Upstream version 9.38.198.0
[platform/framework/web/crosswalk.git] / src / cc / layers / delegated_renderer_layer_impl.cc
1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "cc/layers/delegated_renderer_layer_impl.h"
6
7 #include <algorithm>
8 #include <utility>
9
10 #include "base/bind.h"
11 #include "base/containers/hash_tables.h"
12 #include "cc/base/math_util.h"
13 #include "cc/layers/append_quads_data.h"
14 #include "cc/layers/render_pass_sink.h"
15 #include "cc/output/delegated_frame_data.h"
16 #include "cc/quads/render_pass_draw_quad.h"
17 #include "cc/quads/solid_color_draw_quad.h"
18 #include "cc/trees/layer_tree_impl.h"
19 #include "cc/trees/occlusion_tracker.h"
20
21 namespace cc {
22
23 DelegatedRendererLayerImpl::DelegatedRendererLayerImpl(LayerTreeImpl* tree_impl,
24                                                        int id)
25     : LayerImpl(tree_impl, id),
26       have_render_passes_to_push_(false),
27       inverse_device_scale_factor_(1.0f),
28       child_id_(0),
29       own_child_id_(false) {
30 }
31
32 DelegatedRendererLayerImpl::~DelegatedRendererLayerImpl() {
33   ClearRenderPasses();
34   ClearChildId();
35 }
36
37 bool DelegatedRendererLayerImpl::HasDelegatedContent() const { return true; }
38
39 bool DelegatedRendererLayerImpl::HasContributingDelegatedRenderPasses() const {
40   // The root RenderPass for the layer is merged with its target
41   // RenderPass in each frame. So we only have extra RenderPasses
42   // to merge when we have a non-root RenderPass present.
43   return render_passes_in_draw_order_.size() > 1;
44 }
45
46 static ResourceProvider::ResourceId ResourceRemapHelper(
47     bool* invalid_frame,
48     const ResourceProvider::ResourceIdMap& child_to_parent_map,
49     ResourceProvider::ResourceIdArray* resources_in_frame,
50     ResourceProvider::ResourceId id) {
51
52   ResourceProvider::ResourceIdMap::const_iterator it =
53       child_to_parent_map.find(id);
54   if (it == child_to_parent_map.end()) {
55     *invalid_frame = true;
56     return 0;
57   }
58
59   DCHECK_EQ(it->first, id);
60   ResourceProvider::ResourceId remapped_id = it->second;
61   resources_in_frame->push_back(id);
62   return remapped_id;
63 }
64
65 void DelegatedRendererLayerImpl::PushPropertiesTo(LayerImpl* layer) {
66   LayerImpl::PushPropertiesTo(layer);
67
68   DelegatedRendererLayerImpl* delegated_layer =
69       static_cast<DelegatedRendererLayerImpl*>(layer);
70
71   // If we have a new child_id to give to the active layer, it should
72   // have already deleted its old child_id.
73   DCHECK(delegated_layer->child_id_ == 0 ||
74          delegated_layer->child_id_ == child_id_);
75   delegated_layer->inverse_device_scale_factor_ = inverse_device_scale_factor_;
76   delegated_layer->child_id_ = child_id_;
77   delegated_layer->own_child_id_ = true;
78   own_child_id_ = false;
79
80   if (have_render_passes_to_push_) {
81     // This passes ownership of the render passes to the active tree.
82     delegated_layer->SetRenderPasses(&render_passes_in_draw_order_);
83     DCHECK(render_passes_in_draw_order_.empty());
84     have_render_passes_to_push_ = false;
85   }
86
87   // This is just a copy for testing, since resources are added to the
88   // ResourceProvider in the pending tree.
89   delegated_layer->resources_ = resources_;
90 }
91
92 void DelegatedRendererLayerImpl::CreateChildIdIfNeeded(
93     const ReturnCallback& return_callback) {
94   if (child_id_)
95     return;
96
97   ResourceProvider* resource_provider = layer_tree_impl()->resource_provider();
98   child_id_ = resource_provider->CreateChild(return_callback);
99   own_child_id_ = true;
100 }
101
102 void DelegatedRendererLayerImpl::SetFrameData(
103     const DelegatedFrameData* frame_data,
104     const gfx::RectF& damage_in_frame) {
105   DCHECK(child_id_) << "CreateChildIdIfNeeded must be called first.";
106   DCHECK(frame_data);
107   DCHECK(!frame_data->render_pass_list.empty());
108   // A frame with an empty root render pass is invalid.
