].distance) std::swap(events[0], events[2]);
747 if (events[1].distance > events[3].distance) std::swap(events[1], events[3]);
748 if (events[1].distance > events[2].distance) std::swap(events[1], events[2]);
750 for (int event_index = 0; event_index < 4; event_index++) {
751 const EdgeEvent& event = events[event_index];
753 int delta = ComputeExpansionDelta(
754 num_x_edges, num_y_edges, width, height, target_area);
756 // Clamp delta to our event distance.
757 if (delta > event.distance)
758 delta = event.distance;
760 // Adjust the edge count for this kind of edge.
763 // Apply the delta to the edges and edge events.
764 for (int i = event_index; i < 4; i++) {
765 switch (events[i].edge) {
766 case EdgeEvent::BOTTOM:
773 case EdgeEvent::LEFT:
777 case EdgeEvent::RIGHT:
781 events[i].distance -= delta;
784 // If our delta is less then our event distance, we're done.
785 if (delta < event.distance)
789 gfx::Rect result(origin_x, origin_y, width, height);
791 cache->previous_result = result;