Upstream version 9.38.198.0
[platform/framework/web/crosswalk.git] / src / cc / output / bsp_tree.h
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef CC_OUTPUT_BSP_TREE_H_
6 #define CC_OUTPUT_BSP_TREE_H_
7
8 #include <list>
9 #include <vector>
10
11 #include "base/memory/scoped_ptr.h"
12 #include "cc/base/scoped_ptr_deque.h"
13 #include "cc/base/scoped_ptr_vector.h"
14 #include "cc/output/bsp_compare_result.h"
15 #include "cc/quads/draw_polygon.h"
16
17 namespace cc {
18
19 struct BspNode {
20   // This represents the splitting plane.
21   scoped_ptr<DrawPolygon> node_data;
22   // This represents any coplanar geometry we found while building the BSP.
23   ScopedPtrVector<DrawPolygon> coplanars_front;
24   ScopedPtrVector<DrawPolygon> coplanars_back;
25
26   scoped_ptr<BspNode> back_child;
27   scoped_ptr<BspNode> front_child;
28
29   explicit BspNode(scoped_ptr<DrawPolygon> data);
30   ~BspNode();
31 };
32
33 class CC_EXPORT BspTree {
34  public:
35   explicit BspTree(ScopedPtrDeque<DrawPolygon>* list);
36   scoped_ptr<BspNode>& root() { return root_; }
37
38   template <typename ActionHandlerType>
39   void TraverseWithActionHandler(ActionHandlerType* action_handler) const {
40     if (root_) {
41       WalkInOrderRecursion<ActionHandlerType>(action_handler, root_.get());
42     }
43   }
44
45   ~BspTree();
46
47  private:
48   scoped_ptr<BspNode> root_;
49
50   void FromList(ScopedPtrVector<DrawPolygon>* list);
51   void BuildTree(BspNode* node, ScopedPtrDeque<DrawPolygon>* data);
52
53   template <typename ActionHandlerType>
54   void WalkInOrderAction(ActionHandlerType* action_handler,
55                          DrawPolygon* item) const {
56     (*action_handler)(item);
57   }
58
59   template <typename ActionHandlerType>
60   void WalkInOrderVisitNodes(
61       ActionHandlerType* action_handler,
62       const BspNode* node,
63       const BspNode* first_child,
64       const BspNode* second_child,
65       const ScopedPtrVector<DrawPolygon>& first_coplanars,
66       const ScopedPtrVector<DrawPolygon>& second_coplanars) const {
67     if (first_child) {
68       WalkInOrderRecursion(action_handler, first_child);
69     }
70     for (size_t i = 0; i < first_coplanars.size(); i++) {
71       WalkInOrderAction(action_handler, first_coplanars[i]);
72     }
73     WalkInOrderAction(action_handler, node->node_data.get());
74     for (size_t i = 0; i < second_coplanars.size(); i++) {
75       WalkInOrderAction(action_handler, second_coplanars[i]);
76     }
77     if (second_child) {
78       WalkInOrderRecursion(action_handler, second_child);
79     }
80   }
81
82   template <typename ActionHandlerType>
83   void WalkInOrderRecursion(ActionHandlerType* action_handler,
84                             const BspNode* node) const {
85     // If our view is in front of the the polygon
86     // in this node then walk back then front.
87     if (GetCameraPositionRelative(*(node->node_data)) == BSP_FRONT) {
88       WalkInOrderVisitNodes<ActionHandlerType>(action_handler,
89                                                node,
90                                                node->back_child.get(),
91                                                node->front_child.get(),
92                                                node->coplanars_front,
93                                                node->coplanars_back);
94     } else {
95       WalkInOrderVisitNodes<ActionHandlerType>(action_handler,
96                                                node,
97                                                node->front_child.get(),
98                                                node->back_child.get(),
99                                                node->coplanars_back,
100                                                node->coplanars_front);
101     }
102   }
103
104   // Returns whether or not nodeA is on one or the other side of nodeB,
105   // coplanar, or whether it crosses nodeB's plane and needs to be split
106   static BspCompareResult GetNodePositionRelative(const DrawPolygon& node_a,
107                                                   const DrawPolygon& node_b);
108   // Returns whether or not our viewer is in front of or behind the plane
109   // defined by this polygon/node
110   static BspCompareResult GetCameraPositionRelative(const DrawPolygon& node);
111 };
112
113 }  // namespace cc
114
115 #endif  // CC_OUTPUT_BSP_TREE_H_