Upstream version 5.34.104.0
[platform/framework/web/crosswalk.git] / src / cc / output / software_renderer.cc
1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "cc/output/software_renderer.h"
6
7 #include "base/debug/trace_event.h"
8 #include "cc/base/math_util.h"
9 #include "cc/output/compositor_frame.h"
10 #include "cc/output/compositor_frame_ack.h"
11 #include "cc/output/compositor_frame_metadata.h"
12 #include "cc/output/copy_output_request.h"
13 #include "cc/output/output_surface.h"
14 #include "cc/output/render_surface_filters.h"
15 #include "cc/output/software_output_device.h"
16 #include "cc/quads/checkerboard_draw_quad.h"
17 #include "cc/quads/debug_border_draw_quad.h"
18 #include "cc/quads/picture_draw_quad.h"
19 #include "cc/quads/render_pass_draw_quad.h"
20 #include "cc/quads/solid_color_draw_quad.h"
21 #include "cc/quads/texture_draw_quad.h"
22 #include "cc/quads/tile_draw_quad.h"
23 #include "skia/ext/opacity_draw_filter.h"
24 #include "third_party/skia/include/core/SkCanvas.h"
25 #include "third_party/skia/include/core/SkColor.h"
26 #include "third_party/skia/include/core/SkImageFilter.h"
27 #include "third_party/skia/include/core/SkMatrix.h"
28 #include "third_party/skia/include/core/SkShader.h"
29 #include "third_party/skia/include/effects/SkLayerRasterizer.h"
30 #include "ui/gfx/rect_conversions.h"
31 #include "ui/gfx/skia_util.h"
32 #include "ui/gfx/transform.h"
33
34 namespace cc {
35
36 namespace {
37
38 class OnDemandRasterTaskImpl : public internal::Task {
39  public:
40   OnDemandRasterTaskImpl(PicturePileImpl* picture_pile,
41                          SkCanvas* canvas,
42                          gfx::Rect content_rect,
43                          float contents_scale)
44       : picture_pile_(picture_pile),
45         canvas_(canvas),
46         content_rect_(content_rect),
47         contents_scale_(contents_scale) {
48     DCHECK(picture_pile_);
49     DCHECK(canvas_);
50   }
51
52   // Overridden from internal::Task:
53   virtual void RunOnWorkerThread(unsigned thread_index) OVERRIDE {
54     TRACE_EVENT0("cc", "OnDemandRasterTaskImpl::RunOnWorkerThread");
55     picture_pile_->RasterDirect(canvas_, content_rect_, contents_scale_, NULL);
56   }
57
58  protected:
59   virtual ~OnDemandRasterTaskImpl() {}
60
61  private:
62   PicturePileImpl* picture_pile_;
63   SkCanvas* canvas_;
64   const gfx::Rect content_rect_;
65   const float contents_scale_;
66
67   DISALLOW_COPY_AND_ASSIGN(OnDemandRasterTaskImpl);
68 };
69
70 static inline bool IsScalarNearlyInteger(SkScalar scalar) {
71   return SkScalarNearlyZero(scalar - SkScalarRoundToScalar(scalar));
72 }
73
74 bool IsScaleAndIntegerTranslate(const SkMatrix& matrix) {
75   return IsScalarNearlyInteger(matrix[SkMatrix::kMTransX]) &&
76          IsScalarNearlyInteger(matrix[SkMatrix::kMTransY]) &&
77          SkScalarNearlyZero(matrix[SkMatrix::kMSkewX]) &&
78          SkScalarNearlyZero(matrix[SkMatrix::kMSkewY]) &&
79          SkScalarNearlyZero(matrix[SkMatrix::kMPersp0]) &&
80          SkScalarNearlyZero(matrix[SkMatrix::kMPersp1]) &&
81          SkScalarNearlyZero(matrix[SkMatrix::kMPersp2] - 1.0f);
82 }
83
84 static SkShader::TileMode WrapModeToTileMode(GLint wrap_mode) {
85   switch (wrap_mode) {
86     case GL_REPEAT:
87       return SkShader::kRepeat_TileMode;
88     case GL_CLAMP_TO_EDGE:
89       return SkShader::kClamp_TileMode;
90   }
91   NOTREACHED();
92   return SkShader::kClamp_TileMode;
