Update To 11.40.268.0
[platform/framework/web/crosswalk.git] / src / cc / layers / layer_iterator.h
1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef CC_LAYERS_LAYER_ITERATOR_H_
6 #define CC_LAYERS_LAYER_ITERATOR_H_
7
8 #include "cc/base/cc_export.h"
9 #include "cc/trees/layer_tree_host_common.h"
10
11 namespace cc {
12
13 // These classes provide means to iterate over the
14 // RenderSurface-Layer tree.
15
16 // Example code follows, for a tree of Layer/RenderSurface objects.
17 // See below for details.
18 //
19 // void DoStuffOnLayers(
20 //     const RenderSurfaceLayerList& render_surface_layer_list) {
21 //   typedef LayerIterator<Layer> LayerIteratorType;
22 //
23 //   LayerIteratorType end =
24 //       LayerIteratorType::End(&render_surface_layer_list);
25 //   for (LayerIteratorType
26 //            it = LayerIteratorType::Begin(&render_surface_layer_list);
27 //        it != end;
28 //        ++it) {
29 //     // Only one of these will be true
30 //     if (it.represents_target_render_surface())
31 //       foo(*it);  // *it is a layer representing a target RenderSurface
32 //     if (it.represents_contributing_render_surface())
33 //       bar(*it);  // *it is a layer representing a RenderSurface that
34 //                  // contributes to the layer's target RenderSurface
35 //     if (it.represents_itself())
36 //       baz(*it);  // *it is a layer representing itself,
37 //                  // as it contributes to its own target RenderSurface
38 //   }
39 // }
40
41 // A RenderSurface R may be referred to in one of two different contexts.
42 // One RenderSurface is "current" at any time, for whatever operation
43 // is being performed. This current surface is referred to as a target surface.
44 // For example, when R is being painted it would be the target surface.
45 // Once R has been painted, its contents may be included into another
46 // surface S. While S is considered the target surface when it is being
47 // painted, R is called a contributing surface in this context as it
48 // contributes to the content of the target surface S.
49 //
50 // The iterator's current position in the tree always points to some layer.
51 // The state of the iterator indicates the role of the layer,
52 // and will be one of the following three states.
53 // A single layer L will appear in the iteration process in at least one,
54 // and possibly all, of these states.
55 // 1. Representing the target surface: The iterator in this state,
56 // pointing at layer L, indicates that the target RenderSurface
57 // is now the surface owned by L. This will occur exactly once for each
58 // RenderSurface in the tree.
59 // 2. Representing a contributing surface: The iterator in this state,
60 // pointing at layer L, refers to the RenderSurface owned
61 // by L as a contributing surface, without changing the current
62 // target RenderSurface.
63 // 3. Representing itself: The iterator in this state, pointing at layer L,
64 // refers to the layer itself, as a child of the
65 // current target RenderSurface.
66 //
67 // The FrontToBack iterator will iterate over children layers of a surface
68 // before the layer representing the surface as a target surface.
69 //
70 // To use the iterators:
71 //
72 // Create a stepping iterator and end iterator by calling
73 // LayerIterator::Begin() and LayerIterator::End() and passing in the
74 // list of layers owning target RenderSurfaces. Step through the tree
75 // by incrementing the stepping iterator while it is != to
76 // the end iterator. At each step the iterator knows what the layer
77 // is representing, and you can query the iterator to decide
78 // what actions to perform with the layer given what it represents.
79
80 ////////////////////////////////////////////////////////////////////////////////
81
82 // Non-templated constants
83 struct LayerIteratorValue {
84   static const int kInvalidTargetRenderSurfaceLayerIndex = -1;
85   // This must be -1 since the iterator action code assumes that this value can
86   // be reached by subtracting one from the position of the first layer in the
87   // current target surface's child layer list, which is 0.
