Upstream version 9.38.198.0
[platform/framework/web/crosswalk.git] / src / cc / output / software_renderer.cc
1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "cc/output/software_renderer.h"
6
7 #include "base/debug/trace_event.h"
8 #include "cc/base/math_util.h"
9 #include "cc/output/compositor_frame.h"
10 #include "cc/output/compositor_frame_ack.h"
11 #include "cc/output/compositor_frame_metadata.h"
12 #include "cc/output/copy_output_request.h"
13 #include "cc/output/output_surface.h"
14 #include "cc/output/render_surface_filters.h"
15 #include "cc/output/software_output_device.h"
16 #include "cc/quads/checkerboard_draw_quad.h"
17 #include "cc/quads/debug_border_draw_quad.h"
18 #include "cc/quads/picture_draw_quad.h"
19 #include "cc/quads/render_pass_draw_quad.h"
20 #include "cc/quads/solid_color_draw_quad.h"
21 #include "cc/quads/texture_draw_quad.h"
22 #include "cc/quads/tile_draw_quad.h"
23 #include "cc/resources/raster_worker_pool.h"
24 #include "skia/ext/opacity_draw_filter.h"
25 #include "third_party/skia/include/core/SkBitmapDevice.h"
26 #include "third_party/skia/include/core/SkCanvas.h"
27 #include "third_party/skia/include/core/SkColor.h"
28 #include "third_party/skia/include/core/SkImageFilter.h"
29 #include "third_party/skia/include/core/SkMatrix.h"
30 #include "third_party/skia/include/core/SkShader.h"
31 #include "third_party/skia/include/effects/SkLayerRasterizer.h"
32 #include "ui/gfx/geometry/rect_conversions.h"
33 #include "ui/gfx/skia_util.h"
34 #include "ui/gfx/transform.h"
35
36 namespace cc {
37
38 namespace {
39
40 class OnDemandRasterTaskImpl : public Task {
41  public:
42   OnDemandRasterTaskImpl(PicturePileImpl* picture_pile,
43                          SkCanvas* canvas,
44                          gfx::Rect content_rect,
45                          float contents_scale)
46       : picture_pile_(picture_pile),
47         canvas_(canvas),
48         content_rect_(content_rect),
49         contents_scale_(contents_scale) {
50     DCHECK(picture_pile_);
51     DCHECK(canvas_);
52   }
53
54   // Overridden from Task:
55   virtual void RunOnWorkerThread() OVERRIDE {
56     TRACE_EVENT0("cc", "OnDemandRasterTaskImpl::RunOnWorkerThread");
57
58     PicturePileImpl* picture_pile = picture_pile_->GetCloneForDrawingOnThread(
59         RasterWorkerPool::GetPictureCloneIndexForCurrentThread());
60     DCHECK(picture_pile);
61
62     picture_pile->RasterDirect(canvas_, content_rect_, contents_scale_, NULL);
63   }
64
65  protected:
66   virtual ~OnDemandRasterTaskImpl() {}
67
68  private:
69   PicturePileImpl* picture_pile_;
70   SkCanvas* canvas_;
71   const gfx::Rect content_rect_;
72   const float contents_scale_;
73
74   DISALLOW_COPY_AND_ASSIGN(OnDemandRasterTaskImpl);
75 };
76
77 static inline bool IsScalarNearlyInteger(SkScalar scalar) {
78   return SkScalarNearlyZero(scalar - SkScalarRoundToScalar(scalar));
79 }
80
81 bool IsScaleAndIntegerTranslate(const SkMatrix& matrix) {
82   return IsScalarNearlyInteger(matrix[SkMatrix::kMTransX]) &&
83          IsScalarNearlyInteger(matrix[SkMatrix::kMTransY]) &&
84          SkScalarNearlyZero(matrix[SkMatrix::kMSkewX]) &&
85          SkScalarNearlyZero(matrix[SkMatrix::kMSkewY]) &&
86          SkScalarNearlyZero(matrix[SkMatrix::kMPersp0]) &&
87          SkScalarNearlyZero(matrix[SkMatrix::kMPersp1]) &&
88          SkScalarNearlyZero(matrix[SkMatrix::kMPersp2] - 1.0f);
89 }
90
91 static SkShader::TileMode WrapModeToTileMode(GLint wrap_mode) {
92   switch (wrap_mode) {
93     case GL_REPEAT:
