- add sources.
[platform/framework/web/crosswalk.git] / src / cc / quads / render_pass_unittest.cc
1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "cc/quads/render_pass.h"
6
7 #include "cc/base/math_util.h"
8 #include "cc/base/scoped_ptr_vector.h"
9 #include "cc/output/copy_output_request.h"
10 #include "cc/quads/checkerboard_draw_quad.h"
11 #include "cc/quads/render_pass_draw_quad.h"
12 #include "cc/test/geometry_test_utils.h"
13 #include "cc/test/render_pass_test_common.h"
14 #include "testing/gtest/include/gtest/gtest.h"
15 #include "third_party/skia/include/effects/SkBlurImageFilter.h"
16 #include "ui/gfx/transform.h"
17
18 using cc::TestRenderPass;
19
20 namespace cc {
21 namespace {
22
23 struct RenderPassSize {
24   // If you add a new field to this class, make sure to add it to the
25   // Copy() tests.
26   RenderPass::Id id;
27   QuadList quad_list;
28   SharedQuadStateList shared_quad_state_list;
29   gfx::Transform transform_to_root_target;
30   gfx::Rect output_rect;
31   gfx::RectF damage_rect;
32   bool has_transparent_background;
33   ScopedPtrVector<CopyOutputRequest> copy_callbacks;
34 };
35
36 static void CompareRenderPassLists(const RenderPassList& expected_list,
37                                    const RenderPassList& actual_list) {
38   EXPECT_EQ(expected_list.size(), actual_list.size());
39   for (size_t i = 0; i < actual_list.size(); ++i) {
40     RenderPass* expected = expected_list[i];
41     RenderPass* actual = actual_list[i];
42
43     EXPECT_EQ(expected->id, actual->id);
44     EXPECT_RECT_EQ(expected->output_rect, actual->output_rect);
45     EXPECT_EQ(expected->transform_to_root_target,
46               actual->transform_to_root_target);
47     EXPECT_RECT_EQ(expected->damage_rect, actual->damage_rect);
48     EXPECT_EQ(expected->has_transparent_background,
49               actual->has_transparent_background);
50
51     EXPECT_EQ(expected->shared_quad_state_list.size(),
52               actual->shared_quad_state_list.size());
53     EXPECT_EQ(expected->quad_list.size(), actual->quad_list.size());
54
55     for (size_t i = 0; i < expected->quad_list.size(); ++i) {
56       EXPECT_EQ(expected->quad_list[i]->rect.ToString(),
57                 actual->quad_list[i]->rect.ToString());
58       EXPECT_EQ(
59           expected->quad_list[i]->shared_quad_state->content_bounds.ToString(),
60           actual->quad_list[i]->shared_quad_state->content_bounds.ToString());
61     }
62   }
63 }
64
65 TEST(RenderPassTest, CopyShouldBeIdenticalExceptIdAndQuads) {
66   RenderPass::Id id(3, 2);
67   gfx::Rect output_rect(45, 22, 120, 13);
68   gfx::Transform transform_to_root =
69       gfx::Transform(1.0, 0.5, 0.5, -0.5, -1.0, 0.0);
70   gfx::Rect damage_rect(56, 123, 19, 43);
71   bool has_transparent_background = true;
72
73   scoped_ptr<TestRenderPass> pass = TestRenderPass::Create();
74   pass->SetAll(id,
75                output_rect,
76                damage_rect,
77                transform_to_root,
78                has_transparent_background);
79   pass->copy_requests.push_back(CopyOutputRequest::CreateEmptyRequest());
80
81   // Stick a quad in the pass, this should not get copied.
82   scoped_ptr<SharedQuadState> shared_state = SharedQuadState::Create();
83   shared_state->SetAll(
84       gfx::Transform(), gfx::Size(), gfx::Rect(), gfx::Rect(), false, 1);
85   pass->AppendSharedQuadState(shared_state.Pass());
86
87   scoped_ptr<CheckerboardDrawQuad> checkerboard_quad =
88       CheckerboardDrawQuad::Create();
89   checkerboard_quad->SetNew(
90       pass->shared_quad_state_list.back(), gfx::Rect(), SkColor());
91   pass->quad_list.push_back(checkerboard_quad.PassAs<DrawQuad>());
92
93   RenderPass::Id new_id(63, 4);
94
95   scoped_ptr<RenderPass> copy = pass->Copy(new_id);
96   EXPECT_EQ(new_id, copy->id);
97   EXPECT_RECT_EQ(pass->output_rect, copy->output_rect);
98   EXPECT_EQ(pass->transform_to_root_target, copy->transform_to_root_target);
99   EXPECT_RECT_EQ(pass->damage_rect, copy->damage_rect);
100   EXPECT_EQ(pass->has_transparent_background, copy->has_transparent_background);
101   EXPECT_EQ(0u, copy->quad_list.size());
102
103   // The copy request should not be copied/duplicated.
