1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/layers/video_frame_provider_client_impl.h"
7 #include "cc/base/math_util.h"
8 #include "cc/layers/video_layer_impl.h"
9 #include "media/base/video_frame.h"
14 scoped_refptr<VideoFrameProviderClientImpl>
15 VideoFrameProviderClientImpl::Create(
16 VideoFrameProvider* provider) {
17 return make_scoped_refptr(
18 new VideoFrameProviderClientImpl(provider));
21 VideoFrameProviderClientImpl::~VideoFrameProviderClientImpl() {}
23 VideoFrameProviderClientImpl::VideoFrameProviderClientImpl(
24 VideoFrameProvider* provider)
25 : provider_(provider) {
26 // This only happens during a commit on the compositor thread while the main
27 // thread is blocked. That makes this a thread-safe call to set the video
28 // frame provider client that does not require a lock. The same is true of
29 // the call to Stop().
30 provider_->SetVideoFrameProviderClient(this);
32 // This matrix is the default transformation for stream textures, and flips
34 stream_texture_matrix_ = gfx::Transform(
41 void VideoFrameProviderClientImpl::Stop() {
44 provider_->SetVideoFrameProviderClient(NULL);
48 scoped_refptr<media::VideoFrame>
49 VideoFrameProviderClientImpl::AcquireLockAndCurrentFrame() {
50 provider_lock_.Acquire(); // Balanced by call to ReleaseLock().
54 return provider_->GetCurrentFrame();
57 void VideoFrameProviderClientImpl::PutCurrentFrame(
58 const scoped_refptr<media::VideoFrame>& frame) {
59 provider_lock_.AssertAcquired();
60 provider_->PutCurrentFrame(frame);
63 void VideoFrameProviderClientImpl::ReleaseLock() {
64 provider_lock_.AssertAcquired();
65 provider_lock_.Release();
68 void VideoFrameProviderClientImpl::StopUsingProvider() {
69 // Block the provider from shutting down until this client is done
71 base::AutoLock locker(provider_lock_);
75 void VideoFrameProviderClientImpl::DidReceiveFrame() {
76 if (active_video_layer_)
77 active_video_layer_->SetNeedsRedraw();
80 void VideoFrameProviderClientImpl::DidUpdateMatrix(const float* matrix) {
81 stream_texture_matrix_ = gfx::Transform(
82 matrix[0], matrix[4], matrix[8], matrix[12],
83 matrix[1], matrix[5], matrix[9], matrix[13],
84 matrix[2], matrix[6], matrix[10], matrix[14],
85 matrix[3], matrix[7], matrix[11], matrix[15]);
86 if (active_video_layer_)
87 active_video_layer_->SetNeedsRedraw();