94       return SkShader::kRepeat_TileMode;
95     case GL_CLAMP_TO_EDGE:
96       return SkShader::kClamp_TileMode;
97   }
98   NOTREACHED();
99   return SkShader::kClamp_TileMode;
100 }
101
102 }  // anonymous namespace
103
104 scoped_ptr<SoftwareRenderer> SoftwareRenderer::Create(
105     RendererClient* client,
106     const LayerTreeSettings* settings,
107     OutputSurface* output_surface,
108     ResourceProvider* resource_provider) {
109   return make_scoped_ptr(new SoftwareRenderer(
110       client, settings, output_surface, resource_provider));
111 }
112
113 SoftwareRenderer::SoftwareRenderer(RendererClient* client,
114                                    const LayerTreeSettings* settings,
115                                    OutputSurface* output_surface,
116                                    ResourceProvider* resource_provider)
117     : DirectRenderer(client, settings, output_surface, resource_provider),
118       is_scissor_enabled_(false),
119       is_backbuffer_discarded_(false),
120       output_device_(output_surface->software_device()),
121       current_canvas_(NULL) {
122   if (resource_provider_) {
123     capabilities_.max_texture_size = resource_provider_->max_texture_size();
124     capabilities_.best_texture_format =
125         resource_provider_->best_texture_format();
126   }
127   // The updater can access bitmaps while the SoftwareRenderer is using them.
128   capabilities_.allow_partial_texture_updates = true;
129   capabilities_.using_partial_swap = true;
130
131   capabilities_.using_map_image = true;
132   capabilities_.using_shared_memory_resources = true;
133
134   capabilities_.allow_rasterize_on_demand = true;
135 }
136
137 SoftwareRenderer::~SoftwareRenderer() {}
138
139 const RendererCapabilitiesImpl& SoftwareRenderer::Capabilities() const {
140   return capabilities_;
141 }
142
143 void SoftwareRenderer::BeginDrawingFrame(DrawingFrame* frame) {
144   TRACE_EVENT0("cc", "SoftwareRenderer::BeginDrawingFrame");
145   root_canvas_ = output_device_->BeginPaint(
146       gfx::ToEnclosingRect(frame->root_damage_rect));
147 }
148
149 void SoftwareRenderer::FinishDrawingFrame(DrawingFrame* frame) {
150   TRACE_EVENT0("cc", "SoftwareRenderer::FinishDrawingFrame");
151   current_framebuffer_lock_.reset();
152   current_canvas_ = NULL;
153   root_canvas_ = NULL;
154
155   current_frame_data_.reset(new SoftwareFrameData);
156   output_device_->EndPaint(current_frame_data_.get());
157 }
158
159 void SoftwareRenderer::SwapBuffers(const CompositorFrameMetadata& metadata) {
160   TRACE_EVENT0("cc,benchmark", "SoftwareRenderer::SwapBuffers");
161   CompositorFrame compositor_frame;
162   compositor_frame.metadata = metadata;
163   compositor_frame.software_frame_data = current_frame_data_.Pass();
164   output_surface_->SwapBuffers(&compositor_frame);
165 }
166
167 void SoftwareRenderer::ReceiveSwapBuffersAck(const CompositorFrameAck& ack) {
168   output_device_->ReclaimSoftwareFrame(ack.last_software_frame_id);
169 }
170
171 bool SoftwareRenderer::FlippedFramebuffer() const {
172   return false;
173 }
174
175 void SoftwareRenderer::EnsureScissorTestEnabled() {
176   is_scissor_enabled_ = true;
177   SetClipRect(scissor_rect_);
178 }
179
180 void SoftwareRenderer::EnsureScissorTestDisabled() {
181   // There is no explicit notion of enabling/disabling scissoring in software
182   // rendering, but the underlying effect we want is to clear any existing
183   // clipRect on the current SkCanvas. This is done by setting clipRect to
184   // the viewport's dimensions.