93 }
94
95 }  // anonymous namespace
96
97 scoped_ptr<SoftwareRenderer> SoftwareRenderer::Create(
98     RendererClient* client,
99     const LayerTreeSettings* settings,
100     OutputSurface* output_surface,
101     ResourceProvider* resource_provider) {
102   return make_scoped_ptr(new SoftwareRenderer(
103       client, settings, output_surface, resource_provider));
104 }
105
106 SoftwareRenderer::SoftwareRenderer(RendererClient* client,
107                                    const LayerTreeSettings* settings,
108                                    OutputSurface* output_surface,
109                                    ResourceProvider* resource_provider)
110     : DirectRenderer(client, settings, output_surface, resource_provider),
111       visible_(true),
112       is_scissor_enabled_(false),
113       is_backbuffer_discarded_(false),
114       output_device_(output_surface->software_device()),
115       current_canvas_(NULL) {
116   if (resource_provider_) {
117     capabilities_.max_texture_size = resource_provider_->max_texture_size();
118     capabilities_.best_texture_format =
119         resource_provider_->best_texture_format();
120   }
121   // The updater can access bitmaps while the SoftwareRenderer is using them.
122   capabilities_.allow_partial_texture_updates = true;
123   capabilities_.using_partial_swap = true;
124
125   capabilities_.using_map_image = settings_->use_map_image;
126   capabilities_.using_shared_memory_resources = true;
127
128   capabilities_.allow_rasterize_on_demand = true;
129 }
130
131 SoftwareRenderer::~SoftwareRenderer() {}
132
133 const RendererCapabilitiesImpl& SoftwareRenderer::Capabilities() const {
134   return capabilities_;
135 }
136
137 void SoftwareRenderer::BeginDrawingFrame(DrawingFrame* frame) {
138   TRACE_EVENT0("cc", "SoftwareRenderer::BeginDrawingFrame");
139   root_canvas_ = output_device_->BeginPaint(
140       gfx::ToEnclosingRect(frame->root_damage_rect));
141 }
142
143 void SoftwareRenderer::FinishDrawingFrame(DrawingFrame* frame) {
144   TRACE_EVENT0("cc", "SoftwareRenderer::FinishDrawingFrame");
145   current_framebuffer_lock_.reset();
146   current_canvas_ = NULL;
147   root_canvas_ = NULL;
148
149   current_frame_data_.reset(new SoftwareFrameData);
150   output_device_->EndPaint(current_frame_data_.get());
151 }
152
153 void SoftwareRenderer::SwapBuffers(const CompositorFrameMetadata& metadata) {
154   TRACE_EVENT0("cc,benchmark", "SoftwareRenderer::SwapBuffers");
155   CompositorFrame compositor_frame;
156   compositor_frame.metadata = metadata;
157   compositor_frame.software_frame_data = current_frame_data_.Pass();
158   output_surface_->SwapBuffers(&compositor_frame);
159 }
160
161 void SoftwareRenderer::ReceiveSwapBuffersAck(const CompositorFrameAck& ack) {
162   output_device_->ReclaimSoftwareFrame(ack.last_software_frame_id);
163 }
164
165 bool SoftwareRenderer::FlippedFramebuffer() const {
166   return false;
167 }
168
169 void SoftwareRenderer::EnsureScissorTestEnabled() {
170   is_scissor_enabled_ = true;
171   SetClipRect(scissor_rect_);
172 }
173
174 void SoftwareRenderer::EnsureScissorTestDisabled() {
175   // There is no explicit notion of enabling/disabling scissoring in software
176   // rendering, but the underlying effect we want is to clear any existing
177   // clipRect on the current SkCanvas. This is done by setting clipRect to
178   // the viewport's dimensions.
