- add sources.
[platform/framework/web/crosswalk.git] / src / cc / layers / delegated_renderer_layer_impl.cc
1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "cc/layers/delegated_renderer_layer_impl.h"
6
7 #include <algorithm>
8 #include <utility>
9
10 #include "base/bind.h"
11 #include "base/containers/hash_tables.h"
12 #include "cc/base/math_util.h"
13 #include "cc/layers/append_quads_data.h"
14 #include "cc/layers/quad_sink.h"
15 #include "cc/layers/render_pass_sink.h"
16 #include "cc/output/delegated_frame_data.h"
17 #include "cc/quads/render_pass_draw_quad.h"
18 #include "cc/quads/solid_color_draw_quad.h"
19 #include "cc/trees/layer_tree_impl.h"
20
21 namespace cc {
22
23 DelegatedRendererLayerImpl::DelegatedRendererLayerImpl(
24     LayerTreeImpl* tree_impl, int id)
25     : LayerImpl(tree_impl, id),
26       have_render_passes_to_push_(false),
27       child_id_(0),
28       own_child_id_(false) {
29 }
30
31 DelegatedRendererLayerImpl::~DelegatedRendererLayerImpl() {
32   ClearRenderPasses();
33   ClearChildId();
34 }
35
36 bool DelegatedRendererLayerImpl::HasDelegatedContent() const { return true; }
37
38 bool DelegatedRendererLayerImpl::HasContributingDelegatedRenderPasses() const {
39   // The root RenderPass for the layer is merged with its target
40   // RenderPass in each frame. So we only have extra RenderPasses
41   // to merge when we have a non-root RenderPass present.
42   return render_passes_in_draw_order_.size() > 1;
43 }
44
45 static ResourceProvider::ResourceId ResourceRemapHelper(
46     bool* invalid_frame,
47     const ResourceProvider::ResourceIdMap& child_to_parent_map,
48     ResourceProvider::ResourceIdArray* resources_in_frame,
49     ResourceProvider::ResourceId id) {
50
51   ResourceProvider::ResourceIdMap::const_iterator it =
52       child_to_parent_map.find(id);
53   if (it == child_to_parent_map.end()) {
54     *invalid_frame = true;
55     return 0;
56   }
57
58   DCHECK_EQ(it->first, id);
59   ResourceProvider::ResourceId remapped_id = it->second;
60   resources_in_frame->push_back(id);
61   return remapped_id;
62 }
63
64 void DelegatedRendererLayerImpl::PushPropertiesTo(LayerImpl* layer) {
65   LayerImpl::PushPropertiesTo(layer);
66
67   DelegatedRendererLayerImpl* delegated_layer =
68       static_cast<DelegatedRendererLayerImpl*>(layer);
69
70   // If we have a new child_id to give to the active layer, it should
71   // have already deleted its old child_id.
72   DCHECK(delegated_layer->child_id_ == 0 ||
73          delegated_layer->child_id_ == child_id_);
74   delegated_layer->child_id_ = child_id_;
75   delegated_layer->own_child_id_ = true;
76   own_child_id_ = false;
77
78   delegated_layer->SetDisplaySize(display_size_);
79   if (have_render_passes_to_push_) {
80     // This passes ownership of the render passes to the active tree.
81     delegated_layer->SetRenderPasses(&render_passes_in_draw_order_);
82     DCHECK(render_passes_in_draw_order_.empty());
83     have_render_passes_to_push_ = false;
84   }
85
86   // This is just a copy for testing, since resources are added to the
87   // ResourceProvider in the pending tree.
88   delegated_layer->resources_ = resources_;
89 }
90
91 void DelegatedRendererLayerImpl::CreateChildIdIfNeeded(
92     const ReturnCallback& return_callback) {
93   if (child_id_)
94     return;
95
96   ResourceProvider* resource_provider = layer_tree_impl()->resource_provider();
97   child_id_ = resource_provider->CreateChild(return_callback);
98   own_child_id_ = true;
99 }
100
101 void DelegatedRendererLayerImpl::SetFrameData(
102     const DelegatedFrameData* frame_data,
103     gfx::RectF damage_in_frame) {
104   DCHECK(child_id_) << "CreateChildIdIfNeeded must be called first.";
105   DCHECK(frame_data);
106   DCHECK(!frame_data->render_pass_list.empty());
107   // A frame with an empty root render pass is invalid.