109   DCHECK(!frame_data->render_pass_list.back()->output_rect.IsEmpty());
110
111   ResourceProvider* resource_provider = layer_tree_impl()->resource_provider();
112     const ResourceProvider::ResourceIdMap& resource_map =
113         resource_provider->GetChildToParentMap(child_id_);
114
115   resource_provider->ReceiveFromChild(child_id_, frame_data->resource_list);
116
117   RenderPassList render_pass_list;
118   RenderPass::CopyAll(frame_data->render_pass_list, &render_pass_list);
119
120   bool invalid_frame = false;
121   ResourceProvider::ResourceIdArray resources_in_frame;
122   DrawQuad::ResourceIteratorCallback remap_resources_to_parent_callback =
123       base::Bind(&ResourceRemapHelper,
124                  &invalid_frame,
125                  resource_map,
126                  &resources_in_frame);
127   for (size_t i = 0; i < render_pass_list.size(); ++i) {
128     RenderPass* pass = render_pass_list[i];
129     for (size_t j = 0; j < pass->quad_list.size(); ++j) {
130       DrawQuad* quad = pass->quad_list[j];
131       quad->IterateResources(remap_resources_to_parent_callback);
132     }
133   }
134
135   if (invalid_frame) {
136     // Declare we are still using the last frame's resources.
137     resource_provider->DeclareUsedResourcesFromChild(child_id_, resources_);
138     return;
139   }
140
141   // Declare we are using the new frame's resources.
142   resources_.swap(resources_in_frame);
143   resource_provider->DeclareUsedResourcesFromChild(child_id_, resources_);
144
145   inverse_device_scale_factor_ = 1.0f / frame_data->device_scale_factor;
146   // Display size is already set so we can compute what the damage rect
147   // will be in layer space. The damage may exceed the visible portion of
148   // the frame, so intersect the damage to the layer's bounds.
149   RenderPass* new_root_pass = render_pass_list.back();
150   gfx::Size frame_size = new_root_pass->output_rect.size();
151   gfx::RectF damage_in_layer = damage_in_frame;
152   damage_in_layer.Scale(inverse_device_scale_factor_);
153   SetUpdateRect(gfx::IntersectRects(
154       gfx::UnionRects(update_rect(), damage_in_layer), gfx::Rect(bounds())));
155
156   SetRenderPasses(&render_pass_list);
157   have_render_passes_to_push_ = true;
158 }
159
160 void DelegatedRendererLayerImpl::SetRenderPasses(
161     RenderPassList* render_passes_in_draw_order) {
162   ClearRenderPasses();
163
164   for (size_t i = 0; i < render_passes_in_draw_order->size(); ++i) {
165     RenderPassList::iterator to_take =
166         render_passes_in_draw_order->begin() + i;
167     render_passes_index_by_id_.insert(
168         std::pair<RenderPass::Id, int>((*to_take)->id, i));
169     scoped_ptr<RenderPass> taken_render_pass =
170         render_passes_in_draw_order->take(to_take);
171     render_passes_in_draw_order_.push_back(taken_render_pass.Pass());
172   }
173
174   // Give back an empty array instead of nulls.
