Upstream version 9.38.198.0
[platform/framework/web/crosswalk.git] / src / cc / layers / heads_up_display_layer_impl_unittest.cc
1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "cc/layers/append_quads_data.h"
6 #include "cc/layers/heads_up_display_layer_impl.h"
7 #include "cc/test/fake_impl_proxy.h"
8 #include "cc/test/fake_layer_tree_host_impl.h"
9 #include "cc/test/fake_output_surface.h"
10 #include "cc/test/mock_occlusion_tracker.h"
11 #include "cc/test/test_shared_bitmap_manager.h"
12 #include "testing/gtest/include/gtest/gtest.h"
13
14 namespace cc {
15 namespace {
16
17 void CheckDrawLayer(HeadsUpDisplayLayerImpl* layer,
18                     ResourceProvider* resource_provider,
19                     DrawMode draw_mode) {
20   MockOcclusionTracker<LayerImpl> occlusion_tracker;
21   scoped_ptr<RenderPass> render_pass = RenderPass::Create();
22   AppendQuadsData data;
23   bool will_draw = layer->WillDraw(draw_mode, resource_provider);
24   if (will_draw)
25     layer->AppendQuads(render_pass.get(), occlusion_tracker, &data);
26   layer->UpdateHudTexture(draw_mode, resource_provider);
27   if (will_draw)
28     layer->DidDraw(resource_provider);
29
30   size_t expected_quad_list_size = will_draw ? 1 : 0;
31   EXPECT_EQ(expected_quad_list_size, render_pass->quad_list.size());
32 }
33
34 TEST(HeadsUpDisplayLayerImplTest, ResourcelessSoftwareDrawAfterResourceLoss) {
35   FakeImplProxy proxy;
36   TestSharedBitmapManager shared_bitmap_manager;
37   FakeLayerTreeHostImpl host_impl(&proxy, &shared_bitmap_manager);
38   host_impl.CreatePendingTree();
39   host_impl.InitializeRenderer(
40       FakeOutputSurface::Create3d().PassAs<OutputSurface>());
41   scoped_ptr<HeadsUpDisplayLayerImpl> layer =
42     HeadsUpDisplayLayerImpl::Create(host_impl.pending_tree(), 1);
43   layer->SetContentBounds(gfx::Size(100, 100));
44
45   // Check regular hardware draw is ok.
46   CheckDrawLayer(
47       layer.get(), host_impl.resource_provider(), DRAW_MODE_HARDWARE);
48
49   // Simulate a resource loss on transitioning to resourceless software mode.
50   layer->ReleaseResources();
51
52   // Should skip resourceless software draw and not crash in UpdateHudTexture.
53   CheckDrawLayer(layer.get(),
54                  host_impl.resource_provider(),
55                  DRAW_MODE_RESOURCELESS_SOFTWARE);
56 }
57
58 }  // namespace
59 }  // namespace cc