1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/quads/render_pass.h"
7 #include "cc/base/math_util.h"
8 #include "cc/base/scoped_ptr_vector.h"
9 #include "cc/output/copy_output_request.h"
10 #include "cc/quads/checkerboard_draw_quad.h"
11 #include "cc/quads/render_pass_draw_quad.h"
12 #include "cc/test/geometry_test_utils.h"
13 #include "cc/test/render_pass_test_common.h"
14 #include "testing/gtest/include/gtest/gtest.h"
15 #include "third_party/skia/include/effects/SkBlurImageFilter.h"
16 #include "ui/gfx/transform.h"
18 using cc::TestRenderPass;
23 struct RenderPassSize {
24 // If you add a new field to this class, make sure to add it to the
28 SharedQuadStateList shared_quad_state_list;
29 gfx::Transform transform_to_root_target;
30 gfx::Rect output_rect;
31 gfx::RectF damage_rect;
32 bool has_transparent_background;
33 ScopedPtrVector<CopyOutputRequest> copy_callbacks;
36 static void CompareRenderPassLists(const RenderPassList& expected_list,
37 const RenderPassList& actual_list) {
38 EXPECT_EQ(expected_list.size(), actual_list.size());
39 for (size_t i = 0; i < actual_list.size(); ++i) {
40 RenderPass* expected = expected_list[i];
41 RenderPass* actual = actual_list[i];
43 EXPECT_EQ(expected->id, actual->id);
44 EXPECT_RECT_EQ(expected->output_rect, actual->output_rect);
45 EXPECT_EQ(expected->transform_to_root_target,
46 actual->transform_to_root_target);
47 EXPECT_RECT_EQ(expected->damage_rect, actual->damage_rect);
48 EXPECT_EQ(expected->has_transparent_background,
49 actual->has_transparent_background);
51 EXPECT_EQ(expected->shared_quad_state_list.size(),
52 actual->shared_quad_state_list.size());
53 EXPECT_EQ(expected->quad_list.size(), actual->quad_list.size());
55 for (size_t i = 0; i < expected->quad_list.size(); ++i) {
56 EXPECT_EQ(expected->quad_list[i]->rect.ToString(),
57 actual->quad_list[i]->rect.ToString());
59 expected->quad_list[i]->shared_quad_state->content_bounds.ToString(),
60 actual->quad_list[i]->shared_quad_state->content_bounds.ToString());
65 TEST(RenderPassTest, CopyShouldBeIdenticalExceptIdAndQuads) {
66 RenderPass::Id id(3, 2);
67 gfx::Rect output_rect(45, 22, 120, 13);
68 gfx::Transform transform_to_root =
69 gfx::Transform(1.0, 0.5, 0.5, -0.5, -1.0, 0.0);
70 gfx::Rect damage_rect(56, 123, 19, 43);
71 bool has_transparent_background = true;
73 scoped_ptr<TestRenderPass> pass = TestRenderPass::Create();
78 has_transparent_background);
79 pass->copy_requests.push_back(CopyOutputRequest::CreateEmptyRequest());
81 // Stick a quad in the pass, this should not get copied.
82 scoped_ptr<SharedQuadState> shared_state = SharedQuadState::Create();
84 gfx::Transform(), gfx::Size(), gfx::Rect(), gfx::Rect(), false, 1);
85 pass->AppendSharedQuadState(shared_state.Pass());
87 scoped_ptr<CheckerboardDrawQuad> checkerboard_quad =
88 CheckerboardDrawQuad::Create();
89 checkerboard_quad->SetNew(
90 pass->shared_quad_state_list.back(), gfx::Rect(), SkColor());
91 pass->quad_list.push_back(checkerboard_quad.PassAs<DrawQuad>());
93 RenderPass::Id new_id(63, 4);
95 scoped_ptr<RenderPass> copy = pass->Copy(new_id);
96 EXPECT_EQ(new_id, copy->id);
97 EXPECT_RECT_EQ(pass->output_rect, copy->output_rect);
98 EXPECT_EQ(pass->transform_to_root_target, copy->transform_to_root_target);
99 EXPECT_RECT_EQ(pass->damage_rect, copy->damage_rect);
100 EXPECT_EQ(pass->has_transparent_background, copy->has_transparent_background);
101 EXPECT_EQ(0u, copy->quad_list.size());
103 // The copy request should not be copied/duplicated.