185   is_scissor_enabled_ = false;
186   SkISize size = current_canvas_->getDeviceSize();
187   SetClipRect(gfx::Rect(size.width(), size.height()));
188 }
189
190 void SoftwareRenderer::Finish() {}
191
192 void SoftwareRenderer::BindFramebufferToOutputSurface(DrawingFrame* frame) {
193   DCHECK(!output_surface_->HasExternalStencilTest());
194   current_framebuffer_lock_.reset();
195   current_canvas_ = root_canvas_;
196 }
197
198 bool SoftwareRenderer::BindFramebufferToTexture(
199     DrawingFrame* frame,
200     const ScopedResource* texture,
201     const gfx::Rect& target_rect) {
202   current_framebuffer_lock_.reset();
203   current_framebuffer_lock_ = make_scoped_ptr(
204       new ResourceProvider::ScopedWriteLockSoftware(
205           resource_provider_, texture->id()));
206   current_canvas_ = current_framebuffer_lock_->sk_canvas();
207   InitializeViewport(frame,
208                      target_rect,
209                      gfx::Rect(target_rect.size()),
210                      target_rect.size());
211   return true;
212 }
213
214 void SoftwareRenderer::SetScissorTestRect(const gfx::Rect& scissor_rect) {
215   is_scissor_enabled_ = true;
216   scissor_rect_ = scissor_rect;
217   SetClipRect(scissor_rect);
218 }
219
220 void SoftwareRenderer::SetClipRect(const gfx::Rect& rect) {
221   // Skia applies the current matrix to clip rects so we reset it temporary.
222   SkMatrix current_matrix = current_canvas_->getTotalMatrix();
223   current_canvas_->resetMatrix();
224   current_canvas_->clipRect(gfx::RectToSkRect(rect), SkRegion::kReplace_Op);
225   current_canvas_->setMatrix(current_matrix);
226 }
227
228 void SoftwareRenderer::ClearCanvas(SkColor color) {
229   // SkCanvas::clear doesn't respect the current clipping region
230   // so we SkCanvas::drawColor instead if scissoring is active.
231   if (is_scissor_enabled_)
232     current_canvas_->drawColor(color, SkXfermode::kSrc_Mode);
233   else
234     current_canvas_->clear(color);
235 }
236
237 void SoftwareRenderer::DiscardPixels(bool has_external_stencil_test,
238                                      bool draw_rect_covers_full_surface) {}
239
240 void SoftwareRenderer::ClearFramebuffer(DrawingFrame* frame,
241                                         bool has_external_stencil_test) {
242   if (frame->current_render_pass->has_transparent_background) {
243     ClearCanvas(SkColorSetARGB(0, 0, 0, 0));
244   } else {
245 #ifndef NDEBUG
246     // On DEBUG builds, opaque render passes are cleared to blue
247     // to easily see regions that were not drawn on the screen.
248     ClearCanvas(SkColorSetARGB(255, 0, 0, 255));
249 #endif
250   }
251 }
252
253 void SoftwareRenderer::SetDrawViewport(
254     const gfx::Rect& window_space_viewport) {}
255
256 bool SoftwareRenderer::IsSoftwareResource(
257     ResourceProvider::ResourceId resource_id) const {
258   switch (resource_provider_->GetResourceType(resource_id)) {
259     case ResourceProvider::GLTexture:
260       return false;
261     case ResourceProvider::Bitmap:
262       return true;
263     case ResourceProvider::InvalidType:
264       break;
265   }
266
267   LOG(FATAL) << "Invalid resource type.";
268   return false;
269 }
270
271 void SoftwareRenderer::DoDrawQuad(DrawingFrame* frame, const DrawQuad* quad) {
272   TRACE_EVENT0("cc", "SoftwareRenderer::DoDrawQuad");
273   gfx::Transform quad_rect_matrix;
274   QuadRectTransform(&quad_rect_matrix, quad->quadTransform(), quad->rect);
275   gfx::Transform contents_device_transform =
276       frame->window_matrix * frame->projection_matrix * quad_rect_matrix;
277   contents_device_transform.FlattenTo2d();
278   SkMatrix sk_device_matrix;
279   gfx::TransformToFlattenedSkMatrix(contents_device_transform,
280                                     &sk_device_matrix);
281   current_canvas_->setMatrix(sk_device_matrix);
282
283   current_paint_.reset();
284   if (!IsScaleAndIntegerTranslate(sk_device_matrix)) {
285     // TODO(danakj): Until we can enable AA only on exterior edges of the
286     // layer, disable AA if any interior edges are present. crbug.com/248175
287     bool all_four_edges_are_exterior = quad->IsTopEdge() &&
