- add sources.
[platform/framework/web/crosswalk.git] / src / cc / output / software_renderer.cc
1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "cc/output/software_renderer.h"
6
7 #include "base/debug/trace_event.h"
8 #include "cc/base/math_util.h"
9 #include "cc/output/compositor_frame.h"
10 #include "cc/output/compositor_frame_ack.h"
11 #include "cc/output/compositor_frame_metadata.h"
12 #include "cc/output/copy_output_request.h"
13 #include "cc/output/output_surface.h"
14 #include "cc/output/render_surface_filters.h"
15 #include "cc/output/software_output_device.h"
16 #include "cc/quads/checkerboard_draw_quad.h"
17 #include "cc/quads/debug_border_draw_quad.h"
18 #include "cc/quads/picture_draw_quad.h"
19 #include "cc/quads/render_pass_draw_quad.h"
20 #include "cc/quads/solid_color_draw_quad.h"
21 #include "cc/quads/texture_draw_quad.h"
22 #include "cc/quads/tile_draw_quad.h"
23 #include "skia/ext/opacity_draw_filter.h"
24 #include "third_party/skia/include/core/SkCanvas.h"
25 #include "third_party/skia/include/core/SkColor.h"
26 #include "third_party/skia/include/core/SkImageFilter.h"
27 #include "third_party/skia/include/core/SkMatrix.h"
28 #include "third_party/skia/include/core/SkShader.h"
29 #include "third_party/skia/include/effects/SkLayerRasterizer.h"
30 #include "ui/gfx/rect_conversions.h"
31 #include "ui/gfx/skia_util.h"
32 #include "ui/gfx/transform.h"
33
34 namespace cc {
35
36 namespace {
37
38 static inline bool IsScalarNearlyInteger(SkScalar scalar) {
39   return SkScalarNearlyZero(scalar - SkScalarRound(scalar));
40 }
41
42 bool IsScaleAndIntegerTranslate(const SkMatrix& matrix) {
43   return IsScalarNearlyInteger(matrix[SkMatrix::kMTransX]) &&
44          IsScalarNearlyInteger(matrix[SkMatrix::kMTransY]) &&
45          SkScalarNearlyZero(matrix[SkMatrix::kMSkewX]) &&
46          SkScalarNearlyZero(matrix[SkMatrix::kMSkewY]) &&
47          SkScalarNearlyZero(matrix[SkMatrix::kMPersp0]) &&
48          SkScalarNearlyZero(matrix[SkMatrix::kMPersp1]) &&
49          SkScalarNearlyZero(matrix[SkMatrix::kMPersp2] - 1.0f);
50 }
51
52 }  // anonymous namespace
53
54 scoped_ptr<SoftwareRenderer> SoftwareRenderer::Create(
55     RendererClient* client,
56     const LayerTreeSettings* settings,
57     OutputSurface* output_surface,
58     ResourceProvider* resource_provider) {
59   return make_scoped_ptr(new SoftwareRenderer(
60       client, settings, output_surface, resource_provider));
61 }
62
63 SoftwareRenderer::SoftwareRenderer(RendererClient* client,
64                                    const LayerTreeSettings* settings,
65                                    OutputSurface* output_surface,
66                                    ResourceProvider* resource_provider)
67     : DirectRenderer(client, settings, output_surface, resource_provider),
68       visible_(true),
69       is_scissor_enabled_(false),
70       is_backbuffer_discarded_(false),
71       output_device_(output_surface->software_device()),
72       current_canvas_(NULL) {
73   if (resource_provider_) {
74     capabilities_.max_texture_size = resource_provider_->max_texture_size();
75     capabilities_.best_texture_format =
76         resource_provider_->best_texture_format();
77   }
78   capabilities_.using_set_visibility = true;
79   // The updater can access bitmaps while the SoftwareRenderer is using them.
