- add sources.
[platform/framework/web/crosswalk.git] / src / cc / input / top_controls_manager.cc
1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "cc/input/top_controls_manager.h"
6
7 #include <algorithm>
8
9 #include "base/logging.h"
10 #include "cc/animation/keyframed_animation_curve.h"
11 #include "cc/animation/timing_function.h"
12 #include "cc/input/top_controls_manager_client.h"
13 #include "cc/output/begin_frame_args.h"
14 #include "cc/trees/layer_tree_impl.h"
15 #include "ui/gfx/frame_time.h"
16 #include "ui/gfx/transform.h"
17 #include "ui/gfx/vector2d_f.h"
18
19 namespace cc {
20 namespace {
21 // These constants were chosen empirically for their visually pleasant behavior.
22 // Contact tedchoc@chromium.org for questions about changing these values.
23 const int64 kShowHideMaxDurationMs = 200;
24 }
25
26 // static
27 scoped_ptr<TopControlsManager> TopControlsManager::Create(
28     TopControlsManagerClient* client,
29     float top_controls_height,
30     float top_controls_show_threshold,
31     float top_controls_hide_threshold) {
32   return make_scoped_ptr(new TopControlsManager(client,
33                                                 top_controls_height,
34                                                 top_controls_show_threshold,
35                                                 top_controls_hide_threshold));
36 }
37
38 TopControlsManager::TopControlsManager(TopControlsManagerClient* client,
39                                        float top_controls_height,
40                                        float top_controls_show_threshold,
41                                        float top_controls_hide_threshold)
42     : client_(client),
43       animation_direction_(NO_ANIMATION),
44       permitted_state_(BOTH),
45       controls_top_offset_(0.f),
46       top_controls_height_(top_controls_height),
47       current_scroll_delta_(0.f),
48       controls_scroll_begin_offset_(0.f),
49       top_controls_show_height_(
50           top_controls_height * top_controls_hide_threshold),
51       top_controls_hide_height_(
52           top_controls_height * (1.f - top_controls_show_threshold)),
53       pinch_gesture_active_(false) {
54   CHECK(client_);
55 }
56
57 TopControlsManager::~TopControlsManager() {
58 }
59
60 void TopControlsManager::UpdateTopControlsState(TopControlsState constraints,
61                                                 TopControlsState current,
62                                                 bool animate) {
63   DCHECK(!(constraints == SHOWN && current == HIDDEN));
64   DCHECK(!(constraints == HIDDEN && current == SHOWN));
65
66   permitted_state_ = constraints;
67
68   // Don't do anything if it doesn't matter which state the controls are in.
69   if (constraints == BOTH && current == BOTH)
70     return;
71
72   // Don't do anything if there is no change in offset.
73   float final_controls_position = 0.f;
74   if (constraints == HIDDEN || current == HIDDEN) {
75     final_controls_position = -top_controls_height_;
76   }
77   if (final_controls_position == controls_top_offset_) {
78     return;
79   }
80
81   AnimationDirection animation_direction = SHOWING_CONTROLS;
82   if (constraints == HIDDEN || current == HIDDEN)
83     animation_direction = HIDING_CONTROLS;
84   ResetAnimations();
85   if (animate) {
86     SetupAnimation(animation_direction);
87   } else {
88     controls_top_offset_ = final_controls_position;
89   }
90   client_->DidChangeTopControlsPosition();
91 }
92
93 void TopControlsManager::ScrollBegin() {
94   DCHECK(!pinch_gesture_active_);
95   ResetAnimations();
96   current_scroll_delta_ = 0.f;
97   controls_scroll_begin_offset_ = controls_top_offset_;
98 }
99
100 gfx::Vector2dF TopControlsManager::ScrollBy(
101     const gfx::Vector2dF pending_delta) {
102   if (pinch_gesture_active_)
103     return pending_delta;
104
105   if (permitted_state_ == SHOWN && pending_delta.y() > 0)
106     return pending_delta;
107   else if (permitted_state_ == HIDDEN && pending_delta.y() < 0)
108     return pending_delta;
109
110   current_scroll_delta_ += pending_delta.y();
111
112   float old_offset = controls_top_offset_;
113   SetControlsTopOffset(controls_scroll_begin_offset_ - current_scroll_delta_);
114
115   // If the controls are fully visible, treat the current position as the
116   // new baseline even if the gesture didn't end.