288                                        quad->IsLeftEdge() &&
289                                        quad->IsBottomEdge() &&
290                                        quad->IsRightEdge();
291     if (settings_->allow_antialiasing && all_four_edges_are_exterior)
292       current_paint_.setAntiAlias(true);
293     current_paint_.setFilterLevel(SkPaint::kLow_FilterLevel);
294   }
295
296   if (quad->ShouldDrawWithBlending()) {
297     current_paint_.setAlpha(quad->opacity() * 255);
298     current_paint_.setXfermodeMode(SkXfermode::kSrcOver_Mode);
299   } else {
300     current_paint_.setXfermodeMode(SkXfermode::kSrc_Mode);
301   }
302
303   switch (quad->material) {
304     case DrawQuad::CHECKERBOARD:
305       DrawCheckerboardQuad(frame, CheckerboardDrawQuad::MaterialCast(quad));
306       break;
307     case DrawQuad::DEBUG_BORDER:
308       DrawDebugBorderQuad(frame, DebugBorderDrawQuad::MaterialCast(quad));
309       break;
310     case DrawQuad::PICTURE_CONTENT:
311       DrawPictureQuad(frame, PictureDrawQuad::MaterialCast(quad));
312       break;
313     case DrawQuad::RENDER_PASS:
314       DrawRenderPassQuad(frame, RenderPassDrawQuad::MaterialCast(quad));
315       break;
316     case DrawQuad::SOLID_COLOR:
317       DrawSolidColorQuad(frame, SolidColorDrawQuad::MaterialCast(quad));
318       break;
319     case DrawQuad::TEXTURE_CONTENT:
320       DrawTextureQuad(frame, TextureDrawQuad::MaterialCast(quad));
321       break;
322     case DrawQuad::TILED_CONTENT:
323       DrawTileQuad(frame, TileDrawQuad::MaterialCast(quad));
324       break;
325     case DrawQuad::SURFACE_CONTENT:
326       // Surface content should be fully resolved to other quad types before
327       // reaching a direct renderer.
328       NOTREACHED();
329       break;
330     case DrawQuad::INVALID:
331     case DrawQuad::IO_SURFACE_CONTENT:
332     case DrawQuad::YUV_VIDEO_CONTENT:
333     case DrawQuad::STREAM_VIDEO_CONTENT:
334       DrawUnsupportedQuad(frame, quad);
335       NOTREACHED();
336       break;
337   }
338
339   current_canvas_->resetMatrix();
340 }
341
342 void SoftwareRenderer::DrawCheckerboardQuad(const DrawingFrame* frame,
343                                             const CheckerboardDrawQuad* quad) {
344   gfx::RectF visible_quad_vertex_rect = MathUtil::ScaleRectProportional(
345       QuadVertexRect(), quad->rect, quad->visible_rect);
346   current_paint_.setColor(quad->color);
347   current_paint_.setAlpha(quad->opacity() * SkColorGetA(quad->color));
348   current_canvas_->drawRect(gfx::RectFToSkRect(visible_quad_vertex_rect),
349                             current_paint_);
350 }
351
352 void SoftwareRenderer::DrawDebugBorderQuad(const DrawingFrame* frame,
353                                            const DebugBorderDrawQuad* quad) {
354   // We need to apply the matrix manually to have pixel-sized stroke width.
355   SkPoint vertices[4];
356   gfx::RectFToSkRect(QuadVertexRect()).toQuad(vertices);
357   SkPoint transformed_vertices[4];
358   current_canvas_->getTotalMatrix().mapPoints(transformed_vertices,
359                                               vertices,
360                                               4);
361   current_canvas_->resetMatrix();
362
363   current_paint_.setColor(quad->color);
364   current_paint_.setAlpha(quad->opacity() * SkColorGetA(quad->color));
365   current_paint_.setStyle(SkPaint::kStroke_Style);
366   current_paint_.setStrokeWidth(quad->width);
367   current_canvas_->drawPoints(SkCanvas::kPolygon_PointMode,
368                               4, transformed_vertices, current_paint_);
369 }
370
371 void SoftwareRenderer::DrawPictureQuad(const DrawingFrame* frame,
372                                        const PictureDrawQuad* quad) {
373   SkMatrix content_matrix;
374   content_matrix.setRectToRect(
375       gfx::RectFToSkRect(quad->tex_coord_rect),
376       gfx::RectFToSkRect(QuadVertexRect()),
377       SkMatrix::kFill_ScaleToFit);
378   current_canvas_->concat(content_matrix);
379
380   // TODO(aelias): This isn't correct in all cases. We should detect these
381   // cases and fall back to a persistent bitmap backing
382   // (http://crbug.com/280374).