80   capabilities_.allow_partial_texture_updates = true;
81   capabilities_.using_partial_swap = true;
82
83   capabilities_.using_map_image = settings_->use_map_image;
84   capabilities_.using_shared_memory_resources = true;
85 }
86
87 SoftwareRenderer::~SoftwareRenderer() {}
88
89 const RendererCapabilities& SoftwareRenderer::Capabilities() const {
90   return capabilities_;
91 }
92
93 void SoftwareRenderer::BeginDrawingFrame(DrawingFrame* frame) {
94   TRACE_EVENT0("cc", "SoftwareRenderer::BeginDrawingFrame");
95   root_canvas_ = output_device_->BeginPaint(
96       gfx::ToEnclosingRect(frame->root_damage_rect));
97 }
98
99 void SoftwareRenderer::FinishDrawingFrame(DrawingFrame* frame) {
100   TRACE_EVENT0("cc", "SoftwareRenderer::FinishDrawingFrame");
101   current_framebuffer_lock_.reset();
102   current_canvas_ = NULL;
103   root_canvas_ = NULL;
104
105   current_frame_data_.reset(new SoftwareFrameData);
106   output_device_->EndPaint(current_frame_data_.get());
107 }
108
109 void SoftwareRenderer::SwapBuffers() {
110   CompositorFrame compositor_frame;
111   compositor_frame.metadata = client_->MakeCompositorFrameMetadata();
112   compositor_frame.software_frame_data = current_frame_data_.Pass();
113   output_surface_->SwapBuffers(&compositor_frame);
114 }
115
116 void SoftwareRenderer::ReceiveSwapBuffersAck(const CompositorFrameAck& ack) {
117   output_device_->ReclaimSoftwareFrame(ack.last_software_frame_id);
118 }
119
120 bool SoftwareRenderer::FlippedFramebuffer() const {
121   return false;
122 }
123
124 void SoftwareRenderer::EnsureScissorTestEnabled() {
125   is_scissor_enabled_ = true;
126   SetClipRect(scissor_rect_);
127 }
128
129 void SoftwareRenderer::EnsureScissorTestDisabled() {
130   // There is no explicit notion of enabling/disabling scissoring in software
131   // rendering, but the underlying effect we want is to clear any existing
132   // clipRect on the current SkCanvas. This is done by setting clipRect to
133   // the viewport's dimensions.
134   is_scissor_enabled_ = false;
135   SkBaseDevice* device = current_canvas_->getDevice();
136   SetClipRect(gfx::Rect(device->width(), device->height()));
137 }
138
139 void SoftwareRenderer::Finish() {}
140
141 void SoftwareRenderer::BindFramebufferToOutputSurface(DrawingFrame* frame) {
142   DCHECK(!output_surface_->HasExternalStencilTest());
143   current_framebuffer_lock_.reset();
144   current_canvas_ = root_canvas_;
145 }
146
147 bool SoftwareRenderer::BindFramebufferToTexture(
148     DrawingFrame* frame,
149     const ScopedResource* texture,
150     gfx::Rect target_rect) {
151   current_framebuffer_lock_.reset();
152   current_framebuffer_lock_ = make_scoped_ptr(
153       new ResourceProvider::ScopedWriteLockSoftware(
154           resource_provider_, texture->id()));
155   current_canvas_ = current_framebuffer_lock_->sk_canvas();
156   InitializeViewport(frame,
157                      target_rect,
158                      gfx::Rect(target_rect.size()),
159                      target_rect.size());
160   return true;
161 }
162
163 void SoftwareRenderer::SetScissorTestRect(gfx::Rect scissor_rect) {
164   is_scissor_enabled_ = true;
165   scissor_rect_ = scissor_rect;
166   SetClipRect(scissor_rect);
167 }
168
169 void SoftwareRenderer::SetClipRect(gfx::Rect rect) {
170   // Skia applies the current matrix to clip rects so we reset it temporary.
