1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/output/software_renderer.h"
7 #include "base/debug/trace_event.h"
8 #include "cc/base/math_util.h"
9 #include "cc/output/compositor_frame.h"
10 #include "cc/output/compositor_frame_ack.h"
11 #include "cc/output/compositor_frame_metadata.h"
12 #include "cc/output/copy_output_request.h"
13 #include "cc/output/output_surface.h"
14 #include "cc/output/render_surface_filters.h"
15 #include "cc/output/software_output_device.h"
16 #include "cc/quads/checkerboard_draw_quad.h"
17 #include "cc/quads/debug_border_draw_quad.h"
18 #include "cc/quads/picture_draw_quad.h"
19 #include "cc/quads/render_pass_draw_quad.h"
20 #include "cc/quads/solid_color_draw_quad.h"
21 #include "cc/quads/texture_draw_quad.h"
22 #include "cc/quads/tile_draw_quad.h"
23 #include "skia/ext/opacity_draw_filter.h"
24 #include "third_party/skia/include/core/SkCanvas.h"
25 #include "third_party/skia/include/core/SkColor.h"
26 #include "third_party/skia/include/core/SkImageFilter.h"
27 #include "third_party/skia/include/core/SkMatrix.h"
28 #include "third_party/skia/include/core/SkShader.h"
29 #include "third_party/skia/include/effects/SkLayerRasterizer.h"
30 #include "ui/gfx/rect_conversions.h"
31 #include "ui/gfx/skia_util.h"
32 #include "ui/gfx/transform.h"
38 class OnDemandRasterTaskImpl : public internal::Task {
40 OnDemandRasterTaskImpl(PicturePileImpl* picture_pile,
42 gfx::Rect content_rect,
44 : picture_pile_(picture_pile),
46 content_rect_(content_rect),
47 contents_scale_(contents_scale) {
48 DCHECK(picture_pile_);
52 // Overridden from internal::Task:
53 virtual void RunOnWorkerThread(unsigned thread_index) OVERRIDE {
54 TRACE_EVENT0("cc", "OnDemandRasterTaskImpl::RunOnWorkerThread");
55 picture_pile_->RasterDirect(canvas_, content_rect_, contents_scale_, NULL);
59 virtual ~OnDemandRasterTaskImpl() {}
62 PicturePileImpl* picture_pile_;
64 const gfx::Rect content_rect_;
65 const float contents_scale_;
67 DISALLOW_COPY_AND_ASSIGN(OnDemandRasterTaskImpl);
70 static inline bool IsScalarNearlyInteger(SkScalar scalar) {
71 return SkScalarNearlyZero(scalar - SkScalarRoundToScalar(scalar));
74 bool IsScaleAndIntegerTranslate(const SkMatrix& matrix) {
75 return IsScalarNearlyInteger(matrix[SkMatrix::kMTransX]) &&
76 IsScalarNearlyInteger(matrix[SkMatrix::kMTransY]) &&
77 SkScalarNearlyZero(matrix[SkMatrix::kMSkewX]) &&
78 SkScalarNearlyZero(matrix[SkMatrix::kMSkewY]) &&
79 SkScalarNearlyZero(matrix[SkMatrix::kMPersp0]) &&
80 SkScalarNearlyZero(matrix[SkMatrix::kMPersp1]) &&
81 SkScalarNearlyZero(matrix[SkMatrix::kMPersp2] - 1.0f);
84 static SkShader::TileMode WrapModeToTileMode(GLint wrap_mode) {
87 return SkShader::kRepeat_TileMode;
88 case GL_CLAMP_TO_EDGE:
89 return SkShader::kClamp_TileMode;
92 return SkShader::kClamp_TileMode;
95 } // anonymous namespace
97 scoped_ptr<SoftwareRenderer> SoftwareRenderer::Create(
98 RendererClient* client,
99 const LayerTreeSettings* settings,
100 OutputSurface* output_surface,
101 ResourceProvider* resource_provider) {
102 return make_scoped_ptr(new SoftwareRenderer(
103 client, settings, output_surface, resource_provider));
106 SoftwareRenderer::SoftwareRenderer(RendererClient* client,
107 const LayerTreeSettings* settings,
108 OutputSurface* output_surface,
109 ResourceProvider* resource_provider)
110 : DirectRenderer(client, settings, output_surface, resource_provider),
112 is_scissor_enabled_(false),
113 is_backbuffer_discarded_(false),
114 output_device_(output_surface->software_device()),
115 current_canvas_(NULL) {
116 if (resource_provider_) {
117 capabilities_.max_texture_size = resource_provider_->max_texture_size();
118 capabilities_.best_texture_format =
119 resource_provider_->best_texture_format();
121 // The updater can access bitmaps while the SoftwareRenderer is using them.