383   skia::RefPtr<SkDrawFilter> opacity_filter =
384       skia::AdoptRef(new skia::OpacityDrawFilter(
385           quad->opacity(), frame->disable_picture_quad_image_filtering));
386   DCHECK(!current_canvas_->getDrawFilter());
387   current_canvas_->setDrawFilter(opacity_filter.get());
388
389   TRACE_EVENT0("cc",
390                "SoftwareRenderer::DrawPictureQuad");
391
392   // Create and run on-demand raster task for tile.
393   scoped_refptr<Task> on_demand_raster_task(
394       new OnDemandRasterTaskImpl(quad->picture_pile,
395                                  current_canvas_,
396                                  quad->content_rect,
397                                  quad->contents_scale));
398   client_->RunOnDemandRasterTask(on_demand_raster_task.get());
399
400   current_canvas_->setDrawFilter(NULL);
401 }
402
403 void SoftwareRenderer::DrawSolidColorQuad(const DrawingFrame* frame,
404                                           const SolidColorDrawQuad* quad) {
405   gfx::RectF visible_quad_vertex_rect = MathUtil::ScaleRectProportional(
406       QuadVertexRect(), quad->rect, quad->visible_rect);
407   current_paint_.setColor(quad->color);
408   current_paint_.setAlpha(quad->opacity() * SkColorGetA(quad->color));
409   current_canvas_->drawRect(gfx::RectFToSkRect(visible_quad_vertex_rect),
410                             current_paint_);
411 }
412
413 void SoftwareRenderer::DrawTextureQuad(const DrawingFrame* frame,
414                                        const TextureDrawQuad* quad) {
415   if (!IsSoftwareResource(quad->resource_id)) {
416     DrawUnsupportedQuad(frame, quad);
417     return;
418   }
419
420   // TODO(skaslev): Add support for non-premultiplied alpha.
421   ResourceProvider::ScopedReadLockSoftware lock(resource_provider_,
422                                                 quad->resource_id);
423   if (!lock.valid())
424     return;
425   const SkBitmap* bitmap = lock.sk_bitmap();
426   gfx::RectF uv_rect = gfx::ScaleRect(gfx::BoundingRect(quad->uv_top_left,
427                                                         quad->uv_bottom_right),
428                                       bitmap->width(),
429                                       bitmap->height());
430   gfx::RectF visible_uv_rect =
431       MathUtil::ScaleRectProportional(uv_rect, quad->rect, quad->visible_rect);
432   SkRect sk_uv_rect = gfx::RectFToSkRect(visible_uv_rect);
433   gfx::RectF visible_quad_vertex_rect = MathUtil::ScaleRectProportional(
434       QuadVertexRect(), quad->rect, quad->visible_rect);
435   SkRect quad_rect = gfx::RectFToSkRect(visible_quad_vertex_rect);
436
437   if (quad->flipped)
438     current_canvas_->scale(1, -1);
439
440   bool blend_background = quad->background_color != SK_ColorTRANSPARENT &&
441                           !bitmap->isOpaque();
442   bool needs_layer = blend_background && (current_paint_.getAlpha() != 0xFF);
443   if (needs_layer) {
444     current_canvas_->saveLayerAlpha(&quad_rect, current_paint_.getAlpha());
445     current_paint_.setAlpha(0xFF);
446   }
447   if (blend_background) {
448     SkPaint background_paint;
449     background_paint.setColor(quad->background_color);
450     current_canvas_->drawRect(quad_rect, background_paint);
451   }
452   SkShader::TileMode tile_mode = WrapModeToTileMode(lock.wrap_mode());
453   if (tile_mode != SkShader::kClamp_TileMode) {
454     SkMatrix matrix;
455     matrix.setRectToRect(sk_uv_rect, quad_rect, SkMatrix::kFill_ScaleToFit);
456     skia::RefPtr<SkShader> shader = skia::AdoptRef(
457         SkShader::CreateBitmapShader(*bitmap, tile_mode, tile_mode, &matrix));
458     SkPaint paint;
459     paint.setStyle(SkPaint::kFill_Style);
460     paint.setShader(shader.get());
461     current_canvas_->drawRect(quad_rect, paint);
462   } else {
463     current_canvas_->drawBitmapRectToRect(*bitmap,
464                                           &sk_uv_rect,
465                                           quad_rect,
466                                           &current_paint_);
467   }
468
469   if (needs_layer)
470     current_canvas_->restore();
471 }
472
473 void SoftwareRenderer::DrawTileQuad(const DrawingFrame* frame,
474                                     const TileDrawQuad* quad) {
475   // |resource_provider_| can be NULL in resourceless software draws, which
476   // should never produce tile quads in the first place.
