- add sources.
[platform/framework/web/crosswalk.git] / src / cc / quads / render_pass_draw_quad.cc
1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "cc/quads/render_pass_draw_quad.h"
6
7 #include "base/values.h"
8 #include "cc/base/math_util.h"
9 #include "cc/debug/traced_value.h"
10 #include "third_party/skia/include/core/SkImageFilter.h"
11
12 namespace cc {
13
14 RenderPassDrawQuad::RenderPassDrawQuad()
15     : render_pass_id(RenderPass::Id(-1, -1)),
16       is_replica(false),
17       mask_resource_id(-1) {
18 }
19
20 RenderPassDrawQuad::~RenderPassDrawQuad() {
21 }
22
23 scoped_ptr<RenderPassDrawQuad> RenderPassDrawQuad::Create() {
24   return make_scoped_ptr(new RenderPassDrawQuad);
25 }
26
27 scoped_ptr<RenderPassDrawQuad> RenderPassDrawQuad::Copy(
28     const SharedQuadState* copied_shared_quad_state,
29     RenderPass::Id copied_render_pass_id) const {
30   scoped_ptr<RenderPassDrawQuad> copy_quad(
31       new RenderPassDrawQuad(*MaterialCast(this)));
32   copy_quad->shared_quad_state = copied_shared_quad_state;
33   copy_quad->render_pass_id = copied_render_pass_id;
34   return copy_quad.Pass();
35 }
36
37 void RenderPassDrawQuad::SetNew(
38     const SharedQuadState* shared_quad_state,
39     gfx::Rect rect,
40     RenderPass::Id render_pass_id,
41     bool is_replica,
42     ResourceProvider::ResourceId mask_resource_id,
43     gfx::Rect contents_changed_since_last_frame,
44     gfx::RectF mask_uv_rect,
45     const FilterOperations& filters,
46     const FilterOperations& background_filters) {
47   DCHECK_GT(render_pass_id.layer_id, 0);
48   DCHECK_GE(render_pass_id.index, 0);
49
50   gfx::Rect opaque_rect;
51   gfx::Rect visible_rect = rect;
52   bool needs_blending = false;
53   SetAll(shared_quad_state, rect, opaque_rect, visible_rect, needs_blending,
54          render_pass_id, is_replica, mask_resource_id,
55          contents_changed_since_last_frame, mask_uv_rect, filters,
56          background_filters);
57 }
58
59 void RenderPassDrawQuad::SetAll(
60     const SharedQuadState* shared_quad_state,
61     gfx::Rect rect,
62     gfx::Rect opaque_rect,
63     gfx::Rect visible_rect,
64     bool needs_blending,
65     RenderPass::Id render_pass_id,
66     bool is_replica,
67     ResourceProvider::ResourceId mask_resource_id,
68     gfx::Rect contents_changed_since_last_frame,
69     gfx::RectF mask_uv_rect,
70     const FilterOperations& filters,
71     const FilterOperations& background_filters) {
72   DCHECK_GT(render_pass_id.layer_id, 0);
73   DCHECK_GE(render_pass_id.index, 0);
74
75   DrawQuad::SetAll(shared_quad_state, DrawQuad::RENDER_PASS, rect, opaque_rect,
76                    visible_rect, needs_blending);
77   this->render_pass_id = render_pass_id;
78   this->is_replica = is_replica;
79   this->mask_resource_id = mask_resource_id;
80   this->contents_changed_since_last_frame = contents_changed_since_last_frame;
81   this->mask_uv_rect = mask_uv_rect;
82   this->filters = filters;
83   this->background_filters = background_filters;
84 }
85
86 void RenderPassDrawQuad::IterateResources(
87     const ResourceIteratorCallback& callback) {
88   if (mask_resource_id)
89     mask_resource_id = callback.Run(mask_resource_id);
90 }
91
92 const RenderPassDrawQuad* RenderPassDrawQuad::MaterialCast(
93     const DrawQuad* quad) {
94   DCHECK_EQ(quad->material, DrawQuad::RENDER_PASS);
95   return static_cast<const RenderPassDrawQuad*>(quad);
96 }
97
98 void RenderPassDrawQuad::ExtendValue(base::DictionaryValue* value) const {
99   value->Set("render_pass_id",
100              TracedValue::CreateIDRef(render_pass_id.AsTracingId()).release());
101   value->SetBoolean("is_replica", is_replica);
102   value->SetInteger("mask_resource_id", mask_resource_id);
103   value->Set("contents_changed_since_last_frame",
104              MathUtil::AsValue(contents_changed_since_last_frame).release());
105   value->Set("mask_uv_rect", MathUtil::AsValue(mask_uv_rect).release());
106   value->Set("filters", filters.AsValue().release());
107   value->Set("background_filters", background_filters.AsValue().release());
108 }
109
110 }  // namespace cc