122 capabilities_.allow_partial_texture_updates = true;
123 capabilities_.using_partial_swap = true;
125 capabilities_.using_map_image = settings_->use_map_image;
126 capabilities_.using_shared_memory_resources = true;
128 capabilities_.allow_rasterize_on_demand = true;
131 SoftwareRenderer::~SoftwareRenderer() {}
133 const RendererCapabilitiesImpl& SoftwareRenderer::Capabilities() const {
134 return capabilities_;
137 void SoftwareRenderer::BeginDrawingFrame(DrawingFrame* frame) {
138 TRACE_EVENT0("cc", "SoftwareRenderer::BeginDrawingFrame");
139 root_canvas_ = output_device_->BeginPaint(
140 gfx::ToEnclosingRect(frame->root_damage_rect));
143 void SoftwareRenderer::FinishDrawingFrame(DrawingFrame* frame) {
144 TRACE_EVENT0("cc", "SoftwareRenderer::FinishDrawingFrame");
145 current_framebuffer_lock_.reset();
146 current_canvas_ = NULL;
149 current_frame_data_.reset(new SoftwareFrameData);
150 output_device_->EndPaint(current_frame_data_.get());
153 void SoftwareRenderer::SwapBuffers(const CompositorFrameMetadata& metadata) {
154 TRACE_EVENT0("cc,benchmark", "SoftwareRenderer::SwapBuffers");
155 CompositorFrame compositor_frame;
156 compositor_frame.metadata = metadata;
157 compositor_frame.software_frame_data = current_frame_data_.Pass();
158 output_surface_->SwapBuffers(&compositor_frame);
161 void SoftwareRenderer::ReceiveSwapBuffersAck(const CompositorFrameAck& ack) {
162 output_device_->ReclaimSoftwareFrame(ack.last_software_frame_id);
165 bool SoftwareRenderer::FlippedFramebuffer() const {
169 void SoftwareRenderer::EnsureScissorTestEnabled() {
170 is_scissor_enabled_ = true;
171 SetClipRect(scissor_rect_);
174 void SoftwareRenderer::EnsureScissorTestDisabled() {
175 // There is no explicit notion of enabling/disabling scissoring in software
176 // rendering, but the underlying effect we want is to clear any existing
177 // clipRect on the current SkCanvas. This is done by setting clipRect to
178 // the viewport's dimensions.