108   DCHECK(!frame_data->render_pass_list.back()->output_rect.IsEmpty());
109
110   ResourceProvider* resource_provider = layer_tree_impl()->resource_provider();
111     const ResourceProvider::ResourceIdMap& resource_map =
112         resource_provider->GetChildToParentMap(child_id_);
113
114   resource_provider->ReceiveFromChild(child_id_, frame_data->resource_list);
115
116   ScopedPtrVector<RenderPass> render_pass_list;
117   RenderPass::CopyAll(frame_data->render_pass_list, &render_pass_list);
118
119   bool invalid_frame = false;
120   ResourceProvider::ResourceIdArray resources_in_frame;
121   DrawQuad::ResourceIteratorCallback remap_resources_to_parent_callback =
122       base::Bind(&ResourceRemapHelper,
123                  &invalid_frame,
124                  resource_map,
125                  &resources_in_frame);
126   for (size_t i = 0; i < render_pass_list.size(); ++i) {
127     RenderPass* pass = render_pass_list[i];
128     for (size_t j = 0; j < pass->quad_list.size(); ++j) {
129       DrawQuad* quad = pass->quad_list[j];
130       quad->IterateResources(remap_resources_to_parent_callback);
131     }
132   }
133
134   if (invalid_frame) {
135     // Declare we are still using the last frame's resources.
136     resource_provider->DeclareUsedResourcesFromChild(child_id_, resources_);
137     return;
138   }
139
140   // Declare we are using the new frame's resources.
141   resources_.swap(resources_in_frame);
142   resource_provider->DeclareUsedResourcesFromChild(child_id_, resources_);
143
144   // Display size is already set so we can compute what the damage rect
145   // will be in layer space.
146   RenderPass* new_root_pass = render_pass_list.back();
147   gfx::Size frame_size = new_root_pass->output_rect.size();
148   gfx::RectF damage_in_layer = MathUtil::MapClippedRect(
149       DelegatedFrameToLayerSpaceTransform(frame_size), damage_in_frame);
150   set_update_rect(gfx::UnionRects(update_rect(), damage_in_layer));
151
152   SetRenderPasses(&render_pass_list);
153   have_render_passes_to_push_ = true;
154 }
155
156 void DelegatedRendererLayerImpl::SetDisplaySize(gfx::Size size) {
157   if (display_size_ == size)
158     return;
159   display_size_ = size;
160   NoteLayerPropertyChanged();
161 }
162
163 void DelegatedRendererLayerImpl::SetRenderPasses(
164     ScopedPtrVector<RenderPass>* render_passes_in_draw_order) {
165   ClearRenderPasses();
166
167   for (size_t i = 0; i < render_passes_in_draw_order->size(); ++i) {
168     ScopedPtrVector<RenderPass>::iterator to_take =
169         render_passes_in_draw_order->begin() + i;
170     render_passes_index_by_id_.insert(
171         std::pair<RenderPass::Id, int>((*to_take)->id, i));
172     scoped_ptr<RenderPass> taken_render_pass =
173         render_passes_in_draw_order->take(to_take);
174     render_passes_in_draw_order_.push_back(taken_render_pass.Pass());
175   }
176
177   // Give back an empty array instead of nulls.