179   is_scissor_enabled_ = false;
180   SkBaseDevice* device = current_canvas_->getDevice();
181   SetClipRect(gfx::Rect(device->width(), device->height()));
182 }
183
184 void SoftwareRenderer::Finish() {}
185
186 void SoftwareRenderer::BindFramebufferToOutputSurface(DrawingFrame* frame) {
187   DCHECK(!output_surface_->HasExternalStencilTest());
188   current_framebuffer_lock_.reset();
189   current_canvas_ = root_canvas_;
190 }
191
192 bool SoftwareRenderer::BindFramebufferToTexture(
193     DrawingFrame* frame,
194     const ScopedResource* texture,
195     const gfx::Rect& target_rect) {
196   current_framebuffer_lock_.reset();
197   current_framebuffer_lock_ = make_scoped_ptr(
198       new ResourceProvider::ScopedWriteLockSoftware(
199           resource_provider_, texture->id()));
200   current_canvas_ = current_framebuffer_lock_->sk_canvas();
201   InitializeViewport(frame,
202                      target_rect,
203                      gfx::Rect(target_rect.size()),
204                      target_rect.size());
205   return true;
206 }
207
208 void SoftwareRenderer::SetScissorTestRect(const gfx::Rect& scissor_rect) {
209   is_scissor_enabled_ = true;
210   scissor_rect_ = scissor_rect;
211   SetClipRect(scissor_rect);
212 }
213
214 void SoftwareRenderer::SetClipRect(const gfx::Rect& rect) {
215   // Skia applies the current matrix to clip rects so we reset it temporary.
216   SkMatrix current_matrix = current_canvas_->getTotalMatrix();
217   current_canvas_->resetMatrix();
218   current_canvas_->clipRect(gfx::RectToSkRect(rect), SkRegion::kReplace_Op);
219   current_canvas_->setMatrix(current_matrix);
220 }
221
222 void SoftwareRenderer::ClearCanvas(SkColor color) {
223   // SkCanvas::clear doesn't respect the current clipping region
224   // so we SkCanvas::drawColor instead if scissoring is active.
225   if (is_scissor_enabled_)
226     current_canvas_->drawColor(color, SkXfermode::kSrc_Mode);
227   else
228     current_canvas_->clear(color);
229 }
230
231 void SoftwareRenderer::DiscardPixels(bool has_external_stencil_test,
232                                      bool draw_rect_covers_full_surface) {}
233
234 void SoftwareRenderer::ClearFramebuffer(DrawingFrame* frame,
235                                         bool has_external_stencil_test) {
236   if (frame->current_render_pass->has_transparent_background) {
237     ClearCanvas(SkColorSetARGB(0, 0, 0, 0));
238   } else {
239 #ifndef NDEBUG
240     // On DEBUG builds, opaque render passes are cleared to blue
241     // to easily see regions that were not drawn on the screen.