179 is_scissor_enabled_ = false;
180 SkBaseDevice* device = current_canvas_->getDevice();
181 SetClipRect(gfx::Rect(device->width(), device->height()));
184 void SoftwareRenderer::Finish() {}
186 void SoftwareRenderer::BindFramebufferToOutputSurface(DrawingFrame* frame) {
187 DCHECK(!output_surface_->HasExternalStencilTest());
188 current_framebuffer_lock_.reset();
189 current_canvas_ = root_canvas_;
192 bool SoftwareRenderer::BindFramebufferToTexture(
194 const ScopedResource* texture,
195 const gfx::Rect& target_rect) {
196 current_framebuffer_lock_.reset();
197 current_framebuffer_lock_ = make_scoped_ptr(
198 new ResourceProvider::ScopedWriteLockSoftware(
199 resource_provider_, texture->id()));
200 current_canvas_ = current_framebuffer_lock_->sk_canvas();
201 InitializeViewport(frame,
203 gfx::Rect(target_rect.size()),
208 void SoftwareRenderer::SetScissorTestRect(const gfx::Rect& scissor_rect) {
209 is_scissor_enabled_ = true;
210 scissor_rect_ = scissor_rect;
211 SetClipRect(scissor_rect);
214 void SoftwareRenderer::SetClipRect(const gfx::Rect& rect) {
215 // Skia applies the current matrix to clip rects so we reset it temporary.
216 SkMatrix current_matrix = current_canvas_->getTotalMatrix();
217 current_canvas_->resetMatrix();
218 current_canvas_->clipRect(gfx::RectToSkRect(rect), SkRegion::kReplace_Op);
219 current_canvas_->setMatrix(current_matrix);
222 void SoftwareRenderer::ClearCanvas(SkColor color) {
223 // SkCanvas::clear doesn't respect the current clipping region
224 // so we SkCanvas::drawColor instead if scissoring is active.
225 if (is_scissor_enabled_)
226 current_canvas_->drawColor(color, SkXfermode::kSrc_Mode);
228 current_canvas_->clear(color);
231 void SoftwareRenderer::DiscardPixels(bool has_external_stencil_test,
232 bool draw_rect_covers_full_surface) {}
234 void SoftwareRenderer::ClearFramebuffer(DrawingFrame* frame,
235 bool has_external_stencil_test) {
236 if (frame->current_render_pass->has_transparent_background) {
237 ClearCanvas(SkColorSetARGB(0, 0, 0, 0));
240 // On DEBUG builds, opaque render passes are cleared to blue
241 // to easily see regions that were not drawn on the screen.
242 ClearCanvas(SkColorSetARGB(255, 0, 0, 255));
247 void SoftwareRenderer::SetDrawViewport(
248 const gfx::Rect& window_space_viewport) {}
250 bool SoftwareRenderer::IsSoftwareResource(
251 ResourceProvider::ResourceId resource_id) const {
252 switch (resource_provider_->GetResourceType(resource_id)) {
253 case ResourceProvider::GLTexture:
255 case ResourceProvider::Bitmap:
257 case ResourceProvider::InvalidType:
261 LOG(FATAL) << "Invalid resource type.";
265 void SoftwareRenderer::DoDrawQuad(DrawingFrame* frame, const DrawQuad* quad) {
266 TRACE_EVENT0("cc", "SoftwareRenderer::DoDrawQuad");
267 gfx::Transform quad_rect_matrix;
268 QuadRectTransform(&quad_rect_matrix, quad->quadTransform(), quad->rect);
269 gfx::Transform contents_device_transform =
270 frame->window_matrix * frame->projection_matrix * quad_rect_matrix;
271 contents_device_transform.FlattenTo2d();
272 SkMatrix sk_device_matrix;
273 gfx::TransformToFlattenedSkMatrix(contents_device_transform,
275 current_canvas_->setMatrix(sk_device_matrix);
277 current_paint_.reset();
278 if (!IsScaleAndIntegerTranslate(sk_device_matrix)) {
279 // TODO(danakj): Until we can enable AA only on exterior edges of the