171   SkMatrix current_matrix = current_canvas_->getTotalMatrix();
172   current_canvas_->resetMatrix();
173   current_canvas_->clipRect(gfx::RectToSkRect(rect), SkRegion::kReplace_Op);
174   current_canvas_->setMatrix(current_matrix);
175 }
176
177 void SoftwareRenderer::ClearCanvas(SkColor color) {
178   // SkCanvas::clear doesn't respect the current clipping region
179   // so we SkCanvas::drawColor instead if scissoring is active.
180   if (is_scissor_enabled_)
181     current_canvas_->drawColor(color, SkXfermode::kSrc_Mode);
182   else
183     current_canvas_->clear(color);
184 }
185
186 void SoftwareRenderer::DiscardPixels(bool has_external_stencil_test,
187                                      bool draw_rect_covers_full_surface) {}
188
189 void SoftwareRenderer::ClearFramebuffer(DrawingFrame* frame,
190                                         bool has_external_stencil_test) {
191   if (frame->current_render_pass->has_transparent_background) {
192     ClearCanvas(SkColorSetARGB(0, 0, 0, 0));
193   } else {
194 #ifndef NDEBUG
195     // On DEBUG builds, opaque render passes are cleared to blue
196     // to easily see regions that were not drawn on the screen.
197     ClearCanvas(SkColorSetARGB(255, 0, 0, 255));
198 #endif
199   }
200 }
201
202 void SoftwareRenderer::SetDrawViewport(gfx::Rect window_space_viewport) {}
203
204 bool SoftwareRenderer::IsSoftwareResource(
205     ResourceProvider::ResourceId resource_id) const {
206   switch (resource_provider_->GetResourceType(resource_id)) {
207     case ResourceProvider::GLTexture:
208       return false;
209     case ResourceProvider::Bitmap:
210       return true;
211     case ResourceProvider::InvalidType:
212       break;
213   }
214
215   LOG(FATAL) << "Invalid resource type.";
216   return false;
217 }
218
219 void SoftwareRenderer::DoDrawQuad(DrawingFrame* frame, const DrawQuad* quad) {
220   TRACE_EVENT0("cc", "SoftwareRenderer::DoDrawQuad");
221   gfx::Transform quad_rect_matrix;
222   QuadRectTransform(&quad_rect_matrix, quad->quadTransform(), quad->rect);
223   gfx::Transform contents_device_transform =
224       frame->window_matrix * frame->projection_matrix * quad_rect_matrix;
225   contents_device_transform.FlattenTo2d();
226   SkMatrix sk_device_matrix;
227   gfx::TransformToFlattenedSkMatrix(contents_device_transform,
228                                     &sk_device_matrix);
229   current_canvas_->setMatrix(sk_device_matrix);
230
231   current_paint_.reset();
232   if (!IsScaleAndIntegerTranslate(sk_device_matrix)) {
233     // TODO(danakj): Until we can enable AA only on exterior edges of the
234     // layer, disable AA if any interior edges are present. crbug.com/248175
235     bool all_four_edges_are_exterior = quad->IsTopEdge() &&
236                                        quad->IsLeftEdge() &&
237                                        quad->IsBottomEdge() &&
238                                        quad->IsRightEdge();
239     if (settings_->allow_antialiasing && all_four_edges_are_exterior)
240       current_paint_.setAntiAlias(true);
241     current_paint_.setFilterBitmap(true);
242   }
243
244   if (quad->ShouldDrawWithBlending()) {
245     current_paint_.setAlpha(quad->opacity() * 255);
246     current_paint_.setXfermodeMode(SkXfermode::kSrcOver_Mode);
247   } else {
248     current_paint_.setXfermodeMode(SkXfermode::kSrc_Mode);