242     ClearCanvas(SkColorSetARGB(255, 0, 0, 255));
243 #endif
244   }
245 }
246
247 void SoftwareRenderer::SetDrawViewport(
248     const gfx::Rect& window_space_viewport) {}
249
250 bool SoftwareRenderer::IsSoftwareResource(
251     ResourceProvider::ResourceId resource_id) const {
252   switch (resource_provider_->GetResourceType(resource_id)) {
253     case ResourceProvider::GLTexture:
254       return false;
255     case ResourceProvider::Bitmap:
256       return true;
257     case ResourceProvider::InvalidType:
258       break;
259   }
260
261   LOG(FATAL) << "Invalid resource type.";
262   return false;
263 }
264
265 void SoftwareRenderer::DoDrawQuad(DrawingFrame* frame, const DrawQuad* quad) {
266   TRACE_EVENT0("cc", "SoftwareRenderer::DoDrawQuad");
267   gfx::Transform quad_rect_matrix;
268   QuadRectTransform(&quad_rect_matrix, quad->quadTransform(), quad->rect);
269   gfx::Transform contents_device_transform =
270       frame->window_matrix * frame->projection_matrix * quad_rect_matrix;
271   contents_device_transform.FlattenTo2d();
272   SkMatrix sk_device_matrix;
273   gfx::TransformToFlattenedSkMatrix(contents_device_transform,
274                                     &sk_device_matrix);
275   current_canvas_->setMatrix(sk_device_matrix);
276
277   current_paint_.reset();
278   if (!IsScaleAndIntegerTranslate(sk_device_matrix)) {
279     // TODO(danakj): Until we can enable AA only on exterior edges of the
280     // layer, disable AA if any interior edges are present. crbug.com/248175
281     bool all_four_edges_are_exterior = quad->IsTopEdge() &&
282                                        quad->IsLeftEdge() &&
283                                        quad->IsBottomEdge() &&
284                                        quad->IsRightEdge();
285     if (settings_->allow_antialiasing && all_four_edges_are_exterior)
286       current_paint_.setAntiAlias(true);
287     current_paint_.setFilterBitmap(true);
288   }
289
290   if (quad->ShouldDrawWithBlending()) {
291     current_paint_.setAlpha(quad->opacity() * 255);
292     current_paint_.setXfermodeMode(SkXfermode::kSrcOver_Mode);
293   } else {
294     current_paint_.setXfermodeMode(SkXfermode::kSrc_Mode);
295   }
296
297   switch (quad->material) {
298     case DrawQuad::CHECKERBOARD:
299       DrawCheckerboardQuad(frame, CheckerboardDrawQuad::MaterialCast(quad));
300       break;
301     case DrawQuad::DEBUG_BORDER:
302       DrawDebugBorderQuad(frame, DebugBorderDrawQuad::MaterialCast(quad));
303       break;
304     case DrawQuad::PICTURE_CONTENT:
305       DrawPictureQuad(frame, PictureDrawQuad::MaterialCast(quad));
306       break;
307     case DrawQuad::RENDER_PASS:
308       DrawRenderPassQuad(frame, RenderPassDrawQuad::MaterialCast(quad));
309       break;
310     case DrawQuad::SOLID_COLOR:
311       DrawSolidColorQuad(frame, SolidColorDrawQuad::MaterialCast(quad));
312       break;
313     case DrawQuad::TEXTURE_CONTENT:
314       DrawTextureQuad(frame, TextureDrawQuad::MaterialCast(quad));
315       break;
316     case DrawQuad::TILED_CONTENT:
317       DrawTileQuad(frame, TileDrawQuad::MaterialCast(quad));
318       break;
319     case DrawQuad::SURFACE_CONTENT:
320       // Surface content should be fully resolved to other quad types before
321       // reaching a direct renderer.
322       NOTREACHED();
323       break;
324     case DrawQuad::INVALID:
325     case DrawQuad::IO_SURFACE_CONTENT:
326     case DrawQuad::YUV_VIDEO_CONTENT:
327     case DrawQuad::STREAM_VIDEO_CONTENT:
328       DrawUnsupportedQuad(frame, quad);
329       NOTREACHED();
330       break;
331   }
332
333   current_canvas_->resetMatrix();
334 }
335
336 void SoftwareRenderer::DrawCheckerboardQuad(const DrawingFrame* frame,
337                                             const CheckerboardDrawQuad* quad) {
338   gfx::RectF visible_quad_vertex_rect = MathUtil::ScaleRectProportional(
339       QuadVertexRect(), quad->rect, quad->visible_rect);
340   current_paint_.setColor(quad->color);
341   current_paint_.setAlpha(quad->opacity() * SkColorGetA(quad->color));
342   current_canvas_->drawRect(gfx::RectFToSkRect(visible_quad_vertex_rect),
343                             current_paint_);
344 }
345
346 void SoftwareRenderer::DrawDebugBorderQuad(const DrawingFrame* frame,
347                                            const DebugBorderDrawQuad* quad) {
348   // We need to apply the matrix manually to have pixel-sized stroke width.
