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[platform/framework/web/crosswalk.git] / src / cc / input / top_controls_manager.h
1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef CC_INPUT_TOP_CONTROLS_MANAGER_H_
6 #define CC_INPUT_TOP_CONTROLS_MANAGER_H_
7
8 #include "base/memory/scoped_ptr.h"
9 #include "base/memory/weak_ptr.h"
10 #include "cc/input/top_controls_state.h"
11 #include "cc/layers/layer_impl.h"
12 #include "ui/gfx/size.h"
13 #include "ui/gfx/vector2d_f.h"
14
15 namespace base {
16 class TimeTicks;
17 }
18
19 namespace cc {
20
21 class KeyframedFloatAnimationCurve;
22 class LayerTreeImpl;
23 class TopControlsManagerClient;
24
25 // Manages the position of the top controls.
26 class CC_EXPORT TopControlsManager
27     : public base::SupportsWeakPtr<TopControlsManager> {
28  public:
29   enum AnimationDirection {
30     NO_ANIMATION,
31     SHOWING_CONTROLS,
32     HIDING_CONTROLS
33   };
34
35   static scoped_ptr<TopControlsManager> Create(
36       TopControlsManagerClient* client,
37       float top_controls_height,
38       float top_controls_show_threshold,
39       float top_controls_hide_threshold);
40   virtual ~TopControlsManager();
41
42   float controls_top_offset() { return controls_top_offset_; }
43   float content_top_offset() {
44     return controls_top_offset_ + top_controls_height_;
45   }
46   KeyframedFloatAnimationCurve* animation() {
47     return top_controls_animation_.get();
48   }
49   AnimationDirection animation_direction() { return animation_direction_; }
50
51   void UpdateTopControlsState(TopControlsState constraints,
52                               TopControlsState current,
53                               bool animate);
54
55   void ScrollBegin();
56   gfx::Vector2dF ScrollBy(const gfx::Vector2dF pending_delta);
57   void ScrollEnd();
58
59   // The caller should ensure that |Pinch{Begin,End}| are called within
60   // the scope of |Scroll{Begin,End}|.
61   void PinchBegin();
62   void PinchEnd();
63
64   gfx::Vector2dF Animate(base::TimeTicks monotonic_time);
65
66  protected:
67   TopControlsManager(TopControlsManagerClient* client,
68                      float top_controls_height,
69                      float top_controls_show_threshold,
70                      float top_controls_hide_threshold);
71
72  private:
73   void SetControlsTopOffset(float offset);
74   void ResetAnimations();
75   void SetupAnimation(AnimationDirection direction);
76   void StartAnimationIfNecessary();
77   bool IsAnimationCompleteAtTime(base::TimeTicks time);
78
79   TopControlsManagerClient* client_;  // The client manages the lifecycle of
80                                       // this.
81
82   scoped_ptr<KeyframedFloatAnimationCurve> top_controls_animation_;
83   AnimationDirection animation_direction_;
84   TopControlsState permitted_state_;
85   float controls_top_offset_;
86   float top_controls_height_;
87
88   float current_scroll_delta_;
89   float controls_scroll_begin_offset_;
90
91   // The height of the visible top control such that it must be shown when
92   // the user stops the scroll.
93   float top_controls_show_height_;
94
95   // The height of the visible top control such that it must be hidden when
96   // the user stops the scroll.
97   float top_controls_hide_height_;
98
99   bool pinch_gesture_active_;
100
101   DISALLOW_COPY_AND_ASSIGN(TopControlsManager);
102 };
103
104 }  // namespace cc
105
106 #endif  // CC_INPUT_TOP_CONTROLS_MANAGER_H_