104 EXPECT_EQ(1u, pass->copy_requests.size());
105 EXPECT_EQ(0u, copy->copy_requests.size());
107 EXPECT_EQ(sizeof(RenderPassSize), sizeof(RenderPass));
110 TEST(RenderPassTest, CopyAllShouldBeIdentical) {
111 RenderPassList pass_list;
113 RenderPass::Id id(3, 2);
114 gfx::Rect output_rect(45, 22, 120, 13);
115 gfx::Transform transform_to_root =
116 gfx::Transform(1.0, 0.5, 0.5, -0.5, -1.0, 0.0);
117 gfx::Rect damage_rect(56, 123, 19, 43);
118 bool has_transparent_background = true;
120 scoped_ptr<TestRenderPass> pass = TestRenderPass::Create();
125 has_transparent_background);
127 // Two quads using one shared state.
128 scoped_ptr<SharedQuadState> shared_state1 = SharedQuadState::Create();
129 shared_state1->SetAll(
130 gfx::Transform(), gfx::Size(1, 1), gfx::Rect(), gfx::Rect(), false, 1);
131 pass->AppendSharedQuadState(shared_state1.Pass());
133 scoped_ptr<CheckerboardDrawQuad> checkerboard_quad1 =
134 CheckerboardDrawQuad::Create();
135 checkerboard_quad1->SetNew(
136 pass->shared_quad_state_list.back(), gfx::Rect(1, 1, 1, 1), SkColor());
137 pass->quad_list.push_back(checkerboard_quad1.PassAs<DrawQuad>());
139 scoped_ptr<CheckerboardDrawQuad> checkerboard_quad2 =
140 CheckerboardDrawQuad::Create();
141 checkerboard_quad2->SetNew(
142 pass->shared_quad_state_list.back(), gfx::Rect(2, 2, 2, 2), SkColor());
143 pass->quad_list.push_back(checkerboard_quad2.PassAs<DrawQuad>());
145 // And two quads using another shared state.
146 scoped_ptr<SharedQuadState> shared_state2 = SharedQuadState::Create();
147 shared_state2->SetAll(
148 gfx::Transform(), gfx::Size(2, 2), gfx::Rect(), gfx::Rect(), false, 1);
149 pass->AppendSharedQuadState(shared_state2.Pass());
151 scoped_ptr<CheckerboardDrawQuad> checkerboard_quad3 =
152 CheckerboardDrawQuad::Create();
153 checkerboard_quad3->SetNew(
154 pass->shared_quad_state_list.back(), gfx::Rect(3, 3, 3, 3), SkColor());
155 pass->quad_list.push_back(checkerboard_quad3.PassAs<DrawQuad>());
157 scoped_ptr<CheckerboardDrawQuad> checkerboard_quad4 =
158 CheckerboardDrawQuad::Create();
159 checkerboard_quad4->SetNew(
160 pass->shared_quad_state_list.back(), gfx::Rect(4, 4, 4, 4), SkColor());
161 pass->quad_list.push_back(checkerboard_quad4.PassAs<DrawQuad>());
163 // A second render pass with a quad.
164 RenderPass::Id contrib_id(4, 1);
165 gfx::Rect contrib_output_rect(10, 15, 12, 17);
166 gfx::Transform contrib_transform_to_root =
167 gfx::Transform(1.0, 0.5, 0.5, -0.5, -1.0, 0.0);
168 gfx::Rect contrib_damage_rect(11, 16, 10, 15);
169 bool contrib_has_transparent_background = true;
171 scoped_ptr<TestRenderPass> contrib = TestRenderPass::Create();
172 contrib->SetAll(contrib_id,
175 contrib_transform_to_root,
176 contrib_has_transparent_background);
178 scoped_ptr<SharedQuadState> contrib_shared_state = SharedQuadState::Create();
179 contrib_shared_state->SetAll(
180 gfx::Transform(), gfx::Size(2, 2), gfx::Rect(), gfx::Rect(), false, 1);
181 contrib->AppendSharedQuadState(contrib_shared_state.Pass());
183 scoped_ptr<CheckerboardDrawQuad> contrib_quad =
184 CheckerboardDrawQuad::Create();
185 contrib_quad->SetNew(
186 contrib->shared_quad_state_list.back(), gfx::Rect(3, 3, 3, 3), SkColor());
187 contrib->quad_list.push_back(contrib_quad.PassAs<DrawQuad>());
189 // And a RenderPassDrawQuad for the contributing pass.