280 // layer, disable AA if any interior edges are present. crbug.com/248175
281 bool all_four_edges_are_exterior = quad->IsTopEdge() &&
282 quad->IsLeftEdge() &&
283 quad->IsBottomEdge() &&
285 if (settings_->allow_antialiasing && all_four_edges_are_exterior)
286 current_paint_.setAntiAlias(true);
287 current_paint_.setFilterBitmap(true);
290 if (quad->ShouldDrawWithBlending()) {
291 current_paint_.setAlpha(quad->opacity() * 255);
292 current_paint_.setXfermodeMode(SkXfermode::kSrcOver_Mode);
294 current_paint_.setXfermodeMode(SkXfermode::kSrc_Mode);
297 switch (quad->material) {
298 case DrawQuad::CHECKERBOARD:
299 DrawCheckerboardQuad(frame, CheckerboardDrawQuad::MaterialCast(quad));
301 case DrawQuad::DEBUG_BORDER:
302 DrawDebugBorderQuad(frame, DebugBorderDrawQuad::MaterialCast(quad));
304 case DrawQuad::PICTURE_CONTENT:
305 DrawPictureQuad(frame, PictureDrawQuad::MaterialCast(quad));
307 case DrawQuad::RENDER_PASS:
308 DrawRenderPassQuad(frame, RenderPassDrawQuad::MaterialCast(quad));
310 case DrawQuad::SOLID_COLOR:
311 DrawSolidColorQuad(frame, SolidColorDrawQuad::MaterialCast(quad));
313 case DrawQuad::TEXTURE_CONTENT:
314 DrawTextureQuad(frame, TextureDrawQuad::MaterialCast(quad));
316 case DrawQuad::TILED_CONTENT:
317 DrawTileQuad(frame, TileDrawQuad::MaterialCast(quad));
319 case DrawQuad::SURFACE_CONTENT:
320 // Surface content should be fully resolved to other quad types before
321 // reaching a direct renderer.
324 case DrawQuad::INVALID:
325 case DrawQuad::IO_SURFACE_CONTENT:
326 case DrawQuad::YUV_VIDEO_CONTENT:
327 case DrawQuad::STREAM_VIDEO_CONTENT:
328 DrawUnsupportedQuad(frame, quad);
333 current_canvas_->resetMatrix();
336 void SoftwareRenderer::DrawCheckerboardQuad(const DrawingFrame* frame,
337 const CheckerboardDrawQuad* quad) {
338 gfx::RectF visible_quad_vertex_rect = MathUtil::ScaleRectProportional(
339 QuadVertexRect(), quad->rect, quad->visible_rect);
340 current_paint_.setColor(quad->color);
341 current_paint_.setAlpha(quad->opacity() * SkColorGetA(quad->color));
342 current_canvas_->drawRect(gfx::RectFToSkRect(visible_quad_vertex_rect),
346 void SoftwareRenderer::DrawDebugBorderQuad(const DrawingFrame* frame,
347 const DebugBorderDrawQuad* quad) {
348 // We need to apply the matrix manually to have pixel-sized stroke width.
350 gfx::RectFToSkRect(QuadVertexRect()).toQuad(vertices);
351 SkPoint transformed_vertices[4];
352 current_canvas_->getTotalMatrix().mapPoints(transformed_vertices,
355 current_canvas_->resetMatrix();
357 current_paint_.setColor(quad->color);
358 current_paint_.setAlpha(quad->opacity() * SkColorGetA(quad->color));
359 current_paint_.setStyle(SkPaint::kStroke_Style);
360 current_paint_.setStrokeWidth(quad->width);
361 current_canvas_->drawPoints(SkCanvas::kPolygon_PointMode,
362 4, transformed_vertices, current_paint_);
365 void SoftwareRenderer::DrawPictureQuad(const DrawingFrame* frame,
366 const PictureDrawQuad* quad) {
367 SkMatrix content_matrix;
368 content_matrix.setRectToRect(
369 gfx::RectFToSkRect(quad->tex_coord_rect),
370 gfx::RectFToSkRect(QuadVertexRect()),
371 SkMatrix::kFill_ScaleToFit);
372 current_canvas_->concat(content_matrix);
374 // TODO(aelias): This isn't correct in all cases. We should detect these
375 // cases and fall back to a persistent bitmap backing
376 // (http://crbug.com/280374).