349   SkPoint vertices[4];
350   gfx::RectFToSkRect(QuadVertexRect()).toQuad(vertices);
351   SkPoint transformed_vertices[4];
352   current_canvas_->getTotalMatrix().mapPoints(transformed_vertices,
353                                               vertices,
354                                               4);
355   current_canvas_->resetMatrix();
356
357   current_paint_.setColor(quad->color);
358   current_paint_.setAlpha(quad->opacity() * SkColorGetA(quad->color));
359   current_paint_.setStyle(SkPaint::kStroke_Style);
360   current_paint_.setStrokeWidth(quad->width);
361   current_canvas_->drawPoints(SkCanvas::kPolygon_PointMode,
362                               4, transformed_vertices, current_paint_);
363 }
364
365 void SoftwareRenderer::DrawPictureQuad(const DrawingFrame* frame,
366                                        const PictureDrawQuad* quad) {
367   SkMatrix content_matrix;
368   content_matrix.setRectToRect(
369       gfx::RectFToSkRect(quad->tex_coord_rect),
370       gfx::RectFToSkRect(QuadVertexRect()),
371       SkMatrix::kFill_ScaleToFit);
372   current_canvas_->concat(content_matrix);
373
374   // TODO(aelias): This isn't correct in all cases. We should detect these
375   // cases and fall back to a persistent bitmap backing
376   // (http://crbug.com/280374).
377   skia::RefPtr<SkDrawFilter> opacity_filter =
378       skia::AdoptRef(new skia::OpacityDrawFilter(
379           quad->opacity(), frame->disable_picture_quad_image_filtering));
380   DCHECK(!current_canvas_->getDrawFilter());
381   current_canvas_->setDrawFilter(opacity_filter.get());
382
383   TRACE_EVENT0("cc",
384                "SoftwareRenderer::DrawPictureQuad");
385
386   // Create and run on-demand raster task for tile.
387   scoped_refptr<internal::Task> on_demand_raster_task(
388       new OnDemandRasterTaskImpl(quad->picture_pile,
389                                  current_canvas_,
390                                  quad->content_rect,
391                                  quad->contents_scale));
392   RunOnDemandRasterTask(on_demand_raster_task.get());
393
394   current_canvas_->setDrawFilter(NULL);
395 }
396
397 void SoftwareRenderer::DrawSolidColorQuad(const DrawingFrame* frame,
398                                           const SolidColorDrawQuad* quad) {
399   gfx::RectF visible_quad_vertex_rect = MathUtil::ScaleRectProportional(
400       QuadVertexRect(), quad->rect, quad->visible_rect);
401   current_paint_.setColor(quad->color);
402   current_paint_.setAlpha(quad->opacity() * SkColorGetA(quad->color));
403   current_canvas_->drawRect(gfx::RectFToSkRect(visible_quad_vertex_rect),
404                             current_paint_);
405 }
406
407 void SoftwareRenderer::DrawTextureQuad(const DrawingFrame* frame,
408                                        const TextureDrawQuad* quad) {
409   if (!IsSoftwareResource(quad->resource_id)) {
410     DrawUnsupportedQuad(frame, quad);
411     return;
412   }
413
414   // TODO(skaslev): Add support for non-premultiplied alpha.
