Upstream version 10.39.225.0
[platform/framework/web/crosswalk.git] / src / cc / quads / render_pass.cc
1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "cc/quads/render_pass.h"
6
7 #include "base/debug/trace_event_argument.h"
8 #include "base/values.h"
9 #include "cc/base/math_util.h"
10 #include "cc/debug/traced_value.h"
11 #include "cc/output/copy_output_request.h"
12 #include "cc/quads/checkerboard_draw_quad.h"
13 #include "cc/quads/debug_border_draw_quad.h"
14 #include "cc/quads/draw_quad.h"
15 #include "cc/quads/io_surface_draw_quad.h"
16 #include "cc/quads/largest_draw_quad.h"
17 #include "cc/quads/picture_draw_quad.h"
18 #include "cc/quads/render_pass_draw_quad.h"
19 #include "cc/quads/shared_quad_state.h"
20 #include "cc/quads/solid_color_draw_quad.h"
21 #include "cc/quads/stream_video_draw_quad.h"
22 #include "cc/quads/surface_draw_quad.h"
23 #include "cc/quads/texture_draw_quad.h"
24 #include "cc/quads/tile_draw_quad.h"
25 #include "cc/quads/yuv_video_draw_quad.h"
26
27 namespace {
28 const size_t kDefaultNumSharedQuadStatesToReserve = 32;
29 const size_t kDefaultNumQuadsToReserve = 128;
30 }
31
32 namespace cc {
33
34 QuadList::QuadList(size_t default_size_to_reserve)
35     : ListContainer<DrawQuad>(sizeof(kLargestDrawQuad),
36                               default_size_to_reserve) {
37 }
38
39 scoped_ptr<RenderPass> RenderPass::Create() {
40   return make_scoped_ptr(new RenderPass());
41 }
42
43 scoped_ptr<RenderPass> RenderPass::Create(size_t num_layers) {
44   return make_scoped_ptr(new RenderPass(num_layers));
45 }
46
47 RenderPass::RenderPass()
48     : id(RenderPassId(-1, -1)),
49       has_transparent_background(true),
50       quad_list(kDefaultNumQuadsToReserve) {
51   shared_quad_state_list.reserve(kDefaultNumSharedQuadStatesToReserve);
52 }
53
54 RenderPass::RenderPass(size_t num_layers)
55     : id(RenderPassId(-1, -1)),
56       has_transparent_background(true),
57       quad_list(kDefaultNumQuadsToReserve) {
58   // Each layer usually produces one shared quad state, so the number of layers
59   // is a good hint for what to reserve here.
60   shared_quad_state_list.reserve(num_layers);
61 }
62
63 RenderPass::~RenderPass() {
64   TRACE_EVENT_OBJECT_DELETED_WITH_ID(
65       TRACE_DISABLED_BY_DEFAULT("cc.debug.quads"),
66       "cc::RenderPass", id.AsTracingId());
67 }
68
69 scoped_ptr<RenderPass> RenderPass::Copy(RenderPassId new_id) const {
70   scoped_ptr<RenderPass> copy_pass(Create());
71   copy_pass->SetAll(new_id,
72                     output_rect,
73                     damage_rect,
74                     transform_to_root_target,
75                     has_transparent_background);
76   return copy_pass.Pass();
77 }
78
79 // static
80 void RenderPass::CopyAll(const ScopedPtrVector<RenderPass>& in,
81                          ScopedPtrVector<RenderPass>* out) {
82   for (size_t i = 0; i < in.size(); ++i) {
83     RenderPass* source = in[i];
84
85     // Since we can't copy these, it's wrong to use CopyAll in a situation where
86     // you may have copy_requests present.
87     DCHECK_EQ(source->copy_requests.size(), 0u);
88
89     scoped_ptr<RenderPass> copy_pass(Create());
90     copy_pass->SetAll(source->id,
91                       source->output_rect,
92                       source->damage_rect,
93                       source->transform_to_root_target,
94                       source->has_transparent_background);
95     for (size_t i = 0; i < source->shared_quad_state_list.size(); ++i) {
96       SharedQuadState* copy_shared_quad_state =
97           copy_pass->CreateAndAppendSharedQuadState();
98       copy_shared_quad_state->CopyFrom(source->shared_quad_state_list[i]);
99     }
100     size_t sqs_i = 0;
101     for (QuadList::Iterator iter = source->quad_list.begin();
102          iter != source->quad_list.end();
103          ++iter) {
104       while (iter->shared_quad_state != source->shared_quad_state_list[sqs_i]) {
105         ++sqs_i;
106         DCHECK_LT(sqs_i, source->shared_quad_state_list.size());
107       }
108       DCHECK(iter->shared_quad_state == source->shared_quad_state_list[sqs_i]);
109
110       DrawQuad* quad = &*iter;
111
112       if (quad->material == DrawQuad::RENDER_PASS) {
113         const RenderPassDrawQuad* pass_quad =
114             RenderPassDrawQuad::MaterialCast(quad);
115         copy_pass->CopyFromAndAppendRenderPassDrawQuad(
116             pass_quad,
117             copy_pass->shared_quad_state_list[sqs_i],
118             pass_quad->render_pass_id);
119       } else {
120         copy_pass->CopyFromAndAppendDrawQuad(
121             quad, copy_pass->shared_quad_state_list[sqs_i]);
122       }
123     }
124     out->push_back(copy_pass.Pass());
125   }
126 }
127
128 void RenderPass::SetNew(RenderPassId id,
129                         const gfx::Rect& output_rect,
130                         const gfx::Rect& damage_rect,