377 skia::RefPtr<SkDrawFilter> opacity_filter =
378 skia::AdoptRef(new skia::OpacityDrawFilter(
379 quad->opacity(), frame->disable_picture_quad_image_filtering));
380 DCHECK(!current_canvas_->getDrawFilter());
381 current_canvas_->setDrawFilter(opacity_filter.get());
384 "SoftwareRenderer::DrawPictureQuad");
386 // Create and run on-demand raster task for tile.
387 scoped_refptr<internal::Task> on_demand_raster_task(
388 new OnDemandRasterTaskImpl(quad->picture_pile,
391 quad->contents_scale));
392 RunOnDemandRasterTask(on_demand_raster_task.get());
394 current_canvas_->setDrawFilter(NULL);
397 void SoftwareRenderer::DrawSolidColorQuad(const DrawingFrame* frame,
398 const SolidColorDrawQuad* quad) {
399 gfx::RectF visible_quad_vertex_rect = MathUtil::ScaleRectProportional(
400 QuadVertexRect(), quad->rect, quad->visible_rect);
401 current_paint_.setColor(quad->color);
402 current_paint_.setAlpha(quad->opacity() * SkColorGetA(quad->color));
403 current_canvas_->drawRect(gfx::RectFToSkRect(visible_quad_vertex_rect),
407 void SoftwareRenderer::DrawTextureQuad(const DrawingFrame* frame,
408 const TextureDrawQuad* quad) {
409 if (!IsSoftwareResource(quad->resource_id)) {
410 DrawUnsupportedQuad(frame, quad);
414 // TODO(skaslev): Add support for non-premultiplied alpha.
415 ResourceProvider::ScopedReadLockSoftware lock(resource_provider_,
419 const SkBitmap* bitmap = lock.sk_bitmap();
420 gfx::RectF uv_rect = gfx::ScaleRect(gfx::BoundingRect(quad->uv_top_left,
421 quad->uv_bottom_right),
424 gfx::RectF visible_uv_rect =
425 MathUtil::ScaleRectProportional(uv_rect, quad->rect, quad->visible_rect);
426 SkRect sk_uv_rect = gfx::RectFToSkRect(visible_uv_rect);
427 gfx::RectF visible_quad_vertex_rect = MathUtil::ScaleRectProportional(
428 QuadVertexRect(), quad->rect, quad->visible_rect);
429 SkRect quad_rect = gfx::RectFToSkRect(visible_quad_vertex_rect);
432 current_canvas_->scale(1, -1);
434 bool blend_background = quad->background_color != SK_ColorTRANSPARENT &&
436 bool needs_layer = blend_background && (current_paint_.getAlpha() != 0xFF);
438 current_canvas_->saveLayerAlpha(&quad_rect, current_paint_.getAlpha());
439 current_paint_.setAlpha(0xFF);
441 if (blend_background) {
442 SkPaint background_paint;
443 background_paint.setColor(quad->background_color);
444 current_canvas_->drawRect(quad_rect, background_paint);
446 SkShader::TileMode tile_mode = WrapModeToTileMode(lock.wrap_mode());
447 if (tile_mode != SkShader::kClamp_TileMode) {
449 matrix.setRectToRect(sk_uv_rect, quad_rect, SkMatrix::kFill_ScaleToFit);
450 skia::RefPtr<SkShader> shader = skia::AdoptRef(
451 SkShader::CreateBitmapShader(*bitmap, tile_mode, tile_mode));
452 shader->setLocalMatrix(matrix);
454 paint.setStyle(SkPaint::kFill_Style);
455 paint.setShader(shader.get());
456 current_canvas_->drawRect(quad_rect, paint);
458 current_canvas_->drawBitmapRectToRect(*bitmap,
465 current_canvas_->restore();
468 void SoftwareRenderer::DrawTileQuad(const DrawingFrame* frame,
469 const TileDrawQuad* quad) {
470 DCHECK(!output_surface_->ForcedDrawToSoftwareDevice());