178   render_passes_in_draw_order->clear();
179 }
180
181 void DelegatedRendererLayerImpl::ClearRenderPasses() {
182   render_passes_index_by_id_.clear();
183   render_passes_in_draw_order_.clear();
184 }
185
186 scoped_ptr<LayerImpl> DelegatedRendererLayerImpl::CreateLayerImpl(
187     LayerTreeImpl* tree_impl) {
188   return DelegatedRendererLayerImpl::Create(
189       tree_impl, id()).PassAs<LayerImpl>();
190 }
191
192 void DelegatedRendererLayerImpl::DidLoseOutputSurface() {
193   ClearRenderPasses();
194   ClearChildId();
195 }
196
197 gfx::Transform DelegatedRendererLayerImpl::DelegatedFrameToLayerSpaceTransform(
198     gfx::Size frame_size) const {
199   gfx::Size display_size = display_size_.IsEmpty() ? bounds() : display_size_;
200
201   gfx::Transform delegated_frame_to_layer_space_transform;
202   delegated_frame_to_layer_space_transform.Scale(
203       static_cast<double>(display_size.width()) / frame_size.width(),
204       static_cast<double>(display_size.height()) / frame_size.height());
205   return delegated_frame_to_layer_space_transform;
206 }
207
208 static inline int IndexToId(int index) { return index + 1; }
209 static inline int IdToIndex(int id) { return id - 1; }
210
211 RenderPass::Id DelegatedRendererLayerImpl::FirstContributingRenderPassId()
212     const {
213   return RenderPass::Id(id(), IndexToId(0));
214 }
215
216 RenderPass::Id DelegatedRendererLayerImpl::NextContributingRenderPassId(
217     RenderPass::Id previous) const {
218   return RenderPass::Id(previous.layer_id, previous.index + 1);
219 }
220
221 bool DelegatedRendererLayerImpl::ConvertDelegatedRenderPassId(
222     RenderPass::Id delegated_render_pass_id,
223     RenderPass::Id* output_render_pass_id) const {
224   base::hash_map<RenderPass::Id, int>::const_iterator found =
225       render_passes_index_by_id_.find(delegated_render_pass_id);
226   if (found == render_passes_index_by_id_.end()) {
227     // Be robust against a RenderPass id that isn't part of the frame.
228     return false;
229   }
230   unsigned delegated_render_pass_index = found->second;
231   *output_render_pass_id =
232       RenderPass::Id(id(), IndexToId(delegated_render_pass_index));
233   return true;
234 }
235
236 void DelegatedRendererLayerImpl::AppendContributingRenderPasses(
237     RenderPassSink* render_pass_sink) {
238   DCHECK(HasContributingDelegatedRenderPasses());
239
240   const RenderPass* root_delegated_render_pass =
241       render_passes_in_draw_order_.back();
242   gfx::Size frame_size = root_delegated_render_pass->output_rect.size();
243   gfx::Transform delegated_frame_to_root_transform =
244       screen_space_transform() *
245       DelegatedFrameToLayerSpaceTransform(frame_size);
246
247   for (size_t i = 0; i < render_passes_in_draw_order_.size() - 1; ++i) {
248     RenderPass::Id output_render_pass_id(-1, -1);
249     bool present =
250         ConvertDelegatedRenderPassId(render_passes_in_draw_order_[i]->id,
251                                      &output_render_pass_id);
252
253     // Don't clash with the RenderPass we generate if we own a RenderSurface.
254     DCHECK(present) << render_passes_in_draw_order_[i]->id.layer_id << ", "
255                     << render_passes_in_draw_order_[i]->id.index;
256     DCHECK_GT(output_render_pass_id.index, 0);
257
258     scoped_ptr<RenderPass> copy_pass =
259         render_passes_in_draw_order_[i]->Copy(output_render_pass_id);
260     copy_pass->transform_to_root_target.ConcatTransform(
261         delegated_frame_to_root_transform);
262     render_pass_sink->AppendRenderPass(copy_pass.Pass());
263   }
264 }
265
266 bool DelegatedRendererLayerImpl::WillDraw(DrawMode draw_mode,
267                                           ResourceProvider* resource_provider) {
268   if (draw_mode == DRAW_MODE_RESOURCELESS_SOFTWARE)
269     return false;
270   return LayerImpl::WillDraw(draw_mode, resource_provider);
271 }
272
273 void DelegatedRendererLayerImpl::AppendQuads(
274     QuadSink* quad_sink,
275     AppendQuadsData* append_quads_data) {
276   AppendRainbowDebugBorder(quad_sink, append_quads_data);
277
278   // This list will be empty after a lost context until a new frame arrives.
279   if (render_passes_in_draw_order_.empty())
280     return;
281
282   RenderPass::Id target_render_pass_id = append_quads_data->render_pass_id;
283
284   const RenderPass* root_delegated_render_pass =
285       render_passes_in_draw_order_.back();
286
287   DCHECK(root_delegated_render_pass->output_rect.origin().IsOrigin());
288   gfx::Size frame_size = root_delegated_render_pass->output_rect.size();
289
290   // If the index of the RenderPassId is 0, then it is a RenderPass generated
291   // for a layer in this compositor, not the delegating renderer. Then we want
292   // to merge our root RenderPass with the target RenderPass. Otherwise, it is
293   // some RenderPass which we added from the delegating renderer.