131                         const gfx::Transform& transform_to_root_target) {
132   DCHECK_GT(id.layer_id, 0);
133   DCHECK_GE(id.index, 0);
134   DCHECK(damage_rect.IsEmpty() || output_rect.Contains(damage_rect))
135       << "damage_rect: " << damage_rect.ToString()
136       << " output_rect: " << output_rect.ToString();
137
138   this->id = id;
139   this->output_rect = output_rect;
140   this->damage_rect = damage_rect;
141   this->transform_to_root_target = transform_to_root_target;
142
143   DCHECK(quad_list.empty());
144   DCHECK(shared_quad_state_list.empty());
145 }
146
147 void RenderPass::SetAll(RenderPassId id,
148                         const gfx::Rect& output_rect,
149                         const gfx::Rect& damage_rect,
150                         const gfx::Transform& transform_to_root_target,
151                         bool has_transparent_background) {
152   DCHECK_GT(id.layer_id, 0);
153   DCHECK_GE(id.index, 0);
154
155   this->id = id;
156   this->output_rect = output_rect;
157   this->damage_rect = damage_rect;
158   this->transform_to_root_target = transform_to_root_target;
159   this->has_transparent_background = has_transparent_background;
160
161   DCHECK(quad_list.empty());
162   DCHECK(shared_quad_state_list.empty());
163 }
164
165 void RenderPass::AsValueInto(base::debug::TracedValue* value) const {
166   value->BeginArray("output_rect");
167   MathUtil::AddToTracedValue(output_rect, value);
168   value->EndArray();
169
170   value->BeginArray("damage_rect");
171   MathUtil::AddToTracedValue(damage_rect, value);
172   value->EndArray();
173
174   value->SetBoolean("has_transparent_background", has_transparent_background);
175   value->SetInteger("copy_requests", copy_requests.size());
176
177   value->BeginArray("shared_quad_state_list");
178   for (size_t i = 0; i < shared_quad_state_list.size(); ++i) {
179     value->BeginDictionary();
180     shared_quad_state_list[i]->AsValueInto(value);
181     value->EndDictionary();
182   }
183   value->EndArray();
184
185   value->BeginArray("quad_list");
186   for (QuadList::ConstIterator iter = quad_list.begin();
187        iter != quad_list.end();
188        ++iter) {
189     value->BeginDictionary();
190     iter->AsValueInto(value);
191     value->EndDictionary();
192   }
193   value->EndArray();
194
195   TracedValue::MakeDictIntoImplicitSnapshotWithCategory(
196       TRACE_DISABLED_BY_DEFAULT("cc.debug.quads"),
197       value,
198       "cc::RenderPass",
199       id.AsTracingId());
200 }
201
202 SharedQuadState* RenderPass::CreateAndAppendSharedQuadState() {
203   shared_quad_state_list.push_back(make_scoped_ptr(new SharedQuadState));
204   return shared_quad_state_list.back();
205 }
206
207 RenderPassDrawQuad* RenderPass::CopyFromAndAppendRenderPassDrawQuad(
208     const RenderPassDrawQuad* quad,
209     const SharedQuadState* shared_quad_state,
210     RenderPassId render_pass_id) {
211   RenderPassDrawQuad* copy_quad =
212       CopyFromAndAppendTypedDrawQuad<RenderPassDrawQuad>(quad);
213   copy_quad->shared_quad_state = shared_quad_state;
214   copy_quad->render_pass_id = render_pass_id;
215   return copy_quad;
216 }
217
218 DrawQuad* RenderPass::CopyFromAndAppendDrawQuad(
219     const DrawQuad* quad,
220     const SharedQuadState* shared_quad_state) {
221   switch (quad->material) {
222     case DrawQuad::CHECKERBOARD:
223       CopyFromAndAppendTypedDrawQuad<CheckerboardDrawQuad>(quad);
224       break;
225     case DrawQuad::DEBUG_BORDER:
226       CopyFromAndAppendTypedDrawQuad<DebugBorderDrawQuad>(quad);
227       break;
228     case DrawQuad::IO_SURFACE_CONTENT:
229       CopyFromAndAppendTypedDrawQuad<IOSurfaceDrawQuad>(quad);
230       break;
231     case DrawQuad::PICTURE_CONTENT:
232       CopyFromAndAppendTypedDrawQuad<PictureDrawQuad>(quad);
233       break;
234     case DrawQuad::TEXTURE_CONTENT:
235       CopyFromAndAppendTypedDrawQuad<TextureDrawQuad>(quad);
236       break;
237     case DrawQuad::SOLID_COLOR:
238       CopyFromAndAppendTypedDrawQuad<SolidColorDrawQuad>(quad);
239       break;
240     case DrawQuad::TILED_CONTENT:
241       CopyFromAndAppendTypedDrawQuad<TileDrawQuad>(quad);
242       break;
243     case DrawQuad::STREAM_VIDEO_CONTENT:
244       CopyFromAndAppendTypedDrawQuad<StreamVideoDrawQuad>(quad);
245       break;
246     case DrawQuad::SURFACE_CONTENT:
247       CopyFromAndAppendTypedDrawQuad<SurfaceDrawQuad>(quad);
248       break;
249     case DrawQuad::YUV_VIDEO_CONTENT:
250       CopyFromAndAppendTypedDrawQuad<YUVVideoDrawQuad>(quad);
251       break;
252     // RenderPass quads need to use specific CopyFrom function.
253     case DrawQuad::RENDER_PASS:
254     case DrawQuad::INVALID:
255       LOG(FATAL) << "Invalid DrawQuad material " << quad->material;
256       break;
257   }
258   quad_list.back()->shared_quad_state = shared_quad_state;
259   return quad_list.back();
260 }
261
262 }  // namespace cc