88   static const int kLayerIndexRepresentingTargetRenderSurface = -1;
89 };
90
91 // The position of a layer iterator that is independent
92 // of its many template types.
93 template <typename LayerType> struct LayerIteratorPosition {
94   bool represents_target_render_surface;
95   bool represents_contributing_render_surface;
96   bool represents_itself;
97   LayerType* target_render_surface_layer;
98   LayerType* current_layer;
99 };
100
101 // An iterator class for walking over layers in the
102 // RenderSurface-Layer tree.
103 template <typename LayerType>
104 class LayerIterator {
105   typedef LayerIterator<LayerType> LayerIteratorType;
106   typedef typename LayerType::LayerListType LayerList;
107   typedef typename LayerType::RenderSurfaceListType RenderSurfaceLayerList;
108   typedef typename LayerType::RenderSurfaceType RenderSurfaceType;
109
110  public:
111   LayerIterator() : render_surface_layer_list_(nullptr) {}
112
113   static LayerIteratorType Begin(
114       const RenderSurfaceLayerList* render_surface_layer_list) {
115     return LayerIteratorType(render_surface_layer_list, true);
116   }
117   static LayerIteratorType End(
118       const RenderSurfaceLayerList* render_surface_layer_list) {
119     return LayerIteratorType(render_surface_layer_list, false);
120   }
121
122   LayerIteratorType& operator++() {
123     MoveToNext();
124     return *this;
125   }
126   bool operator==(const LayerIterator& other) const {
127     return target_render_surface_layer_index_ ==
128            other.target_render_surface_layer_index_ &&
129            current_layer_index_ == other.current_layer_index_;
130   }
131   bool operator!=(const LayerIteratorType& other) const {
132     return !(*this == other);
133   }
134
135   LayerType* operator->() const { return current_layer(); }
136   LayerType* operator*() const { return current_layer(); }
137
138   bool represents_target_render_surface() const {
139     return current_layer_represents_target_render_surface();
140   }
141   bool represents_contributing_render_surface() const {
142     return !represents_target_render_surface() &&
143            current_layer_represents_contributing_render_surface();
144   }
145   bool represents_itself() const {
146     return !represents_target_render_surface() &&
147            !represents_contributing_render_surface();
148   }
149
150   LayerType* target_render_surface_layer() const {
151     return render_surface_layer_list_->at(target_render_surface_layer_index_);
152   }
153
154   operator const LayerIteratorPosition<LayerType>() const {
155     LayerIteratorPosition<LayerType> position;
156     position.represents_target_render_surface =
157         represents_target_render_surface();
158     position.represents_contributing_render_surface =
159         represents_contributing_render_surface();
160     position.represents_itself = represents_itself();
161     position.target_render_surface_layer = target_render_surface_layer();
162     position.current_layer = current_layer();
163     return position;
164   }
165
166  private:
167   LayerIterator(const RenderSurfaceLayerList* render_surface_layer_list,
168                 bool start)
169       : render_surface_layer_list_(render_surface_layer_list),
170         target_render_surface_layer_index_(0) {
171     for (size_t i = 0; i < render_surface_layer_list->size(); ++i) {
172       if (!render_surface_layer_list->at(i)->render_surface()) {
173         NOTREACHED();
174         MoveToEnd();
175         return;
176       }
177     }
178
179     if (start && !render_surface_layer_list->empty())
180       MoveToBegin();
181     else
182       MoveToEnd();
183   }
184
185   void MoveToBegin() {
186     target_render_surface_layer_index_ = 0;
187     current_layer_index_ = target_render_surface_children().size() - 1;
188     MoveToHighestInSubtree();
189   }
190
191   void MoveToEnd() {
192     target_render_surface_layer_index_ =
193         LayerIteratorValue::kInvalidTargetRenderSurfaceLayerIndex;
194     current_layer_index_ = 0;
195   }
196
197   void MoveToNext() {
198     // Moves to the previous layer in the current RS layer list.