249   }
250
251   switch (quad->material) {
252     case DrawQuad::CHECKERBOARD:
253       DrawCheckerboardQuad(frame, CheckerboardDrawQuad::MaterialCast(quad));
254       break;
255     case DrawQuad::DEBUG_BORDER:
256       DrawDebugBorderQuad(frame, DebugBorderDrawQuad::MaterialCast(quad));
257       break;
258     case DrawQuad::PICTURE_CONTENT:
259       DrawPictureQuad(frame, PictureDrawQuad::MaterialCast(quad));
260       break;
261     case DrawQuad::RENDER_PASS:
262       DrawRenderPassQuad(frame, RenderPassDrawQuad::MaterialCast(quad));
263       break;
264     case DrawQuad::SOLID_COLOR:
265       DrawSolidColorQuad(frame, SolidColorDrawQuad::MaterialCast(quad));
266       break;
267     case DrawQuad::TEXTURE_CONTENT:
268       DrawTextureQuad(frame, TextureDrawQuad::MaterialCast(quad));
269       break;
270     case DrawQuad::TILED_CONTENT:
271       DrawTileQuad(frame, TileDrawQuad::MaterialCast(quad));
272       break;
273     case DrawQuad::INVALID:
274     case DrawQuad::IO_SURFACE_CONTENT:
275     case DrawQuad::YUV_VIDEO_CONTENT:
276     case DrawQuad::STREAM_VIDEO_CONTENT:
277       DrawUnsupportedQuad(frame, quad);
278       NOTREACHED();
279       break;
280   }
281
282   current_canvas_->resetMatrix();
283 }
284
285 void SoftwareRenderer::DrawCheckerboardQuad(const DrawingFrame* frame,
286                                             const CheckerboardDrawQuad* quad) {
287   gfx::RectF visible_quad_vertex_rect = MathUtil::ScaleRectProportional(
288       QuadVertexRect(), quad->rect, quad->visible_rect);
289   current_paint_.setColor(quad->color);
290   current_paint_.setAlpha(quad->opacity() * SkColorGetA(quad->color));
291   current_canvas_->drawRect(gfx::RectFToSkRect(visible_quad_vertex_rect),
292                             current_paint_);
293 }
294
295 void SoftwareRenderer::DrawDebugBorderQuad(const DrawingFrame* frame,
296                                            const DebugBorderDrawQuad* quad) {
297   // We need to apply the matrix manually to have pixel-sized stroke width.
298   SkPoint vertices[4];
299   gfx::RectFToSkRect(QuadVertexRect()).toQuad(vertices);
300   SkPoint transformed_vertices[4];
301   current_canvas_->getTotalMatrix().mapPoints(transformed_vertices,
302                                               vertices,
303                                               4);
304   current_canvas_->resetMatrix();
305
306   current_paint_.setColor(quad->color);
307   current_paint_.setAlpha(quad->opacity() * SkColorGetA(quad->color));
308   current_paint_.setStyle(SkPaint::kStroke_Style);
309   current_paint_.setStrokeWidth(quad->width);
310   current_canvas_->drawPoints(SkCanvas::kPolygon_PointMode,
311                               4, transformed_vertices, current_paint_);
312 }
313
314 void SoftwareRenderer::DrawPictureQuad(const DrawingFrame* frame,
315                                        const PictureDrawQuad* quad) {
316   SkMatrix content_matrix;
317   content_matrix.setRectToRect(
318       gfx::RectFToSkRect(quad->tex_coord_rect),
319       gfx::RectFToSkRect(QuadVertexRect()),
320       SkMatrix::kFill_ScaleToFit);
321   current_canvas_->concat(content_matrix);
322
323   // TODO(aelias): This isn't correct in all cases. We should detect these
324   // cases and fall back to a persistent bitmap backing
325   // (http://crbug.com/280374).