471 DCHECK(IsSoftwareResource(quad->resource_id));
473 ResourceProvider::ScopedReadLockSoftware lock(resource_provider_,
477 DCHECK_EQ(GL_CLAMP_TO_EDGE, lock.wrap_mode());
479 gfx::RectF visible_tex_coord_rect = MathUtil::ScaleRectProportional(
480 quad->tex_coord_rect, quad->rect, quad->visible_rect);
481 gfx::RectF visible_quad_vertex_rect = MathUtil::ScaleRectProportional(
482 QuadVertexRect(), quad->rect, quad->visible_rect);
484 SkRect uv_rect = gfx::RectFToSkRect(visible_tex_coord_rect);
485 current_paint_.setFilterBitmap(true);
486 current_canvas_->drawBitmapRectToRect(
489 gfx::RectFToSkRect(visible_quad_vertex_rect),
493 void SoftwareRenderer::DrawRenderPassQuad(const DrawingFrame* frame,
494 const RenderPassDrawQuad* quad) {
495 ScopedResource* content_texture =
496 render_pass_textures_.get(quad->render_pass_id);
497 if (!content_texture || !content_texture->id())
500 DCHECK(IsSoftwareResource(content_texture->id()));
501 ResourceProvider::ScopedReadLockSoftware lock(resource_provider_,
502 content_texture->id());
505 SkShader::TileMode content_tile_mode = WrapModeToTileMode(lock.wrap_mode());
507 SkRect dest_rect = gfx::RectFToSkRect(QuadVertexRect());
508 SkRect dest_visible_rect = gfx::RectFToSkRect(MathUtil::ScaleRectProportional(
509 QuadVertexRect(), quad->rect, quad->visible_rect));
510 SkRect content_rect = SkRect::MakeWH(quad->rect.width(), quad->rect.height());
512 SkMatrix content_mat;
513 content_mat.setRectToRect(content_rect, dest_rect,
514 SkMatrix::kFill_ScaleToFit);
516 const SkBitmap* content = lock.sk_bitmap();
518 SkBitmap filter_bitmap;
519 if (!quad->filters.IsEmpty()) {
520 skia::RefPtr<SkImageFilter> filter = RenderSurfaceFilters::BuildImageFilter(
521 quad->filters, content_texture->size());
522 // TODO(ajuma): In addition origin translation, the canvas should also be
523 // scaled to accomodate device pixel ratio and pinch zoom. See
524 // crbug.com/281516 and crbug.com/281518.
525 // TODO(ajuma): Apply the filter in the same pass as the content where
526 // possible (e.g. when there's no origin offset). See crbug.com/308201.
528 bool is_opaque = false;
529 skia::RefPtr<SkBaseDevice> device =
530 skia::AdoptRef(new SkBitmapDevice(SkBitmap::kARGB_8888_Config,
531 content_texture->size().width(),
532 content_texture->size().height(),
534 SkCanvas canvas(device.get());
536 paint.setImageFilter(filter.get());
537 canvas.clear(SK_ColorTRANSPARENT);
538 canvas.translate(SkIntToScalar(-quad->rect.origin().x()),
539 SkIntToScalar(-quad->rect.origin().y()));
540 canvas.drawSprite(*content, 0, 0, &paint);
541 bool will_change_pixels = false;
542 filter_bitmap = device->accessBitmap(will_change_pixels);
546 skia::RefPtr<SkShader> shader;
547 if (filter_bitmap.isNull()) {
548 shader = skia::AdoptRef(SkShader::CreateBitmapShader(
549 *content, content_tile_mode, content_tile_mode));
551 shader = skia::AdoptRef(SkShader::CreateBitmapShader(
552 filter_bitmap, content_tile_mode, content_tile_mode));
554 shader->setLocalMatrix(content_mat);
555 current_paint_.setShader(shader.get());
557 if (quad->mask_resource_id) {