104   EXPECT_EQ(1u, pass->copy_requests.size());
105   EXPECT_EQ(0u, copy->copy_requests.size());
106
107   EXPECT_EQ(sizeof(RenderPassSize), sizeof(RenderPass));
108 }
109
110 TEST(RenderPassTest, CopyAllShouldBeIdentical) {
111   RenderPassList pass_list;
112
113   RenderPass::Id id(3, 2);
114   gfx::Rect output_rect(45, 22, 120, 13);
115   gfx::Transform transform_to_root =
116       gfx::Transform(1.0, 0.5, 0.5, -0.5, -1.0, 0.0);
117   gfx::Rect damage_rect(56, 123, 19, 43);
118   bool has_transparent_background = true;
119
120   scoped_ptr<TestRenderPass> pass = TestRenderPass::Create();
121   pass->SetAll(id,
122                output_rect,
123                damage_rect,
124                transform_to_root,
125                has_transparent_background);
126
127   // Two quads using one shared state.
128   scoped_ptr<SharedQuadState> shared_state1 = SharedQuadState::Create();
129   shared_state1->SetAll(
130       gfx::Transform(), gfx::Size(1, 1), gfx::Rect(), gfx::Rect(), false, 1);
131   pass->AppendSharedQuadState(shared_state1.Pass());
132
133   scoped_ptr<CheckerboardDrawQuad> checkerboard_quad1 =
134       CheckerboardDrawQuad::Create();
135   checkerboard_quad1->SetNew(
136       pass->shared_quad_state_list.back(), gfx::Rect(1, 1, 1, 1), SkColor());
137   pass->quad_list.push_back(checkerboard_quad1.PassAs<DrawQuad>());
138
139   scoped_ptr<CheckerboardDrawQuad> checkerboard_quad2 =
140       CheckerboardDrawQuad::Create();
141   checkerboard_quad2->SetNew(
142       pass->shared_quad_state_list.back(), gfx::Rect(2, 2, 2, 2), SkColor());
143   pass->quad_list.push_back(checkerboard_quad2.PassAs<DrawQuad>());
144
145   // And two quads using another shared state.
146   scoped_ptr<SharedQuadState> shared_state2 = SharedQuadState::Create();
147   shared_state2->SetAll(
148       gfx::Transform(), gfx::Size(2, 2), gfx::Rect(), gfx::Rect(), false, 1);
149   pass->AppendSharedQuadState(shared_state2.Pass());
150
151   scoped_ptr<CheckerboardDrawQuad> checkerboard_quad3 =
152       CheckerboardDrawQuad::Create();
153   checkerboard_quad3->SetNew(
154       pass->shared_quad_state_list.back(), gfx::Rect(3, 3, 3, 3), SkColor());
155   pass->quad_list.push_back(checkerboard_quad3.PassAs<DrawQuad>());
156
157   scoped_ptr<CheckerboardDrawQuad> checkerboard_quad4 =
158       CheckerboardDrawQuad::Create();
159   checkerboard_quad4->SetNew(
160       pass->shared_quad_state_list.back(), gfx::Rect(4, 4, 4, 4), SkColor());
161   pass->quad_list.push_back(checkerboard_quad4.PassAs<DrawQuad>());
162
163   // A second render pass with a quad.
164   RenderPass::Id contrib_id(4, 1);
165   gfx::Rect contrib_output_rect(10, 15, 12, 17);
166   gfx::Transform contrib_transform_to_root =
167       gfx::Transform(1.0, 0.5, 0.5, -0.5, -1.0, 0.0);
168   gfx::Rect contrib_damage_rect(11, 16, 10, 15);
169   bool contrib_has_transparent_background = true;
170
171   scoped_ptr<TestRenderPass> contrib = TestRenderPass::Create();
172   contrib->SetAll(contrib_id,
173                   contrib_output_rect,
174                   contrib_damage_rect,
175                   contrib_transform_to_root,
176                   contrib_has_transparent_background);
177
178   scoped_ptr<SharedQuadState> contrib_shared_state = SharedQuadState::Create();
179   contrib_shared_state->SetAll(
180       gfx::Transform(), gfx::Size(2, 2), gfx::Rect(), gfx::Rect(), false, 1);
181   contrib->AppendSharedQuadState(contrib_shared_state.Pass());
182
183   scoped_ptr<CheckerboardDrawQuad> contrib_quad =
184       CheckerboardDrawQuad::Create();
185   contrib_quad->SetNew(
186       contrib->shared_quad_state_list.back(), gfx::Rect(3, 3, 3, 3), SkColor());
187   contrib->quad_list.push_back(contrib_quad.PassAs<DrawQuad>());
188
189   // And a RenderPassDrawQuad for the contributing pass.
