Upstream version 5.34.104.0
[platform/framework/web/crosswalk.git] / src / cc / layers / delegated_renderer_layer_impl.cc
1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "cc/layers/delegated_renderer_layer_impl.h"
6
7 #include <algorithm>
8 #include <utility>
9
10 #include "base/bind.h"
11 #include "base/containers/hash_tables.h"
12 #include "cc/base/math_util.h"
13 #include "cc/layers/append_quads_data.h"
14 #include "cc/layers/quad_sink.h"
15 #include "cc/layers/render_pass_sink.h"
16 #include "cc/output/delegated_frame_data.h"
17 #include "cc/quads/render_pass_draw_quad.h"
18 #include "cc/quads/solid_color_draw_quad.h"
19 #include "cc/trees/layer_tree_impl.h"
20
21 namespace cc {
22
23 DelegatedRendererLayerImpl::DelegatedRendererLayerImpl(
24     LayerTreeImpl* tree_impl, int id)
25     : LayerImpl(tree_impl, id),
26       have_render_passes_to_push_(false),
27       child_id_(0),
28       own_child_id_(false) {
29 }
30
31 DelegatedRendererLayerImpl::~DelegatedRendererLayerImpl() {
32   ClearRenderPasses();
33   ClearChildId();
34 }
35
36 bool DelegatedRendererLayerImpl::HasDelegatedContent() const { return true; }
37
38 bool DelegatedRendererLayerImpl::HasContributingDelegatedRenderPasses() const {
39   // The root RenderPass for the layer is merged with its target
40   // RenderPass in each frame. So we only have extra RenderPasses
41   // to merge when we have a non-root RenderPass present.
42   return render_passes_in_draw_order_.size() > 1;
43 }
44
45 static ResourceProvider::ResourceId ResourceRemapHelper(
46     bool* invalid_frame,
47     const ResourceProvider::ResourceIdMap& child_to_parent_map,
48     ResourceProvider::ResourceIdArray* resources_in_frame,
49     ResourceProvider::ResourceId id) {
50
51   ResourceProvider::ResourceIdMap::const_iterator it =
52       child_to_parent_map.find(id);
53   if (it == child_to_parent_map.end()) {
54     *invalid_frame = true;
55     return 0;
56   }
57
58   DCHECK_EQ(it->first, id);
59   ResourceProvider::ResourceId remapped_id = it->second;
60   resources_in_frame->push_back(id);
61   return remapped_id;
62 }
63
64 void DelegatedRendererLayerImpl::PushPropertiesTo(LayerImpl* layer) {
65   LayerImpl::PushPropertiesTo(layer);
66
67   DelegatedRendererLayerImpl* delegated_layer =
68       static_cast<DelegatedRendererLayerImpl*>(layer);
69
70   // If we have a new child_id to give to the active layer, it should
71   // have already deleted its old child_id.
72   DCHECK(delegated_layer->child_id_ == 0 ||
73          delegated_layer->child_id_ == child_id_);
74   delegated_layer->child_id_ = child_id_;
75   delegated_layer->own_child_id_ = true;
76   own_child_id_ = false;
77
78   delegated_layer->SetDisplaySize(display_size_);
79   if (have_render_passes_to_push_) {
80     // This passes ownership of the render passes to the active tree.
81     delegated_layer->SetRenderPasses(&render_passes_in_draw_order_);
82     DCHECK(render_passes_in_draw_order_.empty());
83     have_render_passes_to_push_ = false;
84   }
85
86   // This is just a copy for testing, since resources are added to the
87   // ResourceProvider in the pending tree.
88   delegated_layer->resources_ = resources_;
89 }
90
91 void DelegatedRendererLayerImpl::CreateChildIdIfNeeded(
92     const ReturnCallback& return_callback) {
93   if (child_id_)
94     return;
95
96   ResourceProvider* resource_provider = layer_tree_impl()->resource_provider();
97   child_id_ = resource_provider->CreateChild(return_callback);
98   own_child_id_ = true;
99 }
100
101 void DelegatedRendererLayerImpl::SetFrameData(
102     const DelegatedFrameData* frame_data,
103     const gfx::RectF& damage_in_frame) {
104   DCHECK(child_id_) << "CreateChildIdIfNeeded must be called first.";
105   DCHECK(frame_data);
106   DCHECK(!frame_data->render_pass_list.empty());
107   // A frame with an empty root render pass is invalid.