199     // Then we check if the new current layer has its own RS,
200     // in which case there are things in that RS layer list that are higher,
201     // so we find the highest layer in that subtree.
202     // If we move back past the front of the list,
203     // we jump up to the previous RS layer list, picking up again where we
204     // had previously recursed into the current RS layer list.
205
206     if (!current_layer_represents_target_render_surface()) {
207       // Subtracting one here will eventually cause the current layer
208       // to become that layer representing the target render surface.
209       --current_layer_index_;
210       MoveToHighestInSubtree();
211     } else {
212       while (current_layer_represents_target_render_surface()) {
213         if (!target_render_surface_layer_index_) {
214           // End of the list.
215           target_render_surface_layer_index_ =
216               LayerIteratorValue::kInvalidTargetRenderSurfaceLayerIndex;
217           current_layer_index_ = 0;
218           return;
219         }
220         target_render_surface_layer_index_ =
221             target_render_surface()->target_render_surface_layer_index_history_;
222         current_layer_index_ =
223             target_render_surface()->current_layer_index_history_;
224       }
225     }
226   }
227
228   void MoveToHighestInSubtree() {
229     if (current_layer_represents_target_render_surface())
230       return;
231     while (current_layer_represents_contributing_render_surface()) {
232       // Save where we were in the current target surface, move to the next one,
233       // and save the target surface that we came from there
234       // so we can go back to it.
235       target_render_surface()->current_layer_index_history_ =
236           current_layer_index_;
237       int previous_target_render_surface_layer =
238           target_render_surface_layer_index_;
239
240       for (LayerType* layer = current_layer();
241            target_render_surface_layer() != layer;
242            ++target_render_surface_layer_index_) {
243       }
244       current_layer_index_ = target_render_surface_children().size() - 1;
245
246       target_render_surface()->target_render_surface_layer_index_history_ =
247           previous_target_render_surface_layer;
248     }
249   }
250
251   inline LayerType* current_layer() const {
252     return current_layer_represents_target_render_surface()
253                ? target_render_surface_layer()
254                : LayerTreeHostCommon::get_layer_as_raw_ptr(
255                      target_render_surface_children(), current_layer_index_);
256   }
257
258   inline bool current_layer_represents_contributing_render_surface() const {
259     return LayerTreeHostCommon::RenderSurfaceContributesToTarget<LayerType>(
260         current_layer(), target_render_surface_layer()->id());
261   }
262   inline bool current_layer_represents_target_render_surface() const {
263     return current_layer_index_ ==
264            LayerIteratorValue::kLayerIndexRepresentingTargetRenderSurface;
265   }
266
267   inline RenderSurfaceType* target_render_surface() const {
268     return target_render_surface_layer()->render_surface();
269   }
270   inline const LayerList& target_render_surface_children() const {
271     return target_render_surface()->layer_list();
272   }
273
274   const RenderSurfaceLayerList* render_surface_layer_list_;
275
276   // The iterator's current position.
277
278   // A position in the render_surface_layer_list. This points to a layer which
279   // owns the current target surface. This is a value from 0 to n-1
280   // (n = size of render_surface_layer_list = number of surfaces).
281   // A value outside of this range
282   // (for example, LayerIteratorValue::kInvalidTargetRenderSurfaceLayerIndex)
283   // is used to indicate a position outside the bounds of the tree.
284   int target_render_surface_layer_index_;
285   // A position in the list of layers that are children of the
286   // current target surface. When pointing to one of these layers,
287   // this is a value from 0 to n-1 (n = number of children).
288   // Since the iterator must also stop at the layers representing
289   // the target surface, this is done by setting the current_layerIndex
290   // to a value of LayerIteratorValue::LayerRepresentingTargetRenderSurface.
291   int current_layer_index_;
292 };
293
294 }  // namespace cc
295
296 #endif  // CC_LAYERS_LAYER_ITERATOR_H_