558 ResourceProvider::ScopedReadLockSoftware mask_lock(resource_provider_,
559 quad->mask_resource_id);
562 SkShader::TileMode mask_tile_mode = WrapModeToTileMode(
563 mask_lock.wrap_mode());
565 const SkBitmap* mask = mask_lock.sk_bitmap();
567 SkRect mask_rect = SkRect::MakeXYWH(
568 quad->mask_uv_rect.x() * mask->width(),
569 quad->mask_uv_rect.y() * mask->height(),
570 quad->mask_uv_rect.width() * mask->width(),
571 quad->mask_uv_rect.height() * mask->height());
574 mask_mat.setRectToRect(mask_rect, dest_rect, SkMatrix::kFill_ScaleToFit);
576 skia::RefPtr<SkShader> mask_shader = skia::AdoptRef(
577 SkShader::CreateBitmapShader(*mask, mask_tile_mode, mask_tile_mode));
578 mask_shader->setLocalMatrix(mask_mat);
581 mask_paint.setShader(mask_shader.get());
583 skia::RefPtr<SkLayerRasterizer> mask_rasterizer =
584 skia::AdoptRef(new SkLayerRasterizer);
585 mask_rasterizer->addLayer(mask_paint);
587 current_paint_.setRasterizer(mask_rasterizer.get());
588 current_canvas_->drawRect(dest_visible_rect, current_paint_);
590 // TODO(skaslev): Apply background filters and blend with content
591 current_canvas_->drawRect(dest_visible_rect, current_paint_);
595 void SoftwareRenderer::DrawUnsupportedQuad(const DrawingFrame* frame,
596 const DrawQuad* quad) {
598 current_paint_.setColor(SK_ColorWHITE);
600 current_paint_.setColor(SK_ColorMAGENTA);
602 current_paint_.setAlpha(quad->opacity() * 255);
603 current_canvas_->drawRect(gfx::RectFToSkRect(QuadVertexRect()),
607 void SoftwareRenderer::CopyCurrentRenderPassToBitmap(
609 scoped_ptr<CopyOutputRequest> request) {
610 gfx::Rect copy_rect = frame->current_render_pass->output_rect;
611 if (request->has_area())
612 copy_rect.Intersect(request->area());
613 gfx::Rect window_copy_rect = MoveFromDrawToWindowSpace(copy_rect);
615 scoped_ptr<SkBitmap> bitmap(new SkBitmap);
616 bitmap->setConfig(SkBitmap::kARGB_8888_Config,
617 window_copy_rect.width(),
618 window_copy_rect.height());
619 current_canvas_->readPixels(
620 bitmap.get(), window_copy_rect.x(), window_copy_rect.y());
622 request->SendBitmapResult(bitmap.Pass());
625 void SoftwareRenderer::DiscardBackbuffer() {
626 if (is_backbuffer_discarded_)
629 output_surface_->DiscardBackbuffer();
631 is_backbuffer_discarded_ = true;
633 // Damage tracker needs a full reset every time framebuffer is discarded.
634 client_->SetFullRootLayerDamage();
637 void SoftwareRenderer::EnsureBackbuffer() {
638 if (!is_backbuffer_discarded_)
641 output_surface_->EnsureBackbuffer();
642 is_backbuffer_discarded_ = false;
645 void SoftwareRenderer::GetFramebufferPixels(void* pixels,
646 const gfx::Rect& rect) {
647 TRACE_EVENT0("cc", "SoftwareRenderer::GetFramebufferPixels");
648 SkBitmap subset_bitmap;
649 gfx::Rect frame_rect(rect);
650 frame_rect += current_viewport_rect_.OffsetFromOrigin();
651 output_device_->CopyToBitmap(frame_rect, &subset_bitmap);
652 subset_bitmap.copyPixelsTo(pixels,
653 4 * frame_rect.width() * frame_rect.height(),
654 4 * frame_rect.width());
657 void SoftwareRenderer::SetVisible(bool visible) {
658 if (visible_ == visible)