108   DCHECK(!frame_data->render_pass_list.back()->output_rect.IsEmpty());
109
110   ResourceProvider* resource_provider = layer_tree_impl()->resource_provider();
111     const ResourceProvider::ResourceIdMap& resource_map =
112         resource_provider->GetChildToParentMap(child_id_);
113
114   resource_provider->ReceiveFromChild(child_id_, frame_data->resource_list);
115
116   ScopedPtrVector<RenderPass> render_pass_list;
117   RenderPass::CopyAll(frame_data->render_pass_list, &render_pass_list);
118
119   bool invalid_frame = false;
120   ResourceProvider::ResourceIdArray resources_in_frame;
121   DrawQuad::ResourceIteratorCallback remap_resources_to_parent_callback =
122       base::Bind(&ResourceRemapHelper,
123                  &invalid_frame,
124                  resource_map,
125                  &resources_in_frame);
126   for (size_t i = 0; i < render_pass_list.size(); ++i) {
127     RenderPass* pass = render_pass_list[i];
128     for (size_t j = 0; j < pass->quad_list.size(); ++j) {
129       DrawQuad* quad = pass->quad_list[j];
130       quad->IterateResources(remap_resources_to_parent_callback);
131     }
132   }
133
134   if (invalid_frame) {
135     // Declare we are still using the last frame's resources.
136     resource_provider->DeclareUsedResourcesFromChild(child_id_, resources_);
137     return;
138   }
139
140   // Declare we are using the new frame's resources.
141   resources_.swap(resources_in_frame);
142   resource_provider->DeclareUsedResourcesFromChild(child_id_, resources_);
143
144   // Display size is already set so we can compute what the damage rect
145   // will be in layer space. The damage may exceed the visible portion of
146   // the frame, so intersect the damage to the layer's bounds.
147   RenderPass* new_root_pass = render_pass_list.back();
148   gfx::Size frame_size = new_root_pass->output_rect.size();
149   gfx::RectF damage_in_layer = MathUtil::MapClippedRect(
150       DelegatedFrameToLayerSpaceTransform(frame_size), damage_in_frame);
151   SetUpdateRect(gfx::IntersectRects(
152       gfx::UnionRects(update_rect(), damage_in_layer), gfx::Rect(bounds())));
153
154   SetRenderPasses(&render_pass_list);
155   have_render_passes_to_push_ = true;
156 }
157
158 void DelegatedRendererLayerImpl::SetDisplaySize(const gfx::Size& size) {
159   if (display_size_ == size)
160     return;
161   display_size_ = size;
162   NoteLayerPropertyChanged();
163 }
164
165 void DelegatedRendererLayerImpl::SetRenderPasses(
166     ScopedPtrVector<RenderPass>* render_passes_in_draw_order) {
167   ClearRenderPasses();
168
169   for (size_t i = 0; i < render_passes_in_draw_order->size(); ++i) {
170     ScopedPtrVector<RenderPass>::iterator to_take =
171         render_passes_in_draw_order->begin() + i;
172     render_passes_index_by_id_.insert(
173         std::pair<RenderPass::Id, int>((*to_take)->id, i));
174     scoped_ptr<RenderPass> taken_render_pass =
175         render_passes_in_draw_order->take(to_take);
176     render_passes_in_draw_order_.push_back(taken_render_pass.Pass());
177   }
178
179   // Give back an empty array instead of nulls.