175   render_passes_in_draw_order->clear();
176 }
177
178 void DelegatedRendererLayerImpl::ClearRenderPasses() {
179   render_passes_index_by_id_.clear();
180   render_passes_in_draw_order_.clear();
181 }
182
183 scoped_ptr<LayerImpl> DelegatedRendererLayerImpl::CreateLayerImpl(
184     LayerTreeImpl* tree_impl) {
185   return DelegatedRendererLayerImpl::Create(
186       tree_impl, id()).PassAs<LayerImpl>();
187 }
188
189 void DelegatedRendererLayerImpl::ReleaseResources() {
190   ClearRenderPasses();
191   ClearChildId();
192 }
193
194 static inline int IndexToId(int index) { return index + 1; }
195 static inline int IdToIndex(int id) { return id - 1; }
196
197 RenderPass::Id DelegatedRendererLayerImpl::FirstContributingRenderPassId()
198     const {
199   return RenderPass::Id(id(), IndexToId(0));
200 }
201
202 RenderPass::Id DelegatedRendererLayerImpl::NextContributingRenderPassId(
203     RenderPass::Id previous) const {
204   return RenderPass::Id(previous.layer_id, previous.index + 1);
205 }
206
207 bool DelegatedRendererLayerImpl::ConvertDelegatedRenderPassId(
208     RenderPass::Id delegated_render_pass_id,
209     RenderPass::Id* output_render_pass_id) const {
210   base::hash_map<RenderPass::Id, int>::const_iterator found =
211       render_passes_index_by_id_.find(delegated_render_pass_id);
212   if (found == render_passes_index_by_id_.end()) {
213     // Be robust against a RenderPass id that isn't part of the frame.
214     return false;
215   }
216   unsigned delegated_render_pass_index = found->second;
217   *output_render_pass_id =
218       RenderPass::Id(id(), IndexToId(delegated_render_pass_index));
219   return true;
220 }
221
222 void DelegatedRendererLayerImpl::AppendContributingRenderPasses(
223     RenderPassSink* render_pass_sink) {
224   DCHECK(HasContributingDelegatedRenderPasses());
225
226   const RenderPass* root_delegated_render_pass =
227       render_passes_in_draw_order_.back();
228   gfx::Size frame_size = root_delegated_render_pass->output_rect.size();
229   gfx::Transform delegated_frame_to_root_transform = screen_space_transform();
230   delegated_frame_to_root_transform.Scale(inverse_device_scale_factor_,
231                                           inverse_device_scale_factor_);
232
233   for (size_t i = 0; i < render_passes_in_draw_order_.size() - 1; ++i) {
234     RenderPass::Id output_render_pass_id(-1, -1);
235     bool present =
236         ConvertDelegatedRenderPassId(render_passes_in_draw_order_[i]->id,
237                                      &output_render_pass_id);
238
239     // Don't clash with the RenderPass we generate if we own a RenderSurface.
240     DCHECK(present) << render_passes_in_draw_order_[i]->id.layer_id << ", "
241                     << render_passes_in_draw_order_[i]->id.index;
242     DCHECK_GT(output_render_pass_id.index, 0);
243
244     scoped_ptr<RenderPass> copy_pass =
245         render_passes_in_draw_order_[i]->Copy(output_render_pass_id);
246     copy_pass->transform_to_root_target.ConcatTransform(
247         delegated_frame_to_root_transform);
248     render_pass_sink->AppendRenderPass(copy_pass.Pass());
249   }
250 }
251
252 bool DelegatedRendererLayerImpl::WillDraw(DrawMode draw_mode,
253                                           ResourceProvider* resource_provider) {
254   if (draw_mode == DRAW_MODE_RESOURCELESS_SOFTWARE)
255     return false;
256   return LayerImpl::WillDraw(draw_mode, resource_provider);
257 }
258
259 void DelegatedRendererLayerImpl::AppendQuads(
260     RenderPass* render_pass,
261     const OcclusionTracker<LayerImpl>& occlusion_tracker,
262     AppendQuadsData* append_quads_data) {
263   AppendRainbowDebugBorder(render_pass, append_quads_data);
264
265   // This list will be empty after a lost context until a new frame arrives.
266   if (render_passes_in_draw_order_.empty())
267     return;
268
269   RenderPass::Id target_render_pass_id = append_quads_data->render_pass_id;
270
271   const RenderPass* root_delegated_render_pass =
272       render_passes_in_draw_order_.back();
273
274   DCHECK(root_delegated_render_pass->output_rect.origin().IsOrigin());
275   gfx::Size frame_size = root_delegated_render_pass->output_rect.size();
276
277   // If the index of the RenderPassId is 0, then it is a RenderPass generated
278   // for a layer in this compositor, not the delegating renderer. Then we want
279   // to merge our root RenderPass with the target RenderPass. Otherwise, it is
280   // some RenderPass which we added from the delegating renderer.
281   bool should_merge_root_render_pass_with_target = !target_render_pass_id.index;
282   if (should_merge_root_render_pass_with_target) {
283     // Verify that the RenderPass we are appending to is created by our
284     // render_target.