415   ResourceProvider::ScopedReadLockSoftware lock(resource_provider_,
416                                                 quad->resource_id);
417   if (!lock.valid())
418     return;
419   const SkBitmap* bitmap = lock.sk_bitmap();
420   gfx::RectF uv_rect = gfx::ScaleRect(gfx::BoundingRect(quad->uv_top_left,
421                                                         quad->uv_bottom_right),
422                                       bitmap->width(),
423                                       bitmap->height());
424   gfx::RectF visible_uv_rect =
425       MathUtil::ScaleRectProportional(uv_rect, quad->rect, quad->visible_rect);
426   SkRect sk_uv_rect = gfx::RectFToSkRect(visible_uv_rect);
427   gfx::RectF visible_quad_vertex_rect = MathUtil::ScaleRectProportional(
428       QuadVertexRect(), quad->rect, quad->visible_rect);
429   SkRect quad_rect = gfx::RectFToSkRect(visible_quad_vertex_rect);
430
431   if (quad->flipped)
432     current_canvas_->scale(1, -1);
433
434   bool blend_background = quad->background_color != SK_ColorTRANSPARENT &&
435                           !bitmap->isOpaque();
436   bool needs_layer = blend_background && (current_paint_.getAlpha() != 0xFF);
437   if (needs_layer) {
438     current_canvas_->saveLayerAlpha(&quad_rect, current_paint_.getAlpha());
439     current_paint_.setAlpha(0xFF);
440   }
441   if (blend_background) {
442     SkPaint background_paint;
443     background_paint.setColor(quad->background_color);
444     current_canvas_->drawRect(quad_rect, background_paint);
445   }
446   SkShader::TileMode tile_mode = WrapModeToTileMode(lock.wrap_mode());
447   if (tile_mode != SkShader::kClamp_TileMode) {
448     SkMatrix matrix;
449     matrix.setRectToRect(sk_uv_rect, quad_rect, SkMatrix::kFill_ScaleToFit);
450     skia::RefPtr<SkShader> shader = skia::AdoptRef(
451         SkShader::CreateBitmapShader(*bitmap, tile_mode, tile_mode));
452     shader->setLocalMatrix(matrix);
453     SkPaint paint;
454     paint.setStyle(SkPaint::kFill_Style);
455     paint.setShader(shader.get());
456     current_canvas_->drawRect(quad_rect, paint);
457   } else {
458     current_canvas_->drawBitmapRectToRect(*bitmap,
459                                           &sk_uv_rect,
460                                           quad_rect,
461                                           &current_paint_);
462   }
463
464   if (needs_layer)
465     current_canvas_->restore();
466 }
467
468 void SoftwareRenderer::DrawTileQuad(const DrawingFrame* frame,
469                                     const TileDrawQuad* quad) {
470   DCHECK(!output_surface_->ForcedDrawToSoftwareDevice());
471   DCHECK(IsSoftwareResource(quad->resource_id));
472
473   ResourceProvider::ScopedReadLockSoftware lock(resource_provider_,
474                                                 quad->resource_id);
475   if (!lock.valid())
476     return;
477   DCHECK_EQ(GL_CLAMP_TO_EDGE, lock.wrap_mode());
478
479   gfx::RectF visible_tex_coord_rect = MathUtil::ScaleRectProportional(
480       quad->tex_coord_rect, quad->rect, quad->visible_rect);
481   gfx::RectF visible_quad_vertex_rect = MathUtil::ScaleRectProportional(
482       QuadVertexRect(), quad->rect, quad->visible_rect);
483
484   SkRect uv_rect = gfx::RectFToSkRect(visible_tex_coord_rect);
485   current_paint_.setFilterBitmap(true);
486   current_canvas_->drawBitmapRectToRect(
487       *lock.sk_bitmap(),
488       &uv_rect,
489       gfx::RectFToSkRect(visible_quad_vertex_rect),
490       &current_paint_);
491 }
492
493 void SoftwareRenderer::DrawRenderPassQuad(const DrawingFrame* frame,