326   skia::RefPtr<SkDrawFilter> opacity_filter =
327       skia::AdoptRef(new skia::OpacityDrawFilter(
328           quad->opacity(), frame->disable_picture_quad_image_filtering));
329   DCHECK(!current_canvas_->getDrawFilter());
330   current_canvas_->setDrawFilter(opacity_filter.get());
331
332   TRACE_EVENT0("cc",
333                "SoftwareRenderer::DrawPictureQuad");
334   quad->picture_pile->RasterDirect(
335       current_canvas_, quad->content_rect, quad->contents_scale, NULL);
336
337   current_canvas_->setDrawFilter(NULL);
338 }
339
340 void SoftwareRenderer::DrawSolidColorQuad(const DrawingFrame* frame,
341                                           const SolidColorDrawQuad* quad) {
342   gfx::RectF visible_quad_vertex_rect = MathUtil::ScaleRectProportional(
343       QuadVertexRect(), quad->rect, quad->visible_rect);
344   current_paint_.setColor(quad->color);
345   current_paint_.setAlpha(quad->opacity() * SkColorGetA(quad->color));
346   current_canvas_->drawRect(gfx::RectFToSkRect(visible_quad_vertex_rect),
347                             current_paint_);
348 }
349
350 void SoftwareRenderer::DrawTextureQuad(const DrawingFrame* frame,
351                                        const TextureDrawQuad* quad) {
352   if (!IsSoftwareResource(quad->resource_id)) {
353     DrawUnsupportedQuad(frame, quad);
354     return;
355   }
356
357   // TODO(skaslev): Add support for non-premultiplied alpha.
358   ResourceProvider::ScopedReadLockSoftware lock(resource_provider_,
359                                                 quad->resource_id);
360   const SkBitmap* bitmap = lock.sk_bitmap();
361   gfx::RectF uv_rect = gfx::ScaleRect(gfx::BoundingRect(quad->uv_top_left,
362                                                         quad->uv_bottom_right),
363                                       bitmap->width(),
364                                       bitmap->height());
365   gfx::RectF visible_uv_rect =
366       MathUtil::ScaleRectProportional(uv_rect, quad->rect, quad->visible_rect);
367   SkRect sk_uv_rect = gfx::RectFToSkRect(visible_uv_rect);
368   gfx::RectF visible_quad_vertex_rect = MathUtil::ScaleRectProportional(
369       QuadVertexRect(), quad->rect, quad->visible_rect);
370   SkRect quad_rect = gfx::RectFToSkRect(visible_quad_vertex_rect);
371
372   if (quad->flipped)
373     current_canvas_->scale(1, -1);
374
375   bool blend_background = quad->background_color != SK_ColorTRANSPARENT &&
376                           !bitmap->isOpaque();
377   bool needs_layer = blend_background && (current_paint_.getAlpha() != 0xFF);
378   if (needs_layer) {
379     current_canvas_->saveLayerAlpha(&quad_rect, current_paint_.getAlpha());
380     current_paint_.setAlpha(0xFF);
381   }
382   if (blend_background) {
383     SkPaint background_paint;
384     background_paint.setColor(quad->background_color);
385     current_canvas_->drawRect(quad_rect, background_paint);
386   }
387
388   current_canvas_->drawBitmapRectToRect(*bitmap,
389                                         &sk_uv_rect,
390                                         quad_rect,
391                                         &current_paint_);
392
393   if (needs_layer)
394     current_canvas_->restore();
395 }
396
397 void SoftwareRenderer::DrawTileQuad(const DrawingFrame* frame,
398                                     const TileDrawQuad* quad) {
399   DCHECK(!output_surface_->ForcedDrawToSoftwareDevice());
400   DCHECK(IsSoftwareResource(quad->resource_id));
401   ResourceProvider::ScopedReadLockSoftware lock(resource_provider_,
402                                                 quad->resource_id);
403   gfx::RectF visible_tex_coord_rect = MathUtil::ScaleRectProportional(