477   DCHECK(resource_provider_);
478   DCHECK(IsSoftwareResource(quad->resource_id));
479
480   ResourceProvider::ScopedReadLockSoftware lock(resource_provider_,
481                                                 quad->resource_id);
482   if (!lock.valid())
483     return;
484   DCHECK_EQ(GL_CLAMP_TO_EDGE, lock.wrap_mode());
485
486   gfx::RectF visible_tex_coord_rect = MathUtil::ScaleRectProportional(
487       quad->tex_coord_rect, quad->rect, quad->visible_rect);
488   gfx::RectF visible_quad_vertex_rect = MathUtil::ScaleRectProportional(
489       QuadVertexRect(), quad->rect, quad->visible_rect);
490
491   SkRect uv_rect = gfx::RectFToSkRect(visible_tex_coord_rect);
492   current_paint_.setFilterLevel(SkPaint::kLow_FilterLevel);
493   current_canvas_->drawBitmapRectToRect(
494       *lock.sk_bitmap(),
495       &uv_rect,
496       gfx::RectFToSkRect(visible_quad_vertex_rect),
497       &current_paint_);
498 }
499
500 void SoftwareRenderer::DrawRenderPassQuad(const DrawingFrame* frame,
501                                           const RenderPassDrawQuad* quad) {
502   ScopedResource* content_texture =
503       render_pass_textures_.get(quad->render_pass_id);
504   if (!content_texture || !content_texture->id())
505     return;
506
507   DCHECK(IsSoftwareResource(content_texture->id()));
508   ResourceProvider::ScopedReadLockSoftware lock(resource_provider_,
509                                                 content_texture->id());
510   if (!lock.valid())
511     return;
512   SkShader::TileMode content_tile_mode = WrapModeToTileMode(lock.wrap_mode());
513
514   SkRect dest_rect = gfx::RectFToSkRect(QuadVertexRect());
515   SkRect dest_visible_rect = gfx::RectFToSkRect(MathUtil::ScaleRectProportional(
516       QuadVertexRect(), quad->rect, quad->visible_rect));
517   SkRect content_rect = SkRect::MakeWH(quad->rect.width(), quad->rect.height());
518
519   SkMatrix content_mat;
520   content_mat.setRectToRect(content_rect, dest_rect,
521                             SkMatrix::kFill_ScaleToFit);
522
523   const SkBitmap* content = lock.sk_bitmap();
524
525   SkBitmap filter_bitmap;
526   if (!quad->filters.IsEmpty()) {
527     skia::RefPtr<SkImageFilter> filter = RenderSurfaceFilters::BuildImageFilter(
528         quad->filters, content_texture->size());
529     // TODO(ajuma): Apply the filter in the same pass as the content where
530     // possible (e.g. when there's no origin offset). See crbug.com/308201.
