Upstream version 10.39.225.0
[platform/framework/web/crosswalk.git] / src / cc / quads / render_pass_draw_quad.h
1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef CC_QUADS_RENDER_PASS_DRAW_QUAD_H_
6 #define CC_QUADS_RENDER_PASS_DRAW_QUAD_H_
7
8 #include "base/basictypes.h"
9 #include "base/memory/scoped_ptr.h"
10 #include "cc/base/cc_export.h"
11 #include "cc/output/filter_operations.h"
12 #include "cc/quads/draw_quad.h"
13 #include "cc/quads/render_pass_id.h"
14 #include "cc/resources/resource_provider.h"
15
16 namespace cc {
17
18 class CC_EXPORT RenderPassDrawQuad : public DrawQuad {
19  public:
20   RenderPassDrawQuad();
21   virtual ~RenderPassDrawQuad();
22
23   void SetNew(const SharedQuadState* shared_quad_state,
24               const gfx::Rect& rect,
25               const gfx::Rect& visible_rect,
26               RenderPassId render_pass_id,
27               ResourceProvider::ResourceId mask_resource_id,
28               const gfx::RectF& mask_uv_rect,
29               const FilterOperations& filters,
30               const gfx::Vector2dF& filters_scale,
31               const FilterOperations& background_filters);
32
33   void SetAll(const SharedQuadState* shared_quad_state,
34               const gfx::Rect& rect,
35               const gfx::Rect& opaque_rect,
36               const gfx::Rect& visible_rect,
37               bool needs_blending,
38               RenderPassId render_pass_id,
39               ResourceProvider::ResourceId mask_resource_id,
40               const gfx::RectF& mask_uv_rect,
41               const FilterOperations& filters,
42               const gfx::Vector2dF& filters_scale,
43               const FilterOperations& background_filters);
44
45   RenderPassId render_pass_id;
46   ResourceProvider::ResourceId mask_resource_id;
47   gfx::RectF mask_uv_rect;
48
49   // Post-processing filters, applied to the pixels in the render pass' texture.
50   FilterOperations filters;
51
52   // The scale from layer space of the root layer of the render pass to
53   // the render pass physical pixels. This scale is applied to the filter
54   // parameters for pixel-moving filters. This scale should include
55   // content-to-target-space scale, and device pixel ratio.
56   gfx::Vector2dF filters_scale;
57
58   // Post-processing filters, applied to the pixels showing through the
59   // background of the render pass, from behind it.
60   FilterOperations background_filters;
61
62   virtual void IterateResources(const ResourceIteratorCallback& callback)
63       OVERRIDE;
64
65   static const RenderPassDrawQuad* MaterialCast(const DrawQuad*);
66
67  private:
68   virtual void ExtendValue(base::debug::TracedValue* value) const OVERRIDE;
69 };
70
71 }  // namespace cc
72
73 #endif  // CC_QUADS_RENDER_PASS_DRAW_QUAD_H_