404       quad->tex_coord_rect, quad->rect, quad->visible_rect);
405   gfx::RectF visible_quad_vertex_rect = MathUtil::ScaleRectProportional(
406       QuadVertexRect(), quad->rect, quad->visible_rect);
407
408   SkRect uv_rect = gfx::RectFToSkRect(visible_tex_coord_rect);
409   current_paint_.setFilterBitmap(true);
410   current_canvas_->drawBitmapRectToRect(
411       *lock.sk_bitmap(),
412       &uv_rect,
413       gfx::RectFToSkRect(visible_quad_vertex_rect),
414       &current_paint_);
415 }
416
417 void SoftwareRenderer::DrawRenderPassQuad(const DrawingFrame* frame,
418                                           const RenderPassDrawQuad* quad) {
419   ScopedResource* content_texture =
420       render_pass_textures_.get(quad->render_pass_id);
421   if (!content_texture || !content_texture->id())
422     return;
423
424   DCHECK(IsSoftwareResource(content_texture->id()));
425   ResourceProvider::ScopedReadLockSoftware lock(resource_provider_,
426                                                 content_texture->id());
427
428   SkRect dest_rect = gfx::RectFToSkRect(QuadVertexRect());
429   SkRect dest_visible_rect = gfx::RectFToSkRect(MathUtil::ScaleRectProportional(
430       QuadVertexRect(), quad->rect, quad->visible_rect));
431   SkRect content_rect = SkRect::MakeWH(quad->rect.width(), quad->rect.height());
432
433   SkMatrix content_mat;
434   content_mat.setRectToRect(content_rect, dest_rect,
435                             SkMatrix::kFill_ScaleToFit);
436
437   const SkBitmap* content = lock.sk_bitmap();
438
439   SkBitmap filter_bitmap;
440   if (!quad->filters.IsEmpty()) {
441     skia::RefPtr<SkImageFilter> filter = RenderSurfaceFilters::BuildImageFilter(
442         quad->filters, content_texture->size());
443     // TODO(ajuma): In addition origin translation, the canvas should also be
444     // scaled to accomodate device pixel ratio and pinch zoom. See
445     // crbug.com/281516 and crbug.com/281518.
446     // TODO(ajuma): Apply the filter in the same pass as the content where
447     // possible (e.g. when there's no origin offset). See crbug.com/308201.
448     if (filter) {
449       bool is_opaque = false;
450       skia::RefPtr<SkBaseDevice> device =
451           skia::AdoptRef(new SkBitmapDevice(SkBitmap::kARGB_8888_Config,
452                                             content_texture->size().width(),
453                                             content_texture->size().height(),
454                                             is_opaque));
455       SkCanvas canvas(device.get());
456       SkPaint paint;
457       paint.setImageFilter(filter.get());
458       canvas.clear(SK_ColorTRANSPARENT);
459       canvas.translate(SkIntToScalar(-quad->rect.origin().x()),
460                        SkIntToScalar(-quad->rect.origin().y()));
461       canvas.drawSprite(*content, 0, 0, &paint);
462       bool will_change_pixels = false;
463       filter_bitmap = device->accessBitmap(will_change_pixels);
464     }
465   }
466
467   skia::RefPtr<SkShader> shader;
468   if (filter_bitmap.isNull()) {
469     shader = skia::AdoptRef(SkShader::CreateBitmapShader(
470         *content, SkShader::kClamp_TileMode, SkShader::kClamp_TileMode));
471   } else {
472     shader = skia::AdoptRef(SkShader::CreateBitmapShader(
473         filter_bitmap, SkShader::kClamp_TileMode, SkShader::kClamp_TileMode));
474   }
475   shader->setLocalMatrix(content_mat);
476   current_paint_.setShader(shader.get());
477
478   if (quad->mask_resource_id) {
479     ResourceProvider::ScopedReadLockSoftware mask_lock(resource_provider_,
480                                                        quad->mask_resource_id);
481