117   if (controls_top_offset_ == 0.f) {
118     current_scroll_delta_ = 0.f;
119     controls_scroll_begin_offset_ = 0.f;
120   }
121
122   ResetAnimations();
123
124   gfx::Vector2dF applied_delta(0.f, old_offset - controls_top_offset_);
125   return pending_delta - applied_delta;
126 }
127
128 void TopControlsManager::ScrollEnd() {
129   DCHECK(!pinch_gesture_active_);
130   StartAnimationIfNecessary();
131 }
132
133 void TopControlsManager::PinchBegin() {
134   DCHECK(!pinch_gesture_active_);
135   pinch_gesture_active_ = true;
136   StartAnimationIfNecessary();
137 }
138
139 void TopControlsManager::PinchEnd() {
140   DCHECK(pinch_gesture_active_);
141   // Pinch{Begin,End} will always occur within the scope of Scroll{Begin,End},
142   // so return to a state expected by the remaining scroll sequence.
143   pinch_gesture_active_ = false;
144   ScrollBegin();
145 }
146
147 void TopControlsManager::SetControlsTopOffset(float controls_top_offset) {
148   controls_top_offset = std::max(controls_top_offset, -top_controls_height_);
149   controls_top_offset = std::min(controls_top_offset, 0.f);
150
151   if (controls_top_offset_ == controls_top_offset)
152     return;
153
154   controls_top_offset_ = controls_top_offset;
155
156   client_->DidChangeTopControlsPosition();
157 }
158
159 gfx::Vector2dF TopControlsManager::Animate(base::TimeTicks monotonic_time) {
160   if (!top_controls_animation_ || !client_->HaveRootScrollLayer())
161     return gfx::Vector2dF();
162
163   double time = (monotonic_time - base::TimeTicks()).InMillisecondsF();
164
165   float old_offset = controls_top_offset_;
166   SetControlsTopOffset(top_controls_animation_->GetValue(time));
167
168   if (IsAnimationCompleteAtTime(monotonic_time))
169     ResetAnimations();
170
171   gfx::Vector2dF scroll_delta(0.f, controls_top_offset_ - old_offset);
172   return scroll_delta;
173 }
174
175 void TopControlsManager::ResetAnimations() {
176   if (top_controls_animation_)
177     top_controls_animation_.reset();
178
179   animation_direction_ = NO_ANIMATION;
180 }
181
182 void TopControlsManager::SetupAnimation(AnimationDirection direction) {
183   DCHECK(direction != NO_ANIMATION);
184
185   if (direction == SHOWING_CONTROLS && controls_top_offset_ == 0)
186     return;
187
188   if (direction == HIDING_CONTROLS &&
189       controls_top_offset_ == -top_controls_height_) {
190     return;
191   }
192
193   if (top_controls_animation_ && animation_direction_ == direction)
194     return;
195
196   top_controls_animation_ = KeyframedFloatAnimationCurve::Create();
197   double start_time =
198       (gfx::FrameTime::Now() - base::TimeTicks()).InMillisecondsF();
199   top_controls_animation_->AddKeyframe(
200       FloatKeyframe::Create(start_time, controls_top_offset_,
201                             scoped_ptr<TimingFunction>()));
202   float max_ending_offset =
203       (direction == SHOWING_CONTROLS ? 1 : -1) * top_controls_height_;
204   top_controls_animation_->AddKeyframe(
205       FloatKeyframe::Create(start_time + kShowHideMaxDurationMs,
206                             controls_top_offset_ + max_ending_offset,
207                             EaseTimingFunction::Create()));
208   animation_direction_ = direction;
209   client_->DidChangeTopControlsPosition();
210 }
211
212 void TopControlsManager::StartAnimationIfNecessary() {
213   if (controls_top_offset_ != 0
214       && controls_top_offset_ != -top_controls_height_) {
215     AnimationDirection show_controls = NO_ANIMATION;
216
217     if (controls_top_offset_ >= -top_controls_show_height_) {
218       // If we're showing so much that the hide threshold won't trigger, show.
219       show_controls = SHOWING_CONTROLS;
220     } else if (controls_top_offset_ <= -top_controls_hide_height_) {
221       // If we're showing so little that the show threshold won't trigger, hide.
222       show_controls = HIDING_CONTROLS;
223     } else {
224       // If we could be either showing or hiding, we determine which one to
225       // do based on whether or not the total scroll delta was moving up or
226       // down.
227       show_controls = current_scroll_delta_ <= 0.f ?
228           SHOWING_CONTROLS : HIDING_CONTROLS;
229     }
230
231     if (show_controls != NO_ANIMATION)
232       SetupAnimation(show_controls);
233   }
234 }
235
236 bool TopControlsManager::IsAnimationCompleteAtTime(base::TimeTicks time) {
237   if (!top_controls_animation_)
238     return true;
239
240   double time_ms = (time - base::TimeTicks()).InMillisecondsF();
241   float new_offset = top_controls_animation_->GetValue(time_ms);
242
243   if ((animation_direction_ == SHOWING_CONTROLS && new_offset >= 0) ||
244       (animation_direction_ == HIDING_CONTROLS
245           && new_offset <= -top_controls_height_)) {
246     return true;
247   }
248   return false;
249 }
250
251 }  // namespace cc