531     if (filter) {
532       SkImageInfo info = SkImageInfo::MakeN32Premul(
533           content_texture->size().width(), content_texture->size().height());
534       if (filter_bitmap.allocPixels(info)) {
535         SkCanvas canvas(filter_bitmap);
536         SkPaint paint;
537         paint.setImageFilter(filter.get());
538         canvas.clear(SK_ColorTRANSPARENT);
539         canvas.translate(SkIntToScalar(-quad->rect.origin().x()),
540                          SkIntToScalar(-quad->rect.origin().y()));
541         canvas.scale(quad->filters_scale.x(), quad->filters_scale.y());
542         canvas.drawSprite(*content, 0, 0, &paint);
543       }
544     }
545   }
546
547   skia::RefPtr<SkShader> shader;
548   if (filter_bitmap.isNull()) {
549     shader = skia::AdoptRef(SkShader::CreateBitmapShader(
550         *content, content_tile_mode, content_tile_mode, &content_mat));
551   } else {
552     shader = skia::AdoptRef(SkShader::CreateBitmapShader(
553         filter_bitmap, content_tile_mode, content_tile_mode, &content_mat));
554   }
555   current_paint_.setShader(shader.get());
556
557   if (quad->mask_resource_id) {
558     ResourceProvider::ScopedReadLockSoftware mask_lock(resource_provider_,
559                                                        quad->mask_resource_id);
560     if (!lock.valid())
561       return;
562     SkShader::TileMode mask_tile_mode = WrapModeToTileMode(
563         mask_lock.wrap_mode());
564
565     const SkBitmap* mask = mask_lock.sk_bitmap();
566
567     SkRect mask_rect = SkRect::MakeXYWH(
568         quad->mask_uv_rect.x() * mask->width(),
569         quad->mask_uv_rect.y() * mask->height(),
570         quad->mask_uv_rect.width() * mask->width(),
571         quad->mask_uv_rect.height() * mask->height());
572
573     SkMatrix mask_mat;
574     mask_mat.setRectToRect(mask_rect, dest_rect, SkMatrix::kFill_ScaleToFit);
575
576     skia::RefPtr<SkShader> mask_shader =
577         skia::AdoptRef(SkShader::CreateBitmapShader(
578             *mask, mask_tile_mode, mask_tile_mode, &mask_mat));
579
580     SkPaint mask_paint;
581     mask_paint.setShader(mask_shader.get());
582
583     SkLayerRasterizer::Builder builder;
584     builder.addLayer(mask_paint);
585
586     skia::RefPtr<SkLayerRasterizer> mask_rasterizer =
587         skia::AdoptRef(builder.detachRasterizer());
588
589     current_paint_.setRasterizer(mask_rasterizer.get());
590     current_canvas_->drawRect(dest_visible_rect, current_paint_);
591   } else {
592     // TODO(skaslev): Apply background filters and blend with content
593     current_canvas_->drawRect(dest_visible_rect, current_paint_);
594   }
595 }
596
597 void SoftwareRenderer::DrawUnsupportedQuad(const DrawingFrame* frame,
598                                            const DrawQuad* quad) {
599 #ifdef NDEBUG
600   current_paint_.setColor(SK_ColorWHITE);
601 #else
602   current_paint_.setColor(SK_ColorMAGENTA);
603 #endif
604   current_paint_.setAlpha(quad->opacity() * 255);
605   current_canvas_->drawRect(gfx::RectFToSkRect(QuadVertexRect()),
606                             current_paint_);
607 }
608
609 void SoftwareRenderer::CopyCurrentRenderPassToBitmap(
610     DrawingFrame* frame,
611     scoped_ptr<CopyOutputRequest> request) {
612   gfx::Rect copy_rect = frame->current_render_pass->output_rect;
613   if (request->has_area())
614     copy_rect.Intersect(request->area());
615   gfx::Rect window_copy_rect = MoveFromDrawToWindowSpace(copy_rect);
616
617   scoped_ptr<SkBitmap> bitmap(new SkBitmap);
618   bitmap->setInfo(SkImageInfo::MakeN32Premul(window_copy_rect.width(),
619                                              window_copy_rect.height()));
620   current_canvas_->readPixels(
621       bitmap.get(), window_copy_rect.x(), window_copy_rect.y());
622
623   request->SendBitmapResult(bitmap.Pass());
624 }
625
626 void SoftwareRenderer::DiscardBackbuffer() {
627   if (is_backbuffer_discarded_)
628     return;
629
630   output_surface_->DiscardBackbuffer();
631
632   is_backbuffer_discarded_ = true;
633
634   // Damage tracker needs a full reset every time framebuffer is discarded.
635   client_->SetFullRootLayerDamage();
636 }
637
638 void SoftwareRenderer::EnsureBackbuffer() {
639   if (!is_backbuffer_discarded_)
640     return;
641
642   output_surface_->EnsureBackbuffer();
643   is_backbuffer_discarded_ = false;
644 }
645
646 void SoftwareRenderer::DidChangeVisibility() {
647   if (visible())
648     EnsureBackbuffer();
649   else
650     DiscardBackbuffer();
651 }
652
653 }  // namespace cc