180   render_passes_in_draw_order->clear();
181 }
182
183 void DelegatedRendererLayerImpl::ClearRenderPasses() {
184   render_passes_index_by_id_.clear();
185   render_passes_in_draw_order_.clear();
186 }
187
188 scoped_ptr<LayerImpl> DelegatedRendererLayerImpl::CreateLayerImpl(
189     LayerTreeImpl* tree_impl) {
190   return DelegatedRendererLayerImpl::Create(
191       tree_impl, id()).PassAs<LayerImpl>();
192 }
193
194 void DelegatedRendererLayerImpl::ReleaseResources() {
195   ClearRenderPasses();
196   ClearChildId();
197 }
198
199 gfx::Transform DelegatedRendererLayerImpl::DelegatedFrameToLayerSpaceTransform(
200     const gfx::Size& frame_size) const {
201   gfx::Size display_size = display_size_.IsEmpty() ? bounds() : display_size_;
202
203   gfx::Transform delegated_frame_to_layer_space_transform;
204   delegated_frame_to_layer_space_transform.Scale(
205       static_cast<double>(display_size.width()) / frame_size.width(),
206       static_cast<double>(display_size.height()) / frame_size.height());
207   return delegated_frame_to_layer_space_transform;
208 }
209
210 static inline int IndexToId(int index) { return index + 1; }
211 static inline int IdToIndex(int id) { return id - 1; }
212
213 RenderPass::Id DelegatedRendererLayerImpl::FirstContributingRenderPassId()
214     const {
215   return RenderPass::Id(id(), IndexToId(0));
216 }
217
218 RenderPass::Id DelegatedRendererLayerImpl::NextContributingRenderPassId(
219     RenderPass::Id previous) const {
220   return RenderPass::Id(previous.layer_id, previous.index + 1);
221 }
222
223 bool DelegatedRendererLayerImpl::ConvertDelegatedRenderPassId(
224     RenderPass::Id delegated_render_pass_id,
225     RenderPass::Id* output_render_pass_id) const {
226   base::hash_map<RenderPass::Id, int>::const_iterator found =
227       render_passes_index_by_id_.find(delegated_render_pass_id);
228   if (found == render_passes_index_by_id_.end()) {
229     // Be robust against a RenderPass id that isn't part of the frame.
230     return false;
231   }
232   unsigned delegated_render_pass_index = found->second;
233   *output_render_pass_id =
234       RenderPass::Id(id(), IndexToId(delegated_render_pass_index));
235   return true;
236 }
237
238 void DelegatedRendererLayerImpl::AppendContributingRenderPasses(
239     RenderPassSink* render_pass_sink) {
240   DCHECK(HasContributingDelegatedRenderPasses());
241
242   const RenderPass* root_delegated_render_pass =
243       render_passes_in_draw_order_.back();
244   gfx::Size frame_size = root_delegated_render_pass->output_rect.size();
245   gfx::Transform delegated_frame_to_root_transform =
246       screen_space_transform() *
247       DelegatedFrameToLayerSpaceTransform(frame_size);
248
249   for (size_t i = 0; i < render_passes_in_draw_order_.size() - 1; ++i) {
250     RenderPass::Id output_render_pass_id(-1, -1);
251     bool present =
252         ConvertDelegatedRenderPassId(render_passes_in_draw_order_[i]->id,
253                                      &output_render_pass_id);
254
255     // Don't clash with the RenderPass we generate if we own a RenderSurface.
256     DCHECK(present) << render_passes_in_draw_order_[i]->id.layer_id << ", "
257                     << render_passes_in_draw_order_[i]->id.index;
258     DCHECK_GT(output_render_pass_id.index, 0);
259
260     scoped_ptr<RenderPass> copy_pass =
261         render_passes_in_draw_order_[i]->Copy(output_render_pass_id);
262     copy_pass->transform_to_root_target.ConcatTransform(
263         delegated_frame_to_root_transform);
264     render_pass_sink->AppendRenderPass(copy_pass.Pass());
265   }
266 }
267
268 bool DelegatedRendererLayerImpl::WillDraw(DrawMode draw_mode,
269                                           ResourceProvider* resource_provider) {
270   if (draw_mode == DRAW_MODE_RESOURCELESS_SOFTWARE)
271     return false;
272   return LayerImpl::WillDraw(draw_mode, resource_provider);
273 }
274
275 void DelegatedRendererLayerImpl::AppendQuads(
276     QuadSink* quad_sink,
277     AppendQuadsData* append_quads_data) {
278   AppendRainbowDebugBorder(quad_sink, append_quads_data);
279
280   // This list will be empty after a lost context until a new frame arrives.
281   if (render_passes_in_draw_order_.empty())
282     return;
283
284   RenderPass::Id target_render_pass_id = append_quads_data->render_pass_id;
285
286   const RenderPass* root_delegated_render_pass =
287       render_passes_in_draw_order_.back();
288
289   DCHECK(root_delegated_render_pass->output_rect.origin().IsOrigin());
290   gfx::Size frame_size = root_delegated_render_pass->output_rect.size();
291
292   // If the index of the RenderPassId is 0, then it is a RenderPass generated
293   // for a layer in this compositor, not the delegating renderer. Then we want
294   // to merge our root RenderPass with the target RenderPass. Otherwise, it is
295   // some RenderPass which we added from the delegating renderer.
