- add sources.
[platform/framework/web/crosswalk.git] / src / cc / layers / render_surface.h
1 // Copyright 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5
6 #ifndef CC_LAYERS_RENDER_SURFACE_H_
7 #define CC_LAYERS_RENDER_SURFACE_H_
8
9 #include <vector>
10
11 #include "base/basictypes.h"
12 #include "base/memory/ref_counted.h"
13 #include "cc/base/cc_export.h"
14 #include "cc/layers/layer_lists.h"
15 #include "ui/gfx/rect.h"
16 #include "ui/gfx/rect_f.h"
17 #include "ui/gfx/transform.h"
18
19 namespace cc {
20
21 class Layer;
22
23 class CC_EXPORT RenderSurface {
24  public:
25   explicit RenderSurface(Layer* owning_layer);
26   ~RenderSurface();
27
28   // Returns the rect that encloses the RenderSurfaceImpl including any
29   // reflection.
30   gfx::RectF DrawableContentRect() const;
31
32   void SetContentRect(gfx::Rect content_rect) { content_rect_ = content_rect; }
33   gfx::Rect content_rect() const { return content_rect_; }
34
35   void SetDrawOpacity(float opacity) { draw_opacity_ = opacity; }
36   float draw_opacity() const { return draw_opacity_; }
37
38   void SetDrawOpacityIsAnimating(bool draw_opacity_is_animating) {
39     draw_opacity_is_animating_ = draw_opacity_is_animating;
40   }
41   bool draw_opacity_is_animating() const { return draw_opacity_is_animating_; }
42
43   void SetDrawTransform(const gfx::Transform& draw_transform) {
44     draw_transform_ = draw_transform;
45   }
46   const gfx::Transform& draw_transform() const { return draw_transform_; }
47
48   void SetScreenSpaceTransform(const gfx::Transform& screen_space_transform) {
49     screen_space_transform_ = screen_space_transform;
50   }
51   const gfx::Transform& screen_space_transform() const {
52     return screen_space_transform_;
53   }
54
55   void SetReplicaDrawTransform(const gfx::Transform& replica_draw_transform) {
56     replica_draw_transform_ = replica_draw_transform;
57   }
58   const gfx::Transform& replica_draw_transform() const {
59     return replica_draw_transform_;
60   }
61
62   void SetReplicaScreenSpaceTransform(
63       const gfx::Transform& replica_screen_space_transform) {
64     replica_screen_space_transform_ = replica_screen_space_transform;
65   }
66   const gfx::Transform& replica_screen_space_transform() const {
67     return replica_screen_space_transform_;
68   }
69
70   void SetTargetSurfaceTransformsAreAnimating(bool animating) {
71     target_surface_transforms_are_animating_ = animating;
72   }
73   bool target_surface_transforms_are_animating() const {
74     return target_surface_transforms_are_animating_;
75   }
76   void SetScreenSpaceTransformsAreAnimating(bool animating) {
77     screen_space_transforms_are_animating_ = animating;
78   }
79   bool screen_space_transforms_are_animating() const {
80     return screen_space_transforms_are_animating_;
81   }
82
83   bool is_clipped() const { return is_clipped_; }
84   void SetIsClipped(bool is_clipped) { is_clipped_ = is_clipped; }
85
86   gfx::Rect clip_rect() const { return clip_rect_; }
87   void SetClipRect(gfx::Rect clip_rect) { clip_rect_ = clip_rect; }
88
89   // When false, the RenderSurface does not contribute to another target
90   // RenderSurface that is being drawn for the current frame. It could still be
91   // drawn to as a target, but its output will not be a part of any other
92   // surface.
93   bool contributes_to_drawn_surface() const {
94     return contributes_to_drawn_surface_;
95   }
96   void set_contributes_to_drawn_surface(bool contributes_to_drawn_surface) {
97     contributes_to_drawn_surface_ = contributes_to_drawn_surface;
98   }
99
100   RenderSurfaceLayerList& layer_list() { return layer_list_; }
101   // A no-op since DelegatedRendererLayers on the main thread don't have any
102   // RenderPasses so they can't contribute to a surface.
103   void AddContributingDelegatedRenderPassLayer(Layer* layer) {}
104
105   void SetNearestAncestorThatMovesPixels(RenderSurface* surface) {
106     nearest_ancestor_that_moves_pixels_ = surface;
107   }
108   const RenderSurface* nearest_ancestor_that_moves_pixels() const {
109     return nearest_ancestor_that_moves_pixels_;
110   }
111
112  private:
113   friend struct LayerIteratorActions;
114
115   Layer* owning_layer_;
116
117   // Uses this surface's space.
118   gfx::Rect content_rect_;
119
120   float draw_opacity_;
121   bool draw_opacity_is_animating_;
122   gfx::Transform draw_transform_;
123   gfx::Transform screen_space_transform_;
124   gfx::Transform replica_draw_transform_;
125   gfx::Transform replica_screen_space_transform_;
126   bool target_surface_transforms_are_animating_;
127   bool screen_space_transforms_are_animating_;
128
129   bool is_clipped_;
130   bool contributes_to_drawn_surface_;
131
132   // Uses the space of the surface's target surface.
133   gfx::Rect clip_rect_;
134
135   RenderSurfaceLayerList layer_list_;
136
137   // The nearest ancestor target surface that will contain the contents of this
138   // surface, and that is going to move pixels within the surface (such as with
139   // a blur). This can point to itself.
140   RenderSurface* nearest_ancestor_that_moves_pixels_;
141
142   // For LayerIteratorActions
143   int target_render_surface_layer_index_history_;
144   int current_layer_index_history_;
145
146   DISALLOW_COPY_AND_ASSIGN(RenderSurface);
147 };
148
149 }  // namespace cc
150 #endif  // CC_LAYERS_RENDER_SURFACE_H_