Update To 11.40.268.0
[platform/framework/web/crosswalk.git] / src / cc / quads / texture_draw_quad.cc
1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "cc/quads/texture_draw_quad.h"
6
7 #include "base/debug/trace_event_argument.h"
8 #include "base/logging.h"
9 #include "base/values.h"
10 #include "cc/base/math_util.h"
11 #include "ui/gfx/geometry/vector2d_f.h"
12
13 namespace cc {
14
15 TextureDrawQuad::TextureDrawQuad()
16     : resource_id(0),
17       premultiplied_alpha(false),
18       background_color(SK_ColorTRANSPARENT),
19       flipped(false) {
20   this->vertex_opacity[0] = 0.f;
21   this->vertex_opacity[1] = 0.f;
22   this->vertex_opacity[2] = 0.f;
23   this->vertex_opacity[3] = 0.f;
24 }
25
26 void TextureDrawQuad::SetNew(const SharedQuadState* shared_quad_state,
27                              const gfx::Rect& rect,
28                              const gfx::Rect& opaque_rect,
29                              const gfx::Rect& visible_rect,
30                              unsigned resource_id,
31                              bool premultiplied_alpha,
32                              const gfx::PointF& uv_top_left,
33                              const gfx::PointF& uv_bottom_right,
34                              SkColor background_color,
35                              const float vertex_opacity[4],
36                              bool flipped) {
37   bool needs_blending = vertex_opacity[0] != 1.0f || vertex_opacity[1] != 1.0f
38       || vertex_opacity[2] != 1.0f || vertex_opacity[3] != 1.0f;
39   DrawQuad::SetAll(shared_quad_state, DrawQuad::TEXTURE_CONTENT, rect,
40                    opaque_rect, visible_rect, needs_blending);
41   this->resource_id = resource_id;
42   this->premultiplied_alpha = premultiplied_alpha;
43   this->uv_top_left = uv_top_left;
44   this->uv_bottom_right = uv_bottom_right;
45   this->background_color = background_color;
46   this->vertex_opacity[0] = vertex_opacity[0];
47   this->vertex_opacity[1] = vertex_opacity[1];
48   this->vertex_opacity[2] = vertex_opacity[2];
49   this->vertex_opacity[3] = vertex_opacity[3];
50   this->flipped = flipped;
51 }
52
53 void TextureDrawQuad::SetAll(const SharedQuadState* shared_quad_state,
54                              const gfx::Rect& rect,
55                              const gfx::Rect& opaque_rect,
56                              const gfx::Rect& visible_rect, bool needs_blending,
57                              unsigned resource_id, bool premultiplied_alpha,
58                              const gfx::PointF& uv_top_left,
59                              const gfx::PointF& uv_bottom_right,
60                              SkColor background_color,
61                              const float vertex_opacity[4],
62                              bool flipped) {
63   DrawQuad::SetAll(shared_quad_state, DrawQuad::TEXTURE_CONTENT, rect,
64                    opaque_rect, visible_rect, needs_blending);
65   this->resource_id = resource_id;
66   this->premultiplied_alpha = premultiplied_alpha;
67   this->uv_top_left = uv_top_left;
68   this->uv_bottom_right = uv_bottom_right;
69   this->background_color = background_color;
70   this->vertex_opacity[0] = vertex_opacity[0];
71   this->vertex_opacity[1] = vertex_opacity[1];
72   this->vertex_opacity[2] = vertex_opacity[2];
73   this->vertex_opacity[3] = vertex_opacity[3];
74   this->flipped = flipped;
75 }
76
77 void TextureDrawQuad::IterateResources(
78     const ResourceIteratorCallback& callback) {
79   resource_id = callback.Run(resource_id);
80 }
81
82 const TextureDrawQuad* TextureDrawQuad::MaterialCast(const DrawQuad* quad) {
83   DCHECK(quad->material == DrawQuad::TEXTURE_CONTENT);
84   return static_cast<const TextureDrawQuad*>(quad);
85 }
86
87 void TextureDrawQuad::ExtendValue(base::debug::TracedValue* value) const {
88   value->SetInteger("resource_id", resource_id);
89   value->SetBoolean("premultiplied_alpha", premultiplied_alpha);
90   value->BeginArray("uv_top_left");
91   MathUtil::AddToTracedValue(uv_top_left, value);
92   value->EndArray();
93
94   value->BeginArray("uv_bottom_right");
95   MathUtil::AddToTracedValue(uv_bottom_right, value);
96   value->EndArray();
97
98   value->SetInteger("background_color", background_color);
99
100   value->BeginArray("vertex_opacity");
101   for (size_t i = 0; i < 4; ++i)
102     value->AppendDouble(vertex_opacity[i]);
103   value->EndArray();
104
105   value->SetBoolean("flipped", flipped);
106 }
107
108 }  // namespace cc