296   bool should_merge_root_render_pass_with_target = !target_render_pass_id.index;
297   if (should_merge_root_render_pass_with_target) {
298     // Verify that the RenderPass we are appending to is created by our
299     // render_target.
300     DCHECK(target_render_pass_id.layer_id == render_target()->id());
301
302     AppendRenderPassQuads(
303         quad_sink, append_quads_data, root_delegated_render_pass, frame_size);
304   } else {
305     // Verify that the RenderPass we are appending to was created by us.
306     DCHECK(target_render_pass_id.layer_id == id());
307
308     int render_pass_index = IdToIndex(target_render_pass_id.index);
309     const RenderPass* delegated_render_pass =
310         render_passes_in_draw_order_[render_pass_index];
311     AppendRenderPassQuads(
312         quad_sink, append_quads_data, delegated_render_pass, frame_size);
313   }
314 }
315
316 void DelegatedRendererLayerImpl::AppendRainbowDebugBorder(
317     QuadSink* quad_sink,
318     AppendQuadsData* append_quads_data) {
319   if (!ShowDebugBorders())
320     return;
321
322   SharedQuadState* shared_quad_state =
323       quad_sink->UseSharedQuadState(CreateSharedQuadState());
324
325   SkColor color;
326   float border_width;
327   GetDebugBorderProperties(&color, &border_width);
328
329   SkColor colors[] = {
330     0x80ff0000,  // Red.
331     0x80ffa500,  // Orange.
332     0x80ffff00,  // Yellow.
333     0x80008000,  // Green.
334     0x800000ff,  // Blue.
335     0x80ee82ee,  // Violet.
336   };
337   const int kNumColors = arraysize(colors);
338
339   const int kStripeWidth = 300;
340   const int kStripeHeight = 300;
341
342   for (size_t i = 0; ; ++i) {
343     // For horizontal lines.
344     int x =  kStripeWidth * i;
345     int width = std::min(kStripeWidth, content_bounds().width() - x - 1);
346
347     // For vertical lines.
348     int y = kStripeHeight * i;
349     int height = std::min(kStripeHeight, content_bounds().height() - y - 1);
350
351     gfx::Rect top(x, 0, width, border_width);
352     gfx::Rect bottom(x,
353                      content_bounds().height() - border_width,
354                      width,
355                      border_width);
356     gfx::Rect left(0, y, border_width, height);
357     gfx::Rect right(content_bounds().width() - border_width,
358                     y,
359                     border_width,
360                     height);
361
362     if (top.IsEmpty() && left.IsEmpty())
363       break;
364
365     if (!top.IsEmpty()) {
366       scoped_ptr<SolidColorDrawQuad> top_quad = SolidColorDrawQuad::Create();
367       top_quad->SetNew(shared_quad_state, top, colors[i % kNumColors], false);
368       quad_sink->Append(top_quad.PassAs<DrawQuad>(), append_quads_data);
369
370       scoped_ptr<SolidColorDrawQuad> bottom_quad = SolidColorDrawQuad::Create();
371       bottom_quad->SetNew(shared_quad_state,
372                           bottom,
373                           colors[kNumColors - 1 - (i % kNumColors)],
374                           false);
375       quad_sink->Append(bottom_quad.PassAs<DrawQuad>(), append_quads_data);
376     }
377     if (!left.IsEmpty()) {
378       scoped_ptr<SolidColorDrawQuad> left_quad = SolidColorDrawQuad::Create();
379       left_quad->SetNew(shared_quad_state,
380                         left,
381                         colors[kNumColors - 1 - (i % kNumColors)],
382                         false);
383       quad_sink->Append(left_quad.PassAs<DrawQuad>(), append_quads_data);
384
385       scoped_ptr<SolidColorDrawQuad> right_quad = SolidColorDrawQuad::Create();
386       right_quad->SetNew(
387           shared_quad_state, right, colors[i % kNumColors], false);
388       quad_sink->Append(right_quad.PassAs<DrawQuad>(), append_quads_data);
389     }
390   }
391 }
392
393 void DelegatedRendererLayerImpl::AppendRenderPassQuads(
394     QuadSink* quad_sink,
395     AppendQuadsData* append_quads_data,
396     const RenderPass* delegated_render_pass,
397     const gfx::Size& frame_size) const {
398
399   const SharedQuadState* delegated_shared_quad_state = NULL;
400   SharedQuadState* output_shared_quad_state = NULL;
401
402   for (size_t i = 0; i < delegated_render_pass->quad_list.size(); ++i) {
403     const DrawQuad* delegated_quad = delegated_render_pass->quad_list[i];
404
405     if (delegated_quad->shared_quad_state != delegated_shared_quad_state) {
406       delegated_shared_quad_state = delegated_quad->shared_quad_state;
407       output_shared_quad_state = quad_sink->UseSharedQuadState(
408           delegated_shared_quad_state->Copy());
409
410       bool is_root_delegated_render_pass =
411           delegated_render_pass == render_passes_in_draw_order_.back();
412       if (is_root_delegated_render_pass) {
413         // Don't allow areas inside the bounds that are empty.
