Update To 11.40.268.0
[platform/framework/web/crosswalk.git] / src / cc / layers / heads_up_display_layer_impl_unittest.cc
1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "cc/layers/append_quads_data.h"
6 #include "cc/layers/heads_up_display_layer_impl.h"
7 #include "cc/test/fake_impl_proxy.h"
8 #include "cc/test/fake_layer_tree_host_impl.h"
9 #include "cc/test/fake_output_surface.h"
10 #include "cc/test/test_shared_bitmap_manager.h"
11 #include "testing/gtest/include/gtest/gtest.h"
12
13 namespace cc {
14 namespace {
15
16 void CheckDrawLayer(HeadsUpDisplayLayerImpl* layer,
17                     ResourceProvider* resource_provider,
18                     DrawMode draw_mode) {
19   scoped_ptr<RenderPass> render_pass = RenderPass::Create();
20   AppendQuadsData data;
21   bool will_draw = layer->WillDraw(draw_mode, resource_provider);
22   if (will_draw)
23     layer->AppendQuads(render_pass.get(), Occlusion(), &data);
24   layer->UpdateHudTexture(draw_mode, resource_provider);
25   if (will_draw)
26     layer->DidDraw(resource_provider);
27
28   size_t expected_quad_list_size = will_draw ? 1 : 0;
29   EXPECT_EQ(expected_quad_list_size, render_pass->quad_list.size());
30 }
31
32 TEST(HeadsUpDisplayLayerImplTest, ResourcelessSoftwareDrawAfterResourceLoss) {
33   FakeImplProxy proxy;
34   TestSharedBitmapManager shared_bitmap_manager;
35   FakeLayerTreeHostImpl host_impl(&proxy, &shared_bitmap_manager);
36   host_impl.CreatePendingTree();
37   host_impl.InitializeRenderer(FakeOutputSurface::Create3d());
38   scoped_ptr<HeadsUpDisplayLayerImpl> layer =
39     HeadsUpDisplayLayerImpl::Create(host_impl.pending_tree(), 1);
40   layer->SetContentBounds(gfx::Size(100, 100));
41
42   // Check regular hardware draw is ok.
43   CheckDrawLayer(
44       layer.get(), host_impl.resource_provider(), DRAW_MODE_HARDWARE);
45
46   // Simulate a resource loss on transitioning to resourceless software mode.
47   layer->ReleaseResources();
48
49   // Should skip resourceless software draw and not crash in UpdateHudTexture.
50   CheckDrawLayer(layer.get(),
51                  host_impl.resource_provider(),
52                  DRAW_MODE_RESOURCELESS_SOFTWARE);
53 }
54
55 }  // namespace
56 }  // namespace cc