294   bool should_merge_root_render_pass_with_target = !target_render_pass_id.index;
295   if (should_merge_root_render_pass_with_target) {
296     // Verify that the RenderPass we are appending to is created by our
297     // render_target.
298     DCHECK(target_render_pass_id.layer_id == render_target()->id());
299
300     AppendRenderPassQuads(
301         quad_sink, append_quads_data, root_delegated_render_pass, frame_size);
302   } else {
303     // Verify that the RenderPass we are appending to was created by us.
304     DCHECK(target_render_pass_id.layer_id == id());
305
306     int render_pass_index = IdToIndex(target_render_pass_id.index);
307     const RenderPass* delegated_render_pass =
308         render_passes_in_draw_order_[render_pass_index];
309     AppendRenderPassQuads(
310         quad_sink, append_quads_data, delegated_render_pass, frame_size);
311   }
312 }
313
314 void DelegatedRendererLayerImpl::AppendRainbowDebugBorder(
315     QuadSink* quad_sink,
316     AppendQuadsData* append_quads_data) {
317   if (!ShowDebugBorders())
318     return;
319
320   SharedQuadState* shared_quad_state =
321       quad_sink->UseSharedQuadState(CreateSharedQuadState());
322
323   SkColor color;
324   float border_width;
325   GetDebugBorderProperties(&color, &border_width);
326
327   SkColor colors[] = {
328     0x80ff0000,  // Red.
329     0x80ffa500,  // Orange.
330     0x80ffff00,  // Yellow.
331     0x80008000,  // Green.
332     0x800000ff,  // Blue.
333     0x80ee82ee,  // Violet.
334   };
335   const int kNumColors = arraysize(colors);
336
337   const int kStripeWidth = 300;
338   const int kStripeHeight = 300;
339
340   for (size_t i = 0; ; ++i) {
341     // For horizontal lines.
342     int x =  kStripeWidth * i;
343     int width = std::min(kStripeWidth, content_bounds().width() - x - 1);
344
345     // For vertical lines.
346     int y = kStripeHeight * i;
347     int height = std::min(kStripeHeight, content_bounds().height() - y - 1);
348
349     gfx::Rect top(x, 0, width, border_width);
350     gfx::Rect bottom(x,
351                      content_bounds().height() - border_width,
352                      width,
353                      border_width);
354     gfx::Rect left(0, y, border_width, height);
355     gfx::Rect right(content_bounds().width() - border_width,
356                     y,
357                     border_width,
358                     height);
359
360     if (top.IsEmpty() && left.IsEmpty())
361       break;
362
363     if (!top.IsEmpty()) {
364       scoped_ptr<SolidColorDrawQuad> top_quad = SolidColorDrawQuad::Create();
365       top_quad->SetNew(shared_quad_state, top, colors[i % kNumColors], false);
366       quad_sink->Append(top_quad.PassAs<DrawQuad>(), append_quads_data);
367
368       scoped_ptr<SolidColorDrawQuad> bottom_quad = SolidColorDrawQuad::Create();
369       bottom_quad->SetNew(shared_quad_state,
370                           bottom,
371                           colors[kNumColors - 1 - (i % kNumColors)],
372                           false);
373       quad_sink->Append(bottom_quad.PassAs<DrawQuad>(), append_quads_data);
374     }
375     if (!left.IsEmpty()) {
376       scoped_ptr<SolidColorDrawQuad> left_quad = SolidColorDrawQuad::Create();
377       left_quad->SetNew(shared_quad_state,
378                         left,
379                         colors[kNumColors - 1 - (i % kNumColors)],
380                         false);
381       quad_sink->Append(left_quad.PassAs<DrawQuad>(), append_quads_data);
382
383       scoped_ptr<SolidColorDrawQuad> right_quad = SolidColorDrawQuad::Create();
384       right_quad->SetNew(
385           shared_quad_state, right, colors[i % kNumColors], false);
386       quad_sink->Append(right_quad.PassAs<DrawQuad>(), append_quads_data);
387     }
388   }
389 }
390
391 void DelegatedRendererLayerImpl::AppendRenderPassQuads(
392     QuadSink* quad_sink,
393     AppendQuadsData* append_quads_data,
394     const RenderPass* delegated_render_pass,
395     gfx::Size frame_size) const {
396
397   const SharedQuadState* delegated_shared_quad_state = NULL;
398   SharedQuadState* output_shared_quad_state = NULL;
399
400   for (size_t i = 0; i < delegated_render_pass->quad_list.size(); ++i) {
401     const DrawQuad* delegated_quad = delegated_render_pass->quad_list[i];
402
403     if (delegated_quad->shared_quad_state != delegated_shared_quad_state) {
404       delegated_shared_quad_state = delegated_quad->shared_quad_state;
405       output_shared_quad_state = quad_sink->UseSharedQuadState(
406           delegated_shared_quad_state->Copy());
407
408       bool is_root_delegated_render_pass =
409           delegated_render_pass == render_passes_in_draw_order_.back();
410       if (is_root_delegated_render_pass) {
411         // Don't allow areas inside the bounds that are empty.