190   scoped_ptr<RenderPassDrawQuad> pass_quad = RenderPassDrawQuad::Create();
191   pass_quad->SetNew(pass->shared_quad_state_list.back(),
192                     contrib_output_rect,
193                     contrib_id,
194                     false,  // is_replica
195                     0,      // mask_resource_id
196                     contrib_damage_rect,
197                     gfx::RectF(),  // mask_uv_rect
198                     FilterOperations(),
199                     FilterOperations());
200   pass->quad_list.push_back(pass_quad.PassAs<DrawQuad>());
201
202   pass_list.push_back(pass.PassAs<RenderPass>());
203   pass_list.push_back(contrib.PassAs<RenderPass>());
204
205   // Make a copy with CopyAll().
206   RenderPassList copy_list;
207   RenderPass::CopyAll(pass_list, &copy_list);
208
209   CompareRenderPassLists(pass_list, copy_list);
210 }
211
212 TEST(RenderPassTest, CopyAllWithCulledQuads) {
213   RenderPassList pass_list;
214
215   RenderPass::Id id(3, 2);
216   gfx::Rect output_rect(45, 22, 120, 13);
217   gfx::Transform transform_to_root =
218       gfx::Transform(1.0, 0.5, 0.5, -0.5, -1.0, 0.0);
219   gfx::Rect damage_rect(56, 123, 19, 43);
220   bool has_transparent_background = true;
221
222   scoped_ptr<TestRenderPass> pass = TestRenderPass::Create();
223   pass->SetAll(id,
224                output_rect,
225                damage_rect,
226                transform_to_root,
227                has_transparent_background);
228
229   // A shared state with a quad.
230   scoped_ptr<SharedQuadState> shared_state1 = SharedQuadState::Create();
231   shared_state1->SetAll(
232       gfx::Transform(), gfx::Size(1, 1), gfx::Rect(), gfx::Rect(), false, 1);
233   pass->AppendSharedQuadState(shared_state1.Pass());
234
235   scoped_ptr<CheckerboardDrawQuad> checkerboard_quad1 =
236       CheckerboardDrawQuad::Create();
237   checkerboard_quad1->SetNew(
238       pass->shared_quad_state_list.back(), gfx::Rect(1, 1, 1, 1), SkColor());
239   pass->quad_list.push_back(checkerboard_quad1.PassAs<DrawQuad>());
240
241   // A shared state with no quads, they were culled.
242   scoped_ptr<SharedQuadState> shared_state2 = SharedQuadState::Create();
243   shared_state2->SetAll(
244       gfx::Transform(), gfx::Size(2, 2), gfx::Rect(), gfx::Rect(), false, 1);
245   pass->AppendSharedQuadState(shared_state2.Pass());
246
247   // A second shared state with no quads.
248   scoped_ptr<SharedQuadState> shared_state3 = SharedQuadState::Create();
249   shared_state3->SetAll(
250       gfx::Transform(), gfx::Size(2, 2), gfx::Rect(), gfx::Rect(), false, 1);
251   pass->AppendSharedQuadState(shared_state3.Pass());
252
253   // A last shared state with a quad again.
254   scoped_ptr<SharedQuadState> shared_state4 = SharedQuadState::Create();
255   shared_state4->SetAll(
256       gfx::Transform(), gfx::Size(2, 2), gfx::Rect(), gfx::Rect(), false, 1);
257   pass->AppendSharedQuadState(shared_state4.Pass());
258
259   scoped_ptr<CheckerboardDrawQuad> checkerboard_quad2 =
260       CheckerboardDrawQuad::Create();
261   checkerboard_quad2->SetNew(
262       pass->shared_quad_state_list.back(), gfx::Rect(3, 3, 3, 3), SkColor());
263   pass->quad_list.push_back(checkerboard_quad2.PassAs<DrawQuad>());
264
265   pass_list.push_back(pass.PassAs<RenderPass>());
266
267   // Make a copy with CopyAll().
268   RenderPassList copy_list;
269   RenderPass::CopyAll(pass_list, &copy_list);
270
271   CompareRenderPassLists(pass_list, copy_list);
272 }
273
274 }  // namespace
275 }  // namespace cc