Update To 11.40.268.0
[platform/framework/web/crosswalk.git] / src / cc / layers / render_surface.h
1 // Copyright 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5
6 #ifndef CC_LAYERS_RENDER_SURFACE_H_
7 #define CC_LAYERS_RENDER_SURFACE_H_
8
9 #include <vector>
10
11 #include "base/basictypes.h"
12 #include "base/memory/ref_counted.h"
13 #include "cc/base/cc_export.h"
14 #include "cc/layers/layer_lists.h"
15 #include "ui/gfx/geometry/rect.h"
16 #include "ui/gfx/geometry/rect_f.h"
17 #include "ui/gfx/transform.h"
18
19 namespace cc {
20
21 class Layer;
22 template <typename LayerType>
23 class LayerIterator;
24
25 class CC_EXPORT RenderSurface {
26  public:
27   explicit RenderSurface(Layer* owning_layer);
28   ~RenderSurface();
29
30   // Returns the rect that encloses the RenderSurfaceImpl including any
31   // reflection.
32   gfx::RectF DrawableContentRect() const;
33
34   void SetContentRect(const gfx::Rect& content_rect) {
35       content_rect_ = content_rect;
36   }
37   gfx::Rect content_rect() const { return content_rect_; }
38
39   void SetDrawOpacity(float opacity) { draw_opacity_ = opacity; }
40   float draw_opacity() const { return draw_opacity_; }
41
42   void SetDrawOpacityIsAnimating(bool draw_opacity_is_animating) {
43     draw_opacity_is_animating_ = draw_opacity_is_animating;
44   }
45   bool draw_opacity_is_animating() const { return draw_opacity_is_animating_; }
46
47   void SetDrawTransform(const gfx::Transform& draw_transform) {
48     draw_transform_ = draw_transform;
49   }
50   const gfx::Transform& draw_transform() const { return draw_transform_; }
51
52   void SetScreenSpaceTransform(const gfx::Transform& screen_space_transform) {
53     screen_space_transform_ = screen_space_transform;
54   }
55   const gfx::Transform& screen_space_transform() const {
56     return screen_space_transform_;
57   }
58
59   void SetReplicaDrawTransform(const gfx::Transform& replica_draw_transform) {
60     replica_draw_transform_ = replica_draw_transform;
61   }
62   const gfx::Transform& replica_draw_transform() const {
63     return replica_draw_transform_;
64   }
65
66   void SetReplicaScreenSpaceTransform(
67       const gfx::Transform& replica_screen_space_transform) {
68     replica_screen_space_transform_ = replica_screen_space_transform;
69   }
70   const gfx::Transform& replica_screen_space_transform() const {
71     return replica_screen_space_transform_;
72   }
73
74   void SetTargetSurfaceTransformsAreAnimating(bool animating) {
75     target_surface_transforms_are_animating_ = animating;
76   }
77   bool target_surface_transforms_are_animating() const {
78     return target_surface_transforms_are_animating_;
79   }
80   void SetScreenSpaceTransformsAreAnimating(bool animating) {
81     screen_space_transforms_are_animating_ = animating;
82   }
83   bool screen_space_transforms_are_animating() const {
84     return screen_space_transforms_are_animating_;
85   }
86
87   bool is_clipped() const { return is_clipped_; }
88   void SetIsClipped(bool is_clipped) { is_clipped_ = is_clipped; }
89
90   gfx::Rect clip_rect() const { return clip_rect_; }
91   void SetClipRect(const gfx::Rect& clip_rect) { clip_rect_ = clip_rect; }
92
93   // When false, the RenderSurface does not contribute to another target
94   // RenderSurface that is being drawn for the current frame. It could still be
95   // drawn to as a target, but its output will not be a part of any other
96   // surface.
97   bool contributes_to_drawn_surface() const {
98     return contributes_to_drawn_surface_;
99   }
100   void set_contributes_to_drawn_surface(bool contributes_to_drawn_surface) {
101     contributes_to_drawn_surface_ = contributes_to_drawn_surface;
102   }
103
104   LayerList& layer_list() { return layer_list_; }
105   // A no-op since DelegatedRendererLayers on the main thread don't have any
106   // RenderPasses so they can't contribute to a surface.
107   void AddContributingDelegatedRenderPassLayer(Layer* layer) {}
108
109   void SetNearestOcclusionImmuneAncestor(RenderSurface* surface) {
110     nearest_occlusion_immune_ancestor_ = surface;
111   }
112   const RenderSurface* nearest_occlusion_immune_ancestor() const {
113     return nearest_occlusion_immune_ancestor_;
114   }
115
116   void ClearLayerLists();
117
118  private:
119   friend class LayerIterator<Layer>;
120
121   Layer* owning_layer_;
122
123   // Uses this surface's space.
124   gfx::Rect content_rect_;
125
126   float draw_opacity_;
127   bool draw_opacity_is_animating_;
128   gfx::Transform draw_transform_;
129   gfx::Transform screen_space_transform_;
130   gfx::Transform replica_draw_transform_;
131   gfx::Transform replica_screen_space_transform_;
132   bool target_surface_transforms_are_animating_;
133   bool screen_space_transforms_are_animating_;
134
135   bool is_clipped_;
136   bool contributes_to_drawn_surface_;
137
138   // Uses the space of the surface's target surface.
139   gfx::Rect clip_rect_;
140
141   LayerList layer_list_;
142
143   // The nearest ancestor target surface that will contain the contents of this
144   // surface, and that ignores outside occlusion. This can point to itself.
145   RenderSurface* nearest_occlusion_immune_ancestor_;
146
147   // For LayerIteratorActions
148   int target_render_surface_layer_index_history_;
149   int current_layer_index_history_;
150
151   DISALLOW_COPY_AND_ASSIGN(RenderSurface);
152 };
153
154 }  // namespace cc
155 #endif  // CC_LAYERS_RENDER_SURFACE_H_