412         DCHECK(display_size_.IsEmpty() ||
413                gfx::Rect(display_size_).Contains(gfx::Rect(bounds())));
414         gfx::Transform delegated_frame_to_target_transform =
415             draw_transform() * DelegatedFrameToLayerSpaceTransform(frame_size);
416
417         output_shared_quad_state->content_to_target_transform.ConcatTransform(
418             delegated_frame_to_target_transform);
419
420         if (render_target() == this) {
421           DCHECK(!is_clipped());
422           DCHECK(render_surface());
423           DCHECK_EQ(0, num_unclipped_descendants());
424           output_shared_quad_state->clip_rect = MathUtil::MapClippedRect(
425               delegated_frame_to_target_transform,
426               output_shared_quad_state->clip_rect);
427         } else {
428           gfx::Rect clip_rect = drawable_content_rect();
429           if (output_shared_quad_state->is_clipped) {
430             clip_rect.Intersect(MathUtil::MapClippedRect(
431                 delegated_frame_to_target_transform,
432                 output_shared_quad_state->clip_rect));
433           }
434           output_shared_quad_state->clip_rect = clip_rect;
435           output_shared_quad_state->is_clipped = true;
436         }
437
438         output_shared_quad_state->opacity *= draw_opacity();
439       }
440     }
441     DCHECK(output_shared_quad_state);
442
443     scoped_ptr<DrawQuad> output_quad;
444     if (delegated_quad->material != DrawQuad::RENDER_PASS) {
445       output_quad = delegated_quad->Copy(output_shared_quad_state);
446     } else {
447       RenderPass::Id delegated_contributing_render_pass_id =
448           RenderPassDrawQuad::MaterialCast(delegated_quad)->render_pass_id;
449       RenderPass::Id output_contributing_render_pass_id(-1, -1);
450
451       bool present =
452           ConvertDelegatedRenderPassId(delegated_contributing_render_pass_id,
453                                        &output_contributing_render_pass_id);
454
455       // The frame may have a RenderPassDrawQuad that points to a RenderPass not
456       // part of the frame. Just ignore these quads.
457       if (present) {
458         DCHECK(output_contributing_render_pass_id !=
459                append_quads_data->render_pass_id);
460
461         output_quad = RenderPassDrawQuad::MaterialCast(delegated_quad)->Copy(
462             output_shared_quad_state,
463             output_contributing_render_pass_id).PassAs<DrawQuad>();
464       }
465     }
466
467     if (output_quad)
468       quad_sink->Append(output_quad.Pass(), append_quads_data);
469   }
470 }
471
472 const char* DelegatedRendererLayerImpl::LayerTypeAsString() const {
473   return "cc::DelegatedRendererLayerImpl";
474 }
475
476 void DelegatedRendererLayerImpl::ClearChildId() {
477   if (!child_id_)
478     return;
479
480   if (own_child_id_) {
481     ResourceProvider* provider = layer_tree_impl()->resource_provider();
482     provider->DestroyChild(child_id_);
483   }
484
485   child_id_ = 0;
486 }
487
488 }  // namespace cc