494                                           const RenderPassDrawQuad* quad) {
495   ScopedResource* content_texture =
496       render_pass_textures_.get(quad->render_pass_id);
497   if (!content_texture || !content_texture->id())
498     return;
499
500   DCHECK(IsSoftwareResource(content_texture->id()));
501   ResourceProvider::ScopedReadLockSoftware lock(resource_provider_,
502                                                 content_texture->id());
503   if (!lock.valid())
504     return;
505   SkShader::TileMode content_tile_mode = WrapModeToTileMode(lock.wrap_mode());
506
507   SkRect dest_rect = gfx::RectFToSkRect(QuadVertexRect());
508   SkRect dest_visible_rect = gfx::RectFToSkRect(MathUtil::ScaleRectProportional(
509       QuadVertexRect(), quad->rect, quad->visible_rect));
510   SkRect content_rect = SkRect::MakeWH(quad->rect.width(), quad->rect.height());
511
512   SkMatrix content_mat;
513   content_mat.setRectToRect(content_rect, dest_rect,
514                             SkMatrix::kFill_ScaleToFit);
515
516   const SkBitmap* content = lock.sk_bitmap();
517
518   SkBitmap filter_bitmap;
519   if (!quad->filters.IsEmpty()) {
520     skia::RefPtr<SkImageFilter> filter = RenderSurfaceFilters::BuildImageFilter(
521         quad->filters, content_texture->size());
522     // TODO(ajuma): In addition origin translation, the canvas should also be
523     // scaled to accomodate device pixel ratio and pinch zoom. See
524     // crbug.com/281516 and crbug.com/281518.
525     // TODO(ajuma): Apply the filter in the same pass as the content where
526     // possible (e.g. when there's no origin offset). See crbug.com/308201.
527     if (filter) {
528       bool is_opaque = false;
529       skia::RefPtr<SkBaseDevice> device =
530           skia::AdoptRef(new SkBitmapDevice(SkBitmap::kARGB_8888_Config,
531                                             content_texture->size().width(),
532                                             content_texture->size().height(),
533                                             is_opaque));
534       SkCanvas canvas(device.get());
535       SkPaint paint;
536       paint.setImageFilter(filter.get());
537       canvas.clear(SK_ColorTRANSPARENT);
538       canvas.translate(SkIntToScalar(-quad->rect.origin().x()),
539                        SkIntToScalar(-quad->rect.origin().y()));
540       canvas.drawSprite(*content, 0, 0, &paint);
541       bool will_change_pixels = false;
542       filter_bitmap = device->accessBitmap(will_change_pixels);
543     }
544   }
545
546   skia::RefPtr<SkShader> shader;
547   if (filter_bitmap.isNull()) {
548     shader = skia::AdoptRef(SkShader::CreateBitmapShader(
549         *content, content_tile_mode, content_tile_mode));
550   } else {
551     shader = skia::AdoptRef(SkShader::CreateBitmapShader(
552         filter_bitmap, content_tile_mode, content_tile_mode));
553   }
554   shader->setLocalMatrix(content_mat);
555   current_paint_.setShader(shader.get());
556
557   if (quad->mask_resource_id) {
558     ResourceProvider::ScopedReadLockSoftware mask_lock(resource_provider_,
559                                                        quad->mask_resource_id);
560     if (!lock.valid())
561       return;
562     SkShader::TileMode mask_tile_mode = WrapModeToTileMode(
563         mask_lock.wrap_mode());
564
565     const SkBitmap* mask = mask_lock.sk_bitmap();
566
567     SkRect mask_rect = SkRect::MakeXYWH(
568         quad->mask_uv_rect.x() * mask->width(),
569         quad->mask_uv_rect.y() * mask->height(),
