- add sources.
[platform/framework/web/crosswalk.git] / src / cc / layers / render_surface_impl.h
1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef CC_LAYERS_RENDER_SURFACE_IMPL_H_
6 #define CC_LAYERS_RENDER_SURFACE_IMPL_H_
7
8 #include <string>
9 #include <vector>
10
11 #include "base/basictypes.h"
12 #include "base/memory/scoped_ptr.h"
13 #include "cc/base/cc_export.h"
14 #include "cc/layers/layer_lists.h"
15 #include "cc/quads/render_pass.h"
16 #include "cc/quads/shared_quad_state.h"
17 #include "ui/gfx/rect.h"
18 #include "ui/gfx/rect_f.h"
19 #include "ui/gfx/transform.h"
20
21 namespace cc {
22
23 class DamageTracker;
24 class DelegatedRendererLayerImpl;
25 class QuadSink;
26 class RenderPassSink;
27 class LayerImpl;
28
29 struct AppendQuadsData;
30
31 class CC_EXPORT RenderSurfaceImpl {
32  public:
33   explicit RenderSurfaceImpl(LayerImpl* owning_layer);
34   virtual ~RenderSurfaceImpl();
35
36   std::string Name() const;
37
38   gfx::PointF ContentRectCenter() const {
39     return gfx::RectF(content_rect_).CenterPoint();
40   }
41
42   // Returns the rect that encloses the RenderSurfaceImpl including any
43   // reflection.
44   gfx::RectF DrawableContentRect() const;
45
46   void SetDrawOpacity(float opacity) { draw_opacity_ = opacity; }
47   float draw_opacity() const { return draw_opacity_; }
48
49   void SetNearestAncestorThatMovesPixels(RenderSurfaceImpl* surface) {
50     nearest_ancestor_that_moves_pixels_ = surface;
51   }
52   const RenderSurfaceImpl* nearest_ancestor_that_moves_pixels() const {
53     return nearest_ancestor_that_moves_pixels_;
54   }
55
56   void SetDrawOpacityIsAnimating(bool draw_opacity_is_animating) {
57     draw_opacity_is_animating_ = draw_opacity_is_animating;
58   }
59   bool draw_opacity_is_animating() const { return draw_opacity_is_animating_; }
60
61   void SetDrawTransform(const gfx::Transform& draw_transform) {
62     draw_transform_ = draw_transform;
63   }
64   const gfx::Transform& draw_transform() const { return draw_transform_; }
65
66   void SetScreenSpaceTransform(const gfx::Transform& screen_space_transform) {
67     screen_space_transform_ = screen_space_transform;
68   }
69   const gfx::Transform& screen_space_transform() const {
70     return screen_space_transform_;
71   }
72
73   void SetReplicaDrawTransform(const gfx::Transform& replica_draw_transform) {
74     replica_draw_transform_ = replica_draw_transform;
75   }
76   const gfx::Transform& replica_draw_transform() const {
77     return replica_draw_transform_;
78   }
79
80   void SetReplicaScreenSpaceTransform(
81       const gfx::Transform& replica_screen_space_transform) {
82     replica_screen_space_transform_ = replica_screen_space_transform;
83   }
84   const gfx::Transform& replica_screen_space_transform() const {
85     return replica_screen_space_transform_;
86   }
87
88   void SetTargetSurfaceTransformsAreAnimating(bool animating) {
89     target_surface_transforms_are_animating_ = animating;
90   }
91   bool target_surface_transforms_are_animating() const {
92     return target_surface_transforms_are_animating_;
93   }
94   void SetScreenSpaceTransformsAreAnimating(bool animating) {
95     screen_space_transforms_are_animating_ = animating;
96   }
97   bool screen_space_transforms_are_animating() const {
98     return screen_space_transforms_are_animating_;
99   }
100
101   void SetIsClipped(bool is_clipped) { is_clipped_ = is_clipped; }
102   bool is_clipped() const { return is_clipped_; }
103
104   void SetClipRect(gfx::Rect clip_rect);
105   gfx::Rect clip_rect() const { return clip_rect_; }
106
107   // When false, the RenderSurface does not contribute to another target
108   // RenderSurface that is being drawn for the current frame. It could still be
109   // drawn to as a target, but its output will not be a part of any other
110   // surface.
111   bool contributes_to_drawn_surface() const {
112     return contributes_to_drawn_surface_;
113   }
114   void set_contributes_to_drawn_surface(bool contributes_to_drawn_surface) {
115     contributes_to_drawn_surface_ = contributes_to_drawn_surface;
116   }
117
118   bool ContentsChanged() const;
119
120   void SetContentRect(gfx::Rect content_rect);
121   gfx::Rect content_rect() const { return content_rect_; }
122
123   LayerImplList& layer_list() { return layer_list_; }
124   void AddContributingDelegatedRenderPassLayer(LayerImpl* layer);
125   void ClearLayerLists();
126
127   int OwningLayerId() const;
128
129   void ResetPropertyChangedFlag() { surface_property_changed_ = false; }
130   bool SurfacePropertyChanged() const;
131   bool SurfacePropertyChangedOnlyFromDescendant() const;
132
133   DamageTracker* damage_tracker() const { return damage_tracker_.get(); }
134
135   RenderPass::Id RenderPassId();
136
137   void AppendRenderPasses(RenderPassSink* pass_sink);
138   void AppendQuads(QuadSink* quad_sink,
139                    AppendQuadsData* append_quads_data,
140                    bool for_replica,
141                    RenderPass::Id render_pass_id);
142
143  private:
144   LayerImpl* owning_layer_;
145
146   // Uses this surface's space.
147   gfx::Rect content_rect_;
148   bool surface_property_changed_;
149
150   float draw_opacity_;
151   bool draw_opacity_is_animating_;
152   gfx::Transform draw_transform_;
153   gfx::Transform screen_space_transform_;
154   gfx::Transform replica_draw_transform_;
155   gfx::Transform replica_screen_space_transform_;
156   bool target_surface_transforms_are_animating_;
157   bool screen_space_transforms_are_animating_;
158
159   bool is_clipped_;
160   bool contributes_to_drawn_surface_;
161
162   // Uses the space of the surface's target surface.
163   gfx::Rect clip_rect_;
164
165   LayerImplList layer_list_;
166   std::vector<DelegatedRendererLayerImpl*>
167       contributing_delegated_render_pass_layer_list_;
168
169   // The nearest ancestor target surface that will contain the contents of this
170   // surface, and that is going to move pixels within the surface (such as with
171   // a blur). This can point to itself.
172   RenderSurfaceImpl* nearest_ancestor_that_moves_pixels_;
173
174   scoped_ptr<DamageTracker> damage_tracker_;
175
176   // For LayerIteratorActions
177   int target_render_surface_layer_index_history_;
178   int current_layer_index_history_;
179
180   friend struct LayerIteratorActions;
181
182   DISALLOW_COPY_AND_ASSIGN(RenderSurfaceImpl);
183 };
184
185 }  // namespace cc
186 #endif  // CC_LAYERS_RENDER_SURFACE_IMPL_H_