482     const SkBitmap* mask = mask_lock.sk_bitmap();
483
484     SkRect mask_rect = SkRect::MakeXYWH(
485         quad->mask_uv_rect.x() * mask->width(),
486         quad->mask_uv_rect.y() * mask->height(),
487         quad->mask_uv_rect.width() * mask->width(),
488         quad->mask_uv_rect.height() * mask->height());
489
490     SkMatrix mask_mat;
491     mask_mat.setRectToRect(mask_rect, dest_rect, SkMatrix::kFill_ScaleToFit);
492
493     skia::RefPtr<SkShader> mask_shader = skia::AdoptRef(
494         SkShader::CreateBitmapShader(*mask,
495                                      SkShader::kClamp_TileMode,
496                                      SkShader::kClamp_TileMode));
497     mask_shader->setLocalMatrix(mask_mat);
498
499     SkPaint mask_paint;
500     mask_paint.setShader(mask_shader.get());
501
502     skia::RefPtr<SkLayerRasterizer> mask_rasterizer =
503         skia::AdoptRef(new SkLayerRasterizer);
504     mask_rasterizer->addLayer(mask_paint);
505
506     current_paint_.setRasterizer(mask_rasterizer.get());
507     current_canvas_->drawRect(dest_visible_rect, current_paint_);
508   } else {
509     // TODO(skaslev): Apply background filters and blend with content
510     current_canvas_->drawRect(dest_visible_rect, current_paint_);
511   }
512 }
513
514 void SoftwareRenderer::DrawUnsupportedQuad(const DrawingFrame* frame,
515                                            const DrawQuad* quad) {
516 #ifdef NDEBUG
517   current_paint_.setColor(SK_ColorWHITE);
518 #else
519   current_paint_.setColor(SK_ColorMAGENTA);
520 #endif
521   current_paint_.setAlpha(quad->opacity() * 255);
522   current_canvas_->drawRect(gfx::RectFToSkRect(QuadVertexRect()),
523                             current_paint_);
524 }
525
526 void SoftwareRenderer::CopyCurrentRenderPassToBitmap(
527     DrawingFrame* frame,
528     scoped_ptr<CopyOutputRequest> request) {
529   gfx::Rect copy_rect = frame->current_render_pass->output_rect;
530   if (request->has_area())
531     copy_rect.Intersect(request->area());
532   gfx::Rect window_copy_rect = MoveFromDrawToWindowSpace(copy_rect);
533
534   scoped_ptr<SkBitmap> bitmap(new SkBitmap);
535   bitmap->setConfig(SkBitmap::kARGB_8888_Config,
536                     window_copy_rect.width(),
537                     window_copy_rect.height());
538   current_canvas_->readPixels(
539       bitmap.get(), window_copy_rect.x(), window_copy_rect.y());
540
541   request->SendBitmapResult(bitmap.Pass());
542 }
543
544 void SoftwareRenderer::DiscardBackbuffer() {
545   if (is_backbuffer_discarded_)
546     return;
547
548   output_surface_->DiscardBackbuffer();
549
550   is_backbuffer_discarded_ = true;
551
552   // Damage tracker needs a full reset every time framebuffer is discarded.
553   client_->SetFullRootLayerDamage();
554 }
555
556 void SoftwareRenderer::EnsureBackbuffer() {
557   if (!is_backbuffer_discarded_)
558     return;
559
560   output_surface_->EnsureBackbuffer();
561   is_backbuffer_discarded_ = false;
562 }
563
564 void SoftwareRenderer::GetFramebufferPixels(void* pixels, gfx::Rect rect) {
565   TRACE_EVENT0("cc", "SoftwareRenderer::GetFramebufferPixels");
566   SkBitmap subset_bitmap;
567   rect += current_viewport_rect_.OffsetFromOrigin();
568   output_device_->CopyToBitmap(rect, &subset_bitmap);
569   subset_bitmap.copyPixelsTo(pixels,
570                              4 * rect.width() * rect.height(),
571                              4 * rect.width());
572 }
573
574 void SoftwareRenderer::SetVisible(bool visible) {
575   if (visible_ == visible)
576     return;
577   visible_ = visible;
578
579   if (visible_)
580     EnsureBackbuffer();
581   else
582     DiscardBackbuffer();
583 }
584
585 }  // namespace cc