414         DCHECK(display_size_.IsEmpty() ||
415                gfx::Rect(display_size_).Contains(gfx::Rect(bounds())));
416         gfx::Transform delegated_frame_to_target_transform =
417             draw_transform() * DelegatedFrameToLayerSpaceTransform(frame_size);
418
419         output_shared_quad_state->content_to_target_transform.ConcatTransform(
420             delegated_frame_to_target_transform);
421
422         if (render_target() == this) {
423           DCHECK(!is_clipped());
424           DCHECK(render_surface());
425           DCHECK_EQ(0, num_unclipped_descendants());
426           output_shared_quad_state->clip_rect =
427               MathUtil::MapEnclosingClippedRect(
428                   delegated_frame_to_target_transform,
429                   output_shared_quad_state->clip_rect);
430         } else {
431           gfx::Rect clip_rect = drawable_content_rect();
432           if (output_shared_quad_state->is_clipped) {
433             clip_rect.Intersect(MathUtil::MapEnclosingClippedRect(
434                 delegated_frame_to_target_transform,
435                 output_shared_quad_state->clip_rect));
436           }
437           output_shared_quad_state->clip_rect = clip_rect;
438           output_shared_quad_state->is_clipped = true;
439         }
440
441         output_shared_quad_state->opacity *= draw_opacity();
442       }
443     }
444     DCHECK(output_shared_quad_state);
445
446     scoped_ptr<DrawQuad> output_quad;
447     if (delegated_quad->material != DrawQuad::RENDER_PASS) {
448       output_quad = delegated_quad->Copy(output_shared_quad_state);
449     } else {
450       RenderPass::Id delegated_contributing_render_pass_id =
451           RenderPassDrawQuad::MaterialCast(delegated_quad)->render_pass_id;
452       RenderPass::Id output_contributing_render_pass_id(-1, -1);
453
454       bool present =
455           ConvertDelegatedRenderPassId(delegated_contributing_render_pass_id,
456                                        &output_contributing_render_pass_id);
457
458       // The frame may have a RenderPassDrawQuad that points to a RenderPass not
459       // part of the frame. Just ignore these quads.
460       if (present) {
461         DCHECK(output_contributing_render_pass_id !=
462                append_quads_data->render_pass_id);
463
464         output_quad = RenderPassDrawQuad::MaterialCast(delegated_quad)->Copy(
465             output_shared_quad_state,
466             output_contributing_render_pass_id).PassAs<DrawQuad>();
467       }
468     }
469
470     if (output_quad)
471       quad_sink->Append(output_quad.Pass(), append_quads_data);
472   }
473 }
474
475 const char* DelegatedRendererLayerImpl::LayerTypeAsString() const {
476   return "cc::DelegatedRendererLayerImpl";
477 }
478
479 void DelegatedRendererLayerImpl::ClearChildId() {
480   if (!child_id_)
481     return;
482
483   if (own_child_id_) {
484     ResourceProvider* provider = layer_tree_impl()->resource_provider();
485     provider->DestroyChild(child_id_);
486   }
487
488   resources_.clear();
489   child_id_ = 0;
490 }
491
492 }  // namespace cc