285     DCHECK(target_render_pass_id.layer_id == render_target()->id());
286
287     AppendRenderPassQuads(render_pass,
288                           occlusion_tracker,
289                           append_quads_data,
290                           root_delegated_render_pass,
291                           frame_size);
292   } else {
293     // Verify that the RenderPass we are appending to was created by us.
294     DCHECK(target_render_pass_id.layer_id == id());
295
296     int render_pass_index = IdToIndex(target_render_pass_id.index);
297     const RenderPass* delegated_render_pass =
298         render_passes_in_draw_order_[render_pass_index];
299     AppendRenderPassQuads(render_pass,
300                           occlusion_tracker,
301                           append_quads_data,
302                           delegated_render_pass,
303                           frame_size);
304   }
305 }
306
307 void DelegatedRendererLayerImpl::AppendRainbowDebugBorder(
308     RenderPass* render_pass,
309     AppendQuadsData* append_quads_data) {
310   if (!ShowDebugBorders())
311     return;
312
313   SharedQuadState* shared_quad_state =
314       render_pass->CreateAndAppendSharedQuadState();
315   PopulateSharedQuadState(shared_quad_state);
316
317   SkColor color;
318   float border_width;
319   GetDebugBorderProperties(&color, &border_width);
320
321   SkColor colors[] = {
322     0x80ff0000,  // Red.
323     0x80ffa500,  // Orange.
324     0x80ffff00,  // Yellow.
325     0x80008000,  // Green.
326     0x800000ff,  // Blue.
327     0x80ee82ee,  // Violet.
328   };
329   const int kNumColors = arraysize(colors);
330
331   const int kStripeWidth = 300;
332   const int kStripeHeight = 300;
333
334   for (size_t i = 0; ; ++i) {
335     // For horizontal lines.
336     int x =  kStripeWidth * i;
337     int width = std::min(kStripeWidth, content_bounds().width() - x - 1);
338
339     // For vertical lines.
340     int y = kStripeHeight * i;
341     int height = std::min(kStripeHeight, content_bounds().height() - y - 1);
342
343     gfx::Rect top(x, 0, width, border_width);
344     gfx::Rect bottom(x,
345                      content_bounds().height() - border_width,
346                      width,
347                      border_width);
348     gfx::Rect left(0, y, border_width, height);
349     gfx::Rect right(content_bounds().width() - border_width,
350                     y,
351                     border_width,
352                     height);
353
354     if (top.IsEmpty() && left.IsEmpty())
355       break;
356
357     if (!top.IsEmpty()) {
358       SolidColorDrawQuad* top_quad =
359           render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
360       top_quad->SetNew(
361           shared_quad_state, top, top, colors[i % kNumColors], false);
362
363       SolidColorDrawQuad* bottom_quad =
364           render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
365       bottom_quad->SetNew(shared_quad_state,
366                           bottom,
367                           bottom,
368                           colors[kNumColors - 1 - (i % kNumColors)],
369                           false);
370     }
371     if (!left.IsEmpty()) {
372       SolidColorDrawQuad* left_quad =
373           render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
374       left_quad->SetNew(shared_quad_state,
375                         left,
376                         left,
377                         colors[kNumColors - 1 - (i % kNumColors)],
378                         false);
379
380       SolidColorDrawQuad* right_quad =
381           render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
382       right_quad->SetNew(
383           shared_quad_state, right, right, colors[i % kNumColors], false);
384     }
385   }
386 }
387
388 void DelegatedRendererLayerImpl::AppendRenderPassQuads(
389     RenderPass* render_pass,
390     const OcclusionTracker<LayerImpl>& occlusion_tracker,
391     AppendQuadsData* append_quads_data,
392     const RenderPass* delegated_render_pass,
393     const gfx::Size& frame_size) const {
394   const SharedQuadState* delegated_shared_quad_state = NULL;
395   SharedQuadState* output_shared_quad_state = NULL;
396
397   for (size_t i = 0; i < delegated_render_pass->quad_list.size(); ++i) {
398     const DrawQuad* delegated_quad = delegated_render_pass->quad_list[i];