570         quad->mask_uv_rect.width() * mask->width(),
571         quad->mask_uv_rect.height() * mask->height());
572
573     SkMatrix mask_mat;
574     mask_mat.setRectToRect(mask_rect, dest_rect, SkMatrix::kFill_ScaleToFit);
575
576     skia::RefPtr<SkShader> mask_shader = skia::AdoptRef(
577         SkShader::CreateBitmapShader(*mask, mask_tile_mode, mask_tile_mode));
578     mask_shader->setLocalMatrix(mask_mat);
579
580     SkPaint mask_paint;
581     mask_paint.setShader(mask_shader.get());
582
583     skia::RefPtr<SkLayerRasterizer> mask_rasterizer =
584         skia::AdoptRef(new SkLayerRasterizer);
585     mask_rasterizer->addLayer(mask_paint);
586
587     current_paint_.setRasterizer(mask_rasterizer.get());
588     current_canvas_->drawRect(dest_visible_rect, current_paint_);
589   } else {
590     // TODO(skaslev): Apply background filters and blend with content
591     current_canvas_->drawRect(dest_visible_rect, current_paint_);
592   }
593 }
594
595 void SoftwareRenderer::DrawUnsupportedQuad(const DrawingFrame* frame,
596                                            const DrawQuad* quad) {
597 #ifdef NDEBUG
598   current_paint_.setColor(SK_ColorWHITE);
599 #else
600   current_paint_.setColor(SK_ColorMAGENTA);
601 #endif
602   current_paint_.setAlpha(quad->opacity() * 255);
603   current_canvas_->drawRect(gfx::RectFToSkRect(QuadVertexRect()),
604                             current_paint_);
605 }
606
607 void SoftwareRenderer::CopyCurrentRenderPassToBitmap(
608     DrawingFrame* frame,
609     scoped_ptr<CopyOutputRequest> request) {
610   gfx::Rect copy_rect = frame->current_render_pass->output_rect;
611   if (request->has_area())
612     copy_rect.Intersect(request->area());
613   gfx::Rect window_copy_rect = MoveFromDrawToWindowSpace(copy_rect);
614
615   scoped_ptr<SkBitmap> bitmap(new SkBitmap);
616   bitmap->setConfig(SkBitmap::kARGB_8888_Config,
617                     window_copy_rect.width(),
618                     window_copy_rect.height());
619   current_canvas_->readPixels(
620       bitmap.get(), window_copy_rect.x(), window_copy_rect.y());
621
622   request->SendBitmapResult(bitmap.Pass());
623 }
624
625 void SoftwareRenderer::DiscardBackbuffer() {
626   if (is_backbuffer_discarded_)
627     return;
628
629   output_surface_->DiscardBackbuffer();
630
631   is_backbuffer_discarded_ = true;
632
633   // Damage tracker needs a full reset every time framebuffer is discarded.
634   client_->SetFullRootLayerDamage();
635 }
636
637 void SoftwareRenderer::EnsureBackbuffer() {
638   if (!is_backbuffer_discarded_)
639     return;
640
641   output_surface_->EnsureBackbuffer();
642   is_backbuffer_discarded_ = false;
643 }
644
645 void SoftwareRenderer::GetFramebufferPixels(void* pixels,
646                                             const gfx::Rect& rect) {
647   TRACE_EVENT0("cc", "SoftwareRenderer::GetFramebufferPixels");
648   SkBitmap subset_bitmap;
649   gfx::Rect frame_rect(rect);
650   frame_rect += current_viewport_rect_.OffsetFromOrigin();
651   output_device_->CopyToBitmap(frame_rect, &subset_bitmap);
652   subset_bitmap.copyPixelsTo(pixels,
653                              4 * frame_rect.width() * frame_rect.height(),
654                              4 * frame_rect.width());
655 }
656
657 void SoftwareRenderer::SetVisible(bool visible) {
658   if (visible_ == visible)
659     return;
660   visible_ = visible;
661
662   if (visible_)
663     EnsureBackbuffer();
664   else
665     DiscardBackbuffer();
666 }
667
668 }  // namespace cc