190 scoped_ptr<RenderPassDrawQuad> pass_quad = RenderPassDrawQuad::Create();
191 pass_quad->SetNew(pass->shared_quad_state_list.back(),
195 0, // mask_resource_id
197 gfx::RectF(), // mask_uv_rect
200 pass->quad_list.push_back(pass_quad.PassAs<DrawQuad>());
202 pass_list.push_back(pass.PassAs<RenderPass>());
203 pass_list.push_back(contrib.PassAs<RenderPass>());
205 // Make a copy with CopyAll().
206 RenderPassList copy_list;
207 RenderPass::CopyAll(pass_list, ©_list);
209 CompareRenderPassLists(pass_list, copy_list);
212 TEST(RenderPassTest, CopyAllWithCulledQuads) {
213 RenderPassList pass_list;
215 RenderPass::Id id(3, 2);
216 gfx::Rect output_rect(45, 22, 120, 13);
217 gfx::Transform transform_to_root =
218 gfx::Transform(1.0, 0.5, 0.5, -0.5, -1.0, 0.0);
219 gfx::Rect damage_rect(56, 123, 19, 43);
220 bool has_transparent_background = true;
222 scoped_ptr<TestRenderPass> pass = TestRenderPass::Create();
227 has_transparent_background);
229 // A shared state with a quad.
230 scoped_ptr<SharedQuadState> shared_state1 = SharedQuadState::Create();
231 shared_state1->SetAll(
232 gfx::Transform(), gfx::Size(1, 1), gfx::Rect(), gfx::Rect(), false, 1);
233 pass->AppendSharedQuadState(shared_state1.Pass());
235 scoped_ptr<CheckerboardDrawQuad> checkerboard_quad1 =
236 CheckerboardDrawQuad::Create();
237 checkerboard_quad1->SetNew(
238 pass->shared_quad_state_list.back(), gfx::Rect(1, 1, 1, 1), SkColor());
239 pass->quad_list.push_back(checkerboard_quad1.PassAs<DrawQuad>());
241 // A shared state with no quads, they were culled.
242 scoped_ptr<SharedQuadState> shared_state2 = SharedQuadState::Create();
243 shared_state2->SetAll(
244 gfx::Transform(), gfx::Size(2, 2), gfx::Rect(), gfx::Rect(), false, 1);
245 pass->AppendSharedQuadState(shared_state2.Pass());
247 // A second shared state with no quads.
248 scoped_ptr<SharedQuadState> shared_state3 = SharedQuadState::Create();
249 shared_state3->SetAll(
250 gfx::Transform(), gfx::Size(2, 2), gfx::Rect(), gfx::Rect(), false, 1);
251 pass->AppendSharedQuadState(shared_state3.Pass());
253 // A last shared state with a quad again.
254 scoped_ptr<SharedQuadState> shared_state4 = SharedQuadState::Create();
255 shared_state4->SetAll(
256 gfx::Transform(), gfx::Size(2, 2), gfx::Rect(), gfx::Rect(), false, 1);
257 pass->AppendSharedQuadState(shared_state4.Pass());
259 scoped_ptr<CheckerboardDrawQuad> checkerboard_quad2 =
260 CheckerboardDrawQuad::Create();
261 checkerboard_quad2->SetNew(
262 pass->shared_quad_state_list.back(), gfx::Rect(3, 3, 3, 3), SkColor());
263 pass->quad_list.push_back(checkerboard_quad2.PassAs<DrawQuad>());
265 pass_list.push_back(pass.PassAs<RenderPass>());
267 // Make a copy with CopyAll().
268 RenderPassList copy_list;
269 RenderPass::CopyAll(pass_list, ©_list);
271 CompareRenderPassLists(pass_list, copy_list);