399
400     bool is_root_delegated_render_pass =
401         delegated_render_pass == render_passes_in_draw_order_.back();
402
403     if (delegated_quad->shared_quad_state != delegated_shared_quad_state) {
404       delegated_shared_quad_state = delegated_quad->shared_quad_state;
405       output_shared_quad_state = render_pass->CreateAndAppendSharedQuadState();
406       output_shared_quad_state->CopyFrom(delegated_shared_quad_state);
407
408       if (is_root_delegated_render_pass) {
409         gfx::Transform delegated_frame_to_target_transform = draw_transform();
410         delegated_frame_to_target_transform.Scale(inverse_device_scale_factor_,
411                                                   inverse_device_scale_factor_);
412
413         output_shared_quad_state->content_to_target_transform.ConcatTransform(
414             delegated_frame_to_target_transform);
415
416         if (render_target() == this) {
417           DCHECK(!is_clipped());
418           DCHECK(render_surface());
419           DCHECK_EQ(0, num_unclipped_descendants());
420           output_shared_quad_state->clip_rect =
421               MathUtil::MapEnclosingClippedRect(
422                   delegated_frame_to_target_transform,
423                   output_shared_quad_state->clip_rect);
424         } else {
425           gfx::Rect clip_rect = drawable_content_rect();
426           if (output_shared_quad_state->is_clipped) {
427             clip_rect.Intersect(MathUtil::MapEnclosingClippedRect(
428                 delegated_frame_to_target_transform,
429                 output_shared_quad_state->clip_rect));
430           }
431           output_shared_quad_state->clip_rect = clip_rect;
432           output_shared_quad_state->is_clipped = true;
433         }
434
435         output_shared_quad_state->opacity *= draw_opacity();
436       }
437     }
438     DCHECK(output_shared_quad_state);
439
440     gfx::Transform quad_content_to_delegated_target_space =
441         output_shared_quad_state->content_to_target_transform;
442     if (!is_root_delegated_render_pass) {
443       quad_content_to_delegated_target_space.ConcatTransform(
444           render_pass->transform_to_root_target);
445       quad_content_to_delegated_target_space.ConcatTransform(draw_transform());
446     }
447
448     gfx::Rect quad_visible_rect = occlusion_tracker.UnoccludedContentRect(
449         delegated_quad->visible_rect, quad_content_to_delegated_target_space);
450
451     if (quad_visible_rect.IsEmpty())
452       continue;
453
454     if (delegated_quad->material != DrawQuad::RENDER_PASS) {
455       DrawQuad* output_quad = render_pass->CopyFromAndAppendDrawQuad(
456           delegated_quad, output_shared_quad_state);
457       output_quad->visible_rect = quad_visible_rect;
458     } else {
459       RenderPass::Id delegated_contributing_render_pass_id =
460           RenderPassDrawQuad::MaterialCast(delegated_quad)->render_pass_id;
461       RenderPass::Id output_contributing_render_pass_id(-1, -1);
462
463       bool present =
464           ConvertDelegatedRenderPassId(delegated_contributing_render_pass_id,
465                                        &output_contributing_render_pass_id);
466
467       // The frame may have a RenderPassDrawQuad that points to a RenderPass not
468       // part of the frame. Just ignore these quads.
469       if (present) {
470         DCHECK(output_contributing_render_pass_id !=
471                append_quads_data->render_pass_id);
472
473         RenderPassDrawQuad* output_quad =
474             render_pass->CopyFromAndAppendRenderPassDrawQuad(
475                 RenderPassDrawQuad::MaterialCast(delegated_quad),
476                 output_shared_quad_state,
477                 output_contributing_render_pass_id);
478         output_quad->visible_rect = quad_visible_rect;
479       }
480     }
481   }
482 }
483
484 const char* DelegatedRendererLayerImpl::LayerTypeAsString() const {
485   return "cc::DelegatedRendererLayerImpl";
486 }
487
488 void DelegatedRendererLayerImpl::ClearChildId() {
489   if (!child_id_)
490     return;
491
492   if (own_child_id_) {
493     ResourceProvider* provider = layer_tree_impl()->resource_provider();
494     provider->DestroyChild(child_id_);
495   }
496
497   resources_.clear();
498   child_id_ = 0;
499 }
500
501 }  // namespace cc